# Set Dialog Item Camera

Grammar — Set dialogItem Camera to camera for players
FlagsAction

Sets a Dialog Item’s Camera. Currently supported for types Portrait and Unit Model.

# Arguments

  • int [ control ] — Dialog Item
  • string — Camera
  • playergroup — Players

Returns — void

void libNtve_gf_SetDialogItemCamera(
	int lp_dialogItem,
	string lp_camera,
	playergroup lp_players,
);

Category: Dialog / Dialog Item Tools

# Examples

# campaigns/swarmstory.sc2campaign

SwarmCampaignLib.galaxy

// L9488
libNtve_gf_SetDialogItemCamera(libSwaC_gv_zS_ArmyCustomMissionUnits[lv_index], libSwaC_gf_ZS_ArmyUnitBonusMissionCamera(lv_indexArmyUnit), PlayerGroupAll())
// L9490
libNtve_gf_SetDialogItemCamera(libSwaC_gv_zS_ArmyCustomMissionUnits[lv_index], libSwaC_gf_ZS_ArmyUnitPlanetPanelCamera(lv_indexArmyUnit), PlayerGroupAll())

# campaigns/swarmstoryutil.sc2mod

Lib281DEC45.galaxy

// L1469
libNtve_gf_SetDialogItemCamera(lib281DEC45_gv_zSS_UITravelRewardUnit[lv_unitFrameIndex], libSwaC_gf_StoryArmyCategoryPlanetCamera(libSwaC_gf_MissionArmyCategoryUnlocked(lv_indexMap)), PlayerGroupAll())
// L1643
libNtve_gf_SetDialogItemCamera(lib281DEC45_gv_zSS_MissionUnit, libSwaC_gf_StoryArmyCategoryPlanetCamera(libSwaC_gf_MissionArmyCategoryUnlocked(lib281DEC45_gv_zSS_NextMission)), PlayerGroupAll())

# campaigns/voidstory.sc2campaign

VoidCampaignUILib.galaxy

// L1988
libNtve_gf_SetDialogItemCamera(libVCUI_gv_pU_MissionRewardUnitModel, libVoiC_gf_PC_ArmyCategoryPlanetCamera(lv_rewardCategory), PlayerGroupAll())
// L1999
libNtve_gf_SetDialogItemCamera(libVCUI_gv_pU_MissionRewardUnitModel2, libVoiC_gf_PC_ArmyCategoryPlanetCamera("ShieldBattery"), PlayerGroupAll())
// L3080
libNtve_gf_SetDialogItemCamera(libVCUI_gv_pU_StarmapUnitModels[lv_index], libVoiC_gf_PC_ArmyCategoryPlanetCamera(libVoiC_gf_MissionArmyCategoryUnlocked(lv_indexMission)), PlayerGroupAll())

# mods/warcoop/warcoopdata.sc2mod

WarCoopData.galaxy

// L3089
libNtve_gf_SetDialogItemCamera(libWCdr_gv_gameUI.lv_hero_Portrait, "Camera01", PlayerGroupAll())