# Pause/Unpause Portrait
Grammar — Set Portrait paused to paused
Flags —Native
|Action
Pauses or unpauses the animation in the specified portrait.
# Arguments
int
[ portrait ] — Portraitbool
— Paused
Returns — void
native void PortraitSetPaused(int p, bool isPaused);
# Related
Category: Portrait / Advanced
- [F] —
void
— Destroy All Portraits — ( PortraitDestroyAll ) - [F] —
void
— Destroy Portrait — ( PortraitDestroy ) - [F] —
void
— Play Portrait Animation — ( libNtve_gf_PortraitSetAnim ) - [F] —
void
— Set Portrait Camera — ( PortraitSetCamera ) - [F] —
void
— Set Portrait Border Texture — ( PortraitSetBorderTexture ) - [F] —
void
— Set Portrait Light — ( PortraitSetLight ) - [F] —
void
— Set Portrait Model — ( PortraitSetModel ) - [F] —
void
— Set Portrait Model And Play Animation — ( PortraitSetModelAnim ) - [F] —
void
— Set Portrait Position — ( PortraitSetPosition ) - [F] —
void
— Set Portrait Size — ( PortraitSetSize ) - [F] —
void
— Set Portrait Transition Model — ( PortraitSetTransitionModel ) - [F] —
void
— Set Portrait Mouse Target — ( PortraitSetMouseTarget ) - [F] —
void
— Set Portrait Channel — ( PortraitSetChannel ) - [F] —
void
— Set Portrait Render Type — ( PortraitSetRenderType ) - [F] —
void
— Mute/Unmute Portrait — ( PortraitSetMuted ) - [F] —
void
— Pause/Unpause Portrait — ( PortraitSetPaused ) - [F] —
void
— Set Portrait Tint Color — ( PortraitSetTintColor ) - [F] —
void
— Set Portrait Team Color — ( PortraitSetTeamColor ) - [F] —
void
— Set Portrait Actor — ( PortraitSetActor ) - [F] —
void
— Turn Portrait Border On/Off — ( PortraitSetBorderVisible ) - [F] —
void
— Turn Portrait Background On/Off — ( PortraitSetBackgroundVisible ) - [F] —
void
— Turn Portrait Fullscreen On/Off — ( PortraitSetFullscreen ) - [F] —
void
— Turn Portrait Offscreen On/Off — ( PortraitSetOffscreen ) - [F] —
void
— Turn Portrait Transition On/Off — ( PortraitUseTransition ) - [F] —
void
— Force Portrait Transition On/Off — ( PortraitForceTransition ) - [F] —
void
— Clear Portrait Animation — ( libNtve_gf_ClearPortraitAnimation ) - [F] —
void
— Wait For Portrait To Load — ( PortraitWaitForLoad )
# Examples
# campaigns/void.sc2campaign
// L910
PortraitSetPaused(PortraitGetTriggerControl(gv_victoryUI_Portraits[1]), false)
// L912
PortraitSetPaused(PortraitGetTriggerControl(gv_victoryUI_Portraits[2]), true)
// L914
PortraitSetPaused(PortraitGetTriggerControl(gv_victoryUI_Portraits[3]), true)
// L916
PortraitSetPaused(PortraitGetTriggerControl(gv_victoryUI_Portraits[4]), true)
// L948
PortraitSetPaused(PortraitGetTriggerControl(gv_victoryUI_Portraits[1]), true)
// L950
PortraitSetPaused(PortraitGetTriggerControl(gv_victoryUI_Portraits[2]), false)
// L952
PortraitSetPaused(PortraitGetTriggerControl(gv_victoryUI_Portraits[3]), true)
// L954
PortraitSetPaused(PortraitGetTriggerControl(gv_victoryUI_Portraits[4]), true)
// L991
PortraitSetPaused(PortraitGetTriggerControl(gv_victoryUI_Portraits[1]), true)
// L993
PortraitSetPaused(PortraitGetTriggerControl(gv_victoryUI_Portraits[2]), true)
// L910
PortraitSetPaused(PortraitGetTriggerControl(gv_victoryUI_Portraits[1]), false)
// L912
PortraitSetPaused(PortraitGetTriggerControl(gv_victoryUI_Portraits[2]), true)
// L914
PortraitSetPaused(PortraitGetTriggerControl(gv_victoryUI_Portraits[3]), true)
// L916
PortraitSetPaused(PortraitGetTriggerControl(gv_victoryUI_Portraits[4]), true)
// L948
PortraitSetPaused(PortraitGetTriggerControl(gv_victoryUI_Portraits[1]), true)
// L950
PortraitSetPaused(PortraitGetTriggerControl(gv_victoryUI_Portraits[2]), false)
// L952
PortraitSetPaused(PortraitGetTriggerControl(gv_victoryUI_Portraits[3]), true)
// L954
PortraitSetPaused(PortraitGetTriggerControl(gv_victoryUI_Portraits[4]), true)
// L991
PortraitSetPaused(PortraitGetTriggerControl(gv_victoryUI_Portraits[1]), true)
// L993
PortraitSetPaused(PortraitGetTriggerControl(gv_victoryUI_Portraits[2]), true)