# Set Portrait Tint Color
Grammar — Set Portrait tint color to color
Flags —Native
|Action
Set the tint color of the specified portrait.
# Arguments
int
[ portrait ] — Portraitcolor
— Color
Returns — void
native void PortraitSetTintColor(int p, color inColor);
# Related
Category: Portrait / Advanced
- [F] —
void
— Destroy All Portraits — ( PortraitDestroyAll ) - [F] —
void
— Destroy Portrait — ( PortraitDestroy ) - [F] —
void
— Play Portrait Animation — ( libNtve_gf_PortraitSetAnim ) - [F] —
void
— Set Portrait Camera — ( PortraitSetCamera ) - [F] —
void
— Set Portrait Border Texture — ( PortraitSetBorderTexture ) - [F] —
void
— Set Portrait Light — ( PortraitSetLight ) - [F] —
void
— Set Portrait Model — ( PortraitSetModel ) - [F] —
void
— Set Portrait Model And Play Animation — ( PortraitSetModelAnim ) - [F] —
void
— Set Portrait Position — ( PortraitSetPosition ) - [F] —
void
— Set Portrait Size — ( PortraitSetSize ) - [F] —
void
— Set Portrait Transition Model — ( PortraitSetTransitionModel ) - [F] —
void
— Set Portrait Mouse Target — ( PortraitSetMouseTarget ) - [F] —
void
— Set Portrait Channel — ( PortraitSetChannel ) - [F] —
void
— Set Portrait Render Type — ( PortraitSetRenderType ) - [F] —
void
— Mute/Unmute Portrait — ( PortraitSetMuted ) - [F] —
void
— Pause/Unpause Portrait — ( PortraitSetPaused ) - [F] —
void
— Set Portrait Tint Color — ( PortraitSetTintColor ) - [F] —
void
— Set Portrait Team Color — ( PortraitSetTeamColor ) - [F] —
void
— Set Portrait Actor — ( PortraitSetActor ) - [F] —
void
— Turn Portrait Border On/Off — ( PortraitSetBorderVisible ) - [F] —
void
— Turn Portrait Background On/Off — ( PortraitSetBackgroundVisible ) - [F] —
void
— Turn Portrait Fullscreen On/Off — ( PortraitSetFullscreen ) - [F] —
void
— Turn Portrait Offscreen On/Off — ( PortraitSetOffscreen ) - [F] —
void
— Turn Portrait Transition On/Off — ( PortraitUseTransition ) - [F] —
void
— Force Portrait Transition On/Off — ( PortraitForceTransition ) - [F] —
void
— Clear Portrait Animation — ( libNtve_gf_ClearPortraitAnimation ) - [F] —
void
— Wait For Portrait To Load — ( PortraitWaitForLoad )
# Examples
# campaigns/void.sc2campaign
// L911
PortraitSetTintColor(PortraitGetTriggerControl(gv_victoryUI_Portraits[1]), Color(100.00, 100.00, 100.00))
// L913
PortraitSetTintColor(PortraitGetTriggerControl(gv_victoryUI_Portraits[2]), Color(40.00, 40.00, 40.00))
// L915
PortraitSetTintColor(PortraitGetTriggerControl(gv_victoryUI_Portraits[3]), Color(40.00, 40.00, 40.00))
// L917
PortraitSetTintColor(PortraitGetTriggerControl(gv_victoryUI_Portraits[4]), Color(40.00, 40.00, 40.00))
// L949
PortraitSetTintColor(PortraitGetTriggerControl(gv_victoryUI_Portraits[1]), Color(40.00, 40.00, 40.00))
// L951
PortraitSetTintColor(PortraitGetTriggerControl(gv_victoryUI_Portraits[2]), Color(100.00, 100.00, 100.00))
// L953
PortraitSetTintColor(PortraitGetTriggerControl(gv_victoryUI_Portraits[3]), Color(40.00, 40.00, 40.00))
// L955
PortraitSetTintColor(PortraitGetTriggerControl(gv_victoryUI_Portraits[4]), Color(40.00, 40.00, 40.00))
// L992
PortraitSetTintColor(PortraitGetTriggerControl(gv_victoryUI_Portraits[1]), Color(40.00, 40.00, 40.00))
// L994
PortraitSetTintColor(PortraitGetTriggerControl(gv_victoryUI_Portraits[2]), Color(40.00, 40.00, 40.00))
// L911
PortraitSetTintColor(PortraitGetTriggerControl(gv_victoryUI_Portraits[1]), Color(100.00, 100.00, 100.00))
// L913
PortraitSetTintColor(PortraitGetTriggerControl(gv_victoryUI_Portraits[2]), Color(40.00, 40.00, 40.00))
// L915
PortraitSetTintColor(PortraitGetTriggerControl(gv_victoryUI_Portraits[3]), Color(40.00, 40.00, 40.00))
// L917
PortraitSetTintColor(PortraitGetTriggerControl(gv_victoryUI_Portraits[4]), Color(40.00, 40.00, 40.00))
// L949
PortraitSetTintColor(PortraitGetTriggerControl(gv_victoryUI_Portraits[1]), Color(40.00, 40.00, 40.00))
// L951
PortraitSetTintColor(PortraitGetTriggerControl(gv_victoryUI_Portraits[2]), Color(100.00, 100.00, 100.00))
// L953
PortraitSetTintColor(PortraitGetTriggerControl(gv_victoryUI_Portraits[3]), Color(40.00, 40.00, 40.00))
// L955
PortraitSetTintColor(PortraitGetTriggerControl(gv_victoryUI_Portraits[4]), Color(40.00, 40.00, 40.00))
// L992
PortraitSetTintColor(PortraitGetTriggerControl(gv_victoryUI_Portraits[1]), Color(40.00, 40.00, 40.00))
// L994
PortraitSetTintColor(PortraitGetTriggerControl(gv_victoryUI_Portraits[2]), Color(40.00, 40.00, 40.00))