# Set Dialog Item Text Writeout
Grammar — Set dialogItem text writeout to writeout for players
Flags —Action
If set to true, the text that appears within the dialog item will animate as if being written out a single character at a time.
# Arguments
int
<control> — Dialog Itembool
— Writeoutplayergroup
— Players
Returns — void
void libNtve_gf_SetDialogItemTextWriteout(
int lp_dialogItem,
bool lp_writeout,
playergroup lp_players,
);
# Related
Category: Dialog / Dialog Item Tools
- Dialog Item Send Animation Event 2 —
void
— DialogControlSetAnimationState - Position Subtitle to Dialog Item —
void
— DialogSetSubtitlePositionOverrideControl - Clear Subtitle Position Dialog Item —
void
— DialogClearSubtitlePositionOverrideControl - Destroy All Dialog Items —
void
— DialogControlDestroyAll - Dialog Containing Dialog Item —
int
<dialog> — DialogControlGetDialog - Dialog Item Type —
int
<preset::ControlType> — DialogControlGetType - Set Dialog Item Color —
void
— libNtve_gf_SetDialogItemColor - Set Dialog Item Style —
void
— libNtve_gf_SetDialogItemStyle - Set Dialog Item Text Writeout —
void
— libNtve_gf_SetDialogItemTextWriteout - Set Dialog Item Text Writeout Duration —
void
— libNtve_gf_SetDialogItemTextWriteoutDuration - Set Dialog Item Tooltip —
void
— libNtve_gf_SetDialogItemTooltip - Dialog Item Color —
color
— libNtve_gf_DialogItemColor - Dialog Item Style —
string
<fontstyle> — libNtve_gf_DialogItemStyle - Dialog Item Tooltip —
text
— libNtve_gf_DialogItemTooltip - Destroy Dialog Item —
void
— DialogControlDestroy - Set Dialog Item Image —
void
— libNtve_gf_SetDialogItemImage - Set Dialog Item Hover Image —
void
— libNtve_gf_SetDialogItemImage2 - Set Dialog Item Image Type —
void
— libNtve_gf_SetDialogItemImageType - Set Dialog Item Blend Mode —
void
— libNtve_gf_SetDialogItemBlendMode - Set Dialog Item Tiled —
void
— libNtve_gf_SetDialogItemImageType2 - Set Dialog Background —
void
— DialogSetImage - Dialog Item Image —
string
— libNtve_gf_DialogItemImage - Dialog Item Image Type —
int
<preset::ImageType> — libNtve_gf_DialogItemImageType - Fade Dialog Item Transparency —
void
— DialogControlFadeTransparency - Set Dialog Item Flash —
void
— libNtve_gf_SetDialogItemFlash - Set Dialog Item Cutscene —
void
— libNtve_gf_SetDialogItemCutscene - Dialog Item Invoke As Text —
void
— DialogControlInvokeAsText - Dialog Item Invoke As String —
void
— DialogControlInvokeAsString - Dialog Item Send Animation Event —
void
— DialogControlSendAnimationEvent - Dialog Item Set Animation Speed —
void
— DialogControlSetAnimationSpeed - Dialog Item Set Animation Time —
void
— DialogControlSetAnimationTime - Dialog Item Advance Animation —
void
— DialogControlAdvanceAnimation - Dialog Item Force Transition —
void
— DialogControlForceTransition - Dialog Item Request Focus —
void
— DialogControlRequestFocus - Set Dialog Item Achievement —
void
— libNtve_gf_SetDialogItemAchievement - Set Dialog Item Render Priority —
void
— libNtve_gf_SetDialogItemRenderPriority - Set Dialog Item Click On Down —
void
— libNtve_gf_SetDialogItemClickOnDown - Set Dialog Item Toggled —
void
— libNtve_gf_SetDialogItemToggled - Set Dialog Item Movie —
void
— libNtve_gf_SetDialogItemMovie - Set Dialog Item Desaturated —
void
— libNtve_gf_SetDialogItemDesaturated - Set Dialog Item Desaturation Color —
void
— libNtve_gf_SetDialogItemDesaturationColor - Set Dialog Item Custom Tooltip —
void
— libNtve_gf_SetDialogItemCustomTooltip - Set Dialog Item Unit —
void
— libNtve_gf_SetDialogItemUnit - Set Dialog Item Model —
void
— libNtve_gf_SetDialogItemModel - Set Dialog Item Animation —
void
— libNtve_gf_SetDialogItemAnimation - Set Dialog Item Camera —
void
— libNtve_gf_SetDialogItemCamera - Set Dialog Item Border Visible —
void
— libNtve_gf_SetDialogItemBorderVisible - Set Dialog Item Border Image —
void
— libNtve_gf_SetDialogItemBorderImage - Set Dialog Item Background Visible —
void
— libNtve_gf_SetDialogItemBackgroundVisible - Set Dialog Item Use Transition —
void
— libNtve_gf_SetDialogItemUseTransition - Set Dialog Item Muted —
void
— libNtve_gf_SetDialogItemMuted - Set Dialog Item Paused —
void
— libNtve_gf_SetDialogItemPaused - Set Dialog Item Accept Mouse —
void
— libNtve_gf_SetDialogItemAcceptMouse - Set Dialog Item Tint Color —
void
— libNtve_gf_SetDialogItemTintColor - Set Dialog Item Team Color —
void
— libNtve_gf_SetDialogItemTeamColor - Set Dialog Item Light —
void
— libNtve_gf_SetDialogItemLight - Set Dialog Item Transition Model —
void
— libNtve_gf_SetDialogItemTransitionModel - Set Dialog Item Force Visible —
void
— libNtve_gf_SetDialogItemForceVisible - Set Dialog Item Render Type —
void
— libNtve_gf_SetDialogItemRenderType - Set Dialog Item Unit Link —
void
— libNtve_gf_SetDialogItemUnitLink - Set Dialog Item Team Color Index —
void
— libNtve_gf_SetDialogItemTeamColorIndex - Set Dialog Item Animation Duration —
void
— libNtve_gf_SetDialogItemAnimationDuration - Set Dialog Item Animation Time —
void
— libNtve_gf_SetDialogItemAnimationTime - Set Dialog Item Actor —
void
— libNtve_gf_SetDialogItemActor - Set Dialog Item Behavior —
void
— libNtve_gf_SetDialogItemBehavior - Set Dialog Item Hotkey —
void
— libNtve_gf_SetDialogItemHotkey - Set Dialog Item Allowed Mouse Buttons —
void
— libNtve_gf_SetDialogItemAllowedMouseButtons - Set Dialog Item Alpha Mask —
void
— libNtve_gf_SetDialogItemAlphaMask - Set Dialog Item Animation Index —
void
— libNtve_gf_SetDialogItemAnimationIndex - Set Dialog Item Handle —
void
— libNtve_gf_SetDialogItemHandle - Set Dialog Item Border Color —
void
— libNtve_gf_SetDialogItemBorderColor - Set Dialog Item Fill Color —
void
— libNtve_gf_SetDialogItemFillColor - Set Dialog Item Submenu —
void
— libNtve_gf_SetDialogItemSubmenu - Set Dialog Item Unit Group —
void
— libNtve_gf_SetDialogItemUnitGroup - Set Dialog Item PlayerId —
void
— libNtve_gf_SetDialogItemPlayerId - Set Dialog Item Score Value Link —
void
— libNtve_gf_SetDialogItemScoreValueLink - Set Dialog Item State Index —
void
— libNtve_gf_SetDialogItemStateIndex
# Examples
campaigns/liberty.sc2campaign — base.sc2maps/maps/campaign/tarcade.sc2map/MapScript.galaxy:3968
libCamp_gf_CreateDialogItemInGrid(DialogLastCreated(), c_triggerControlTypeLabel, c_anchorCenter, 0.0, 0.6, 14.0, 7.0, StringExternal("Param/Value/BEAACFD9"));
lv_text = DialogControlLastCreated();
libNtve_gf_SetDialogItemTextWriteout(DialogControlLastCreated(), true, PlayerGroupAll());
libNtve_gf_SetDialogItemTextWriteoutDuration(DialogControlLastCreated(), 13.0, PlayerGroupAll());
libNtve_gf_SetDialogItemText(DialogControlLastCreated(), ConversationDataStateText("StoryText|StoryText03", "Text"), PlayerGroupAll());
campaigns/liberty.sc2campaign — base.sc2maps/maps/campaign/tarcade.sc2map/MapScript.galaxy:8507
DialogControlSetPosition(DialogControlLastCreated(), PlayerGroupAll(), c_anchorCenter, 0, -100);
DialogControlSetSize(DialogControlLastCreated(), PlayerGroupAll(), 800, 1200);
libNtve_gf_SetDialogItemTextWriteout(DialogControlLastCreated(), true, PlayerGroupAll());
libNtve_gf_SetDialogItemTextWriteoutDuration(DialogControlLastCreated(), 9.0, PlayerGroupAll());
libNtve_gf_SetDialogItemText(DialogControlLastCreated(), StringExternal("Param/Value/EC38987D"), PlayerGroupAll());
campaigns/liberty.sc2campaign/base.sc2maps/maps/campaign/tarcade.sc2map — MapScript.galaxy:3968
libCamp_gf_CreateDialogItemInGrid(DialogLastCreated(), c_triggerControlTypeLabel, c_anchorCenter, 0.0, 0.6, 14.0, 7.0, StringExternal("Param/Value/BEAACFD9"));
lv_text = DialogControlLastCreated();
libNtve_gf_SetDialogItemTextWriteout(DialogControlLastCreated(), true, PlayerGroupAll());
libNtve_gf_SetDialogItemTextWriteoutDuration(DialogControlLastCreated(), 13.0, PlayerGroupAll());
libNtve_gf_SetDialogItemText(DialogControlLastCreated(), ConversationDataStateText("StoryText|StoryText03", "Text"), PlayerGroupAll());
campaigns/liberty.sc2campaign/base.sc2maps/maps/campaign/tarcade.sc2map — MapScript.galaxy:8507
DialogControlSetPosition(DialogControlLastCreated(), PlayerGroupAll(), c_anchorCenter, 0, -100);
DialogControlSetSize(DialogControlLastCreated(), PlayerGroupAll(), 800, 1200);
libNtve_gf_SetDialogItemTextWriteout(DialogControlLastCreated(), true, PlayerGroupAll());
libNtve_gf_SetDialogItemTextWriteoutDuration(DialogControlLastCreated(), 9.0, PlayerGroupAll());
libNtve_gf_SetDialogItemText(DialogControlLastCreated(), StringExternal("Param/Value/EC38987D"), PlayerGroupAll());
campaigns/swarmstory.sc2campaign — base.sc2data/TriggerLibs/SwarmCampaignLib.galaxy:9312
libNtve_gf_SetDialogItemText(DialogControlLastCreated(), TextExpressionAssemble("Param/Expression/lib_SwaC_24FD0DC7"), PlayerGroupAll());
libNtve_gf_SetDialogItemStyle(DialogControlLastCreated(), "ArmyCustomizationUnitSplitFanfare", PlayerGroupAll());
libNtve_gf_SetDialogItemTextWriteout(DialogControlLastCreated(), false, PlayerGroupAll());
DialogControlSetPosition(DialogControlLastCreated(), PlayerGroupAll(), c_anchorBottom, 0, 100);
libSwaC_gv_zS_ArmyCustomEvolutionFanfareText = DialogControlLastCreated();
mods/core.sc2mod — base.sc2data/TriggerLibs/NativeLib.galaxy:2671
DialogControlSetPosition(lv_dialogitem, PlayerGroupAll(), lp_anchor, lp_offsetX, lp_offsetY);
libNtve_gf_SetDialogItemText(lv_dialogitem, lp_text, PlayerGroupAll());
libNtve_gf_SetDialogItemTextWriteout(lv_dialogitem, lp_textWriteout, PlayerGroupAll());
if ((lp_color != ColorWithAlpha(0,0,0,0))) {
libNtve_gf_SetDialogItemColor(lv_dialogitem, lp_color, PlayerGroupAll());
mods/core.stormmod — base.stormdata/TriggerLibs/NativeLib.galaxy:2124
DialogControlSetPosition(lv_dialogitem, PlayerGroupAll(), lp_anchor, lp_offsetX, lp_offsetY);
libNtve_gf_SetDialogItemText(lv_dialogitem, lp_text, PlayerGroupAll());
libNtve_gf_SetDialogItemTextWriteout(lv_dialogitem, lp_textWriteout, PlayerGroupAll());
if ((lp_color != ColorWithAlpha(0,0,0,0))) {
libNtve_gf_SetDialogItemColor(lv_dialogitem, lp_color, PlayerGroupAll());
mods/heroesdata.stormmod — base.stormdata/TriggerLibs/StartingExperienceLib.galaxy:221
DialogControlHookup(DialogControlLastCreated(), c_triggerControlTypeLabel, "Text");
libNtve_gf_SetDialogItemText(DialogControlLastCreated(), lp_msg, PlayerGroupAll());
libNtve_gf_SetDialogItemTextWriteout(DialogControlLastCreated(), lp_writeOut, PlayerGroupAll());
libNtve_gf_SetDialogItemTextWriteoutDuration(DialogControlLastCreated(), libStEx_gv_sE_MsgWriteOutDuration, PlayerGroupAll());
libStEx_gv_sE_HintMsgLabel = DialogControlLastCreated();
mods/heroesdata.stormmod — base.stormdata/TriggerLibs/StartingExperienceLib.galaxy:293
DialogControlHookup(libStEx_gv_sE_VOMsgPanel, c_triggerControlTypeLabel, "Text");
libNtve_gf_SetDialogItemText(DialogControlLastCreated(), lp_msg, PlayerGroupAll());
libNtve_gf_SetDialogItemTextWriteout(DialogControlLastCreated(), lp_writeOut, PlayerGroupAll());
libNtve_gf_SetDialogItemTextWriteoutDuration(DialogControlLastCreated(), libStEx_gv_sE_MsgWriteOutDuration, PlayerGroupAll());
Wait(lp_duration, c_timeGame);