# Set Dialog Item Image
Grammar — Set dialogItem image to image for players
Flags —Action
Sets the image to display on a dialog item.
# Arguments
int
[ control ] — Dialog Itemstring
[ filepath ] — Imageplayergroup
— Players
Returns — void
void libNtve_gf_SetDialogItemImage(
int lp_dialogItem,
string lp_image,
playergroup lp_players,
);
# Related
Category: Dialog / Dialog Item Tools
- [F] —
void
— Dialog Item Send Animation Event 2 — ( DialogControlSetAnimationState ) - [F] —
void
— Position Subtitle to Dialog Item — ( DialogSetSubtitlePositionOverrideControl ) - [F] —
void
— Clear Subtitle Position Dialog Item — ( DialogClearSubtitlePositionOverrideControl ) - [F] —
void
— Destroy All Dialog Items — ( DialogControlDestroyAll ) - [F] —
int
[ dialog ] — Dialog Containing Dialog Item — ( DialogControlGetDialog ) - [F] —
int
[ preset::ControlType ] — Dialog Item Type — ( DialogControlGetType ) - [F] —
void
— Set Dialog Item Color — ( libNtve_gf_SetDialogItemColor ) - [F] —
void
— Set Dialog Item Style — ( libNtve_gf_SetDialogItemStyle ) - [F] —
void
— Set Dialog Item Text Writeout — ( libNtve_gf_SetDialogItemTextWriteout ) - [F] —
void
— Set Dialog Item Text Writeout Duration — ( libNtve_gf_SetDialogItemTextWriteoutDuration ) - [F] —
void
— Set Dialog Item Tooltip — ( libNtve_gf_SetDialogItemTooltip ) - [F] —
color
— Dialog Item Color — ( libNtve_gf_DialogItemColor ) - [F] —
string
[ fontstyle ] — Dialog Item Style — ( libNtve_gf_DialogItemStyle ) - [F] —
text
— Dialog Item Tooltip — ( libNtve_gf_DialogItemTooltip ) - [F] —
void
— Destroy Dialog Item — ( DialogControlDestroy ) - [F] —
void
— Set Dialog Item Image — ( libNtve_gf_SetDialogItemImage ) - [F] —
void
— Set Dialog Item Hover Image — ( libNtve_gf_SetDialogItemImage2 ) - [F] —
void
— Set Dialog Item Image Type — ( libNtve_gf_SetDialogItemImageType ) - [F] —
void
— Set Dialog Item Blend Mode — ( libNtve_gf_SetDialogItemBlendMode ) - [F] —
void
— Set Dialog Item Tiled — ( libNtve_gf_SetDialogItemImageType2 ) - [F] —
void
— Set Dialog Background — ( DialogSetImage ) - [F] —
string
— Dialog Item Image — ( libNtve_gf_DialogItemImage ) - [F] —
int
[ preset::ImageType ] — Dialog Item Image Type — ( libNtve_gf_DialogItemImageType ) - [F] —
void
— Fade Dialog Item Transparency — ( DialogControlFadeTransparency ) - [F] —
void
— Set Dialog Item Flash — ( libNtve_gf_SetDialogItemFlash ) - [F] —
void
— Set Dialog Item Cutscene — ( libNtve_gf_SetDialogItemCutscene ) - [F] —
void
— Dialog Item Invoke As Text — ( DialogControlInvokeAsText ) - [F] —
void
— Dialog Item Invoke As String — ( DialogControlInvokeAsString ) - [F] —
void
— Dialog Item Send Animation Event — ( DialogControlSendAnimationEvent ) - [F] —
void
— Dialog Item Set Animation Speed — ( DialogControlSetAnimationSpeed ) - [F] —
void
— Dialog Item Set Animation Time — ( DialogControlSetAnimationTime ) - [F] —
void
— Dialog Item Advance Animation — ( DialogControlAdvanceAnimation ) - [F] —
void
— Dialog Item Force Transition — ( DialogControlForceTransition ) - [F] —
void
— Dialog Item Request Focus — ( DialogControlRequestFocus ) - [F] —
void
— Set Dialog Item Achievement — ( libNtve_gf_SetDialogItemAchievement ) - [F] —
void
— Set Dialog Item Render Priority — ( libNtve_gf_SetDialogItemRenderPriority ) - [F] —
void
— Set Dialog Item Click On Down — ( libNtve_gf_SetDialogItemClickOnDown ) - [F] —
void
— Set Dialog Item Toggled — ( libNtve_gf_SetDialogItemToggled ) - [F] —
void
— Set Dialog Item Movie — ( libNtve_gf_SetDialogItemMovie ) - [F] —
void
— Set Dialog Item Desaturated — ( libNtve_gf_SetDialogItemDesaturated ) - [F] —
void
— Set Dialog Item Desaturation Color — ( libNtve_gf_SetDialogItemDesaturationColor ) - [F] —
void
— Set Dialog Item Custom Tooltip — ( libNtve_gf_SetDialogItemCustomTooltip ) - [F] —
void
— Set Dialog Item Unit — ( libNtve_gf_SetDialogItemUnit ) - [F] —
void
— Set Dialog Item Model — ( libNtve_gf_SetDialogItemModel ) - [F] —
void
— Set Dialog Item Animation — ( libNtve_gf_SetDialogItemAnimation ) - [F] —
void
— Set Dialog Item Camera — ( libNtve_gf_SetDialogItemCamera ) - [F] —
void
— Set Dialog Item Border Visible — ( libNtve_gf_SetDialogItemBorderVisible ) - [F] —
void
— Set Dialog Item Border Image — ( libNtve_gf_SetDialogItemBorderImage ) - [F] —
void
— Set Dialog Item Background Visible — ( libNtve_gf_SetDialogItemBackgroundVisible ) - [F] —
void
— Set Dialog Item Use Transition — ( libNtve_gf_SetDialogItemUseTransition ) - [F] —
void
— Set Dialog Item Muted — ( libNtve_gf_SetDialogItemMuted ) - [F] —
void
— Set Dialog Item Paused — ( libNtve_gf_SetDialogItemPaused ) - [F] —
void
— Set Dialog Item Accept Mouse — ( libNtve_gf_SetDialogItemAcceptMouse ) - [F] —
void
— Set Dialog Item Tint Color — ( libNtve_gf_SetDialogItemTintColor ) - [F] —
void
— Set Dialog Item Team Color — ( libNtve_gf_SetDialogItemTeamColor ) - [F] —
void
— Set Dialog Item Light — ( libNtve_gf_SetDialogItemLight ) - [F] —
void
— Set Dialog Item Transition Model — ( libNtve_gf_SetDialogItemTransitionModel ) - [F] —
void
— Set Dialog Item Force Visible — ( libNtve_gf_SetDialogItemForceVisible ) - [F] —
void
— Set Dialog Item Render Type — ( libNtve_gf_SetDialogItemRenderType ) - [F] —
void
— Set Dialog Item Unit Link — ( libNtve_gf_SetDialogItemUnitLink ) - [F] —
void
— Set Dialog Item Team Color Index — ( libNtve_gf_SetDialogItemTeamColorIndex ) - [F] —
void
— Set Dialog Item Animation Duration — ( libNtve_gf_SetDialogItemAnimationDuration ) - [F] —
void
— Set Dialog Item Animation Time — ( libNtve_gf_SetDialogItemAnimationTime ) - [F] —
void
— Set Dialog Item Actor — ( libNtve_gf_SetDialogItemActor ) - [F] —
void
— Set Dialog Item Behavior — ( libNtve_gf_SetDialogItemBehavior ) - [F] —
void
— Set Dialog Item Hotkey — ( libNtve_gf_SetDialogItemHotkey ) - [F] —
void
— Set Dialog Item Allowed Mouse Buttons — ( libNtve_gf_SetDialogItemAllowedMouseButtons ) - [F] —
void
— Set Dialog Item Alpha Mask — ( libNtve_gf_SetDialogItemAlphaMask ) - [F] —
void
— Set Dialog Item Animation Index — ( libNtve_gf_SetDialogItemAnimationIndex ) - [F] —
void
— Set Dialog Item Handle — ( libNtve_gf_SetDialogItemHandle ) - [F] —
void
— Set Dialog Item Border Color — ( libNtve_gf_SetDialogItemBorderColor ) - [F] —
void
— Set Dialog Item Fill Color — ( libNtve_gf_SetDialogItemFillColor ) - [F] —
void
— Set Dialog Item Submenu — ( libNtve_gf_SetDialogItemSubmenu ) - [F] —
void
— Set Dialog Item Unit Group — ( libNtve_gf_SetDialogItemUnitGroup ) - [F] —
void
— Set Dialog Item PlayerId — ( libNtve_gf_SetDialogItemPlayerId ) - [F] —
void
— Set Dialog Item Score Value Link — ( libNtve_gf_SetDialogItemScoreValueLink ) - [F] —
void
— Set Dialog Item State Index — ( libNtve_gf_SetDialogItemStateIndex )
# Examples
# campaigns/liberty.sc2campaign
// L3281
libNtve_gf_SetDialogItemImage(DialogControlLastCreated(), "Assets\\Textures\\ui_mission_statusbox01.dds", PlayerGroupAll())
// L3454
libNtve_gf_SetDialogItemImage(DialogControlLastCreated(), "Assets\\Textures\\ui_mission_statusbox02.dds", PlayerGroupAll())
// L3458
libNtve_gf_SetDialogItemImage(DialogControlLastCreated(), "Assets\\Textures\\ui_ingame_challenge_glow4text.dds", PlayerGroupAll())
// L3466
libNtve_gf_SetDialogItemImage(DialogControlLastCreated(), "Assets\\Textures\\ui_battlenet_challenge_frame_innerborder.dds", PlayerGroupAll())
// L3481
libNtve_gf_SetDialogItemImage(DialogControlLastCreated(), gv_levelWavePlaneIcon[(lp_level)][lv_index], PlayerGroupAll())
// L3500
libNtve_gf_SetDialogItemImage(DialogControlLastCreated(), "Assets\\Textures\\ui_battlenet_challenge_frame_innerborder.dds", PlayerGroupAll())
// L3515
libNtve_gf_SetDialogItemImage(DialogControlLastCreated(), gv_powerupTypeIcons[lv_index], PlayerGroupAll())
// L3543
libNtve_gf_SetDialogItemImage(DialogControlLastCreated(), "Assets\\Textures\\ui_button_confirmation_normalpressed_terran.dds", PlayerGroupAll())
// L3583
libNtve_gf_SetDialogItemImage(DialogControlLastCreated(), "Assets\\Textures\\ui_mission_leaderboard_progressbar_fill.dds", PlayerGroupAll())
// L3590
libNtve_gf_SetDialogItemImage(DialogControlLastCreated(), "Assets\\Textures\\ui_mission_leaderboard_progressbar_fill.dds", PlayerGroupAll())
// L2584
libNtve_gf_SetDialogItemImage(lp_button, "Assets\\Textures\\ui_button_generic_greenglow_normalpressed.dds", PlayerGroupAll())
// L3470
libNtve_gf_SetDialogItemImage(gv_fullscreenImageDialogImage, lp_image, PlayerGroupAll())
// L3954
libNtve_gf_SetDialogItemImage(gv_armoryGradientDialogImage, "Assets\\Textures\\wire.dds", PlayerGroupAll())
// L5088
libNtve_gf_SetDialogItemImage(DialogControlLastCreated(), "Assets\\Textures\\thanksforplaying09.dds", PlayerGroupAll())
// L10005
libNtve_gf_SetDialogItemImage(gv_armoryGradientDialogImage, "Assets\\Textures\\ui_armory_gradient_left.dds", PlayerGroupAll())
// L10009
libNtve_gf_SetDialogItemImage(gv_armoryGradientDialogImage, "Assets\\Textures\\ui_armory_gradient_right.dds", PlayerGroupAll())
// L10393
libNtve_gf_SetDialogItemImage(DialogControlLastCreated(), "Assets\\Textures\\ui_planetpanel_zeratul_frame_bottom.dds", PlayerGroupAll())
// L10398
libNtve_gf_SetDialogItemImage(DialogControlLastCreated(), "Assets\\Textures\\ui_planetpanel_zeratul_frame_outline.dds", PlayerGroupAll())
// L10408
libNtve_gf_SetDialogItemImage(DialogControlLastCreated(), "Assets\\Textures\\ui_button_generic_greenglow_normalpressed.dds", PlayerGroupAll())
// L10418
libNtve_gf_SetDialogItemImage(DialogControlLastCreated(), "Assets\\Textures\\ui_button_generic_greenglow_normalpressed.dds", PlayerGroupAll())
// L575
libNtve_gf_SetDialogItemImage(libNtve_gf_ScreenButton(lp_screenButtonID), "Assets\\Textures\\ui_button_generic_normalpressed_terran.dds", PlayerGroupAll())
// L585
libNtve_gf_SetDialogItemImage(DialogControlLastCreated(), "Assets\\Textures\\ui_button_tutorial_normalpressed.dds", PlayerGroupAll())
// L2158
libNtve_gf_SetDialogItemImage(lv_arrowRight, "Assets\\Textures\\tutorialarrow04.dds", PlayerGroupAll())
// L2159
libNtve_gf_SetDialogItemImage(lv_arrowDown, "Assets\\Textures\\tutorialarrow04.dds", PlayerGroupAll())
// L2160
libNtve_gf_SetDialogItemImage(lv_arrowLeft, "Assets\\Textures\\tutorialarrow04.dds", PlayerGroupAll())
// L2161
libNtve_gf_SetDialogItemImage(lv_arrowUp, "Assets\\Textures\\tutorialarrow04.dds", PlayerGroupAll())
// L2163
libNtve_gf_SetDialogItemImage(lv_arrowRight, "Assets\\Textures\\tutorialarrow03.dds", PlayerGroupAll())
// L2164
libNtve_gf_SetDialogItemImage(lv_arrowDown, "Assets\\Textures\\tutorialarrow03.dds", PlayerGroupAll())
// L2165
libNtve_gf_SetDialogItemImage(lv_arrowLeft, "Assets\\Textures\\tutorialarrow03.dds", PlayerGroupAll())
// L2166
libNtve_gf_SetDialogItemImage(lv_arrowUp, "Assets\\Textures\\tutorialarrow03.dds", PlayerGroupAll())
// L3281
libNtve_gf_SetDialogItemImage(DialogControlLastCreated(), "Assets\\Textures\\ui_mission_statusbox01.dds", PlayerGroupAll())
// L3454
libNtve_gf_SetDialogItemImage(DialogControlLastCreated(), "Assets\\Textures\\ui_mission_statusbox02.dds", PlayerGroupAll())
// L3458
libNtve_gf_SetDialogItemImage(DialogControlLastCreated(), "Assets\\Textures\\ui_ingame_challenge_glow4text.dds", PlayerGroupAll())
// L3466
libNtve_gf_SetDialogItemImage(DialogControlLastCreated(), "Assets\\Textures\\ui_battlenet_challenge_frame_innerborder.dds", PlayerGroupAll())
// L3481
libNtve_gf_SetDialogItemImage(DialogControlLastCreated(), gv_levelWavePlaneIcon[(lp_level)][lv_index], PlayerGroupAll())
// L3500
libNtve_gf_SetDialogItemImage(DialogControlLastCreated(), "Assets\\Textures\\ui_battlenet_challenge_frame_innerborder.dds", PlayerGroupAll())
// L3515
libNtve_gf_SetDialogItemImage(DialogControlLastCreated(), gv_powerupTypeIcons[lv_index], PlayerGroupAll())
// L3543
libNtve_gf_SetDialogItemImage(DialogControlLastCreated(), "Assets\\Textures\\ui_button_confirmation_normalpressed_terran.dds", PlayerGroupAll())
// L3583
libNtve_gf_SetDialogItemImage(DialogControlLastCreated(), "Assets\\Textures\\ui_mission_leaderboard_progressbar_fill.dds", PlayerGroupAll())
// L3590
libNtve_gf_SetDialogItemImage(DialogControlLastCreated(), "Assets\\Textures\\ui_mission_leaderboard_progressbar_fill.dds", PlayerGroupAll())
// L2584
libNtve_gf_SetDialogItemImage(lp_button, "Assets\\Textures\\ui_button_generic_greenglow_normalpressed.dds", PlayerGroupAll())
// L3470
libNtve_gf_SetDialogItemImage(gv_fullscreenImageDialogImage, lp_image, PlayerGroupAll())
// L3954
libNtve_gf_SetDialogItemImage(gv_armoryGradientDialogImage, "Assets\\Textures\\wire.dds", PlayerGroupAll())
// L5088
libNtve_gf_SetDialogItemImage(DialogControlLastCreated(), "Assets\\Textures\\thanksforplaying09.dds", PlayerGroupAll())
// L10005
libNtve_gf_SetDialogItemImage(gv_armoryGradientDialogImage, "Assets\\Textures\\ui_armory_gradient_left.dds", PlayerGroupAll())
// L10009
libNtve_gf_SetDialogItemImage(gv_armoryGradientDialogImage, "Assets\\Textures\\ui_armory_gradient_right.dds", PlayerGroupAll())
// L10393
libNtve_gf_SetDialogItemImage(DialogControlLastCreated(), "Assets\\Textures\\ui_planetpanel_zeratul_frame_bottom.dds", PlayerGroupAll())
// L10398
libNtve_gf_SetDialogItemImage(DialogControlLastCreated(), "Assets\\Textures\\ui_planetpanel_zeratul_frame_outline.dds", PlayerGroupAll())
// L10408
libNtve_gf_SetDialogItemImage(DialogControlLastCreated(), "Assets\\Textures\\ui_button_generic_greenglow_normalpressed.dds", PlayerGroupAll())
// L10418
libNtve_gf_SetDialogItemImage(DialogControlLastCreated(), "Assets\\Textures\\ui_button_generic_greenglow_normalpressed.dds", PlayerGroupAll())
// L575
libNtve_gf_SetDialogItemImage(libNtve_gf_ScreenButton(lp_screenButtonID), "Assets\\Textures\\ui_button_generic_normalpressed_terran.dds", PlayerGroupAll())
// L585
libNtve_gf_SetDialogItemImage(DialogControlLastCreated(), "Assets\\Textures\\ui_button_tutorial_normalpressed.dds", PlayerGroupAll())
// L2158
libNtve_gf_SetDialogItemImage(lv_arrowRight, "Assets\\Textures\\tutorialarrow04.dds", PlayerGroupAll())
// L2159
libNtve_gf_SetDialogItemImage(lv_arrowDown, "Assets\\Textures\\tutorialarrow04.dds", PlayerGroupAll())
// L2160
libNtve_gf_SetDialogItemImage(lv_arrowLeft, "Assets\\Textures\\tutorialarrow04.dds", PlayerGroupAll())
// L2161
libNtve_gf_SetDialogItemImage(lv_arrowUp, "Assets\\Textures\\tutorialarrow04.dds", PlayerGroupAll())
// L2163
libNtve_gf_SetDialogItemImage(lv_arrowRight, "Assets\\Textures\\tutorialarrow03.dds", PlayerGroupAll())
// L2164
libNtve_gf_SetDialogItemImage(lv_arrowDown, "Assets\\Textures\\tutorialarrow03.dds", PlayerGroupAll())
// L2165
libNtve_gf_SetDialogItemImage(lv_arrowLeft, "Assets\\Textures\\tutorialarrow03.dds", PlayerGroupAll())
// L2166
libNtve_gf_SetDialogItemImage(lv_arrowUp, "Assets\\Textures\\tutorialarrow03.dds", PlayerGroupAll())
# campaigns/libertystory.sc2campaign
// L5679
libNtve_gf_SetDialogItemImage(DialogControlLastCreated(), "Assets\\Textures\\ui_roomselectionframe.dds", PlayerGroupAll())
// L5705
libNtve_gf_SetDialogItemImage(DialogControlLastCreated(), "Assets\\Textures\\ui_options_selectonbutton_normalpressed_terran.dds", PlayerGroupAll())
// L5716
libNtve_gf_SetDialogItemImage(DialogControlLastCreated(), "Assets\\Textures\\ui_options_selectonbutton_selected.dds", PlayerGroupAll())
// L5877
libNtve_gf_SetDialogItemImage(DialogControlLastCreated(), "Assets\\Textures\\ui_options_selectonbutton_anim_terran.dds", PlayerGroupAll())
// L13480
libNtve_gf_SetDialogItemImage(DialogControlLastCreated(), "Assets\\Textures\\white32.dds", PlayerGroupAll())
// L13489
libNtve_gf_SetDialogItemImage(DialogControlLastCreated(), "Assets\\Textures\\ui_techpurchase_techbutton_selected_normalpressed.dds", PlayerGroupAll())
// L13496
libNtve_gf_SetDialogItemImage(DialogControlLastCreated(), "Assets\\Textures\\ui_techpurchase_techbutton_selected_normalpressed.dds", PlayerGroupAll())
// L13503
libNtve_gf_SetDialogItemImage(DialogControlLastCreated(), "Assets\\Textures\\ui_techpurchase_techbutton_selected_normalpressed.dds", PlayerGroupAll())
// L13513
libNtve_gf_SetDialogItemImage(DialogControlLastCreated(), "Assets\\Textures\\white32.dds", PlayerGroupAll())
// L13522
libNtve_gf_SetDialogItemImage(DialogControlLastCreated(), "Assets\\Textures\\ui_techpurchase_techbutton_selected_normalpressed.dds", PlayerGroupAll())
# campaigns/swarm.sc2campaign
// L1727
libNtve_gf_SetDialogItemImage(DialogControlLastCreated(), "Assets\\Textures\\btn-hero-kerriganqueenofblades.dds", PlayerGroupAll())
// L1732
libNtve_gf_SetDialogItemImage(DialogControlLastCreated(), "Assets\\Textures\\btn-boss-narud.dds", PlayerGroupAll())
// L1189
libNtve_gf_SetDialogItemImage(DialogControlLastCreated(), "Assets\\Textures\\ui_idlepeon_normalpressed_zerg.dds", PlayerGroupAll())
// L1192
libNtve_gf_SetDialogItemImage(DialogControlLastCreated(), "Assets\\Textures\\ui_idleworker_zerg.dds", PlayerGroupAll())
// L725
libNtve_gf_SetDialogItemImage(DialogControlLastCreated(), "Assets\\Textures\\ui_hots_loading_missionselect_zspace02.dds", PlayerGroupAll())
// L1727
libNtve_gf_SetDialogItemImage(DialogControlLastCreated(), "Assets\\Textures\\btn-hero-kerriganqueenofblades.dds", PlayerGroupAll())
// L1732
libNtve_gf_SetDialogItemImage(DialogControlLastCreated(), "Assets\\Textures\\btn-boss-narud.dds", PlayerGroupAll())
// L1189
libNtve_gf_SetDialogItemImage(DialogControlLastCreated(), "Assets\\Textures\\ui_idlepeon_normalpressed_zerg.dds", PlayerGroupAll())
// L1192
libNtve_gf_SetDialogItemImage(DialogControlLastCreated(), "Assets\\Textures\\ui_idleworker_zerg.dds", PlayerGroupAll())
// L725
libNtve_gf_SetDialogItemImage(DialogControlLastCreated(), "Assets\\Textures\\ui_hots_loading_missionselect_zspace02.dds", PlayerGroupAll())
# campaigns/swarmstory.sc2campaign
// L577
libNtve_gf_SetDialogItemImage(DialogControlLastCreated(), "Assets\\Textures\\white32.dds", PlayerGroupAll())
// L3019
libNtve_gf_SetDialogItemImage(libSwaC_gv_zS_BB_PortraitImage, libSwaC_gv_zS_BB_Portraits, PlayerGroupSingle(1))
// L3256
libNtve_gf_SetDialogItemImage(libSwaC_gv_zS_SwarmHeroUIDialogIconImage[lp_index], libSwaC_gv_zS_SwarmHeroUIIcon[lp_index], PlayerGroupAll())
// L4433
libNtve_gf_SetDialogItemImage(DialogControlLastCreated(), "Assets\\Textures\\ui_tipicon_story-archives.dds", PlayerGroupAll())
// L8713
libNtve_gf_SetDialogItemImage(libSwaC_gv_zS_ArmyCustomUpgradeIcons[lv_index], libSwaC_gf_ZS_StoryArmyUpgradeIcon(lp_upgrade), PlayerGroupAll())
// L8716
libNtve_gf_SetDialogItemImage(libSwaC_gv_zS_ArmyCustomUpgradeButtons[lv_index], "@UI/ArmyCustomizationUpgradeButtonPurchasedNormal", PlayerGroupAll())
// L8721
libNtve_gf_SetDialogItemImage(libSwaC_gv_zS_ArmyCustomUpgradeButtons[lv_index], "@UI/ArmyCustomizationUpgradeButtonNormal", PlayerGroupAll())
// L11576
libNtve_gf_SetDialogItemImage(DialogControlLastCreated(), libSwaC_gf_ZS_KerriganUITierAbilityIcon(libSwaC_gv_zS_KerriganTechTierItems[lv_tier][lv_tierIndex]), PlayerGroupAll())
// L11862
libNtve_gf_SetDialogItemImage(libSwaC_gv_zS_KerriganCustomWindowBG, "Assets\\Textures\\ui_hots_kerriganupgradecheat_primal.dds", PlayerGroupAll())
// L11865
libNtve_gf_SetDialogItemImage(libSwaC_gv_zS_KerriganCustomWindowBG, "Assets\\Textures\\ui_hots_kerriganupgradecheat_ghost.dds", PlayerGroupAll())
# campaigns/swarmstoryutil.sc2mod
// L888
libNtve_gf_SetDialogItemImage(lib281DEC45_gv_zSS_UIArchivesMissionImage, libSwaC_gf_StoryMapMissionArchiveBackgroundImage(lv_mission), PlayerGroupAll())
// L969
libNtve_gf_SetDialogItemImage(lib281DEC45_gv_zSS_UIArchivesSceneImage, UserDataGetImagePath("Scenes", lv_scene, "Archives Image", 1), PlayerGroupAll())
// L1368
libNtve_gf_SetDialogItemImage(lib281DEC45_gv_zSS_UITravelBGPortrait, "Assets\\Textures\\ui_hots_loading_arcselection_background.dds", PlayerGroupAll())
// L1452
libNtve_gf_SetDialogItemImage(lib281DEC45_gv_zSS_UITravelBGPortrait, (lib281DEC45_gf_ZSS_UITravelLocationProperty(lp_planetIndex, "BackgroundImage")), PlayerGroupAll())
// L1602
libNtve_gf_SetDialogItemImage(lib281DEC45_gv_zSS_MissionBackgroundImage, lib281DEC45_gf_ZSS_UIMissionBackgroundImage(lib281DEC45_gv_zSS_NextMission), PlayerGroupAll())
# campaigns/void.sc2campaign
// L847
libNtve_gf_SetDialogItemImage(gv_victoryUI_BackgroundImage, "Assets\\Textures\\ui_ingame_tutorial_bg_terr.dds", PlayerGroupAll())
// L859
libNtve_gf_SetDialogItemImage(gv_victoryUI_BackgroundImage, "Assets\\Textures\\ui_ingame_tutorial_bg_zerg.dds", PlayerGroupAll())
// L871
libNtve_gf_SetDialogItemImage(gv_victoryUI_BackgroundImage, "Assets\\Textures\\ui_ingame_tutorial_bg_prot.dds", PlayerGroupAll())
// L883
libNtve_gf_SetDialogItemImage(gv_victoryUI_BackgroundImage, "Assets\\Textures\\ui_ingame_tutorial_bg_prot.dds", PlayerGroupAll())
// L920
libNtve_gf_SetDialogItemImage(gv_victoryUI_InfoImage, "Assets\\Textures\\ui_ingame_tutorial_screen_stage1.dds", PlayerGroupAll())