# Set Portrait Position
Grammar — Set Portrait position to (OffsetX, OffsetY|OffsetY) related to Anchor
Flags —Native
|Action
Sets a portrait’s position on the screen.
# Arguments
int
[ portrait ] — Portraitint
[ preset::Anchor ] — Anchorint
— OffsetXint
— OffsetY
Returns — void
native void PortraitSetPosition(
int p,
int anchor,
int offsetX,
int offsetY,
);
# Related
Category: Portrait / Advanced
- [F] —
void
— Destroy All Portraits — ( PortraitDestroyAll ) - [F] —
void
— Destroy Portrait — ( PortraitDestroy ) - [F] —
void
— Play Portrait Animation — ( libNtve_gf_PortraitSetAnim ) - [F] —
void
— Set Portrait Camera — ( PortraitSetCamera ) - [F] —
void
— Set Portrait Border Texture — ( PortraitSetBorderTexture ) - [F] —
void
— Set Portrait Light — ( PortraitSetLight ) - [F] —
void
— Set Portrait Model — ( PortraitSetModel ) - [F] —
void
— Set Portrait Model And Play Animation — ( PortraitSetModelAnim ) - [F] —
void
— Set Portrait Position — ( PortraitSetPosition ) - [F] —
void
— Set Portrait Size — ( PortraitSetSize ) - [F] —
void
— Set Portrait Transition Model — ( PortraitSetTransitionModel ) - [F] —
void
— Set Portrait Mouse Target — ( PortraitSetMouseTarget ) - [F] —
void
— Set Portrait Channel — ( PortraitSetChannel ) - [F] —
void
— Set Portrait Render Type — ( PortraitSetRenderType ) - [F] —
void
— Mute/Unmute Portrait — ( PortraitSetMuted ) - [F] —
void
— Pause/Unpause Portrait — ( PortraitSetPaused ) - [F] —
void
— Set Portrait Tint Color — ( PortraitSetTintColor ) - [F] —
void
— Set Portrait Team Color — ( PortraitSetTeamColor ) - [F] —
void
— Set Portrait Actor — ( PortraitSetActor ) - [F] —
void
— Turn Portrait Border On/Off — ( PortraitSetBorderVisible ) - [F] —
void
— Turn Portrait Background On/Off — ( PortraitSetBackgroundVisible ) - [F] —
void
— Turn Portrait Fullscreen On/Off — ( PortraitSetFullscreen ) - [F] —
void
— Turn Portrait Offscreen On/Off — ( PortraitSetOffscreen ) - [F] —
void
— Turn Portrait Transition On/Off — ( PortraitUseTransition ) - [F] —
void
— Force Portrait Transition On/Off — ( PortraitForceTransition ) - [F] —
void
— Clear Portrait Animation — ( libNtve_gf_ClearPortraitAnimation ) - [F] —
void
— Wait For Portrait To Load — ( PortraitWaitForLoad )
# Examples
# campaigns/liberty.sc2campaign
// L3299
PortraitSetPosition(gv_newItems[lp_newItemIndex].lv_flash, c_anchorTopLeft, 0, (DialogGetOffsetY(gv_newItems[lp_newItemIndex].lv_dialog) + 20))
// L3299
PortraitSetPosition(gv_newItems[lp_newItemIndex].lv_flash, c_anchorTopLeft, 0, (DialogGetOffsetY(gv_newItems[lp_newItemIndex].lv_dialog) + 20))
# campaigns/swarmstory.sc2campaign
// L1563
PortraitSetPosition(libSwaC_gv_zS_PlanetPortrait, c_anchorTopLeft, 0, 0)
# campaigns/voidstory.sc2campaign
— VoidCampaignMissionLib.galaxy
// L2023
PortraitSetPosition(libVCMI_gv_pM_PlanetPortrait, c_anchorTopLeft, 0, 0)
# mods/missionpacks/novacampaign.sc2mod
// L2703
PortraitSetPosition(libNCMI_gv_NM_PlanetPortrait, c_anchorTopLeft, 0, 0)
# mods/voidprologue.sc2mod
// L1249
PortraitSetPosition(libA3DDD02B_gv_pP_PlanetPortrait, c_anchorTopLeft, 0, 0)