# Set Dialog Item Hover Image
Grammar — Set dialogItem hover image to image for players
Flags —Action
Sets the hover image to display on a dialog item.
# Arguments
int
<control> — Dialog Itemstring
<filepath> — Imageplayergroup
— Players
Returns — void
void libNtve_gf_SetDialogItemImage2(
int lp_dialogItem,
string lp_image,
playergroup lp_players,
);
# Related
Category: Dialog / Dialog Item Tools
- Dialog Item Send Animation Event 2 —
void
— DialogControlSetAnimationState - Position Subtitle to Dialog Item —
void
— DialogSetSubtitlePositionOverrideControl - Clear Subtitle Position Dialog Item —
void
— DialogClearSubtitlePositionOverrideControl - Destroy All Dialog Items —
void
— DialogControlDestroyAll - Dialog Containing Dialog Item —
int
<dialog> — DialogControlGetDialog - Dialog Item Type —
int
<preset::ControlType> — DialogControlGetType - Set Dialog Item Color —
void
— libNtve_gf_SetDialogItemColor - Set Dialog Item Style —
void
— libNtve_gf_SetDialogItemStyle - Set Dialog Item Text Writeout —
void
— libNtve_gf_SetDialogItemTextWriteout - Set Dialog Item Text Writeout Duration —
void
— libNtve_gf_SetDialogItemTextWriteoutDuration - Set Dialog Item Tooltip —
void
— libNtve_gf_SetDialogItemTooltip - Dialog Item Color —
color
— libNtve_gf_DialogItemColor - Dialog Item Style —
string
<fontstyle> — libNtve_gf_DialogItemStyle - Dialog Item Tooltip —
text
— libNtve_gf_DialogItemTooltip - Destroy Dialog Item —
void
— DialogControlDestroy - Set Dialog Item Image —
void
— libNtve_gf_SetDialogItemImage - Set Dialog Item Hover Image —
void
— libNtve_gf_SetDialogItemImage2 - Set Dialog Item Image Type —
void
— libNtve_gf_SetDialogItemImageType - Set Dialog Item Blend Mode —
void
— libNtve_gf_SetDialogItemBlendMode - Set Dialog Item Tiled —
void
— libNtve_gf_SetDialogItemImageType2 - Set Dialog Background —
void
— DialogSetImage - Dialog Item Image —
string
— libNtve_gf_DialogItemImage - Dialog Item Image Type —
int
<preset::ImageType> — libNtve_gf_DialogItemImageType - Fade Dialog Item Transparency —
void
— DialogControlFadeTransparency - Set Dialog Item Flash —
void
— libNtve_gf_SetDialogItemFlash - Set Dialog Item Cutscene —
void
— libNtve_gf_SetDialogItemCutscene - Dialog Item Invoke As Text —
void
— DialogControlInvokeAsText - Dialog Item Invoke As String —
void
— DialogControlInvokeAsString - Dialog Item Send Animation Event —
void
— DialogControlSendAnimationEvent - Dialog Item Set Animation Speed —
void
— DialogControlSetAnimationSpeed - Dialog Item Set Animation Time —
void
— DialogControlSetAnimationTime - Dialog Item Advance Animation —
void
— DialogControlAdvanceAnimation - Dialog Item Force Transition —
void
— DialogControlForceTransition - Dialog Item Request Focus —
void
— DialogControlRequestFocus - Set Dialog Item Achievement —
void
— libNtve_gf_SetDialogItemAchievement - Set Dialog Item Render Priority —
void
— libNtve_gf_SetDialogItemRenderPriority - Set Dialog Item Click On Down —
void
— libNtve_gf_SetDialogItemClickOnDown - Set Dialog Item Toggled —
void
— libNtve_gf_SetDialogItemToggled - Set Dialog Item Movie —
void
— libNtve_gf_SetDialogItemMovie - Set Dialog Item Desaturated —
void
— libNtve_gf_SetDialogItemDesaturated - Set Dialog Item Desaturation Color —
void
— libNtve_gf_SetDialogItemDesaturationColor - Set Dialog Item Custom Tooltip —
void
— libNtve_gf_SetDialogItemCustomTooltip - Set Dialog Item Unit —
void
— libNtve_gf_SetDialogItemUnit - Set Dialog Item Model —
void
— libNtve_gf_SetDialogItemModel - Set Dialog Item Animation —
void
— libNtve_gf_SetDialogItemAnimation - Set Dialog Item Camera —
void
— libNtve_gf_SetDialogItemCamera - Set Dialog Item Border Visible —
void
— libNtve_gf_SetDialogItemBorderVisible - Set Dialog Item Border Image —
void
— libNtve_gf_SetDialogItemBorderImage - Set Dialog Item Background Visible —
void
— libNtve_gf_SetDialogItemBackgroundVisible - Set Dialog Item Use Transition —
void
— libNtve_gf_SetDialogItemUseTransition - Set Dialog Item Muted —
void
— libNtve_gf_SetDialogItemMuted - Set Dialog Item Paused —
void
— libNtve_gf_SetDialogItemPaused - Set Dialog Item Accept Mouse —
void
— libNtve_gf_SetDialogItemAcceptMouse - Set Dialog Item Tint Color —
void
— libNtve_gf_SetDialogItemTintColor - Set Dialog Item Team Color —
void
— libNtve_gf_SetDialogItemTeamColor - Set Dialog Item Light —
void
— libNtve_gf_SetDialogItemLight - Set Dialog Item Transition Model —
void
— libNtve_gf_SetDialogItemTransitionModel - Set Dialog Item Force Visible —
void
— libNtve_gf_SetDialogItemForceVisible - Set Dialog Item Render Type —
void
— libNtve_gf_SetDialogItemRenderType - Set Dialog Item Unit Link —
void
— libNtve_gf_SetDialogItemUnitLink - Set Dialog Item Team Color Index —
void
— libNtve_gf_SetDialogItemTeamColorIndex - Set Dialog Item Animation Duration —
void
— libNtve_gf_SetDialogItemAnimationDuration - Set Dialog Item Animation Time —
void
— libNtve_gf_SetDialogItemAnimationTime - Set Dialog Item Actor —
void
— libNtve_gf_SetDialogItemActor - Set Dialog Item Behavior —
void
— libNtve_gf_SetDialogItemBehavior - Set Dialog Item Hotkey —
void
— libNtve_gf_SetDialogItemHotkey - Set Dialog Item Allowed Mouse Buttons —
void
— libNtve_gf_SetDialogItemAllowedMouseButtons - Set Dialog Item Alpha Mask —
void
— libNtve_gf_SetDialogItemAlphaMask - Set Dialog Item Animation Index —
void
— libNtve_gf_SetDialogItemAnimationIndex - Set Dialog Item Handle —
void
— libNtve_gf_SetDialogItemHandle - Set Dialog Item Border Color —
void
— libNtve_gf_SetDialogItemBorderColor - Set Dialog Item Fill Color —
void
— libNtve_gf_SetDialogItemFillColor - Set Dialog Item Submenu —
void
— libNtve_gf_SetDialogItemSubmenu - Set Dialog Item Unit Group —
void
— libNtve_gf_SetDialogItemUnitGroup - Set Dialog Item PlayerId —
void
— libNtve_gf_SetDialogItemPlayerId - Set Dialog Item Score Value Link —
void
— libNtve_gf_SetDialogItemScoreValueLink - Set Dialog Item State Index —
void
— libNtve_gf_SetDialogItemStateIndex
# Examples
campaigns/liberty.sc2campaign — base.sc2maps/maps/campaign/tarcade.sc2map/MapScript.galaxy:3544
libNtve_gf_SetDialogItemStyle(DialogControlLastCreated(), "ScreenButton", PlayerGroupAll());
libNtve_gf_SetDialogItemImage(DialogControlLastCreated(), "Assets\\Textures\\ui_button_confirmation_normalpressed_terran.dds", PlayerGroupAll());
libNtve_gf_SetDialogItemImage2(DialogControlLastCreated(), "Assets\\Textures\\ui_button_confirmation_normaloverpressedover_terran.dds", PlayerGroupAll());
libNtve_gf_SetDialogItemImageType(DialogControlLastCreated(), c_triggerImageTypeEndCap, PlayerGroupAll());
DialogCreate(1000, 100, c_anchorCenter, 0, 0, false);
campaigns/liberty.sc2campaign — base.sc2maps/maps/campaign/tarcade.sc2map/MapScript.galaxy:3840
libNtve_gf_SetDialogItemImageType(lp_button, c_triggerImageTypeEndCap, PlayerGroupAll());
libNtve_gf_SetDialogItemImage(lp_button, "Assets\\Textures\\ui_button_generic_greenglow_normalpressed.dds", PlayerGroupAll());
libNtve_gf_SetDialogItemImage2(lp_button, "Assets\\Textures\\ui_button_generic_greenglow_normaloverpressedover.dds", PlayerGroupAll());
libNtve_gf_SetDialogItemStyle(lp_button, "ArcadeBackButton", PlayerGroupAll());
libNtve_gf_SetDialogItemText(lp_button, TextCase(libNtve_gf_DialogItemText(lp_button, 1), true), PlayerGroupAll());
campaigns/liberty.sc2campaign — base.sc2maps/maps/campaign/tstory01.sc2map/MapScript.galaxy:2585
libNtve_gf_SetDialogItemImageType(lp_button, c_triggerImageTypeEndCap, PlayerGroupAll());
libNtve_gf_SetDialogItemImage(lp_button, "Assets\\Textures\\ui_button_generic_greenglow_normalpressed.dds", PlayerGroupAll());
libNtve_gf_SetDialogItemImage2(lp_button, "Assets\\Textures\\ui_button_generic_greenglow_normaloverpressedover.dds", PlayerGroupAll());
libNtve_gf_SetDialogItemStyle(lp_button, "StoryModePlayBackButton", PlayerGroupAll());
}
campaigns/liberty.sc2campaign — base.sc2maps/maps/campaign/tstory01.sc2map/MapScript.galaxy:10409
libNtve_gf_SetDialogItemImageType(DialogControlLastCreated(), c_triggerImageTypeEndCap, PlayerGroupAll());
libNtve_gf_SetDialogItemImage(DialogControlLastCreated(), "Assets\\Textures\\ui_button_generic_greenglow_normalpressed.dds", PlayerGroupAll());
libNtve_gf_SetDialogItemImage2(DialogControlLastCreated(), "Assets\\Textures\\ui_button_generic_greenglow_normaloverpressedover.dds", PlayerGroupAll());
libNtve_gf_SetDialogItemTooltip(DialogControlLastCreated(), ConversationDataStateText("PlanetPanelTooltips|Close_Button", "Description"), PlayerGroupAll());
DialogControlCreate(DialogLastCreated(), c_triggerControlTypeButton);
campaigns/liberty.sc2campaign — base.sc2maps/maps/campaign/tstory01.sc2map/MapScript.galaxy:10419
libNtve_gf_SetDialogItemImageType(DialogControlLastCreated(), c_triggerImageTypeEndCap, PlayerGroupAll());
libNtve_gf_SetDialogItemImage(DialogControlLastCreated(), "Assets\\Textures\\ui_button_generic_greenglow_normalpressed.dds", PlayerGroupAll());
libNtve_gf_SetDialogItemImage2(DialogControlLastCreated(), "Assets\\Textures\\ui_button_generic_greenglow_normaloverpressedover.dds", PlayerGroupAll());
libNtve_gf_SetDialogItemTooltip(DialogControlLastCreated(), ConversationDataStateText("PlanetPanelTooltips|Zeratul_Play_Button", "Description"), PlayerGroupAll());
DialogControlSetVisible(DialogControlLastCreated(), PlayerGroupAll(), false);
campaigns/liberty.sc2campaign — base.sc2maps/maps/campaign/tstory01.sc2map/MapScript.galaxy:13649
DialogControlSetSize(DialogControlLastCreated(), PlayerGroupAll(), 316, 80);
libNtve_gf_SetDialogItemImage(DialogControlLastCreated(), "Assets\\Textures\\ui_button_generic_greenglow_normalpressed.dds", PlayerGroupAll());
libNtve_gf_SetDialogItemImage2(DialogControlLastCreated(), "Assets\\Textures\\ui_button_generic_greenglow_normaloverpressedover.dds", PlayerGroupAll());
libNtve_gf_SetDialogItemImageType(DialogControlLastCreated(), c_triggerImageTypeEndCap, PlayerGroupAll());
libNtve_gf_SetDialogItemStyle(DialogControlLastCreated(), "ABChoiceReplayButtonText", PlayerGroupAll());
campaigns/liberty.sc2campaign — base.sc2maps/maps/campaign/ttutorial01.sc2map/MapScript.galaxy:576
libNtve_gf_SetDialogItemImageType(libNtve_gf_ScreenButton(lp_screenButtonID), c_triggerImageTypeBorder, PlayerGroupAll());
libNtve_gf_SetDialogItemImage(libNtve_gf_ScreenButton(lp_screenButtonID), "Assets\\Textures\\ui_button_generic_normalpressed_terran.dds", PlayerGroupAll());
libNtve_gf_SetDialogItemImage2(libNtve_gf_ScreenButton(lp_screenButtonID), "Assets\\Textures\\ui_button_generic_normaloverpressedover_terran.dds", PlayerGroupAll());
libNtve_gf_SetScreenButtonBorderImage(lp_screenButtonID, "Assets\\Textures\\ui_button_generic_normalpressed_terran.dds", "Assets\\Textures\\ui_button_generic_normaloverpressedover_terran.dds", c_triggerImageTypeBorder);
libNtve_gf_SetScreenButtonFlashingBorderImage(lp_screenButtonID, "Assets\\Textures\\ui_button_generic_anim_terran.dds", "Assets\\Textures\\ui_button_generic_normalpressed_terran.dds", c_triggerImageTypeBorder);
campaigns/liberty.sc2campaign — base.sc2maps/maps/campaign/ttutorial01.sc2map/MapScript.galaxy:587
libNtve_gf_SetDialogItemImage(DialogControlLastCreated(), "Assets\\Textures\\ui_button_tutorial_normalpressed.dds", PlayerGroupAll());
libNtve_gf_SetDialogItemImageType(DialogControlLastCreated(), c_triggerImageTypeEndCap, PlayerGroupAll());
libNtve_gf_SetDialogItemImage2(DialogControlLastCreated(), "Assets\\Textures\\ui_button_tutorial_normaloverpressedover.dds", PlayerGroupAll());
libNtve_gf_SetDialogItemImageType(DialogControlLastCreated(), c_triggerImageTypeEndCap, PlayerGroupAll());
libNtve_gf_SetDialogItemStyle(DialogControlLastCreated(), "TutorialButtonText", PlayerGroupAll());
campaigns/liberty.sc2campaign/base.sc2maps/maps/campaign/tarcade.sc2map — MapScript.galaxy:3544
libNtve_gf_SetDialogItemStyle(DialogControlLastCreated(), "ScreenButton", PlayerGroupAll());
libNtve_gf_SetDialogItemImage(DialogControlLastCreated(), "Assets\\Textures\\ui_button_confirmation_normalpressed_terran.dds", PlayerGroupAll());
libNtve_gf_SetDialogItemImage2(DialogControlLastCreated(), "Assets\\Textures\\ui_button_confirmation_normaloverpressedover_terran.dds", PlayerGroupAll());
libNtve_gf_SetDialogItemImageType(DialogControlLastCreated(), c_triggerImageTypeEndCap, PlayerGroupAll());
DialogCreate(1000, 100, c_anchorCenter, 0, 0, false);
campaigns/liberty.sc2campaign/base.sc2maps/maps/campaign/tarcade.sc2map — MapScript.galaxy:3840
libNtve_gf_SetDialogItemImageType(lp_button, c_triggerImageTypeEndCap, PlayerGroupAll());
libNtve_gf_SetDialogItemImage(lp_button, "Assets\\Textures\\ui_button_generic_greenglow_normalpressed.dds", PlayerGroupAll());
libNtve_gf_SetDialogItemImage2(lp_button, "Assets\\Textures\\ui_button_generic_greenglow_normaloverpressedover.dds", PlayerGroupAll());
libNtve_gf_SetDialogItemStyle(lp_button, "ArcadeBackButton", PlayerGroupAll());
libNtve_gf_SetDialogItemText(lp_button, TextCase(libNtve_gf_DialogItemText(lp_button, 1), true), PlayerGroupAll());
campaigns/liberty.sc2campaign/base.sc2maps/maps/campaign/tstory01.sc2map — MapScript.galaxy:2585
libNtve_gf_SetDialogItemImageType(lp_button, c_triggerImageTypeEndCap, PlayerGroupAll());
libNtve_gf_SetDialogItemImage(lp_button, "Assets\\Textures\\ui_button_generic_greenglow_normalpressed.dds", PlayerGroupAll());
libNtve_gf_SetDialogItemImage2(lp_button, "Assets\\Textures\\ui_button_generic_greenglow_normaloverpressedover.dds", PlayerGroupAll());
libNtve_gf_SetDialogItemStyle(lp_button, "StoryModePlayBackButton", PlayerGroupAll());
}
campaigns/liberty.sc2campaign/base.sc2maps/maps/campaign/tstory01.sc2map — MapScript.galaxy:10409
libNtve_gf_SetDialogItemImageType(DialogControlLastCreated(), c_triggerImageTypeEndCap, PlayerGroupAll());
libNtve_gf_SetDialogItemImage(DialogControlLastCreated(), "Assets\\Textures\\ui_button_generic_greenglow_normalpressed.dds", PlayerGroupAll());
libNtve_gf_SetDialogItemImage2(DialogControlLastCreated(), "Assets\\Textures\\ui_button_generic_greenglow_normaloverpressedover.dds", PlayerGroupAll());
libNtve_gf_SetDialogItemTooltip(DialogControlLastCreated(), ConversationDataStateText("PlanetPanelTooltips|Close_Button", "Description"), PlayerGroupAll());
DialogControlCreate(DialogLastCreated(), c_triggerControlTypeButton);
campaigns/liberty.sc2campaign/base.sc2maps/maps/campaign/tstory01.sc2map — MapScript.galaxy:10419
libNtve_gf_SetDialogItemImageType(DialogControlLastCreated(), c_triggerImageTypeEndCap, PlayerGroupAll());
libNtve_gf_SetDialogItemImage(DialogControlLastCreated(), "Assets\\Textures\\ui_button_generic_greenglow_normalpressed.dds", PlayerGroupAll());
libNtve_gf_SetDialogItemImage2(DialogControlLastCreated(), "Assets\\Textures\\ui_button_generic_greenglow_normaloverpressedover.dds", PlayerGroupAll());
libNtve_gf_SetDialogItemTooltip(DialogControlLastCreated(), ConversationDataStateText("PlanetPanelTooltips|Zeratul_Play_Button", "Description"), PlayerGroupAll());
DialogControlSetVisible(DialogControlLastCreated(), PlayerGroupAll(), false);
campaigns/liberty.sc2campaign/base.sc2maps/maps/campaign/tstory01.sc2map — MapScript.galaxy:13649
DialogControlSetSize(DialogControlLastCreated(), PlayerGroupAll(), 316, 80);
libNtve_gf_SetDialogItemImage(DialogControlLastCreated(), "Assets\\Textures\\ui_button_generic_greenglow_normalpressed.dds", PlayerGroupAll());
libNtve_gf_SetDialogItemImage2(DialogControlLastCreated(), "Assets\\Textures\\ui_button_generic_greenglow_normaloverpressedover.dds", PlayerGroupAll());
libNtve_gf_SetDialogItemImageType(DialogControlLastCreated(), c_triggerImageTypeEndCap, PlayerGroupAll());
libNtve_gf_SetDialogItemStyle(DialogControlLastCreated(), "ABChoiceReplayButtonText", PlayerGroupAll());
campaigns/liberty.sc2campaign/base.sc2maps/maps/campaign/ttutorial01.sc2map — MapScript.galaxy:576
libNtve_gf_SetDialogItemImageType(libNtve_gf_ScreenButton(lp_screenButtonID), c_triggerImageTypeBorder, PlayerGroupAll());
libNtve_gf_SetDialogItemImage(libNtve_gf_ScreenButton(lp_screenButtonID), "Assets\\Textures\\ui_button_generic_normalpressed_terran.dds", PlayerGroupAll());
libNtve_gf_SetDialogItemImage2(libNtve_gf_ScreenButton(lp_screenButtonID), "Assets\\Textures\\ui_button_generic_normaloverpressedover_terran.dds", PlayerGroupAll());
libNtve_gf_SetScreenButtonBorderImage(lp_screenButtonID, "Assets\\Textures\\ui_button_generic_normalpressed_terran.dds", "Assets\\Textures\\ui_button_generic_normaloverpressedover_terran.dds", c_triggerImageTypeBorder);
libNtve_gf_SetScreenButtonFlashingBorderImage(lp_screenButtonID, "Assets\\Textures\\ui_button_generic_anim_terran.dds", "Assets\\Textures\\ui_button_generic_normalpressed_terran.dds", c_triggerImageTypeBorder);
campaigns/liberty.sc2campaign/base.sc2maps/maps/campaign/ttutorial01.sc2map — MapScript.galaxy:587
libNtve_gf_SetDialogItemImage(DialogControlLastCreated(), "Assets\\Textures\\ui_button_tutorial_normalpressed.dds", PlayerGroupAll());
libNtve_gf_SetDialogItemImageType(DialogControlLastCreated(), c_triggerImageTypeEndCap, PlayerGroupAll());
libNtve_gf_SetDialogItemImage2(DialogControlLastCreated(), "Assets\\Textures\\ui_button_tutorial_normaloverpressedover.dds", PlayerGroupAll());
libNtve_gf_SetDialogItemImageType(DialogControlLastCreated(), c_triggerImageTypeEndCap, PlayerGroupAll());
libNtve_gf_SetDialogItemStyle(DialogControlLastCreated(), "TutorialButtonText", PlayerGroupAll());
campaigns/libertystory.sc2campaign — base.sc2data/TriggerLibs/CampaignLib.galaxy:5707
libNtve_gf_SetDialogItemImage(DialogControlLastCreated(), "Assets\\Textures\\ui_options_selectonbutton_normalpressed_terran.dds", PlayerGroupAll());
libNtve_gf_SetDialogItemStyle(DialogControlLastCreated(), "RoomChangePanelText", PlayerGroupAll());
libNtve_gf_SetDialogItemImage2(DialogControlLastCreated(), "Assets\\Textures\\ui_options_selectonbutton_normaloverpressedover_terran.dds", PlayerGroupAll());
libNtve_gf_SetDialogItemTooltip(DialogControlLastCreated(), lp_tip, PlayerGroupAll());
libCamp_gv_tS_RoomChangeButtonCallbackClick[libCamp_gv_tS_RoomChangeButtonCount] = lp_clickCallback;
campaigns/libertystory.sc2campaign — base.sc2data/TriggerLibs/CampaignLib.galaxy:13490
DialogControlSetSize(DialogControlLastCreated(), PlayerGroupAll(), 100, 50);
libNtve_gf_SetDialogItemImage(DialogControlLastCreated(), "Assets\\Textures\\ui_techpurchase_techbutton_selected_normalpressed.dds", PlayerGroupAll());
libNtve_gf_SetDialogItemImage2(DialogControlLastCreated(), "Assets\\Textures\\ui_techpurchase_techbutton_selected_normaloverpressedover.dds", PlayerGroupAll());
DialogControlSetPosition(DialogControlLastCreated(), PlayerGroupAll(), c_anchorTopLeft, 0, 0);
DialogControlCreate(DialogLastCreated(), c_triggerControlTypeButton);
campaigns/libertystory.sc2campaign — base.sc2data/TriggerLibs/CampaignLib.galaxy:13497
DialogControlSetSize(DialogControlLastCreated(), PlayerGroupAll(), 200, 50);
libNtve_gf_SetDialogItemImage(DialogControlLastCreated(), "Assets\\Textures\\ui_techpurchase_techbutton_selected_normalpressed.dds", PlayerGroupAll());
libNtve_gf_SetDialogItemImage2(DialogControlLastCreated(), "Assets\\Textures\\ui_techpurchase_techbutton_selected_normaloverpressedover.dds", PlayerGroupAll());
DialogControlSetPositionRelative(DialogControlLastCreated(), PlayerGroupAll(), c_anchorLeft, libCamp_gv_tS_DebugResearchButtonProtossMinus, c_anchorRight, 2, 0);
DialogControlCreate(DialogLastCreated(), c_triggerControlTypeButton);
campaigns/libertystory.sc2campaign — base.sc2data/TriggerLibs/CampaignLib.galaxy:13504
DialogControlSetSize(DialogControlLastCreated(), PlayerGroupAll(), 100, 50);
libNtve_gf_SetDialogItemImage(DialogControlLastCreated(), "Assets\\Textures\\ui_techpurchase_techbutton_selected_normalpressed.dds", PlayerGroupAll());
libNtve_gf_SetDialogItemImage2(DialogControlLastCreated(), "Assets\\Textures\\ui_techpurchase_techbutton_selected_normaloverpressedover.dds", PlayerGroupAll());
DialogControlSetPositionRelative(DialogControlLastCreated(), PlayerGroupAll(), c_anchorLeft, libCamp_gv_tS_DebugResearchButtonProtossReset, c_anchorRight, 2, 0);
}
campaigns/libertystory.sc2campaign — base.sc2data/TriggerLibs/CampaignLib.galaxy:13523
DialogControlSetSize(DialogControlLastCreated(), PlayerGroupAll(), 100, 50);
libNtve_gf_SetDialogItemImage(DialogControlLastCreated(), "Assets\\Textures\\ui_techpurchase_techbutton_selected_normalpressed.dds", PlayerGroupAll());
libNtve_gf_SetDialogItemImage2(DialogControlLastCreated(), "Assets\\Textures\\ui_techpurchase_techbutton_selected_normaloverpressedover.dds", PlayerGroupAll());
DialogControlSetPosition(DialogControlLastCreated(), PlayerGroupAll(), c_anchorTopLeft, 0, 0);
DialogControlCreate(DialogLastCreated(), c_triggerControlTypeButton);
campaigns/libertystory.sc2campaign — base.sc2data/TriggerLibs/CampaignLib.galaxy:13530
DialogControlSetSize(DialogControlLastCreated(), PlayerGroupAll(), 200, 50);
libNtve_gf_SetDialogItemImage(DialogControlLastCreated(), "Assets\\Textures\\ui_techpurchase_techbutton_selected_normalpressed.dds", PlayerGroupAll());
libNtve_gf_SetDialogItemImage2(DialogControlLastCreated(), "Assets\\Textures\\ui_techpurchase_techbutton_selected_normaloverpressedover.dds", PlayerGroupAll());
DialogControlSetPositionRelative(DialogControlLastCreated(), PlayerGroupAll(), c_anchorLeft, libCamp_gv_tS_DebugResearchButtonZergMinus, c_anchorRight, 2, 0);
DialogControlCreate(DialogLastCreated(), c_triggerControlTypeButton);
campaigns/libertystory.sc2campaign — base.sc2data/TriggerLibs/CampaignLib.galaxy:13537
DialogControlSetSize(DialogControlLastCreated(), PlayerGroupAll(), 100, 50);
libNtve_gf_SetDialogItemImage(DialogControlLastCreated(), "Assets\\Textures\\ui_techpurchase_techbutton_selected_normalpressed.dds", PlayerGroupAll());
libNtve_gf_SetDialogItemImage2(DialogControlLastCreated(), "Assets\\Textures\\ui_techpurchase_techbutton_selected_normaloverpressedover.dds", PlayerGroupAll());
DialogControlSetPositionRelative(DialogControlLastCreated(), PlayerGroupAll(), c_anchorLeft, libCamp_gv_tS_DebugResearchButtonZergReset, c_anchorRight, 2, 0);
}
campaigns/libertystory.sc2campaign — base.sc2data/TriggerLibs/CampaignLib.galaxy:13749
DialogControlSetSize(DialogControlLastCreated(), PlayerGroupAll(), 200, 50);
libNtve_gf_SetDialogItemImage(DialogControlLastCreated(), "Assets\\Textures\\ui_techpurchase_techbutton_selected_normalpressed.dds", PlayerGroupAll());
libNtve_gf_SetDialogItemImage2(DialogControlLastCreated(), "Assets\\Textures\\ui_techpurchase_techbutton_selected_normaloverpressedover.dds", PlayerGroupAll());
DialogControlSetPosition(DialogControlLastCreated(), PlayerGroupAll(), c_anchorLeft, 0, 0);
DialogControlCreate(DialogLastCreated(), c_triggerControlTypeButton);
campaigns/libertystory.sc2campaign — base.sc2data/TriggerLibs/CampaignLib.galaxy:13756
DialogControlSetSize(DialogControlLastCreated(), PlayerGroupAll(), 200, 50);
libNtve_gf_SetDialogItemImage(DialogControlLastCreated(), "Assets\\Textures\\ui_techpurchase_techbutton_selected_normalpressed.dds", PlayerGroupAll());
libNtve_gf_SetDialogItemImage2(DialogControlLastCreated(), "Assets\\Textures\\ui_techpurchase_techbutton_selected_normaloverpressedover.dds", PlayerGroupAll());
DialogControlSetPositionRelative(DialogControlLastCreated(), PlayerGroupAll(), c_anchorLeft, libCamp_gv_tS_DebugMercenaryButtonCredits, c_anchorRight, 0, 0);
}
campaigns/swarm.sc2campaign — base.sc2maps/maps/campaign/swarm/zlab01.sc2map/MapScript.galaxy:1190
DialogControlHookupStandard(c_triggerControlTypeButton, "UIContainer/ConsoleUIContainer/IdleButton");
libNtve_gf_SetDialogItemImage(DialogControlLastCreated(), "Assets\\Textures\\ui_idlepeon_normalpressed_zerg.dds", PlayerGroupAll());
libNtve_gf_SetDialogItemImage2(DialogControlLastCreated(), "Assets\\Textures\\ui_idlepeon_normaloverpressedover_zerg.dds", PlayerGroupAll());
DialogControlHookupStandard(c_triggerControlTypeImage, "UIContainer/ConsoleUIContainer/IdleButton/GlowImage");
libNtve_gf_SetDialogItemImage(DialogControlLastCreated(), "Assets\\Textures\\ui_idleworker_zerg.dds", PlayerGroupAll());
campaigns/swarm.sc2campaign/base.sc2maps/maps/campaign/swarm/zlab01.sc2map — MapScript.galaxy:1190
DialogControlHookupStandard(c_triggerControlTypeButton, "UIContainer/ConsoleUIContainer/IdleButton");
libNtve_gf_SetDialogItemImage(DialogControlLastCreated(), "Assets\\Textures\\ui_idlepeon_normalpressed_zerg.dds", PlayerGroupAll());
libNtve_gf_SetDialogItemImage2(DialogControlLastCreated(), "Assets\\Textures\\ui_idlepeon_normaloverpressedover_zerg.dds", PlayerGroupAll());
DialogControlHookupStandard(c_triggerControlTypeImage, "UIContainer/ConsoleUIContainer/IdleButton/GlowImage");
libNtve_gf_SetDialogItemImage(DialogControlLastCreated(), "Assets\\Textures\\ui_idleworker_zerg.dds", PlayerGroupAll());
campaigns/swarmstory.sc2campaign — base.sc2data/TriggerLibs/SwarmCampaignLib.galaxy:8717
if (auto5A63B3CA_val == c_armyUpgradeStatePurchased) {
libNtve_gf_SetDialogItemImage(libSwaC_gv_zS_ArmyCustomUpgradeButtons[lv_index], "@UI/ArmyCustomizationUpgradeButtonPurchasedNormal", PlayerGroupAll());
libNtve_gf_SetDialogItemImage2(libSwaC_gv_zS_ArmyCustomUpgradeButtons[lv_index], "@UI/ArmyCustomizationUpgradeButtonPurchasedHover", PlayerGroupAll());
libNtve_gf_SetDialogItemStyle(libSwaC_gv_zS_ArmyCustomUpgradeNameLabels[lv_index], "ArmyCustomizationSelectedUnitName", PlayerGroupAll());
}
campaigns/swarmstory.sc2campaign — base.sc2data/TriggerLibs/SwarmCampaignLib.galaxy:8722
else if (auto5A63B3CA_val == c_armyUpgradeStateUnlocked) {
libNtve_gf_SetDialogItemImage(libSwaC_gv_zS_ArmyCustomUpgradeButtons[lv_index], "@UI/ArmyCustomizationUpgradeButtonNormal", PlayerGroupAll());
libNtve_gf_SetDialogItemImage2(libSwaC_gv_zS_ArmyCustomUpgradeButtons[lv_index], "@UI/ArmyCustomizationUpgradeButtonHover", PlayerGroupAll());
libNtve_gf_SetDialogItemStyle(libSwaC_gv_zS_ArmyCustomUpgradeNameLabels[lv_index], "ArmyCustomizationUpgradeName", PlayerGroupAll());
}
campaigns/voidstory.sc2campaign — base.sc2data/TriggerLibs/VoidCampaignUILib.galaxy:876
if ((libVCUI_gv_pU_ArmyUnitSelectedIndex[libVCUI_gv_pU_ArmyCategorySelectedIndex] == lv_factionIndex)) {
libNtve_gf_SetDialogItemImage(libVCUI_gv_pU_ArmyFactionButtons[lv_factionIndex], libVoiC_gf_PC_ArmyUnitFactionHoverImage(libVCUI_gv_pU_ArmyUnits[libVCUI_gv_pU_ArmyCategorySelectedIndex][lv_factionIndex]), PlayerGroupAll());
libNtve_gf_SetDialogItemImage2(libVCUI_gv_pU_ArmyFactionButtons[lv_factionIndex], libVoiC_gf_PC_ArmyUnitFactionHoverImage(libVCUI_gv_pU_ArmyUnits[libVCUI_gv_pU_ArmyCategorySelectedIndex][lv_factionIndex]), PlayerGroupAll());
libNtve_gf_SetDialogItemStyle(libVCUI_gv_pU_ArmyFactionUnitTitle[lv_factionIndex], libVCUI_gf_PU_ArmyFactionStyle("Void_ArmyFactionUnitTitle", libVoiC_gf_PC_ArmyUnitFaction(libVCUI_gv_pU_ArmyUnits[libVCUI_gv_pU_ArmyCategorySelectedIndex][lv_factionIndex]), true), PlayerGroupAll());
libNtve_gf_SetDialogItemStyle(libVCUI_gv_pU_ArmyFactionDetail[lv_factionIndex], libVCUI_gf_PU_ArmyFactionStyle("Void_ArmyFactionDetail", libVoiC_gf_PC_ArmyUnitFaction(libVCUI_gv_pU_ArmyUnits[libVCUI_gv_pU_ArmyCategorySelectedIndex][lv_factionIndex]), true), PlayerGroupAll());
campaigns/voidstory.sc2campaign — base.sc2data/TriggerLibs/VoidCampaignUILib.galaxy:887
else {
libNtve_gf_SetDialogItemImage(libVCUI_gv_pU_ArmyFactionButtons[lv_factionIndex], libVoiC_gf_PC_ArmyUnitFactionImage(libVCUI_gv_pU_ArmyUnits[libVCUI_gv_pU_ArmyCategorySelectedIndex][lv_factionIndex]), PlayerGroupAll());
libNtve_gf_SetDialogItemImage2(libVCUI_gv_pU_ArmyFactionButtons[lv_factionIndex], libVoiC_gf_PC_ArmyUnitFactionHoverImage(libVCUI_gv_pU_ArmyUnits[libVCUI_gv_pU_ArmyCategorySelectedIndex][lv_factionIndex]), PlayerGroupAll());
libNtve_gf_SetDialogItemStyle(libVCUI_gv_pU_ArmyFactionUnitTitle[lv_factionIndex], libVCUI_gf_PU_ArmyFactionStyle("Void_ArmyFactionUnitTitle", libVoiC_gf_PC_ArmyUnitFaction(libVCUI_gv_pU_ArmyUnits[libVCUI_gv_pU_ArmyCategorySelectedIndex][lv_factionIndex]), false), PlayerGroupAll());
libNtve_gf_SetDialogItemStyle(libVCUI_gv_pU_ArmyFactionDetail[lv_factionIndex], libVCUI_gf_PU_ArmyFactionStyle("Void_ArmyFactionDetail", libVoiC_gf_PC_ArmyUnitFaction(libVCUI_gv_pU_ArmyUnits[libVCUI_gv_pU_ArmyCategorySelectedIndex][lv_factionIndex]), false), PlayerGroupAll());
campaigns/voidstory.sc2campaign — base.sc2data/TriggerLibs/VoidCampaignUILib.galaxy:8639
libVCUI_gv_pU_StarmapPlanetTitleName[1] = DialogControlLastCreated();
libNtve_gf_SetDialogItemImage(DialogControlLastCreated(), "Assets\\Textures\\blank.dds", PlayerGroupAll());
libNtve_gf_SetDialogItemImage2(DialogControlLastCreated(), "Assets\\Textures\\blank.dds", PlayerGroupAll());
DialogControlHookup(libVCUI_gv_pU_StarmapPanel, c_triggerControlTypePanel, "PlanetBCallout");
libVCUI_gv_pU_StarmapPlanetTitleCallout[2] = DialogControlLastCreated();
campaigns/voidstory.sc2campaign — base.sc2data/TriggerLibs/VoidCampaignUILib.galaxy:8684
libVCUI_gv_pU_StarmapPlanetButton[lv_index] = DialogControlLastCreated();
libNtve_gf_SetDialogItemImage(DialogControlLastCreated(), "Assets\\Textures\\blank.dds", PlayerGroupAll());
libNtve_gf_SetDialogItemImage2(DialogControlLastCreated(), "Assets\\Textures\\blank.dds", PlayerGroupAll());
}
DialogControlHookup(libVCUI_gv_pU_StarmapPanel, c_triggerControlTypePanel, "StarmapNewUnitCallout");
mods/challenges.sc2mod — base.sc2data/LibChal.galaxy:787
libNtve_gf_SetDialogItemStyle(DialogControlLastCreated(), "ChallengeVictoryWaveRetryButton", PlayerGroupAll());
libNtve_gf_SetDialogItemImage(DialogControlLastCreated(), "Assets\\Textures\\ui_options_selectonbutton_normalpressed_terran.dds", PlayerGroupAll());
libNtve_gf_SetDialogItemImage2(DialogControlLastCreated(), "Assets\\Textures\\ui_options_selectonbutton_normaloverpressedover_terran.dds", PlayerGroupAll());
}
else if (auto05CEA730_val == "Prot") {
mods/challenges.sc2mod — base.sc2data/LibChal.galaxy:792
libNtve_gf_SetDialogItemStyle(DialogControlLastCreated(), "ChallengeVictoryWaveRetryButtonProtoss", PlayerGroupAll());
libNtve_gf_SetDialogItemImage(DialogControlLastCreated(), "Assets\\Textures\\ui_button_generic_normalpressed_protoss.dds", PlayerGroupAll());
libNtve_gf_SetDialogItemImage2(DialogControlLastCreated(), "Assets\\Textures\\ui_button_generic_normaloverpressedover_protoss.dds", PlayerGroupAll());
}
else if (auto05CEA730_val == "Zerg") {
mods/challenges.sc2mod — base.sc2data/LibChal.galaxy:797
libNtve_gf_SetDialogItemStyle(DialogControlLastCreated(), "ChallengeVictoryWaveRetryButtonZerg", PlayerGroupAll());
libNtve_gf_SetDialogItemImage(DialogControlLastCreated(), "Assets\\Textures\\ui_button_generic_normalpressed_zerg.dds", PlayerGroupAll());
libNtve_gf_SetDialogItemImage2(DialogControlLastCreated(), "Assets\\Textures\\ui_button_generic_normaloverpressedover_zerg.dds", PlayerGroupAll());
}
else {
mods/challenges.sc2mod — base.sc2data/LibChal.galaxy:1336
libNtve_gf_SetDialogItemStyle(DialogControlLastCreated(), "ChallengeVictoryWaveRetryButton", PlayerGroupAll());
libNtve_gf_SetDialogItemImage(DialogControlLastCreated(), "Assets\\Textures\\ui_options_selectonbutton_normalpressed_terran.dds", PlayerGroupAll());
libNtve_gf_SetDialogItemImage2(DialogControlLastCreated(), "Assets\\Textures\\ui_options_selectonbutton_normaloverpressedover_terran.dds", PlayerGroupAll());
}
else if (auto274D507E_val == "Prot") {
mods/challenges.sc2mod — base.sc2data/LibChal.galaxy:1341
libNtve_gf_SetDialogItemStyle(DialogControlLastCreated(), "ChallengeVictoryWaveRetryButtonProtoss", PlayerGroupAll());
libNtve_gf_SetDialogItemImage(DialogControlLastCreated(), "Assets\\Textures\\ui_button_generic_normalpressed_protoss.dds", PlayerGroupAll());
libNtve_gf_SetDialogItemImage2(DialogControlLastCreated(), "Assets\\Textures\\ui_button_generic_normaloverpressedover_protoss.dds", PlayerGroupAll());
}
else if (auto274D507E_val == "Zerg") {
mods/challenges.sc2mod — base.sc2data/LibChal.galaxy:1346
libNtve_gf_SetDialogItemStyle(DialogControlLastCreated(), "ChallengeVictoryWaveRetryButtonZerg", PlayerGroupAll());
libNtve_gf_SetDialogItemImage(DialogControlLastCreated(), "Assets\\Textures\\ui_button_generic_normalpressed_zerg.dds", PlayerGroupAll());
libNtve_gf_SetDialogItemImage2(DialogControlLastCreated(), "Assets\\Textures\\ui_button_generic_normaloverpressedover_zerg.dds", PlayerGroupAll());
}
else {
mods/core.sc2mod — base.sc2data/TriggerLibs/NativeLib.galaxy:2611
libNtve_gf_SetDialogItemText(lv_dialogitem, lp_buttonText, PlayerGroupAll());
if ((lp_hoverImage != "")) {
libNtve_gf_SetDialogItemImage2(lv_dialogitem, lp_hoverImage, PlayerGroupAll());
}
mods/core.sc2mod — base.sc2data/TriggerLibs/NativeLib.galaxy:3141
libNtve_gf_SetDialogItemImageType(DialogControlLastCreated(), libNtve_gv_screenButtonsBorderType[lp_screenButtonID], PlayerGroupAll());
libNtve_gf_SetDialogItemImage(DialogControlLastCreated(), libNtve_gv_screenButtonsBorderImage[lp_screenButtonID], PlayerGroupAll());
libNtve_gf_SetDialogItemImage2(DialogControlLastCreated(), libNtve_gv_screenButtonsHoverImage[lp_screenButtonID], PlayerGroupAll());
libNtve_gf_SetDialogItemStyle(DialogControlLastCreated(), "ScreenButtonText", PlayerGroupAll());
}
mods/core.sc2mod — base.sc2data/TriggerLibs/NativeLib.galaxy:3194
libNtve_gf_SetDialogItemImageType(libNtve_gv_screenButtons[lp_screenButtonID], libNtve_gv_screenButtonsBorderType[lp_screenButtonID], PlayerGroupAll());
libNtve_gf_SetDialogItemImage(libNtve_gf_ScreenButton(lp_screenButtonID), libNtve_gv_screenButtonsFlashingBorderImage[lp_screenButtonID], PlayerGroupAll());
libNtve_gf_SetDialogItemImage2(libNtve_gf_ScreenButton(lp_screenButtonID), libNtve_gv_screenButtonsFlashingHoverImage[lp_screenButtonID], PlayerGroupAll());
}
mods/core.sc2mod — base.sc2data/TriggerLibs/NativeLib.galaxy:3205
libNtve_gf_SetDialogItemImageType(libNtve_gv_screenButtons[lp_screenButtonID], libNtve_gv_screenButtonsBorderType[lp_screenButtonID], PlayerGroupAll());
libNtve_gf_SetDialogItemImage(libNtve_gf_ScreenButton(lp_screenButtonID), libNtve_gv_screenButtonsBorderImage[lp_screenButtonID], PlayerGroupAll());
libNtve_gf_SetDialogItemImage2(libNtve_gf_ScreenButton(lp_screenButtonID), libNtve_gv_screenButtonsHoverImage[lp_screenButtonID], PlayerGroupAll());
}
mods/core.sc2mod — base.sc2data/TriggerLibs/NativeLib.galaxy:6207
libNtve_gf_SetDialogItemImageType(libNtve_gf_ScreenButton(lv_iD), libNtve_gv_screenButtonsFlashingBorderType[lv_iD], PlayerGroupAll());
libNtve_gf_SetDialogItemImage(libNtve_gf_ScreenButton(lv_iD), libNtve_gv_screenButtonsFlashingBorderImage[lv_iD], PlayerGroupAll());
libNtve_gf_SetDialogItemImage2(libNtve_gf_ScreenButton(lv_iD), libNtve_gv_screenButtonsFlashingHoverImage[lv_iD], PlayerGroupAll());
Wait(lv_flashTimeHalf, c_timeReal);
if (((libNtve_gf_ScreenButtonDialog(lv_iD) == c_invalidDialogId) || (libNtve_gv_screenButtonsFlashing[lv_iD] == false) || (libNtve_gv_screenButtonsFlashStopping[lv_iD] == true))) {
mods/core.sc2mod — base.sc2data/TriggerLibs/NativeLib.galaxy:6215
libNtve_gf_SetDialogItemImageType(libNtve_gf_ScreenButton(lv_iD), libNtve_gv_screenButtonsBorderType[lv_iD], PlayerGroupAll());
libNtve_gf_SetDialogItemImage(libNtve_gf_ScreenButton(lv_iD), libNtve_gv_screenButtonsBorderImage[lv_iD], PlayerGroupAll());
libNtve_gf_SetDialogItemImage2(libNtve_gf_ScreenButton(lv_iD), libNtve_gv_screenButtonsHoverImage[lv_iD], PlayerGroupAll());
Wait(lv_flashTimeHalf, c_timeReal);
}
mods/core.sc2mod — base.sc2data/TriggerLibs/NativeLib.galaxy:6222
libNtve_gf_SetDialogItemImageType(libNtve_gf_ScreenButton(lv_iD), libNtve_gv_screenButtonsBorderType[lv_iD], PlayerGroupAll());
libNtve_gf_SetDialogItemImage(libNtve_gf_ScreenButton(lv_iD), libNtve_gv_screenButtonsBorderImage[lv_iD], PlayerGroupAll());
libNtve_gf_SetDialogItemImage2(libNtve_gf_ScreenButton(lv_iD), libNtve_gv_screenButtonsHoverImage[lv_iD], PlayerGroupAll());
return true;
}
mods/core.stormmod — base.stormdata/TriggerLibs/NativeLib.galaxy:2064
libNtve_gf_SetDialogItemText(lv_dialogitem, lp_buttonText, PlayerGroupAll());
if ((lp_hoverImage != "")) {
libNtve_gf_SetDialogItemImage2(lv_dialogitem, lp_hoverImage, PlayerGroupAll());
}
mods/core.stormmod — base.stormdata/TriggerLibs/NativeLib.galaxy:2619
libNtve_gf_SetDialogItemImageType(DialogControlLastCreated(), libNtve_gv_screenButtonsBorderType[lp_screenButtonID], PlayerGroupAll());
libNtve_gf_SetDialogItemImage(DialogControlLastCreated(), libNtve_gv_screenButtonsBorderImage[lp_screenButtonID], PlayerGroupAll());
libNtve_gf_SetDialogItemImage2(DialogControlLastCreated(), libNtve_gv_screenButtonsHoverImage[lp_screenButtonID], PlayerGroupAll());
libNtve_gf_SetDialogItemStyle(DialogControlLastCreated(), "ScreenButtonText", PlayerGroupAll());
}
mods/core.stormmod — base.stormdata/TriggerLibs/NativeLib.galaxy:2672
libNtve_gf_SetDialogItemImageType(libNtve_gv_screenButtons[lp_screenButtonID], libNtve_gv_screenButtonsBorderType[lp_screenButtonID], PlayerGroupAll());
libNtve_gf_SetDialogItemImage(libNtve_gf_ScreenButton(lp_screenButtonID), libNtve_gv_screenButtonsFlashingBorderImage[lp_screenButtonID], PlayerGroupAll());
libNtve_gf_SetDialogItemImage2(libNtve_gf_ScreenButton(lp_screenButtonID), libNtve_gv_screenButtonsFlashingHoverImage[lp_screenButtonID], PlayerGroupAll());
}
mods/core.stormmod — base.stormdata/TriggerLibs/NativeLib.galaxy:2683
libNtve_gf_SetDialogItemImageType(libNtve_gv_screenButtons[lp_screenButtonID], libNtve_gv_screenButtonsBorderType[lp_screenButtonID], PlayerGroupAll());
libNtve_gf_SetDialogItemImage(libNtve_gf_ScreenButton(lp_screenButtonID), libNtve_gv_screenButtonsBorderImage[lp_screenButtonID], PlayerGroupAll());
libNtve_gf_SetDialogItemImage2(libNtve_gf_ScreenButton(lp_screenButtonID), libNtve_gv_screenButtonsHoverImage[lp_screenButtonID], PlayerGroupAll());
}
mods/core.stormmod — base.stormdata/TriggerLibs/NativeLib.galaxy:5321
libNtve_gf_SetDialogItemImageType(libNtve_gf_ScreenButton(lv_iD), libNtve_gv_screenButtonsFlashingBorderType[lv_iD], PlayerGroupAll());
libNtve_gf_SetDialogItemImage(libNtve_gf_ScreenButton(lv_iD), libNtve_gv_screenButtonsFlashingBorderImage[lv_iD], PlayerGroupAll());
libNtve_gf_SetDialogItemImage2(libNtve_gf_ScreenButton(lv_iD), libNtve_gv_screenButtonsFlashingHoverImage[lv_iD], PlayerGroupAll());
Wait(lv_flashTimeHalf, c_timeReal);
if (((libNtve_gf_ScreenButtonDialog(lv_iD) == c_invalidDialogId) || (libNtve_gv_screenButtonsFlashing[lv_iD] == false) || (libNtve_gv_screenButtonsFlashStopping[lv_iD] == true))) {
mods/core.stormmod — base.stormdata/TriggerLibs/NativeLib.galaxy:5329
libNtve_gf_SetDialogItemImageType(libNtve_gf_ScreenButton(lv_iD), libNtve_gv_screenButtonsBorderType[lv_iD], PlayerGroupAll());
libNtve_gf_SetDialogItemImage(libNtve_gf_ScreenButton(lv_iD), libNtve_gv_screenButtonsBorderImage[lv_iD], PlayerGroupAll());
libNtve_gf_SetDialogItemImage2(libNtve_gf_ScreenButton(lv_iD), libNtve_gv_screenButtonsHoverImage[lv_iD], PlayerGroupAll());
Wait(lv_flashTimeHalf, c_timeReal);
}
mods/core.stormmod — base.stormdata/TriggerLibs/NativeLib.galaxy:5336
libNtve_gf_SetDialogItemImageType(libNtve_gf_ScreenButton(lv_iD), libNtve_gv_screenButtonsBorderType[lv_iD], PlayerGroupAll());
libNtve_gf_SetDialogItemImage(libNtve_gf_ScreenButton(lv_iD), libNtve_gv_screenButtonsBorderImage[lv_iD], PlayerGroupAll());
libNtve_gf_SetDialogItemImage2(libNtve_gf_ScreenButton(lv_iD), libNtve_gv_screenButtonsHoverImage[lv_iD], PlayerGroupAll());
return true;
}