# Set Portrait Model And Play Animation
Grammar — Set Portrait model to Model (wait until loaded) and play animation Anim using flags|Options
Flags —Native|Action
Sets the model for a portrait and plays an animation on it.
# Arguments
int<portrait> — Portraitstring<gamelink::Model> — Modelstring<modelanim> — Animationint<preset::AnimationFlag> — Flagsbool<preset::Trigger_Wait_Option> — Wait For Load
Returns — void
native void PortraitSetModelAnim(
int p,
string modelLink,
string anim,
int flags,
bool waitUntilLoaded,
);
# Related
Category: Portrait / Advanced
- Destroy All Portraits —
void— PortraitDestroyAll - Destroy Portrait —
void— PortraitDestroy - Play Portrait Animation —
void— libNtve_gf_PortraitSetAnim - Set Portrait Camera —
void— PortraitSetCamera - Set Portrait Border Texture —
void— PortraitSetBorderTexture - Set Portrait Light —
void— PortraitSetLight - Set Portrait Model —
void— PortraitSetModel - Set Portrait Model And Play Animation —
void— PortraitSetModelAnim - Set Portrait Position —
void— PortraitSetPosition - Set Portrait Size —
void— PortraitSetSize - Set Portrait Transition Model —
void— PortraitSetTransitionModel - Set Portrait Mouse Target —
void— PortraitSetMouseTarget - Set Portrait Channel —
void— PortraitSetChannel - Set Portrait Render Type —
void— PortraitSetRenderType - Mute/Unmute Portrait —
void— PortraitSetMuted - Pause/Unpause Portrait —
void— PortraitSetPaused - Set Portrait Tint Color —
void— PortraitSetTintColor - Set Portrait Team Color —
void— PortraitSetTeamColor - Set Portrait Actor —
void— PortraitSetActor - Turn Portrait Border On/Off —
void— PortraitSetBorderVisible - Turn Portrait Background On/Off —
void— PortraitSetBackgroundVisible - Turn Portrait Fullscreen On/Off —
void— PortraitSetFullscreen - Turn Portrait Offscreen On/Off —
void— PortraitSetOffscreen - Turn Portrait Transition On/Off —
void— PortraitUseTransition - Force Portrait Transition On/Off —
void— PortraitForceTransition - Clear Portrait Animation —
void— libNtve_gf_ClearPortraitAnimation - Wait For Portrait To Load —
void— PortraitWaitForLoad
# Examples
— None found —