# Set Dialog Item Color
Grammar — Set dialogItem color to color for players
Flags —Action
Sets the color of a dialog item.
# Arguments
int
<control> — Dialog Itemcolor
— Colorplayergroup
— Players
Returns — void
void libNtve_gf_SetDialogItemColor(
int lp_dialogItem,
color lp_color,
playergroup lp_players,
);
# Related
Category: Dialog / Dialog Item Tools
- Dialog Item Send Animation Event 2 —
void
— DialogControlSetAnimationState - Position Subtitle to Dialog Item —
void
— DialogSetSubtitlePositionOverrideControl - Clear Subtitle Position Dialog Item —
void
— DialogClearSubtitlePositionOverrideControl - Destroy All Dialog Items —
void
— DialogControlDestroyAll - Dialog Containing Dialog Item —
int
<dialog> — DialogControlGetDialog - Dialog Item Type —
int
<preset::ControlType> — DialogControlGetType - Set Dialog Item Color —
void
— libNtve_gf_SetDialogItemColor - Set Dialog Item Style —
void
— libNtve_gf_SetDialogItemStyle - Set Dialog Item Text Writeout —
void
— libNtve_gf_SetDialogItemTextWriteout - Set Dialog Item Text Writeout Duration —
void
— libNtve_gf_SetDialogItemTextWriteoutDuration - Set Dialog Item Tooltip —
void
— libNtve_gf_SetDialogItemTooltip - Dialog Item Color —
color
— libNtve_gf_DialogItemColor - Dialog Item Style —
string
<fontstyle> — libNtve_gf_DialogItemStyle - Dialog Item Tooltip —
text
— libNtve_gf_DialogItemTooltip - Destroy Dialog Item —
void
— DialogControlDestroy - Set Dialog Item Image —
void
— libNtve_gf_SetDialogItemImage - Set Dialog Item Hover Image —
void
— libNtve_gf_SetDialogItemImage2 - Set Dialog Item Image Type —
void
— libNtve_gf_SetDialogItemImageType - Set Dialog Item Blend Mode —
void
— libNtve_gf_SetDialogItemBlendMode - Set Dialog Item Tiled —
void
— libNtve_gf_SetDialogItemImageType2 - Set Dialog Background —
void
— DialogSetImage - Dialog Item Image —
string
— libNtve_gf_DialogItemImage - Dialog Item Image Type —
int
<preset::ImageType> — libNtve_gf_DialogItemImageType - Fade Dialog Item Transparency —
void
— DialogControlFadeTransparency - Set Dialog Item Flash —
void
— libNtve_gf_SetDialogItemFlash - Set Dialog Item Cutscene —
void
— libNtve_gf_SetDialogItemCutscene - Dialog Item Invoke As Text —
void
— DialogControlInvokeAsText - Dialog Item Invoke As String —
void
— DialogControlInvokeAsString - Dialog Item Send Animation Event —
void
— DialogControlSendAnimationEvent - Dialog Item Set Animation Speed —
void
— DialogControlSetAnimationSpeed - Dialog Item Set Animation Time —
void
— DialogControlSetAnimationTime - Dialog Item Advance Animation —
void
— DialogControlAdvanceAnimation - Dialog Item Force Transition —
void
— DialogControlForceTransition - Dialog Item Request Focus —
void
— DialogControlRequestFocus - Set Dialog Item Achievement —
void
— libNtve_gf_SetDialogItemAchievement - Set Dialog Item Render Priority —
void
— libNtve_gf_SetDialogItemRenderPriority - Set Dialog Item Click On Down —
void
— libNtve_gf_SetDialogItemClickOnDown - Set Dialog Item Toggled —
void
— libNtve_gf_SetDialogItemToggled - Set Dialog Item Movie —
void
— libNtve_gf_SetDialogItemMovie - Set Dialog Item Desaturated —
void
— libNtve_gf_SetDialogItemDesaturated - Set Dialog Item Desaturation Color —
void
— libNtve_gf_SetDialogItemDesaturationColor - Set Dialog Item Custom Tooltip —
void
— libNtve_gf_SetDialogItemCustomTooltip - Set Dialog Item Unit —
void
— libNtve_gf_SetDialogItemUnit - Set Dialog Item Model —
void
— libNtve_gf_SetDialogItemModel - Set Dialog Item Animation —
void
— libNtve_gf_SetDialogItemAnimation - Set Dialog Item Camera —
void
— libNtve_gf_SetDialogItemCamera - Set Dialog Item Border Visible —
void
— libNtve_gf_SetDialogItemBorderVisible - Set Dialog Item Border Image —
void
— libNtve_gf_SetDialogItemBorderImage - Set Dialog Item Background Visible —
void
— libNtve_gf_SetDialogItemBackgroundVisible - Set Dialog Item Use Transition —
void
— libNtve_gf_SetDialogItemUseTransition - Set Dialog Item Muted —
void
— libNtve_gf_SetDialogItemMuted - Set Dialog Item Paused —
void
— libNtve_gf_SetDialogItemPaused - Set Dialog Item Accept Mouse —
void
— libNtve_gf_SetDialogItemAcceptMouse - Set Dialog Item Tint Color —
void
— libNtve_gf_SetDialogItemTintColor - Set Dialog Item Team Color —
void
— libNtve_gf_SetDialogItemTeamColor - Set Dialog Item Light —
void
— libNtve_gf_SetDialogItemLight - Set Dialog Item Transition Model —
void
— libNtve_gf_SetDialogItemTransitionModel - Set Dialog Item Force Visible —
void
— libNtve_gf_SetDialogItemForceVisible - Set Dialog Item Render Type —
void
— libNtve_gf_SetDialogItemRenderType - Set Dialog Item Unit Link —
void
— libNtve_gf_SetDialogItemUnitLink - Set Dialog Item Team Color Index —
void
— libNtve_gf_SetDialogItemTeamColorIndex - Set Dialog Item Animation Duration —
void
— libNtve_gf_SetDialogItemAnimationDuration - Set Dialog Item Animation Time —
void
— libNtve_gf_SetDialogItemAnimationTime - Set Dialog Item Actor —
void
— libNtve_gf_SetDialogItemActor - Set Dialog Item Behavior —
void
— libNtve_gf_SetDialogItemBehavior - Set Dialog Item Hotkey —
void
— libNtve_gf_SetDialogItemHotkey - Set Dialog Item Allowed Mouse Buttons —
void
— libNtve_gf_SetDialogItemAllowedMouseButtons - Set Dialog Item Alpha Mask —
void
— libNtve_gf_SetDialogItemAlphaMask - Set Dialog Item Animation Index —
void
— libNtve_gf_SetDialogItemAnimationIndex - Set Dialog Item Handle —
void
— libNtve_gf_SetDialogItemHandle - Set Dialog Item Border Color —
void
— libNtve_gf_SetDialogItemBorderColor - Set Dialog Item Fill Color —
void
— libNtve_gf_SetDialogItemFillColor - Set Dialog Item Submenu —
void
— libNtve_gf_SetDialogItemSubmenu - Set Dialog Item Unit Group —
void
— libNtve_gf_SetDialogItemUnitGroup - Set Dialog Item PlayerId —
void
— libNtve_gf_SetDialogItemPlayerId - Set Dialog Item Score Value Link —
void
— libNtve_gf_SetDialogItemScoreValueLink - Set Dialog Item State Index —
void
— libNtve_gf_SetDialogItemStateIndex
# Examples
campaigns/liberty.sc2campaign — base.sc2maps/maps/campaign/tarcade.sc2map/MapScript.galaxy:3459
lv_titleGlow = DialogControlLastCreated();
libNtve_gf_SetDialogItemImage(DialogControlLastCreated(), "Assets\\Textures\\ui_ingame_challenge_glow4text.dds", PlayerGroupAll());
libNtve_gf_SetDialogItemColor(DialogControlLastCreated(), Color(0.00, 100.00, 4.71), PlayerGroupAll());
libCamp_gf_CreateDialogItemInGrid(DialogLastCreated(), c_triggerControlTypeLabel, c_anchorTop, 0.0, lv_y, 15.0, 1.0, (StringExternal("Param/Value/2462A73D") + IntToText(((lp_level) + (gv_repeatTimes * 3))) + StringExternal("Param/Value/1437965B")));
libNtve_gf_SetDialogItemStyle(DialogControlLastCreated(), "ArcadeFighterLevelScoreTitle", PlayerGroupAll());
campaigns/liberty.sc2campaign — base.sc2maps/maps/campaign/tarcade.sc2map/MapScript.galaxy:3467
libNtve_gf_SetDialogItemImageType(DialogControlLastCreated(), c_triggerImageTypeHorizontalBorder, PlayerGroupAll());
libNtve_gf_SetDialogItemImage(DialogControlLastCreated(), "Assets\\Textures\\ui_battlenet_challenge_frame_innerborder.dds", PlayerGroupAll());
libNtve_gf_SetDialogItemColor(DialogControlLastCreated(), Color(12.94, 75.69, 73.73), PlayerGroupAll());
lv_y += 0.2;
libCamp_gf_CreateDialogItemInGrid(DialogLastCreated(), c_triggerControlTypeLabel, c_anchorTopLeft, lv_x1, lv_y, 7.0, 6.0, (StringExternal("Param/Value/5550E323")));
campaigns/liberty.sc2campaign — base.sc2maps/maps/campaign/tarcade.sc2map/MapScript.galaxy:3501
libNtve_gf_SetDialogItemImageType(DialogControlLastCreated(), c_triggerImageTypeHorizontalBorder, PlayerGroupAll());
libNtve_gf_SetDialogItemImage(DialogControlLastCreated(), "Assets\\Textures\\ui_battlenet_challenge_frame_innerborder.dds", PlayerGroupAll());
libNtve_gf_SetDialogItemColor(DialogControlLastCreated(), Color(12.94, 75.69, 73.73), PlayerGroupAll());
lv_y += 0.2;
libCamp_gf_CreateDialogItemInGrid(DialogLastCreated(), c_triggerControlTypeLabel, c_anchorTopLeft, lv_x1, lv_y, 7.0, 6.0, (StringExternal("Param/Value/B17203A0")));
campaigns/liberty.sc2campaign — base.sc2maps/maps/campaign/tarcade.sc2map/MapScript.galaxy:3586
libNtve_gf_SetDialogItemImageType(DialogControlLastCreated(), c_triggerImageTypeBorder, PlayerGroupAll());
DialogControlSetPosition(DialogControlLastCreated(), PlayerGroupAll(), c_anchorLeft, ((gv_bossHPBarWidth - gv_bossHPBarInnerWidth) / 2), 0);
libNtve_gf_SetDialogItemColor(DialogControlLastCreated(), Color(100.00, 0.00, 0.00), PlayerGroupAll());
DialogControlSetSize(DialogControlLastCreated(), PlayerGroupAll(), gv_bossHPBarInnerWidth, lv_innerBarHight);
DialogControlCreate(DialogLastCreated(), c_triggerControlTypeImage);
campaigns/liberty.sc2campaign — base.sc2maps/maps/campaign/tarcade.sc2map/MapScript.galaxy:3593
libNtve_gf_SetDialogItemImageType(DialogControlLastCreated(), c_triggerImageTypeBorder, PlayerGroupAll());
DialogControlSetPosition(DialogControlLastCreated(), PlayerGroupAll(), c_anchorLeft, ((gv_bossHPBarWidth - gv_bossHPBarInnerWidth) / 2), 0);
libNtve_gf_SetDialogItemColor(DialogControlLastCreated(), Color(0.00, 100.00, 0.00), PlayerGroupAll());
DialogControlSetSize(DialogControlLastCreated(), PlayerGroupAll(), gv_bossHPBarInnerWidth, lv_innerBarHight);
DialogControlCreate(DialogLastCreated(), c_triggerControlTypeImage);
campaigns/liberty.sc2campaign — base.sc2maps/maps/campaign/tarcade.sc2map/MapScript.galaxy:3600
DialogControlSetPosition(DialogControlLastCreated(), PlayerGroupAll(), c_anchorTopLeft, 0, 0);
DialogControlSetFullDialog(DialogControlLastCreated(), PlayerGroupAll(), true);
libNtve_gf_SetDialogItemColor(DialogControlLastCreated(), Color(21.96, 79.61, 78.43), PlayerGroupAll());
DialogCreate(400, 30, c_anchorTopRight, 10, 10, false);
gv_bossHPBarLabelDlg = DialogLastCreated();
campaigns/liberty.sc2campaign — base.sc2maps/maps/campaign/tarcade.sc2map/MapScript.galaxy:3634
libNtve_gf_SetDialogItemImageType(DialogControlLastCreated(), c_triggerImageTypeBorder, PlayerGroupAll());
DialogControlSetPosition(DialogControlLastCreated(), PlayerGroupAll(), c_anchorLeft, ((gv_unitHPBarWidth - gv_unitHPBarInnerWidth) / 2), 0);
libNtve_gf_SetDialogItemColor(DialogControlLastCreated(), Color(100.00, 0.00, 0.00), PlayerGroupAll());
DialogControlSetSize(DialogControlLastCreated(), PlayerGroupAll(), gv_unitHPBarInnerWidth, lv_innerBarHight);
DialogControlCreate(DialogLastCreated(), c_triggerControlTypeImage);
campaigns/liberty.sc2campaign — base.sc2maps/maps/campaign/tarcade.sc2map/MapScript.galaxy:3641
libNtve_gf_SetDialogItemImageType(DialogControlLastCreated(), c_triggerImageTypeBorder, PlayerGroupAll());
DialogControlSetPosition(DialogControlLastCreated(), PlayerGroupAll(), c_anchorLeft, ((gv_unitHPBarWidth - gv_unitHPBarInnerWidth) / 2), 0);
libNtve_gf_SetDialogItemColor(DialogControlLastCreated(), Color(0.00, 100.00, 0.00), PlayerGroupAll());
DialogControlSetSize(DialogControlLastCreated(), PlayerGroupAll(), gv_unitHPBarInnerWidth, lv_innerBarHight);
DialogControlCreate(DialogLastCreated(), c_triggerControlTypeImage);
campaigns/liberty.sc2campaign — base.sc2maps/maps/campaign/tarcade.sc2map/MapScript.galaxy:3648
DialogControlSetPosition(DialogControlLastCreated(), PlayerGroupAll(), c_anchorTopLeft, 0, 0);
DialogControlSetFullDialog(DialogControlLastCreated(), PlayerGroupAll(), true);
libNtve_gf_SetDialogItemColor(DialogControlLastCreated(), Color(21.96, 79.61, 78.43), PlayerGroupAll());
DialogCreate(400, 30, c_anchorTopRight, 10, 10, false);
gv_unitHPBarLabelDlg = DialogLastCreated();
campaigns/liberty.sc2campaign — base.sc2maps/maps/campaign/tarcade.sc2map/MapScript.galaxy:8501
DialogControlCreate(DialogLastCreated(), c_triggerControlTypeImage);
gv_introFlashingShadow = DialogControlLastCreated();
libNtve_gf_SetDialogItemColor(DialogControlLastCreated(), Color(0,0,0), PlayerGroupAll());
DialogControlSetFullDialog(DialogControlLastCreated(), PlayerGroupAll(), true);
DialogControlSetVisible(DialogControlLastCreated(), PlayerGroupAll(), false);
campaigns/liberty.sc2campaign — base.sc2maps/maps/campaign/tstory01.sc2map/MapScript.galaxy:2329
gv_customFadeImage = DialogControlLastCreated();
DialogControlSetFullDialog(DialogControlLastCreated(), PlayerGroupAll(), true);
libNtve_gf_SetDialogItemColor(DialogControlLastCreated(), Color(0,0,0), PlayerGroupAll());
DialogControlFadeTransparency(DialogControlLastCreated(), PlayerGroupAll(), 0.0, 100.0);
DialogSetVisible(DialogLastCreated(), PlayerGroupAll(), true);
campaigns/liberty.sc2campaign — base.sc2maps/maps/campaign/tstory01.sc2map/MapScript.galaxy:5085
DialogControlSetFullDialog(DialogControlLastCreated(), PlayerGroupAll(), true);
DialogControlSetPosition(DialogControlLastCreated(), PlayerGroupAll(), c_anchorCenter, 0, 0);
libNtve_gf_SetDialogItemColor(DialogControlLastCreated(), Color(0.00, 0.00, 0.00), PlayerGroupAll());
DialogControlCreate(DialogLastCreated(), c_triggerControlTypeImage);
DialogControlSetFullDialog(DialogControlLastCreated(), PlayerGroupAll(), true);
campaigns/liberty.sc2campaign — base.sc2maps/maps/campaign/tstory01.sc2map/MapScript.galaxy:10447
libNtve_gf_SetDialogItemImage(DialogControlLastCreated(), "Assets\\Textures\\ui_planetpanel_zeratul_arrow.dds", PlayerGroupAll());
libNtve_gf_SetDialogItemImageType2(DialogControlLastCreated(), true, PlayerGroupAll());
libNtve_gf_SetDialogItemColor(DialogControlLastCreated(), Color(21.96, 70.20, 24.71), PlayerGroupAll());
DialogControlCreate(DialogLastCreated(), c_triggerControlTypeLabel);
DialogControlSetPositionRelative(DialogControlLastCreated(), PlayerGroupAll(), c_anchorRight, lv_triangle, c_anchorLeft, -20, 0);
campaigns/liberty.sc2campaign/base.sc2maps/maps/campaign/tarcade.sc2map — MapScript.galaxy:3459
lv_titleGlow = DialogControlLastCreated();
libNtve_gf_SetDialogItemImage(DialogControlLastCreated(), "Assets\\Textures\\ui_ingame_challenge_glow4text.dds", PlayerGroupAll());
libNtve_gf_SetDialogItemColor(DialogControlLastCreated(), Color(0.00, 100.00, 4.71), PlayerGroupAll());
libCamp_gf_CreateDialogItemInGrid(DialogLastCreated(), c_triggerControlTypeLabel, c_anchorTop, 0.0, lv_y, 15.0, 1.0, (StringExternal("Param/Value/2462A73D") + IntToText(((lp_level) + (gv_repeatTimes * 3))) + StringExternal("Param/Value/1437965B")));
libNtve_gf_SetDialogItemStyle(DialogControlLastCreated(), "ArcadeFighterLevelScoreTitle", PlayerGroupAll());
campaigns/liberty.sc2campaign/base.sc2maps/maps/campaign/tarcade.sc2map — MapScript.galaxy:3467
libNtve_gf_SetDialogItemImageType(DialogControlLastCreated(), c_triggerImageTypeHorizontalBorder, PlayerGroupAll());
libNtve_gf_SetDialogItemImage(DialogControlLastCreated(), "Assets\\Textures\\ui_battlenet_challenge_frame_innerborder.dds", PlayerGroupAll());
libNtve_gf_SetDialogItemColor(DialogControlLastCreated(), Color(12.94, 75.69, 73.73), PlayerGroupAll());
lv_y += 0.2;
libCamp_gf_CreateDialogItemInGrid(DialogLastCreated(), c_triggerControlTypeLabel, c_anchorTopLeft, lv_x1, lv_y, 7.0, 6.0, (StringExternal("Param/Value/5550E323")));
campaigns/liberty.sc2campaign/base.sc2maps/maps/campaign/tarcade.sc2map — MapScript.galaxy:3501
libNtve_gf_SetDialogItemImageType(DialogControlLastCreated(), c_triggerImageTypeHorizontalBorder, PlayerGroupAll());
libNtve_gf_SetDialogItemImage(DialogControlLastCreated(), "Assets\\Textures\\ui_battlenet_challenge_frame_innerborder.dds", PlayerGroupAll());
libNtve_gf_SetDialogItemColor(DialogControlLastCreated(), Color(12.94, 75.69, 73.73), PlayerGroupAll());
lv_y += 0.2;
libCamp_gf_CreateDialogItemInGrid(DialogLastCreated(), c_triggerControlTypeLabel, c_anchorTopLeft, lv_x1, lv_y, 7.0, 6.0, (StringExternal("Param/Value/B17203A0")));
campaigns/liberty.sc2campaign/base.sc2maps/maps/campaign/tarcade.sc2map — MapScript.galaxy:3586
libNtve_gf_SetDialogItemImageType(DialogControlLastCreated(), c_triggerImageTypeBorder, PlayerGroupAll());
DialogControlSetPosition(DialogControlLastCreated(), PlayerGroupAll(), c_anchorLeft, ((gv_bossHPBarWidth - gv_bossHPBarInnerWidth) / 2), 0);
libNtve_gf_SetDialogItemColor(DialogControlLastCreated(), Color(100.00, 0.00, 0.00), PlayerGroupAll());
DialogControlSetSize(DialogControlLastCreated(), PlayerGroupAll(), gv_bossHPBarInnerWidth, lv_innerBarHight);
DialogControlCreate(DialogLastCreated(), c_triggerControlTypeImage);
campaigns/liberty.sc2campaign/base.sc2maps/maps/campaign/tarcade.sc2map — MapScript.galaxy:3593
libNtve_gf_SetDialogItemImageType(DialogControlLastCreated(), c_triggerImageTypeBorder, PlayerGroupAll());
DialogControlSetPosition(DialogControlLastCreated(), PlayerGroupAll(), c_anchorLeft, ((gv_bossHPBarWidth - gv_bossHPBarInnerWidth) / 2), 0);
libNtve_gf_SetDialogItemColor(DialogControlLastCreated(), Color(0.00, 100.00, 0.00), PlayerGroupAll());
DialogControlSetSize(DialogControlLastCreated(), PlayerGroupAll(), gv_bossHPBarInnerWidth, lv_innerBarHight);
DialogControlCreate(DialogLastCreated(), c_triggerControlTypeImage);
campaigns/liberty.sc2campaign/base.sc2maps/maps/campaign/tarcade.sc2map — MapScript.galaxy:3600
DialogControlSetPosition(DialogControlLastCreated(), PlayerGroupAll(), c_anchorTopLeft, 0, 0);
DialogControlSetFullDialog(DialogControlLastCreated(), PlayerGroupAll(), true);
libNtve_gf_SetDialogItemColor(DialogControlLastCreated(), Color(21.96, 79.61, 78.43), PlayerGroupAll());
DialogCreate(400, 30, c_anchorTopRight, 10, 10, false);
gv_bossHPBarLabelDlg = DialogLastCreated();
campaigns/liberty.sc2campaign/base.sc2maps/maps/campaign/tarcade.sc2map — MapScript.galaxy:3634
libNtve_gf_SetDialogItemImageType(DialogControlLastCreated(), c_triggerImageTypeBorder, PlayerGroupAll());
DialogControlSetPosition(DialogControlLastCreated(), PlayerGroupAll(), c_anchorLeft, ((gv_unitHPBarWidth - gv_unitHPBarInnerWidth) / 2), 0);
libNtve_gf_SetDialogItemColor(DialogControlLastCreated(), Color(100.00, 0.00, 0.00), PlayerGroupAll());
DialogControlSetSize(DialogControlLastCreated(), PlayerGroupAll(), gv_unitHPBarInnerWidth, lv_innerBarHight);
DialogControlCreate(DialogLastCreated(), c_triggerControlTypeImage);
campaigns/liberty.sc2campaign/base.sc2maps/maps/campaign/tarcade.sc2map — MapScript.galaxy:3641
libNtve_gf_SetDialogItemImageType(DialogControlLastCreated(), c_triggerImageTypeBorder, PlayerGroupAll());
DialogControlSetPosition(DialogControlLastCreated(), PlayerGroupAll(), c_anchorLeft, ((gv_unitHPBarWidth - gv_unitHPBarInnerWidth) / 2), 0);
libNtve_gf_SetDialogItemColor(DialogControlLastCreated(), Color(0.00, 100.00, 0.00), PlayerGroupAll());
DialogControlSetSize(DialogControlLastCreated(), PlayerGroupAll(), gv_unitHPBarInnerWidth, lv_innerBarHight);
DialogControlCreate(DialogLastCreated(), c_triggerControlTypeImage);
campaigns/liberty.sc2campaign/base.sc2maps/maps/campaign/tarcade.sc2map — MapScript.galaxy:3648
DialogControlSetPosition(DialogControlLastCreated(), PlayerGroupAll(), c_anchorTopLeft, 0, 0);
DialogControlSetFullDialog(DialogControlLastCreated(), PlayerGroupAll(), true);
libNtve_gf_SetDialogItemColor(DialogControlLastCreated(), Color(21.96, 79.61, 78.43), PlayerGroupAll());
DialogCreate(400, 30, c_anchorTopRight, 10, 10, false);
gv_unitHPBarLabelDlg = DialogLastCreated();
campaigns/liberty.sc2campaign/base.sc2maps/maps/campaign/tarcade.sc2map — MapScript.galaxy:8501
DialogControlCreate(DialogLastCreated(), c_triggerControlTypeImage);
gv_introFlashingShadow = DialogControlLastCreated();
libNtve_gf_SetDialogItemColor(DialogControlLastCreated(), Color(0,0,0), PlayerGroupAll());
DialogControlSetFullDialog(DialogControlLastCreated(), PlayerGroupAll(), true);
DialogControlSetVisible(DialogControlLastCreated(), PlayerGroupAll(), false);
campaigns/liberty.sc2campaign/base.sc2maps/maps/campaign/tstory01.sc2map — MapScript.galaxy:2329
gv_customFadeImage = DialogControlLastCreated();
DialogControlSetFullDialog(DialogControlLastCreated(), PlayerGroupAll(), true);
libNtve_gf_SetDialogItemColor(DialogControlLastCreated(), Color(0,0,0), PlayerGroupAll());
DialogControlFadeTransparency(DialogControlLastCreated(), PlayerGroupAll(), 0.0, 100.0);
DialogSetVisible(DialogLastCreated(), PlayerGroupAll(), true);
campaigns/liberty.sc2campaign/base.sc2maps/maps/campaign/tstory01.sc2map — MapScript.galaxy:5085
DialogControlSetFullDialog(DialogControlLastCreated(), PlayerGroupAll(), true);
DialogControlSetPosition(DialogControlLastCreated(), PlayerGroupAll(), c_anchorCenter, 0, 0);
libNtve_gf_SetDialogItemColor(DialogControlLastCreated(), Color(0.00, 0.00, 0.00), PlayerGroupAll());
DialogControlCreate(DialogLastCreated(), c_triggerControlTypeImage);
DialogControlSetFullDialog(DialogControlLastCreated(), PlayerGroupAll(), true);
campaigns/liberty.sc2campaign/base.sc2maps/maps/campaign/tstory01.sc2map — MapScript.galaxy:10447
libNtve_gf_SetDialogItemImage(DialogControlLastCreated(), "Assets\\Textures\\ui_planetpanel_zeratul_arrow.dds", PlayerGroupAll());
libNtve_gf_SetDialogItemImageType2(DialogControlLastCreated(), true, PlayerGroupAll());
libNtve_gf_SetDialogItemColor(DialogControlLastCreated(), Color(21.96, 70.20, 24.71), PlayerGroupAll());
DialogControlCreate(DialogLastCreated(), c_triggerControlTypeLabel);
DialogControlSetPositionRelative(DialogControlLastCreated(), PlayerGroupAll(), c_anchorRight, lv_triangle, c_anchorLeft, -20, 0);
campaigns/libertystory.sc2campaign — base.sc2data/TriggerLibs/CampaignLib.galaxy:1954
DialogSetImage(DialogLastCreated(), "Assets\\Textures\\ui_protoss_glass_stroke.dds");
DialogControlCreate(DialogLastCreated(), c_triggerControlTypeImage);
libNtve_gf_SetDialogItemColor(DialogControlLastCreated(), Color(6.27, 14.51, 24.71), PlayerGroupAll());
DialogControlSetSize(DialogControlLastCreated(), PlayerGroupAll(), (lp_width - 10), (lp_height - 10));
DialogControlSetPosition(DialogControlLastCreated(), PlayerGroupAll(), c_anchorCenter, 0, 1);
campaigns/libertystory.sc2campaign — base.sc2data/TriggerLibs/CampaignLib.galaxy:10464
DialogControlSetPosition(DialogControlLastCreated(), PlayerGroupAll(), c_anchorTopLeft, lv_xX, lv_yY);
DialogControlSetPropertyAsText(DialogControlLastCreated(), c_triggerControlPropertyText, PlayerGroupAll(), libCamp_gv_tS_MapProgressCheatName[(lp_mission)]);
libNtve_gf_SetDialogItemColor(DialogControlLastCreated(), Color(0.00, 100.00, 0.00), PlayerGroupAll());
libNtve_gf_SetDialogItemStyle(DialogControlLastCreated(), "DebugProgressPanelMission", PlayerGroupAll());
libCamp_gv_tS_DebugProgressMissionButtons[lv_missionIndex] = DialogControlLastCreated();
campaigns/libertystory.sc2campaign — base.sc2data/TriggerLibs/CampaignLib.galaxy:10797
auto3DA6F6FF_val = libCamp_gf_MissionStatus(libCamp_gf_TS_MapIDFromIndex(lv_indexMission));
if (auto3DA6F6FF_val == libCamp_ge_MissionStatus_Locked) {
libNtve_gf_SetDialogItemColor(libCamp_gv_tS_DebugProgressImageCurrent, ColorWithAlpha(100.00, 0.00, 0.00, 49.80), PlayerGroupAll());
libNtve_gf_SetDialogItemColor(libCamp_gv_tS_DebugProgressImageOK, ColorWithAlpha(100.00, 0.00, 0.00, 49.80), PlayerGroupAll());
DialogControlSetVisible(libCamp_gv_tS_DebugProgressLabelWarning, PlayerGroupAll(), true);
campaigns/libertystory.sc2campaign — base.sc2data/TriggerLibs/CampaignLib.galaxy:10798
if (auto3DA6F6FF_val == libCamp_ge_MissionStatus_Locked) {
libNtve_gf_SetDialogItemColor(libCamp_gv_tS_DebugProgressImageCurrent, ColorWithAlpha(100.00, 0.00, 0.00, 49.80), PlayerGroupAll());
libNtve_gf_SetDialogItemColor(libCamp_gv_tS_DebugProgressImageOK, ColorWithAlpha(100.00, 0.00, 0.00, 49.80), PlayerGroupAll());
DialogControlSetVisible(libCamp_gv_tS_DebugProgressLabelWarning, PlayerGroupAll(), true);
libNtve_gf_SetDialogItemText(libCamp_gv_tS_DebugProgressLabelWarning, StringExternal("Param/Value/lib_Camp_2D52D070"), PlayerGroupAll());
campaigns/libertystory.sc2campaign — base.sc2data/TriggerLibs/CampaignLib.galaxy:10803
}
else if (auto3DA6F6FF_val == libCamp_ge_MissionStatus_Available) {
libNtve_gf_SetDialogItemColor(libCamp_gv_tS_DebugProgressImageCurrent, ColorWithAlpha(0.00, 100.00, 0.00, 49.80), PlayerGroupAll());
libNtve_gf_SetDialogItemColor(libCamp_gv_tS_DebugProgressImageOK, ColorWithAlpha(0.00, 100.00, 0.00, 49.80), PlayerGroupAll());
DialogControlSetVisible(libCamp_gv_tS_DebugProgressLabelWarning, PlayerGroupAll(), false);
campaigns/libertystory.sc2campaign — base.sc2data/TriggerLibs/CampaignLib.galaxy:10804
else if (auto3DA6F6FF_val == libCamp_ge_MissionStatus_Available) {
libNtve_gf_SetDialogItemColor(libCamp_gv_tS_DebugProgressImageCurrent, ColorWithAlpha(0.00, 100.00, 0.00, 49.80), PlayerGroupAll());
libNtve_gf_SetDialogItemColor(libCamp_gv_tS_DebugProgressImageOK, ColorWithAlpha(0.00, 100.00, 0.00, 49.80), PlayerGroupAll());
DialogControlSetVisible(libCamp_gv_tS_DebugProgressLabelWarning, PlayerGroupAll(), false);
}
campaigns/libertystory.sc2campaign — base.sc2data/TriggerLibs/CampaignLib.galaxy:10808
}
else if (auto3DA6F6FF_val == libCamp_ge_MissionStatus_Completed) {
libNtve_gf_SetDialogItemColor(libCamp_gv_tS_DebugProgressImageCurrent, ColorWithAlpha(100.00, 100.00, 0.00, 49.80), PlayerGroupAll());
libNtve_gf_SetDialogItemColor(libCamp_gv_tS_DebugProgressImageOK, ColorWithAlpha(100.00, 100.00, 0.00, 49.80), PlayerGroupAll());
DialogControlSetVisible(libCamp_gv_tS_DebugProgressLabelWarning, PlayerGroupAll(), true);
campaigns/libertystory.sc2campaign — base.sc2data/TriggerLibs/CampaignLib.galaxy:10809
else if (auto3DA6F6FF_val == libCamp_ge_MissionStatus_Completed) {
libNtve_gf_SetDialogItemColor(libCamp_gv_tS_DebugProgressImageCurrent, ColorWithAlpha(100.00, 100.00, 0.00, 49.80), PlayerGroupAll());
libNtve_gf_SetDialogItemColor(libCamp_gv_tS_DebugProgressImageOK, ColorWithAlpha(100.00, 100.00, 0.00, 49.80), PlayerGroupAll());
DialogControlSetVisible(libCamp_gv_tS_DebugProgressLabelWarning, PlayerGroupAll(), true);
libNtve_gf_SetDialogItemText(libCamp_gv_tS_DebugProgressLabelWarning, StringExternal("Param/Value/lib_Camp_9D65649A"), PlayerGroupAll());
campaigns/libertystory.sc2campaign — base.sc2data/TriggerLibs/CampaignLib.galaxy:13481
DialogControlCreate(DialogLastCreated(), c_triggerControlTypeImage);
libNtve_gf_SetDialogItemImage(DialogControlLastCreated(), "Assets\\Textures\\white32.dds", PlayerGroupAll());
libNtve_gf_SetDialogItemColor(DialogControlLastCreated(), Color(0,0,0), PlayerGroupAll());
libNtve_gf_SetDialogItemImageType2(DialogControlLastCreated(), true, PlayerGroupAll());
DialogControlSetSize(DialogControlLastCreated(), PlayerGroupAll(), 400, 50);
campaigns/libertystory.sc2campaign — base.sc2data/TriggerLibs/CampaignLib.galaxy:13514
DialogControlCreate(DialogLastCreated(), c_triggerControlTypeImage);
libNtve_gf_SetDialogItemImage(DialogControlLastCreated(), "Assets\\Textures\\white32.dds", PlayerGroupAll());
libNtve_gf_SetDialogItemColor(DialogControlLastCreated(), Color(0,0,0), PlayerGroupAll());
libNtve_gf_SetDialogItemImageType2(DialogControlLastCreated(), true, PlayerGroupAll());
DialogControlSetSize(DialogControlLastCreated(), PlayerGroupAll(), 400, 50);
campaigns/swarm.sc2campaign — base.sc2maps/maps/campaign/swarm/zexpedition02.sc2map/MapScript.galaxy:2378
libNtve_gf_SetDialogItemText(lv_warpAwayValue, TextTimeFormat(StringToText("<sectotal/>"), FixedToInt(lv_timetoTarget)), PlayerGroupAll());
DialogControlSetSize(lv_warpAwayProgressBar, PlayerGroupAll(), FixedToInt((IntToFixed(lv_c_Width) * ((DistanceBetweenPoints(UnitGetPosition(EventUnit()), UnitGetPosition(EventUnitTargetUnit())) - 1.0) / 19.0))), lv_c_Height);
libNtve_gf_SetDialogItemColor(lv_warpAwayProgressBar, libSwaC_gf_GetProgressBarColorCampaign(), PlayerGroupAll());
DialogSetVisible(lv_warpAwayBar, PlayerGroupAll(), true);
}
campaigns/swarm.sc2campaign — base.sc2maps/maps/campaign/swarm/zexpedition03.sc2map/MapScript.galaxy:700
else {
DialogControlSetSize(gv_escapePodDlgProgressBar[lp_escapePodNo], PlayerGroupAll(), FixedToInt((IntToFixed(lv_c_Width) * (IntToFixed(lp_progress) / IntToFixed(gv_escapePodDlgMax[lp_escapePodNo])))), lv_c_Height);
libNtve_gf_SetDialogItemColor(gv_escapePodDlgProgressBar[lp_escapePodNo], libSwaC_gf_GetProgressBarColorCampaign(), PlayerGroupAll());
DialogControlSetVisible(gv_escapePodDlgProgressBar[lp_escapePodNo], PlayerGroupAll(), true);
}
campaigns/swarm.sc2campaign — base.sc2maps/maps/campaign/swarm/zexpedition03.sc2map/MapScript.galaxy:706
libNtve_gf_SetDialogItemText(gv_escapePodDlgValue[lp_escapePodNo], IntToText(lp_progress), PlayerGroupAll());
lv_textColor = libSwaC_gf_ProgressColor(0, gv_escapePodDlgMax[lp_escapePodNo], lp_progress, Color(100.00, 0.00, 0.00), Color(100.00, 100.00, 0.00), Color(0.00, 100.00, 0.00), 3);
libNtve_gf_SetDialogItemColor(gv_escapePodDlgValue[lp_escapePodNo], lv_textColor, PlayerGroupAll());
}
campaigns/swarm.sc2campaign — base.sc2maps/maps/campaign/swarm/zhybrid03.sc2map/MapScript.galaxy:438
libNtve_gf_SetDialogItemText(gv_templeChannelUITime, TextTimeFormat(StringToText("<sectotal/>"), FixedToInt(lp_channelTimeRemaining)), PlayerGroupAll());
DialogControlSetSize(gv_templeChannelUIProgressBar, PlayerGroupAll(), FixedToInt((lv_c_Width * (IntToFixed(lp_channelTimeRemaining) / lp_channelTimeMAX))), lv_c_Height);
libNtve_gf_SetDialogItemColor(gv_templeChannelUIProgressBar, libSwaC_gf_GetProgressBarColorCampaign(), PlayerGroupAll());
}
campaigns/swarm.sc2campaign — base.sc2maps/maps/campaign/swarm/zhybrid03.sc2map/MapScript.galaxy:1773
if ((UnitIsAlive(gv_kerrigan) == true)) {
lv_tugofWarBarPercent = 1.0;
libNtve_gf_SetDialogItemColor(gv_nullZoneBarPortraitNarud, Color(100.00, 0.00, 0.00), PlayerGroupAll());
}
else {
campaigns/swarm.sc2campaign — base.sc2maps/maps/campaign/swarm/zhybrid03.sc2map/MapScript.galaxy:1777
else {
lv_tugofWarBarPercent = 0;
libNtve_gf_SetDialogItemColor(gv_nullZoneBarPortraitKerrigan, Color(100.00, 0.00, 0.00), PlayerGroupAll());
}
}
campaigns/swarm.sc2campaign — base.sc2maps/maps/campaign/swarm/zkorhal01.sc2map/MapScript.galaxy:650
DialogControlHookupUnitStatus(c_triggerControlTypeLabel, "ValueLabel", gv_bileLauncherUnits[lp_index]);
gv_bileLauncherDlgValue[lp_index] = DialogControlLastCreated();
libNtve_gf_SetDialogItemColor(DialogControlLastCreated(), Color(100.00, 61.57, 23.53), PlayerGroupAll());
DialogControlHookupUnitStatus(c_triggerControlTypeImage, "BarImage", gv_bileLauncherUnits[lp_index]);
gv_bileLauncherDlgProgressBar[lp_index] = DialogControlLastCreated();
campaigns/swarm.sc2campaign — base.sc2maps/maps/campaign/swarm/zkorhal01.sc2map/MapScript.galaxy:675
else {
DialogControlSetSize(gv_bileLauncherDlgProgressBar[lp_index], PlayerGroupAll(), FixedToInt((IntToFixed(lv_c_Width) * (IntToFixed(lp_progress) / IntToFixed(gv_bileLauncherDlgMax[lp_index])))), lv_c_Height);
libNtve_gf_SetDialogItemColor(gv_bileLauncherDlgProgressBar[lp_index], libSwaC_gf_GetProgressBarColorCampaign(), PlayerGroupAll());
DialogControlSetVisible(gv_bileLauncherDlgProgressBar[lp_index], PlayerGroupAll(), true);
}
campaigns/swarm.sc2campaign — base.sc2maps/maps/campaign/swarm/zzerus01.sc2map/MapScript.galaxy:879
DialogControlHookupUnitStatus(c_triggerControlTypeImage, "BorderImage", gv_corpse_PerCamp[lp_meatIndex]);
gv_meatDialogBorder[lp_meatIndex] = DialogControlLastCreated();
libNtve_gf_SetDialogItemColor(gv_meatDialogProgressBar[lp_meatIndex], libSwaC_gf_GetProgressBarColorCampaign(), PlayerGroupAll());
libNtve_gf_SetDialogItemColor(gv_meatDialogValue[lp_meatIndex], Color(100,100,100), PlayerGroupAll());
}
campaigns/swarm.sc2campaign — base.sc2maps/maps/campaign/swarm/zzerus01.sc2map/MapScript.galaxy:880
gv_meatDialogBorder[lp_meatIndex] = DialogControlLastCreated();
libNtve_gf_SetDialogItemColor(gv_meatDialogProgressBar[lp_meatIndex], libSwaC_gf_GetProgressBarColorCampaign(), PlayerGroupAll());
libNtve_gf_SetDialogItemColor(gv_meatDialogValue[lp_meatIndex], Color(100,100,100), PlayerGroupAll());
}
campaigns/swarm.sc2campaign — base.sc2maps/maps/campaign/voidprologue/voidprologue03.sc2map/MapScript.galaxy:5087
if ((TimerGetRemaining(gv_s3EscapeTimer) < 0.1)) {
TriggerExecute(gt_ObjectiveEscapeFailed, true, false);
libNtve_gf_SetDialogItemColor(gv_s3EscapeDialogTimeRemaining, Color(100.00, 0.00, 0.00), PlayerGroupAll());
TriggerExecute(gt_DefeatEscapeFailed, true, false);
TriggerExecute(gt_S3FinalCollapse, true, false);
campaigns/swarm.sc2campaign/base.sc2maps/maps/campaign/swarm/zexpedition02.sc2map — MapScript.galaxy:2378
libNtve_gf_SetDialogItemText(lv_warpAwayValue, TextTimeFormat(StringToText("<sectotal/>"), FixedToInt(lv_timetoTarget)), PlayerGroupAll());
DialogControlSetSize(lv_warpAwayProgressBar, PlayerGroupAll(), FixedToInt((IntToFixed(lv_c_Width) * ((DistanceBetweenPoints(UnitGetPosition(EventUnit()), UnitGetPosition(EventUnitTargetUnit())) - 1.0) / 19.0))), lv_c_Height);
libNtve_gf_SetDialogItemColor(lv_warpAwayProgressBar, libSwaC_gf_GetProgressBarColorCampaign(), PlayerGroupAll());
DialogSetVisible(lv_warpAwayBar, PlayerGroupAll(), true);
}
campaigns/swarm.sc2campaign/base.sc2maps/maps/campaign/swarm/zexpedition03.sc2map — MapScript.galaxy:700
else {
DialogControlSetSize(gv_escapePodDlgProgressBar[lp_escapePodNo], PlayerGroupAll(), FixedToInt((IntToFixed(lv_c_Width) * (IntToFixed(lp_progress) / IntToFixed(gv_escapePodDlgMax[lp_escapePodNo])))), lv_c_Height);
libNtve_gf_SetDialogItemColor(gv_escapePodDlgProgressBar[lp_escapePodNo], libSwaC_gf_GetProgressBarColorCampaign(), PlayerGroupAll());
DialogControlSetVisible(gv_escapePodDlgProgressBar[lp_escapePodNo], PlayerGroupAll(), true);
}
campaigns/swarm.sc2campaign/base.sc2maps/maps/campaign/swarm/zexpedition03.sc2map — MapScript.galaxy:706
libNtve_gf_SetDialogItemText(gv_escapePodDlgValue[lp_escapePodNo], IntToText(lp_progress), PlayerGroupAll());
lv_textColor = libSwaC_gf_ProgressColor(0, gv_escapePodDlgMax[lp_escapePodNo], lp_progress, Color(100.00, 0.00, 0.00), Color(100.00, 100.00, 0.00), Color(0.00, 100.00, 0.00), 3);
libNtve_gf_SetDialogItemColor(gv_escapePodDlgValue[lp_escapePodNo], lv_textColor, PlayerGroupAll());
}
campaigns/swarm.sc2campaign/base.sc2maps/maps/campaign/swarm/zhybrid03.sc2map — MapScript.galaxy:438
libNtve_gf_SetDialogItemText(gv_templeChannelUITime, TextTimeFormat(StringToText("<sectotal/>"), FixedToInt(lp_channelTimeRemaining)), PlayerGroupAll());
DialogControlSetSize(gv_templeChannelUIProgressBar, PlayerGroupAll(), FixedToInt((lv_c_Width * (IntToFixed(lp_channelTimeRemaining) / lp_channelTimeMAX))), lv_c_Height);
libNtve_gf_SetDialogItemColor(gv_templeChannelUIProgressBar, libSwaC_gf_GetProgressBarColorCampaign(), PlayerGroupAll());
}
campaigns/swarm.sc2campaign/base.sc2maps/maps/campaign/swarm/zhybrid03.sc2map — MapScript.galaxy:1773
if ((UnitIsAlive(gv_kerrigan) == true)) {
lv_tugofWarBarPercent = 1.0;
libNtve_gf_SetDialogItemColor(gv_nullZoneBarPortraitNarud, Color(100.00, 0.00, 0.00), PlayerGroupAll());
}
else {
campaigns/swarm.sc2campaign/base.sc2maps/maps/campaign/swarm/zhybrid03.sc2map — MapScript.galaxy:1777
else {
lv_tugofWarBarPercent = 0;
libNtve_gf_SetDialogItemColor(gv_nullZoneBarPortraitKerrigan, Color(100.00, 0.00, 0.00), PlayerGroupAll());
}
}
campaigns/swarm.sc2campaign/base.sc2maps/maps/campaign/swarm/zkorhal01.sc2map — MapScript.galaxy:650
DialogControlHookupUnitStatus(c_triggerControlTypeLabel, "ValueLabel", gv_bileLauncherUnits[lp_index]);
gv_bileLauncherDlgValue[lp_index] = DialogControlLastCreated();
libNtve_gf_SetDialogItemColor(DialogControlLastCreated(), Color(100.00, 61.57, 23.53), PlayerGroupAll());
DialogControlHookupUnitStatus(c_triggerControlTypeImage, "BarImage", gv_bileLauncherUnits[lp_index]);
gv_bileLauncherDlgProgressBar[lp_index] = DialogControlLastCreated();
campaigns/swarm.sc2campaign/base.sc2maps/maps/campaign/swarm/zkorhal01.sc2map — MapScript.galaxy:675
else {
DialogControlSetSize(gv_bileLauncherDlgProgressBar[lp_index], PlayerGroupAll(), FixedToInt((IntToFixed(lv_c_Width) * (IntToFixed(lp_progress) / IntToFixed(gv_bileLauncherDlgMax[lp_index])))), lv_c_Height);
libNtve_gf_SetDialogItemColor(gv_bileLauncherDlgProgressBar[lp_index], libSwaC_gf_GetProgressBarColorCampaign(), PlayerGroupAll());
DialogControlSetVisible(gv_bileLauncherDlgProgressBar[lp_index], PlayerGroupAll(), true);
}
campaigns/swarm.sc2campaign/base.sc2maps/maps/campaign/swarm/zzerus01.sc2map — MapScript.galaxy:879
DialogControlHookupUnitStatus(c_triggerControlTypeImage, "BorderImage", gv_corpse_PerCamp[lp_meatIndex]);
gv_meatDialogBorder[lp_meatIndex] = DialogControlLastCreated();
libNtve_gf_SetDialogItemColor(gv_meatDialogProgressBar[lp_meatIndex], libSwaC_gf_GetProgressBarColorCampaign(), PlayerGroupAll());
libNtve_gf_SetDialogItemColor(gv_meatDialogValue[lp_meatIndex], Color(100,100,100), PlayerGroupAll());
}
campaigns/swarm.sc2campaign/base.sc2maps/maps/campaign/swarm/zzerus01.sc2map — MapScript.galaxy:880
gv_meatDialogBorder[lp_meatIndex] = DialogControlLastCreated();
libNtve_gf_SetDialogItemColor(gv_meatDialogProgressBar[lp_meatIndex], libSwaC_gf_GetProgressBarColorCampaign(), PlayerGroupAll());
libNtve_gf_SetDialogItemColor(gv_meatDialogValue[lp_meatIndex], Color(100,100,100), PlayerGroupAll());
}
campaigns/swarm.sc2campaign/base.sc2maps/maps/campaign/voidprologue/voidprologue03.sc2map — MapScript.galaxy:5087
if ((TimerGetRemaining(gv_s3EscapeTimer) < 0.1)) {
TriggerExecute(gt_ObjectiveEscapeFailed, true, false);
libNtve_gf_SetDialogItemColor(gv_s3EscapeDialogTimeRemaining, Color(100.00, 0.00, 0.00), PlayerGroupAll());
TriggerExecute(gt_DefeatEscapeFailed, true, false);
TriggerExecute(gt_S3FinalCollapse, true, false);
campaigns/swarmstory.sc2campaign — base.sc2data/TriggerLibs/SwarmCampaignLib.galaxy:578
DialogControlSetFullDialog(DialogControlLastCreated(), PlayerGroupAll(), true);
libNtve_gf_SetDialogItemImage(DialogControlLastCreated(), "Assets\\Textures\\white32.dds", PlayerGroupAll());
libNtve_gf_SetDialogItemColor(DialogControlLastCreated(), Color(0.00, 0.00, 0.00), PlayerGroupAll());
}
else {
campaigns/swarmstory.sc2campaign — base.sc2data/TriggerLibs/SwarmCampaignLib.galaxy:1427
if ((lp_fadeIn == true)) {
if ((libSwaC_gv__FadeImage != c_invalidDialogControlId)) {
libNtve_gf_SetDialogItemColor(libSwaC_gv__FadeImage, lp_color, PlayerGroupAll());
DialogControlFadeTransparency(libSwaC_gv__FadeImage, PlayerGroupAll(), lp_duration, 100.0);
}
campaigns/swarmstory.sc2campaign — base.sc2data/TriggerLibs/SwarmCampaignLib.galaxy:1434
else {
libSwaC_gf__FadeCreateDialog();
libNtve_gf_SetDialogItemColor(libSwaC_gv__FadeImage, lp_color, PlayerGroupAll());
DialogControlFadeTransparency(libSwaC_gv__FadeImage, PlayerGroupAll(), 0.0, 100.0);
DialogSetVisible(DialogLastCreated(), PlayerGroupAll(), true);
campaigns/swarmstory.sc2campaign — base.sc2data/TriggerLibs/SwarmCampaignLib.galaxy:2790
// Automatic Variable Declarations
// Implementation
libNtve_gf_SetDialogItemColor(libSwaC_gv_zS_ProgressBarImageBar, lp_color, PlayerGroupAll());
}
campaigns/swarmstory.sc2campaign — base.sc2data/TriggerLibs/SwarmCampaignLib.galaxy:3029
// Automatic Variable Declarations
// Implementation
libNtve_gf_SetDialogItemColor(libSwaC_gv_zS_BB_HpCurrentImage, lp_color, PlayerGroupAll());
}
campaigns/swarmstory.sc2campaign — base.sc2data/TriggerLibs/SwarmCampaignLib.galaxy:3035
// Automatic Variable Declarations
// Implementation
libNtve_gf_SetDialogItemColor(libSwaC_gv_zS_BB_TitleLabel, lp_color, PlayerGroupAll());
}
campaigns/swarmstory.sc2campaign — base.sc2data/TriggerLibs/SwarmCampaignLib.galaxy:14591
DialogControlSetPosition(DialogControlLastCreated(), PlayerGroupAll(), c_anchorTopLeft, lv_xX, lv_yY);
libNtve_gf_SetDialogItemText(DialogControlLastCreated(), libSwaC_gf_ZS_DebugProgressMapName(lp_mission), PlayerGroupAll());
libNtve_gf_SetDialogItemColor(DialogControlLastCreated(), Color(0.00, 100.00, 0.00), PlayerGroupAll());
libNtve_gf_SetDialogItemStyle(DialogControlLastCreated(), "DebugProgressPanelMissionHotS", PlayerGroupAll());
DialogControlCreate(DialogLastCreated(), c_triggerControlTypeLabel);
campaigns/swarmstory.sc2campaign — base.sc2data/TriggerLibs/SwarmCampaignLib.galaxy:14642
libSwaC_gv_zS_DebugProgressDialog = DialogLastCreated();
libNtve_gf_CreateDialogItemImage(DialogLastCreated(), (DialogGetWidth(DialogLastCreated()) - 60), (DialogGetHeight(DialogLastCreated()) - 60), c_anchorCenter, 0, 0, StringToText(""), "Assets\\Textures\\white32.dds", c_triggerImageTypeNormal, true, Color(100,100,100), c_triggerBlendModeNormal);
libNtve_gf_SetDialogItemColor(DialogControlLastCreated(), Color(0,0,0), PlayerGroupAll());
DialogControlFadeTransparency(DialogControlLastCreated(), PlayerGroupAll(), 0.0, 20.0);
libSwaC_gf_ZS_DebugProgressAddMissionButton("ZLab1", 3.0, 1.0);
campaigns/swarmstory.sc2campaign — base.sc2data/TriggerLibs/SwarmCampaignLib.galaxy:14944
auto7AC3A74C_val = lp_status;
if (auto7AC3A74C_val == libSwaC_ge_MissionStatus_Locked) {
libNtve_gf_SetDialogItemColor(lp_label, Color(100.00, 0.00, 0.00), PlayerGroupAll());
}
else if (auto7AC3A74C_val == libSwaC_ge_MissionStatus_Completed) {
campaigns/swarmstory.sc2campaign — base.sc2data/TriggerLibs/SwarmCampaignLib.galaxy:14947
}
else if (auto7AC3A74C_val == libSwaC_ge_MissionStatus_Completed) {
libNtve_gf_SetDialogItemColor(lp_label, Color(149*100/255,150*100/255,151*100/255), PlayerGroupAll());
}
else if (auto7AC3A74C_val == libSwaC_ge_MissionStatus_Available) {
campaigns/void.sc2campaign — base.sc2maps/maps/campaign/void/pmoebius01.sc2map/MapScript.galaxy:2059
DialogControlFadeTransparency(gv_iDDQDButton, PlayerGroupAll(), 0.0, 50.0);
DialogControlFadeTransparency(gv_iDDQDIcon, PlayerGroupAll(), 0.0, 50.0);
libNtve_gf_SetDialogItemColor(gv_iDDQDIcon, Color(50.20, 50.20, 50.20), PlayerGroupAll());
}
campaigns/void.sc2campaign/base.sc2maps/maps/campaign/void/pmoebius01.sc2map — MapScript.galaxy:2059
DialogControlFadeTransparency(gv_iDDQDButton, PlayerGroupAll(), 0.0, 50.0);
DialogControlFadeTransparency(gv_iDDQDIcon, PlayerGroupAll(), 0.0, 50.0);
libNtve_gf_SetDialogItemColor(gv_iDDQDIcon, Color(50.20, 50.20, 50.20), PlayerGroupAll());
}
campaigns/voidstory.sc2campaign — base.sc2data/TriggerLibs/VoidCampaignLib.galaxy:142
libNtve_gf_CreateDialogItemImage(DialogLastCreated(), (DialogGetWidth(DialogLastCreated()) - 60), (DialogGetHeight(DialogLastCreated()) - 60), c_anchorCenter, 0, 0, StringToText(""), "Assets\\Textures\\white32.dds", c_triggerImageTypeNormal, true, Color(100,100,100), c_triggerBlendModeNormal);
lv_dlgBg = DialogControlLastCreated();
libNtve_gf_SetDialogItemColor(DialogControlLastCreated(), Color(0,0,0), PlayerGroupAll());
DialogControlFadeTransparency(DialogControlLastCreated(), PlayerGroupAll(), 0.0, 20.0);
lv_y = 50;
campaigns/voidstory.sc2campaign — base.sc2data/TriggerLibs/VoidCampaignLib.galaxy:905
libNtve_gf_SetDialogItemText(DialogControlLastCreated(), libVoiC_gf_PC_DebugProgressMapName(lp_mission), PlayerGroupAll());
libNtve_gf_SetDialogItemStyle(DialogControlLastCreated(), "DebugProgressPanelMissionHotS", PlayerGroupAll());
libNtve_gf_SetDialogItemColor(DialogControlLastCreated(), Color(0.00, 100.00, 0.00), PlayerGroupAll());
DialogControlCreate(DialogLastCreated(), c_triggerControlTypeLabel);
libNtve_gf_SaveDataTableValueDialogItem(true, libVoiC_gf_PC_DebugProgressDataTableID("StateLabel", (lp_mission)), DialogControlLastCreated());
campaigns/voidstory.sc2campaign — base.sc2data/TriggerLibs/VoidCampaignLib.galaxy:983
libVoiC_gv_pC_DebugProgressButtonReset = DialogControlLastCreated();
libNtve_gf_CreateDialogItemButton(DialogLastCreated(), 300, 60, c_anchorTopRight, 40, 40, StringExternal("Param/Value/lib_VoiC_1AC0C55D"), StringExternal("Param/Value/lib_VoiC_88E4833D"), "");
libNtve_gf_SetDialogItemColor(DialogControlLastCreated(), ColorWithAlpha(0,0,0,0), PlayerGroupAll());
libVoiC_gv_pC_DebugProgressButtonDirectSelect = DialogControlLastCreated();
if ((libVoiC_gv_pC_DebugProgressRetailMode == true)) {
campaigns/voidstory.sc2campaign — base.sc2data/TriggerLibs/VoidCampaignLib.galaxy:992
libNtve_gf_SetDialogItemStyle(DialogControlLastCreated(), "ModLeftSize24", PlayerGroupAll());
libNtve_gf_CreateDialogItemButton(DialogLastCreated(), 150, 50, c_anchorTopLeft, 50, 170, StringToText(""), StringExternal("Param/Value/lib_VoiC_7E2017AF"), "");
libNtve_gf_SetDialogItemColor(DialogControlLastCreated(), ColorWithAlpha(0,0,0,0), PlayerGroupAll());
libVoiC_gv_pC_DebugProgressButtonNoObjectives = DialogControlLastCreated();
libNtve_gf_CreateDialogItemButton(DialogLastCreated(), 150, 50, c_anchorTopLeft, 210, 170, StringToText(""), StringExternal("Param/Value/lib_VoiC_13BE3B05"), "");
campaigns/voidstory.sc2campaign — base.sc2data/TriggerLibs/VoidCampaignLib.galaxy:995
libVoiC_gv_pC_DebugProgressButtonNoObjectives = DialogControlLastCreated();
libNtve_gf_CreateDialogItemButton(DialogLastCreated(), 150, 50, c_anchorTopLeft, 210, 170, StringToText(""), StringExternal("Param/Value/lib_VoiC_13BE3B05"), "");
libNtve_gf_SetDialogItemColor(DialogControlLastCreated(), Color(254*100/255,138*100/255,14*100/255), PlayerGroupAll());
libVoiC_gv_pC_DebugProgressButtonHalfObjectives = DialogControlLastCreated();
libNtve_gf_CreateDialogItemButton(DialogLastCreated(), 150, 50, c_anchorTopLeft, 370, 170, StringToText(""), StringExternal("Param/Value/lib_VoiC_C8262C22"), "");
campaigns/voidstory.sc2campaign — base.sc2data/TriggerLibs/VoidCampaignLib.galaxy:998
libVoiC_gv_pC_DebugProgressButtonHalfObjectives = DialogControlLastCreated();
libNtve_gf_CreateDialogItemButton(DialogLastCreated(), 150, 50, c_anchorTopLeft, 370, 170, StringToText(""), StringExternal("Param/Value/lib_VoiC_C8262C22"), "");
libNtve_gf_SetDialogItemColor(DialogControlLastCreated(), ColorWithAlpha(0,0,0,0), PlayerGroupAll());
libVoiC_gv_pC_DebugProgressButtonAllObjectives = DialogControlLastCreated();
}
campaigns/voidstory.sc2campaign — base.sc2data/TriggerLibs/VoidCampaignLib.galaxy:1210
auto3A612039_val = lp_status;
if (auto3A612039_val == libVoiC_ge_MissionStatus_Locked) {
libNtve_gf_SetDialogItemColor(lp_label, Color(100.00, 0.00, 0.00), PlayerGroupAll());
}
else if (auto3A612039_val == libVoiC_ge_MissionStatus_Completed) {
campaigns/voidstory.sc2campaign — base.sc2data/TriggerLibs/VoidCampaignLib.galaxy:1213
}
else if (auto3A612039_val == libVoiC_ge_MissionStatus_Completed) {
libNtve_gf_SetDialogItemColor(lp_label, Color(149*100/255,150*100/255,151*100/255), PlayerGroupAll());
}
else if (auto3A612039_val == libVoiC_ge_MissionStatus_Available) {
campaigns/voidstory.sc2campaign — base.sc2data/TriggerLibs/VoidCampaignLib.galaxy:1216
}
else if (auto3A612039_val == libVoiC_ge_MissionStatus_Available) {
libNtve_gf_SetDialogItemColor(lp_label, Color(19.61, 100.00, 19.61), PlayerGroupAll());
}
else {
campaigns/voidstory.sc2campaign — base.sc2data/TriggerLibs/VoidCampaignLib.galaxy:8287
DialogControlSetFullDialog(DialogControlLastCreated(), PlayerGroupAll(), true);
libNtve_gf_SetDialogItemImage(DialogControlLastCreated(), "Assets\\Textures\\white32.dds", PlayerGroupAll());
libNtve_gf_SetDialogItemColor(DialogControlLastCreated(), Color(0.00, 0.00, 0.00), PlayerGroupAll());
libNtve_gf_SetDialogItemRenderPriority(DialogControlLastCreated(), 1, PlayerGroupAll());
}
campaigns/voidstory.sc2campaign — base.sc2data/TriggerLibs/VoidCampaignUILib.galaxy:3637
// Automatic Variable Declarations
// Implementation
libNtve_gf_SetDialogItemColor(libVCUI_gv_pU_BB_HpCurrentImage, lp_color, PlayerGroupAll());
}
campaigns/voidstory.sc2campaign — base.sc2data/TriggerLibs/VoidCampaignUILib.galaxy:3643
// Automatic Variable Declarations
// Implementation
libNtve_gf_SetDialogItemColor(libVCUI_gv_pU_BB_TitleLabel, lp_color, PlayerGroupAll());
}
campaigns/voidstory.sc2campaign — base.sc2data/TriggerLibs/VoidCampaignUILib.galaxy:4255
// Automatic Variable Declarations
// Implementation
libNtve_gf_SetDialogItemColor(libVCUI_gv_pU_ProgressBarImageBar, lp_color, PlayerGroupAll());
}
campaigns/voidstory.sc2campaign — base.sc2data/TriggerLibs/VoidCampaignUILib.galaxy:4519
libNtve_gf_SetDialogItemText(lv_progressBarValue, TextTimeFormat(StringToText("<sectotal/>"), DataTableGetInt(true, libVCUI_gf_PU_ProgressBarUnit_DataNameOld(lp_unit, libVCUI_ge_PU_ProgressBarUnitStoredValuesOld_CurValue))), PlayerGroupAll());
DialogControlSetSize(lv_progressBarProgressBar, PlayerGroupAll(), FixedToInt((lv_c_Width * ( (IntToFixed(DataTableGetInt(true, libVCUI_gf_PU_ProgressBarUnit_DataNameOld(lp_unit, libVCUI_ge_PU_ProgressBarUnitStoredValuesOld_CurValue))) - IntToFixed(DataTableGetInt(true, libVCUI_gf_PU_ProgressBarUnit_DataNameOld(lp_unit, libVCUI_ge_PU_ProgressBarUnitStoredValuesOld_MinValue)))) / (IntToFixed(DataTableGetInt(true, libVCUI_gf_PU_ProgressBarUnit_DataNameOld(lp_unit, libVCUI_ge_PU_ProgressBarUnitStoredValuesOld_MaxValue))) - IntToFixed(DataTableGetInt(true, libVCUI_gf_PU_ProgressBarUnit_DataNameOld(lp_unit, libVCUI_ge_PU_ProgressBarUnitStoredValuesOld_MinValue)))) ))), lv_c_Height);
libNtve_gf_SetDialogItemColor(lv_progressBarProgressBar, libVCUI_gf_GetProgressBarColorCampaign(), PlayerGroupAll());
}
campaigns/voidstory.sc2campaign — base.sc2data/TriggerLibs/VoidCampaignUILib.galaxy:4784
lv_progressBarWidth = (lv_c_Width * ( (IntToFixed(lv_curValue) - IntToFixed(lv_minValue)) / (IntToFixed(lv_maxValue) - IntToFixed(lv_minValue)) ));
DialogControlSetSize(lv_progressBarProgressBar, PlayerGroupAll(), MaxI(FixedToInt(lv_progressBarWidth), 1), lv_c_Height);
libNtve_gf_SetDialogItemColor(lv_progressBarProgressBar, libVCUI_gf_GetProgressBarColorCampaign(), PlayerGroupAll());
}
mods/challenges.sc2mod — base.sc2data/LibChal.galaxy:435
auto0E1BBD3E_val = lv_race;
if (auto0E1BBD3E_val == "Terr") {
libNtve_gf_SetDialogItemColor(DialogControlLastCreated(), Color(0.00, 100.00, 4.71), PlayerGroupAll());
}
else if (auto0E1BBD3E_val == "Prot") {
mods/challenges.sc2mod — base.sc2data/LibChal.galaxy:438
}
else if (auto0E1BBD3E_val == "Prot") {
libNtve_gf_SetDialogItemColor(DialogControlLastCreated(), Color(0.00, 42.75, 100.00), PlayerGroupAll());
}
else if (auto0E1BBD3E_val == "Zerg") {
mods/challenges.sc2mod — base.sc2data/LibChal.galaxy:441
}
else if (auto0E1BBD3E_val == "Zerg") {
libNtve_gf_SetDialogItemColor(DialogControlLastCreated(), Color(100.00, 56.86, 0.00), PlayerGroupAll());
}
else {
mods/challenges.sc2mod — base.sc2data/LibChal.galaxy:494
auto62B9521D_val = lv_race;
if (auto62B9521D_val == "Terr") {
libNtve_gf_SetDialogItemColor(DialogControlLastCreated(), Color(14.51, 89.80, 58.82), PlayerGroupAll());
}
else if (auto62B9521D_val == "Prot") {
mods/challenges.sc2mod — base.sc2data/LibChal.galaxy:497
}
else if (auto62B9521D_val == "Prot") {
libNtve_gf_SetDialogItemColor(DialogControlLastCreated(), Color(14.51, 55.29, 89.80), PlayerGroupAll());
}
else if (auto62B9521D_val == "Zerg") {
mods/challenges.sc2mod — base.sc2data/LibChal.galaxy:500
}
else if (auto62B9521D_val == "Zerg") {
libNtve_gf_SetDialogItemColor(DialogControlLastCreated(), Color(61.96, 38.82, 14.51), PlayerGroupAll());
}
else {
mods/challenges.sc2mod — base.sc2data/LibChal.galaxy:698
autoFC75B999_val = lv_race;
if (autoFC75B999_val == "Terr") {
libNtve_gf_SetDialogItemColor(DialogControlLastCreated(), Color(14.51, 89.80, 58.82), PlayerGroupAll());
}
else if (autoFC75B999_val == "Prot") {
mods/challenges.sc2mod — base.sc2data/LibChal.galaxy:701
}
else if (autoFC75B999_val == "Prot") {
libNtve_gf_SetDialogItemColor(DialogControlLastCreated(), Color(14.51, 55.29, 89.80), PlayerGroupAll());
}
else if (autoFC75B999_val == "Zerg") {
mods/challenges.sc2mod — base.sc2data/LibChal.galaxy:704
}
else if (autoFC75B999_val == "Zerg") {
libNtve_gf_SetDialogItemColor(DialogControlLastCreated(), Color(61.96, 38.82, 14.51), PlayerGroupAll());
}
else {
mods/challenges.sc2mod — base.sc2data/LibChal.galaxy:763
auto4D27398A_val = lv_race;
if (auto4D27398A_val == "Terr") {
libNtve_gf_SetDialogItemColor(DialogControlLastCreated(), Color(14.51, 89.80, 58.82), PlayerGroupAll());
}
else if (auto4D27398A_val == "Prot") {
mods/core.sc2mod — base.sc2data/TriggerLibs/NativeLib.galaxy:2652
libNtve_gf_SetDialogItemImageType(lv_dialogitem, lp_imageType, PlayerGroupAll());
libNtve_gf_SetDialogItemImageType2(lv_dialogitem, lp_tiled, PlayerGroupAll());
libNtve_gf_SetDialogItemColor(lv_dialogitem, lp_tintColor, PlayerGroupAll());
libNtve_gf_SetDialogItemBlendMode(lv_dialogitem, lp_blendMode, PlayerGroupAll());
return lv_dialogitem;
mods/core.sc2mod — base.sc2data/TriggerLibs/NativeLib.galaxy:2673
libNtve_gf_SetDialogItemTextWriteout(lv_dialogitem, lp_textWriteout, PlayerGroupAll());
if ((lp_color != ColorWithAlpha(0,0,0,0))) {
libNtve_gf_SetDialogItemColor(lv_dialogitem, lp_color, PlayerGroupAll());
}
mods/core.sc2mod — base.sc2data/TriggerLibs/NativeLib.galaxy:4750
libNtve_gf_SetDialogItemImageType(DialogControlLastCreated(), c_triggerImageTypeBorder, PlayerGroupAll());
libNtve_gf_SetDialogItemImage(DialogControlLastCreated(), "Assets\\Textures\\ui_mission_leaderboard_progressbar_fill.dds", PlayerGroupAll());
libNtve_gf_SetDialogItemColor(DialogControlLastCreated(), Color(78.43, 78.43, 0.00), libNtve_gv__BB_Players[lp_barID]);
DialogControlSetSize(DialogControlLastCreated(), libNtve_gv__BB_Players[lp_barID], lv_width, libNtve_gf__BB_HPBarHeight(lp_barID));
DialogControlSetPositionRelative(DialogControlLastCreated(), libNtve_gv__BB_Players[lp_barID], c_anchorLeft, libNtve_gv__BB_HpFullImage[lp_barID], c_anchorLeft, MaxI((lv_newWidth - 1), 0), 0);
mods/core.sc2mod — base.sc2data/TriggerLibs/NativeLib.galaxy:4814
libNtve_gf_SetDialogItemImageType(DialogControlLastCreated(), c_triggerImageTypeBorder, PlayerGroupAll());
libNtve_gf_SetDialogItemImage(DialogControlLastCreated(), "Assets\\Textures\\ui_mission_leaderboard_progressbar_fill.dds", PlayerGroupAll());
libNtve_gf_SetDialogItemColor(DialogControlLastCreated(), Color(100.00, 0.00, 0.00), PlayerGroupAll());
DialogControlCreate(DialogLastCreated(), c_triggerControlTypeImage);
libNtve_gv__BB_HpCurrentImage[lp_bossBarID] = DialogControlLastCreated();
mods/core.sc2mod — base.sc2data/TriggerLibs/NativeLib.galaxy:4819
libNtve_gf_SetDialogItemImageType(DialogControlLastCreated(), c_triggerImageTypeBorder, PlayerGroupAll());
libNtve_gf_SetDialogItemImage(DialogControlLastCreated(), "Assets\\Textures\\ui_mission_leaderboard_progressbar_fill.dds", PlayerGroupAll());
libNtve_gf_SetDialogItemColor(DialogControlLastCreated(), Color(0.00, 100.00, 0.00), PlayerGroupAll());
DialogControlCreate(DialogLastCreated(), c_triggerControlTypeLabel);
libNtve_gv__BB_HpLabel[lp_bossBarID] = DialogControlLastCreated();