# Turn Portrait Transition On/Off

Grammar — Turn Portrait transition Fullscreen
FlagsNative | Action

Turns a portrait’s transition to on or off.

# Arguments

  • int [ portrait ] — Portrait
  • bool [ preset::OnOffOption ] — On/Off

Returns — void

native void PortraitUseTransition(
	int p,
	bool useTransition,
);

Category: Portrait / Advanced

# Examples

# campaigns/liberty.sc2campaign

MapScript.galaxy

// L15149
PortraitUseTransition(PortraitLastCreated(), false)
// L15149
PortraitUseTransition(PortraitLastCreated(), false)

# campaigns/swarmstory.sc2campaign

SwarmCampaignLib.galaxy

// L1506
PortraitUseTransition(PortraitLastCreated(), false)

# campaigns/voidstory.sc2campaign

VoidCampaignMissionLib.galaxy

// L2012
PortraitUseTransition(PortraitLastCreated(), false)

# campaigns/voidstory.sc2campaign

VoidCampaignUILib.galaxy

// L5147
PortraitUseTransition(PortraitGetTriggerControl(DialogControlLastCreated()), false)

# mods/core.sc2mod

NativeLib.galaxy

// L4100
PortraitUseTransition(libNtve_gv_cinematicPortraits[lv_index], true)
// L4151
PortraitUseTransition(libNtve_gv_cinematicPortraits[lv_index], false)
// L3399
PortraitUseTransition(libNtve_gv_cinematicPortraits[lv_index], true)
// L3450
PortraitUseTransition(libNtve_gv_cinematicPortraits[lv_index], false)

# mods/missionpacks/novacampaign.sc2mod

LibNCMI.galaxy

// L2692
PortraitUseTransition(PortraitLastCreated(), false)

# mods/starcoop/starcoop.sc2mod

LibCOUI.galaxy

// L5015
PortraitUseTransition(PortraitGetTriggerControl(DialogControlLastCreated()), false)

# mods/voidprologue.sc2mod

LibA3DDD02B.galaxy

// L1192
PortraitUseTransition(PortraitLastCreated(), false)