# Force Portrait Transition On/Off

Grammar — Force Portrait transition onOff with instant set to instant
FlagsNative | Action

Forces the transition model of the portrait to on or off. Forcing it on will cause it to render until it is no longer forced on. If the instant parameter is set to false, the transition will play it’s birth (on) or death (off) animation.

# Arguments

  • int [ portrait ] — Portrait
  • bool [ preset::OnOffOption ] — On/Off
  • bool — Instant

Returns — void

native void PortraitForceTransition(
	int p,
	bool isVisible,
	bool isInstant,
);

Category: Portrait / Advanced

# Examples

# campaigns/liberty.sc2campaign

MapScript.galaxy

// L10343
PortraitForceTransition(PortraitGetPlanetPanel(), true, true)
// L10346
PortraitForceTransition(PortraitGetPlanetPanel(), false, false)
// L25283
PortraitForceTransition(PortraitGetPlanetPanel(), true, true)
// L10343
PortraitForceTransition(PortraitGetPlanetPanel(), true, true)
// L10346
PortraitForceTransition(PortraitGetPlanetPanel(), false, false)
// L25283
PortraitForceTransition(PortraitGetPlanetPanel(), true, true)
// L14878
PortraitForceTransition(libNtve_gf_CinematicPortrait(libNtve_ge_CinematicPortraitPosition_CenterLeft), true, false)
// L14880
PortraitForceTransition(libNtve_gf_CinematicPortrait(libNtve_ge_CinematicPortraitPosition_CenterLeft), false, false)
// L14882
PortraitForceTransition(libNtve_gf_CinematicPortrait(libNtve_ge_CinematicPortraitPosition_CenterLeft), true, false)
// L14884
PortraitForceTransition(libNtve_gf_CinematicPortrait(libNtve_ge_CinematicPortraitPosition_CenterLeft), false, false)
// L14886
PortraitForceTransition(libNtve_gf_CinematicPortrait(libNtve_ge_CinematicPortraitPosition_CenterLeft), true, false)
// L14888
PortraitForceTransition(libNtve_gf_CinematicPortrait(libNtve_ge_CinematicPortraitPosition_CenterLeft), false, false)
// L14890
PortraitForceTransition(libNtve_gf_CinematicPortrait(libNtve_ge_CinematicPortraitPosition_CenterLeft), true, false)
// L14878
PortraitForceTransition(libNtve_gf_CinematicPortrait(libNtve_ge_CinematicPortraitPosition_CenterLeft), true, false)
// L14880
PortraitForceTransition(libNtve_gf_CinematicPortrait(libNtve_ge_CinematicPortraitPosition_CenterLeft), false, false)
// L14882
PortraitForceTransition(libNtve_gf_CinematicPortrait(libNtve_ge_CinematicPortraitPosition_CenterLeft), true, false)
// L14884
PortraitForceTransition(libNtve_gf_CinematicPortrait(libNtve_ge_CinematicPortraitPosition_CenterLeft), false, false)
// L14886
PortraitForceTransition(libNtve_gf_CinematicPortrait(libNtve_ge_CinematicPortraitPosition_CenterLeft), true, false)
// L14888
PortraitForceTransition(libNtve_gf_CinematicPortrait(libNtve_ge_CinematicPortraitPosition_CenterLeft), false, false)
// L14890
PortraitForceTransition(libNtve_gf_CinematicPortrait(libNtve_ge_CinematicPortraitPosition_CenterLeft), true, false)