# Set Dialog Item Hover Image
Grammar — Set dialogItem hover image to image for players
Flags —Action
Sets the hover image to display on a dialog item.
# Arguments
int
[ control ] — Dialog Itemstring
[ filepath ] — Imageplayergroup
— Players
Returns — void
void libNtve_gf_SetDialogItemImage2(
int lp_dialogItem,
string lp_image,
playergroup lp_players,
);
# Related
Category: Dialog / Dialog Item Tools
- [F] —
void
— Dialog Item Send Animation Event 2 — ( DialogControlSetAnimationState ) - [F] —
void
— Position Subtitle to Dialog Item — ( DialogSetSubtitlePositionOverrideControl ) - [F] —
void
— Clear Subtitle Position Dialog Item — ( DialogClearSubtitlePositionOverrideControl ) - [F] —
void
— Destroy All Dialog Items — ( DialogControlDestroyAll ) - [F] —
int
[ dialog ] — Dialog Containing Dialog Item — ( DialogControlGetDialog ) - [F] —
int
[ preset::ControlType ] — Dialog Item Type — ( DialogControlGetType ) - [F] —
void
— Set Dialog Item Color — ( libNtve_gf_SetDialogItemColor ) - [F] —
void
— Set Dialog Item Style — ( libNtve_gf_SetDialogItemStyle ) - [F] —
void
— Set Dialog Item Text Writeout — ( libNtve_gf_SetDialogItemTextWriteout ) - [F] —
void
— Set Dialog Item Text Writeout Duration — ( libNtve_gf_SetDialogItemTextWriteoutDuration ) - [F] —
void
— Set Dialog Item Tooltip — ( libNtve_gf_SetDialogItemTooltip ) - [F] —
color
— Dialog Item Color — ( libNtve_gf_DialogItemColor ) - [F] —
string
[ fontstyle ] — Dialog Item Style — ( libNtve_gf_DialogItemStyle ) - [F] —
text
— Dialog Item Tooltip — ( libNtve_gf_DialogItemTooltip ) - [F] —
void
— Destroy Dialog Item — ( DialogControlDestroy ) - [F] —
void
— Set Dialog Item Image — ( libNtve_gf_SetDialogItemImage ) - [F] —
void
— Set Dialog Item Hover Image — ( libNtve_gf_SetDialogItemImage2 ) - [F] —
void
— Set Dialog Item Image Type — ( libNtve_gf_SetDialogItemImageType ) - [F] —
void
— Set Dialog Item Blend Mode — ( libNtve_gf_SetDialogItemBlendMode ) - [F] —
void
— Set Dialog Item Tiled — ( libNtve_gf_SetDialogItemImageType2 ) - [F] —
void
— Set Dialog Background — ( DialogSetImage ) - [F] —
string
— Dialog Item Image — ( libNtve_gf_DialogItemImage ) - [F] —
int
[ preset::ImageType ] — Dialog Item Image Type — ( libNtve_gf_DialogItemImageType ) - [F] —
void
— Fade Dialog Item Transparency — ( DialogControlFadeTransparency ) - [F] —
void
— Set Dialog Item Flash — ( libNtve_gf_SetDialogItemFlash ) - [F] —
void
— Set Dialog Item Cutscene — ( libNtve_gf_SetDialogItemCutscene ) - [F] —
void
— Dialog Item Invoke As Text — ( DialogControlInvokeAsText ) - [F] —
void
— Dialog Item Invoke As String — ( DialogControlInvokeAsString ) - [F] —
void
— Dialog Item Send Animation Event — ( DialogControlSendAnimationEvent ) - [F] —
void
— Dialog Item Set Animation Speed — ( DialogControlSetAnimationSpeed ) - [F] —
void
— Dialog Item Set Animation Time — ( DialogControlSetAnimationTime ) - [F] —
void
— Dialog Item Advance Animation — ( DialogControlAdvanceAnimation ) - [F] —
void
— Dialog Item Force Transition — ( DialogControlForceTransition ) - [F] —
void
— Dialog Item Request Focus — ( DialogControlRequestFocus ) - [F] —
void
— Set Dialog Item Achievement — ( libNtve_gf_SetDialogItemAchievement ) - [F] —
void
— Set Dialog Item Render Priority — ( libNtve_gf_SetDialogItemRenderPriority ) - [F] —
void
— Set Dialog Item Click On Down — ( libNtve_gf_SetDialogItemClickOnDown ) - [F] —
void
— Set Dialog Item Toggled — ( libNtve_gf_SetDialogItemToggled ) - [F] —
void
— Set Dialog Item Movie — ( libNtve_gf_SetDialogItemMovie ) - [F] —
void
— Set Dialog Item Desaturated — ( libNtve_gf_SetDialogItemDesaturated ) - [F] —
void
— Set Dialog Item Desaturation Color — ( libNtve_gf_SetDialogItemDesaturationColor ) - [F] —
void
— Set Dialog Item Custom Tooltip — ( libNtve_gf_SetDialogItemCustomTooltip ) - [F] —
void
— Set Dialog Item Unit — ( libNtve_gf_SetDialogItemUnit ) - [F] —
void
— Set Dialog Item Model — ( libNtve_gf_SetDialogItemModel ) - [F] —
void
— Set Dialog Item Animation — ( libNtve_gf_SetDialogItemAnimation ) - [F] —
void
— Set Dialog Item Camera — ( libNtve_gf_SetDialogItemCamera ) - [F] —
void
— Set Dialog Item Border Visible — ( libNtve_gf_SetDialogItemBorderVisible ) - [F] —
void
— Set Dialog Item Border Image — ( libNtve_gf_SetDialogItemBorderImage ) - [F] —
void
— Set Dialog Item Background Visible — ( libNtve_gf_SetDialogItemBackgroundVisible ) - [F] —
void
— Set Dialog Item Use Transition — ( libNtve_gf_SetDialogItemUseTransition ) - [F] —
void
— Set Dialog Item Muted — ( libNtve_gf_SetDialogItemMuted ) - [F] —
void
— Set Dialog Item Paused — ( libNtve_gf_SetDialogItemPaused ) - [F] —
void
— Set Dialog Item Accept Mouse — ( libNtve_gf_SetDialogItemAcceptMouse ) - [F] —
void
— Set Dialog Item Tint Color — ( libNtve_gf_SetDialogItemTintColor ) - [F] —
void
— Set Dialog Item Team Color — ( libNtve_gf_SetDialogItemTeamColor ) - [F] —
void
— Set Dialog Item Light — ( libNtve_gf_SetDialogItemLight ) - [F] —
void
— Set Dialog Item Transition Model — ( libNtve_gf_SetDialogItemTransitionModel ) - [F] —
void
— Set Dialog Item Force Visible — ( libNtve_gf_SetDialogItemForceVisible ) - [F] —
void
— Set Dialog Item Render Type — ( libNtve_gf_SetDialogItemRenderType ) - [F] —
void
— Set Dialog Item Unit Link — ( libNtve_gf_SetDialogItemUnitLink ) - [F] —
void
— Set Dialog Item Team Color Index — ( libNtve_gf_SetDialogItemTeamColorIndex ) - [F] —
void
— Set Dialog Item Animation Duration — ( libNtve_gf_SetDialogItemAnimationDuration ) - [F] —
void
— Set Dialog Item Animation Time — ( libNtve_gf_SetDialogItemAnimationTime ) - [F] —
void
— Set Dialog Item Actor — ( libNtve_gf_SetDialogItemActor ) - [F] —
void
— Set Dialog Item Behavior — ( libNtve_gf_SetDialogItemBehavior ) - [F] —
void
— Set Dialog Item Hotkey — ( libNtve_gf_SetDialogItemHotkey ) - [F] —
void
— Set Dialog Item Allowed Mouse Buttons — ( libNtve_gf_SetDialogItemAllowedMouseButtons ) - [F] —
void
— Set Dialog Item Alpha Mask — ( libNtve_gf_SetDialogItemAlphaMask ) - [F] —
void
— Set Dialog Item Animation Index — ( libNtve_gf_SetDialogItemAnimationIndex ) - [F] —
void
— Set Dialog Item Handle — ( libNtve_gf_SetDialogItemHandle ) - [F] —
void
— Set Dialog Item Border Color — ( libNtve_gf_SetDialogItemBorderColor ) - [F] —
void
— Set Dialog Item Fill Color — ( libNtve_gf_SetDialogItemFillColor ) - [F] —
void
— Set Dialog Item Submenu — ( libNtve_gf_SetDialogItemSubmenu ) - [F] —
void
— Set Dialog Item Unit Group — ( libNtve_gf_SetDialogItemUnitGroup ) - [F] —
void
— Set Dialog Item PlayerId — ( libNtve_gf_SetDialogItemPlayerId ) - [F] —
void
— Set Dialog Item Score Value Link — ( libNtve_gf_SetDialogItemScoreValueLink ) - [F] —
void
— Set Dialog Item State Index — ( libNtve_gf_SetDialogItemStateIndex )
# Examples
# campaigns/liberty.sc2campaign
// L3544
libNtve_gf_SetDialogItemImage2(DialogControlLastCreated(), "Assets\\Textures\\ui_button_confirmation_normaloverpressedover_terran.dds", PlayerGroupAll())
// L3840
libNtve_gf_SetDialogItemImage2(lp_button, "Assets\\Textures\\ui_button_generic_greenglow_normaloverpressedover.dds", PlayerGroupAll())
// L2585
libNtve_gf_SetDialogItemImage2(lp_button, "Assets\\Textures\\ui_button_generic_greenglow_normaloverpressedover.dds", PlayerGroupAll())
// L10409
libNtve_gf_SetDialogItemImage2(DialogControlLastCreated(), "Assets\\Textures\\ui_button_generic_greenglow_normaloverpressedover.dds", PlayerGroupAll())
// L10419
libNtve_gf_SetDialogItemImage2(DialogControlLastCreated(), "Assets\\Textures\\ui_button_generic_greenglow_normaloverpressedover.dds", PlayerGroupAll())
// L13649
libNtve_gf_SetDialogItemImage2(DialogControlLastCreated(), "Assets\\Textures\\ui_button_generic_greenglow_normaloverpressedover.dds", PlayerGroupAll())
// L576
libNtve_gf_SetDialogItemImage2(libNtve_gf_ScreenButton(lp_screenButtonID), "Assets\\Textures\\ui_button_generic_normaloverpressedover_terran.dds", PlayerGroupAll())
// L587
libNtve_gf_SetDialogItemImage2(DialogControlLastCreated(), "Assets\\Textures\\ui_button_tutorial_normaloverpressedover.dds", PlayerGroupAll())
// L3544
libNtve_gf_SetDialogItemImage2(DialogControlLastCreated(), "Assets\\Textures\\ui_button_confirmation_normaloverpressedover_terran.dds", PlayerGroupAll())
// L3840
libNtve_gf_SetDialogItemImage2(lp_button, "Assets\\Textures\\ui_button_generic_greenglow_normaloverpressedover.dds", PlayerGroupAll())
// L2585
libNtve_gf_SetDialogItemImage2(lp_button, "Assets\\Textures\\ui_button_generic_greenglow_normaloverpressedover.dds", PlayerGroupAll())
// L10409
libNtve_gf_SetDialogItemImage2(DialogControlLastCreated(), "Assets\\Textures\\ui_button_generic_greenglow_normaloverpressedover.dds", PlayerGroupAll())
// L10419
libNtve_gf_SetDialogItemImage2(DialogControlLastCreated(), "Assets\\Textures\\ui_button_generic_greenglow_normaloverpressedover.dds", PlayerGroupAll())
// L13649
libNtve_gf_SetDialogItemImage2(DialogControlLastCreated(), "Assets\\Textures\\ui_button_generic_greenglow_normaloverpressedover.dds", PlayerGroupAll())
// L576
libNtve_gf_SetDialogItemImage2(libNtve_gf_ScreenButton(lp_screenButtonID), "Assets\\Textures\\ui_button_generic_normaloverpressedover_terran.dds", PlayerGroupAll())
// L587
libNtve_gf_SetDialogItemImage2(DialogControlLastCreated(), "Assets\\Textures\\ui_button_tutorial_normaloverpressedover.dds", PlayerGroupAll())
# campaigns/libertystory.sc2campaign
// L5707
libNtve_gf_SetDialogItemImage2(DialogControlLastCreated(), "Assets\\Textures\\ui_options_selectonbutton_normaloverpressedover_terran.dds", PlayerGroupAll())
// L13490
libNtve_gf_SetDialogItemImage2(DialogControlLastCreated(), "Assets\\Textures\\ui_techpurchase_techbutton_selected_normaloverpressedover.dds", PlayerGroupAll())
// L13497
libNtve_gf_SetDialogItemImage2(DialogControlLastCreated(), "Assets\\Textures\\ui_techpurchase_techbutton_selected_normaloverpressedover.dds", PlayerGroupAll())
// L13504
libNtve_gf_SetDialogItemImage2(DialogControlLastCreated(), "Assets\\Textures\\ui_techpurchase_techbutton_selected_normaloverpressedover.dds", PlayerGroupAll())
// L13523
libNtve_gf_SetDialogItemImage2(DialogControlLastCreated(), "Assets\\Textures\\ui_techpurchase_techbutton_selected_normaloverpressedover.dds", PlayerGroupAll())
// L13530
libNtve_gf_SetDialogItemImage2(DialogControlLastCreated(), "Assets\\Textures\\ui_techpurchase_techbutton_selected_normaloverpressedover.dds", PlayerGroupAll())
// L13537
libNtve_gf_SetDialogItemImage2(DialogControlLastCreated(), "Assets\\Textures\\ui_techpurchase_techbutton_selected_normaloverpressedover.dds", PlayerGroupAll())
// L13749
libNtve_gf_SetDialogItemImage2(DialogControlLastCreated(), "Assets\\Textures\\ui_techpurchase_techbutton_selected_normaloverpressedover.dds", PlayerGroupAll())
// L13756
libNtve_gf_SetDialogItemImage2(DialogControlLastCreated(), "Assets\\Textures\\ui_techpurchase_techbutton_selected_normaloverpressedover.dds", PlayerGroupAll())
# campaigns/swarm.sc2campaign
// L1190
libNtve_gf_SetDialogItemImage2(DialogControlLastCreated(), "Assets\\Textures\\ui_idlepeon_normaloverpressedover_zerg.dds", PlayerGroupAll())
// L1190
libNtve_gf_SetDialogItemImage2(DialogControlLastCreated(), "Assets\\Textures\\ui_idlepeon_normaloverpressedover_zerg.dds", PlayerGroupAll())
# campaigns/swarmstory.sc2campaign
// L8717
libNtve_gf_SetDialogItemImage2(libSwaC_gv_zS_ArmyCustomUpgradeButtons[lv_index], "@UI/ArmyCustomizationUpgradeButtonPurchasedHover", PlayerGroupAll())
// L8722
libNtve_gf_SetDialogItemImage2(libSwaC_gv_zS_ArmyCustomUpgradeButtons[lv_index], "@UI/ArmyCustomizationUpgradeButtonHover", PlayerGroupAll())
# campaigns/voidstory.sc2campaign
// L876
libNtve_gf_SetDialogItemImage2(libVCUI_gv_pU_ArmyFactionButtons[lv_factionIndex], libVoiC_gf_PC_ArmyUnitFactionHoverImage(libVCUI_gv_pU_ArmyUnits[libVCUI_gv_pU_ArmyCategorySelectedIndex][lv_factionIndex]), PlayerGroupAll())
// L887
libNtve_gf_SetDialogItemImage2(libVCUI_gv_pU_ArmyFactionButtons[lv_factionIndex], libVoiC_gf_PC_ArmyUnitFactionHoverImage(libVCUI_gv_pU_ArmyUnits[libVCUI_gv_pU_ArmyCategorySelectedIndex][lv_factionIndex]), PlayerGroupAll())
// L8639
libNtve_gf_SetDialogItemImage2(DialogControlLastCreated(), "Assets\\Textures\\blank.dds", PlayerGroupAll())
// L8684
libNtve_gf_SetDialogItemImage2(DialogControlLastCreated(), "Assets\\Textures\\blank.dds", PlayerGroupAll())
# mods/challenges.sc2mod
// L787
libNtve_gf_SetDialogItemImage2(DialogControlLastCreated(), "Assets\\Textures\\ui_options_selectonbutton_normaloverpressedover_terran.dds", PlayerGroupAll())
// L792
libNtve_gf_SetDialogItemImage2(DialogControlLastCreated(), "Assets\\Textures\\ui_button_generic_normaloverpressedover_protoss.dds", PlayerGroupAll())
// L797
libNtve_gf_SetDialogItemImage2(DialogControlLastCreated(), "Assets\\Textures\\ui_button_generic_normaloverpressedover_zerg.dds", PlayerGroupAll())
// L1336
libNtve_gf_SetDialogItemImage2(DialogControlLastCreated(), "Assets\\Textures\\ui_options_selectonbutton_normaloverpressedover_terran.dds", PlayerGroupAll())
// L1341
libNtve_gf_SetDialogItemImage2(DialogControlLastCreated(), "Assets\\Textures\\ui_button_generic_normaloverpressedover_protoss.dds", PlayerGroupAll())
// L1346
libNtve_gf_SetDialogItemImage2(DialogControlLastCreated(), "Assets\\Textures\\ui_button_generic_normaloverpressedover_zerg.dds", PlayerGroupAll())
# mods/core.sc2mod
// L2611
libNtve_gf_SetDialogItemImage2(lv_dialogitem, lp_hoverImage, PlayerGroupAll())
// L3141
libNtve_gf_SetDialogItemImage2(DialogControlLastCreated(), libNtve_gv_screenButtonsHoverImage[lp_screenButtonID], PlayerGroupAll())
// L3194
libNtve_gf_SetDialogItemImage2(libNtve_gf_ScreenButton(lp_screenButtonID), libNtve_gv_screenButtonsFlashingHoverImage[lp_screenButtonID], PlayerGroupAll())
// L3205
libNtve_gf_SetDialogItemImage2(libNtve_gf_ScreenButton(lp_screenButtonID), libNtve_gv_screenButtonsHoverImage[lp_screenButtonID], PlayerGroupAll())
// L6207
libNtve_gf_SetDialogItemImage2(libNtve_gf_ScreenButton(lv_iD), libNtve_gv_screenButtonsFlashingHoverImage[lv_iD], PlayerGroupAll())
// L6215
libNtve_gf_SetDialogItemImage2(libNtve_gf_ScreenButton(lv_iD), libNtve_gv_screenButtonsHoverImage[lv_iD], PlayerGroupAll())
// L6222
libNtve_gf_SetDialogItemImage2(libNtve_gf_ScreenButton(lv_iD), libNtve_gv_screenButtonsHoverImage[lv_iD], PlayerGroupAll())
// L2064
libNtve_gf_SetDialogItemImage2(lv_dialogitem, lp_hoverImage, PlayerGroupAll())
// L2619
libNtve_gf_SetDialogItemImage2(DialogControlLastCreated(), libNtve_gv_screenButtonsHoverImage[lp_screenButtonID], PlayerGroupAll())
// L2672
libNtve_gf_SetDialogItemImage2(libNtve_gf_ScreenButton(lp_screenButtonID), libNtve_gv_screenButtonsFlashingHoverImage[lp_screenButtonID], PlayerGroupAll())
// L2683
libNtve_gf_SetDialogItemImage2(libNtve_gf_ScreenButton(lp_screenButtonID), libNtve_gv_screenButtonsHoverImage[lp_screenButtonID], PlayerGroupAll())
// L5321
libNtve_gf_SetDialogItemImage2(libNtve_gf_ScreenButton(lv_iD), libNtve_gv_screenButtonsFlashingHoverImage[lv_iD], PlayerGroupAll())
// L5329
libNtve_gf_SetDialogItemImage2(libNtve_gf_ScreenButton(lv_iD), libNtve_gv_screenButtonsHoverImage[lv_iD], PlayerGroupAll())
// L5336
libNtve_gf_SetDialogItemImage2(libNtve_gf_ScreenButton(lv_iD), libNtve_gv_screenButtonsHoverImage[lv_iD], PlayerGroupAll())