# Turn Portrait Transition On/Off
Grammar — Turn Portrait transition Fullscreen
Flags —Native
|Action
Turns a portrait’s transition to on or off.
# Arguments
int
[ portrait ] — Portraitbool
[ preset::OnOffOption ] — On/Off
Returns — void
native void PortraitUseTransition(
int p,
bool useTransition,
);
# Related
Category: Portrait / Advanced
- [F] —
void
— Destroy All Portraits — ( PortraitDestroyAll ) - [F] —
void
— Destroy Portrait — ( PortraitDestroy ) - [F] —
void
— Play Portrait Animation — ( libNtve_gf_PortraitSetAnim ) - [F] —
void
— Set Portrait Camera — ( PortraitSetCamera ) - [F] —
void
— Set Portrait Border Texture — ( PortraitSetBorderTexture ) - [F] —
void
— Set Portrait Light — ( PortraitSetLight ) - [F] —
void
— Set Portrait Model — ( PortraitSetModel ) - [F] —
void
— Set Portrait Model And Play Animation — ( PortraitSetModelAnim ) - [F] —
void
— Set Portrait Position — ( PortraitSetPosition ) - [F] —
void
— Set Portrait Size — ( PortraitSetSize ) - [F] —
void
— Set Portrait Transition Model — ( PortraitSetTransitionModel ) - [F] —
void
— Set Portrait Mouse Target — ( PortraitSetMouseTarget ) - [F] —
void
— Set Portrait Channel — ( PortraitSetChannel ) - [F] —
void
— Set Portrait Render Type — ( PortraitSetRenderType ) - [F] —
void
— Mute/Unmute Portrait — ( PortraitSetMuted ) - [F] —
void
— Pause/Unpause Portrait — ( PortraitSetPaused ) - [F] —
void
— Set Portrait Tint Color — ( PortraitSetTintColor ) - [F] —
void
— Set Portrait Team Color — ( PortraitSetTeamColor ) - [F] —
void
— Set Portrait Actor — ( PortraitSetActor ) - [F] —
void
— Turn Portrait Border On/Off — ( PortraitSetBorderVisible ) - [F] —
void
— Turn Portrait Background On/Off — ( PortraitSetBackgroundVisible ) - [F] —
void
— Turn Portrait Fullscreen On/Off — ( PortraitSetFullscreen ) - [F] —
void
— Turn Portrait Offscreen On/Off — ( PortraitSetOffscreen ) - [F] —
void
— Turn Portrait Transition On/Off — ( PortraitUseTransition ) - [F] —
void
— Force Portrait Transition On/Off — ( PortraitForceTransition ) - [F] —
void
— Clear Portrait Animation — ( libNtve_gf_ClearPortraitAnimation ) - [F] —
void
— Wait For Portrait To Load — ( PortraitWaitForLoad )
# Examples
# campaigns/liberty.sc2campaign
// L15149
PortraitUseTransition(PortraitLastCreated(), false)
// L15149
PortraitUseTransition(PortraitLastCreated(), false)
# campaigns/swarmstory.sc2campaign
// L1506
PortraitUseTransition(PortraitLastCreated(), false)
# campaigns/voidstory.sc2campaign
— VoidCampaignMissionLib.galaxy
// L2012
PortraitUseTransition(PortraitLastCreated(), false)
# campaigns/voidstory.sc2campaign
// L5147
PortraitUseTransition(PortraitGetTriggerControl(DialogControlLastCreated()), false)
# mods/core.sc2mod
// L4100
PortraitUseTransition(libNtve_gv_cinematicPortraits[lv_index], true)
// L4151
PortraitUseTransition(libNtve_gv_cinematicPortraits[lv_index], false)
// L3399
PortraitUseTransition(libNtve_gv_cinematicPortraits[lv_index], true)
// L3450
PortraitUseTransition(libNtve_gv_cinematicPortraits[lv_index], false)
# mods/missionpacks/novacampaign.sc2mod
// L2692
PortraitUseTransition(PortraitLastCreated(), false)
# mods/starcoop/starcoop.sc2mod
// L5015
PortraitUseTransition(PortraitGetTriggerControl(DialogControlLastCreated()), false)
# mods/voidprologue.sc2mod
// L1192
PortraitUseTransition(PortraitLastCreated(), false)