# Set Dialog Item Text Writeout

Grammar — Set dialogItem text writeout to writeout for players
FlagsAction

If set to true, the text that appears within the dialog item will animate as if being written out a single character at a time.

# Arguments

  • int [ control ] — Dialog Item
  • bool — Writeout
  • playergroup — Players

Returns — void

void libNtve_gf_SetDialogItemTextWriteout(
	int lp_dialogItem,
	bool lp_writeout,
	playergroup lp_players,
);

Category: Dialog / Dialog Item Tools

# Examples

# campaigns/liberty.sc2campaign

MapScript.galaxy

// L3968
libNtve_gf_SetDialogItemTextWriteout(DialogControlLastCreated(), true, PlayerGroupAll())
// L8507
libNtve_gf_SetDialogItemTextWriteout(DialogControlLastCreated(), true, PlayerGroupAll())
// L3968
libNtve_gf_SetDialogItemTextWriteout(DialogControlLastCreated(), true, PlayerGroupAll())
// L8507
libNtve_gf_SetDialogItemTextWriteout(DialogControlLastCreated(), true, PlayerGroupAll())

# campaigns/swarmstory.sc2campaign

SwarmCampaignLib.galaxy

// L9312
libNtve_gf_SetDialogItemTextWriteout(DialogControlLastCreated(), false, PlayerGroupAll())

# mods/core.sc2mod

NativeLib.galaxy

// L2671
libNtve_gf_SetDialogItemTextWriteout(lv_dialogitem, lp_textWriteout, PlayerGroupAll())
// L2124
libNtve_gf_SetDialogItemTextWriteout(lv_dialogitem, lp_textWriteout, PlayerGroupAll())

# mods/heroesdata.stormmod

StartingExperienceLib.galaxy

// L221
libNtve_gf_SetDialogItemTextWriteout(DialogControlLastCreated(), lp_writeOut, PlayerGroupAll())
// L293
libNtve_gf_SetDialogItemTextWriteout(DialogControlLastCreated(), lp_writeOut, PlayerGroupAll())