# Set Dialog Item Handle
Grammar — Set dialogItem Frame Handle to handle for players
Flags —Action
This sets the unique handle for the dialog item. Supported for Dialog Items of type Frame. Only used internally.
# Arguments
int
<control> — Dialog Itemstring
— Handleplayergroup
— Players
Returns — void
void libNtve_gf_SetDialogItemHandle(
int lp_dialogItem,
string lp_handle,
playergroup lp_players,
);
# Related
Category: Dialog / Dialog Item Tools
- Dialog Item Send Animation Event 2 —
void
— DialogControlSetAnimationState - Position Subtitle to Dialog Item —
void
— DialogSetSubtitlePositionOverrideControl - Clear Subtitle Position Dialog Item —
void
— DialogClearSubtitlePositionOverrideControl - Destroy All Dialog Items —
void
— DialogControlDestroyAll - Dialog Containing Dialog Item —
int
<dialog> — DialogControlGetDialog - Dialog Item Type —
int
<preset::ControlType> — DialogControlGetType - Set Dialog Item Color —
void
— libNtve_gf_SetDialogItemColor - Set Dialog Item Style —
void
— libNtve_gf_SetDialogItemStyle - Set Dialog Item Text Writeout —
void
— libNtve_gf_SetDialogItemTextWriteout - Set Dialog Item Text Writeout Duration —
void
— libNtve_gf_SetDialogItemTextWriteoutDuration - Set Dialog Item Tooltip —
void
— libNtve_gf_SetDialogItemTooltip - Dialog Item Color —
color
— libNtve_gf_DialogItemColor - Dialog Item Style —
string
<fontstyle> — libNtve_gf_DialogItemStyle - Dialog Item Tooltip —
text
— libNtve_gf_DialogItemTooltip - Destroy Dialog Item —
void
— DialogControlDestroy - Set Dialog Item Image —
void
— libNtve_gf_SetDialogItemImage - Set Dialog Item Hover Image —
void
— libNtve_gf_SetDialogItemImage2 - Set Dialog Item Image Type —
void
— libNtve_gf_SetDialogItemImageType - Set Dialog Item Blend Mode —
void
— libNtve_gf_SetDialogItemBlendMode - Set Dialog Item Tiled —
void
— libNtve_gf_SetDialogItemImageType2 - Set Dialog Background —
void
— DialogSetImage - Dialog Item Image —
string
— libNtve_gf_DialogItemImage - Dialog Item Image Type —
int
<preset::ImageType> — libNtve_gf_DialogItemImageType - Fade Dialog Item Transparency —
void
— DialogControlFadeTransparency - Set Dialog Item Flash —
void
— libNtve_gf_SetDialogItemFlash - Set Dialog Item Cutscene —
void
— libNtve_gf_SetDialogItemCutscene - Dialog Item Invoke As Text —
void
— DialogControlInvokeAsText - Dialog Item Invoke As String —
void
— DialogControlInvokeAsString - Dialog Item Send Animation Event —
void
— DialogControlSendAnimationEvent - Dialog Item Set Animation Speed —
void
— DialogControlSetAnimationSpeed - Dialog Item Set Animation Time —
void
— DialogControlSetAnimationTime - Dialog Item Advance Animation —
void
— DialogControlAdvanceAnimation - Dialog Item Force Transition —
void
— DialogControlForceTransition - Dialog Item Request Focus —
void
— DialogControlRequestFocus - Set Dialog Item Achievement —
void
— libNtve_gf_SetDialogItemAchievement - Set Dialog Item Render Priority —
void
— libNtve_gf_SetDialogItemRenderPriority - Set Dialog Item Click On Down —
void
— libNtve_gf_SetDialogItemClickOnDown - Set Dialog Item Toggled —
void
— libNtve_gf_SetDialogItemToggled - Set Dialog Item Movie —
void
— libNtve_gf_SetDialogItemMovie - Set Dialog Item Desaturated —
void
— libNtve_gf_SetDialogItemDesaturated - Set Dialog Item Desaturation Color —
void
— libNtve_gf_SetDialogItemDesaturationColor - Set Dialog Item Custom Tooltip —
void
— libNtve_gf_SetDialogItemCustomTooltip - Set Dialog Item Unit —
void
— libNtve_gf_SetDialogItemUnit - Set Dialog Item Model —
void
— libNtve_gf_SetDialogItemModel - Set Dialog Item Animation —
void
— libNtve_gf_SetDialogItemAnimation - Set Dialog Item Camera —
void
— libNtve_gf_SetDialogItemCamera - Set Dialog Item Border Visible —
void
— libNtve_gf_SetDialogItemBorderVisible - Set Dialog Item Border Image —
void
— libNtve_gf_SetDialogItemBorderImage - Set Dialog Item Background Visible —
void
— libNtve_gf_SetDialogItemBackgroundVisible - Set Dialog Item Use Transition —
void
— libNtve_gf_SetDialogItemUseTransition - Set Dialog Item Muted —
void
— libNtve_gf_SetDialogItemMuted - Set Dialog Item Paused —
void
— libNtve_gf_SetDialogItemPaused - Set Dialog Item Accept Mouse —
void
— libNtve_gf_SetDialogItemAcceptMouse - Set Dialog Item Tint Color —
void
— libNtve_gf_SetDialogItemTintColor - Set Dialog Item Team Color —
void
— libNtve_gf_SetDialogItemTeamColor - Set Dialog Item Light —
void
— libNtve_gf_SetDialogItemLight - Set Dialog Item Transition Model —
void
— libNtve_gf_SetDialogItemTransitionModel - Set Dialog Item Force Visible —
void
— libNtve_gf_SetDialogItemForceVisible - Set Dialog Item Render Type —
void
— libNtve_gf_SetDialogItemRenderType - Set Dialog Item Unit Link —
void
— libNtve_gf_SetDialogItemUnitLink - Set Dialog Item Team Color Index —
void
— libNtve_gf_SetDialogItemTeamColorIndex - Set Dialog Item Animation Duration —
void
— libNtve_gf_SetDialogItemAnimationDuration - Set Dialog Item Animation Time —
void
— libNtve_gf_SetDialogItemAnimationTime - Set Dialog Item Actor —
void
— libNtve_gf_SetDialogItemActor - Set Dialog Item Behavior —
void
— libNtve_gf_SetDialogItemBehavior - Set Dialog Item Hotkey —
void
— libNtve_gf_SetDialogItemHotkey - Set Dialog Item Allowed Mouse Buttons —
void
— libNtve_gf_SetDialogItemAllowedMouseButtons - Set Dialog Item Alpha Mask —
void
— libNtve_gf_SetDialogItemAlphaMask - Set Dialog Item Animation Index —
void
— libNtve_gf_SetDialogItemAnimationIndex - Set Dialog Item Handle —
void
— libNtve_gf_SetDialogItemHandle - Set Dialog Item Border Color —
void
— libNtve_gf_SetDialogItemBorderColor - Set Dialog Item Fill Color —
void
— libNtve_gf_SetDialogItemFillColor - Set Dialog Item Submenu —
void
— libNtve_gf_SetDialogItemSubmenu - Set Dialog Item Unit Group —
void
— libNtve_gf_SetDialogItemUnitGroup - Set Dialog Item PlayerId —
void
— libNtve_gf_SetDialogItemPlayerId - Set Dialog Item Score Value Link —
void
— libNtve_gf_SetDialogItemScoreValueLink - Set Dialog Item State Index —
void
— libNtve_gf_SetDialogItemStateIndex
# Examples
campaigns/liberty.sc2campaign — base.sc2maps/maps/campaign/tarcade.sc2map/MapScript.galaxy:3291
libNtve_gf_SetDialogItemStyle(DialogControlLastCreated(), "ArcadeFighterControlTipRight", PlayerGroupAll());
libCamp_gf_CreateDialogItemInGrid(DialogLastCreated(), c_triggerControlTypeButton, c_anchorBottom, 0.0, -1.0, 4.0, 1.0, StringExternal("Param/Value/19E7F412"));
libNtve_gf_SetDialogItemHandle(DialogControlLastCreated(), "WoL_CantinaArcade_StartButton", PlayerGroupAll());
gv_controlTipStartButton = DialogControlLastCreated();
DialogControlSetPositionRelative(DialogControlLastCreated(), PlayerGroupAll(), c_anchorBottom, gv_controlTipBG, c_anchorBottom, 0, -70);
campaigns/liberty.sc2campaign — base.sc2maps/maps/campaign/tarcade.sc2map/MapScript.galaxy:3540
DialogSetVisible(DialogLastCreated(), PlayerGroupAll(), true);
libCamp_gf_CreateDialogItemInGrid(DialogLastCreated(), c_triggerControlTypeButton, c_anchorBottom, 0.0, 0.5, 4.5, 1.834, StringExternal("Param/Value/BB520EAF"));
libNtve_gf_SetDialogItemHandle(DialogControlLastCreated(), "WoL_CantinaArcade_ContinueButton", PlayerGroupAll());
gv_scoreScreenCloseButton = DialogControlLastCreated();
libNtve_gf_SetDialogItemStyle(DialogControlLastCreated(), "ScreenButton", PlayerGroupAll());
campaigns/liberty.sc2campaign — base.sc2maps/maps/campaign/tarcade.sc2map/MapScript.galaxy:4098
UISetCursorAutoHide(PlayerGroupAll(), true, gv_c_MouseHideWait);
libNtve_gf_DisplayScreenButton(gv_c_ScreenButton_Quit, StringExternal("Param/Value/6655B697"), 240, 80, c_anchorBottomRight, 40, 35, gt_QuitButtonClicked);
libNtve_gf_SetDialogItemHandle(libNtve_gf_ScreenButton(gv_c_ScreenButton_Quit), "WoL_CantinaArcade_QuitButton", PlayerGroupAll());
gf_FromatBackPlayButton(libNtve_gf_ScreenButton(gv_c_ScreenButton_Quit));
libNtve_gf_SetDialogItemTooltip(libNtve_gf_ScreenButton(gv_c_ScreenButton_Quit), StringExternal("Param/Value/7B6BAF53"), PlayerGroupAll());
campaigns/liberty.sc2campaign — base.sc2maps/maps/campaign/tstory01.sc2map/MapScript.galaxy:2575
gv_backButtonHidden = false;
libNtve_gf_DisplayScreenButton((ge_ScreenButtonID_ButtonBack), StringExternal("Param/Value/30BF56DA"), 240, 80, c_anchorBottomRight, 50, 70, gt_BackButtonClicked);
libNtve_gf_SetDialogItemHandle(DialogControlLastCreated(), "WoL_BackButton", PlayerGroupAll());
gf_FromatBackPlayButton(libNtve_gf_ScreenButton((ge_ScreenButtonID_ButtonBack)));
TriggerExecute(gt_BackButtonEscape, true, false);
campaigns/liberty.sc2campaign — base.sc2maps/maps/campaign/tstory01.sc2map/MapScript.galaxy:10402
DialogControlCreate(DialogLastCreated(), c_triggerControlTypeButton);
gv_zPlanetPanel_ButtonClose = DialogControlLastCreated();
libNtve_gf_SetDialogItemHandle(DialogControlLastCreated(), "WoL_ZPlanetPanel_CloseButton", PlayerGroupAll());
DialogControlSetPosition(DialogControlLastCreated(), PlayerGroupAll(), c_anchorBottomRight, 60, 10);
DialogControlSetSize(DialogControlLastCreated(), PlayerGroupAll(), 240, 80);
campaigns/liberty.sc2campaign — base.sc2maps/maps/campaign/tstory01.sc2map/MapScript.galaxy:10424
DialogControlCreateFromTemplate(DialogLastCreated(), c_triggerControlTypeButton, "CampaignTemplates/CampaignActionButtonTemplate");
gv_zPlanetPanel_ButtonLaunch = DialogControlLastCreated();
libNtve_gf_SetDialogItemHandle(DialogControlLastCreated(), "WoL_ZPlanetPanel_LaunchButton", PlayerGroupAll());
DialogControlSetPosition(DialogControlLastCreated(), PlayerGroupAll(), c_anchorBottom, 140, -4);
DialogControlSetSize(DialogControlLastCreated(), PlayerGroupAll(), 336, 112);
campaigns/liberty.sc2campaign — base.sc2maps/maps/campaign/tstory01.sc2map/MapScript.galaxy:13786
if ((lp_side == ge_ABChoiceAB_A)) {
gv_aBChoiceButtonA = DialogControlLastCreated();
libNtve_gf_SetDialogItemHandle(DialogControlLastCreated(), "WoL_ABChoice_AButton", PlayerGroupAll());
DialogControlSetPositionRelative(DialogControlLastCreated(), PlayerGroupAll(), c_anchorBottomLeft, gv_aBChoiceFrame, c_anchorTopLeft, 140, 56);
}
campaigns/liberty.sc2campaign — base.sc2maps/maps/campaign/tstory01.sc2map/MapScript.galaxy:13791
else {
gv_aBChoiceButtonB = DialogControlLastCreated();
libNtve_gf_SetDialogItemHandle(DialogControlLastCreated(), "WoL_ABChoice_BButton", PlayerGroupAll());
DialogControlSetPositionRelative(DialogControlLastCreated(), PlayerGroupAll(), c_anchorBottomRight, gv_aBChoiceFrame, c_anchorTopRight, -140, 56);
}
campaigns/liberty.sc2campaign — base.sc2maps/maps/campaign/tstory01.sc2map/MapScript.galaxy:22707
gf_DisplayBackButton(gt_CantinaArcadeLeave);
libNtve_gf_DisplayScreenButton((ge_ScreenButtonID_ButtonPlay), StringExternal("Param/Value/F8D4A69F"), 240, 80, c_anchorBottomRight, 320, 70, gt_CantinaArcadePlay);
libNtve_gf_SetDialogItemHandle(DialogControlLastCreated(), "WoL_CantinaArcade_PlayButton", PlayerGroupAll());
gf_FromatBackPlayButton(libNtve_gf_ScreenButton((ge_ScreenButtonID_ButtonPlay)));
DialogSetPositionRelative(libNtve_gf_ScreenButtonDialog((ge_ScreenButtonID_ButtonPlay)), c_anchorRight, libNtve_gf_ScreenButtonDialog((ge_ScreenButtonID_ButtonBack)), c_anchorLeft, 20, 0);
campaigns/liberty.sc2campaign/base.sc2maps/maps/campaign/tarcade.sc2map — MapScript.galaxy:3291
libNtve_gf_SetDialogItemStyle(DialogControlLastCreated(), "ArcadeFighterControlTipRight", PlayerGroupAll());
libCamp_gf_CreateDialogItemInGrid(DialogLastCreated(), c_triggerControlTypeButton, c_anchorBottom, 0.0, -1.0, 4.0, 1.0, StringExternal("Param/Value/19E7F412"));
libNtve_gf_SetDialogItemHandle(DialogControlLastCreated(), "WoL_CantinaArcade_StartButton", PlayerGroupAll());
gv_controlTipStartButton = DialogControlLastCreated();
DialogControlSetPositionRelative(DialogControlLastCreated(), PlayerGroupAll(), c_anchorBottom, gv_controlTipBG, c_anchorBottom, 0, -70);
campaigns/liberty.sc2campaign/base.sc2maps/maps/campaign/tarcade.sc2map — MapScript.galaxy:3540
DialogSetVisible(DialogLastCreated(), PlayerGroupAll(), true);
libCamp_gf_CreateDialogItemInGrid(DialogLastCreated(), c_triggerControlTypeButton, c_anchorBottom, 0.0, 0.5, 4.5, 1.834, StringExternal("Param/Value/BB520EAF"));
libNtve_gf_SetDialogItemHandle(DialogControlLastCreated(), "WoL_CantinaArcade_ContinueButton", PlayerGroupAll());
gv_scoreScreenCloseButton = DialogControlLastCreated();
libNtve_gf_SetDialogItemStyle(DialogControlLastCreated(), "ScreenButton", PlayerGroupAll());
campaigns/liberty.sc2campaign/base.sc2maps/maps/campaign/tarcade.sc2map — MapScript.galaxy:4098
UISetCursorAutoHide(PlayerGroupAll(), true, gv_c_MouseHideWait);
libNtve_gf_DisplayScreenButton(gv_c_ScreenButton_Quit, StringExternal("Param/Value/6655B697"), 240, 80, c_anchorBottomRight, 40, 35, gt_QuitButtonClicked);
libNtve_gf_SetDialogItemHandle(libNtve_gf_ScreenButton(gv_c_ScreenButton_Quit), "WoL_CantinaArcade_QuitButton", PlayerGroupAll());
gf_FromatBackPlayButton(libNtve_gf_ScreenButton(gv_c_ScreenButton_Quit));
libNtve_gf_SetDialogItemTooltip(libNtve_gf_ScreenButton(gv_c_ScreenButton_Quit), StringExternal("Param/Value/7B6BAF53"), PlayerGroupAll());
campaigns/liberty.sc2campaign/base.sc2maps/maps/campaign/tstory01.sc2map — MapScript.galaxy:2575
gv_backButtonHidden = false;
libNtve_gf_DisplayScreenButton((ge_ScreenButtonID_ButtonBack), StringExternal("Param/Value/30BF56DA"), 240, 80, c_anchorBottomRight, 50, 70, gt_BackButtonClicked);
libNtve_gf_SetDialogItemHandle(DialogControlLastCreated(), "WoL_BackButton", PlayerGroupAll());
gf_FromatBackPlayButton(libNtve_gf_ScreenButton((ge_ScreenButtonID_ButtonBack)));
TriggerExecute(gt_BackButtonEscape, true, false);
campaigns/liberty.sc2campaign/base.sc2maps/maps/campaign/tstory01.sc2map — MapScript.galaxy:10402
DialogControlCreate(DialogLastCreated(), c_triggerControlTypeButton);
gv_zPlanetPanel_ButtonClose = DialogControlLastCreated();
libNtve_gf_SetDialogItemHandle(DialogControlLastCreated(), "WoL_ZPlanetPanel_CloseButton", PlayerGroupAll());
DialogControlSetPosition(DialogControlLastCreated(), PlayerGroupAll(), c_anchorBottomRight, 60, 10);
DialogControlSetSize(DialogControlLastCreated(), PlayerGroupAll(), 240, 80);
campaigns/liberty.sc2campaign/base.sc2maps/maps/campaign/tstory01.sc2map — MapScript.galaxy:10424
DialogControlCreateFromTemplate(DialogLastCreated(), c_triggerControlTypeButton, "CampaignTemplates/CampaignActionButtonTemplate");
gv_zPlanetPanel_ButtonLaunch = DialogControlLastCreated();
libNtve_gf_SetDialogItemHandle(DialogControlLastCreated(), "WoL_ZPlanetPanel_LaunchButton", PlayerGroupAll());
DialogControlSetPosition(DialogControlLastCreated(), PlayerGroupAll(), c_anchorBottom, 140, -4);
DialogControlSetSize(DialogControlLastCreated(), PlayerGroupAll(), 336, 112);
campaigns/liberty.sc2campaign/base.sc2maps/maps/campaign/tstory01.sc2map — MapScript.galaxy:13786
if ((lp_side == ge_ABChoiceAB_A)) {
gv_aBChoiceButtonA = DialogControlLastCreated();
libNtve_gf_SetDialogItemHandle(DialogControlLastCreated(), "WoL_ABChoice_AButton", PlayerGroupAll());
DialogControlSetPositionRelative(DialogControlLastCreated(), PlayerGroupAll(), c_anchorBottomLeft, gv_aBChoiceFrame, c_anchorTopLeft, 140, 56);
}
campaigns/liberty.sc2campaign/base.sc2maps/maps/campaign/tstory01.sc2map — MapScript.galaxy:13791
else {
gv_aBChoiceButtonB = DialogControlLastCreated();
libNtve_gf_SetDialogItemHandle(DialogControlLastCreated(), "WoL_ABChoice_BButton", PlayerGroupAll());
DialogControlSetPositionRelative(DialogControlLastCreated(), PlayerGroupAll(), c_anchorBottomRight, gv_aBChoiceFrame, c_anchorTopRight, -140, 56);
}
campaigns/liberty.sc2campaign/base.sc2maps/maps/campaign/tstory01.sc2map — MapScript.galaxy:22707
gf_DisplayBackButton(gt_CantinaArcadeLeave);
libNtve_gf_DisplayScreenButton((ge_ScreenButtonID_ButtonPlay), StringExternal("Param/Value/F8D4A69F"), 240, 80, c_anchorBottomRight, 320, 70, gt_CantinaArcadePlay);
libNtve_gf_SetDialogItemHandle(DialogControlLastCreated(), "WoL_CantinaArcade_PlayButton", PlayerGroupAll());
gf_FromatBackPlayButton(libNtve_gf_ScreenButton((ge_ScreenButtonID_ButtonPlay)));
DialogSetPositionRelative(libNtve_gf_ScreenButtonDialog((ge_ScreenButtonID_ButtonPlay)), c_anchorRight, libNtve_gf_ScreenButtonDialog((ge_ScreenButtonID_ButtonBack)), c_anchorLeft, 20, 0);
campaigns/libertystory.sc2campaign — base.sc2data/TriggerLibs/CampaignLib.galaxy:5701
libCamp_gv_tS_RoomChangeButtonCount += 1;
libCamp_gv_tS_RoomChangeButtons[libCamp_gv_tS_RoomChangeButtonCount] = DialogControlLastCreated();
libNtve_gf_SetDialogItemHandle(DialogControlLastCreated(), ("WoL_RoomChangeButton" + IntToString(libCamp_gv_tS_RoomChangeButtonCount)), PlayerGroupAll());
libNtve_gf_SetDialogItemText(DialogControlLastCreated(), lp_roomName, PlayerGroupAll());
DialogControlSetSize(DialogControlLastCreated(), PlayerGroupAll(), lv_buttonX, lv_buttonY);
campaigns/libertystory.sc2campaign — base.sc2data/TriggerLibs/CampaignLib.galaxy:5721
DialogControlCreate(libCamp_gv_tS_RoomChangeDialog, c_triggerControlTypeLabel);
libCamp_gv_tS_RoomChangeButtonText[libCamp_gv_tS_RoomChangeButtonCount] = DialogControlLastCreated();
libNtve_gf_SetDialogItemHandle(DialogControlLastCreated(), ("WoL_RoomChangeLabel" + IntToString(libCamp_gv_tS_RoomChangeButtonCount)), PlayerGroupAll());
libNtve_gf_SetDialogItemText(DialogControlLastCreated(), lp_roomName, PlayerGroupAll());
DialogControlSetSize(DialogControlLastCreated(), PlayerGroupAll(), lv_buttonX, lv_buttonY);
campaigns/libertystory.sc2campaign — base.sc2data/TriggerLibs/CampaignLib.galaxy:10460
lv_marginY = 10;
DialogControlCreate(DialogLastCreated(), c_triggerControlTypeButton);
libNtve_gf_SetDialogItemHandle(DialogControlLastCreated(), ("WoL_DebugProgress_MissionButton" + IntToString(lv_missionIndex)), PlayerGroupAll());
DialogControlSetSize(DialogControlLastCreated(), PlayerGroupAll(), lv_width, lv_height);
DialogControlSetPosition(DialogControlLastCreated(), PlayerGroupAll(), c_anchorTopLeft, lv_xX, lv_yY);
campaigns/libertystory.sc2campaign — base.sc2data/TriggerLibs/CampaignLib.galaxy:10469
if ((lp_mission == libCamp_ge_MapID_MapTHorner05S)) {
DialogControlCreate(DialogLastCreated(), c_triggerControlTypeButton);
libNtve_gf_SetDialogItemHandle(DialogControlLastCreated(), "WoL_DebugProgress_UnlockSecretButton", PlayerGroupAll());
libCamp_gv_tS_DebugProgressMissionButtonUnlockSecret = DialogControlLastCreated();
DialogControlSetSize(DialogControlLastCreated(), PlayerGroupAll(), 120, lv_height);
campaigns/libertystory.sc2campaign — base.sc2data/TriggerLibs/CampaignLib.galaxy:10609
libCamp_gf_TS_DebugProgressAddMissionButton(libCamp_ge_MapID_MapTValerian03, 3.0, 14.0);
DialogControlCreate(DialogLastCreated(), c_triggerControlTypeButton);
libNtve_gf_SetDialogItemHandle(DialogControlLastCreated(), "WoL_DebugProgress_OkButton", PlayerGroupAll());
DialogControlSetSize(DialogControlLastCreated(), PlayerGroupAll(), 150, 50);
DialogControlSetPosition(DialogControlLastCreated(), PlayerGroupAll(), c_anchorBottomRight, 190, 30);
campaigns/libertystory.sc2campaign — base.sc2data/TriggerLibs/CampaignLib.galaxy:10620
libCamp_gv_tS_DebugProgressLabelWarning = DialogControlLastCreated();
DialogControlCreate(DialogLastCreated(), c_triggerControlTypeButton);
libNtve_gf_SetDialogItemHandle(DialogControlLastCreated(), "WoL_DebugProgress_CancelButton", PlayerGroupAll());
DialogControlSetSize(DialogControlLastCreated(), PlayerGroupAll(), 150, 50);
DialogControlSetPosition(DialogControlLastCreated(), PlayerGroupAll(), c_anchorBottomRight, 40, 30);
campaigns/libertystory.sc2campaign — base.sc2data/TriggerLibs/CampaignLib.galaxy:10626
libCamp_gv_tS_DebugProgressButtonCancel = DialogControlLastCreated();
DialogControlCreate(DialogLastCreated(), c_triggerControlTypeButton);
libNtve_gf_SetDialogItemHandle(DialogControlLastCreated(), "WoL_DebugProgress_ResetButton", PlayerGroupAll());
DialogControlSetSize(DialogControlLastCreated(), PlayerGroupAll(), 150, 50);
DialogControlSetPosition(DialogControlLastCreated(), PlayerGroupAll(), c_anchorBottomLeft, 40, 30);
campaigns/libertystory.sc2campaign — base.sc2data/TriggerLibs/CampaignLib.galaxy:10633
if ((GameCheatsEnabled(c_gameCheatCategoryDevelopment) == true) && (GameIsOnline() == false) && (libCamp_gf_CampaignDebugModeIsOn("NoBattleNet") == true)) {
DialogControlCreate(DialogLastCreated(), c_triggerControlTypeButton);
libNtve_gf_SetDialogItemHandle(DialogControlLastCreated(), "WoL_DebugProgress_LaunchMissionButton", PlayerGroupAll());
DialogControlSetSize(DialogControlLastCreated(), PlayerGroupAll(), 220, 50);
DialogControlSetPosition(DialogControlLastCreated(), PlayerGroupAll(), c_anchorBottomRight, 370, 30);
campaigns/swarmstory.sc2campaign — base.sc2data/TriggerLibs/SwarmCampaignLib.galaxy:14306
libSwaC_gv_zS_VSBtnPlayAgain = DialogControlLastCreated();
DialogControlHookup(libSwaC_gv_zS_VSMainPanel, c_triggerControlTypeButton, "CloseButton");
libNtve_gf_SetDialogItemHandle(DialogControlLastCreated(), "HotS_VictoryPanel_ContinueButton", PlayerGroupAll());
libSwaC_gv_zS_VSBtnContinue = DialogControlLastCreated();
}
campaigns/swarmstory.sc2campaign — base.sc2data/TriggerLibs/SwarmCampaignLib.galaxy:14585
lv_marginY = 10;
DialogControlCreate(libSwaC_gv_zS_DebugProgressDialog, c_triggerControlTypeButton);
libNtve_gf_SetDialogItemHandle(DialogControlLastCreated(), ("HotS_DebugProgress_MissionButton" + (lp_mission)), PlayerGroupAll());
lv_button = DialogControlLastCreated();
libNtve_gf_SaveDataTableValueDialogItem(true, libSwaC_gf_ZS_DebugProgressDataTableID("Button", (lp_mission)), DialogControlLastCreated());
campaigns/swarmstory.sc2campaign — base.sc2data/TriggerLibs/SwarmCampaignLib.galaxy:14665
libSwaC_gf_ZS_DebugProgressAddMissionButton("ZKorhal3", 3.0, 13.25);
libNtve_gf_CreateDialogItemButton(DialogLastCreated(), 150, 50, c_anchorBottomRight, 190, 30, StringToText(""), StringExternal("Param/Value/lib_SwaC_486AB24C"), "");
libNtve_gf_SetDialogItemHandle(DialogControlLastCreated(), "HotS_DebugProgress_OkButton", PlayerGroupAll());
libSwaC_gv_zS_DebugProgressButtonOK = DialogControlLastCreated();
libNtve_gf_CreateDialogItemButton(DialogLastCreated(), 150, 50, c_anchorBottomRight, 40, 30, StringToText(""), StringExternal("Param/Value/lib_SwaC_73CE9158"), "");
campaigns/swarmstory.sc2campaign — base.sc2data/TriggerLibs/SwarmCampaignLib.galaxy:14668
libSwaC_gv_zS_DebugProgressButtonOK = DialogControlLastCreated();
libNtve_gf_CreateDialogItemButton(DialogLastCreated(), 150, 50, c_anchorBottomRight, 40, 30, StringToText(""), StringExternal("Param/Value/lib_SwaC_73CE9158"), "");
libNtve_gf_SetDialogItemHandle(DialogControlLastCreated(), "HotS_DebugProgress_CancelButton", PlayerGroupAll());
libSwaC_gv_zS_DebugProgressButtonCancel = DialogControlLastCreated();
libNtve_gf_CreateDialogItemButton(DialogLastCreated(), 150, 50, c_anchorBottomLeft, 40, 30, StringToText(""), StringExternal("Param/Value/lib_SwaC_51BC3001"), "");
campaigns/swarmstory.sc2campaign — base.sc2data/TriggerLibs/SwarmCampaignLib.galaxy:14671
libSwaC_gv_zS_DebugProgressButtonCancel = DialogControlLastCreated();
libNtve_gf_CreateDialogItemButton(DialogLastCreated(), 150, 50, c_anchorBottomLeft, 40, 30, StringToText(""), StringExternal("Param/Value/lib_SwaC_51BC3001"), "");
libNtve_gf_SetDialogItemHandle(DialogControlLastCreated(), "HotS_DebugProgress_ResetButton", PlayerGroupAll());
libSwaC_gv_zS_DebugProgressButtonReset = DialogControlLastCreated();
libNtve_gf_CreateDialogItemLabel(DialogLastCreated(), 600, 400, c_anchorTopLeft, 50, 50, StringToText(""), Color(100,100,100), false, 2.0);
campaigns/swarmstory.sc2campaign — base.sc2data/TriggerLibs/SwarmCampaignLib.galaxy:14686
libSwaC_gv_zS_DebugProgressLabelExpeditionReq = DialogControlLastCreated();
DialogControlCreate(libSwaC_gv_zS_DebugProgressDialog, c_triggerControlTypeButton);
libNtve_gf_SetDialogItemHandle(DialogControlLastCreated(), "HotS_DebugProgress_KaldirTravelButton", PlayerGroupAll());
DialogControlSetSize(DialogControlLastCreated(), PlayerGroupAll(), 51, 51);
DialogControlSetPositionRelative(DialogControlLastCreated(), PlayerGroupAll(), c_anchorBottomRight, lv_relativeButton, c_anchorTopRight, 0, 0);
campaigns/swarmstory.sc2campaign — base.sc2data/TriggerLibs/SwarmCampaignLib.galaxy:14702
libSwaC_gv_zS_DebugProgressLabelCharReq = DialogControlLastCreated();
DialogControlCreate(libSwaC_gv_zS_DebugProgressDialog, c_triggerControlTypeButton);
libNtve_gf_SetDialogItemHandle(DialogControlLastCreated(), "HotS_DebugProgress_CharTravelButton", PlayerGroupAll());
DialogControlSetSize(DialogControlLastCreated(), PlayerGroupAll(), 51, 51);
DialogControlSetPositionRelative(DialogControlLastCreated(), PlayerGroupAll(), c_anchorBottomRight, lv_relativeButton, c_anchorTopRight, 0, 0);
campaigns/swarmstory.sc2campaign — base.sc2data/TriggerLibs/SwarmCampaignLib.galaxy:14718
libSwaC_gv_zS_DebugProgressLabelZerusReq = DialogControlLastCreated();
DialogControlCreate(libSwaC_gv_zS_DebugProgressDialog, c_triggerControlTypeButton);
libNtve_gf_SetDialogItemHandle(DialogControlLastCreated(), "HotS_DebugProgress_ZerusTravelButton", PlayerGroupAll());
DialogControlSetSize(DialogControlLastCreated(), PlayerGroupAll(), 51, 51);
DialogControlSetPositionRelative(DialogControlLastCreated(), PlayerGroupAll(), c_anchorBottomRight, lv_relativeButton, c_anchorTopRight, 0, 0);
campaigns/swarmstory.sc2campaign — base.sc2data/TriggerLibs/SwarmCampaignLib.galaxy:14734
libSwaC_gv_zS_DebugProgressLabelHybridReq = DialogControlLastCreated();
DialogControlCreate(libSwaC_gv_zS_DebugProgressDialog, c_triggerControlTypeButton);
libNtve_gf_SetDialogItemHandle(DialogControlLastCreated(), "HotS_DebugProgress_SkygeirrStationTravelButton", PlayerGroupAll());
DialogControlSetSize(DialogControlLastCreated(), PlayerGroupAll(), 51, 51);
DialogControlSetPositionRelative(DialogControlLastCreated(), PlayerGroupAll(), c_anchorBottomRight, lv_relativeButton, c_anchorTopRight, 0, 0);
campaigns/swarmstory.sc2campaign — base.sc2data/TriggerLibs/SwarmCampaignLib.galaxy:14750
libSwaC_gv_zS_DebugProgressLabelValerianReq = DialogControlLastCreated();
DialogControlCreate(libSwaC_gv_zS_DebugProgressDialog, c_triggerControlTypeButton);
libNtve_gf_SetDialogItemHandle(DialogControlLastCreated(), "HotS_DebugProgress_DominionSpaceTravelButton", PlayerGroupAll());
DialogControlSetSize(DialogControlLastCreated(), PlayerGroupAll(), 51, 51);
DialogControlSetPositionRelative(DialogControlLastCreated(), PlayerGroupAll(), c_anchorBottomRight, lv_relativeButton, c_anchorTopRight, 0, 0);
campaigns/voidstory.sc2campaign — base.sc2data/TriggerLibs/VoidCampaignLib.galaxy:898
lv_marginY = 10;
DialogControlCreate(libVoiC_gv_pC_DebugProgressDialog, c_triggerControlTypeButton);
libNtve_gf_SetDialogItemHandle(DialogControlLastCreated(), ("LotV_DebugProgress_MissionButton" + (lp_mission)), PlayerGroupAll());
lv_button = DialogControlLastCreated();
libNtve_gf_SaveDataTableValueDialogItem(true, libVoiC_gf_PC_DebugProgressDataTableID("Button", (lp_mission)), DialogControlLastCreated());
campaigns/voidstory.sc2campaign — base.sc2data/TriggerLibs/VoidCampaignLib.galaxy:974
libVoiC_gf_PC_DebugProgressAddMissionButton("PAiur06", 3.0, 14.25);
libNtve_gf_CreateDialogItemButton(DialogLastCreated(), 150, 50, c_anchorBottomRight, 190, 30, StringToText(""), StringExternal("Param/Value/lib_VoiC_7BCF9B13"), "");
libNtve_gf_SetDialogItemHandle(DialogControlLastCreated(), "LotV_DebugProgress_OkButton", PlayerGroupAll());
libVoiC_gv_pC_DebugProgressButtonOK = DialogControlLastCreated();
libNtve_gf_CreateDialogItemButton(DialogLastCreated(), 150, 50, c_anchorBottomRight, 40, 30, StringToText(""), StringExternal("Param/Value/lib_VoiC_208828FC"), "");
campaigns/voidstory.sc2campaign — base.sc2data/TriggerLibs/VoidCampaignLib.galaxy:977
libVoiC_gv_pC_DebugProgressButtonOK = DialogControlLastCreated();
libNtve_gf_CreateDialogItemButton(DialogLastCreated(), 150, 50, c_anchorBottomRight, 40, 30, StringToText(""), StringExternal("Param/Value/lib_VoiC_208828FC"), "");
libNtve_gf_SetDialogItemHandle(DialogControlLastCreated(), "LotV_DebugProgress_CancelButton", PlayerGroupAll());
libVoiC_gv_pC_DebugProgressButtonCancel = DialogControlLastCreated();
libNtve_gf_CreateDialogItemButton(DialogLastCreated(), 150, 50, c_anchorBottomLeft, 40, 30, StringToText(""), StringExternal("Param/Value/lib_VoiC_87B797D4"), "");
campaigns/voidstory.sc2campaign — base.sc2data/TriggerLibs/VoidCampaignLib.galaxy:980
libVoiC_gv_pC_DebugProgressButtonCancel = DialogControlLastCreated();
libNtve_gf_CreateDialogItemButton(DialogLastCreated(), 150, 50, c_anchorBottomLeft, 40, 30, StringToText(""), StringExternal("Param/Value/lib_VoiC_87B797D4"), "");
libNtve_gf_SetDialogItemHandle(DialogControlLastCreated(), "LotV_DebugProgress_ResetButton", PlayerGroupAll());
libVoiC_gv_pC_DebugProgressButtonReset = DialogControlLastCreated();
libNtve_gf_CreateDialogItemButton(DialogLastCreated(), 300, 60, c_anchorTopRight, 40, 40, StringExternal("Param/Value/lib_VoiC_1AC0C55D"), StringExternal("Param/Value/lib_VoiC_88E4833D"), "");
campaigns/voidstory.sc2campaign — base.sc2data/TriggerLibs/VoidCampaignUILib.galaxy:5418
libVCUI_gv_pU_VSBtnPlayAgain = DialogControlLastCreated();
DialogControlHookup(libVCUI_gv_pU_VSMainPanel, c_triggerControlTypeButton, "CloseButton");
libNtve_gf_SetDialogItemHandle(DialogControlLastCreated(), "HotS_VictoryPanel_ContinueButton", PlayerGroupAll());
libVCUI_gv_pU_VSBtnContinue = DialogControlLastCreated();
}
campaigns/voidstory.sc2campaign — base.sc2data/TriggerLibs/VoidCampaignUILib.galaxy:8681
DialogControlCreate(DialogLastCreated(), c_triggerControlTypeButton);
DialogControlSetFullDialog(DialogControlLastCreated(), PlayerGroupAll(), true);
libNtve_gf_SetDialogItemHandle(DialogControlLastCreated(), ("StarmapPlanet" + IntToString(lv_index)), PlayerGroupAll());
libVCUI_gv_pU_StarmapPlanetButton[lv_index] = DialogControlLastCreated();
libNtve_gf_SetDialogItemImage(DialogControlLastCreated(), "Assets\\Textures\\blank.dds", PlayerGroupAll());
mods/challenges.sc2mod — base.sc2data/LibChal.galaxy:532
if ((libChal_gv_cHL_VictoryPanelContinueBtn == c_invalidDialogControlId)) {
DialogControlCreateFromTemplate(DialogLastCreated(), c_triggerControlTypeButton, "TriggerDialogFrame/TriggerControlRightChallengeButton");
libNtve_gf_SetDialogItemHandle(DialogControlLastCreated(), "ChallengeVictoryPanel_ContinueButton", PlayerGroupAll());
libChal_gv_cHL_VictoryPanelContinueBtn = DialogControlLastCreated();
libNtve_gf_SetDialogItemText(DialogControlLastCreated(), StringExternal("Param/Value/lib_Chal_9D0811FA"), PlayerGroupAll());
mods/challenges.sc2mod — base.sc2data/LibChal.galaxy:543
if ((libChal_gv_cHL_VictoryPanelRetryBtn == c_invalidDialogControlId)) {
DialogControlCreateFromTemplate(DialogLastCreated(), c_triggerControlTypeButton, "TriggerDialogFrame/TriggerControlLeftChallengeButton");
libNtve_gf_SetDialogItemHandle(DialogControlLastCreated(), "ChallengeVictoryPanel_RetryButton", PlayerGroupAll());
libChal_gv_cHL_VictoryPanelRetryBtn = DialogControlLastCreated();
libNtve_gf_SetDialogItemText(DialogControlLastCreated(), StringExternal("Param/Value/lib_Chal_78FF234A"), PlayerGroupAll());
mods/challenges.sc2mod — base.sc2data/LibChal.galaxy:780
if ((libChal_gv_cHL_VPWavePanelWaveButton[lv_index] == c_invalidDialogControlId)) {
DialogControlCreate(libChal_gv_cHL_VictoryPanelDlg, c_triggerControlTypeButton);
libNtve_gf_SetDialogItemHandle(DialogControlLastCreated(), ("ChallengeVictoryPanel_RetryWaveButton" + IntToString(lv_index)), PlayerGroupAll());
libChal_gv_cHL_VPWavePanelWaveButton[lv_index] = DialogControlLastCreated();
libNtve_gf_SetDialogItemText(DialogControlLastCreated(), StringExternal("Param/Value/lib_Chal_C6CB6156"), PlayerGroupAll());
mods/challenges.sc2mod — base.sc2data/LibChal.galaxy:1122
if ((libChal_gv_cHL_DefeatPanelContinueBtn == c_invalidDialogControlId)) {
DialogControlCreateFromTemplate(DialogLastCreated(), c_triggerControlTypeButton, "TriggerDialogFrame/TriggerControlRightChallengeButton");
libNtve_gf_SetDialogItemHandle(DialogControlLastCreated(), "ChallengeDefeatPanel_QuitButton", PlayerGroupAll());
libChal_gv_cHL_DefeatPanelContinueBtn = DialogControlLastCreated();
libNtve_gf_SetDialogItemText(DialogControlLastCreated(), StringExternal("Param/Value/lib_Chal_762EBAEE"), PlayerGroupAll());
mods/challenges.sc2mod — base.sc2data/LibChal.galaxy:1133
if ((libChal_gv_cHL_DefeatPanelRetryBtn == c_invalidDialogControlId)) {
DialogControlCreateFromTemplate(DialogLastCreated(), c_triggerControlTypeButton, "TriggerDialogFrame/TriggerControlLeftChallengeButton");
libNtve_gf_SetDialogItemHandle(DialogControlLastCreated(), "ChallengeDefeatPanel_RetryButton", PlayerGroupAll());
libChal_gv_cHL_DefeatPanelRetryBtn = DialogControlLastCreated();
libNtve_gf_SetDialogItemText(DialogControlLastCreated(), StringExternal("Param/Value/lib_Chal_4E9864BD"), PlayerGroupAll());
mods/challenges.sc2mod — base.sc2data/LibChal.galaxy:1329
if ((libChal_gv_cHL_DPWavePanelWaveButton[lv_index] == c_invalidDialogControlId)) {
DialogControlCreate(libChal_gv_cHL_DefeatPanelDlg, c_triggerControlTypeButton);
libNtve_gf_SetDialogItemHandle(DialogControlLastCreated(), ("ChallengeDefeatPanel_RetryWaveButton" + IntToString(lv_index)), PlayerGroupAll());
libChal_gv_cHL_DPWavePanelWaveButton[lv_index] = DialogControlLastCreated();
libNtve_gf_SetDialogItemText(DialogControlLastCreated(), StringExternal("Param/Value/lib_Chal_2B4914B7"), PlayerGroupAll());
mods/challenges.sc2mod — base.sc2data/LibChal.galaxy:1667
if ((libChal_gv_cHL_WSPanelContinueBtn == c_invalidDialogControlId)) {
DialogControlCreateFromTemplate(DialogLastCreated(), c_triggerControlTypeButton, "TriggerDialogFrame/TriggerControlRightChallengeButton");
libNtve_gf_SetDialogItemHandle(DialogControlLastCreated(), "ChallengeWaveSuccessPanel_ContinueButton", PlayerGroupAll());
libChal_gv_cHL_WSPanelContinueBtn = DialogControlLastCreated();
libNtve_gf_SetDialogItemText(DialogControlLastCreated(), StringExternal("Param/Value/lib_Chal_E7F4604E"), PlayerGroupAll());
mods/missionpacks/novacampaign.sc2mod — base.sc2data/LibNovC.galaxy:808
lv_marginY = 10;
DialogControlCreate(libNovC_gv_NC_DebugProgressDialog, c_triggerControlTypeButton);
libNtve_gf_SetDialogItemHandle(DialogControlLastCreated(), ("Nova_DebugProgress_MissionButton" + (lp_mission)), PlayerGroupAll());
lv_button = DialogControlLastCreated();
libNtve_gf_SaveDataTableValueDialogItem(true, libNovC_gf_NC_DebugProgressDataTableID("Button", (lp_mission)), DialogControlLastCreated());
mods/missionpacks/novacampaign.sc2mod — base.sc2data/LibNovC.galaxy:873
libNovC_gf_NC_DebugProgressAddMissionButton("Nova09", 3.0, 9.0);
libNtve_gf_CreateDialogItemButton(DialogLastCreated(), 150, 50, c_anchorBottomRight, 190, 30, StringToText(""), StringExternal("Param/Value/lib_NovC_7BCF9B13"), "");
libNtve_gf_SetDialogItemHandle(DialogControlLastCreated(), "Nova_DebugProgress_OkButton", PlayerGroupAll());
libNovC_gv_NC_DebugProgressButtonOK = DialogControlLastCreated();
libNtve_gf_CreateDialogItemButton(DialogLastCreated(), 150, 50, c_anchorBottomRight, 40, 30, StringToText(""), StringExternal("Param/Value/lib_NovC_208828FC"), "");
mods/missionpacks/novacampaign.sc2mod — base.sc2data/LibNovC.galaxy:876
libNovC_gv_NC_DebugProgressButtonOK = DialogControlLastCreated();
libNtve_gf_CreateDialogItemButton(DialogLastCreated(), 150, 50, c_anchorBottomRight, 40, 30, StringToText(""), StringExternal("Param/Value/lib_NovC_208828FC"), "");
libNtve_gf_SetDialogItemHandle(DialogControlLastCreated(), "Nova_DebugProgress_CancelButton", PlayerGroupAll());
libNovC_gv_NC_DebugProgressButtonCancel = DialogControlLastCreated();
libNtve_gf_CreateDialogItemButton(DialogLastCreated(), 150, 50, c_anchorBottomLeft, 40, 30, StringToText(""), StringExternal("Param/Value/lib_NovC_87B797D4"), "");
mods/missionpacks/novacampaign.sc2mod — base.sc2data/LibNovC.galaxy:879
libNovC_gv_NC_DebugProgressButtonCancel = DialogControlLastCreated();
libNtve_gf_CreateDialogItemButton(DialogLastCreated(), 150, 50, c_anchorBottomLeft, 40, 30, StringToText(""), StringExternal("Param/Value/lib_NovC_87B797D4"), "");
libNtve_gf_SetDialogItemHandle(DialogControlLastCreated(), "Nova_DebugProgress_ResetButton", PlayerGroupAll());
libNovC_gv_NC_DebugProgressButtonReset = DialogControlLastCreated();
libNtve_gf_CreateDialogItemButton(DialogLastCreated(), 300, 60, c_anchorTopRight, 40, 40, StringExternal("Param/Value/lib_NovC_1AC0C55D"), StringExternal("Param/Value/lib_NovC_88E4833D"), "");