# Set Dialog Item Toggled
Grammar — Set dialogItem Toggled flag to toggled for players
Flags —Action
Set a Trigger Dialog Item to be in the Toggled state. This is currently supported on Buttons.
# Arguments
int
<control> — Dialog Itembool
— Toggledplayergroup
— Players
Returns — void
void libNtve_gf_SetDialogItemToggled(
int lp_dialogItem,
bool lp_toggled,
playergroup lp_players,
);
# Related
Category: Dialog / Dialog Item Tools
- Dialog Item Send Animation Event 2 —
void
— DialogControlSetAnimationState - Position Subtitle to Dialog Item —
void
— DialogSetSubtitlePositionOverrideControl - Clear Subtitle Position Dialog Item —
void
— DialogClearSubtitlePositionOverrideControl - Destroy All Dialog Items —
void
— DialogControlDestroyAll - Dialog Containing Dialog Item —
int
<dialog> — DialogControlGetDialog - Dialog Item Type —
int
<preset::ControlType> — DialogControlGetType - Set Dialog Item Color —
void
— libNtve_gf_SetDialogItemColor - Set Dialog Item Style —
void
— libNtve_gf_SetDialogItemStyle - Set Dialog Item Text Writeout —
void
— libNtve_gf_SetDialogItemTextWriteout - Set Dialog Item Text Writeout Duration —
void
— libNtve_gf_SetDialogItemTextWriteoutDuration - Set Dialog Item Tooltip —
void
— libNtve_gf_SetDialogItemTooltip - Dialog Item Color —
color
— libNtve_gf_DialogItemColor - Dialog Item Style —
string
<fontstyle> — libNtve_gf_DialogItemStyle - Dialog Item Tooltip —
text
— libNtve_gf_DialogItemTooltip - Destroy Dialog Item —
void
— DialogControlDestroy - Set Dialog Item Image —
void
— libNtve_gf_SetDialogItemImage - Set Dialog Item Hover Image —
void
— libNtve_gf_SetDialogItemImage2 - Set Dialog Item Image Type —
void
— libNtve_gf_SetDialogItemImageType - Set Dialog Item Blend Mode —
void
— libNtve_gf_SetDialogItemBlendMode - Set Dialog Item Tiled —
void
— libNtve_gf_SetDialogItemImageType2 - Set Dialog Background —
void
— DialogSetImage - Dialog Item Image —
string
— libNtve_gf_DialogItemImage - Dialog Item Image Type —
int
<preset::ImageType> — libNtve_gf_DialogItemImageType - Fade Dialog Item Transparency —
void
— DialogControlFadeTransparency - Set Dialog Item Flash —
void
— libNtve_gf_SetDialogItemFlash - Set Dialog Item Cutscene —
void
— libNtve_gf_SetDialogItemCutscene - Dialog Item Invoke As Text —
void
— DialogControlInvokeAsText - Dialog Item Invoke As String —
void
— DialogControlInvokeAsString - Dialog Item Send Animation Event —
void
— DialogControlSendAnimationEvent - Dialog Item Set Animation Speed —
void
— DialogControlSetAnimationSpeed - Dialog Item Set Animation Time —
void
— DialogControlSetAnimationTime - Dialog Item Advance Animation —
void
— DialogControlAdvanceAnimation - Dialog Item Force Transition —
void
— DialogControlForceTransition - Dialog Item Request Focus —
void
— DialogControlRequestFocus - Set Dialog Item Achievement —
void
— libNtve_gf_SetDialogItemAchievement - Set Dialog Item Render Priority —
void
— libNtve_gf_SetDialogItemRenderPriority - Set Dialog Item Click On Down —
void
— libNtve_gf_SetDialogItemClickOnDown - Set Dialog Item Toggled —
void
— libNtve_gf_SetDialogItemToggled - Set Dialog Item Movie —
void
— libNtve_gf_SetDialogItemMovie - Set Dialog Item Desaturated —
void
— libNtve_gf_SetDialogItemDesaturated - Set Dialog Item Desaturation Color —
void
— libNtve_gf_SetDialogItemDesaturationColor - Set Dialog Item Custom Tooltip —
void
— libNtve_gf_SetDialogItemCustomTooltip - Set Dialog Item Unit —
void
— libNtve_gf_SetDialogItemUnit - Set Dialog Item Model —
void
— libNtve_gf_SetDialogItemModel - Set Dialog Item Animation —
void
— libNtve_gf_SetDialogItemAnimation - Set Dialog Item Camera —
void
— libNtve_gf_SetDialogItemCamera - Set Dialog Item Border Visible —
void
— libNtve_gf_SetDialogItemBorderVisible - Set Dialog Item Border Image —
void
— libNtve_gf_SetDialogItemBorderImage - Set Dialog Item Background Visible —
void
— libNtve_gf_SetDialogItemBackgroundVisible - Set Dialog Item Use Transition —
void
— libNtve_gf_SetDialogItemUseTransition - Set Dialog Item Muted —
void
— libNtve_gf_SetDialogItemMuted - Set Dialog Item Paused —
void
— libNtve_gf_SetDialogItemPaused - Set Dialog Item Accept Mouse —
void
— libNtve_gf_SetDialogItemAcceptMouse - Set Dialog Item Tint Color —
void
— libNtve_gf_SetDialogItemTintColor - Set Dialog Item Team Color —
void
— libNtve_gf_SetDialogItemTeamColor - Set Dialog Item Light —
void
— libNtve_gf_SetDialogItemLight - Set Dialog Item Transition Model —
void
— libNtve_gf_SetDialogItemTransitionModel - Set Dialog Item Force Visible —
void
— libNtve_gf_SetDialogItemForceVisible - Set Dialog Item Render Type —
void
— libNtve_gf_SetDialogItemRenderType - Set Dialog Item Unit Link —
void
— libNtve_gf_SetDialogItemUnitLink - Set Dialog Item Team Color Index —
void
— libNtve_gf_SetDialogItemTeamColorIndex - Set Dialog Item Animation Duration —
void
— libNtve_gf_SetDialogItemAnimationDuration - Set Dialog Item Animation Time —
void
— libNtve_gf_SetDialogItemAnimationTime - Set Dialog Item Actor —
void
— libNtve_gf_SetDialogItemActor - Set Dialog Item Behavior —
void
— libNtve_gf_SetDialogItemBehavior - Set Dialog Item Hotkey —
void
— libNtve_gf_SetDialogItemHotkey - Set Dialog Item Allowed Mouse Buttons —
void
— libNtve_gf_SetDialogItemAllowedMouseButtons - Set Dialog Item Alpha Mask —
void
— libNtve_gf_SetDialogItemAlphaMask - Set Dialog Item Animation Index —
void
— libNtve_gf_SetDialogItemAnimationIndex - Set Dialog Item Handle —
void
— libNtve_gf_SetDialogItemHandle - Set Dialog Item Border Color —
void
— libNtve_gf_SetDialogItemBorderColor - Set Dialog Item Fill Color —
void
— libNtve_gf_SetDialogItemFillColor - Set Dialog Item Submenu —
void
— libNtve_gf_SetDialogItemSubmenu - Set Dialog Item Unit Group —
void
— libNtve_gf_SetDialogItemUnitGroup - Set Dialog Item PlayerId —
void
— libNtve_gf_SetDialogItemPlayerId - Set Dialog Item Score Value Link —
void
— libNtve_gf_SetDialogItemScoreValueLink - Set Dialog Item State Index —
void
— libNtve_gf_SetDialogItemStateIndex
# Examples
campaigns/swarmstory.sc2campaign — base.sc2data/TriggerLibs/SwarmCampaignLib.galaxy:8728
}
if ((lp_upgrade == libSwaC_gv_zS_ArmyCustomUpgradeCurrent)) {
libNtve_gf_SetDialogItemToggled(libSwaC_gv_zS_ArmyCustomUpgradeButtons[lv_index], true, PlayerGroupAll());
}
else {
campaigns/swarmstory.sc2campaign — base.sc2data/TriggerLibs/SwarmCampaignLib.galaxy:8731
}
else {
libNtve_gf_SetDialogItemToggled(libSwaC_gv_zS_ArmyCustomUpgradeButtons[lv_index], false, PlayerGroupAll());
}
}
campaigns/swarmstory.sc2campaign — base.sc2data/TriggerLibs/SwarmCampaignLib.galaxy:11647
libNtve_gf_SetDialogItemText(libSwaC_gv_zS_KerriganUITierButtonLabel[lv_tier][lv_tierIndex], libSwaC_gf_ZS_KerriganUITierAbilityName(libSwaC_gv_zS_KerriganTechTierItems[lv_tier][lv_tierIndex]), PlayerGroupAll());
if ((libSwaC_gv_zSX_KerriganTechTiers[lv_tier] == lv_tierIndex)) {
libNtve_gf_SetDialogItemToggled(libSwaC_gv_zS_KerriganUITierButtons[lv_tier][lv_tierIndex], true, PlayerGroupAll());
libNtve_gf_SetDialogItemStyle(libSwaC_gv_zS_KerriganUITierButtonLabel[lv_tier][lv_tierIndex], "KerriganCustomizationPanelAbilityNameSelected", PlayerGroupAll());
}
campaigns/swarmstory.sc2campaign — base.sc2data/TriggerLibs/SwarmCampaignLib.galaxy:11651
}
else {
libNtve_gf_SetDialogItemToggled(libSwaC_gv_zS_KerriganUITierButtons[lv_tier][lv_tierIndex], false, PlayerGroupAll());
libNtve_gf_SetDialogItemStyle(libSwaC_gv_zS_KerriganUITierButtonLabel[lv_tier][lv_tierIndex], "KerriganCustomizationPanelAbilityName", PlayerGroupAll());
}
campaigns/swarmstoryutil.sc2mod — base.sc2data/Lib281DEC45.galaxy:1425
DialogControlSetVisible(lib281DEC45_gv_zSS_UITravelPlanetSelectedName[lp_planetIndex], PlayerGroupAll(), false);
DialogControlSetVisible(lib281DEC45_gv_zSS_UITravelPlanetSelectedBorder[lp_planetIndex], PlayerGroupAll(), false);
libNtve_gf_SetDialogItemToggled(lib281DEC45_gv_zSS_UITravelPlanetButton[lp_planetIndex], false, PlayerGroupAll());
return ;
}
campaigns/swarmstoryutil.sc2mod — base.sc2data/Lib281DEC45.galaxy:1432
DialogControlSetVisible(lib281DEC45_gv_zSS_UITravelPlanetName[lp_planetIndex], PlayerGroupAll(), false);
DialogControlSetVisible(lib281DEC45_gv_zSS_UITravelPlanetButton[lp_planetIndex], PlayerGroupAll(), true);
libNtve_gf_SetDialogItemToggled(lib281DEC45_gv_zSS_UITravelPlanetButton[lp_planetIndex], true, PlayerGroupAll());
DialogControlSetVisible(lib281DEC45_gv_zSS_UITravelSelectLabel, PlayerGroupAll(), false);
DialogControlSetVisible(lib281DEC45_gv_zSS_UITravelPlanetSelectedName[lp_planetIndex], PlayerGroupAll(), true);
campaigns/swarmstoryutil.sc2mod — base.sc2data/Lib281DEC45.galaxy:6360
DialogControlHookup(lib281DEC45_gv_zSS_UITravelPlanetFrame[lv_index], c_triggerControlTypeButton, "Button");
lib281DEC45_gv_zSS_UITravelPlanetButton[lv_index] = DialogControlLastCreated();
libNtve_gf_SetDialogItemToggled(lib281DEC45_gv_zSS_UITravelPlanetButton[lv_index], false, PlayerGroupAll());
}
DialogControlHookup(lib281DEC45_gv_zSS_UITravelPanel, c_triggerControlTypePanel, "MissionRewardUnitFrameTemplate");
campaigns/void.sc2campaign — base.sc2maps/maps/campaign/sc2tutorial.sc2map/MapScript.galaxy:906
auto9588D1EE_val = gv_selectedStage;
if (auto9588D1EE_val == 1) {
libNtve_gf_SetDialogItemToggled(gv_victoryUI_StageSelectButtons[1], true, PlayerGroupAll());
libNtve_gf_SetDialogItemToggled(gv_victoryUI_StageSelectButtons[2], false, PlayerGroupAll());
libNtve_gf_SetDialogItemToggled(gv_victoryUI_StageSelectButtons[3], false, PlayerGroupAll());
campaigns/void.sc2campaign — base.sc2maps/maps/campaign/sc2tutorial.sc2map/MapScript.galaxy:907
if (auto9588D1EE_val == 1) {
libNtve_gf_SetDialogItemToggled(gv_victoryUI_StageSelectButtons[1], true, PlayerGroupAll());
libNtve_gf_SetDialogItemToggled(gv_victoryUI_StageSelectButtons[2], false, PlayerGroupAll());
libNtve_gf_SetDialogItemToggled(gv_victoryUI_StageSelectButtons[3], false, PlayerGroupAll());
libNtve_gf_SetDialogItemToggled(gv_victoryUI_StageSelectButtons[4], false, PlayerGroupAll());
campaigns/void.sc2campaign — base.sc2maps/maps/campaign/sc2tutorial.sc2map/MapScript.galaxy:908
libNtve_gf_SetDialogItemToggled(gv_victoryUI_StageSelectButtons[1], true, PlayerGroupAll());
libNtve_gf_SetDialogItemToggled(gv_victoryUI_StageSelectButtons[2], false, PlayerGroupAll());
libNtve_gf_SetDialogItemToggled(gv_victoryUI_StageSelectButtons[3], false, PlayerGroupAll());
libNtve_gf_SetDialogItemToggled(gv_victoryUI_StageSelectButtons[4], false, PlayerGroupAll());
PortraitSetPaused(PortraitGetTriggerControl(gv_victoryUI_Portraits[1]), false);
campaigns/void.sc2campaign — base.sc2maps/maps/campaign/sc2tutorial.sc2map/MapScript.galaxy:909
libNtve_gf_SetDialogItemToggled(gv_victoryUI_StageSelectButtons[2], false, PlayerGroupAll());
libNtve_gf_SetDialogItemToggled(gv_victoryUI_StageSelectButtons[3], false, PlayerGroupAll());
libNtve_gf_SetDialogItemToggled(gv_victoryUI_StageSelectButtons[4], false, PlayerGroupAll());
PortraitSetPaused(PortraitGetTriggerControl(gv_victoryUI_Portraits[1]), false);
PortraitSetTintColor(PortraitGetTriggerControl(gv_victoryUI_Portraits[1]), Color(100.00, 100.00, 100.00));
campaigns/void.sc2campaign — base.sc2maps/maps/campaign/sc2tutorial.sc2map/MapScript.galaxy:944
}
else if (auto9588D1EE_val == 2) {
libNtve_gf_SetDialogItemToggled(gv_victoryUI_StageSelectButtons[1], false, PlayerGroupAll());
libNtve_gf_SetDialogItemToggled(gv_victoryUI_StageSelectButtons[2], true, PlayerGroupAll());
libNtve_gf_SetDialogItemToggled(gv_victoryUI_StageSelectButtons[3], false, PlayerGroupAll());
campaigns/void.sc2campaign — base.sc2maps/maps/campaign/sc2tutorial.sc2map/MapScript.galaxy:945
else if (auto9588D1EE_val == 2) {
libNtve_gf_SetDialogItemToggled(gv_victoryUI_StageSelectButtons[1], false, PlayerGroupAll());
libNtve_gf_SetDialogItemToggled(gv_victoryUI_StageSelectButtons[2], true, PlayerGroupAll());
libNtve_gf_SetDialogItemToggled(gv_victoryUI_StageSelectButtons[3], false, PlayerGroupAll());
libNtve_gf_SetDialogItemToggled(gv_victoryUI_StageSelectButtons[4], false, PlayerGroupAll());
campaigns/void.sc2campaign — base.sc2maps/maps/campaign/sc2tutorial.sc2map/MapScript.galaxy:946
libNtve_gf_SetDialogItemToggled(gv_victoryUI_StageSelectButtons[1], false, PlayerGroupAll());
libNtve_gf_SetDialogItemToggled(gv_victoryUI_StageSelectButtons[2], true, PlayerGroupAll());
libNtve_gf_SetDialogItemToggled(gv_victoryUI_StageSelectButtons[3], false, PlayerGroupAll());
libNtve_gf_SetDialogItemToggled(gv_victoryUI_StageSelectButtons[4], false, PlayerGroupAll());
PortraitSetPaused(PortraitGetTriggerControl(gv_victoryUI_Portraits[1]), true);
campaigns/void.sc2campaign — base.sc2maps/maps/campaign/sc2tutorial.sc2map/MapScript.galaxy:947
libNtve_gf_SetDialogItemToggled(gv_victoryUI_StageSelectButtons[2], true, PlayerGroupAll());
libNtve_gf_SetDialogItemToggled(gv_victoryUI_StageSelectButtons[3], false, PlayerGroupAll());
libNtve_gf_SetDialogItemToggled(gv_victoryUI_StageSelectButtons[4], false, PlayerGroupAll());
PortraitSetPaused(PortraitGetTriggerControl(gv_victoryUI_Portraits[1]), true);
PortraitSetTintColor(PortraitGetTriggerControl(gv_victoryUI_Portraits[1]), Color(40.00, 40.00, 40.00));
campaigns/void.sc2campaign — base.sc2maps/maps/campaign/sc2tutorial.sc2map/MapScript.galaxy:987
}
else if (auto9588D1EE_val == 3) {
libNtve_gf_SetDialogItemToggled(gv_victoryUI_StageSelectButtons[1], false, PlayerGroupAll());
libNtve_gf_SetDialogItemToggled(gv_victoryUI_StageSelectButtons[2], false, PlayerGroupAll());
libNtve_gf_SetDialogItemToggled(gv_victoryUI_StageSelectButtons[3], true, PlayerGroupAll());
campaigns/void.sc2campaign — base.sc2maps/maps/campaign/sc2tutorial.sc2map/MapScript.galaxy:988
else if (auto9588D1EE_val == 3) {
libNtve_gf_SetDialogItemToggled(gv_victoryUI_StageSelectButtons[1], false, PlayerGroupAll());
libNtve_gf_SetDialogItemToggled(gv_victoryUI_StageSelectButtons[2], false, PlayerGroupAll());
libNtve_gf_SetDialogItemToggled(gv_victoryUI_StageSelectButtons[3], true, PlayerGroupAll());
libNtve_gf_SetDialogItemToggled(gv_victoryUI_StageSelectButtons[4], false, PlayerGroupAll());
campaigns/void.sc2campaign/base.sc2maps/maps/campaign/sc2tutorial.sc2map — MapScript.galaxy:906
auto9588D1EE_val = gv_selectedStage;
if (auto9588D1EE_val == 1) {
libNtve_gf_SetDialogItemToggled(gv_victoryUI_StageSelectButtons[1], true, PlayerGroupAll());
libNtve_gf_SetDialogItemToggled(gv_victoryUI_StageSelectButtons[2], false, PlayerGroupAll());
libNtve_gf_SetDialogItemToggled(gv_victoryUI_StageSelectButtons[3], false, PlayerGroupAll());
campaigns/void.sc2campaign/base.sc2maps/maps/campaign/sc2tutorial.sc2map — MapScript.galaxy:907
if (auto9588D1EE_val == 1) {
libNtve_gf_SetDialogItemToggled(gv_victoryUI_StageSelectButtons[1], true, PlayerGroupAll());
libNtve_gf_SetDialogItemToggled(gv_victoryUI_StageSelectButtons[2], false, PlayerGroupAll());
libNtve_gf_SetDialogItemToggled(gv_victoryUI_StageSelectButtons[3], false, PlayerGroupAll());
libNtve_gf_SetDialogItemToggled(gv_victoryUI_StageSelectButtons[4], false, PlayerGroupAll());
campaigns/void.sc2campaign/base.sc2maps/maps/campaign/sc2tutorial.sc2map — MapScript.galaxy:908
libNtve_gf_SetDialogItemToggled(gv_victoryUI_StageSelectButtons[1], true, PlayerGroupAll());
libNtve_gf_SetDialogItemToggled(gv_victoryUI_StageSelectButtons[2], false, PlayerGroupAll());
libNtve_gf_SetDialogItemToggled(gv_victoryUI_StageSelectButtons[3], false, PlayerGroupAll());
libNtve_gf_SetDialogItemToggled(gv_victoryUI_StageSelectButtons[4], false, PlayerGroupAll());
PortraitSetPaused(PortraitGetTriggerControl(gv_victoryUI_Portraits[1]), false);
campaigns/void.sc2campaign/base.sc2maps/maps/campaign/sc2tutorial.sc2map — MapScript.galaxy:909
libNtve_gf_SetDialogItemToggled(gv_victoryUI_StageSelectButtons[2], false, PlayerGroupAll());
libNtve_gf_SetDialogItemToggled(gv_victoryUI_StageSelectButtons[3], false, PlayerGroupAll());
libNtve_gf_SetDialogItemToggled(gv_victoryUI_StageSelectButtons[4], false, PlayerGroupAll());
PortraitSetPaused(PortraitGetTriggerControl(gv_victoryUI_Portraits[1]), false);
PortraitSetTintColor(PortraitGetTriggerControl(gv_victoryUI_Portraits[1]), Color(100.00, 100.00, 100.00));
campaigns/void.sc2campaign/base.sc2maps/maps/campaign/sc2tutorial.sc2map — MapScript.galaxy:944
}
else if (auto9588D1EE_val == 2) {
libNtve_gf_SetDialogItemToggled(gv_victoryUI_StageSelectButtons[1], false, PlayerGroupAll());
libNtve_gf_SetDialogItemToggled(gv_victoryUI_StageSelectButtons[2], true, PlayerGroupAll());
libNtve_gf_SetDialogItemToggled(gv_victoryUI_StageSelectButtons[3], false, PlayerGroupAll());
campaigns/void.sc2campaign/base.sc2maps/maps/campaign/sc2tutorial.sc2map — MapScript.galaxy:945
else if (auto9588D1EE_val == 2) {
libNtve_gf_SetDialogItemToggled(gv_victoryUI_StageSelectButtons[1], false, PlayerGroupAll());
libNtve_gf_SetDialogItemToggled(gv_victoryUI_StageSelectButtons[2], true, PlayerGroupAll());
libNtve_gf_SetDialogItemToggled(gv_victoryUI_StageSelectButtons[3], false, PlayerGroupAll());
libNtve_gf_SetDialogItemToggled(gv_victoryUI_StageSelectButtons[4], false, PlayerGroupAll());
campaigns/void.sc2campaign/base.sc2maps/maps/campaign/sc2tutorial.sc2map — MapScript.galaxy:946
libNtve_gf_SetDialogItemToggled(gv_victoryUI_StageSelectButtons[1], false, PlayerGroupAll());
libNtve_gf_SetDialogItemToggled(gv_victoryUI_StageSelectButtons[2], true, PlayerGroupAll());
libNtve_gf_SetDialogItemToggled(gv_victoryUI_StageSelectButtons[3], false, PlayerGroupAll());
libNtve_gf_SetDialogItemToggled(gv_victoryUI_StageSelectButtons[4], false, PlayerGroupAll());
PortraitSetPaused(PortraitGetTriggerControl(gv_victoryUI_Portraits[1]), true);
campaigns/void.sc2campaign/base.sc2maps/maps/campaign/sc2tutorial.sc2map — MapScript.galaxy:947
libNtve_gf_SetDialogItemToggled(gv_victoryUI_StageSelectButtons[2], true, PlayerGroupAll());
libNtve_gf_SetDialogItemToggled(gv_victoryUI_StageSelectButtons[3], false, PlayerGroupAll());
libNtve_gf_SetDialogItemToggled(gv_victoryUI_StageSelectButtons[4], false, PlayerGroupAll());
PortraitSetPaused(PortraitGetTriggerControl(gv_victoryUI_Portraits[1]), true);
PortraitSetTintColor(PortraitGetTriggerControl(gv_victoryUI_Portraits[1]), Color(40.00, 40.00, 40.00));
campaigns/void.sc2campaign/base.sc2maps/maps/campaign/sc2tutorial.sc2map — MapScript.galaxy:987
}
else if (auto9588D1EE_val == 3) {
libNtve_gf_SetDialogItemToggled(gv_victoryUI_StageSelectButtons[1], false, PlayerGroupAll());
libNtve_gf_SetDialogItemToggled(gv_victoryUI_StageSelectButtons[2], false, PlayerGroupAll());
libNtve_gf_SetDialogItemToggled(gv_victoryUI_StageSelectButtons[3], true, PlayerGroupAll());
campaigns/void.sc2campaign/base.sc2maps/maps/campaign/sc2tutorial.sc2map — MapScript.galaxy:988
else if (auto9588D1EE_val == 3) {
libNtve_gf_SetDialogItemToggled(gv_victoryUI_StageSelectButtons[1], false, PlayerGroupAll());
libNtve_gf_SetDialogItemToggled(gv_victoryUI_StageSelectButtons[2], false, PlayerGroupAll());
libNtve_gf_SetDialogItemToggled(gv_victoryUI_StageSelectButtons[3], true, PlayerGroupAll());
libNtve_gf_SetDialogItemToggled(gv_victoryUI_StageSelectButtons[4], false, PlayerGroupAll());
campaigns/voidstory.sc2campaign — base.sc2data/TriggerLibs/VoidCampaignUILib.galaxy:790
libNtve_gf_SetDialogItemText(libVCUI_gv_pU_ArmyCategoryRoles[lv_categoryIndex], libVoiC_gf_PC_ArmyCategoryTitle(libVCUI_gv_pU_ArmyCategories[lv_categoryIndex]), PlayerGroupAll());
if ((libVCUI_gv_pU_ArmyCategorySelectedIndex == lv_categoryIndex)) {
libNtve_gf_SetDialogItemToggled(libVCUI_gv_pU_ArmyCategoryButtons[lv_categoryIndex], true, PlayerGroupAll());
DialogControlSetVisible(libVCUI_gv_pU_ArmyCategoryButtonHighlight[lv_categoryIndex], PlayerGroupAll(), true);
libNtve_gf_SetDialogItemStyle(libVCUI_gv_pU_ArmyCategoryNames[lv_categoryIndex], "Void_ArmyCategoryNameSelected", PlayerGroupAll());
campaigns/voidstory.sc2campaign — base.sc2data/TriggerLibs/VoidCampaignUILib.galaxy:797
else {
DialogControlSetVisible(libVCUI_gv_pU_ArmyCategoryButtonHighlight[lv_categoryIndex], PlayerGroupAll(), false);
libNtve_gf_SetDialogItemToggled(libVCUI_gv_pU_ArmyCategoryButtons[lv_categoryIndex], false, PlayerGroupAll());
libNtve_gf_SetDialogItemStyle(libVCUI_gv_pU_ArmyCategoryNames[lv_categoryIndex], "Void_ArmyCategoryName", PlayerGroupAll());
libNtve_gf_SetDialogItemStyle(libVCUI_gv_pU_ArmyCategoryRoles[lv_categoryIndex], "Void_ArmyCategoryRole", PlayerGroupAll());
campaigns/voidstory.sc2campaign — base.sc2data/TriggerLibs/VoidCampaignUILib.galaxy:880
libNtve_gf_SetDialogItemStyle(libVCUI_gv_pU_ArmyFactionDetail[lv_factionIndex], libVCUI_gf_PU_ArmyFactionStyle("Void_ArmyFactionDetail", libVoiC_gf_PC_ArmyUnitFaction(libVCUI_gv_pU_ArmyUnits[libVCUI_gv_pU_ArmyCategorySelectedIndex][lv_factionIndex]), true), PlayerGroupAll());
DialogControlSetVisible(libVCUI_gv_pU_ArmyFactionNameLabel[lv_factionIndex], PlayerGroupAll(), true);
libNtve_gf_SetDialogItemToggled(libVCUI_gv_pU_ArmyFactionButtons[lv_factionIndex], true, PlayerGroupAll());
DialogControlSendAnimationEvent(libVCUI_gv_pU_ArmyFactionButtons[lv_factionIndex], PlayerGroupAll(), "Selected");
libNtve_gf_SetDialogItemModel(libVCUI_gv_pU_ArmyFactionPortrait[lv_factionIndex], libVCUI_gf_PU_ArmyFactionGlowModel(libVoiC_gf_PC_ArmyUnitFaction(libVCUI_gv_pU_ArmyUnits[libVCUI_gv_pU_ArmyCategorySelectedIndex][lv_factionIndex])), PlayerGroupAll());
campaigns/voidstory.sc2campaign — base.sc2data/TriggerLibs/VoidCampaignUILib.galaxy:891
libNtve_gf_SetDialogItemStyle(libVCUI_gv_pU_ArmyFactionDetail[lv_factionIndex], libVCUI_gf_PU_ArmyFactionStyle("Void_ArmyFactionDetail", libVoiC_gf_PC_ArmyUnitFaction(libVCUI_gv_pU_ArmyUnits[libVCUI_gv_pU_ArmyCategorySelectedIndex][lv_factionIndex]), false), PlayerGroupAll());
DialogControlSetVisible(libVCUI_gv_pU_ArmyFactionNameLabel[lv_factionIndex], PlayerGroupAll(), true);
libNtve_gf_SetDialogItemToggled(libVCUI_gv_pU_ArmyFactionButtons[lv_factionIndex], false, PlayerGroupAll());
DialogControlSetVisible(libVCUI_gv_pU_ArmyFactionPortrait[lv_factionIndex], PlayerGroupAll(), false);
}
campaigns/voidstory.sc2campaign — base.sc2data/TriggerLibs/VoidCampaignUILib.galaxy:1242
DialogControlSetVisible(libVCUI_gv_pU_BottomBarButtonSelectedDecoration[(lp_button)], PlayerGroupAll(), false);
}
libNtve_gf_SetDialogItemToggled(libVCUI_gv_pU_BottomBarButton[(lp_button)], lp_toggled, PlayerGroupAll());
}
campaigns/voidstory.sc2campaign — base.sc2data/TriggerLibs/VoidCampaignUILib.galaxy:2660
if ((libVCUI_gv_pU_SoAInventoryItems[lv_groupIndex][lv_itemIndex] == libVCUI_gv_pU_SoAActivePerks[lv_groupIndex])) {
libNtve_gf_SetDialogItemTooltip(libVCUI_gv_pU_SoAInventoryButtons[lv_groupIndex][lv_itemIndex], libVCUI_gf_PU_SoAPerkTooltip(libVCUI_gv_pU_SoAInventoryItems[lv_groupIndex][lv_itemIndex]), PlayerGroupAll());
libNtve_gf_SetDialogItemToggled(libVCUI_gv_pU_SoAInventoryButtons[lv_groupIndex][lv_itemIndex], true, PlayerGroupAll());
libNtve_gf_SetDialogItemText(libVCUI_gv_pU_SoAInventorySelectedItemName[lv_groupIndex], libVoiC_gf_PC_PerkName(libVCUI_gv_pU_SoAInventoryItems[lv_groupIndex][lv_itemIndex]), PlayerGroupAll());
DialogControlSetVisible(libVCUI_gv_pU_SoAInventoryShimmers[lv_groupIndex][lv_itemIndex], PlayerGroupAll(), true);
campaigns/voidstory.sc2campaign — base.sc2data/TriggerLibs/VoidCampaignUILib.galaxy:2666
}
else {
libNtve_gf_SetDialogItemToggled(libVCUI_gv_pU_SoAInventoryButtons[lv_groupIndex][lv_itemIndex], false, PlayerGroupAll());
DialogControlSetVisible(libVCUI_gv_pU_SoAInventoryShimmers[lv_groupIndex][lv_itemIndex], PlayerGroupAll(), false);
if ((libVCUI_gv_pU_SoAInventoryItems[lv_groupIndex][lv_itemIndex] != null)) {
campaigns/voidstory.sc2campaign — base.sc2data/TriggerLibs/VoidCampaignUILib.galaxy:9064
if (((EventDialogControl() == libVCUI_gv_pU_StarmapPlanetTitleName[1]) || (EventDialogControl() == libVCUI_gv_pU_StarmapPlanetButton[1]))) {
libNtve_gf_SetDialogItemToggled(libVCUI_gv_pU_StarmapPlanetTitleName[1], true, PlayerGroupAll());
DialogControlSendAnimationEvent(libVCUI_gv_pU_StarmapPlanetTitleCallout[1], PlayerGroupAll(), "Highlight");
SoundPlayForPlayer(SoundLink("UI_Void_CelestialArray_PlanetHover", -1), c_maxPlayers, PlayerGroupAll(), 100.0, 0.0);
campaigns/voidstory.sc2campaign — base.sc2data/TriggerLibs/VoidCampaignUILib.galaxy:9075
}
else if (((EventDialogControl() == libVCUI_gv_pU_StarmapPlanetTitleName[2]) || (EventDialogControl() == libVCUI_gv_pU_StarmapPlanetButton[2]))) {
libNtve_gf_SetDialogItemToggled(libVCUI_gv_pU_StarmapPlanetTitleName[2], true, PlayerGroupAll());
SoundPlayForPlayer(SoundLink("UI_Void_CelestialArray_PlanetHover", -1), c_maxPlayers, PlayerGroupAll(), 100.0, 0.0);
DialogControlSendAnimationEvent(libVCUI_gv_pU_StarmapPlanetTitleCallout[2], PlayerGroupAll(), "Highlight");
campaigns/voidstory.sc2campaign — base.sc2data/TriggerLibs/VoidCampaignUILib.galaxy:9105
if (((EventDialogControl() == libVCUI_gv_pU_StarmapPlanetTitleName[1]) || (EventDialogControl() == libVCUI_gv_pU_StarmapPlanetButton[1]))) {
libNtve_gf_SetDialogItemToggled(libVCUI_gv_pU_StarmapPlanetTitleName[1], false, PlayerGroupAll());
DialogControlSendAnimationEvent(libVCUI_gv_pU_StarmapPlanetTitleCallout[1], PlayerGroupAll(), "HighlightStop");
libVoiC_gf_PC_ClearAnimationFromActor("STARMAPHOVER", ActorFrom("::external.HoverAlt"), 0.0);
mods/heroesbrawlmods/brawlmapmods/coop/pvebrawluimod.stormmod — base.stormdata/LibPBUI.galaxy:1402
auto637F4114_val = lv_buttonClicked;
if (auto637F4114_val == libPBUI_gv_curateHeroSelectionUI.lv_abilitiesInfoButton) {
libNtve_gf_SetDialogItemToggled(libPBUI_gv_curateHeroSelectionUI.lv_talentsInfoButton, false, libCore_gv_playerGroupFromPlayer[EventPlayer()]);
libNtve_gf_SetDialogItemToggled(libPBUI_gv_curateHeroSelectionUI.lv_brawlInfoButton, false, libCore_gv_playerGroupFromPlayer[EventPlayer()]);
return true;
mods/heroesbrawlmods/brawlmapmods/coop/pvebrawluimod.stormmod — base.stormdata/LibPBUI.galaxy:1403
if (auto637F4114_val == libPBUI_gv_curateHeroSelectionUI.lv_abilitiesInfoButton) {
libNtve_gf_SetDialogItemToggled(libPBUI_gv_curateHeroSelectionUI.lv_talentsInfoButton, false, libCore_gv_playerGroupFromPlayer[EventPlayer()]);
libNtve_gf_SetDialogItemToggled(libPBUI_gv_curateHeroSelectionUI.lv_brawlInfoButton, false, libCore_gv_playerGroupFromPlayer[EventPlayer()]);
return true;
}
mods/heroesbrawlmods/brawlmapmods/coop/pvebrawluimod.stormmod — base.stormdata/LibPBUI.galaxy:1407
}
else if (auto637F4114_val == libPBUI_gv_curateHeroSelectionUI.lv_talentsInfoButton) {
libNtve_gf_SetDialogItemToggled(libPBUI_gv_curateHeroSelectionUI.lv_abilitiesInfoButton, false, libCore_gv_playerGroupFromPlayer[EventPlayer()]);
libNtve_gf_SetDialogItemToggled(libPBUI_gv_curateHeroSelectionUI.lv_brawlInfoButton, false, libCore_gv_playerGroupFromPlayer[EventPlayer()]);
return true;
mods/heroesbrawlmods/brawlmapmods/coop/pvebrawluimod.stormmod — base.stormdata/LibPBUI.galaxy:1408
else if (auto637F4114_val == libPBUI_gv_curateHeroSelectionUI.lv_talentsInfoButton) {
libNtve_gf_SetDialogItemToggled(libPBUI_gv_curateHeroSelectionUI.lv_abilitiesInfoButton, false, libCore_gv_playerGroupFromPlayer[EventPlayer()]);
libNtve_gf_SetDialogItemToggled(libPBUI_gv_curateHeroSelectionUI.lv_brawlInfoButton, false, libCore_gv_playerGroupFromPlayer[EventPlayer()]);
return true;
}
mods/heroesbrawlmods/brawlmapmods/coop/pvebrawluimod.stormmod — base.stormdata/LibPBUI.galaxy:1412
}
else if (auto637F4114_val == libPBUI_gv_curateHeroSelectionUI.lv_brawlInfoButton) {
libNtve_gf_SetDialogItemToggled(libPBUI_gv_curateHeroSelectionUI.lv_abilitiesInfoButton, false, libCore_gv_playerGroupFromPlayer[EventPlayer()]);
libNtve_gf_SetDialogItemToggled(libPBUI_gv_curateHeroSelectionUI.lv_talentsInfoButton, false, libCore_gv_playerGroupFromPlayer[EventPlayer()]);
return true;
mods/heroesbrawlmods/brawlmapmods/coop/pvebrawluimod.stormmod — base.stormdata/LibPBUI.galaxy:1413
else if (auto637F4114_val == libPBUI_gv_curateHeroSelectionUI.lv_brawlInfoButton) {
libNtve_gf_SetDialogItemToggled(libPBUI_gv_curateHeroSelectionUI.lv_abilitiesInfoButton, false, libCore_gv_playerGroupFromPlayer[EventPlayer()]);
libNtve_gf_SetDialogItemToggled(libPBUI_gv_curateHeroSelectionUI.lv_talentsInfoButton, false, libCore_gv_playerGroupFromPlayer[EventPlayer()]);
return true;
}
mods/heroesbrawlmods/brawlmapmods/coop/pvebrawluimod.stormmod — base.stormdata/LibPBUI.galaxy:1482
DialogControlSetEnabled(libPBUI_gv_curateHeroSelectionUI.lv_talentsInfoButton, PlayerGroupAll(), false);
DialogControlSetEnabled(libPBUI_gv_curateHeroSelectionUI.lv_brawlInfoButton, PlayerGroupAll(), false);
libNtve_gf_SetDialogItemToggled(libPBUI_gv_curateHeroSelectionUI.lv_abilitiesInfoButton, false, PlayerGroupAll());
libNtve_gf_SetDialogItemToggled(libPBUI_gv_curateHeroSelectionUI.lv_talentsInfoButton, false, PlayerGroupAll());
libNtve_gf_SetDialogItemToggled(libPBUI_gv_curateHeroSelectionUI.lv_brawlInfoButton, false, PlayerGroupAll());
mods/heroesbrawlmods/brawlmapmods/coop/pvebrawluimod.stormmod — base.stormdata/LibPBUI.galaxy:1483
DialogControlSetEnabled(libPBUI_gv_curateHeroSelectionUI.lv_brawlInfoButton, PlayerGroupAll(), false);
libNtve_gf_SetDialogItemToggled(libPBUI_gv_curateHeroSelectionUI.lv_abilitiesInfoButton, false, PlayerGroupAll());
libNtve_gf_SetDialogItemToggled(libPBUI_gv_curateHeroSelectionUI.lv_talentsInfoButton, false, PlayerGroupAll());
libNtve_gf_SetDialogItemToggled(libPBUI_gv_curateHeroSelectionUI.lv_brawlInfoButton, false, PlayerGroupAll());
autoD70C5296_g = libGame_gf_PlayersOnTeamHeroes(libGame_gv_teamOrderIndex_C, false);
mods/heroesbrawlmods/brawlmapmods/coop/pvebrawluimod.stormmod — base.stormdata/LibPBUI.galaxy:1484
libNtve_gf_SetDialogItemToggled(libPBUI_gv_curateHeroSelectionUI.lv_abilitiesInfoButton, false, PlayerGroupAll());
libNtve_gf_SetDialogItemToggled(libPBUI_gv_curateHeroSelectionUI.lv_talentsInfoButton, false, PlayerGroupAll());
libNtve_gf_SetDialogItemToggled(libPBUI_gv_curateHeroSelectionUI.lv_brawlInfoButton, false, PlayerGroupAll());
autoD70C5296_g = libGame_gf_PlayersOnTeamHeroes(libGame_gv_teamOrderIndex_C, false);
lv_itPlayer2 = -1;
mods/heroesbrawlmods/brawlmapmods/coop/pvebrawluimod.stormmod — base.stormdata/LibPBUI.galaxy:1576
DialogControlSetEnabled(libPBUI_gv_curateHeroSelectionUI.lv_talentsInfoButton, PlayerGroupAll(), false);
DialogControlSetEnabled(libPBUI_gv_curateHeroSelectionUI.lv_brawlInfoButton, PlayerGroupAll(), false);
libNtve_gf_SetDialogItemToggled(libPBUI_gv_curateHeroSelectionUI.lv_abilitiesInfoButton, false, PlayerGroupAll());
libNtve_gf_SetDialogItemToggled(libPBUI_gv_curateHeroSelectionUI.lv_talentsInfoButton, false, PlayerGroupAll());
libNtve_gf_SetDialogItemToggled(libPBUI_gv_curateHeroSelectionUI.lv_brawlInfoButton, false, PlayerGroupAll());
mods/heroesbrawlmods/brawlmapmods/coop/pvemod.stormmod — base.stormdata/LibPVEU.galaxy:1671
autoDC6556C9_val = lv_buttonClicked;
if (autoDC6556C9_val == libPVEU_gv_pvEUICurateHeroSelectionUI.lv_abilitiesInfoButton) {
libNtve_gf_SetDialogItemToggled(libPVEU_gv_pvEUICurateHeroSelectionUI.lv_talentsInfoButton, false, libCore_gv_playerGroupFromPlayer[EventPlayer()]);
libNtve_gf_SetDialogItemToggled(libPVEU_gv_pvEUICurateHeroSelectionUI.lv_brawlInfoButton, false, libCore_gv_playerGroupFromPlayer[EventPlayer()]);
return true;
mods/heroesbrawlmods/brawlmapmods/coop/pvemod.stormmod — base.stormdata/LibPVEU.galaxy:1672
if (autoDC6556C9_val == libPVEU_gv_pvEUICurateHeroSelectionUI.lv_abilitiesInfoButton) {
libNtve_gf_SetDialogItemToggled(libPVEU_gv_pvEUICurateHeroSelectionUI.lv_talentsInfoButton, false, libCore_gv_playerGroupFromPlayer[EventPlayer()]);
libNtve_gf_SetDialogItemToggled(libPVEU_gv_pvEUICurateHeroSelectionUI.lv_brawlInfoButton, false, libCore_gv_playerGroupFromPlayer[EventPlayer()]);
return true;
}
mods/heroesbrawlmods/brawlmapmods/coop/pvemod.stormmod — base.stormdata/LibPVEU.galaxy:1676
}
else if (autoDC6556C9_val == libPVEU_gv_pvEUICurateHeroSelectionUI.lv_talentsInfoButton) {
libNtve_gf_SetDialogItemToggled(libPVEU_gv_pvEUICurateHeroSelectionUI.lv_abilitiesInfoButton, false, libCore_gv_playerGroupFromPlayer[EventPlayer()]);
libNtve_gf_SetDialogItemToggled(libPVEU_gv_pvEUICurateHeroSelectionUI.lv_brawlInfoButton, false, libCore_gv_playerGroupFromPlayer[EventPlayer()]);
return true;
mods/heroesbrawlmods/brawlmapmods/coop/pvemod.stormmod — base.stormdata/LibPVEU.galaxy:1677
else if (autoDC6556C9_val == libPVEU_gv_pvEUICurateHeroSelectionUI.lv_talentsInfoButton) {
libNtve_gf_SetDialogItemToggled(libPVEU_gv_pvEUICurateHeroSelectionUI.lv_abilitiesInfoButton, false, libCore_gv_playerGroupFromPlayer[EventPlayer()]);
libNtve_gf_SetDialogItemToggled(libPVEU_gv_pvEUICurateHeroSelectionUI.lv_brawlInfoButton, false, libCore_gv_playerGroupFromPlayer[EventPlayer()]);
return true;
}
mods/heroesbrawlmods/brawlmapmods/coop/pvemod.stormmod — base.stormdata/LibPVEU.galaxy:1681
}
else if (autoDC6556C9_val == libPVEU_gv_pvEUICurateHeroSelectionUI.lv_brawlInfoButton) {
libNtve_gf_SetDialogItemToggled(libPVEU_gv_pvEUICurateHeroSelectionUI.lv_abilitiesInfoButton, false, libCore_gv_playerGroupFromPlayer[EventPlayer()]);
libNtve_gf_SetDialogItemToggled(libPVEU_gv_pvEUICurateHeroSelectionUI.lv_talentsInfoButton, false, libCore_gv_playerGroupFromPlayer[EventPlayer()]);
return true;
mods/heroesbrawlmods/brawlmapmods/coop/pvemod.stormmod — base.stormdata/LibPVEU.galaxy:1682
else if (autoDC6556C9_val == libPVEU_gv_pvEUICurateHeroSelectionUI.lv_brawlInfoButton) {
libNtve_gf_SetDialogItemToggled(libPVEU_gv_pvEUICurateHeroSelectionUI.lv_abilitiesInfoButton, false, libCore_gv_playerGroupFromPlayer[EventPlayer()]);
libNtve_gf_SetDialogItemToggled(libPVEU_gv_pvEUICurateHeroSelectionUI.lv_talentsInfoButton, false, libCore_gv_playerGroupFromPlayer[EventPlayer()]);
return true;
}
mods/heroesbrawlmods/brawlmapmods/coop/pvemod.stormmod — base.stormdata/LibPVEU.galaxy:1751
DialogControlSetEnabled(libPVEU_gv_pvEUICurateHeroSelectionUI.lv_talentsInfoButton, PlayerGroupAll(), false);
DialogControlSetEnabled(libPVEU_gv_pvEUICurateHeroSelectionUI.lv_brawlInfoButton, PlayerGroupAll(), false);
libNtve_gf_SetDialogItemToggled(libPVEU_gv_pvEUICurateHeroSelectionUI.lv_abilitiesInfoButton, false, PlayerGroupAll());
libNtve_gf_SetDialogItemToggled(libPVEU_gv_pvEUICurateHeroSelectionUI.lv_talentsInfoButton, false, PlayerGroupAll());
libNtve_gf_SetDialogItemToggled(libPVEU_gv_pvEUICurateHeroSelectionUI.lv_brawlInfoButton, false, PlayerGroupAll());
mods/heroesbrawlmods/brawlmapmods/coop/pvemod.stormmod — base.stormdata/LibPVEU.galaxy:1752
DialogControlSetEnabled(libPVEU_gv_pvEUICurateHeroSelectionUI.lv_brawlInfoButton, PlayerGroupAll(), false);
libNtve_gf_SetDialogItemToggled(libPVEU_gv_pvEUICurateHeroSelectionUI.lv_abilitiesInfoButton, false, PlayerGroupAll());
libNtve_gf_SetDialogItemToggled(libPVEU_gv_pvEUICurateHeroSelectionUI.lv_talentsInfoButton, false, PlayerGroupAll());
libNtve_gf_SetDialogItemToggled(libPVEU_gv_pvEUICurateHeroSelectionUI.lv_brawlInfoButton, false, PlayerGroupAll());
autoDD982436_g = libPVEM_gf_PvEPlayersOnHumanTeam(false);
mods/heroesbrawlmods/brawlmapmods/coop/pvemod.stormmod — base.stormdata/LibPVEU.galaxy:1753
libNtve_gf_SetDialogItemToggled(libPVEU_gv_pvEUICurateHeroSelectionUI.lv_abilitiesInfoButton, false, PlayerGroupAll());
libNtve_gf_SetDialogItemToggled(libPVEU_gv_pvEUICurateHeroSelectionUI.lv_talentsInfoButton, false, PlayerGroupAll());
libNtve_gf_SetDialogItemToggled(libPVEU_gv_pvEUICurateHeroSelectionUI.lv_brawlInfoButton, false, PlayerGroupAll());
autoDD982436_g = libPVEM_gf_PvEPlayersOnHumanTeam(false);
lv_player = -1;
mods/heroesbrawlmods/brawlmapmods/coop/pvemod.stormmod — base.stormdata/LibPVEU.galaxy:1854
DialogControlSetEnabled(libPVEU_gv_pvEUICurateHeroSelectionUI.lv_talentsInfoButton, PlayerGroupAll(), false);
DialogControlSetEnabled(libPVEU_gv_pvEUICurateHeroSelectionUI.lv_brawlInfoButton, PlayerGroupAll(), false);
libNtve_gf_SetDialogItemToggled(libPVEU_gv_pvEUICurateHeroSelectionUI.lv_abilitiesInfoButton, false, PlayerGroupAll());
libNtve_gf_SetDialogItemToggled(libPVEU_gv_pvEUICurateHeroSelectionUI.lv_talentsInfoButton, false, PlayerGroupAll());
libNtve_gf_SetDialogItemToggled(libPVEU_gv_pvEUICurateHeroSelectionUI.lv_brawlInfoButton, false, PlayerGroupAll());
mods/heroesdata.stormmod — base.stormdata/TriggerLibs/UILib.galaxy:9726
libUIUI_gv_uIDebugPanel.lv_playerNumber = DialogControlLastCreated();
libNtve_gf_SetDialogItemAcceptMouse(libUIUI_gv_uIDebugPanel.lv_announcerRadio, false, PlayerGroupAll());
libNtve_gf_SetDialogItemToggled(libUIUI_gv_uIDebugPanel.lv_announcerRadio, true, PlayerGroupAll());
DialogControlSetEnabled(libUIUI_gv_uIDebugPanel.lv_announcerRadioDropdown, PlayerGroupAll(), true);
DialogControlSetEnabled(libUIUI_gv_uIDebugPanel.lv_voiceLineRadioHeroDropdown, PlayerGroupAll(), false);
mods/heroesdata.stormmod — base.stormdata/TriggerLibs/UILib.galaxy:10576
libNtve_gf_SetDialogItemAcceptMouse(libUIUI_gv_uIDebugPanel.lv_announcerRadio, false, PlayerGroupSingle(lv_triggeringPlayer));
libNtve_gf_SetDialogItemAcceptMouse(libUIUI_gv_uIDebugPanel.lv_voiceLineRadio, true, PlayerGroupSingle(lv_triggeringPlayer));
libNtve_gf_SetDialogItemToggled(libUIUI_gv_uIDebugPanel.lv_announcerRadio, true, PlayerGroupSingle(lv_triggeringPlayer));
libNtve_gf_SetDialogItemToggled(libUIUI_gv_uIDebugPanel.lv_voiceLineRadio, false, PlayerGroupSingle(lv_triggeringPlayer));
DialogControlSetEnabled(libUIUI_gv_uIDebugPanel.lv_announcerRadioDropdown, PlayerGroupSingle(lv_triggeringPlayer), true);
mods/heroesdata.stormmod — base.stormdata/TriggerLibs/UILib.galaxy:10577
libNtve_gf_SetDialogItemAcceptMouse(libUIUI_gv_uIDebugPanel.lv_voiceLineRadio, true, PlayerGroupSingle(lv_triggeringPlayer));
libNtve_gf_SetDialogItemToggled(libUIUI_gv_uIDebugPanel.lv_announcerRadio, true, PlayerGroupSingle(lv_triggeringPlayer));
libNtve_gf_SetDialogItemToggled(libUIUI_gv_uIDebugPanel.lv_voiceLineRadio, false, PlayerGroupSingle(lv_triggeringPlayer));
DialogControlSetEnabled(libUIUI_gv_uIDebugPanel.lv_announcerRadioDropdown, PlayerGroupSingle(lv_triggeringPlayer), true);
DialogControlSetEnabled(libUIUI_gv_uIDebugPanel.lv_voiceLineRadioHeroDropdown, PlayerGroupSingle(lv_triggeringPlayer), false);
mods/heroesdata.stormmod — base.stormdata/TriggerLibs/UILib.galaxy:10628
libNtve_gf_SetDialogItemAcceptMouse(libUIUI_gv_uIDebugPanel.lv_announcerRadio, true, PlayerGroupSingle(lv_triggeringPlayer));
libNtve_gf_SetDialogItemAcceptMouse(libUIUI_gv_uIDebugPanel.lv_voiceLineRadio, false, PlayerGroupSingle(lv_triggeringPlayer));
libNtve_gf_SetDialogItemToggled(libUIUI_gv_uIDebugPanel.lv_announcerRadio, false, PlayerGroupSingle(lv_triggeringPlayer));
libNtve_gf_SetDialogItemToggled(libUIUI_gv_uIDebugPanel.lv_voiceLineRadio, true, PlayerGroupSingle(lv_triggeringPlayer));
DialogControlSetEnabled(libUIUI_gv_uIDebugPanel.lv_announcerRadioDropdown, PlayerGroupSingle(lv_triggeringPlayer), false);
mods/heroesdata.stormmod — base.stormdata/TriggerLibs/UILib.galaxy:10629
libNtve_gf_SetDialogItemAcceptMouse(libUIUI_gv_uIDebugPanel.lv_voiceLineRadio, false, PlayerGroupSingle(lv_triggeringPlayer));
libNtve_gf_SetDialogItemToggled(libUIUI_gv_uIDebugPanel.lv_announcerRadio, false, PlayerGroupSingle(lv_triggeringPlayer));
libNtve_gf_SetDialogItemToggled(libUIUI_gv_uIDebugPanel.lv_voiceLineRadio, true, PlayerGroupSingle(lv_triggeringPlayer));
DialogControlSetEnabled(libUIUI_gv_uIDebugPanel.lv_announcerRadioDropdown, PlayerGroupSingle(lv_triggeringPlayer), false);
DialogControlSetEnabled(libUIUI_gv_uIDebugPanel.lv_voiceLineRadioHeroDropdown, PlayerGroupSingle(lv_triggeringPlayer), true);
mods/missionpacks/novacampaign.sc2mod — base.sc2data/LibNCUI.galaxy:386
DialogControlSetVisible(libNCUI_gv_nU_BottomBarButtonSelectedDecoration[(lp_button)], PlayerGroupAll(), false);
}
libNtve_gf_SetDialogItemToggled(libNCUI_gv_nU_BottomBarButton[(lp_button)], lp_toggled, PlayerGroupAll());
}
mods/missionpacks/novacampaign.sc2mod — base.sc2data/LibNCUI.galaxy:1831
libNtve_gf_SetDialogItemTooltip(libNCUI_gv_nU_UpgradesSubselectionItemButtons[lv_upgradeItemsIndex], libNCUI_gf_NU_UpgradesSubselectionTooltip(lp_unitSlot, lv_upgradeItemsIndex), PlayerGroupAll());
if ((libNCUI_gv_nU_UpgradesSubselectionSelectedItem[lp_unitSlot] == lv_upgradeItemsIndex)) {
libNtve_gf_SetDialogItemToggled(libNCUI_gv_nU_UpgradesSubselectionItemButtons[lv_upgradeItemsIndex], true, PlayerGroupAll());
}
else {
mods/missionpacks/novacampaign.sc2mod — base.sc2data/LibNCUI.galaxy:1834
}
else {
libNtve_gf_SetDialogItemToggled(libNCUI_gv_nU_UpgradesSubselectionItemButtons[lv_upgradeItemsIndex], false, PlayerGroupAll());
if ((libNovC_gf_NC_ArmyTechItemStateCheck(libNCUI_gf_NU_UpgradesTechItemInSlot(lp_unitSlot, lv_upgradeItemsIndex), libNovC_ge_NC_ArmyTechItemState_Missed) == false) && (libNovC_gf_NC_ArmyTechItemIsNewFromIndex(libNCUI_gf_NU_UpgradesTechItemInSlot(lp_unitSlot, lv_upgradeItemsIndex), libNCUI_gv_nU_UpgradesTechItemUnitListIndex[lp_unitSlot][lv_upgradeItemsIndex]) == true)) {
libNCUI_gf_NU_DialogItemNewStateSet(libNCUI_gv_nU_UpgradesSubselectionItemButtons[lv_upgradeItemsIndex], libNCUI_ge_NU_DialogItemNewState_NewItem);
mods/missionpacks/novacampaign.sc2mod — base.sc2data/LibNCUI.galaxy:1848
for ( ; ( (autoF655D332_ai >= 0 && lv_upgradeSlotIndex <= autoF655D332_ae) || (autoF655D332_ai <= 0 && lv_upgradeSlotIndex >= autoF655D332_ae) ) ; lv_upgradeSlotIndex += autoF655D332_ai ) {
if ((lp_unitSlot == lv_upgradeSlotIndex)) {
libNtve_gf_SetDialogItemToggled(libNCUI_gv_nU_UpgradesSelectionButtons[lv_upgradeSlotIndex], true, PlayerGroupAll());
}
else {
mods/missionpacks/novacampaign.sc2mod — base.sc2data/LibNCUI.galaxy:1851
}
else {
libNtve_gf_SetDialogItemToggled(libNCUI_gv_nU_UpgradesSelectionButtons[lv_upgradeSlotIndex], false, PlayerGroupAll());
}
}
mods/missionpacks/novacampaign.sc2mod — base.sc2data/LibNCUI.galaxy:1917
if ((libNCUI_gv_nU_UpgradesSubselectionSelectedItem[lv_slotID] == lv_itemID)) {
DialogControlSetAnimationState(libNCUI_gv_nU_UpgradesSubselectionItemButtons[lv_itemID], PlayerGroupAll(), "SelectedState", "Selected");
libNtve_gf_SetDialogItemToggled(libNCUI_gv_nU_UpgradesSubselectionItemButtons[lv_itemID], true, PlayerGroupAll());
libNtve_gf_SetDialogItemText(libNCUI_gv_nU_UpgradesSubselectionItemTitle, libNCUI_gf_NU_UpgradesSubselectionItemTitle(lv_slotID, lv_itemID), PlayerGroupAll());
libNtve_gf_SetDialogItemText(libNCUI_gv_nU_UpgradesSubselectionItemDescription, libNCUI_gf_NU_UpgradesSubselectionItemDescription(lv_slotID, lv_itemID), PlayerGroupAll());
mods/missionpacks/novacampaign.sc2mod — base.sc2data/LibNCUI.galaxy:1953
else {
DialogControlSetAnimationState(libNCUI_gv_nU_UpgradesSubselectionItemButtons[lv_itemID], PlayerGroupAll(), "SelectedState", "Unselected");
libNtve_gf_SetDialogItemToggled(libNCUI_gv_nU_UpgradesSubselectionItemButtons[lv_itemID], false, PlayerGroupAll());
}
}
mods/missionpacks/novacampaign.sc2mod — base.sc2data/LibNCUI.galaxy:2596
lv_resetEquipmentSlotIndex = 1;
for ( ; ( (auto793408E9_ai >= 0 && lv_resetEquipmentSlotIndex <= auto793408E9_ae) || (auto793408E9_ai <= 0 && lv_resetEquipmentSlotIndex >= auto793408E9_ae) ) ; lv_resetEquipmentSlotIndex += auto793408E9_ai ) {
libNtve_gf_SetDialogItemToggled(libNCUI_gv_nU_EquipmentSlotContainers[lv_resetEquipmentSlotIndex], false, PlayerGroupAll());
libNCUI_gv_nU_EquipmentSlotContainersToggleState[lv_resetEquipmentSlotIndex] = false;
auto6697A668_ae = libNCUI_gv_nUC_EquipmentItemCount;
mods/missionpacks/novacampaign.sc2mod — base.sc2data/LibNCUI.galaxy:2676
libNCUI_gv_nU_EquipmentSlotContainerItemButtonsToggleState[lp_equipmentID][lv_equipmentItemIndex] = true;
libNCUI_gv_nU_Equipment_Subselection_SelectedItem[lp_equipmentID] = lv_equipmentItemIndex;
libNtve_gf_SetDialogItemToggled(libNCUI_gv_nU_EquipmentSlotContainerItemButtons[lp_equipmentID][lv_equipmentItemIndex], true, PlayerGroupAll());
libNtve_gf_SetDialogItemText(libNCUI_gv_nU_EquipmentSlotContainersSelectedTitle[lp_equipmentID], libNCUI_gf_NU_EquipmentSubselectionItemTitle(lp_equipmentID, lv_equipmentItemIndex), PlayerGroupAll());
libNtve_gf_SetDialogItemText(libNCUI_gv_nU_EquipmentSlotContainersSelectedDescription[lp_equipmentID], libNCUI_gf_NU_EquipmentSubselectionItemDescription(lp_equipmentID, lv_equipmentItemIndex), PlayerGroupAll());
mods/missionpacks/novacampaign.sc2mod — base.sc2data/LibNCUI.galaxy:2690
libNCUI_gv_nU_EquipmentSlotContainerItemButtonsToggleState[lp_equipmentID][lv_equipmentItemIndex] = false;
libNCUI_gv_nU_Equipment_Subselection_SelectedItem[lp_equipmentID] = 0;
libNtve_gf_SetDialogItemToggled(libNCUI_gv_nU_EquipmentSlotContainerItemButtons[lp_equipmentID][lv_equipmentItemIndex], false, PlayerGroupAll());
libNtve_gf_SetDialogItemText(libNCUI_gv_nU_EquipmentSlotContainersSelectedTitle[lp_equipmentID], StringToText(""), PlayerGroupAll());
libNtve_gf_SetDialogItemText(libNCUI_gv_nU_EquipmentSlotContainersSelectedDescription[lp_equipmentID], StringToText(""), PlayerGroupAll());
mods/starcoop/starcoop.sc2mod — base.sc2data/LibCOUI.galaxy:970
libNtve_gf_SetDialogItemTintColor(libCOUI_gv_cU_CommanderButtonPortrait[lv_commIndex], Color(100,100,100), lv_playerSelf);
libNtve_gf_SetDialogItemTintColor(libCOUI_gv_cU_CommanderButtonPortrait[lv_commIndex], Color(100.00, 0.00, 0.00), lv_playerAlly);
libNtve_gf_SetDialogItemToggled(libCOUI_gv_cU_CommanderButton[lv_commIndex], true, lv_playerSelf);
libNtve_gf_SetDialogItemPaused(libCOUI_gv_cU_CommanderButtonPortrait[lv_commIndex], false, lv_playerSelf);
DialogControlSetVisible(libCOUI_gv_cU_CommanderButtonSelectionBorder[lv_commIndex], libCOOC_gv_cC_HumanPlayerGroup, true);
mods/starcoop/starcoop.sc2mod — base.sc2data/LibCOUI.galaxy:979
libNtve_gf_SetDialogItemTooltip(libCOUI_gv_cU_CommanderButton[lv_commIndex], lv_availableTooltip, lv_playerAlly);
libNtve_gf_SetDialogItemTooltip(libCOUI_gv_cU_CommanderButton[lv_commIndex], lv_unavailableTooltip, lv_playerSelf);
libNtve_gf_SetDialogItemToggled(libCOUI_gv_cU_CommanderButton[lv_commIndex], true, libCOOC_gv_cC_HumanPlayerGroup);
libNtve_gf_SetDialogItemTintColor(libCOUI_gv_cU_CommanderButtonPortrait[lv_commIndex], Color(100,100,100), lv_playerAlly);
libNtve_gf_SetDialogItemTintColor(libCOUI_gv_cU_CommanderButtonPortrait[lv_commIndex], Color(100.00, 0.00, 0.00), lv_playerSelf);
mods/starcoop/starcoop.sc2mod — base.sc2data/LibCOUI.galaxy:990
libNtve_gf_SetDialogItemTooltip(libCOUI_gv_cU_CommanderButton[lv_commIndex], lv_availableTooltip, libCOOC_gv_cC_HumanPlayerGroup);
libNtve_gf_SetDialogItemTintColor(libCOUI_gv_cU_CommanderButtonPortrait[lv_commIndex], Color(100,100,100), libCOOC_gv_cC_HumanPlayerGroup);
libNtve_gf_SetDialogItemToggled(libCOUI_gv_cU_CommanderButton[lv_commIndex], false, libCOOC_gv_cC_HumanPlayerGroup);
libNtve_gf_SetDialogItemPaused(libCOUI_gv_cU_CommanderButtonPortrait[lv_commIndex], true, libCOOC_gv_cC_HumanPlayerGroup);
}
mods/starcoop/starcoop.sc2mod — base.sc2data/LibCOUI.galaxy:1020
if ((libCOOC_gf_CC_PerkStateCheck(lv_indexPerk, libCOOC_ge_CC_PerkState_Active, lv_playerCommander, lp_player) == true)) {
DialogControlSetEnabled(libCOUI_gv_cU_CommanderItemButtons[lv_tierIndex], lv_playerSelf, true);
libNtve_gf_SetDialogItemToggled(libCOUI_gv_cU_CommanderItemButtons[lv_tierIndex], true, lv_playerSelf);
}
else {
mods/starcoop/starcoop.sc2mod — base.sc2data/LibCOUI.galaxy:1024
else {
DialogControlSetEnabled(libCOUI_gv_cU_CommanderItemButtons[lv_tierIndex], lv_playerSelf, false);
libNtve_gf_SetDialogItemToggled(libCOUI_gv_cU_CommanderItemButtons[lv_tierIndex], false, lv_playerSelf);
}
}
mods/starcoop/starcoop.sc2mod — base.sc2data/LibCOUI.galaxy:1961
if ((libCOUI_gv_cU_CustomMutatorItems[lv_itemIndex] == "Random")) {
DialogControlSetAnimationState(libCOUI_gv_cU_CustomMutatorItemButtons[lv_frameIndex], lv_updatePlayers, "SelectionState", "Random");
libNtve_gf_SetDialogItemToggled(libCOUI_gv_cU_CustomMutatorItemButtons[lv_frameIndex], false, lv_updatePlayers);
}
else if ((libCOUI_gv_cU_CustomMutatorItemStates[lv_itemIndex] == true)) {
mods/starcoop/starcoop.sc2mod — base.sc2data/LibCOUI.galaxy:1965
else if ((libCOUI_gv_cU_CustomMutatorItemStates[lv_itemIndex] == true)) {
DialogControlSetAnimationState(libCOUI_gv_cU_CustomMutatorItemButtons[lv_frameIndex], lv_updatePlayers, "SelectionState", "Toggled");
libNtve_gf_SetDialogItemToggled(libCOUI_gv_cU_CustomMutatorItemButtons[lv_frameIndex], true, lv_updatePlayers);
}
else if (true) {
mods/starcoop/starcoop.sc2mod — base.sc2data/LibCOUI.galaxy:1969
else if (true) {
DialogControlSetAnimationState(libCOUI_gv_cU_CustomMutatorItemButtons[lv_frameIndex], lv_updatePlayers, "SelectionState", "Normal");
libNtve_gf_SetDialogItemToggled(libCOUI_gv_cU_CustomMutatorItemButtons[lv_frameIndex], false, lv_updatePlayers);
}
}