# Dialog Item Set Animation Time
Grammar — Set the time of animation animationName to time on dialog item dialogItem for players
Flags —Native
|Action
|Restricted
Sets the time of an animation on a dialog item. All end rules (Loop, Ping Pong, etc.) are obeyed. Animations are defined in the layout of a dialog item.
# Arguments
int
<control> — Dialog Itemplayergroup
— Playersstring
— Animationfixed
— Time
Returns — void
native void DialogControlSetAnimationTime(
int control,
playergroup players,
string animationName,
fixed speed,
);
# Related
Category: Dialog / Dialog Item Tools
- Dialog Item Send Animation Event 2 —
void
— DialogControlSetAnimationState - Position Subtitle to Dialog Item —
void
— DialogSetSubtitlePositionOverrideControl - Clear Subtitle Position Dialog Item —
void
— DialogClearSubtitlePositionOverrideControl - Destroy All Dialog Items —
void
— DialogControlDestroyAll - Dialog Containing Dialog Item —
int
<dialog> — DialogControlGetDialog - Dialog Item Type —
int
<preset::ControlType> — DialogControlGetType - Set Dialog Item Color —
void
— libNtve_gf_SetDialogItemColor - Set Dialog Item Style —
void
— libNtve_gf_SetDialogItemStyle - Set Dialog Item Text Writeout —
void
— libNtve_gf_SetDialogItemTextWriteout - Set Dialog Item Text Writeout Duration —
void
— libNtve_gf_SetDialogItemTextWriteoutDuration - Set Dialog Item Tooltip —
void
— libNtve_gf_SetDialogItemTooltip - Dialog Item Color —
color
— libNtve_gf_DialogItemColor - Dialog Item Style —
string
<fontstyle> — libNtve_gf_DialogItemStyle - Dialog Item Tooltip —
text
— libNtve_gf_DialogItemTooltip - Destroy Dialog Item —
void
— DialogControlDestroy - Set Dialog Item Image —
void
— libNtve_gf_SetDialogItemImage - Set Dialog Item Hover Image —
void
— libNtve_gf_SetDialogItemImage2 - Set Dialog Item Image Type —
void
— libNtve_gf_SetDialogItemImageType - Set Dialog Item Blend Mode —
void
— libNtve_gf_SetDialogItemBlendMode - Set Dialog Item Tiled —
void
— libNtve_gf_SetDialogItemImageType2 - Set Dialog Background —
void
— DialogSetImage - Dialog Item Image —
string
— libNtve_gf_DialogItemImage - Dialog Item Image Type —
int
<preset::ImageType> — libNtve_gf_DialogItemImageType - Fade Dialog Item Transparency —
void
— DialogControlFadeTransparency - Set Dialog Item Flash —
void
— libNtve_gf_SetDialogItemFlash - Set Dialog Item Cutscene —
void
— libNtve_gf_SetDialogItemCutscene - Dialog Item Invoke As Text —
void
— DialogControlInvokeAsText - Dialog Item Invoke As String —
void
— DialogControlInvokeAsString - Dialog Item Send Animation Event —
void
— DialogControlSendAnimationEvent - Dialog Item Set Animation Speed —
void
— DialogControlSetAnimationSpeed - Dialog Item Set Animation Time —
void
— DialogControlSetAnimationTime - Dialog Item Advance Animation —
void
— DialogControlAdvanceAnimation - Dialog Item Force Transition —
void
— DialogControlForceTransition - Dialog Item Request Focus —
void
— DialogControlRequestFocus - Set Dialog Item Achievement —
void
— libNtve_gf_SetDialogItemAchievement - Set Dialog Item Render Priority —
void
— libNtve_gf_SetDialogItemRenderPriority - Set Dialog Item Click On Down —
void
— libNtve_gf_SetDialogItemClickOnDown - Set Dialog Item Toggled —
void
— libNtve_gf_SetDialogItemToggled - Set Dialog Item Movie —
void
— libNtve_gf_SetDialogItemMovie - Set Dialog Item Desaturated —
void
— libNtve_gf_SetDialogItemDesaturated - Set Dialog Item Desaturation Color —
void
— libNtve_gf_SetDialogItemDesaturationColor - Set Dialog Item Custom Tooltip —
void
— libNtve_gf_SetDialogItemCustomTooltip - Set Dialog Item Unit —
void
— libNtve_gf_SetDialogItemUnit - Set Dialog Item Model —
void
— libNtve_gf_SetDialogItemModel - Set Dialog Item Animation —
void
— libNtve_gf_SetDialogItemAnimation - Set Dialog Item Camera —
void
— libNtve_gf_SetDialogItemCamera - Set Dialog Item Border Visible —
void
— libNtve_gf_SetDialogItemBorderVisible - Set Dialog Item Border Image —
void
— libNtve_gf_SetDialogItemBorderImage - Set Dialog Item Background Visible —
void
— libNtve_gf_SetDialogItemBackgroundVisible - Set Dialog Item Use Transition —
void
— libNtve_gf_SetDialogItemUseTransition - Set Dialog Item Muted —
void
— libNtve_gf_SetDialogItemMuted - Set Dialog Item Paused —
void
— libNtve_gf_SetDialogItemPaused - Set Dialog Item Accept Mouse —
void
— libNtve_gf_SetDialogItemAcceptMouse - Set Dialog Item Tint Color —
void
— libNtve_gf_SetDialogItemTintColor - Set Dialog Item Team Color —
void
— libNtve_gf_SetDialogItemTeamColor - Set Dialog Item Light —
void
— libNtve_gf_SetDialogItemLight - Set Dialog Item Transition Model —
void
— libNtve_gf_SetDialogItemTransitionModel - Set Dialog Item Force Visible —
void
— libNtve_gf_SetDialogItemForceVisible - Set Dialog Item Render Type —
void
— libNtve_gf_SetDialogItemRenderType - Set Dialog Item Unit Link —
void
— libNtve_gf_SetDialogItemUnitLink - Set Dialog Item Team Color Index —
void
— libNtve_gf_SetDialogItemTeamColorIndex - Set Dialog Item Animation Duration —
void
— libNtve_gf_SetDialogItemAnimationDuration - Set Dialog Item Animation Time —
void
— libNtve_gf_SetDialogItemAnimationTime - Set Dialog Item Actor —
void
— libNtve_gf_SetDialogItemActor - Set Dialog Item Behavior —
void
— libNtve_gf_SetDialogItemBehavior - Set Dialog Item Hotkey —
void
— libNtve_gf_SetDialogItemHotkey - Set Dialog Item Allowed Mouse Buttons —
void
— libNtve_gf_SetDialogItemAllowedMouseButtons - Set Dialog Item Alpha Mask —
void
— libNtve_gf_SetDialogItemAlphaMask - Set Dialog Item Animation Index —
void
— libNtve_gf_SetDialogItemAnimationIndex - Set Dialog Item Handle —
void
— libNtve_gf_SetDialogItemHandle - Set Dialog Item Border Color —
void
— libNtve_gf_SetDialogItemBorderColor - Set Dialog Item Fill Color —
void
— libNtve_gf_SetDialogItemFillColor - Set Dialog Item Submenu —
void
— libNtve_gf_SetDialogItemSubmenu - Set Dialog Item Unit Group —
void
— libNtve_gf_SetDialogItemUnitGroup - Set Dialog Item PlayerId —
void
— libNtve_gf_SetDialogItemPlayerId - Set Dialog Item Score Value Link —
void
— libNtve_gf_SetDialogItemScoreValueLink - Set Dialog Item State Index —
void
— libNtve_gf_SetDialogItemStateIndex
# Examples
campaigns/voidstory.sc2campaign — base.sc2data/TriggerLibs/VoidCampaignUILib.galaxy:1653
// Implementation
DialogControlSendAnimationEvent(libVCUI_gv_pU_ArchivesMissionImage, PlayerGroupAll(), ("Scroll" + lp_side + "Play"));
DialogControlSetAnimationTime(libVCUI_gv_pU_ArchivesMissionImage, PlayerGroupAll(), ("Scroll" + lp_side), lp_value);
DialogControlSendAnimationEvent(libVCUI_gv_pU_ArchivesMissionImage, PlayerGroupAll(), ("Scroll" + lp_side + "Pause"));
}
campaigns/voidstory.sc2campaign — base.sc2data/TriggerLibs/VoidCampaignUILib.galaxy:5002
libNtve_gf_SetDialogItemText(libVCUI_gv_pU_GPEnergyLabel, IntToText(FixedToInt(lv_energyFloored)), PlayerGroupAll());
DialogControlSendAnimationEvent(libVCUI_gv_pU_GPEnergyBarScene, PlayerGroupAll(), "SetEnergyPlay");
DialogControlSetAnimationTime(libVCUI_gv_pU_GPEnergyBarScene, PlayerGroupAll(), "EnergyLevel", UnitGetPropertyFixed(libVCUI_gv_pU_GPUnit, c_unitPropEnergyPercent, c_unitPropCurrent));
DialogControlSendAnimationEvent(libVCUI_gv_pU_GPEnergyBarScene, PlayerGroupAll(), "SetEnergyPause");
if ((UnitGetPropertyFixed(libVCUI_gv_pU_GPUnit, c_unitPropEnergyPercent, c_unitPropCurrent) == 100.0)) {
mods/missionpacks/novacampaign.sc2mod — base.sc2data/LibNCUI.galaxy:814
// Implementation
DialogControlSendAnimationEvent(libNCUI_gv_nU_ArchivesMissionImage, PlayerGroupAll(), ("Scroll" + lp_side + "Play"));
DialogControlSetAnimationTime(libNCUI_gv_nU_ArchivesMissionImage, PlayerGroupAll(), ("Scroll" + lp_side), lp_value);
DialogControlSendAnimationEvent(libNCUI_gv_nU_ArchivesMissionImage, PlayerGroupAll(), ("Scroll" + lp_side + "Pause"));
}
mods/starcoop/starcoop.sc2mod — base.sc2data/LibCOUI.galaxy:4692
libNtve_gf_SetDialogItemText(libCOUI_gv_cU_GPEnergyLabel[lp_player], TextExpressionAssemble("Param/Expression/lib_COUI_F1AB8C8A"), lv_soAPlayers);
DialogControlSendAnimationEvent(libCOUI_gv_cU_GPEnergyBarScene[lp_player], PlayerGroupAll(), "SetEnergyPlay");
DialogControlSetAnimationTime(libCOUI_gv_cU_GPEnergyBarScene[lp_player], PlayerGroupAll(), "EnergyLevel", UnitGetPropertyFixed(libCOUI_gv_cU_GPUnit[lp_player], c_unitPropEnergyPercent, c_unitPropCurrent));
DialogControlSendAnimationEvent(libCOUI_gv_cU_GPEnergyBarScene[lp_player], PlayerGroupAll(), "SetEnergyPause");
libCOUI_gf_CU_GPCheckForEnergyHighlight(lp_player);
mods/voidprologue.sc2mod — base.sc2data/LibA3DDD02B.galaxy:7407
// Implementation
DialogControlSendAnimationEvent(libA3DDD02B_gv_pP_ArchivesMissionImage, PlayerGroupAll(), ("Scroll" + lp_side + "Play"));
DialogControlSetAnimationTime(libA3DDD02B_gv_pP_ArchivesMissionImage, PlayerGroupAll(), ("Scroll" + lp_side), lp_value);
DialogControlSendAnimationEvent(libA3DDD02B_gv_pP_ArchivesMissionImage, PlayerGroupAll(), ("Scroll" + lp_side + "Pause"));
}