# Set Dialog Item Style
Grammar — Set dialogItem style to style for players
Flags —Action
Sets the font style for the text of a dialog item using a string value. Font styles can be found in FontStyles.SC2Style.
# Arguments
int
[ control ] — Dialog Itemstring
[ fontstyle ] — Styleplayergroup
— Players
Returns — void
void libNtve_gf_SetDialogItemStyle(
int lp_dialogItem,
string lp_style,
playergroup lp_players,
);
# Related
Category: Dialog / Dialog Item Tools
- [F] —
void
— Dialog Item Send Animation Event 2 — ( DialogControlSetAnimationState ) - [F] —
void
— Position Subtitle to Dialog Item — ( DialogSetSubtitlePositionOverrideControl ) - [F] —
void
— Clear Subtitle Position Dialog Item — ( DialogClearSubtitlePositionOverrideControl ) - [F] —
void
— Destroy All Dialog Items — ( DialogControlDestroyAll ) - [F] —
int
[ dialog ] — Dialog Containing Dialog Item — ( DialogControlGetDialog ) - [F] —
int
[ preset::ControlType ] — Dialog Item Type — ( DialogControlGetType ) - [F] —
void
— Set Dialog Item Color — ( libNtve_gf_SetDialogItemColor ) - [F] —
void
— Set Dialog Item Style — ( libNtve_gf_SetDialogItemStyle ) - [F] —
void
— Set Dialog Item Text Writeout — ( libNtve_gf_SetDialogItemTextWriteout ) - [F] —
void
— Set Dialog Item Text Writeout Duration — ( libNtve_gf_SetDialogItemTextWriteoutDuration ) - [F] —
void
— Set Dialog Item Tooltip — ( libNtve_gf_SetDialogItemTooltip ) - [F] —
color
— Dialog Item Color — ( libNtve_gf_DialogItemColor ) - [F] —
string
[ fontstyle ] — Dialog Item Style — ( libNtve_gf_DialogItemStyle ) - [F] —
text
— Dialog Item Tooltip — ( libNtve_gf_DialogItemTooltip ) - [F] —
void
— Destroy Dialog Item — ( DialogControlDestroy ) - [F] —
void
— Set Dialog Item Image — ( libNtve_gf_SetDialogItemImage ) - [F] —
void
— Set Dialog Item Hover Image — ( libNtve_gf_SetDialogItemImage2 ) - [F] —
void
— Set Dialog Item Image Type — ( libNtve_gf_SetDialogItemImageType ) - [F] —
void
— Set Dialog Item Blend Mode — ( libNtve_gf_SetDialogItemBlendMode ) - [F] —
void
— Set Dialog Item Tiled — ( libNtve_gf_SetDialogItemImageType2 ) - [F] —
void
— Set Dialog Background — ( DialogSetImage ) - [F] —
string
— Dialog Item Image — ( libNtve_gf_DialogItemImage ) - [F] —
int
[ preset::ImageType ] — Dialog Item Image Type — ( libNtve_gf_DialogItemImageType ) - [F] —
void
— Fade Dialog Item Transparency — ( DialogControlFadeTransparency ) - [F] —
void
— Set Dialog Item Flash — ( libNtve_gf_SetDialogItemFlash ) - [F] —
void
— Set Dialog Item Cutscene — ( libNtve_gf_SetDialogItemCutscene ) - [F] —
void
— Dialog Item Invoke As Text — ( DialogControlInvokeAsText ) - [F] —
void
— Dialog Item Invoke As String — ( DialogControlInvokeAsString ) - [F] —
void
— Dialog Item Send Animation Event — ( DialogControlSendAnimationEvent ) - [F] —
void
— Dialog Item Set Animation Speed — ( DialogControlSetAnimationSpeed ) - [F] —
void
— Dialog Item Set Animation Time — ( DialogControlSetAnimationTime ) - [F] —
void
— Dialog Item Advance Animation — ( DialogControlAdvanceAnimation ) - [F] —
void
— Dialog Item Force Transition — ( DialogControlForceTransition ) - [F] —
void
— Dialog Item Request Focus — ( DialogControlRequestFocus ) - [F] —
void
— Set Dialog Item Achievement — ( libNtve_gf_SetDialogItemAchievement ) - [F] —
void
— Set Dialog Item Render Priority — ( libNtve_gf_SetDialogItemRenderPriority ) - [F] —
void
— Set Dialog Item Click On Down — ( libNtve_gf_SetDialogItemClickOnDown ) - [F] —
void
— Set Dialog Item Toggled — ( libNtve_gf_SetDialogItemToggled ) - [F] —
void
— Set Dialog Item Movie — ( libNtve_gf_SetDialogItemMovie ) - [F] —
void
— Set Dialog Item Desaturated — ( libNtve_gf_SetDialogItemDesaturated ) - [F] —
void
— Set Dialog Item Desaturation Color — ( libNtve_gf_SetDialogItemDesaturationColor ) - [F] —
void
— Set Dialog Item Custom Tooltip — ( libNtve_gf_SetDialogItemCustomTooltip ) - [F] —
void
— Set Dialog Item Unit — ( libNtve_gf_SetDialogItemUnit ) - [F] —
void
— Set Dialog Item Model — ( libNtve_gf_SetDialogItemModel ) - [F] —
void
— Set Dialog Item Animation — ( libNtve_gf_SetDialogItemAnimation ) - [F] —
void
— Set Dialog Item Camera — ( libNtve_gf_SetDialogItemCamera ) - [F] —
void
— Set Dialog Item Border Visible — ( libNtve_gf_SetDialogItemBorderVisible ) - [F] —
void
— Set Dialog Item Border Image — ( libNtve_gf_SetDialogItemBorderImage ) - [F] —
void
— Set Dialog Item Background Visible — ( libNtve_gf_SetDialogItemBackgroundVisible ) - [F] —
void
— Set Dialog Item Use Transition — ( libNtve_gf_SetDialogItemUseTransition ) - [F] —
void
— Set Dialog Item Muted — ( libNtve_gf_SetDialogItemMuted ) - [F] —
void
— Set Dialog Item Paused — ( libNtve_gf_SetDialogItemPaused ) - [F] —
void
— Set Dialog Item Accept Mouse — ( libNtve_gf_SetDialogItemAcceptMouse ) - [F] —
void
— Set Dialog Item Tint Color — ( libNtve_gf_SetDialogItemTintColor ) - [F] —
void
— Set Dialog Item Team Color — ( libNtve_gf_SetDialogItemTeamColor ) - [F] —
void
— Set Dialog Item Light — ( libNtve_gf_SetDialogItemLight ) - [F] —
void
— Set Dialog Item Transition Model — ( libNtve_gf_SetDialogItemTransitionModel ) - [F] —
void
— Set Dialog Item Force Visible — ( libNtve_gf_SetDialogItemForceVisible ) - [F] —
void
— Set Dialog Item Render Type — ( libNtve_gf_SetDialogItemRenderType ) - [F] —
void
— Set Dialog Item Unit Link — ( libNtve_gf_SetDialogItemUnitLink ) - [F] —
void
— Set Dialog Item Team Color Index — ( libNtve_gf_SetDialogItemTeamColorIndex ) - [F] —
void
— Set Dialog Item Animation Duration — ( libNtve_gf_SetDialogItemAnimationDuration ) - [F] —
void
— Set Dialog Item Animation Time — ( libNtve_gf_SetDialogItemAnimationTime ) - [F] —
void
— Set Dialog Item Actor — ( libNtve_gf_SetDialogItemActor ) - [F] —
void
— Set Dialog Item Behavior — ( libNtve_gf_SetDialogItemBehavior ) - [F] —
void
— Set Dialog Item Hotkey — ( libNtve_gf_SetDialogItemHotkey ) - [F] —
void
— Set Dialog Item Allowed Mouse Buttons — ( libNtve_gf_SetDialogItemAllowedMouseButtons ) - [F] —
void
— Set Dialog Item Alpha Mask — ( libNtve_gf_SetDialogItemAlphaMask ) - [F] —
void
— Set Dialog Item Animation Index — ( libNtve_gf_SetDialogItemAnimationIndex ) - [F] —
void
— Set Dialog Item Handle — ( libNtve_gf_SetDialogItemHandle ) - [F] —
void
— Set Dialog Item Border Color — ( libNtve_gf_SetDialogItemBorderColor ) - [F] —
void
— Set Dialog Item Fill Color — ( libNtve_gf_SetDialogItemFillColor ) - [F] —
void
— Set Dialog Item Submenu — ( libNtve_gf_SetDialogItemSubmenu ) - [F] —
void
— Set Dialog Item Unit Group — ( libNtve_gf_SetDialogItemUnitGroup ) - [F] —
void
— Set Dialog Item PlayerId — ( libNtve_gf_SetDialogItemPlayerId ) - [F] —
void
— Set Dialog Item Score Value Link — ( libNtve_gf_SetDialogItemScoreValueLink ) - [F] —
void
— Set Dialog Item State Index — ( libNtve_gf_SetDialogItemStateIndex )
# Examples
# campaigns/liberty.sc2campaign
// L1668
libNtve_gf_SetDialogItemStyle(lv_racingStartTEXT, "ChallengeReady", PlayerGroupAll())
// L972
libNtve_gf_SetDialogItemStyle(lv_racingStartTEXT, "ChallengeReady", PlayerGroupAll())
// L1009
libNtve_gf_SetDialogItemStyle(lv_racingStartTEXT, "ChallengeReady", PlayerGroupAll())
// L440
libNtve_gf_SetDialogItemStyle(lv_lABEL, "ChallengeReady", PlayerGroupAll())
// L537
libNtve_gf_SetDialogItemStyle(lv_racingStartTEXT, "ChallengeReady", PlayerGroupAll())
// L799
libNtve_gf_SetDialogItemStyle(lv_racingStartTEXT, "ChallengeReady", PlayerGroupAll())
// L1516
libNtve_gf_SetDialogItemStyle(lv_racingStartTEXT, "ChallengeReady", PlayerGroupAll())
// L1577
libNtve_gf_SetDialogItemStyle(lv_racingStartTEXT, "ChallengeReady", PlayerGroupAll())
// L3205
libNtve_gf_SetDialogItemStyle(DialogControlLastCreated(), "ArcadeFighterWarning", PlayerGroupAll())
// L3237
libNtve_gf_SetDialogItemStyle(DialogControlLastCreated(), "CantinaLevelStart", PlayerGroupAll())
// L3285
libNtve_gf_SetDialogItemStyle(DialogControlLastCreated(), "ArcadeFighterControlTipLeft", PlayerGroupAll())
// L3289
libNtve_gf_SetDialogItemStyle(DialogControlLastCreated(), "ArcadeFighterControlTipRight", PlayerGroupAll())
// L3461
libNtve_gf_SetDialogItemStyle(DialogControlLastCreated(), "ArcadeFighterLevelScoreTitle", PlayerGroupAll())
// L3471
libNtve_gf_SetDialogItemStyle(DialogControlLastCreated(), "ArcadeFighterLevelScoreText", PlayerGroupAll())
// L3474
libNtve_gf_SetDialogItemStyle(DialogControlLastCreated(), "ArcadeFighterLevelScore", PlayerGroupAll())
// L3484
libNtve_gf_SetDialogItemStyle(DialogControlLastCreated(), "ArcadeFighterLevelScoreTextSingle", PlayerGroupAll())
// L3486
libNtve_gf_SetDialogItemStyle(DialogControlLastCreated(), "ArcadeFighterLevelScoreSingle", PlayerGroupAll())
// L3505
libNtve_gf_SetDialogItemStyle(DialogControlLastCreated(), "ArcadeFighterLevelScoreText", PlayerGroupAll())
// L2586
libNtve_gf_SetDialogItemStyle(lp_button, "StoryModePlayBackButton", PlayerGroupAll())
// L3467
libNtve_gf_SetDialogItemStyle(DialogControlLastCreated(), "StorySetLoading", PlayerGroupAll())
// L4682
libNtve_gf_SetDialogItemStyle(DialogControlLastCreated(), "DebugScenePanelButton", PlayerGroupAll())
// L4885
libNtve_gf_SetDialogItemStyle(DialogControlLastCreated(), "BriefingDebugButtonText", PlayerGroupAll())
// L4924
libNtve_gf_SetDialogItemStyle(DialogControlLastCreated(), "BattleReportTitle", PlayerGroupAll())
// L4984
libNtve_gf_SetDialogItemStyle(DialogControlLastCreated(), "TVNewsDebugButtonText", PlayerGroupAll())
// L5023
libNtve_gf_SetDialogItemStyle(DialogControlLastCreated(), "BattleReportTitle", PlayerGroupAll())
// L10406
libNtve_gf_SetDialogItemStyle(DialogControlLastCreated(), "ZPlanetPanelButtonClose", PlayerGroupAll())
// L10416
libNtve_gf_SetDialogItemStyle(DialogControlLastCreated(), "ZPlanetPanelButtonClose", PlayerGroupAll())
// L10428
libNtve_gf_SetDialogItemStyle(DialogControlLastCreated(), "ZPlanetPanelButtonLaunch", PlayerGroupAll())
// L579
libNtve_gf_SetDialogItemStyle(libNtve_gf_ScreenButton(lp_screenButtonID), "TutorialReplyButtonText", PlayerGroupAll())
// L589
libNtve_gf_SetDialogItemStyle(DialogControlLastCreated(), "TutorialButtonText", PlayerGroupAll())
// L1278
libNtve_gf_SetDialogItemStyle(DialogControlLastCreated(), "TutorialMenuTitle", PlayerGroupAll())
// L3205
libNtve_gf_SetDialogItemStyle(DialogControlLastCreated(), "ArcadeFighterWarning", PlayerGroupAll())
// L3237
libNtve_gf_SetDialogItemStyle(DialogControlLastCreated(), "CantinaLevelStart", PlayerGroupAll())
// L3285
libNtve_gf_SetDialogItemStyle(DialogControlLastCreated(), "ArcadeFighterControlTipLeft", PlayerGroupAll())
// L3289
libNtve_gf_SetDialogItemStyle(DialogControlLastCreated(), "ArcadeFighterControlTipRight", PlayerGroupAll())
// L3461
libNtve_gf_SetDialogItemStyle(DialogControlLastCreated(), "ArcadeFighterLevelScoreTitle", PlayerGroupAll())
// L3471
libNtve_gf_SetDialogItemStyle(DialogControlLastCreated(), "ArcadeFighterLevelScoreText", PlayerGroupAll())
// L3474
libNtve_gf_SetDialogItemStyle(DialogControlLastCreated(), "ArcadeFighterLevelScore", PlayerGroupAll())
// L3484
libNtve_gf_SetDialogItemStyle(DialogControlLastCreated(), "ArcadeFighterLevelScoreTextSingle", PlayerGroupAll())
// L3486
libNtve_gf_SetDialogItemStyle(DialogControlLastCreated(), "ArcadeFighterLevelScoreSingle", PlayerGroupAll())
// L3505
libNtve_gf_SetDialogItemStyle(DialogControlLastCreated(), "ArcadeFighterLevelScoreText", PlayerGroupAll())
// L2586
libNtve_gf_SetDialogItemStyle(lp_button, "StoryModePlayBackButton", PlayerGroupAll())
// L3467
libNtve_gf_SetDialogItemStyle(DialogControlLastCreated(), "StorySetLoading", PlayerGroupAll())
// L4682
libNtve_gf_SetDialogItemStyle(DialogControlLastCreated(), "DebugScenePanelButton", PlayerGroupAll())
// L4885
libNtve_gf_SetDialogItemStyle(DialogControlLastCreated(), "BriefingDebugButtonText", PlayerGroupAll())
// L4924
libNtve_gf_SetDialogItemStyle(DialogControlLastCreated(), "BattleReportTitle", PlayerGroupAll())
// L4984
libNtve_gf_SetDialogItemStyle(DialogControlLastCreated(), "TVNewsDebugButtonText", PlayerGroupAll())
// L5023
libNtve_gf_SetDialogItemStyle(DialogControlLastCreated(), "BattleReportTitle", PlayerGroupAll())
// L10406
libNtve_gf_SetDialogItemStyle(DialogControlLastCreated(), "ZPlanetPanelButtonClose", PlayerGroupAll())
// L10416
libNtve_gf_SetDialogItemStyle(DialogControlLastCreated(), "ZPlanetPanelButtonClose", PlayerGroupAll())
// L10428
libNtve_gf_SetDialogItemStyle(DialogControlLastCreated(), "ZPlanetPanelButtonLaunch", PlayerGroupAll())
// L579
libNtve_gf_SetDialogItemStyle(libNtve_gf_ScreenButton(lp_screenButtonID), "TutorialReplyButtonText", PlayerGroupAll())
// L589
libNtve_gf_SetDialogItemStyle(DialogControlLastCreated(), "TutorialButtonText", PlayerGroupAll())
// L1278
libNtve_gf_SetDialogItemStyle(DialogControlLastCreated(), "TutorialMenuTitle", PlayerGroupAll())
// L440
libNtve_gf_SetDialogItemStyle(lv_lABEL, "ChallengeReady", PlayerGroupAll())
// L1668
libNtve_gf_SetDialogItemStyle(lv_racingStartTEXT, "ChallengeReady", PlayerGroupAll())
// L972
libNtve_gf_SetDialogItemStyle(lv_racingStartTEXT, "ChallengeReady", PlayerGroupAll())
// L1009
libNtve_gf_SetDialogItemStyle(lv_racingStartTEXT, "ChallengeReady", PlayerGroupAll())
// L537
libNtve_gf_SetDialogItemStyle(lv_racingStartTEXT, "ChallengeReady", PlayerGroupAll())
// L799
libNtve_gf_SetDialogItemStyle(lv_racingStartTEXT, "ChallengeReady", PlayerGroupAll())
// L1516
libNtve_gf_SetDialogItemStyle(lv_racingStartTEXT, "ChallengeReady", PlayerGroupAll())
// L1577
libNtve_gf_SetDialogItemStyle(lv_racingStartTEXT, "ChallengeReady", PlayerGroupAll())
# campaigns/libertystory.sc2campaign
// L1966
libNtve_gf_SetDialogItemStyle(DialogControlLastCreated(), lp_titleStyle, PlayerGroupAll())
// L1972
libNtve_gf_SetDialogItemStyle(DialogControlLastCreated(), lp_bodyStyle1, PlayerGroupAll())
// L1978
libNtve_gf_SetDialogItemStyle(DialogControlLastCreated(), lp_bodyStyle2, PlayerGroupAll())
// L5706
libNtve_gf_SetDialogItemStyle(DialogControlLastCreated(), "RoomChangePanelText", PlayerGroupAll())
// L5725
libNtve_gf_SetDialogItemStyle(DialogControlLastCreated(), "RoomChangePanelTextDisabled", PlayerGroupAll())
// L10465
libNtve_gf_SetDialogItemStyle(DialogControlLastCreated(), "DebugProgressPanelMission", PlayerGroupAll())
// L10474
libNtve_gf_SetDialogItemStyle(DialogControlLastCreated(), "DebugProgressPanelLabelUnlock", PlayerGroupAll())
// L10480
libNtve_gf_SetDialogItemStyle(DialogControlLastCreated(), "DebugProgressPanelLabelProgress", PlayerGroupAll())
// L10486
libNtve_gf_SetDialogItemStyle(DialogControlLastCreated(), "DebugProgressPanelLabelUnit", PlayerGroupAll())
// L10492
libNtve_gf_SetDialogItemStyle(DialogControlLastCreated(), "DebugProgressPanelLabelCredits", PlayerGroupAll())
# campaigns/swarm.sc2campaign
// L5070
libNtve_gf_SetDialogItemStyle(gv_s3EscapeDialogTitle, "AmonShadowTextTitle", PlayerGroupAll())
// L5074
libNtve_gf_SetDialogItemStyle(gv_s3EscapeDialogTimeRemaining, "AmonShadowTextScore", PlayerGroupAll())
// L727
libNtve_gf_SetDialogItemStyle(DialogControlLastCreated(), "LoadingScreenTitle", PlayerGroupAll())
// L727
libNtve_gf_SetDialogItemStyle(DialogControlLastCreated(), "LoadingScreenTitle", PlayerGroupAll())
// L5070
libNtve_gf_SetDialogItemStyle(gv_s3EscapeDialogTitle, "AmonShadowTextTitle", PlayerGroupAll())
// L5074
libNtve_gf_SetDialogItemStyle(gv_s3EscapeDialogTimeRemaining, "AmonShadowTextScore", PlayerGroupAll())
# campaigns/swarmstory.sc2campaign
// L8718
libNtve_gf_SetDialogItemStyle(libSwaC_gv_zS_ArmyCustomUpgradeNameLabels[lv_index], "ArmyCustomizationSelectedUnitName", PlayerGroupAll())
// L8723
libNtve_gf_SetDialogItemStyle(libSwaC_gv_zS_ArmyCustomUpgradeNameLabels[lv_index], "ArmyCustomizationUpgradeName", PlayerGroupAll())
// L9311
libNtve_gf_SetDialogItemStyle(DialogControlLastCreated(), "ArmyCustomizationUnitSplitFanfare", PlayerGroupAll())
// L9691
libNtve_gf_SetDialogItemStyle(DialogControlLastCreated(), "ArmyCustomizationDialog_CheckboxLabel", PlayerGroupAll())
// L9710
libNtve_gf_SetDialogItemStyle(DialogControlLastCreated(), "ArmyCustomizationDialog_CheckboxLabel", PlayerGroupAll())
// L11648
libNtve_gf_SetDialogItemStyle(libSwaC_gv_zS_KerriganUITierButtonLabel[lv_tier][lv_tierIndex], "KerriganCustomizationPanelAbilityNameSelected", PlayerGroupAll())
// L11652
libNtve_gf_SetDialogItemStyle(libSwaC_gv_zS_KerriganUITierButtonLabel[lv_tier][lv_tierIndex], "KerriganCustomizationPanelAbilityName", PlayerGroupAll())
// L14592
libNtve_gf_SetDialogItemStyle(DialogControlLastCreated(), "DebugProgressPanelMissionHotS", PlayerGroupAll())
// L14596
libNtve_gf_SetDialogItemStyle(DialogControlLastCreated(), "DebugProgressPanelLabelTopRight", PlayerGroupAll())
// L14601
libNtve_gf_SetDialogItemStyle(DialogControlLastCreated(), "DebugProgressPanelLabelBottomLeft", PlayerGroupAll())
# campaigns/swarmstoryutil.sc2mod
// L902
libNtve_gf_SetDialogItemStyle(lib281DEC45_gv_zSS_UIArchivesDifficultyLabels[1], "SwarmMissionArchiveDifficultyCompletedLabel", PlayerGroupAll())
// L903
libNtve_gf_SetDialogItemStyle(lib281DEC45_gv_zSS_UIArchivesDifficultyTimes[1], "SwarmMissionArchiveDifficultyTimeCompletedLabel", PlayerGroupAll())
// L906
libNtve_gf_SetDialogItemStyle(lib281DEC45_gv_zSS_UIArchivesDifficultyLabels[1], "SwarmMissionArchiveDifficultyLabel", PlayerGroupAll())
// L907
libNtve_gf_SetDialogItemStyle(lib281DEC45_gv_zSS_UIArchivesDifficultyTimes[1], "SwarmMissionArchiveDifficultyTimeLabel", PlayerGroupAll())
// L910
libNtve_gf_SetDialogItemStyle(lib281DEC45_gv_zSS_UIArchivesDifficultyLabels[2], "SwarmMissionArchiveDifficultyCompletedLabel", PlayerGroupAll())
// L911
libNtve_gf_SetDialogItemStyle(lib281DEC45_gv_zSS_UIArchivesDifficultyTimes[2], "SwarmMissionArchiveDifficultyTimeCompletedLabel", PlayerGroupAll())
// L914
libNtve_gf_SetDialogItemStyle(lib281DEC45_gv_zSS_UIArchivesDifficultyLabels[2], "SwarmMissionArchiveDifficultyLabel", PlayerGroupAll())
// L915
libNtve_gf_SetDialogItemStyle(lib281DEC45_gv_zSS_UIArchivesDifficultyTimes[2], "SwarmMissionArchiveDifficultyTimeLabel", PlayerGroupAll())
// L918
libNtve_gf_SetDialogItemStyle(lib281DEC45_gv_zSS_UIArchivesDifficultyLabels[3], "SwarmMissionArchiveDifficultyCompletedLabel", PlayerGroupAll())
// L919
libNtve_gf_SetDialogItemStyle(lib281DEC45_gv_zSS_UIArchivesDifficultyTimes[3], "SwarmMissionArchiveDifficultyTimeCompletedLabel", PlayerGroupAll())
# campaigns/void.sc2campaign
// L1153
libNtve_gf_SetDialogItemStyle(DialogControlLastCreated(), lv_textStyle, PlayerGroupAll())
// L1203
libNtve_gf_SetDialogItemStyle(DialogControlLastCreated(), lv_textStyle, PlayerGroupAll())