# Set Dialog Item Paused

Grammar — Set dialogItem Paused flag to paused for players
FlagsAction

Set a Trigger Dialog Item as Paused or not. Currently supported by Portraits.

# Arguments

  • int [ control ] — Dialog Item
  • bool — Paused
  • playergroup — Players

Returns — void

void libNtve_gf_SetDialogItemPaused(
	int lp_dialogItem,
	bool lp_paused,
	playergroup lp_players,
);

Category: Dialog / Dialog Item Tools

# Examples

# mods/starcoop/starcoop.sc2mod

LibCOUI.galaxy

// L971
libNtve_gf_SetDialogItemPaused(libCOUI_gv_cU_CommanderButtonPortrait[lv_commIndex], false, lv_playerSelf)
// L982
libNtve_gf_SetDialogItemPaused(libCOUI_gv_cU_CommanderButtonPortrait[lv_commIndex], false, libCOOC_gv_cC_HumanPlayerGroup)
// L991
libNtve_gf_SetDialogItemPaused(libCOUI_gv_cU_CommanderButtonPortrait[lv_commIndex], true, libCOOC_gv_cC_HumanPlayerGroup)