# Turn Portrait Fullscreen On/Off

Grammar — Turn Portrait fullscreen Fullscreen
FlagsNative | Action

Turns a portrait’s fullscreen on or off.

# Arguments

  • int [ portrait ] — Portrait
  • bool [ preset::OnOffOption ] — On/Off

Returns — void

native void PortraitSetFullscreen(
	int p,
	bool isFullscreen,
);

Category: Portrait / Advanced

# Examples

# campaigns/liberty.sc2campaign

MapScript.galaxy

// L10376
PortraitSetFullscreen(PortraitLastCreated(), true)
// L10381
PortraitSetFullscreen(PortraitLastCreated(), true)
// L13537
PortraitSetFullscreen(PortraitLastCreated(), true)
// L7133
PortraitSetFullscreen(PortraitLastCreated(), true)
// L6721
PortraitSetFullscreen(gv_victoryPortrait, true)
// L10376
PortraitSetFullscreen(PortraitLastCreated(), true)
// L10381
PortraitSetFullscreen(PortraitLastCreated(), true)
// L13537
PortraitSetFullscreen(PortraitLastCreated(), true)
// L7133
PortraitSetFullscreen(PortraitLastCreated(), true)
// L6721
PortraitSetFullscreen(gv_victoryPortrait, true)

# campaigns/swarmstory.sc2campaign

SwarmCampaignLib.galaxy

// L1564
PortraitSetFullscreen(libSwaC_gv_zS_PlanetPortrait, true)

# campaigns/voidstory.sc2campaign

VoidCampaignMissionLib.galaxy

// L2024
PortraitSetFullscreen(libVCMI_gv_pM_PlanetPortrait, true)

# mods/core.sc2mod

NativeLib.galaxy

// L4149
PortraitSetFullscreen(libNtve_gv_cinematicPortraits[lv_index], true)
// L3448
PortraitSetFullscreen(libNtve_gv_cinematicPortraits[lv_index], true)

# mods/missionpacks/novacampaign.sc2mod

LibNCMI.galaxy

// L2704
PortraitSetFullscreen(libNCMI_gv_NM_PlanetPortrait, true)

# mods/voidprologue.sc2mod

LibA3DDD02B.galaxy

// L1250
PortraitSetFullscreen(libA3DDD02B_gv_pP_PlanetPortrait, true)