# Set Dialog Item Image
Grammar — Set dialogItem image to image for players
Flags —Action
Sets the image to display on a dialog item.
# Arguments
int
<control> — Dialog Itemstring
<filepath> — Imageplayergroup
— Players
Returns — void
void libNtve_gf_SetDialogItemImage(
int lp_dialogItem,
string lp_image,
playergroup lp_players,
);
# Related
Category: Dialog / Dialog Item Tools
- Dialog Item Send Animation Event 2 —
void
— DialogControlSetAnimationState - Position Subtitle to Dialog Item —
void
— DialogSetSubtitlePositionOverrideControl - Clear Subtitle Position Dialog Item —
void
— DialogClearSubtitlePositionOverrideControl - Destroy All Dialog Items —
void
— DialogControlDestroyAll - Dialog Containing Dialog Item —
int
<dialog> — DialogControlGetDialog - Dialog Item Type —
int
<preset::ControlType> — DialogControlGetType - Set Dialog Item Color —
void
— libNtve_gf_SetDialogItemColor - Set Dialog Item Style —
void
— libNtve_gf_SetDialogItemStyle - Set Dialog Item Text Writeout —
void
— libNtve_gf_SetDialogItemTextWriteout - Set Dialog Item Text Writeout Duration —
void
— libNtve_gf_SetDialogItemTextWriteoutDuration - Set Dialog Item Tooltip —
void
— libNtve_gf_SetDialogItemTooltip - Dialog Item Color —
color
— libNtve_gf_DialogItemColor - Dialog Item Style —
string
<fontstyle> — libNtve_gf_DialogItemStyle - Dialog Item Tooltip —
text
— libNtve_gf_DialogItemTooltip - Destroy Dialog Item —
void
— DialogControlDestroy - Set Dialog Item Image —
void
— libNtve_gf_SetDialogItemImage - Set Dialog Item Hover Image —
void
— libNtve_gf_SetDialogItemImage2 - Set Dialog Item Image Type —
void
— libNtve_gf_SetDialogItemImageType - Set Dialog Item Blend Mode —
void
— libNtve_gf_SetDialogItemBlendMode - Set Dialog Item Tiled —
void
— libNtve_gf_SetDialogItemImageType2 - Set Dialog Background —
void
— DialogSetImage - Dialog Item Image —
string
— libNtve_gf_DialogItemImage - Dialog Item Image Type —
int
<preset::ImageType> — libNtve_gf_DialogItemImageType - Fade Dialog Item Transparency —
void
— DialogControlFadeTransparency - Set Dialog Item Flash —
void
— libNtve_gf_SetDialogItemFlash - Set Dialog Item Cutscene —
void
— libNtve_gf_SetDialogItemCutscene - Dialog Item Invoke As Text —
void
— DialogControlInvokeAsText - Dialog Item Invoke As String —
void
— DialogControlInvokeAsString - Dialog Item Send Animation Event —
void
— DialogControlSendAnimationEvent - Dialog Item Set Animation Speed —
void
— DialogControlSetAnimationSpeed - Dialog Item Set Animation Time —
void
— DialogControlSetAnimationTime - Dialog Item Advance Animation —
void
— DialogControlAdvanceAnimation - Dialog Item Force Transition —
void
— DialogControlForceTransition - Dialog Item Request Focus —
void
— DialogControlRequestFocus - Set Dialog Item Achievement —
void
— libNtve_gf_SetDialogItemAchievement - Set Dialog Item Render Priority —
void
— libNtve_gf_SetDialogItemRenderPriority - Set Dialog Item Click On Down —
void
— libNtve_gf_SetDialogItemClickOnDown - Set Dialog Item Toggled —
void
— libNtve_gf_SetDialogItemToggled - Set Dialog Item Movie —
void
— libNtve_gf_SetDialogItemMovie - Set Dialog Item Desaturated —
void
— libNtve_gf_SetDialogItemDesaturated - Set Dialog Item Desaturation Color —
void
— libNtve_gf_SetDialogItemDesaturationColor - Set Dialog Item Custom Tooltip —
void
— libNtve_gf_SetDialogItemCustomTooltip - Set Dialog Item Unit —
void
— libNtve_gf_SetDialogItemUnit - Set Dialog Item Model —
void
— libNtve_gf_SetDialogItemModel - Set Dialog Item Animation —
void
— libNtve_gf_SetDialogItemAnimation - Set Dialog Item Camera —
void
— libNtve_gf_SetDialogItemCamera - Set Dialog Item Border Visible —
void
— libNtve_gf_SetDialogItemBorderVisible - Set Dialog Item Border Image —
void
— libNtve_gf_SetDialogItemBorderImage - Set Dialog Item Background Visible —
void
— libNtve_gf_SetDialogItemBackgroundVisible - Set Dialog Item Use Transition —
void
— libNtve_gf_SetDialogItemUseTransition - Set Dialog Item Muted —
void
— libNtve_gf_SetDialogItemMuted - Set Dialog Item Paused —
void
— libNtve_gf_SetDialogItemPaused - Set Dialog Item Accept Mouse —
void
— libNtve_gf_SetDialogItemAcceptMouse - Set Dialog Item Tint Color —
void
— libNtve_gf_SetDialogItemTintColor - Set Dialog Item Team Color —
void
— libNtve_gf_SetDialogItemTeamColor - Set Dialog Item Light —
void
— libNtve_gf_SetDialogItemLight - Set Dialog Item Transition Model —
void
— libNtve_gf_SetDialogItemTransitionModel - Set Dialog Item Force Visible —
void
— libNtve_gf_SetDialogItemForceVisible - Set Dialog Item Render Type —
void
— libNtve_gf_SetDialogItemRenderType - Set Dialog Item Unit Link —
void
— libNtve_gf_SetDialogItemUnitLink - Set Dialog Item Team Color Index —
void
— libNtve_gf_SetDialogItemTeamColorIndex - Set Dialog Item Animation Duration —
void
— libNtve_gf_SetDialogItemAnimationDuration - Set Dialog Item Animation Time —
void
— libNtve_gf_SetDialogItemAnimationTime - Set Dialog Item Actor —
void
— libNtve_gf_SetDialogItemActor - Set Dialog Item Behavior —
void
— libNtve_gf_SetDialogItemBehavior - Set Dialog Item Hotkey —
void
— libNtve_gf_SetDialogItemHotkey - Set Dialog Item Allowed Mouse Buttons —
void
— libNtve_gf_SetDialogItemAllowedMouseButtons - Set Dialog Item Alpha Mask —
void
— libNtve_gf_SetDialogItemAlphaMask - Set Dialog Item Animation Index —
void
— libNtve_gf_SetDialogItemAnimationIndex - Set Dialog Item Handle —
void
— libNtve_gf_SetDialogItemHandle - Set Dialog Item Border Color —
void
— libNtve_gf_SetDialogItemBorderColor - Set Dialog Item Fill Color —
void
— libNtve_gf_SetDialogItemFillColor - Set Dialog Item Submenu —
void
— libNtve_gf_SetDialogItemSubmenu - Set Dialog Item Unit Group —
void
— libNtve_gf_SetDialogItemUnitGroup - Set Dialog Item PlayerId —
void
— libNtve_gf_SetDialogItemPlayerId - Set Dialog Item Score Value Link —
void
— libNtve_gf_SetDialogItemScoreValueLink - Set Dialog Item State Index —
void
— libNtve_gf_SetDialogItemStateIndex
# Examples
campaigns/liberty.sc2campaign — base.sc2maps/maps/campaign/tarcade.sc2map/MapScript.galaxy:3281
gv_controlTipBG = DialogControlLastCreated();
libNtve_gf_SetDialogItemImageType(DialogControlLastCreated(), c_triggerImageTypeBorder, PlayerGroupAll());
libNtve_gf_SetDialogItemImage(DialogControlLastCreated(), "Assets\\Textures\\ui_mission_statusbox01.dds", PlayerGroupAll());
libCamp_gf_CreateDialogItemInGrid(DialogLastCreated(), c_triggerControlTypeLabel, c_anchorCenter, 3.9, 0.0, 20.0, 10.0, StringExternal("Param/Value/BEE4CD9C"));
gv_controlTipLabel1 = DialogControlLastCreated();
campaigns/liberty.sc2campaign — base.sc2maps/maps/campaign/tarcade.sc2map/MapScript.galaxy:3454
DialogControlSetFullDialog(DialogControlLastCreated(), PlayerGroupAll(), true);
libNtve_gf_SetDialogItemImageType(DialogControlLastCreated(), c_triggerImageTypeBorder, PlayerGroupAll());
libNtve_gf_SetDialogItemImage(DialogControlLastCreated(), "Assets\\Textures\\ui_mission_statusbox02.dds", PlayerGroupAll());
lv_y = 0.3;
libCamp_gf_CreateDialogItemInGrid(DialogLastCreated(), c_triggerControlTypeImage, c_anchorTop, 0.0, lv_y, 13.0, 1.5, StringExternal("Param/Value/302455AB"));
campaigns/liberty.sc2campaign — base.sc2maps/maps/campaign/tarcade.sc2map/MapScript.galaxy:3458
libCamp_gf_CreateDialogItemInGrid(DialogLastCreated(), c_triggerControlTypeImage, c_anchorTop, 0.0, lv_y, 13.0, 1.5, StringExternal("Param/Value/302455AB"));
lv_titleGlow = DialogControlLastCreated();
libNtve_gf_SetDialogItemImage(DialogControlLastCreated(), "Assets\\Textures\\ui_ingame_challenge_glow4text.dds", PlayerGroupAll());
libNtve_gf_SetDialogItemColor(DialogControlLastCreated(), Color(0.00, 100.00, 4.71), PlayerGroupAll());
libCamp_gf_CreateDialogItemInGrid(DialogLastCreated(), c_triggerControlTypeLabel, c_anchorTop, 0.0, lv_y, 15.0, 1.0, (StringExternal("Param/Value/2462A73D") + IntToText(((lp_level) + (gv_repeatTimes * 3))) + StringExternal("Param/Value/1437965B")));
campaigns/liberty.sc2campaign — base.sc2maps/maps/campaign/tarcade.sc2map/MapScript.galaxy:3466
libCamp_gf_CreateDialogItemInGrid(DialogLastCreated(), c_triggerControlTypeImage, c_anchorTop, 0.0, lv_y, 9.0, 5.1, StringExternal("Param/Value/843512C2"));
libNtve_gf_SetDialogItemImageType(DialogControlLastCreated(), c_triggerImageTypeHorizontalBorder, PlayerGroupAll());
libNtve_gf_SetDialogItemImage(DialogControlLastCreated(), "Assets\\Textures\\ui_battlenet_challenge_frame_innerborder.dds", PlayerGroupAll());
libNtve_gf_SetDialogItemColor(DialogControlLastCreated(), Color(12.94, 75.69, 73.73), PlayerGroupAll());
lv_y += 0.2;
campaigns/liberty.sc2campaign — base.sc2maps/maps/campaign/tarcade.sc2map/MapScript.galaxy:3481
for ( ; ( (auto5B73AECA_ai >= 0 && lv_index <= auto5B73AECA_ae) || (auto5B73AECA_ai <= 0 && lv_index >= auto5B73AECA_ae) ) ; lv_index += auto5B73AECA_ai ) {
libCamp_gf_CreateDialogItemInGrid(DialogLastCreated(), c_triggerControlTypeImage, c_anchorTopLeft, lv_x2, (lv_y - 0.15), 0.8, 0.8, StringExternal("Param/Value/8A7FA170"));
libNtve_gf_SetDialogItemImage(DialogControlLastCreated(), gv_levelWavePlaneIcon[(lp_level)][lv_index], PlayerGroupAll());
libNtve_gf_SetDialogItemTooltip(DialogControlLastCreated(), gv_levelWavePlaneName[(lp_level)][lv_index], PlayerGroupAll());
libCamp_gf_CreateDialogItemInGrid(DialogLastCreated(), c_triggerControlTypeLabel, c_anchorTopLeft, lv_x3, lv_y, 4.3, 1.0, (IntToText(gf_ModifyScoreWithBonusMultiplier(gf_ScoreofUnitType(gv_levelWavePlaneType[(lp_level)][lv_index]))) + StringExternal("Param/Value/D5464ECA")));
campaigns/liberty.sc2campaign — base.sc2maps/maps/campaign/tarcade.sc2map/MapScript.galaxy:3500
libCamp_gf_CreateDialogItemInGrid(DialogLastCreated(), c_triggerControlTypeImage, c_anchorTop, 0.0, lv_y, 9.0, 4.4, StringExternal("Param/Value/E2AAE2FF"));
libNtve_gf_SetDialogItemImageType(DialogControlLastCreated(), c_triggerImageTypeHorizontalBorder, PlayerGroupAll());
libNtve_gf_SetDialogItemImage(DialogControlLastCreated(), "Assets\\Textures\\ui_battlenet_challenge_frame_innerborder.dds", PlayerGroupAll());
libNtve_gf_SetDialogItemColor(DialogControlLastCreated(), Color(12.94, 75.69, 73.73), PlayerGroupAll());
lv_y += 0.2;
campaigns/liberty.sc2campaign — base.sc2maps/maps/campaign/tarcade.sc2map/MapScript.galaxy:3515
for ( ; ( (auto7AC55151_ai >= 0 && lv_index <= auto7AC55151_ae) || (auto7AC55151_ai <= 0 && lv_index >= auto7AC55151_ae) ) ; lv_index += auto7AC55151_ai ) {
libCamp_gf_CreateDialogItemInGrid(DialogLastCreated(), c_triggerControlTypeImage, c_anchorTopLeft, lv_x2, (lv_y - 0.15), 0.8, 0.8, StringExternal("Param/Value/40977116"));
libNtve_gf_SetDialogItemImage(DialogControlLastCreated(), gv_powerupTypeIcons[lv_index], PlayerGroupAll());
libNtve_gf_SetDialogItemTooltip(DialogControlLastCreated(), gv_powerupTypeNames[lv_index], PlayerGroupAll());
libCamp_gf_CreateDialogItemInGrid(DialogLastCreated(), c_triggerControlTypeLabel, c_anchorTopLeft, lv_x3, lv_y, 4.3, 1.0, (IntToText(gf_ModifyScoreWithBonusMultiplier(gf_ScoreofUnitType(gv_powerupTypeUnitTypes[lv_index]))) + StringExternal("Param/Value/4E444533")));
campaigns/liberty.sc2campaign — base.sc2maps/maps/campaign/tarcade.sc2map/MapScript.galaxy:3543
gv_scoreScreenCloseButton = DialogControlLastCreated();
libNtve_gf_SetDialogItemStyle(DialogControlLastCreated(), "ScreenButton", PlayerGroupAll());
libNtve_gf_SetDialogItemImage(DialogControlLastCreated(), "Assets\\Textures\\ui_button_confirmation_normalpressed_terran.dds", PlayerGroupAll());
libNtve_gf_SetDialogItemImage2(DialogControlLastCreated(), "Assets\\Textures\\ui_button_confirmation_normaloverpressedover_terran.dds", PlayerGroupAll());
libNtve_gf_SetDialogItemImageType(DialogControlLastCreated(), c_triggerImageTypeEndCap, PlayerGroupAll());
campaigns/liberty.sc2campaign — base.sc2maps/maps/campaign/tarcade.sc2map/MapScript.galaxy:3583
DialogSetTransparency(DialogLastCreated(), 0.0);
DialogControlCreate(DialogLastCreated(), c_triggerControlTypeImage);
libNtve_gf_SetDialogItemImage(DialogControlLastCreated(), "Assets\\Textures\\ui_mission_leaderboard_progressbar_fill.dds", PlayerGroupAll());
libNtve_gf_SetDialogItemImageType(DialogControlLastCreated(), c_triggerImageTypeBorder, PlayerGroupAll());
DialogControlSetPosition(DialogControlLastCreated(), PlayerGroupAll(), c_anchorLeft, ((gv_bossHPBarWidth - gv_bossHPBarInnerWidth) / 2), 0);
campaigns/liberty.sc2campaign — base.sc2maps/maps/campaign/tarcade.sc2map/MapScript.galaxy:3590
DialogControlCreate(DialogLastCreated(), c_triggerControlTypeImage);
gv_bossHPBar = DialogControlLastCreated();
libNtve_gf_SetDialogItemImage(DialogControlLastCreated(), "Assets\\Textures\\ui_mission_leaderboard_progressbar_fill.dds", PlayerGroupAll());
libNtve_gf_SetDialogItemImageType(DialogControlLastCreated(), c_triggerImageTypeBorder, PlayerGroupAll());
DialogControlSetPosition(DialogControlLastCreated(), PlayerGroupAll(), c_anchorLeft, ((gv_bossHPBarWidth - gv_bossHPBarInnerWidth) / 2), 0);
campaigns/liberty.sc2campaign — base.sc2maps/maps/campaign/tstory01.sc2map/MapScript.galaxy:2584
DialogControlSetSize(lp_button, PlayerGroupAll(), 240, 80);
libNtve_gf_SetDialogItemImageType(lp_button, c_triggerImageTypeEndCap, PlayerGroupAll());
libNtve_gf_SetDialogItemImage(lp_button, "Assets\\Textures\\ui_button_generic_greenglow_normalpressed.dds", PlayerGroupAll());
libNtve_gf_SetDialogItemImage2(lp_button, "Assets\\Textures\\ui_button_generic_greenglow_normaloverpressedover.dds", PlayerGroupAll());
libNtve_gf_SetDialogItemStyle(lp_button, "StoryModePlayBackButton", PlayerGroupAll());
campaigns/liberty.sc2campaign — base.sc2maps/maps/campaign/tstory01.sc2map/MapScript.galaxy:3470
}
libNtve_gf_SetDialogItemImage(gv_fullscreenImageDialogImage, lp_image, PlayerGroupAll());
DialogControlSetFullDialog(gv_fullscreenImageDialogImage, PlayerGroupAll(), true);
DialogControlSetVisible(gv_fullscreenImageDialogImage, PlayerGroupAll(), true);
campaigns/liberty.sc2campaign — base.sc2maps/maps/campaign/tstory01.sc2map/MapScript.galaxy:3954
gv_armoryGradientDialogImage = DialogControlLastCreated();
DialogControlSetSize(gv_armoryGradientDialogImage, PlayerGroupAll(), 1600, 1200);
libNtve_gf_SetDialogItemImage(gv_armoryGradientDialogImage, "Assets\\Textures\\wire.dds", PlayerGroupAll());
DialogSetVisible(gv_armoryGradientDialog, PlayerGroupAll(), false);
}
campaigns/liberty.sc2campaign — base.sc2maps/maps/campaign/tstory01.sc2map/MapScript.galaxy:5088
DialogControlCreate(DialogLastCreated(), c_triggerControlTypeImage);
DialogControlSetFullDialog(DialogControlLastCreated(), PlayerGroupAll(), true);
libNtve_gf_SetDialogItemImage(DialogControlLastCreated(), "Assets\\Textures\\thanksforplaying09.dds", PlayerGroupAll());
DialogControlSetPosition(DialogControlLastCreated(), PlayerGroupAll(), c_anchorCenter, 0, 0);
DialogSetVisible(DialogLastCreated(), PlayerGroupAll(), true);
campaigns/liberty.sc2campaign — base.sc2maps/maps/campaign/tstory01.sc2map/MapScript.galaxy:10005
if ((lv_gradientDirection == 0.0)) {
DialogSetPosition(gv_armoryGradientDialog, c_anchorLeft, 0, 0);
libNtve_gf_SetDialogItemImage(gv_armoryGradientDialogImage, "Assets\\Textures\\ui_armory_gradient_left.dds", PlayerGroupAll());
}
else {
campaigns/liberty.sc2campaign — base.sc2maps/maps/campaign/tstory01.sc2map/MapScript.galaxy:10009
else {
DialogSetPosition(gv_armoryGradientDialog, c_anchorRight, 0, 0);
libNtve_gf_SetDialogItemImage(gv_armoryGradientDialogImage, "Assets\\Textures\\ui_armory_gradient_right.dds", PlayerGroupAll());
}
DialogSetVisible(gv_armoryGradientDialog, PlayerGroupAll(), true);
campaigns/liberty.sc2campaign — base.sc2maps/maps/campaign/tstory01.sc2map/MapScript.galaxy:10393
DialogControlSetPosition(DialogControlLastCreated(), PlayerGroupAll(), c_anchorBottom, 0, 0);
DialogControlSetSize(DialogControlLastCreated(), PlayerGroupAll(), 2000, 150);
libNtve_gf_SetDialogItemImage(DialogControlLastCreated(), "Assets\\Textures\\ui_planetpanel_zeratul_frame_bottom.dds", PlayerGroupAll());
libNtve_gf_SetDialogItemImageType2(DialogControlLastCreated(), true, PlayerGroupAll());
DialogControlCreate(DialogLastCreated(), c_triggerControlTypeImage);
campaigns/liberty.sc2campaign — base.sc2maps/maps/campaign/tstory01.sc2map/MapScript.galaxy:10398
DialogControlSetPosition(DialogControlLastCreated(), PlayerGroupAll(), c_anchorCenter, 0, 0);
DialogControlSetFullDialog(DialogControlLastCreated(), PlayerGroupAll(), true);
libNtve_gf_SetDialogItemImage(DialogControlLastCreated(), "Assets\\Textures\\ui_planetpanel_zeratul_frame_outline.dds", PlayerGroupAll());
libNtve_gf_SetDialogItemImageType(DialogControlLastCreated(), c_triggerImageTypeBorder, PlayerGroupAll());
DialogControlCreate(DialogLastCreated(), c_triggerControlTypeButton);
campaigns/liberty.sc2campaign — base.sc2maps/maps/campaign/tstory01.sc2map/MapScript.galaxy:10408
libNtve_gf_SetDialogItemStyle(DialogControlLastCreated(), "ZPlanetPanelButtonClose", PlayerGroupAll());
libNtve_gf_SetDialogItemImageType(DialogControlLastCreated(), c_triggerImageTypeEndCap, PlayerGroupAll());
libNtve_gf_SetDialogItemImage(DialogControlLastCreated(), "Assets\\Textures\\ui_button_generic_greenglow_normalpressed.dds", PlayerGroupAll());
libNtve_gf_SetDialogItemImage2(DialogControlLastCreated(), "Assets\\Textures\\ui_button_generic_greenglow_normaloverpressedover.dds", PlayerGroupAll());
libNtve_gf_SetDialogItemTooltip(DialogControlLastCreated(), ConversationDataStateText("PlanetPanelTooltips|Close_Button", "Description"), PlayerGroupAll());
campaigns/liberty.sc2campaign — base.sc2maps/maps/campaign/tstory01.sc2map/MapScript.galaxy:10418
libNtve_gf_SetDialogItemStyle(DialogControlLastCreated(), "ZPlanetPanelButtonClose", PlayerGroupAll());
libNtve_gf_SetDialogItemImageType(DialogControlLastCreated(), c_triggerImageTypeEndCap, PlayerGroupAll());
libNtve_gf_SetDialogItemImage(DialogControlLastCreated(), "Assets\\Textures\\ui_button_generic_greenglow_normalpressed.dds", PlayerGroupAll());
libNtve_gf_SetDialogItemImage2(DialogControlLastCreated(), "Assets\\Textures\\ui_button_generic_greenglow_normaloverpressedover.dds", PlayerGroupAll());
libNtve_gf_SetDialogItemTooltip(DialogControlLastCreated(), ConversationDataStateText("PlanetPanelTooltips|Zeratul_Play_Button", "Description"), PlayerGroupAll());
campaigns/liberty.sc2campaign — base.sc2maps/maps/campaign/ttutorial01.sc2map/MapScript.galaxy:575
// Implementation
libNtve_gf_SetDialogItemImageType(libNtve_gf_ScreenButton(lp_screenButtonID), c_triggerImageTypeBorder, PlayerGroupAll());
libNtve_gf_SetDialogItemImage(libNtve_gf_ScreenButton(lp_screenButtonID), "Assets\\Textures\\ui_button_generic_normalpressed_terran.dds", PlayerGroupAll());
libNtve_gf_SetDialogItemImage2(libNtve_gf_ScreenButton(lp_screenButtonID), "Assets\\Textures\\ui_button_generic_normaloverpressedover_terran.dds", PlayerGroupAll());
libNtve_gf_SetScreenButtonBorderImage(lp_screenButtonID, "Assets\\Textures\\ui_button_generic_normalpressed_terran.dds", "Assets\\Textures\\ui_button_generic_normaloverpressedover_terran.dds", c_triggerImageTypeBorder);
campaigns/liberty.sc2campaign — base.sc2maps/maps/campaign/ttutorial01.sc2map/MapScript.galaxy:585
// Implementation
libNtve_gf_CreateDialogItemButton(gv_mainDialog, lp_width, lp_height, c_anchorTop, lp_x, lp_y, StringExternal("Param/Value/1B0FAE53"), TextCase(lp_buttonText, true), "");
libNtve_gf_SetDialogItemImage(DialogControlLastCreated(), "Assets\\Textures\\ui_button_tutorial_normalpressed.dds", PlayerGroupAll());
libNtve_gf_SetDialogItemImageType(DialogControlLastCreated(), c_triggerImageTypeEndCap, PlayerGroupAll());
libNtve_gf_SetDialogItemImage2(DialogControlLastCreated(), "Assets\\Textures\\ui_button_tutorial_normaloverpressedover.dds", PlayerGroupAll());
campaigns/liberty.sc2campaign — base.sc2maps/maps/campaign/ttutorial01.sc2map/MapScript.galaxy:2158
libNtve_gf_SetDialogItemRotation(lv_arrowUp, 270, PlayerGroupAll());
while (true) {
libNtve_gf_SetDialogItemImage(lv_arrowRight, "Assets\\Textures\\tutorialarrow04.dds", PlayerGroupAll());
libNtve_gf_SetDialogItemImage(lv_arrowDown, "Assets\\Textures\\tutorialarrow04.dds", PlayerGroupAll());
libNtve_gf_SetDialogItemImage(lv_arrowLeft, "Assets\\Textures\\tutorialarrow04.dds", PlayerGroupAll());
campaigns/liberty.sc2campaign — base.sc2maps/maps/campaign/ttutorial01.sc2map/MapScript.galaxy:2159
while (true) {
libNtve_gf_SetDialogItemImage(lv_arrowRight, "Assets\\Textures\\tutorialarrow04.dds", PlayerGroupAll());
libNtve_gf_SetDialogItemImage(lv_arrowDown, "Assets\\Textures\\tutorialarrow04.dds", PlayerGroupAll());
libNtve_gf_SetDialogItemImage(lv_arrowLeft, "Assets\\Textures\\tutorialarrow04.dds", PlayerGroupAll());
libNtve_gf_SetDialogItemImage(lv_arrowUp, "Assets\\Textures\\tutorialarrow04.dds", PlayerGroupAll());
campaigns/liberty.sc2campaign — base.sc2maps/maps/campaign/ttutorial01.sc2map/MapScript.galaxy:2160
libNtve_gf_SetDialogItemImage(lv_arrowRight, "Assets\\Textures\\tutorialarrow04.dds", PlayerGroupAll());
libNtve_gf_SetDialogItemImage(lv_arrowDown, "Assets\\Textures\\tutorialarrow04.dds", PlayerGroupAll());
libNtve_gf_SetDialogItemImage(lv_arrowLeft, "Assets\\Textures\\tutorialarrow04.dds", PlayerGroupAll());
libNtve_gf_SetDialogItemImage(lv_arrowUp, "Assets\\Textures\\tutorialarrow04.dds", PlayerGroupAll());
Wait(0.15, c_timeGame);
campaigns/liberty.sc2campaign — base.sc2maps/maps/campaign/ttutorial01.sc2map/MapScript.galaxy:2161
libNtve_gf_SetDialogItemImage(lv_arrowDown, "Assets\\Textures\\tutorialarrow04.dds", PlayerGroupAll());
libNtve_gf_SetDialogItemImage(lv_arrowLeft, "Assets\\Textures\\tutorialarrow04.dds", PlayerGroupAll());
libNtve_gf_SetDialogItemImage(lv_arrowUp, "Assets\\Textures\\tutorialarrow04.dds", PlayerGroupAll());
Wait(0.15, c_timeGame);
libNtve_gf_SetDialogItemImage(lv_arrowRight, "Assets\\Textures\\tutorialarrow03.dds", PlayerGroupAll());
campaigns/liberty.sc2campaign — base.sc2maps/maps/campaign/ttutorial01.sc2map/MapScript.galaxy:2163
libNtve_gf_SetDialogItemImage(lv_arrowUp, "Assets\\Textures\\tutorialarrow04.dds", PlayerGroupAll());
Wait(0.15, c_timeGame);
libNtve_gf_SetDialogItemImage(lv_arrowRight, "Assets\\Textures\\tutorialarrow03.dds", PlayerGroupAll());
libNtve_gf_SetDialogItemImage(lv_arrowDown, "Assets\\Textures\\tutorialarrow03.dds", PlayerGroupAll());
libNtve_gf_SetDialogItemImage(lv_arrowLeft, "Assets\\Textures\\tutorialarrow03.dds", PlayerGroupAll());
campaigns/liberty.sc2campaign — base.sc2maps/maps/campaign/ttutorial01.sc2map/MapScript.galaxy:2164
Wait(0.15, c_timeGame);
libNtve_gf_SetDialogItemImage(lv_arrowRight, "Assets\\Textures\\tutorialarrow03.dds", PlayerGroupAll());
libNtve_gf_SetDialogItemImage(lv_arrowDown, "Assets\\Textures\\tutorialarrow03.dds", PlayerGroupAll());
libNtve_gf_SetDialogItemImage(lv_arrowLeft, "Assets\\Textures\\tutorialarrow03.dds", PlayerGroupAll());
libNtve_gf_SetDialogItemImage(lv_arrowUp, "Assets\\Textures\\tutorialarrow03.dds", PlayerGroupAll());
campaigns/liberty.sc2campaign — base.sc2maps/maps/campaign/ttutorial01.sc2map/MapScript.galaxy:2165
libNtve_gf_SetDialogItemImage(lv_arrowRight, "Assets\\Textures\\tutorialarrow03.dds", PlayerGroupAll());
libNtve_gf_SetDialogItemImage(lv_arrowDown, "Assets\\Textures\\tutorialarrow03.dds", PlayerGroupAll());
libNtve_gf_SetDialogItemImage(lv_arrowLeft, "Assets\\Textures\\tutorialarrow03.dds", PlayerGroupAll());
libNtve_gf_SetDialogItemImage(lv_arrowUp, "Assets\\Textures\\tutorialarrow03.dds", PlayerGroupAll());
Wait(0.15, c_timeGame);
campaigns/liberty.sc2campaign — base.sc2maps/maps/campaign/ttutorial01.sc2map/MapScript.galaxy:2166
libNtve_gf_SetDialogItemImage(lv_arrowDown, "Assets\\Textures\\tutorialarrow03.dds", PlayerGroupAll());
libNtve_gf_SetDialogItemImage(lv_arrowLeft, "Assets\\Textures\\tutorialarrow03.dds", PlayerGroupAll());
libNtve_gf_SetDialogItemImage(lv_arrowUp, "Assets\\Textures\\tutorialarrow03.dds", PlayerGroupAll());
Wait(0.15, c_timeGame);
libNtve_gf_SetDialogItemImage(lv_arrowRight, "Assets\\Textures\\tutorialarrow02.dds", PlayerGroupAll());
campaigns/liberty.sc2campaign/base.sc2maps/maps/campaign/tarcade.sc2map — MapScript.galaxy:3281
gv_controlTipBG = DialogControlLastCreated();
libNtve_gf_SetDialogItemImageType(DialogControlLastCreated(), c_triggerImageTypeBorder, PlayerGroupAll());
libNtve_gf_SetDialogItemImage(DialogControlLastCreated(), "Assets\\Textures\\ui_mission_statusbox01.dds", PlayerGroupAll());
libCamp_gf_CreateDialogItemInGrid(DialogLastCreated(), c_triggerControlTypeLabel, c_anchorCenter, 3.9, 0.0, 20.0, 10.0, StringExternal("Param/Value/BEE4CD9C"));
gv_controlTipLabel1 = DialogControlLastCreated();
campaigns/liberty.sc2campaign/base.sc2maps/maps/campaign/tarcade.sc2map — MapScript.galaxy:3454
DialogControlSetFullDialog(DialogControlLastCreated(), PlayerGroupAll(), true);
libNtve_gf_SetDialogItemImageType(DialogControlLastCreated(), c_triggerImageTypeBorder, PlayerGroupAll());
libNtve_gf_SetDialogItemImage(DialogControlLastCreated(), "Assets\\Textures\\ui_mission_statusbox02.dds", PlayerGroupAll());
lv_y = 0.3;
libCamp_gf_CreateDialogItemInGrid(DialogLastCreated(), c_triggerControlTypeImage, c_anchorTop, 0.0, lv_y, 13.0, 1.5, StringExternal("Param/Value/302455AB"));
campaigns/liberty.sc2campaign/base.sc2maps/maps/campaign/tarcade.sc2map — MapScript.galaxy:3458
libCamp_gf_CreateDialogItemInGrid(DialogLastCreated(), c_triggerControlTypeImage, c_anchorTop, 0.0, lv_y, 13.0, 1.5, StringExternal("Param/Value/302455AB"));
lv_titleGlow = DialogControlLastCreated();
libNtve_gf_SetDialogItemImage(DialogControlLastCreated(), "Assets\\Textures\\ui_ingame_challenge_glow4text.dds", PlayerGroupAll());
libNtve_gf_SetDialogItemColor(DialogControlLastCreated(), Color(0.00, 100.00, 4.71), PlayerGroupAll());
libCamp_gf_CreateDialogItemInGrid(DialogLastCreated(), c_triggerControlTypeLabel, c_anchorTop, 0.0, lv_y, 15.0, 1.0, (StringExternal("Param/Value/2462A73D") + IntToText(((lp_level) + (gv_repeatTimes * 3))) + StringExternal("Param/Value/1437965B")));
campaigns/liberty.sc2campaign/base.sc2maps/maps/campaign/tarcade.sc2map — MapScript.galaxy:3466
libCamp_gf_CreateDialogItemInGrid(DialogLastCreated(), c_triggerControlTypeImage, c_anchorTop, 0.0, lv_y, 9.0, 5.1, StringExternal("Param/Value/843512C2"));
libNtve_gf_SetDialogItemImageType(DialogControlLastCreated(), c_triggerImageTypeHorizontalBorder, PlayerGroupAll());
libNtve_gf_SetDialogItemImage(DialogControlLastCreated(), "Assets\\Textures\\ui_battlenet_challenge_frame_innerborder.dds", PlayerGroupAll());
libNtve_gf_SetDialogItemColor(DialogControlLastCreated(), Color(12.94, 75.69, 73.73), PlayerGroupAll());
lv_y += 0.2;
campaigns/liberty.sc2campaign/base.sc2maps/maps/campaign/tarcade.sc2map — MapScript.galaxy:3481
for ( ; ( (auto5B73AECA_ai >= 0 && lv_index <= auto5B73AECA_ae) || (auto5B73AECA_ai <= 0 && lv_index >= auto5B73AECA_ae) ) ; lv_index += auto5B73AECA_ai ) {
libCamp_gf_CreateDialogItemInGrid(DialogLastCreated(), c_triggerControlTypeImage, c_anchorTopLeft, lv_x2, (lv_y - 0.15), 0.8, 0.8, StringExternal("Param/Value/8A7FA170"));
libNtve_gf_SetDialogItemImage(DialogControlLastCreated(), gv_levelWavePlaneIcon[(lp_level)][lv_index], PlayerGroupAll());
libNtve_gf_SetDialogItemTooltip(DialogControlLastCreated(), gv_levelWavePlaneName[(lp_level)][lv_index], PlayerGroupAll());
libCamp_gf_CreateDialogItemInGrid(DialogLastCreated(), c_triggerControlTypeLabel, c_anchorTopLeft, lv_x3, lv_y, 4.3, 1.0, (IntToText(gf_ModifyScoreWithBonusMultiplier(gf_ScoreofUnitType(gv_levelWavePlaneType[(lp_level)][lv_index]))) + StringExternal("Param/Value/D5464ECA")));
campaigns/liberty.sc2campaign/base.sc2maps/maps/campaign/tarcade.sc2map — MapScript.galaxy:3500
libCamp_gf_CreateDialogItemInGrid(DialogLastCreated(), c_triggerControlTypeImage, c_anchorTop, 0.0, lv_y, 9.0, 4.4, StringExternal("Param/Value/E2AAE2FF"));
libNtve_gf_SetDialogItemImageType(DialogControlLastCreated(), c_triggerImageTypeHorizontalBorder, PlayerGroupAll());
libNtve_gf_SetDialogItemImage(DialogControlLastCreated(), "Assets\\Textures\\ui_battlenet_challenge_frame_innerborder.dds", PlayerGroupAll());
libNtve_gf_SetDialogItemColor(DialogControlLastCreated(), Color(12.94, 75.69, 73.73), PlayerGroupAll());
lv_y += 0.2;
campaigns/liberty.sc2campaign/base.sc2maps/maps/campaign/tarcade.sc2map — MapScript.galaxy:3515
for ( ; ( (auto7AC55151_ai >= 0 && lv_index <= auto7AC55151_ae) || (auto7AC55151_ai <= 0 && lv_index >= auto7AC55151_ae) ) ; lv_index += auto7AC55151_ai ) {
libCamp_gf_CreateDialogItemInGrid(DialogLastCreated(), c_triggerControlTypeImage, c_anchorTopLeft, lv_x2, (lv_y - 0.15), 0.8, 0.8, StringExternal("Param/Value/40977116"));
libNtve_gf_SetDialogItemImage(DialogControlLastCreated(), gv_powerupTypeIcons[lv_index], PlayerGroupAll());
libNtve_gf_SetDialogItemTooltip(DialogControlLastCreated(), gv_powerupTypeNames[lv_index], PlayerGroupAll());
libCamp_gf_CreateDialogItemInGrid(DialogLastCreated(), c_triggerControlTypeLabel, c_anchorTopLeft, lv_x3, lv_y, 4.3, 1.0, (IntToText(gf_ModifyScoreWithBonusMultiplier(gf_ScoreofUnitType(gv_powerupTypeUnitTypes[lv_index]))) + StringExternal("Param/Value/4E444533")));
campaigns/liberty.sc2campaign/base.sc2maps/maps/campaign/tarcade.sc2map — MapScript.galaxy:3543
gv_scoreScreenCloseButton = DialogControlLastCreated();
libNtve_gf_SetDialogItemStyle(DialogControlLastCreated(), "ScreenButton", PlayerGroupAll());
libNtve_gf_SetDialogItemImage(DialogControlLastCreated(), "Assets\\Textures\\ui_button_confirmation_normalpressed_terran.dds", PlayerGroupAll());
libNtve_gf_SetDialogItemImage2(DialogControlLastCreated(), "Assets\\Textures\\ui_button_confirmation_normaloverpressedover_terran.dds", PlayerGroupAll());
libNtve_gf_SetDialogItemImageType(DialogControlLastCreated(), c_triggerImageTypeEndCap, PlayerGroupAll());
campaigns/liberty.sc2campaign/base.sc2maps/maps/campaign/tarcade.sc2map — MapScript.galaxy:3583
DialogSetTransparency(DialogLastCreated(), 0.0);
DialogControlCreate(DialogLastCreated(), c_triggerControlTypeImage);
libNtve_gf_SetDialogItemImage(DialogControlLastCreated(), "Assets\\Textures\\ui_mission_leaderboard_progressbar_fill.dds", PlayerGroupAll());
libNtve_gf_SetDialogItemImageType(DialogControlLastCreated(), c_triggerImageTypeBorder, PlayerGroupAll());
DialogControlSetPosition(DialogControlLastCreated(), PlayerGroupAll(), c_anchorLeft, ((gv_bossHPBarWidth - gv_bossHPBarInnerWidth) / 2), 0);
campaigns/liberty.sc2campaign/base.sc2maps/maps/campaign/tarcade.sc2map — MapScript.galaxy:3590
DialogControlCreate(DialogLastCreated(), c_triggerControlTypeImage);
gv_bossHPBar = DialogControlLastCreated();
libNtve_gf_SetDialogItemImage(DialogControlLastCreated(), "Assets\\Textures\\ui_mission_leaderboard_progressbar_fill.dds", PlayerGroupAll());
libNtve_gf_SetDialogItemImageType(DialogControlLastCreated(), c_triggerImageTypeBorder, PlayerGroupAll());
DialogControlSetPosition(DialogControlLastCreated(), PlayerGroupAll(), c_anchorLeft, ((gv_bossHPBarWidth - gv_bossHPBarInnerWidth) / 2), 0);
campaigns/liberty.sc2campaign/base.sc2maps/maps/campaign/tstory01.sc2map — MapScript.galaxy:2584
DialogControlSetSize(lp_button, PlayerGroupAll(), 240, 80);
libNtve_gf_SetDialogItemImageType(lp_button, c_triggerImageTypeEndCap, PlayerGroupAll());
libNtve_gf_SetDialogItemImage(lp_button, "Assets\\Textures\\ui_button_generic_greenglow_normalpressed.dds", PlayerGroupAll());
libNtve_gf_SetDialogItemImage2(lp_button, "Assets\\Textures\\ui_button_generic_greenglow_normaloverpressedover.dds", PlayerGroupAll());
libNtve_gf_SetDialogItemStyle(lp_button, "StoryModePlayBackButton", PlayerGroupAll());
campaigns/liberty.sc2campaign/base.sc2maps/maps/campaign/tstory01.sc2map — MapScript.galaxy:3470
}
libNtve_gf_SetDialogItemImage(gv_fullscreenImageDialogImage, lp_image, PlayerGroupAll());
DialogControlSetFullDialog(gv_fullscreenImageDialogImage, PlayerGroupAll(), true);
DialogControlSetVisible(gv_fullscreenImageDialogImage, PlayerGroupAll(), true);
campaigns/liberty.sc2campaign/base.sc2maps/maps/campaign/tstory01.sc2map — MapScript.galaxy:3954
gv_armoryGradientDialogImage = DialogControlLastCreated();
DialogControlSetSize(gv_armoryGradientDialogImage, PlayerGroupAll(), 1600, 1200);
libNtve_gf_SetDialogItemImage(gv_armoryGradientDialogImage, "Assets\\Textures\\wire.dds", PlayerGroupAll());
DialogSetVisible(gv_armoryGradientDialog, PlayerGroupAll(), false);
}
campaigns/liberty.sc2campaign/base.sc2maps/maps/campaign/tstory01.sc2map — MapScript.galaxy:5088
DialogControlCreate(DialogLastCreated(), c_triggerControlTypeImage);
DialogControlSetFullDialog(DialogControlLastCreated(), PlayerGroupAll(), true);
libNtve_gf_SetDialogItemImage(DialogControlLastCreated(), "Assets\\Textures\\thanksforplaying09.dds", PlayerGroupAll());
DialogControlSetPosition(DialogControlLastCreated(), PlayerGroupAll(), c_anchorCenter, 0, 0);
DialogSetVisible(DialogLastCreated(), PlayerGroupAll(), true);
campaigns/liberty.sc2campaign/base.sc2maps/maps/campaign/tstory01.sc2map — MapScript.galaxy:10005
if ((lv_gradientDirection == 0.0)) {
DialogSetPosition(gv_armoryGradientDialog, c_anchorLeft, 0, 0);
libNtve_gf_SetDialogItemImage(gv_armoryGradientDialogImage, "Assets\\Textures\\ui_armory_gradient_left.dds", PlayerGroupAll());
}
else {
campaigns/liberty.sc2campaign/base.sc2maps/maps/campaign/tstory01.sc2map — MapScript.galaxy:10009
else {
DialogSetPosition(gv_armoryGradientDialog, c_anchorRight, 0, 0);
libNtve_gf_SetDialogItemImage(gv_armoryGradientDialogImage, "Assets\\Textures\\ui_armory_gradient_right.dds", PlayerGroupAll());
}
DialogSetVisible(gv_armoryGradientDialog, PlayerGroupAll(), true);
campaigns/liberty.sc2campaign/base.sc2maps/maps/campaign/tstory01.sc2map — MapScript.galaxy:10393
DialogControlSetPosition(DialogControlLastCreated(), PlayerGroupAll(), c_anchorBottom, 0, 0);
DialogControlSetSize(DialogControlLastCreated(), PlayerGroupAll(), 2000, 150);
libNtve_gf_SetDialogItemImage(DialogControlLastCreated(), "Assets\\Textures\\ui_planetpanel_zeratul_frame_bottom.dds", PlayerGroupAll());
libNtve_gf_SetDialogItemImageType2(DialogControlLastCreated(), true, PlayerGroupAll());
DialogControlCreate(DialogLastCreated(), c_triggerControlTypeImage);
campaigns/liberty.sc2campaign/base.sc2maps/maps/campaign/tstory01.sc2map — MapScript.galaxy:10398
DialogControlSetPosition(DialogControlLastCreated(), PlayerGroupAll(), c_anchorCenter, 0, 0);
DialogControlSetFullDialog(DialogControlLastCreated(), PlayerGroupAll(), true);
libNtve_gf_SetDialogItemImage(DialogControlLastCreated(), "Assets\\Textures\\ui_planetpanel_zeratul_frame_outline.dds", PlayerGroupAll());
libNtve_gf_SetDialogItemImageType(DialogControlLastCreated(), c_triggerImageTypeBorder, PlayerGroupAll());
DialogControlCreate(DialogLastCreated(), c_triggerControlTypeButton);
campaigns/liberty.sc2campaign/base.sc2maps/maps/campaign/tstory01.sc2map — MapScript.galaxy:10408
libNtve_gf_SetDialogItemStyle(DialogControlLastCreated(), "ZPlanetPanelButtonClose", PlayerGroupAll());
libNtve_gf_SetDialogItemImageType(DialogControlLastCreated(), c_triggerImageTypeEndCap, PlayerGroupAll());
libNtve_gf_SetDialogItemImage(DialogControlLastCreated(), "Assets\\Textures\\ui_button_generic_greenglow_normalpressed.dds", PlayerGroupAll());
libNtve_gf_SetDialogItemImage2(DialogControlLastCreated(), "Assets\\Textures\\ui_button_generic_greenglow_normaloverpressedover.dds", PlayerGroupAll());
libNtve_gf_SetDialogItemTooltip(DialogControlLastCreated(), ConversationDataStateText("PlanetPanelTooltips|Close_Button", "Description"), PlayerGroupAll());
campaigns/liberty.sc2campaign/base.sc2maps/maps/campaign/tstory01.sc2map — MapScript.galaxy:10418
libNtve_gf_SetDialogItemStyle(DialogControlLastCreated(), "ZPlanetPanelButtonClose", PlayerGroupAll());
libNtve_gf_SetDialogItemImageType(DialogControlLastCreated(), c_triggerImageTypeEndCap, PlayerGroupAll());
libNtve_gf_SetDialogItemImage(DialogControlLastCreated(), "Assets\\Textures\\ui_button_generic_greenglow_normalpressed.dds", PlayerGroupAll());
libNtve_gf_SetDialogItemImage2(DialogControlLastCreated(), "Assets\\Textures\\ui_button_generic_greenglow_normaloverpressedover.dds", PlayerGroupAll());
libNtve_gf_SetDialogItemTooltip(DialogControlLastCreated(), ConversationDataStateText("PlanetPanelTooltips|Zeratul_Play_Button", "Description"), PlayerGroupAll());
campaigns/liberty.sc2campaign/base.sc2maps/maps/campaign/ttutorial01.sc2map — MapScript.galaxy:575
// Implementation
libNtve_gf_SetDialogItemImageType(libNtve_gf_ScreenButton(lp_screenButtonID), c_triggerImageTypeBorder, PlayerGroupAll());
libNtve_gf_SetDialogItemImage(libNtve_gf_ScreenButton(lp_screenButtonID), "Assets\\Textures\\ui_button_generic_normalpressed_terran.dds", PlayerGroupAll());
libNtve_gf_SetDialogItemImage2(libNtve_gf_ScreenButton(lp_screenButtonID), "Assets\\Textures\\ui_button_generic_normaloverpressedover_terran.dds", PlayerGroupAll());
libNtve_gf_SetScreenButtonBorderImage(lp_screenButtonID, "Assets\\Textures\\ui_button_generic_normalpressed_terran.dds", "Assets\\Textures\\ui_button_generic_normaloverpressedover_terran.dds", c_triggerImageTypeBorder);
campaigns/liberty.sc2campaign/base.sc2maps/maps/campaign/ttutorial01.sc2map — MapScript.galaxy:585
// Implementation
libNtve_gf_CreateDialogItemButton(gv_mainDialog, lp_width, lp_height, c_anchorTop, lp_x, lp_y, StringExternal("Param/Value/1B0FAE53"), TextCase(lp_buttonText, true), "");
libNtve_gf_SetDialogItemImage(DialogControlLastCreated(), "Assets\\Textures\\ui_button_tutorial_normalpressed.dds", PlayerGroupAll());
libNtve_gf_SetDialogItemImageType(DialogControlLastCreated(), c_triggerImageTypeEndCap, PlayerGroupAll());
libNtve_gf_SetDialogItemImage2(DialogControlLastCreated(), "Assets\\Textures\\ui_button_tutorial_normaloverpressedover.dds", PlayerGroupAll());
campaigns/liberty.sc2campaign/base.sc2maps/maps/campaign/ttutorial01.sc2map — MapScript.galaxy:2158
libNtve_gf_SetDialogItemRotation(lv_arrowUp, 270, PlayerGroupAll());
while (true) {
libNtve_gf_SetDialogItemImage(lv_arrowRight, "Assets\\Textures\\tutorialarrow04.dds", PlayerGroupAll());
libNtve_gf_SetDialogItemImage(lv_arrowDown, "Assets\\Textures\\tutorialarrow04.dds", PlayerGroupAll());
libNtve_gf_SetDialogItemImage(lv_arrowLeft, "Assets\\Textures\\tutorialarrow04.dds", PlayerGroupAll());
campaigns/liberty.sc2campaign/base.sc2maps/maps/campaign/ttutorial01.sc2map — MapScript.galaxy:2159
while (true) {
libNtve_gf_SetDialogItemImage(lv_arrowRight, "Assets\\Textures\\tutorialarrow04.dds", PlayerGroupAll());
libNtve_gf_SetDialogItemImage(lv_arrowDown, "Assets\\Textures\\tutorialarrow04.dds", PlayerGroupAll());
libNtve_gf_SetDialogItemImage(lv_arrowLeft, "Assets\\Textures\\tutorialarrow04.dds", PlayerGroupAll());
libNtve_gf_SetDialogItemImage(lv_arrowUp, "Assets\\Textures\\tutorialarrow04.dds", PlayerGroupAll());
campaigns/liberty.sc2campaign/base.sc2maps/maps/campaign/ttutorial01.sc2map — MapScript.galaxy:2160
libNtve_gf_SetDialogItemImage(lv_arrowRight, "Assets\\Textures\\tutorialarrow04.dds", PlayerGroupAll());
libNtve_gf_SetDialogItemImage(lv_arrowDown, "Assets\\Textures\\tutorialarrow04.dds", PlayerGroupAll());
libNtve_gf_SetDialogItemImage(lv_arrowLeft, "Assets\\Textures\\tutorialarrow04.dds", PlayerGroupAll());
libNtve_gf_SetDialogItemImage(lv_arrowUp, "Assets\\Textures\\tutorialarrow04.dds", PlayerGroupAll());
Wait(0.15, c_timeGame);
campaigns/liberty.sc2campaign/base.sc2maps/maps/campaign/ttutorial01.sc2map — MapScript.galaxy:2161
libNtve_gf_SetDialogItemImage(lv_arrowDown, "Assets\\Textures\\tutorialarrow04.dds", PlayerGroupAll());
libNtve_gf_SetDialogItemImage(lv_arrowLeft, "Assets\\Textures\\tutorialarrow04.dds", PlayerGroupAll());
libNtve_gf_SetDialogItemImage(lv_arrowUp, "Assets\\Textures\\tutorialarrow04.dds", PlayerGroupAll());
Wait(0.15, c_timeGame);
libNtve_gf_SetDialogItemImage(lv_arrowRight, "Assets\\Textures\\tutorialarrow03.dds", PlayerGroupAll());
campaigns/liberty.sc2campaign/base.sc2maps/maps/campaign/ttutorial01.sc2map — MapScript.galaxy:2163
libNtve_gf_SetDialogItemImage(lv_arrowUp, "Assets\\Textures\\tutorialarrow04.dds", PlayerGroupAll());
Wait(0.15, c_timeGame);
libNtve_gf_SetDialogItemImage(lv_arrowRight, "Assets\\Textures\\tutorialarrow03.dds", PlayerGroupAll());
libNtve_gf_SetDialogItemImage(lv_arrowDown, "Assets\\Textures\\tutorialarrow03.dds", PlayerGroupAll());
libNtve_gf_SetDialogItemImage(lv_arrowLeft, "Assets\\Textures\\tutorialarrow03.dds", PlayerGroupAll());
campaigns/liberty.sc2campaign/base.sc2maps/maps/campaign/ttutorial01.sc2map — MapScript.galaxy:2164
Wait(0.15, c_timeGame);
libNtve_gf_SetDialogItemImage(lv_arrowRight, "Assets\\Textures\\tutorialarrow03.dds", PlayerGroupAll());
libNtve_gf_SetDialogItemImage(lv_arrowDown, "Assets\\Textures\\tutorialarrow03.dds", PlayerGroupAll());
libNtve_gf_SetDialogItemImage(lv_arrowLeft, "Assets\\Textures\\tutorialarrow03.dds", PlayerGroupAll());
libNtve_gf_SetDialogItemImage(lv_arrowUp, "Assets\\Textures\\tutorialarrow03.dds", PlayerGroupAll());
campaigns/liberty.sc2campaign/base.sc2maps/maps/campaign/ttutorial01.sc2map — MapScript.galaxy:2165
libNtve_gf_SetDialogItemImage(lv_arrowRight, "Assets\\Textures\\tutorialarrow03.dds", PlayerGroupAll());
libNtve_gf_SetDialogItemImage(lv_arrowDown, "Assets\\Textures\\tutorialarrow03.dds", PlayerGroupAll());
libNtve_gf_SetDialogItemImage(lv_arrowLeft, "Assets\\Textures\\tutorialarrow03.dds", PlayerGroupAll());
libNtve_gf_SetDialogItemImage(lv_arrowUp, "Assets\\Textures\\tutorialarrow03.dds", PlayerGroupAll());
Wait(0.15, c_timeGame);
campaigns/liberty.sc2campaign/base.sc2maps/maps/campaign/ttutorial01.sc2map — MapScript.galaxy:2166
libNtve_gf_SetDialogItemImage(lv_arrowDown, "Assets\\Textures\\tutorialarrow03.dds", PlayerGroupAll());
libNtve_gf_SetDialogItemImage(lv_arrowLeft, "Assets\\Textures\\tutorialarrow03.dds", PlayerGroupAll());
libNtve_gf_SetDialogItemImage(lv_arrowUp, "Assets\\Textures\\tutorialarrow03.dds", PlayerGroupAll());
Wait(0.15, c_timeGame);
libNtve_gf_SetDialogItemImage(lv_arrowRight, "Assets\\Textures\\tutorialarrow02.dds", PlayerGroupAll());
campaigns/libertystory.sc2campaign — base.sc2data/TriggerLibs/CampaignLib.galaxy:5679
DialogControlSetPosition(DialogControlLastCreated(), PlayerGroupAll(), c_anchorCenter, 0, 0);
libNtve_gf_SetDialogItemImageType(DialogControlLastCreated(), c_triggerImageTypeBorder, PlayerGroupAll());
libNtve_gf_SetDialogItemImage(DialogControlLastCreated(), "Assets\\Textures\\ui_roomselectionframe.dds", PlayerGroupAll());
libNtve_gf_SetDialogItemImageType2(DialogControlLastCreated(), true, PlayerGroupAll());
DialogCreate(1600, 400, c_anchorBottom, 0, 70, false);
campaigns/libertystory.sc2campaign — base.sc2data/TriggerLibs/CampaignLib.galaxy:5705
DialogControlSetSize(DialogControlLastCreated(), PlayerGroupAll(), lv_buttonX, lv_buttonY);
DialogControlSetPosition(DialogControlLastCreated(), PlayerGroupAll(), c_anchorCenter, 0, 0);
libNtve_gf_SetDialogItemImage(DialogControlLastCreated(), "Assets\\Textures\\ui_options_selectonbutton_normalpressed_terran.dds", PlayerGroupAll());
libNtve_gf_SetDialogItemStyle(DialogControlLastCreated(), "RoomChangePanelText", PlayerGroupAll());
libNtve_gf_SetDialogItemImage2(DialogControlLastCreated(), "Assets\\Textures\\ui_options_selectonbutton_normaloverpressedover_terran.dds", PlayerGroupAll());
campaigns/libertystory.sc2campaign — base.sc2data/TriggerLibs/CampaignLib.galaxy:5716
DialogControlSetSize(DialogControlLastCreated(), PlayerGroupAll(), lv_buttonX, lv_buttonY);
DialogControlSetPositionRelative(DialogControlLastCreated(), PlayerGroupAll(), c_anchorCenter, libCamp_gv_tS_RoomChangeButtons[libCamp_gv_tS_RoomChangeButtonCount], c_anchorCenter, 0, 0);
libNtve_gf_SetDialogItemImage(DialogControlLastCreated(), "Assets\\Textures\\ui_options_selectonbutton_selected.dds", PlayerGroupAll());
libNtve_gf_SetDialogItemImageType(DialogControlLastCreated(), c_triggerImageTypeBorder, PlayerGroupAll());
DialogControlSetVisible(DialogControlLastCreated(), PlayerGroupAll(), false);
campaigns/libertystory.sc2campaign — base.sc2data/TriggerLibs/CampaignLib.galaxy:5877
DialogControlCreate(libCamp_gv_tS_RoomChangeDialog, c_triggerControlTypeImage);
libNtve_gf_SetDialogItemImageType(DialogControlLastCreated(), c_triggerImageTypeBorder, PlayerGroupAll());
libNtve_gf_SetDialogItemImage(DialogControlLastCreated(), "Assets\\Textures\\ui_options_selectonbutton_anim_terran.dds", PlayerGroupAll());
DialogControlSetSize(DialogControlLastCreated(), PlayerGroupAll(), (DialogControlGetWidth(libCamp_gv_tS_RoomChangeButtons[lp_buttonId], 1) + 18), (DialogControlGetHeight(libCamp_gv_tS_RoomChangeButtons[lp_buttonId], 1) + 24));
DialogControlSetPositionRelative(DialogControlLastCreated(), PlayerGroupAll(), c_anchorCenter, libCamp_gv_tS_RoomChangeButtons[lp_buttonId], c_anchorCenter, 0, -1);
campaigns/libertystory.sc2campaign — base.sc2data/TriggerLibs/CampaignLib.galaxy:13480
DialogSetImageVisible(DialogLastCreated(), false);
DialogControlCreate(DialogLastCreated(), c_triggerControlTypeImage);
libNtve_gf_SetDialogItemImage(DialogControlLastCreated(), "Assets\\Textures\\white32.dds", PlayerGroupAll());
libNtve_gf_SetDialogItemColor(DialogControlLastCreated(), Color(0,0,0), PlayerGroupAll());
libNtve_gf_SetDialogItemImageType2(DialogControlLastCreated(), true, PlayerGroupAll());
campaigns/libertystory.sc2campaign — base.sc2data/TriggerLibs/CampaignLib.galaxy:13489
libNtve_gf_SetDialogItemText(DialogControlLastCreated(), StringExternal("Param/Value/lib_Camp_F260CD9C"), PlayerGroupAll());
DialogControlSetSize(DialogControlLastCreated(), PlayerGroupAll(), 100, 50);
libNtve_gf_SetDialogItemImage(DialogControlLastCreated(), "Assets\\Textures\\ui_techpurchase_techbutton_selected_normalpressed.dds", PlayerGroupAll());
libNtve_gf_SetDialogItemImage2(DialogControlLastCreated(), "Assets\\Textures\\ui_techpurchase_techbutton_selected_normaloverpressedover.dds", PlayerGroupAll());
DialogControlSetPosition(DialogControlLastCreated(), PlayerGroupAll(), c_anchorTopLeft, 0, 0);
campaigns/libertystory.sc2campaign — base.sc2data/TriggerLibs/CampaignLib.galaxy:13496
libNtve_gf_SetDialogItemText(DialogControlLastCreated(), StringExternal("Param/Value/lib_Camp_6609B3BE"), PlayerGroupAll());
DialogControlSetSize(DialogControlLastCreated(), PlayerGroupAll(), 200, 50);
libNtve_gf_SetDialogItemImage(DialogControlLastCreated(), "Assets\\Textures\\ui_techpurchase_techbutton_selected_normalpressed.dds", PlayerGroupAll());
libNtve_gf_SetDialogItemImage2(DialogControlLastCreated(), "Assets\\Textures\\ui_techpurchase_techbutton_selected_normaloverpressedover.dds", PlayerGroupAll());
DialogControlSetPositionRelative(DialogControlLastCreated(), PlayerGroupAll(), c_anchorLeft, libCamp_gv_tS_DebugResearchButtonProtossMinus, c_anchorRight, 2, 0);
campaigns/libertystory.sc2campaign — base.sc2data/TriggerLibs/CampaignLib.galaxy:13503
libNtve_gf_SetDialogItemText(DialogControlLastCreated(), StringExternal("Param/Value/lib_Camp_4C7B2591"), PlayerGroupAll());
DialogControlSetSize(DialogControlLastCreated(), PlayerGroupAll(), 100, 50);
libNtve_gf_SetDialogItemImage(DialogControlLastCreated(), "Assets\\Textures\\ui_techpurchase_techbutton_selected_normalpressed.dds", PlayerGroupAll());
libNtve_gf_SetDialogItemImage2(DialogControlLastCreated(), "Assets\\Textures\\ui_techpurchase_techbutton_selected_normaloverpressedover.dds", PlayerGroupAll());
DialogControlSetPositionRelative(DialogControlLastCreated(), PlayerGroupAll(), c_anchorLeft, libCamp_gv_tS_DebugResearchButtonProtossReset, c_anchorRight, 2, 0);
campaigns/libertystory.sc2campaign — base.sc2data/TriggerLibs/CampaignLib.galaxy:13513
DialogSetImageVisible(DialogLastCreated(), false);
DialogControlCreate(DialogLastCreated(), c_triggerControlTypeImage);
libNtve_gf_SetDialogItemImage(DialogControlLastCreated(), "Assets\\Textures\\white32.dds", PlayerGroupAll());
libNtve_gf_SetDialogItemColor(DialogControlLastCreated(), Color(0,0,0), PlayerGroupAll());
libNtve_gf_SetDialogItemImageType2(DialogControlLastCreated(), true, PlayerGroupAll());
campaigns/libertystory.sc2campaign — base.sc2data/TriggerLibs/CampaignLib.galaxy:13522
libNtve_gf_SetDialogItemText(DialogControlLastCreated(), StringExternal("Param/Value/lib_Camp_85F6F7F5"), PlayerGroupAll());
DialogControlSetSize(DialogControlLastCreated(), PlayerGroupAll(), 100, 50);
libNtve_gf_SetDialogItemImage(DialogControlLastCreated(), "Assets\\Textures\\ui_techpurchase_techbutton_selected_normalpressed.dds", PlayerGroupAll());
libNtve_gf_SetDialogItemImage2(DialogControlLastCreated(), "Assets\\Textures\\ui_techpurchase_techbutton_selected_normaloverpressedover.dds", PlayerGroupAll());
DialogControlSetPosition(DialogControlLastCreated(), PlayerGroupAll(), c_anchorTopLeft, 0, 0);
campaigns/swarm.sc2campaign — base.sc2maps/maps/campaign/swarm/zhybrid03.sc2map/MapScript.galaxy:1727
DialogControlHookup(gv_nullZoneBarPanel, c_triggerControlTypeImage, "LeftIconImage");
gv_nullZoneBarPortraitKerrigan = DialogControlLastCreated();
libNtve_gf_SetDialogItemImage(DialogControlLastCreated(), "Assets\\Textures\\btn-hero-kerriganqueenofblades.dds", PlayerGroupAll());
DialogControlHookup(gv_nullZoneBarPanel, c_triggerControlTypeLabel, "LeftNameLabel");
libNtve_gf_SetDialogItemText(DialogControlLastCreated(), UnitTypeGetName(UnitGetType(gv_kerrigan)), PlayerGroupAll());
campaigns/swarm.sc2campaign — base.sc2maps/maps/campaign/swarm/zhybrid03.sc2map/MapScript.galaxy:1732
DialogControlHookup(gv_nullZoneBarPanel, c_triggerControlTypeImage, "RightIconImage");
gv_nullZoneBarPortraitNarud = DialogControlLastCreated();
libNtve_gf_SetDialogItemImage(DialogControlLastCreated(), "Assets\\Textures\\btn-boss-narud.dds", PlayerGroupAll());
DialogControlHookup(gv_nullZoneBarPanel, c_triggerControlTypeLabel, "RightNameLabel");
libNtve_gf_SetDialogItemText(DialogControlLastCreated(), UnitTypeGetName(UnitGetType(gv_kerrigan2)), PlayerGroupAll());
campaigns/swarm.sc2campaign — base.sc2maps/maps/campaign/swarm/zlab01.sc2map/MapScript.galaxy:1189
PlayerSetState(gv_pLAYER_02_DOMINION, c_playerStateFidgetingEnabled, false);
DialogControlHookupStandard(c_triggerControlTypeButton, "UIContainer/ConsoleUIContainer/IdleButton");
libNtve_gf_SetDialogItemImage(DialogControlLastCreated(), "Assets\\Textures\\ui_idlepeon_normalpressed_zerg.dds", PlayerGroupAll());
libNtve_gf_SetDialogItemImage2(DialogControlLastCreated(), "Assets\\Textures\\ui_idlepeon_normaloverpressedover_zerg.dds", PlayerGroupAll());
DialogControlHookupStandard(c_triggerControlTypeImage, "UIContainer/ConsoleUIContainer/IdleButton/GlowImage");
campaigns/swarm.sc2campaign — base.sc2maps/maps/campaign/swarm/zlab01.sc2map/MapScript.galaxy:1192
libNtve_gf_SetDialogItemImage2(DialogControlLastCreated(), "Assets\\Textures\\ui_idlepeon_normaloverpressedover_zerg.dds", PlayerGroupAll());
DialogControlHookupStandard(c_triggerControlTypeImage, "UIContainer/ConsoleUIContainer/IdleButton/GlowImage");
libNtve_gf_SetDialogItemImage(DialogControlLastCreated(), "Assets\\Textures\\ui_idleworker_zerg.dds", PlayerGroupAll());
PlayerSetState(gv_pLAYER_02_DOMINION22, c_playerStateShowWorldTip, false);
return true;
campaigns/swarm.sc2campaign — base.sc2maps/maps/campaign/swarm/zstoryspace.sc2map/MapScript.galaxy:725
DialogSetImageVisible(gv_cutsceneLoadingDialog, false);
DialogControlCreateFromTemplate(DialogLastCreated(), c_triggerControlTypeImage, "HotS_FullscreenImage/FullscreenImageTemplate");
libNtve_gf_SetDialogItemImage(DialogControlLastCreated(), "Assets\\Textures\\ui_hots_loading_missionselect_zspace02.dds", PlayerGroupAll());
libNtve_gf_CreateDialogItemLabel(DialogLastCreated(), 600, 50, c_anchorBottom, 0, 200, StringExternal("Param/Value/83CF7AAA"), Color(100,100,100), false, 2.0);
libNtve_gf_SetDialogItemStyle(DialogControlLastCreated(), "LoadingScreenTitle", PlayerGroupAll());
campaigns/swarm.sc2campaign/base.sc2maps/maps/campaign/swarm/zhybrid03.sc2map — MapScript.galaxy:1727
DialogControlHookup(gv_nullZoneBarPanel, c_triggerControlTypeImage, "LeftIconImage");
gv_nullZoneBarPortraitKerrigan = DialogControlLastCreated();
libNtve_gf_SetDialogItemImage(DialogControlLastCreated(), "Assets\\Textures\\btn-hero-kerriganqueenofblades.dds", PlayerGroupAll());
DialogControlHookup(gv_nullZoneBarPanel, c_triggerControlTypeLabel, "LeftNameLabel");
libNtve_gf_SetDialogItemText(DialogControlLastCreated(), UnitTypeGetName(UnitGetType(gv_kerrigan)), PlayerGroupAll());
campaigns/swarm.sc2campaign/base.sc2maps/maps/campaign/swarm/zhybrid03.sc2map — MapScript.galaxy:1732
DialogControlHookup(gv_nullZoneBarPanel, c_triggerControlTypeImage, "RightIconImage");
gv_nullZoneBarPortraitNarud = DialogControlLastCreated();
libNtve_gf_SetDialogItemImage(DialogControlLastCreated(), "Assets\\Textures\\btn-boss-narud.dds", PlayerGroupAll());
DialogControlHookup(gv_nullZoneBarPanel, c_triggerControlTypeLabel, "RightNameLabel");
libNtve_gf_SetDialogItemText(DialogControlLastCreated(), UnitTypeGetName(UnitGetType(gv_kerrigan2)), PlayerGroupAll());
campaigns/swarm.sc2campaign/base.sc2maps/maps/campaign/swarm/zlab01.sc2map — MapScript.galaxy:1189
PlayerSetState(gv_pLAYER_02_DOMINION, c_playerStateFidgetingEnabled, false);
DialogControlHookupStandard(c_triggerControlTypeButton, "UIContainer/ConsoleUIContainer/IdleButton");
libNtve_gf_SetDialogItemImage(DialogControlLastCreated(), "Assets\\Textures\\ui_idlepeon_normalpressed_zerg.dds", PlayerGroupAll());
libNtve_gf_SetDialogItemImage2(DialogControlLastCreated(), "Assets\\Textures\\ui_idlepeon_normaloverpressedover_zerg.dds", PlayerGroupAll());
DialogControlHookupStandard(c_triggerControlTypeImage, "UIContainer/ConsoleUIContainer/IdleButton/GlowImage");
campaigns/swarm.sc2campaign/base.sc2maps/maps/campaign/swarm/zlab01.sc2map — MapScript.galaxy:1192
libNtve_gf_SetDialogItemImage2(DialogControlLastCreated(), "Assets\\Textures\\ui_idlepeon_normaloverpressedover_zerg.dds", PlayerGroupAll());
DialogControlHookupStandard(c_triggerControlTypeImage, "UIContainer/ConsoleUIContainer/IdleButton/GlowImage");
libNtve_gf_SetDialogItemImage(DialogControlLastCreated(), "Assets\\Textures\\ui_idleworker_zerg.dds", PlayerGroupAll());
PlayerSetState(gv_pLAYER_02_DOMINION22, c_playerStateShowWorldTip, false);
return true;
campaigns/swarm.sc2campaign/base.sc2maps/maps/campaign/swarm/zstoryspace.sc2map — MapScript.galaxy:725
DialogSetImageVisible(gv_cutsceneLoadingDialog, false);
DialogControlCreateFromTemplate(DialogLastCreated(), c_triggerControlTypeImage, "HotS_FullscreenImage/FullscreenImageTemplate");
libNtve_gf_SetDialogItemImage(DialogControlLastCreated(), "Assets\\Textures\\ui_hots_loading_missionselect_zspace02.dds", PlayerGroupAll());
libNtve_gf_CreateDialogItemLabel(DialogLastCreated(), 600, 50, c_anchorBottom, 0, 200, StringExternal("Param/Value/83CF7AAA"), Color(100,100,100), false, 2.0);
libNtve_gf_SetDialogItemStyle(DialogControlLastCreated(), "LoadingScreenTitle", PlayerGroupAll());
campaigns/swarmstory.sc2campaign — base.sc2data/TriggerLibs/SwarmCampaignLib.galaxy:577
libNtve_gf_SetDialogItemAcceptMouse(DialogControlLastCreated(), true, PlayerGroupAll());
DialogControlSetFullDialog(DialogControlLastCreated(), PlayerGroupAll(), true);
libNtve_gf_SetDialogItemImage(DialogControlLastCreated(), "Assets\\Textures\\white32.dds", PlayerGroupAll());
libNtve_gf_SetDialogItemColor(DialogControlLastCreated(), Color(0.00, 0.00, 0.00), PlayerGroupAll());
}
campaigns/swarmstory.sc2campaign — base.sc2data/TriggerLibs/SwarmCampaignLib.galaxy:3019
}
libNtve_gf_SetDialogItemImage(libSwaC_gv_zS_BB_PortraitImage, libSwaC_gv_zS_BB_Portraits, PlayerGroupSingle(1));
libNtve_gf_SetDialogItemText(libSwaC_gv_zS_BB_TitleLabel, libSwaC_gv_zS_BB_Title, PlayerGroupAll());
libNtve_gf_SetDialogItemText(libSwaC_gv_zS_BB_HpLabel, libSwaC_gf_ZS_BB_HPBarFormatLabel(), PlayerGroupAll());
campaigns/swarmstory.sc2campaign — base.sc2data/TriggerLibs/SwarmCampaignLib.galaxy:3256
TextExpressionSetToken("Param/Expression/lib_SwaC_8EFD9D26", "B", lv_hotkey);
libNtve_gf_SetDialogItemText(libSwaC_gv_zS_SwarmHeroUIDialogNameLabel[lp_index], TextExpressionAssemble("Param/Expression/lib_SwaC_8EFD9D26"), PlayerGroupAll());
libNtve_gf_SetDialogItemImage(libSwaC_gv_zS_SwarmHeroUIDialogIconImage[lp_index], libSwaC_gv_zS_SwarmHeroUIIcon[lp_index], PlayerGroupAll());
TextExpressionSetToken("Param/Expression/lib_SwaC_43F48F90", "CurrentLife", FixedToText(UnitGetPropertyFixed(libSwaC_gv_zS_SwarmHeroUIUnit[lp_index], c_unitPropLife, c_unitPropCurrent), 0));
TextExpressionSetToken("Param/Expression/lib_SwaC_43F48F90", "MaxLife", FixedToText(UnitGetPropertyFixed(libSwaC_gv_zS_SwarmHeroUIUnit[lp_index], c_unitPropLifeMax, c_unitPropCurrent), 0));
campaigns/swarmstory.sc2campaign — base.sc2data/TriggerLibs/SwarmCampaignLib.galaxy:4433
libNtve_gf_SetDialogItemText(DialogControlLastCreated(), StringExternal(CatalogFieldValueGet(c_gameCatalogAchievement, lp_achievement, "Description", 1)), PlayerGroupAll());
DialogControlHookup(lv_panel, c_triggerControlTypeImage, "IconImage");
libNtve_gf_SetDialogItemImage(DialogControlLastCreated(), "Assets\\Textures\\ui_tipicon_story-archives.dds", PlayerGroupAll());
DialogControlHookup(lv_panel, c_triggerControlTypeLabel, "PointsLabel");
libNtve_gf_SetDialogItemText(DialogControlLastCreated(), StringToText(CatalogFieldValueGet(c_gameCatalogAchievement, lp_achievement, "Points", 1)), PlayerGroupAll());
campaigns/swarmstory.sc2campaign — base.sc2data/TriggerLibs/SwarmCampaignLib.galaxy:8713
libNtve_gf_SetDialogItemText(libSwaC_gv_zS_ArmyCustomUpgradeNameLabels[lv_index], libSwaC_gf_ZS_StoryArmyUpgradeName(lp_upgrade), PlayerGroupAll());
libNtve_gf_SetDialogItemImage(libSwaC_gv_zS_ArmyCustomUpgradeIcons[lv_index], libSwaC_gf_ZS_StoryArmyUpgradeIcon(lp_upgrade), PlayerGroupAll());
auto5A63B3CA_val = libSwaC_gf_ZS_StoryArmyUpgradeState(lp_upgrade);
if (auto5A63B3CA_val == c_armyUpgradeStatePurchased) {
campaigns/swarmstory.sc2campaign — base.sc2data/TriggerLibs/SwarmCampaignLib.galaxy:8716
auto5A63B3CA_val = libSwaC_gf_ZS_StoryArmyUpgradeState(lp_upgrade);
if (auto5A63B3CA_val == c_armyUpgradeStatePurchased) {
libNtve_gf_SetDialogItemImage(libSwaC_gv_zS_ArmyCustomUpgradeButtons[lv_index], "@UI/ArmyCustomizationUpgradeButtonPurchasedNormal", PlayerGroupAll());
libNtve_gf_SetDialogItemImage2(libSwaC_gv_zS_ArmyCustomUpgradeButtons[lv_index], "@UI/ArmyCustomizationUpgradeButtonPurchasedHover", PlayerGroupAll());
libNtve_gf_SetDialogItemStyle(libSwaC_gv_zS_ArmyCustomUpgradeNameLabels[lv_index], "ArmyCustomizationSelectedUnitName", PlayerGroupAll());
campaigns/swarmstory.sc2campaign — base.sc2data/TriggerLibs/SwarmCampaignLib.galaxy:8721
}
else if (auto5A63B3CA_val == c_armyUpgradeStateUnlocked) {
libNtve_gf_SetDialogItemImage(libSwaC_gv_zS_ArmyCustomUpgradeButtons[lv_index], "@UI/ArmyCustomizationUpgradeButtonNormal", PlayerGroupAll());
libNtve_gf_SetDialogItemImage2(libSwaC_gv_zS_ArmyCustomUpgradeButtons[lv_index], "@UI/ArmyCustomizationUpgradeButtonHover", PlayerGroupAll());
libNtve_gf_SetDialogItemStyle(libSwaC_gv_zS_ArmyCustomUpgradeNameLabels[lv_index], "ArmyCustomizationUpgradeName", PlayerGroupAll());
campaigns/swarmstory.sc2campaign — base.sc2data/TriggerLibs/SwarmCampaignLib.galaxy:11576
DialogControlHookup(libSwaC_gv_zS_KerriganUITierButtons[lv_tier][lv_tierIndex], c_triggerControlTypeImage, "IconImage");
libSwaC_gv_zS_KerriganUITierButtonIcons[lv_tier][lv_tierIndex] = DialogControlLastCreated();
libNtve_gf_SetDialogItemImage(DialogControlLastCreated(), libSwaC_gf_ZS_KerriganUITierAbilityIcon(libSwaC_gv_zS_KerriganTechTierItems[lv_tier][lv_tierIndex]), PlayerGroupAll());
}
}
campaigns/swarmstory.sc2campaign — base.sc2data/TriggerLibs/SwarmCampaignLib.galaxy:11862
else {
if ((libSwaC_gf_MissionStatusCheck("ZZerus2", libSwaC_ge_MissionStatus_Completed) == true)) {
libNtve_gf_SetDialogItemImage(libSwaC_gv_zS_KerriganCustomWindowBG, "Assets\\Textures\\ui_hots_kerriganupgradecheat_primal.dds", PlayerGroupAll());
}
else {
campaigns/swarmstory.sc2campaign — base.sc2data/TriggerLibs/SwarmCampaignLib.galaxy:11865
}
else {
libNtve_gf_SetDialogItemImage(libSwaC_gv_zS_KerriganCustomWindowBG, "Assets\\Textures\\ui_hots_kerriganupgradecheat_ghost.dds", PlayerGroupAll());
}
}
campaigns/swarmstoryutil.sc2mod — base.sc2data/Lib281DEC45.galaxy:888
DialogControlSetVisible(lib281DEC45_gv_zSS_UIArchivesMissionPanel, PlayerGroupAll(), true);
libNtve_gf_SetDialogItemText(lib281DEC45_gv_zSS_UIArchivesMissionTitle, libSwaC_gf_StoryMapName(lv_mission), PlayerGroupAll());
libNtve_gf_SetDialogItemImage(lib281DEC45_gv_zSS_UIArchivesMissionImage, libSwaC_gf_StoryMapMissionArchiveBackgroundImage(lv_mission), PlayerGroupAll());
if ((lib281DEC45_gf_MissionRewardTotal(lv_mission, "KerriganXP") > 0) && (lib281DEC45_gv_zSS_ArchivesSynced == true)) {
DialogControlSetVisible(lib281DEC45_gv_zSS_UIArchivesMissionBonusLabel, PlayerGroupAll(), true);
campaigns/swarmstoryutil.sc2mod — base.sc2data/Lib281DEC45.galaxy:969
DialogControlSetVisible(lib281DEC45_gv_zSS_UIArchivesScenePanel, PlayerGroupAll(), true);
DialogControlSetVisible(lib281DEC45_gv_zSS_UIArchivesMissionPanel, PlayerGroupAll(), false);
libNtve_gf_SetDialogItemImage(lib281DEC45_gv_zSS_UIArchivesSceneImage, UserDataGetImagePath("Scenes", lv_scene, "Archives Image", 1), PlayerGroupAll());
libNtve_gf_SetDialogItemText(lib281DEC45_gv_zSS_UIArchivesSceneTitle, libSwaC_gf_StorySceneName(lv_scene), PlayerGroupAll());
}
campaigns/swarmstoryutil.sc2mod — base.sc2data/Lib281DEC45.galaxy:1368
DialogControlSetVisible(lib281DEC45_gv_zSS_UITravelMainTitle, PlayerGroupAll(), true);
DialogControlSetVisible(lib281DEC45_gv_zSS_UITravelLaunchButton, PlayerGroupAll(), false);
libNtve_gf_SetDialogItemImage(lib281DEC45_gv_zSS_UITravelBGPortrait, "Assets\\Textures\\ui_hots_loading_arcselection_background.dds", PlayerGroupAll());
DialogControlSetVisible(lib281DEC45_gv_zSS_UITravelContactPortraitFrame, PlayerGroupAll(), false);
}
campaigns/swarmstoryutil.sc2mod — base.sc2data/Lib281DEC45.galaxy:1452
libNtve_gf_SetDialogItemText(lib281DEC45_gv_zSS_UITravelPlanetObjectiveText, StringExternal(lib281DEC45_gf_ZSS_UITravelLocationProperty(lp_planetIndex, "PrimaryObjectiveText")), PlayerGroupAll());
if (((lib281DEC45_gf_ZSS_UITravelLocationProperty(lp_planetIndex, "BackgroundModel")) == null)) {
libNtve_gf_SetDialogItemImage(lib281DEC45_gv_zSS_UITravelBGPortrait, (lib281DEC45_gf_ZSS_UITravelLocationProperty(lp_planetIndex, "BackgroundImage")), PlayerGroupAll());
}
else {
campaigns/swarmstoryutil.sc2mod — base.sc2data/Lib281DEC45.galaxy:1602
// Implementation
GameSetLighting("MissionPitchScreenLighting", 0.0);
libNtve_gf_SetDialogItemImage(lib281DEC45_gv_zSS_MissionBackgroundImage, lib281DEC45_gf_ZSS_UIMissionBackgroundImage(lib281DEC45_gv_zSS_NextMission), PlayerGroupAll());
libNtve_gf_SetDialogItemText(lib281DEC45_gv_zSS_MissionTextLabel, libSwaC_gf_StoryMapName(lib281DEC45_gv_zSS_NextMission), PlayerGroupAll());
libNtve_gf_SetDialogItemText(lib281DEC45_gv_zSS_MissionPrimaryObjectiveText, StringExternal(lib281DEC45_gf_ZSS_UIMissionProperty("PrimaryObjectiveText")), PlayerGroupAll());
campaigns/void.sc2campaign — base.sc2maps/maps/campaign/sc2tutorial.sc2map/MapScript.galaxy:847
if (autoCCD08B04_val == 1) {
PlayerSetRace(gv_p01_USER, "Terr");
libNtve_gf_SetDialogItemImage(gv_victoryUI_BackgroundImage, "Assets\\Textures\\ui_ingame_tutorial_bg_terr.dds", PlayerGroupAll());
DialogControlSetEnabled(gv_victoryUI_StageSelectButtons[1], PlayerGroupAll(), true);
DialogControlSetEnabled(gv_victoryUI_StageSelectButtons[2], PlayerGroupAll(), true);
campaigns/void.sc2campaign — base.sc2maps/maps/campaign/sc2tutorial.sc2map/MapScript.galaxy:859
else if (autoCCD08B04_val == 2) {
PlayerSetRace(gv_p01_USER, "Zerg");
libNtve_gf_SetDialogItemImage(gv_victoryUI_BackgroundImage, "Assets\\Textures\\ui_ingame_tutorial_bg_zerg.dds", PlayerGroupAll());
DialogControlSetEnabled(gv_victoryUI_StageSelectButtons[1], PlayerGroupAll(), true);
DialogControlSetEnabled(gv_victoryUI_StageSelectButtons[2], PlayerGroupAll(), true);
campaigns/void.sc2campaign — base.sc2maps/maps/campaign/sc2tutorial.sc2map/MapScript.galaxy:871
else if (autoCCD08B04_val == 3) {
PlayerSetRace(gv_p01_USER, "Prot");
libNtve_gf_SetDialogItemImage(gv_victoryUI_BackgroundImage, "Assets\\Textures\\ui_ingame_tutorial_bg_prot.dds", PlayerGroupAll());
DialogControlSetEnabled(gv_victoryUI_StageSelectButtons[1], PlayerGroupAll(), true);
DialogControlSetEnabled(gv_victoryUI_StageSelectButtons[2], PlayerGroupAll(), true);
campaigns/void.sc2campaign — base.sc2maps/maps/campaign/sc2tutorial.sc2map/MapScript.galaxy:883
else if (autoCCD08B04_val == 4) {
PlayerSetRace(gv_p01_USER, "Prot");
libNtve_gf_SetDialogItemImage(gv_victoryUI_BackgroundImage, "Assets\\Textures\\ui_ingame_tutorial_bg_prot.dds", PlayerGroupAll());
DialogControlSetEnabled(gv_victoryUI_StageSelectButtons[1], PlayerGroupAll(), true);
DialogControlSetEnabled(gv_victoryUI_StageSelectButtons[2], PlayerGroupAll(), true);
campaigns/void.sc2campaign — base.sc2maps/maps/campaign/sc2tutorial.sc2map/MapScript.galaxy:920
libNtve_gf_SetDialogItemText(gv_victoryUI_StageNumber, StringExternal("UI/TutorialStage1Number"), PlayerGroupAll());
libNtve_gf_SetDialogItemText(gv_victoryUI_StageName, StringExternal("UI/TutorialStage1Name"), PlayerGroupAll());
libNtve_gf_SetDialogItemImage(gv_victoryUI_InfoImage, "Assets\\Textures\\ui_ingame_tutorial_screen_stage1.dds", PlayerGroupAll());
IntLoopBegin(1, 3);
for ( ; !IntLoopDone() ; IntLoopStep() ) {