# Pause/Unpause Portrait

Grammar — Set Portrait paused to paused
FlagsNative | Action

Pauses or unpauses the animation in the specified portrait.

# Arguments

  • int [ portrait ] — Portrait
  • bool — Paused

Returns — void

native void PortraitSetPaused(int p, bool isPaused);

Category: Portrait / Advanced

# Examples

# campaigns/void.sc2campaign

MapScript.galaxy

// L910
PortraitSetPaused(PortraitGetTriggerControl(gv_victoryUI_Portraits[1]), false)
// L912
PortraitSetPaused(PortraitGetTriggerControl(gv_victoryUI_Portraits[2]), true)
// L914
PortraitSetPaused(PortraitGetTriggerControl(gv_victoryUI_Portraits[3]), true)
// L916
PortraitSetPaused(PortraitGetTriggerControl(gv_victoryUI_Portraits[4]), true)
// L948
PortraitSetPaused(PortraitGetTriggerControl(gv_victoryUI_Portraits[1]), true)
// L950
PortraitSetPaused(PortraitGetTriggerControl(gv_victoryUI_Portraits[2]), false)
// L952
PortraitSetPaused(PortraitGetTriggerControl(gv_victoryUI_Portraits[3]), true)
// L954
PortraitSetPaused(PortraitGetTriggerControl(gv_victoryUI_Portraits[4]), true)
// L991
PortraitSetPaused(PortraitGetTriggerControl(gv_victoryUI_Portraits[1]), true)
// L993
PortraitSetPaused(PortraitGetTriggerControl(gv_victoryUI_Portraits[2]), true)
// L910
PortraitSetPaused(PortraitGetTriggerControl(gv_victoryUI_Portraits[1]), false)
// L912
PortraitSetPaused(PortraitGetTriggerControl(gv_victoryUI_Portraits[2]), true)
// L914
PortraitSetPaused(PortraitGetTriggerControl(gv_victoryUI_Portraits[3]), true)
// L916
PortraitSetPaused(PortraitGetTriggerControl(gv_victoryUI_Portraits[4]), true)
// L948
PortraitSetPaused(PortraitGetTriggerControl(gv_victoryUI_Portraits[1]), true)
// L950
PortraitSetPaused(PortraitGetTriggerControl(gv_victoryUI_Portraits[2]), false)
// L952
PortraitSetPaused(PortraitGetTriggerControl(gv_victoryUI_Portraits[3]), true)
// L954
PortraitSetPaused(PortraitGetTriggerControl(gv_victoryUI_Portraits[4]), true)
// L991
PortraitSetPaused(PortraitGetTriggerControl(gv_victoryUI_Portraits[1]), true)
// L993
PortraitSetPaused(PortraitGetTriggerControl(gv_victoryUI_Portraits[2]), true)