# Set Dialog Item PlayerId
Grammar — Set dialogItem PlayerId to playerId for players
Flags —Action
Sets the target playerId for a dialog item. Only used by Hero Cutscene dialog items.
# Arguments
int
<control> — Dialog Itemint
— PlayerIdplayergroup
— Players
Returns — void
void libNtve_gf_SetDialogItemPlayerId(
int lp_dialogItem,
int lp_playerId,
playergroup lp_players,
);
# Related
Category: Dialog / Dialog Item Tools
- Dialog Item Send Animation Event 2 —
void
— DialogControlSetAnimationState - Position Subtitle to Dialog Item —
void
— DialogSetSubtitlePositionOverrideControl - Clear Subtitle Position Dialog Item —
void
— DialogClearSubtitlePositionOverrideControl - Destroy All Dialog Items —
void
— DialogControlDestroyAll - Dialog Containing Dialog Item —
int
<dialog> — DialogControlGetDialog - Dialog Item Type —
int
<preset::ControlType> — DialogControlGetType - Set Dialog Item Color —
void
— libNtve_gf_SetDialogItemColor - Set Dialog Item Style —
void
— libNtve_gf_SetDialogItemStyle - Set Dialog Item Text Writeout —
void
— libNtve_gf_SetDialogItemTextWriteout - Set Dialog Item Text Writeout Duration —
void
— libNtve_gf_SetDialogItemTextWriteoutDuration - Set Dialog Item Tooltip —
void
— libNtve_gf_SetDialogItemTooltip - Dialog Item Color —
color
— libNtve_gf_DialogItemColor - Dialog Item Style —
string
<fontstyle> — libNtve_gf_DialogItemStyle - Dialog Item Tooltip —
text
— libNtve_gf_DialogItemTooltip - Destroy Dialog Item —
void
— DialogControlDestroy - Set Dialog Item Image —
void
— libNtve_gf_SetDialogItemImage - Set Dialog Item Hover Image —
void
— libNtve_gf_SetDialogItemImage2 - Set Dialog Item Image Type —
void
— libNtve_gf_SetDialogItemImageType - Set Dialog Item Blend Mode —
void
— libNtve_gf_SetDialogItemBlendMode - Set Dialog Item Tiled —
void
— libNtve_gf_SetDialogItemImageType2 - Set Dialog Background —
void
— DialogSetImage - Dialog Item Image —
string
— libNtve_gf_DialogItemImage - Dialog Item Image Type —
int
<preset::ImageType> — libNtve_gf_DialogItemImageType - Fade Dialog Item Transparency —
void
— DialogControlFadeTransparency - Set Dialog Item Flash —
void
— libNtve_gf_SetDialogItemFlash - Set Dialog Item Cutscene —
void
— libNtve_gf_SetDialogItemCutscene - Dialog Item Invoke As Text —
void
— DialogControlInvokeAsText - Dialog Item Invoke As String —
void
— DialogControlInvokeAsString - Dialog Item Send Animation Event —
void
— DialogControlSendAnimationEvent - Dialog Item Set Animation Speed —
void
— DialogControlSetAnimationSpeed - Dialog Item Set Animation Time —
void
— DialogControlSetAnimationTime - Dialog Item Advance Animation —
void
— DialogControlAdvanceAnimation - Dialog Item Force Transition —
void
— DialogControlForceTransition - Dialog Item Request Focus —
void
— DialogControlRequestFocus - Set Dialog Item Achievement —
void
— libNtve_gf_SetDialogItemAchievement - Set Dialog Item Render Priority —
void
— libNtve_gf_SetDialogItemRenderPriority - Set Dialog Item Click On Down —
void
— libNtve_gf_SetDialogItemClickOnDown - Set Dialog Item Toggled —
void
— libNtve_gf_SetDialogItemToggled - Set Dialog Item Movie —
void
— libNtve_gf_SetDialogItemMovie - Set Dialog Item Desaturated —
void
— libNtve_gf_SetDialogItemDesaturated - Set Dialog Item Desaturation Color —
void
— libNtve_gf_SetDialogItemDesaturationColor - Set Dialog Item Custom Tooltip —
void
— libNtve_gf_SetDialogItemCustomTooltip - Set Dialog Item Unit —
void
— libNtve_gf_SetDialogItemUnit - Set Dialog Item Model —
void
— libNtve_gf_SetDialogItemModel - Set Dialog Item Animation —
void
— libNtve_gf_SetDialogItemAnimation - Set Dialog Item Camera —
void
— libNtve_gf_SetDialogItemCamera - Set Dialog Item Border Visible —
void
— libNtve_gf_SetDialogItemBorderVisible - Set Dialog Item Border Image —
void
— libNtve_gf_SetDialogItemBorderImage - Set Dialog Item Background Visible —
void
— libNtve_gf_SetDialogItemBackgroundVisible - Set Dialog Item Use Transition —
void
— libNtve_gf_SetDialogItemUseTransition - Set Dialog Item Muted —
void
— libNtve_gf_SetDialogItemMuted - Set Dialog Item Paused —
void
— libNtve_gf_SetDialogItemPaused - Set Dialog Item Accept Mouse —
void
— libNtve_gf_SetDialogItemAcceptMouse - Set Dialog Item Tint Color —
void
— libNtve_gf_SetDialogItemTintColor - Set Dialog Item Team Color —
void
— libNtve_gf_SetDialogItemTeamColor - Set Dialog Item Light —
void
— libNtve_gf_SetDialogItemLight - Set Dialog Item Transition Model —
void
— libNtve_gf_SetDialogItemTransitionModel - Set Dialog Item Force Visible —
void
— libNtve_gf_SetDialogItemForceVisible - Set Dialog Item Render Type —
void
— libNtve_gf_SetDialogItemRenderType - Set Dialog Item Unit Link —
void
— libNtve_gf_SetDialogItemUnitLink - Set Dialog Item Team Color Index —
void
— libNtve_gf_SetDialogItemTeamColorIndex - Set Dialog Item Animation Duration —
void
— libNtve_gf_SetDialogItemAnimationDuration - Set Dialog Item Animation Time —
void
— libNtve_gf_SetDialogItemAnimationTime - Set Dialog Item Actor —
void
— libNtve_gf_SetDialogItemActor - Set Dialog Item Behavior —
void
— libNtve_gf_SetDialogItemBehavior - Set Dialog Item Hotkey —
void
— libNtve_gf_SetDialogItemHotkey - Set Dialog Item Allowed Mouse Buttons —
void
— libNtve_gf_SetDialogItemAllowedMouseButtons - Set Dialog Item Alpha Mask —
void
— libNtve_gf_SetDialogItemAlphaMask - Set Dialog Item Animation Index —
void
— libNtve_gf_SetDialogItemAnimationIndex - Set Dialog Item Handle —
void
— libNtve_gf_SetDialogItemHandle - Set Dialog Item Border Color —
void
— libNtve_gf_SetDialogItemBorderColor - Set Dialog Item Fill Color —
void
— libNtve_gf_SetDialogItemFillColor - Set Dialog Item Submenu —
void
— libNtve_gf_SetDialogItemSubmenu - Set Dialog Item Unit Group —
void
— libNtve_gf_SetDialogItemUnitGroup - Set Dialog Item PlayerId —
void
— libNtve_gf_SetDialogItemPlayerId - Set Dialog Item Score Value Link —
void
— libNtve_gf_SetDialogItemScoreValueLink - Set Dialog Item State Index —
void
— libNtve_gf_SetDialogItemStateIndex
# Examples
mods/heroesbrawlmods/brawlmapmods/coop/pvebrawluimod.stormmod — base.stormdata/LibPBUI.galaxy:496
}
libNtve_gf_SetDialogItemPlayerId(libPBUI_gv_curateHeroSelectionUI.lv_voiceChatFrame[lv_itSlot], libCore_gf_GetPlayerIDfromTeamSlot(lv_player, libGame_gf_TeamNumberOfPlayer(lv_player)), libCore_gv_playerGroupFromPlayer[lv_itViewer]);
}
}
mods/heroesbrawlmods/heroselectionmods/ingameheroselection.stormmod — base.stormdata/LibIGHS.galaxy:1280
}
}
libNtve_gf_SetDialogItemPlayerId(libIGHS_gv_shuffleUI.lv_voiceChatFrame[lv_displayColumn], libCore_gf_GetPlayerIDfromTeamSlot(lv_updatedPlayer, libGame_gf_TeamNumberOfPlayer(lv_viewer)), PlayerGroupSingle(lv_viewer));
}
}
mods/heroesdata.stormmod — base.stormdata/TriggerLibs/UILib.galaxy:2812
if ((lp_bestLabel != null)) {
DialogControlHookup(lv_bestInGameFrame, c_triggerControlTypeLabel, "Label");
libNtve_gf_SetDialogItemPlayerId(DialogControlLastCreated(), 0, PlayerGroupAll());
lv_bestInGameLabel = DialogControlLastCreated();
DialogControlSetVisible(lv_bestInGameFrame, PlayerGroupAll(), true);
mods/heroesdata.stormmod — base.stormdata/TriggerLibs/UILib.galaxy:2948
DialogControlSetVisible(libUIUI_gv_EndofGameAwardsPanel.lv_mVPSecondaryPlayerBoostIcon, PlayerGroupAll(), false);
}
libNtve_gf_SetDialogItemPlayerId(libUIUI_gv_uIMVPSecondaryPanels[0].lv_heroCutscene, libGame_gv_mVPPlayer, PlayerGroupAll());
libNtve_gf_SetDialogItemBannerLink(libUIUI_gv_uIMVPSecondaryPanels[0].lv_BannerCutscne, PlayerBanner(libGame_gv_mVPPlayer), PlayerGroupAll());
libNtve_gf_SetDialogItemText(libUIUI_gv_uIMVPWinnerPanel.lv_killsValueLabel, FixedToText(libGame_gv_mVPStats[libGame_gv_mVPPlayer].lv_kills, c_fixedPrecisionAny), PlayerGroupAll());
mods/heroesdata.stormmod — base.stormdata/TriggerLibs/UILib.galaxy:2971
if ((libGame_gv_finalSecondaryAwardsList[lv_iterator].lv_winner != 0)) {
lv_winnerPlayerId = libGame_gv_finalSecondaryAwardsList[lv_iterator].lv_winner;
libNtve_gf_SetDialogItemPlayerId(libUIUI_gv_uIMVPSecondaryPanels[lv_iterator].lv_heroCutscene, lv_winnerPlayerId, PlayerGroupAll());
libNtve_gf_SetDialogItemText(libUIUI_gv_uIMVPSecondaryPanels[lv_iterator].lv_awardTitleLabel, libGame_gv_finalSecondaryAwardsList[lv_iterator].lv_name, PlayerGroupAll());
libNtve_gf_SetDialogItemText(libUIUI_gv_uIMVPSecondaryPanels[lv_iterator].lv_awardStatLabel, libGame_gf_GetFinalAwardValueInfo(lv_winnerPlayerId, lv_iterator), PlayerGroupAll());