# Set Dialog Item Color
Grammar — Set dialogItem color to color for players
Flags —Action
Sets the color of a dialog item.
# Arguments
int
[ control ] — Dialog Itemcolor
— Colorplayergroup
— Players
Returns — void
void libNtve_gf_SetDialogItemColor(
int lp_dialogItem,
color lp_color,
playergroup lp_players,
);
# Related
Category: Dialog / Dialog Item Tools
- [F] —
void
— Dialog Item Send Animation Event 2 — ( DialogControlSetAnimationState ) - [F] —
void
— Position Subtitle to Dialog Item — ( DialogSetSubtitlePositionOverrideControl ) - [F] —
void
— Clear Subtitle Position Dialog Item — ( DialogClearSubtitlePositionOverrideControl ) - [F] —
void
— Destroy All Dialog Items — ( DialogControlDestroyAll ) - [F] —
int
[ dialog ] — Dialog Containing Dialog Item — ( DialogControlGetDialog ) - [F] —
int
[ preset::ControlType ] — Dialog Item Type — ( DialogControlGetType ) - [F] —
void
— Set Dialog Item Color — ( libNtve_gf_SetDialogItemColor ) - [F] —
void
— Set Dialog Item Style — ( libNtve_gf_SetDialogItemStyle ) - [F] —
void
— Set Dialog Item Text Writeout — ( libNtve_gf_SetDialogItemTextWriteout ) - [F] —
void
— Set Dialog Item Text Writeout Duration — ( libNtve_gf_SetDialogItemTextWriteoutDuration ) - [F] —
void
— Set Dialog Item Tooltip — ( libNtve_gf_SetDialogItemTooltip ) - [F] —
color
— Dialog Item Color — ( libNtve_gf_DialogItemColor ) - [F] —
string
[ fontstyle ] — Dialog Item Style — ( libNtve_gf_DialogItemStyle ) - [F] —
text
— Dialog Item Tooltip — ( libNtve_gf_DialogItemTooltip ) - [F] —
void
— Destroy Dialog Item — ( DialogControlDestroy ) - [F] —
void
— Set Dialog Item Image — ( libNtve_gf_SetDialogItemImage ) - [F] —
void
— Set Dialog Item Hover Image — ( libNtve_gf_SetDialogItemImage2 ) - [F] —
void
— Set Dialog Item Image Type — ( libNtve_gf_SetDialogItemImageType ) - [F] —
void
— Set Dialog Item Blend Mode — ( libNtve_gf_SetDialogItemBlendMode ) - [F] —
void
— Set Dialog Item Tiled — ( libNtve_gf_SetDialogItemImageType2 ) - [F] —
void
— Set Dialog Background — ( DialogSetImage ) - [F] —
string
— Dialog Item Image — ( libNtve_gf_DialogItemImage ) - [F] —
int
[ preset::ImageType ] — Dialog Item Image Type — ( libNtve_gf_DialogItemImageType ) - [F] —
void
— Fade Dialog Item Transparency — ( DialogControlFadeTransparency ) - [F] —
void
— Set Dialog Item Flash — ( libNtve_gf_SetDialogItemFlash ) - [F] —
void
— Set Dialog Item Cutscene — ( libNtve_gf_SetDialogItemCutscene ) - [F] —
void
— Dialog Item Invoke As Text — ( DialogControlInvokeAsText ) - [F] —
void
— Dialog Item Invoke As String — ( DialogControlInvokeAsString ) - [F] —
void
— Dialog Item Send Animation Event — ( DialogControlSendAnimationEvent ) - [F] —
void
— Dialog Item Set Animation Speed — ( DialogControlSetAnimationSpeed ) - [F] —
void
— Dialog Item Set Animation Time — ( DialogControlSetAnimationTime ) - [F] —
void
— Dialog Item Advance Animation — ( DialogControlAdvanceAnimation ) - [F] —
void
— Dialog Item Force Transition — ( DialogControlForceTransition ) - [F] —
void
— Dialog Item Request Focus — ( DialogControlRequestFocus ) - [F] —
void
— Set Dialog Item Achievement — ( libNtve_gf_SetDialogItemAchievement ) - [F] —
void
— Set Dialog Item Render Priority — ( libNtve_gf_SetDialogItemRenderPriority ) - [F] —
void
— Set Dialog Item Click On Down — ( libNtve_gf_SetDialogItemClickOnDown ) - [F] —
void
— Set Dialog Item Toggled — ( libNtve_gf_SetDialogItemToggled ) - [F] —
void
— Set Dialog Item Movie — ( libNtve_gf_SetDialogItemMovie ) - [F] —
void
— Set Dialog Item Desaturated — ( libNtve_gf_SetDialogItemDesaturated ) - [F] —
void
— Set Dialog Item Desaturation Color — ( libNtve_gf_SetDialogItemDesaturationColor ) - [F] —
void
— Set Dialog Item Custom Tooltip — ( libNtve_gf_SetDialogItemCustomTooltip ) - [F] —
void
— Set Dialog Item Unit — ( libNtve_gf_SetDialogItemUnit ) - [F] —
void
— Set Dialog Item Model — ( libNtve_gf_SetDialogItemModel ) - [F] —
void
— Set Dialog Item Animation — ( libNtve_gf_SetDialogItemAnimation ) - [F] —
void
— Set Dialog Item Camera — ( libNtve_gf_SetDialogItemCamera ) - [F] —
void
— Set Dialog Item Border Visible — ( libNtve_gf_SetDialogItemBorderVisible ) - [F] —
void
— Set Dialog Item Border Image — ( libNtve_gf_SetDialogItemBorderImage ) - [F] —
void
— Set Dialog Item Background Visible — ( libNtve_gf_SetDialogItemBackgroundVisible ) - [F] —
void
— Set Dialog Item Use Transition — ( libNtve_gf_SetDialogItemUseTransition ) - [F] —
void
— Set Dialog Item Muted — ( libNtve_gf_SetDialogItemMuted ) - [F] —
void
— Set Dialog Item Paused — ( libNtve_gf_SetDialogItemPaused ) - [F] —
void
— Set Dialog Item Accept Mouse — ( libNtve_gf_SetDialogItemAcceptMouse ) - [F] —
void
— Set Dialog Item Tint Color — ( libNtve_gf_SetDialogItemTintColor ) - [F] —
void
— Set Dialog Item Team Color — ( libNtve_gf_SetDialogItemTeamColor ) - [F] —
void
— Set Dialog Item Light — ( libNtve_gf_SetDialogItemLight ) - [F] —
void
— Set Dialog Item Transition Model — ( libNtve_gf_SetDialogItemTransitionModel ) - [F] —
void
— Set Dialog Item Force Visible — ( libNtve_gf_SetDialogItemForceVisible ) - [F] —
void
— Set Dialog Item Render Type — ( libNtve_gf_SetDialogItemRenderType ) - [F] —
void
— Set Dialog Item Unit Link — ( libNtve_gf_SetDialogItemUnitLink ) - [F] —
void
— Set Dialog Item Team Color Index — ( libNtve_gf_SetDialogItemTeamColorIndex ) - [F] —
void
— Set Dialog Item Animation Duration — ( libNtve_gf_SetDialogItemAnimationDuration ) - [F] —
void
— Set Dialog Item Animation Time — ( libNtve_gf_SetDialogItemAnimationTime ) - [F] —
void
— Set Dialog Item Actor — ( libNtve_gf_SetDialogItemActor ) - [F] —
void
— Set Dialog Item Behavior — ( libNtve_gf_SetDialogItemBehavior ) - [F] —
void
— Set Dialog Item Hotkey — ( libNtve_gf_SetDialogItemHotkey ) - [F] —
void
— Set Dialog Item Allowed Mouse Buttons — ( libNtve_gf_SetDialogItemAllowedMouseButtons ) - [F] —
void
— Set Dialog Item Alpha Mask — ( libNtve_gf_SetDialogItemAlphaMask ) - [F] —
void
— Set Dialog Item Animation Index — ( libNtve_gf_SetDialogItemAnimationIndex ) - [F] —
void
— Set Dialog Item Handle — ( libNtve_gf_SetDialogItemHandle ) - [F] —
void
— Set Dialog Item Border Color — ( libNtve_gf_SetDialogItemBorderColor ) - [F] —
void
— Set Dialog Item Fill Color — ( libNtve_gf_SetDialogItemFillColor ) - [F] —
void
— Set Dialog Item Submenu — ( libNtve_gf_SetDialogItemSubmenu ) - [F] —
void
— Set Dialog Item Unit Group — ( libNtve_gf_SetDialogItemUnitGroup ) - [F] —
void
— Set Dialog Item PlayerId — ( libNtve_gf_SetDialogItemPlayerId ) - [F] —
void
— Set Dialog Item Score Value Link — ( libNtve_gf_SetDialogItemScoreValueLink ) - [F] —
void
— Set Dialog Item State Index — ( libNtve_gf_SetDialogItemStateIndex )
# Examples
# campaigns/liberty.sc2campaign
// L3459
libNtve_gf_SetDialogItemColor(DialogControlLastCreated(), Color(0.00, 100.00, 4.71), PlayerGroupAll())
// L3467
libNtve_gf_SetDialogItemColor(DialogControlLastCreated(), Color(12.94, 75.69, 73.73), PlayerGroupAll())
// L3501
libNtve_gf_SetDialogItemColor(DialogControlLastCreated(), Color(12.94, 75.69, 73.73), PlayerGroupAll())
// L3586
libNtve_gf_SetDialogItemColor(DialogControlLastCreated(), Color(100.00, 0.00, 0.00), PlayerGroupAll())
// L3593
libNtve_gf_SetDialogItemColor(DialogControlLastCreated(), Color(0.00, 100.00, 0.00), PlayerGroupAll())
// L3600
libNtve_gf_SetDialogItemColor(DialogControlLastCreated(), Color(21.96, 79.61, 78.43), PlayerGroupAll())
// L3634
libNtve_gf_SetDialogItemColor(DialogControlLastCreated(), Color(100.00, 0.00, 0.00), PlayerGroupAll())
// L3641
libNtve_gf_SetDialogItemColor(DialogControlLastCreated(), Color(0.00, 100.00, 0.00), PlayerGroupAll())
// L3648
libNtve_gf_SetDialogItemColor(DialogControlLastCreated(), Color(21.96, 79.61, 78.43), PlayerGroupAll())
// L8501
libNtve_gf_SetDialogItemColor(DialogControlLastCreated(), Color(0,0,0), PlayerGroupAll())
// L2329
libNtve_gf_SetDialogItemColor(DialogControlLastCreated(), Color(0,0,0), PlayerGroupAll())
// L5085
libNtve_gf_SetDialogItemColor(DialogControlLastCreated(), Color(0.00, 0.00, 0.00), PlayerGroupAll())
// L10447
libNtve_gf_SetDialogItemColor(DialogControlLastCreated(), Color(21.96, 70.20, 24.71), PlayerGroupAll())
// L3459
libNtve_gf_SetDialogItemColor(DialogControlLastCreated(), Color(0.00, 100.00, 4.71), PlayerGroupAll())
// L3467
libNtve_gf_SetDialogItemColor(DialogControlLastCreated(), Color(12.94, 75.69, 73.73), PlayerGroupAll())
// L3501
libNtve_gf_SetDialogItemColor(DialogControlLastCreated(), Color(12.94, 75.69, 73.73), PlayerGroupAll())
// L3586
libNtve_gf_SetDialogItemColor(DialogControlLastCreated(), Color(100.00, 0.00, 0.00), PlayerGroupAll())
// L3593
libNtve_gf_SetDialogItemColor(DialogControlLastCreated(), Color(0.00, 100.00, 0.00), PlayerGroupAll())
// L3600
libNtve_gf_SetDialogItemColor(DialogControlLastCreated(), Color(21.96, 79.61, 78.43), PlayerGroupAll())
// L3634
libNtve_gf_SetDialogItemColor(DialogControlLastCreated(), Color(100.00, 0.00, 0.00), PlayerGroupAll())
// L3641
libNtve_gf_SetDialogItemColor(DialogControlLastCreated(), Color(0.00, 100.00, 0.00), PlayerGroupAll())
// L3648
libNtve_gf_SetDialogItemColor(DialogControlLastCreated(), Color(21.96, 79.61, 78.43), PlayerGroupAll())
// L8501
libNtve_gf_SetDialogItemColor(DialogControlLastCreated(), Color(0,0,0), PlayerGroupAll())
// L2329
libNtve_gf_SetDialogItemColor(DialogControlLastCreated(), Color(0,0,0), PlayerGroupAll())
// L5085
libNtve_gf_SetDialogItemColor(DialogControlLastCreated(), Color(0.00, 0.00, 0.00), PlayerGroupAll())
// L10447
libNtve_gf_SetDialogItemColor(DialogControlLastCreated(), Color(21.96, 70.20, 24.71), PlayerGroupAll())
# campaigns/libertystory.sc2campaign
// L1954
libNtve_gf_SetDialogItemColor(DialogControlLastCreated(), Color(6.27, 14.51, 24.71), PlayerGroupAll())
// L10464
libNtve_gf_SetDialogItemColor(DialogControlLastCreated(), Color(0.00, 100.00, 0.00), PlayerGroupAll())
// L10797
libNtve_gf_SetDialogItemColor(libCamp_gv_tS_DebugProgressImageCurrent, ColorWithAlpha(100.00, 0.00, 0.00, 49.80), PlayerGroupAll())
// L10798
libNtve_gf_SetDialogItemColor(libCamp_gv_tS_DebugProgressImageOK, ColorWithAlpha(100.00, 0.00, 0.00, 49.80), PlayerGroupAll())
// L10803
libNtve_gf_SetDialogItemColor(libCamp_gv_tS_DebugProgressImageCurrent, ColorWithAlpha(0.00, 100.00, 0.00, 49.80), PlayerGroupAll())
// L10804
libNtve_gf_SetDialogItemColor(libCamp_gv_tS_DebugProgressImageOK, ColorWithAlpha(0.00, 100.00, 0.00, 49.80), PlayerGroupAll())
// L10808
libNtve_gf_SetDialogItemColor(libCamp_gv_tS_DebugProgressImageCurrent, ColorWithAlpha(100.00, 100.00, 0.00, 49.80), PlayerGroupAll())
// L10809
libNtve_gf_SetDialogItemColor(libCamp_gv_tS_DebugProgressImageOK, ColorWithAlpha(100.00, 100.00, 0.00, 49.80), PlayerGroupAll())
// L13481
libNtve_gf_SetDialogItemColor(DialogControlLastCreated(), Color(0,0,0), PlayerGroupAll())
// L13514
libNtve_gf_SetDialogItemColor(DialogControlLastCreated(), Color(0,0,0), PlayerGroupAll())
# campaigns/swarm.sc2campaign
// L5087
libNtve_gf_SetDialogItemColor(gv_s3EscapeDialogTimeRemaining, Color(100.00, 0.00, 0.00), PlayerGroupAll())
// L2378
libNtve_gf_SetDialogItemColor(lv_warpAwayProgressBar, libSwaC_gf_GetProgressBarColorCampaign(), PlayerGroupAll())
// L700
libNtve_gf_SetDialogItemColor(gv_escapePodDlgProgressBar[lp_escapePodNo], libSwaC_gf_GetProgressBarColorCampaign(), PlayerGroupAll())
// L706
libNtve_gf_SetDialogItemColor(gv_escapePodDlgValue[lp_escapePodNo], lv_textColor, PlayerGroupAll())
// L438
libNtve_gf_SetDialogItemColor(gv_templeChannelUIProgressBar, libSwaC_gf_GetProgressBarColorCampaign(), PlayerGroupAll())
// L1773
libNtve_gf_SetDialogItemColor(gv_nullZoneBarPortraitNarud, Color(100.00, 0.00, 0.00), PlayerGroupAll())
// L1777
libNtve_gf_SetDialogItemColor(gv_nullZoneBarPortraitKerrigan, Color(100.00, 0.00, 0.00), PlayerGroupAll())
// L650
libNtve_gf_SetDialogItemColor(DialogControlLastCreated(), Color(100.00, 61.57, 23.53), PlayerGroupAll())
// L675
libNtve_gf_SetDialogItemColor(gv_bileLauncherDlgProgressBar[lp_index], libSwaC_gf_GetProgressBarColorCampaign(), PlayerGroupAll())
// L879
libNtve_gf_SetDialogItemColor(gv_meatDialogProgressBar[lp_meatIndex], libSwaC_gf_GetProgressBarColorCampaign(), PlayerGroupAll())
// L880
libNtve_gf_SetDialogItemColor(gv_meatDialogValue[lp_meatIndex], Color(100,100,100), PlayerGroupAll())
// L2378
libNtve_gf_SetDialogItemColor(lv_warpAwayProgressBar, libSwaC_gf_GetProgressBarColorCampaign(), PlayerGroupAll())
// L700
libNtve_gf_SetDialogItemColor(gv_escapePodDlgProgressBar[lp_escapePodNo], libSwaC_gf_GetProgressBarColorCampaign(), PlayerGroupAll())
// L706
libNtve_gf_SetDialogItemColor(gv_escapePodDlgValue[lp_escapePodNo], lv_textColor, PlayerGroupAll())
// L438
libNtve_gf_SetDialogItemColor(gv_templeChannelUIProgressBar, libSwaC_gf_GetProgressBarColorCampaign(), PlayerGroupAll())
// L1773
libNtve_gf_SetDialogItemColor(gv_nullZoneBarPortraitNarud, Color(100.00, 0.00, 0.00), PlayerGroupAll())
// L1777
libNtve_gf_SetDialogItemColor(gv_nullZoneBarPortraitKerrigan, Color(100.00, 0.00, 0.00), PlayerGroupAll())
// L650
libNtve_gf_SetDialogItemColor(DialogControlLastCreated(), Color(100.00, 61.57, 23.53), PlayerGroupAll())
// L675
libNtve_gf_SetDialogItemColor(gv_bileLauncherDlgProgressBar[lp_index], libSwaC_gf_GetProgressBarColorCampaign(), PlayerGroupAll())
// L879
libNtve_gf_SetDialogItemColor(gv_meatDialogProgressBar[lp_meatIndex], libSwaC_gf_GetProgressBarColorCampaign(), PlayerGroupAll())
// L880
libNtve_gf_SetDialogItemColor(gv_meatDialogValue[lp_meatIndex], Color(100,100,100), PlayerGroupAll())
// L5087
libNtve_gf_SetDialogItemColor(gv_s3EscapeDialogTimeRemaining, Color(100.00, 0.00, 0.00), PlayerGroupAll())
# campaigns/swarmstory.sc2campaign
// L578
libNtve_gf_SetDialogItemColor(DialogControlLastCreated(), Color(0.00, 0.00, 0.00), PlayerGroupAll())
// L1427
libNtve_gf_SetDialogItemColor(libSwaC_gv__FadeImage, lp_color, PlayerGroupAll())
// L1434
libNtve_gf_SetDialogItemColor(libSwaC_gv__FadeImage, lp_color, PlayerGroupAll())
// L2790
libNtve_gf_SetDialogItemColor(libSwaC_gv_zS_ProgressBarImageBar, lp_color, PlayerGroupAll())
// L3029
libNtve_gf_SetDialogItemColor(libSwaC_gv_zS_BB_HpCurrentImage, lp_color, PlayerGroupAll())
// L3035
libNtve_gf_SetDialogItemColor(libSwaC_gv_zS_BB_TitleLabel, lp_color, PlayerGroupAll())
// L14591
libNtve_gf_SetDialogItemColor(DialogControlLastCreated(), Color(0.00, 100.00, 0.00), PlayerGroupAll())
// L14642
libNtve_gf_SetDialogItemColor(DialogControlLastCreated(), Color(0,0,0), PlayerGroupAll())
// L14944
libNtve_gf_SetDialogItemColor(lp_label, Color(100.00, 0.00, 0.00), PlayerGroupAll())
// L14947
libNtve_gf_SetDialogItemColor(lp_label, Color(149*100/255,150*100/255,151*100/255), PlayerGroupAll())
# campaigns/void.sc2campaign
// L2059
libNtve_gf_SetDialogItemColor(gv_iDDQDIcon, Color(50.20, 50.20, 50.20), PlayerGroupAll())
// L2059
libNtve_gf_SetDialogItemColor(gv_iDDQDIcon, Color(50.20, 50.20, 50.20), PlayerGroupAll())
# campaigns/voidstory.sc2campaign
// L142
libNtve_gf_SetDialogItemColor(DialogControlLastCreated(), Color(0,0,0), PlayerGroupAll())
// L905
libNtve_gf_SetDialogItemColor(DialogControlLastCreated(), Color(0.00, 100.00, 0.00), PlayerGroupAll())
// L983
libNtve_gf_SetDialogItemColor(DialogControlLastCreated(), ColorWithAlpha(0,0,0,0), PlayerGroupAll())
// L992
libNtve_gf_SetDialogItemColor(DialogControlLastCreated(), ColorWithAlpha(0,0,0,0), PlayerGroupAll())
// L995
libNtve_gf_SetDialogItemColor(DialogControlLastCreated(), Color(254*100/255,138*100/255,14*100/255), PlayerGroupAll())
// L998
libNtve_gf_SetDialogItemColor(DialogControlLastCreated(), ColorWithAlpha(0,0,0,0), PlayerGroupAll())
// L1210
libNtve_gf_SetDialogItemColor(lp_label, Color(100.00, 0.00, 0.00), PlayerGroupAll())
// L1213
libNtve_gf_SetDialogItemColor(lp_label, Color(149*100/255,150*100/255,151*100/255), PlayerGroupAll())
// L1216
libNtve_gf_SetDialogItemColor(lp_label, Color(19.61, 100.00, 19.61), PlayerGroupAll())
// L8287
libNtve_gf_SetDialogItemColor(DialogControlLastCreated(), Color(0.00, 0.00, 0.00), PlayerGroupAll())
# campaigns/voidstory.sc2campaign
// L3637
libNtve_gf_SetDialogItemColor(libVCUI_gv_pU_BB_HpCurrentImage, lp_color, PlayerGroupAll())
// L3643
libNtve_gf_SetDialogItemColor(libVCUI_gv_pU_BB_TitleLabel, lp_color, PlayerGroupAll())
// L4255
libNtve_gf_SetDialogItemColor(libVCUI_gv_pU_ProgressBarImageBar, lp_color, PlayerGroupAll())
// L4519
libNtve_gf_SetDialogItemColor(lv_progressBarProgressBar, libVCUI_gf_GetProgressBarColorCampaign(), PlayerGroupAll())
// L4784
libNtve_gf_SetDialogItemColor(lv_progressBarProgressBar, libVCUI_gf_GetProgressBarColorCampaign(), PlayerGroupAll())
# mods/challenges.sc2mod
// L435
libNtve_gf_SetDialogItemColor(DialogControlLastCreated(), Color(0.00, 100.00, 4.71), PlayerGroupAll())
// L438
libNtve_gf_SetDialogItemColor(DialogControlLastCreated(), Color(0.00, 42.75, 100.00), PlayerGroupAll())
// L441
libNtve_gf_SetDialogItemColor(DialogControlLastCreated(), Color(100.00, 56.86, 0.00), PlayerGroupAll())
// L494
libNtve_gf_SetDialogItemColor(DialogControlLastCreated(), Color(14.51, 89.80, 58.82), PlayerGroupAll())
// L497
libNtve_gf_SetDialogItemColor(DialogControlLastCreated(), Color(14.51, 55.29, 89.80), PlayerGroupAll())
// L500
libNtve_gf_SetDialogItemColor(DialogControlLastCreated(), Color(61.96, 38.82, 14.51), PlayerGroupAll())
// L698
libNtve_gf_SetDialogItemColor(DialogControlLastCreated(), Color(14.51, 89.80, 58.82), PlayerGroupAll())
// L701
libNtve_gf_SetDialogItemColor(DialogControlLastCreated(), Color(14.51, 55.29, 89.80), PlayerGroupAll())
// L704
libNtve_gf_SetDialogItemColor(DialogControlLastCreated(), Color(61.96, 38.82, 14.51), PlayerGroupAll())
// L763
libNtve_gf_SetDialogItemColor(DialogControlLastCreated(), Color(14.51, 89.80, 58.82), PlayerGroupAll())
# mods/core.sc2mod
// L2652
libNtve_gf_SetDialogItemColor(lv_dialogitem, lp_tintColor, PlayerGroupAll())
// L2673
libNtve_gf_SetDialogItemColor(lv_dialogitem, lp_color, PlayerGroupAll())
// L4750
libNtve_gf_SetDialogItemColor(DialogControlLastCreated(), Color(78.43, 78.43, 0.00), libNtve_gv__BB_Players[lp_barID])
// L4814
libNtve_gf_SetDialogItemColor(DialogControlLastCreated(), Color(100.00, 0.00, 0.00), PlayerGroupAll())
// L4819
libNtve_gf_SetDialogItemColor(DialogControlLastCreated(), Color(0.00, 100.00, 0.00), PlayerGroupAll())