# Set Portrait Light

Grammar — Set Portrait light to Light
FlagsNative | Action

Sets the light for a portrait.

# Arguments

  • int [ portrait ] — Portrait
  • string [ gamelink::Light ] — Light

Returns — void

native void PortraitSetLight(int p, string lightLink);

Category: Portrait / Advanced

# Examples

# campaigns/liberty.sc2campaign

MapScript.galaxy

// L7134
PortraitSetLight(PortraitLastCreated(), "VC_Zeratul2_Planet")
// L6719
PortraitSetLight(gv_victoryPortrait, "PlanetViewUlnar")
// L7134
PortraitSetLight(PortraitLastCreated(), "VC_Zeratul2_Planet")
// L6719
PortraitSetLight(gv_victoryPortrait, "PlanetViewUlnar")

# campaigns/swarmstory.sc2campaign

SwarmCampaignLib.galaxy

// L1560
PortraitSetLight(libSwaC_gv_zS_PlanetPortrait, lv_light)

# campaigns/voidstory.sc2campaign

VoidCampaignMissionLib.galaxy

// L2021
PortraitSetLight(libVCMI_gv_pM_PlanetPortrait, lp_light)

# mods/missionpacks/novacampaign.sc2mod

LibNCMI.galaxy

// L2701
PortraitSetLight(libNCMI_gv_NM_PlanetPortrait, lp_light)

# mods/voidprologue.sc2mod

LibA3DDD02B.galaxy

// L1246
PortraitSetLight(libA3DDD02B_gv_pP_PlanetPortrait, lv_light)