# Turn Portrait Fullscreen On/Off
Grammar — Turn Portrait fullscreen Fullscreen
Flags —Native
|Action
Turns a portrait’s fullscreen on or off.
# Arguments
int
[ portrait ] — Portraitbool
[ preset::OnOffOption ] — On/Off
Returns — void
native void PortraitSetFullscreen(
int p,
bool isFullscreen,
);
# Related
Category: Portrait / Advanced
- [F] —
void
— Destroy All Portraits — ( PortraitDestroyAll ) - [F] —
void
— Destroy Portrait — ( PortraitDestroy ) - [F] —
void
— Play Portrait Animation — ( libNtve_gf_PortraitSetAnim ) - [F] —
void
— Set Portrait Camera — ( PortraitSetCamera ) - [F] —
void
— Set Portrait Border Texture — ( PortraitSetBorderTexture ) - [F] —
void
— Set Portrait Light — ( PortraitSetLight ) - [F] —
void
— Set Portrait Model — ( PortraitSetModel ) - [F] —
void
— Set Portrait Model And Play Animation — ( PortraitSetModelAnim ) - [F] —
void
— Set Portrait Position — ( PortraitSetPosition ) - [F] —
void
— Set Portrait Size — ( PortraitSetSize ) - [F] —
void
— Set Portrait Transition Model — ( PortraitSetTransitionModel ) - [F] —
void
— Set Portrait Mouse Target — ( PortraitSetMouseTarget ) - [F] —
void
— Set Portrait Channel — ( PortraitSetChannel ) - [F] —
void
— Set Portrait Render Type — ( PortraitSetRenderType ) - [F] —
void
— Mute/Unmute Portrait — ( PortraitSetMuted ) - [F] —
void
— Pause/Unpause Portrait — ( PortraitSetPaused ) - [F] —
void
— Set Portrait Tint Color — ( PortraitSetTintColor ) - [F] —
void
— Set Portrait Team Color — ( PortraitSetTeamColor ) - [F] —
void
— Set Portrait Actor — ( PortraitSetActor ) - [F] —
void
— Turn Portrait Border On/Off — ( PortraitSetBorderVisible ) - [F] —
void
— Turn Portrait Background On/Off — ( PortraitSetBackgroundVisible ) - [F] —
void
— Turn Portrait Fullscreen On/Off — ( PortraitSetFullscreen ) - [F] —
void
— Turn Portrait Offscreen On/Off — ( PortraitSetOffscreen ) - [F] —
void
— Turn Portrait Transition On/Off — ( PortraitUseTransition ) - [F] —
void
— Force Portrait Transition On/Off — ( PortraitForceTransition ) - [F] —
void
— Clear Portrait Animation — ( libNtve_gf_ClearPortraitAnimation ) - [F] —
void
— Wait For Portrait To Load — ( PortraitWaitForLoad )
# Examples
# campaigns/liberty.sc2campaign
// L10376
PortraitSetFullscreen(PortraitLastCreated(), true)
// L10381
PortraitSetFullscreen(PortraitLastCreated(), true)
// L13537
PortraitSetFullscreen(PortraitLastCreated(), true)
// L7133
PortraitSetFullscreen(PortraitLastCreated(), true)
// L6721
PortraitSetFullscreen(gv_victoryPortrait, true)
// L10376
PortraitSetFullscreen(PortraitLastCreated(), true)
// L10381
PortraitSetFullscreen(PortraitLastCreated(), true)
// L13537
PortraitSetFullscreen(PortraitLastCreated(), true)
// L7133
PortraitSetFullscreen(PortraitLastCreated(), true)
// L6721
PortraitSetFullscreen(gv_victoryPortrait, true)
# campaigns/swarmstory.sc2campaign
// L1564
PortraitSetFullscreen(libSwaC_gv_zS_PlanetPortrait, true)
# campaigns/voidstory.sc2campaign
— VoidCampaignMissionLib.galaxy
// L2024
PortraitSetFullscreen(libVCMI_gv_pM_PlanetPortrait, true)
# mods/core.sc2mod
// L4149
PortraitSetFullscreen(libNtve_gv_cinematicPortraits[lv_index], true)
// L3448
PortraitSetFullscreen(libNtve_gv_cinematicPortraits[lv_index], true)
# mods/missionpacks/novacampaign.sc2mod
// L2704
PortraitSetFullscreen(libNCMI_gv_NM_PlanetPortrait, true)
# mods/voidprologue.sc2mod
// L1250
PortraitSetFullscreen(libA3DDD02B_gv_pP_PlanetPortrait, true)