# Destroy Portrait
Grammar — Destroy portrait
Flags —Native
|Action
Destroys the specified portrait.
# Arguments
int
[ portrait ] — Portrait
Returns — void
native void PortraitDestroy(int p);
# Related
Category: Portrait / Advanced
- [F] —
void
— Destroy All Portraits — ( PortraitDestroyAll ) - [F] —
void
— Destroy Portrait — ( PortraitDestroy ) - [F] —
void
— Play Portrait Animation — ( libNtve_gf_PortraitSetAnim ) - [F] —
void
— Set Portrait Camera — ( PortraitSetCamera ) - [F] —
void
— Set Portrait Border Texture — ( PortraitSetBorderTexture ) - [F] —
void
— Set Portrait Light — ( PortraitSetLight ) - [F] —
void
— Set Portrait Model — ( PortraitSetModel ) - [F] —
void
— Set Portrait Model And Play Animation — ( PortraitSetModelAnim ) - [F] —
void
— Set Portrait Position — ( PortraitSetPosition ) - [F] —
void
— Set Portrait Size — ( PortraitSetSize ) - [F] —
void
— Set Portrait Transition Model — ( PortraitSetTransitionModel ) - [F] —
void
— Set Portrait Mouse Target — ( PortraitSetMouseTarget ) - [F] —
void
— Set Portrait Channel — ( PortraitSetChannel ) - [F] —
void
— Set Portrait Render Type — ( PortraitSetRenderType ) - [F] —
void
— Mute/Unmute Portrait — ( PortraitSetMuted ) - [F] —
void
— Pause/Unpause Portrait — ( PortraitSetPaused ) - [F] —
void
— Set Portrait Tint Color — ( PortraitSetTintColor ) - [F] —
void
— Set Portrait Team Color — ( PortraitSetTeamColor ) - [F] —
void
— Set Portrait Actor — ( PortraitSetActor ) - [F] —
void
— Turn Portrait Border On/Off — ( PortraitSetBorderVisible ) - [F] —
void
— Turn Portrait Background On/Off — ( PortraitSetBackgroundVisible ) - [F] —
void
— Turn Portrait Fullscreen On/Off — ( PortraitSetFullscreen ) - [F] —
void
— Turn Portrait Offscreen On/Off — ( PortraitSetOffscreen ) - [F] —
void
— Turn Portrait Transition On/Off — ( PortraitUseTransition ) - [F] —
void
— Force Portrait Transition On/Off — ( PortraitForceTransition ) - [F] —
void
— Clear Portrait Animation — ( libNtve_gf_ClearPortraitAnimation ) - [F] —
void
— Wait For Portrait To Load — ( PortraitWaitForLoad )
# Examples
# campaigns/liberty.sc2campaign
// L8527
PortraitDestroy(PortraitLastCreated())
// L3319
PortraitDestroy(gv_newItems[lp_newItemIndex].lv_flash)
// L10484
PortraitDestroy(gv_zPlanetPanel_PortraitPlanet)
// L10489
PortraitDestroy(gv_zPlanetPanel_PortraitBorder)
// L13482
PortraitDestroy(gv_briefingPortraits[lv_index])
// L13555
PortraitDestroy(gv_briefing_TZeratulPortraitZeratul)
// L19591
PortraitDestroy(PortraitLastCreated())
// L19620
PortraitDestroy(PortraitLastCreated())
// L26432
PortraitDestroy(gv_bridgeCommunicatorPortraitValerian)
// L29121
PortraitDestroy(lv_portaitMiddle)
// L30023
PortraitDestroy(lv_portaitMiddleHan)
// L7227
PortraitDestroy(gv_victoryCinematicPortrait)
// L6769
PortraitDestroy(gv_victoryPortrait)
// L8527
PortraitDestroy(PortraitLastCreated())
// L3319
PortraitDestroy(gv_newItems[lp_newItemIndex].lv_flash)
// L10484
PortraitDestroy(gv_zPlanetPanel_PortraitPlanet)
// L10489
PortraitDestroy(gv_zPlanetPanel_PortraitBorder)
// L13482
PortraitDestroy(gv_briefingPortraits[lv_index])
// L13555
PortraitDestroy(gv_briefing_TZeratulPortraitZeratul)
// L19591
PortraitDestroy(PortraitLastCreated())
// L19620
PortraitDestroy(PortraitLastCreated())
// L26432
PortraitDestroy(gv_bridgeCommunicatorPortraitValerian)
// L29121
PortraitDestroy(lv_portaitMiddle)
// L30023
PortraitDestroy(lv_portaitMiddleHan)
// L7227
PortraitDestroy(gv_victoryCinematicPortrait)
// L6769
PortraitDestroy(gv_victoryPortrait)
# mods/missionpacks/novacampaign.sc2mod
// L4039
PortraitDestroy(libNCST_gv_nS_DebugTimeCodePortrait)