# Set Portrait Channel

Grammar — Set Portrait channel to channel
FlagsNative | Action

Sets the render-to-texture channel for the specified portrait, which determines where the portrait textures can appear in the game.

# Arguments

  • int [ portrait ] — Portrait
  • int — Channel

Returns — void

native void PortraitSetChannel(int p, int channel);

Category: Portrait / Advanced

# Examples

# campaigns/liberty.sc2campaign

MapScript.galaxy

// L13375
PortraitSetChannel(PortraitLastCreated(), lv_channel)
// L26477
PortraitSetChannel(gv_bridgeCommunicatorPortraitValerian, 4)
// L26504
PortraitSetChannel(gv_bridgeCommunicatorPortraitValerian, 1)
// L26513
PortraitSetChannel(gv_bridgeCommunicatorPortraitValerian, 1)
// L26541
PortraitSetChannel(gv_bridgeCommunicatorPortraitValerian, 1)
// L29113
PortraitSetChannel(lv_portaitMiddle, 1)
// L30005
PortraitSetChannel(lv_portaitMiddleHan, 1)
// L30021
PortraitSetChannel(lv_portaitLeft1, 2)
// L30989
PortraitSetChannel(lv_portaitMiddle, 1)
// L32885
PortraitSetChannel(lv_portaitMiddle, 1)
// L13375
PortraitSetChannel(PortraitLastCreated(), lv_channel)
// L26477
PortraitSetChannel(gv_bridgeCommunicatorPortraitValerian, 4)
// L26504
PortraitSetChannel(gv_bridgeCommunicatorPortraitValerian, 1)
// L26513
PortraitSetChannel(gv_bridgeCommunicatorPortraitValerian, 1)
// L26541
PortraitSetChannel(gv_bridgeCommunicatorPortraitValerian, 1)
// L29113
PortraitSetChannel(lv_portaitMiddle, 1)
// L30005
PortraitSetChannel(lv_portaitMiddleHan, 1)
// L30021
PortraitSetChannel(lv_portaitLeft1, 2)
// L30989
PortraitSetChannel(lv_portaitMiddle, 1)
// L32885
PortraitSetChannel(lv_portaitMiddle, 1)