# Set Dialog Item Blend Mode

Grammar — Set dialogItem blend mode to blendMode for players
FlagsAction

Sets the blend mode for a dialog item.

# Arguments

  • int [ control ] — Dialog Item
  • int [ preset::DialogBlendMode ] — Blend Mode
  • playergroup — Players

Returns — void

void libNtve_gf_SetDialogItemBlendMode(
	int lp_dialogItem,
	int lp_blendMode,
	playergroup lp_players,
);

Category: Dialog / Dialog Item Tools

# Examples

# campaigns/void.sc2campaign

MapScript.galaxy

// L1518
libNtve_gf_SetDialogItemBlendMode(gv_overloadTempleFlashingButton, c_triggerBlendModeAdd, PlayerGroupAll())
// L1518
libNtve_gf_SetDialogItemBlendMode(gv_overloadTempleFlashingButton, c_triggerBlendModeAdd, PlayerGroupAll())

# mods/core.sc2mod

NativeLib.galaxy

// L2653
libNtve_gf_SetDialogItemBlendMode(lv_dialogitem, lp_blendMode, PlayerGroupAll())
// L3252
libNtve_gf_SetDialogItemBlendMode(libNtve_gv_screenImageDialogImages[lp_screenImageID], lp_blendMode, PlayerGroupAll())
// L2106
libNtve_gf_SetDialogItemBlendMode(lv_dialogitem, lp_blendMode, PlayerGroupAll())
// L2730
libNtve_gf_SetDialogItemBlendMode(libNtve_gv_screenImageDialogImages[lp_screenImageID], lp_blendMode, PlayerGroupAll())