# Set Dialog Item Tint Color
Grammar — Set dialogItem Tint Color to color for players
Flags —Action
Sets the tint color for a dialog item. Currently supported for Portraits.
# Arguments
int
<control> — Dialog Itemcolor
— Colorplayergroup
— Players
Returns — void
void libNtve_gf_SetDialogItemTintColor(
int lp_dialogItem,
color lp_color,
playergroup lp_players,
);
# Related
Category: Dialog / Dialog Item Tools
- Dialog Item Send Animation Event 2 —
void
— DialogControlSetAnimationState - Position Subtitle to Dialog Item —
void
— DialogSetSubtitlePositionOverrideControl - Clear Subtitle Position Dialog Item —
void
— DialogClearSubtitlePositionOverrideControl - Destroy All Dialog Items —
void
— DialogControlDestroyAll - Dialog Containing Dialog Item —
int
<dialog> — DialogControlGetDialog - Dialog Item Type —
int
<preset::ControlType> — DialogControlGetType - Set Dialog Item Color —
void
— libNtve_gf_SetDialogItemColor - Set Dialog Item Style —
void
— libNtve_gf_SetDialogItemStyle - Set Dialog Item Text Writeout —
void
— libNtve_gf_SetDialogItemTextWriteout - Set Dialog Item Text Writeout Duration —
void
— libNtve_gf_SetDialogItemTextWriteoutDuration - Set Dialog Item Tooltip —
void
— libNtve_gf_SetDialogItemTooltip - Dialog Item Color —
color
— libNtve_gf_DialogItemColor - Dialog Item Style —
string
<fontstyle> — libNtve_gf_DialogItemStyle - Dialog Item Tooltip —
text
— libNtve_gf_DialogItemTooltip - Destroy Dialog Item —
void
— DialogControlDestroy - Set Dialog Item Image —
void
— libNtve_gf_SetDialogItemImage - Set Dialog Item Hover Image —
void
— libNtve_gf_SetDialogItemImage2 - Set Dialog Item Image Type —
void
— libNtve_gf_SetDialogItemImageType - Set Dialog Item Blend Mode —
void
— libNtve_gf_SetDialogItemBlendMode - Set Dialog Item Tiled —
void
— libNtve_gf_SetDialogItemImageType2 - Set Dialog Background —
void
— DialogSetImage - Dialog Item Image —
string
— libNtve_gf_DialogItemImage - Dialog Item Image Type —
int
<preset::ImageType> — libNtve_gf_DialogItemImageType - Fade Dialog Item Transparency —
void
— DialogControlFadeTransparency - Set Dialog Item Flash —
void
— libNtve_gf_SetDialogItemFlash - Set Dialog Item Cutscene —
void
— libNtve_gf_SetDialogItemCutscene - Dialog Item Invoke As Text —
void
— DialogControlInvokeAsText - Dialog Item Invoke As String —
void
— DialogControlInvokeAsString - Dialog Item Send Animation Event —
void
— DialogControlSendAnimationEvent - Dialog Item Set Animation Speed —
void
— DialogControlSetAnimationSpeed - Dialog Item Set Animation Time —
void
— DialogControlSetAnimationTime - Dialog Item Advance Animation —
void
— DialogControlAdvanceAnimation - Dialog Item Force Transition —
void
— DialogControlForceTransition - Dialog Item Request Focus —
void
— DialogControlRequestFocus - Set Dialog Item Achievement —
void
— libNtve_gf_SetDialogItemAchievement - Set Dialog Item Render Priority —
void
— libNtve_gf_SetDialogItemRenderPriority - Set Dialog Item Click On Down —
void
— libNtve_gf_SetDialogItemClickOnDown - Set Dialog Item Toggled —
void
— libNtve_gf_SetDialogItemToggled - Set Dialog Item Movie —
void
— libNtve_gf_SetDialogItemMovie - Set Dialog Item Desaturated —
void
— libNtve_gf_SetDialogItemDesaturated - Set Dialog Item Desaturation Color —
void
— libNtve_gf_SetDialogItemDesaturationColor - Set Dialog Item Custom Tooltip —
void
— libNtve_gf_SetDialogItemCustomTooltip - Set Dialog Item Unit —
void
— libNtve_gf_SetDialogItemUnit - Set Dialog Item Model —
void
— libNtve_gf_SetDialogItemModel - Set Dialog Item Animation —
void
— libNtve_gf_SetDialogItemAnimation - Set Dialog Item Camera —
void
— libNtve_gf_SetDialogItemCamera - Set Dialog Item Border Visible —
void
— libNtve_gf_SetDialogItemBorderVisible - Set Dialog Item Border Image —
void
— libNtve_gf_SetDialogItemBorderImage - Set Dialog Item Background Visible —
void
— libNtve_gf_SetDialogItemBackgroundVisible - Set Dialog Item Use Transition —
void
— libNtve_gf_SetDialogItemUseTransition - Set Dialog Item Muted —
void
— libNtve_gf_SetDialogItemMuted - Set Dialog Item Paused —
void
— libNtve_gf_SetDialogItemPaused - Set Dialog Item Accept Mouse —
void
— libNtve_gf_SetDialogItemAcceptMouse - Set Dialog Item Tint Color —
void
— libNtve_gf_SetDialogItemTintColor - Set Dialog Item Team Color —
void
— libNtve_gf_SetDialogItemTeamColor - Set Dialog Item Light —
void
— libNtve_gf_SetDialogItemLight - Set Dialog Item Transition Model —
void
— libNtve_gf_SetDialogItemTransitionModel - Set Dialog Item Force Visible —
void
— libNtve_gf_SetDialogItemForceVisible - Set Dialog Item Render Type —
void
— libNtve_gf_SetDialogItemRenderType - Set Dialog Item Unit Link —
void
— libNtve_gf_SetDialogItemUnitLink - Set Dialog Item Team Color Index —
void
— libNtve_gf_SetDialogItemTeamColorIndex - Set Dialog Item Animation Duration —
void
— libNtve_gf_SetDialogItemAnimationDuration - Set Dialog Item Animation Time —
void
— libNtve_gf_SetDialogItemAnimationTime - Set Dialog Item Actor —
void
— libNtve_gf_SetDialogItemActor - Set Dialog Item Behavior —
void
— libNtve_gf_SetDialogItemBehavior - Set Dialog Item Hotkey —
void
— libNtve_gf_SetDialogItemHotkey - Set Dialog Item Allowed Mouse Buttons —
void
— libNtve_gf_SetDialogItemAllowedMouseButtons - Set Dialog Item Alpha Mask —
void
— libNtve_gf_SetDialogItemAlphaMask - Set Dialog Item Animation Index —
void
— libNtve_gf_SetDialogItemAnimationIndex - Set Dialog Item Handle —
void
— libNtve_gf_SetDialogItemHandle - Set Dialog Item Border Color —
void
— libNtve_gf_SetDialogItemBorderColor - Set Dialog Item Fill Color —
void
— libNtve_gf_SetDialogItemFillColor - Set Dialog Item Submenu —
void
— libNtve_gf_SetDialogItemSubmenu - Set Dialog Item Unit Group —
void
— libNtve_gf_SetDialogItemUnitGroup - Set Dialog Item PlayerId —
void
— libNtve_gf_SetDialogItemPlayerId - Set Dialog Item Score Value Link —
void
— libNtve_gf_SetDialogItemScoreValueLink - Set Dialog Item State Index —
void
— libNtve_gf_SetDialogItemStateIndex
# Examples
campaigns/voidstory.sc2campaign — base.sc2data/TriggerLibs/VoidCampaignMissionLib.galaxy:6420
DialogControlCreateInPanel(libVCMI_gv_pM_MissionCheat_Panel[(libVCMI_gv_pM_MissionCheat_Cheats[lv_cheatIndex].lv_cheatType)], c_triggerControlTypeEditBox);
libNtve_gf_SetDialogItemStyle(DialogControlLastCreated(), lv_editBoxTextStyle, PlayerGroupAll());
libNtve_gf_SetDialogItemTintColor(DialogControlLastCreated(), Color(149*100/255,150*100/255,151*100/255), PlayerGroupAll());
libVCMI_gv_pM_MissionCheat_Cheats[lv_cheatIndex].lv_editBoxDialog = DialogControlLastCreated();
DialogControlSetSize(DialogControlLastCreated(), PlayerGroupAll(), ((lv_buttonWidth * 1) / 3), lv_buttonHeight);
mods/frontiers.sc2mod — base.sc2data/Lib6CB3363F.galaxy:755
if ((lib6CB3363F_gv_fT_EquipmentToggleable[lib6CB3363F_gv_fT_PlayerEquipmentType[lp_player][lp_equipSlot]] == true)) {
if ((lib6CB3363F_gv_fT_PlayerEquipmentToggleState[lp_player][lp_equipSlot] == true)) {
libNtve_gf_SetDialogItemTintColor(lib6CB3363F_gv_fT_DialogEquipImage[lp_equipSlot], Color(100,100,100), PlayerGroupSingle(lp_player));
TextExpressionSetToken("Param/Expression/lib_6CB3363F_6B840699", "Hotkey", StringToText(lib6CB3363F_gv_fT_PlayerEquipmentSlotHotkeys[lp_equipSlot]));
TextExpressionSetToken("Param/Expression/lib_6CB3363F_6B840699", "EquipName", StringToText(lib6CB3363F_gv_fT_EquipmentName[lib6CB3363F_gv_fT_PlayerEquipmentType[lp_player][lp_equipSlot]]));
mods/frontiers.sc2mod — base.sc2data/Lib6CB3363F.galaxy:761
}
else {
libNtve_gf_SetDialogItemTintColor(lib6CB3363F_gv_fT_DialogEquipImage[lp_equipSlot], Color(149*100/255,150*100/255,151*100/255), PlayerGroupSingle(lp_player));
TextExpressionSetToken("Param/Expression/lib_6CB3363F_8A0D799B", "Hotkey", StringToText(lib6CB3363F_gv_fT_PlayerEquipmentSlotHotkeys[lp_equipSlot]));
TextExpressionSetToken("Param/Expression/lib_6CB3363F_8A0D799B", "EquipName", StringToText(lib6CB3363F_gv_fT_EquipmentName[lib6CB3363F_gv_fT_PlayerEquipmentType[lp_player][lp_equipSlot]]));
mods/missionpacks/novacampaign.sc2mod — base.sc2data/LibNCMI.galaxy:5358
DialogControlCreateInPanel(libNCMI_gv_NM_MissionCheat_Panel[(libNCMI_gv_NM_MissionCheat_Cheats[lv_cheatIndex].lv_cheatType)], c_triggerControlTypeEditBox);
libNtve_gf_SetDialogItemStyle(DialogControlLastCreated(), lv_editBoxTextStyle, PlayerGroupAll());
libNtve_gf_SetDialogItemTintColor(DialogControlLastCreated(), Color(149*100/255,150*100/255,151*100/255), PlayerGroupAll());
libNCMI_gv_NM_MissionCheat_Cheats[lv_cheatIndex].lv_editBoxDialog = DialogControlLastCreated();
DialogControlSetSize(DialogControlLastCreated(), PlayerGroupAll(), ((lv_buttonWidth * 1) / 3), lv_buttonHeight);
mods/starcoop/starcoop.sc2mod — base.sc2data/LibCOUI.galaxy:968
libNtve_gf_SetDialogItemTooltip(libCOUI_gv_cU_CommanderButton[lv_commIndex], lv_availableTooltip, lv_playerSelf);
libNtve_gf_SetDialogItemTooltip(libCOUI_gv_cU_CommanderButton[lv_commIndex], lv_unavailableTooltip, lv_playerAlly);
libNtve_gf_SetDialogItemTintColor(libCOUI_gv_cU_CommanderButtonPortrait[lv_commIndex], Color(100,100,100), lv_playerSelf);
libNtve_gf_SetDialogItemTintColor(libCOUI_gv_cU_CommanderButtonPortrait[lv_commIndex], Color(100.00, 0.00, 0.00), lv_playerAlly);
libNtve_gf_SetDialogItemToggled(libCOUI_gv_cU_CommanderButton[lv_commIndex], true, lv_playerSelf);
mods/starcoop/starcoop.sc2mod — base.sc2data/LibCOUI.galaxy:969
libNtve_gf_SetDialogItemTooltip(libCOUI_gv_cU_CommanderButton[lv_commIndex], lv_unavailableTooltip, lv_playerAlly);
libNtve_gf_SetDialogItemTintColor(libCOUI_gv_cU_CommanderButtonPortrait[lv_commIndex], Color(100,100,100), lv_playerSelf);
libNtve_gf_SetDialogItemTintColor(libCOUI_gv_cU_CommanderButtonPortrait[lv_commIndex], Color(100.00, 0.00, 0.00), lv_playerAlly);
libNtve_gf_SetDialogItemToggled(libCOUI_gv_cU_CommanderButton[lv_commIndex], true, lv_playerSelf);
libNtve_gf_SetDialogItemPaused(libCOUI_gv_cU_CommanderButtonPortrait[lv_commIndex], false, lv_playerSelf);
mods/starcoop/starcoop.sc2mod — base.sc2data/LibCOUI.galaxy:980
libNtve_gf_SetDialogItemTooltip(libCOUI_gv_cU_CommanderButton[lv_commIndex], lv_unavailableTooltip, lv_playerSelf);
libNtve_gf_SetDialogItemToggled(libCOUI_gv_cU_CommanderButton[lv_commIndex], true, libCOOC_gv_cC_HumanPlayerGroup);
libNtve_gf_SetDialogItemTintColor(libCOUI_gv_cU_CommanderButtonPortrait[lv_commIndex], Color(100,100,100), lv_playerAlly);
libNtve_gf_SetDialogItemTintColor(libCOUI_gv_cU_CommanderButtonPortrait[lv_commIndex], Color(100.00, 0.00, 0.00), lv_playerSelf);
libNtve_gf_SetDialogItemPaused(libCOUI_gv_cU_CommanderButtonPortrait[lv_commIndex], false, libCOOC_gv_cC_HumanPlayerGroup);
mods/starcoop/starcoop.sc2mod — base.sc2data/LibCOUI.galaxy:981
libNtve_gf_SetDialogItemToggled(libCOUI_gv_cU_CommanderButton[lv_commIndex], true, libCOOC_gv_cC_HumanPlayerGroup);
libNtve_gf_SetDialogItemTintColor(libCOUI_gv_cU_CommanderButtonPortrait[lv_commIndex], Color(100,100,100), lv_playerAlly);
libNtve_gf_SetDialogItemTintColor(libCOUI_gv_cU_CommanderButtonPortrait[lv_commIndex], Color(100.00, 0.00, 0.00), lv_playerSelf);
libNtve_gf_SetDialogItemPaused(libCOUI_gv_cU_CommanderButtonPortrait[lv_commIndex], false, libCOOC_gv_cC_HumanPlayerGroup);
DialogControlSetVisible(libCOUI_gv_cU_CommanderButtonSelectionBorder[lv_commIndex], libCOOC_gv_cC_HumanPlayerGroup, true);
mods/starcoop/starcoop.sc2mod — base.sc2data/LibCOUI.galaxy:989
DialogControlSetVisible(libCOUI_gv_cU_CommanderButtonSelectionBorder[lv_commIndex], libCOOC_gv_cC_HumanPlayerGroup, false);
libNtve_gf_SetDialogItemTooltip(libCOUI_gv_cU_CommanderButton[lv_commIndex], lv_availableTooltip, libCOOC_gv_cC_HumanPlayerGroup);
libNtve_gf_SetDialogItemTintColor(libCOUI_gv_cU_CommanderButtonPortrait[lv_commIndex], Color(100,100,100), libCOOC_gv_cC_HumanPlayerGroup);
libNtve_gf_SetDialogItemToggled(libCOUI_gv_cU_CommanderButton[lv_commIndex], false, libCOOC_gv_cC_HumanPlayerGroup);
libNtve_gf_SetDialogItemPaused(libCOUI_gv_cU_CommanderButtonPortrait[lv_commIndex], true, libCOOC_gv_cC_HumanPlayerGroup);