# Clear Portrait Animation
Grammar — Clear animation identifier on portrait
Flags —Action
Clears an animation on a portrait.
# Arguments
int<portrait> — Portraitstring— Identifier
Returns — void
void libNtve_gf_ClearPortraitAnimation(
int lp_portrait,
string lp_identifier,
);
# Related
Category: Portrait / Advanced
- Destroy All Portraits —
void— PortraitDestroyAll - Destroy Portrait —
void— PortraitDestroy - Play Portrait Animation —
void— libNtve_gf_PortraitSetAnim - Set Portrait Camera —
void— PortraitSetCamera - Set Portrait Border Texture —
void— PortraitSetBorderTexture - Set Portrait Light —
void— PortraitSetLight - Set Portrait Model —
void— PortraitSetModel - Set Portrait Model And Play Animation —
void— PortraitSetModelAnim - Set Portrait Position —
void— PortraitSetPosition - Set Portrait Size —
void— PortraitSetSize - Set Portrait Transition Model —
void— PortraitSetTransitionModel - Set Portrait Mouse Target —
void— PortraitSetMouseTarget - Set Portrait Channel —
void— PortraitSetChannel - Set Portrait Render Type —
void— PortraitSetRenderType - Mute/Unmute Portrait —
void— PortraitSetMuted - Pause/Unpause Portrait —
void— PortraitSetPaused - Set Portrait Tint Color —
void— PortraitSetTintColor - Set Portrait Team Color —
void— PortraitSetTeamColor - Set Portrait Actor —
void— PortraitSetActor - Turn Portrait Border On/Off —
void— PortraitSetBorderVisible - Turn Portrait Background On/Off —
void— PortraitSetBackgroundVisible - Turn Portrait Fullscreen On/Off —
void— PortraitSetFullscreen - Turn Portrait Offscreen On/Off —
void— PortraitSetOffscreen - Turn Portrait Transition On/Off —
void— PortraitUseTransition - Force Portrait Transition On/Off —
void— PortraitForceTransition - Clear Portrait Animation —
void— libNtve_gf_ClearPortraitAnimation - Wait For Portrait To Load —
void— PortraitWaitForLoad
# Examples
campaigns/swarmstory.sc2campaign — base.sc2data/TriggerLibs/SwarmCampaignLib.galaxy:3382
libSwaC_gv_zS_KerriganHeroPanelLevelUpEffectPlaying = true;
libNtve_gf_ClearPortraitAnimation(PortraitGetTriggerControl(libSwaC_gv_zS_SwarmHeroUIDialogLevelupPortrait[1]), "TriggerPortraitAnim");
DialogControlSetVisible(libSwaC_gv_zS_SwarmHeroUIDialogLevelupPortrait[1], PlayerGroupAll(), true);
ActorSend(ActorFromPortrait(PortraitGetTriggerControl(libSwaC_gv_zS_SwarmHeroUIDialogLevelupPortrait[1])), "AnimBlendTimeApply 0.000000");