# Dialog Item Send Animation Event 2
Grammar — Set animationStateName|animation state with eventName|event name on dialog item dialogItem for players
Flags —Native
|Action
|Restricted
Sets the current event for the animation state using event name. StateGroup can listen to these animation states to switch state using When condition.
# Arguments
int
<control> — Dialog Itemplayergroup
— Playersstring
— Eventstring
— Event 2
Returns — void
native void DialogControlSetAnimationState(
int control,
playergroup players,
string animationStateName,
string eventName,
);
# Related
Category: Dialog / Dialog Item Tools
- Dialog Item Send Animation Event 2 —
void
— DialogControlSetAnimationState - Position Subtitle to Dialog Item —
void
— DialogSetSubtitlePositionOverrideControl - Clear Subtitle Position Dialog Item —
void
— DialogClearSubtitlePositionOverrideControl - Destroy All Dialog Items —
void
— DialogControlDestroyAll - Dialog Containing Dialog Item —
int
<dialog> — DialogControlGetDialog - Dialog Item Type —
int
<preset::ControlType> — DialogControlGetType - Set Dialog Item Color —
void
— libNtve_gf_SetDialogItemColor - Set Dialog Item Style —
void
— libNtve_gf_SetDialogItemStyle - Set Dialog Item Text Writeout —
void
— libNtve_gf_SetDialogItemTextWriteout - Set Dialog Item Text Writeout Duration —
void
— libNtve_gf_SetDialogItemTextWriteoutDuration - Set Dialog Item Tooltip —
void
— libNtve_gf_SetDialogItemTooltip - Dialog Item Color —
color
— libNtve_gf_DialogItemColor - Dialog Item Style —
string
<fontstyle> — libNtve_gf_DialogItemStyle - Dialog Item Tooltip —
text
— libNtve_gf_DialogItemTooltip - Destroy Dialog Item —
void
— DialogControlDestroy - Set Dialog Item Image —
void
— libNtve_gf_SetDialogItemImage - Set Dialog Item Hover Image —
void
— libNtve_gf_SetDialogItemImage2 - Set Dialog Item Image Type —
void
— libNtve_gf_SetDialogItemImageType - Set Dialog Item Blend Mode —
void
— libNtve_gf_SetDialogItemBlendMode - Set Dialog Item Tiled —
void
— libNtve_gf_SetDialogItemImageType2 - Set Dialog Background —
void
— DialogSetImage - Dialog Item Image —
string
— libNtve_gf_DialogItemImage - Dialog Item Image Type —
int
<preset::ImageType> — libNtve_gf_DialogItemImageType - Fade Dialog Item Transparency —
void
— DialogControlFadeTransparency - Set Dialog Item Flash —
void
— libNtve_gf_SetDialogItemFlash - Set Dialog Item Cutscene —
void
— libNtve_gf_SetDialogItemCutscene - Dialog Item Invoke As Text —
void
— DialogControlInvokeAsText - Dialog Item Invoke As String —
void
— DialogControlInvokeAsString - Dialog Item Send Animation Event —
void
— DialogControlSendAnimationEvent - Dialog Item Set Animation Speed —
void
— DialogControlSetAnimationSpeed - Dialog Item Set Animation Time —
void
— DialogControlSetAnimationTime - Dialog Item Advance Animation —
void
— DialogControlAdvanceAnimation - Dialog Item Force Transition —
void
— DialogControlForceTransition - Dialog Item Request Focus —
void
— DialogControlRequestFocus - Set Dialog Item Achievement —
void
— libNtve_gf_SetDialogItemAchievement - Set Dialog Item Render Priority —
void
— libNtve_gf_SetDialogItemRenderPriority - Set Dialog Item Click On Down —
void
— libNtve_gf_SetDialogItemClickOnDown - Set Dialog Item Toggled —
void
— libNtve_gf_SetDialogItemToggled - Set Dialog Item Movie —
void
— libNtve_gf_SetDialogItemMovie - Set Dialog Item Desaturated —
void
— libNtve_gf_SetDialogItemDesaturated - Set Dialog Item Desaturation Color —
void
— libNtve_gf_SetDialogItemDesaturationColor - Set Dialog Item Custom Tooltip —
void
— libNtve_gf_SetDialogItemCustomTooltip - Set Dialog Item Unit —
void
— libNtve_gf_SetDialogItemUnit - Set Dialog Item Model —
void
— libNtve_gf_SetDialogItemModel - Set Dialog Item Animation —
void
— libNtve_gf_SetDialogItemAnimation - Set Dialog Item Camera —
void
— libNtve_gf_SetDialogItemCamera - Set Dialog Item Border Visible —
void
— libNtve_gf_SetDialogItemBorderVisible - Set Dialog Item Border Image —
void
— libNtve_gf_SetDialogItemBorderImage - Set Dialog Item Background Visible —
void
— libNtve_gf_SetDialogItemBackgroundVisible - Set Dialog Item Use Transition —
void
— libNtve_gf_SetDialogItemUseTransition - Set Dialog Item Muted —
void
— libNtve_gf_SetDialogItemMuted - Set Dialog Item Paused —
void
— libNtve_gf_SetDialogItemPaused - Set Dialog Item Accept Mouse —
void
— libNtve_gf_SetDialogItemAcceptMouse - Set Dialog Item Tint Color —
void
— libNtve_gf_SetDialogItemTintColor - Set Dialog Item Team Color —
void
— libNtve_gf_SetDialogItemTeamColor - Set Dialog Item Light —
void
— libNtve_gf_SetDialogItemLight - Set Dialog Item Transition Model —
void
— libNtve_gf_SetDialogItemTransitionModel - Set Dialog Item Force Visible —
void
— libNtve_gf_SetDialogItemForceVisible - Set Dialog Item Render Type —
void
— libNtve_gf_SetDialogItemRenderType - Set Dialog Item Unit Link —
void
— libNtve_gf_SetDialogItemUnitLink - Set Dialog Item Team Color Index —
void
— libNtve_gf_SetDialogItemTeamColorIndex - Set Dialog Item Animation Duration —
void
— libNtve_gf_SetDialogItemAnimationDuration - Set Dialog Item Animation Time —
void
— libNtve_gf_SetDialogItemAnimationTime - Set Dialog Item Actor —
void
— libNtve_gf_SetDialogItemActor - Set Dialog Item Behavior —
void
— libNtve_gf_SetDialogItemBehavior - Set Dialog Item Hotkey —
void
— libNtve_gf_SetDialogItemHotkey - Set Dialog Item Allowed Mouse Buttons —
void
— libNtve_gf_SetDialogItemAllowedMouseButtons - Set Dialog Item Alpha Mask —
void
— libNtve_gf_SetDialogItemAlphaMask - Set Dialog Item Animation Index —
void
— libNtve_gf_SetDialogItemAnimationIndex - Set Dialog Item Handle —
void
— libNtve_gf_SetDialogItemHandle - Set Dialog Item Border Color —
void
— libNtve_gf_SetDialogItemBorderColor - Set Dialog Item Fill Color —
void
— libNtve_gf_SetDialogItemFillColor - Set Dialog Item Submenu —
void
— libNtve_gf_SetDialogItemSubmenu - Set Dialog Item Unit Group —
void
— libNtve_gf_SetDialogItemUnitGroup - Set Dialog Item PlayerId —
void
— libNtve_gf_SetDialogItemPlayerId - Set Dialog Item Score Value Link —
void
— libNtve_gf_SetDialogItemScoreValueLink - Set Dialog Item State Index —
void
— libNtve_gf_SetDialogItemStateIndex
# Examples
mods/heroesbrawlmods/arenamodemods/arenamode.stormmod — base.stormdata/LibAREN.galaxy:1335
lv_itTeam = 1;
for ( ; ( (auto1DE2EE1B_ai >= 0 && lv_itTeam <= auto1DE2EE1B_ae) || (auto1DE2EE1B_ai < 0 && lv_itTeam >= auto1DE2EE1B_ae) ) ; lv_itTeam += auto1DE2EE1B_ai ) {
DialogControlSetAnimationState(libUIUI_gv_uIGameUIHandles.lv_gameUIContainer, libGame_gv_teams[lv_itTeam].lv_teamPlayerGroupNoNPCPlayers, "TeamColors", ("Team" + IntToString(lv_itTeam) + "IsBlue"));
}
DialogControlSetVisible(libUIUI_gv_uIPartyFrame.lv_teamLevelInfoPanel[libGame_gv_teamOrderIndex_C], PlayerGroupAll(), false);
mods/heroesbrawlmods/arenamodemods/arenamode.stormmod — base.stormdata/LibAREN.galaxy:1384
for ( ; ( (autoF85E259F_ai >= 0 && lv_itImage <= autoF85E259F_ae) || (autoF85E259F_ai < 0 && lv_itImage >= autoF85E259F_ae) ) ; lv_itImage += autoF85E259F_ai ) {
if ((libAREN_gv_aRM_ScoreAtRoundStart[lv_itTeam] >= lv_itImage)) {
DialogControlSetAnimationState(lv_dialogItem[lv_itTeam][(((lv_itImage+1)%libAREN_gv_victoriesCount)+1)], PlayerGroupAll(), "RoundVictory", "On");
}
else {
mods/heroesbrawlmods/arenamodemods/arenamode.stormmod — base.stormdata/LibAREN.galaxy:1387
}
else {
DialogControlSetAnimationState(lv_dialogItem[lv_itTeam][(((lv_itImage+1)%libAREN_gv_victoriesCount)+1)], PlayerGroupAll(), "RoundVictory", "Off");
}
}
mods/heroesbrawlmods/arenamodemods/attackdefend.stormmod — base.stormdata/LibAtDe.galaxy:922
}
}
DialogControlSetAnimationState(libUIUI_gv_uIGameUIHandles.lv_gameUIContainer, libGame_gv_teams[lv_itTeam].lv_teamPlayerGroupNoNPCPlayers, "TeamColors", ("Team" + IntToString(lv_itTeam) + "IsBlue"));
}
libAtDe_gf_AtDe_UI_TeamScoreUpdate();
mods/heroesbrawlmods/arenamodemods/templearena.stormmod — base.stormdata/LibAMCT.galaxy:1217
DialogControlSetVisible(libAMCT_gv_mMCapturePointsPanel.lv_capturePointsTempleEnabledImage[lp_templeIndex], PlayerGroupAll(), true);
if ((libGame_gf_CapturePointCounter(libAMCT_gv_aRMSkyTemple[lp_templeIndex].lv_beaconIndex) == 0)) {
DialogControlSetAnimationState(libAMCT_gv_mMCapturePointsPanel.lv_capturePointsTempleFireEffect2[lp_templeIndex], PlayerGroupAll(), "ArrowUpState", "On");
DialogControlSetAnimationState(libAMCT_gv_mMCapturePointsPanel.lv_capturePointsTempleFireEffect2[lp_templeIndex], PlayerGroupAll(), "ArrowDownState", "On");
}
mods/heroesbrawlmods/arenamodemods/templearena.stormmod — base.stormdata/LibAMCT.galaxy:1218
if ((libGame_gf_CapturePointCounter(libAMCT_gv_aRMSkyTemple[lp_templeIndex].lv_beaconIndex) == 0)) {
DialogControlSetAnimationState(libAMCT_gv_mMCapturePointsPanel.lv_capturePointsTempleFireEffect2[lp_templeIndex], PlayerGroupAll(), "ArrowUpState", "On");
DialogControlSetAnimationState(libAMCT_gv_mMCapturePointsPanel.lv_capturePointsTempleFireEffect2[lp_templeIndex], PlayerGroupAll(), "ArrowDownState", "On");
}
mods/heroesbrawlmods/arenamodemods/templearena.stormmod — base.stormdata/LibAMCT.galaxy:1227
DialogControlSetVisible(libAMCT_gv_mMCapturePointsPanel.lv_capturePointsTempleBGImageBlue[lp_templeIndex], PlayerGroupAll(), false);
DialogControlSetVisible(libAMCT_gv_mMCapturePointsPanel.lv_capturePointsTempleBGImageRed[lp_templeIndex], PlayerGroupAll(), false);
DialogControlSetAnimationState(libAMCT_gv_mMCapturePointsPanel.lv_capturePointsTempleFireEffect2[lp_templeIndex], PlayerGroupAll(), "ArrowUpState", "Off");
DialogControlSetAnimationState(libAMCT_gv_mMCapturePointsPanel.lv_capturePointsTempleFireEffect2[lp_templeIndex], PlayerGroupAll(), "ArrowDownState", "Off");
}
mods/heroesbrawlmods/arenamodemods/templearena.stormmod — base.stormdata/LibAMCT.galaxy:1228
DialogControlSetVisible(libAMCT_gv_mMCapturePointsPanel.lv_capturePointsTempleBGImageRed[lp_templeIndex], PlayerGroupAll(), false);
DialogControlSetAnimationState(libAMCT_gv_mMCapturePointsPanel.lv_capturePointsTempleFireEffect2[lp_templeIndex], PlayerGroupAll(), "ArrowUpState", "Off");
DialogControlSetAnimationState(libAMCT_gv_mMCapturePointsPanel.lv_capturePointsTempleFireEffect2[lp_templeIndex], PlayerGroupAll(), "ArrowDownState", "Off");
}
}
mods/heroesbrawlmods/arenamodemods/templearena.stormmod — base.stormdata/LibAMCT.galaxy:1355
lv_enemyTeam = libGame_gf_EnemyTeam(lp_team);
if ((lp_progress > 0.9)) {
DialogControlSetAnimationState(libAMCT_gv_mMCapturePointsPanel.lv_capturePointsTempleFireEffect2[lp_templeIndex], libGame_gf_PlayersOnTeamHeroes(lp_team, false), "ArrowUpState", "Blue");
DialogControlSetAnimationState(libAMCT_gv_mMCapturePointsPanel.lv_capturePointsTempleFireEffect2[lp_templeIndex], libGame_gf_PlayersOnTeamHeroes(lv_enemyTeam, false), "ArrowUpState", "Red");
}
mods/heroesbrawlmods/arenamodemods/templearena.stormmod — base.stormdata/LibAMCT.galaxy:1356
if ((lp_progress > 0.9)) {
DialogControlSetAnimationState(libAMCT_gv_mMCapturePointsPanel.lv_capturePointsTempleFireEffect2[lp_templeIndex], libGame_gf_PlayersOnTeamHeroes(lp_team, false), "ArrowUpState", "Blue");
DialogControlSetAnimationState(libAMCT_gv_mMCapturePointsPanel.lv_capturePointsTempleFireEffect2[lp_templeIndex], libGame_gf_PlayersOnTeamHeroes(lv_enemyTeam, false), "ArrowUpState", "Red");
}
else {
mods/heroesbrawlmods/arenamodemods/templearena.stormmod — base.stormdata/LibAMCT.galaxy:1359
}
else {
DialogControlSetAnimationState(libAMCT_gv_mMCapturePointsPanel.lv_capturePointsTempleFireEffect2[lp_templeIndex], PlayerGroupAll(), "ArrowUpState", "On");
}
if ((lp_progress > 0.1)) {
mods/heroesbrawlmods/arenamodemods/templearena.stormmod — base.stormdata/LibAMCT.galaxy:1362
}
if ((lp_progress > 0.1)) {
DialogControlSetAnimationState(libAMCT_gv_mMCapturePointsPanel.lv_capturePointsTempleFireEffect2[lp_templeIndex], libGame_gf_PlayersOnTeamHeroes(lp_team, false), "ArrowDownState", "Blue");
DialogControlSetAnimationState(libAMCT_gv_mMCapturePointsPanel.lv_capturePointsTempleFireEffect2[lp_templeIndex], libGame_gf_PlayersOnTeamHeroes(lv_enemyTeam, false), "ArrowDownState", "Red");
}
mods/heroesbrawlmods/arenamodemods/templearena.stormmod — base.stormdata/LibAMCT.galaxy:1363
if ((lp_progress > 0.1)) {
DialogControlSetAnimationState(libAMCT_gv_mMCapturePointsPanel.lv_capturePointsTempleFireEffect2[lp_templeIndex], libGame_gf_PlayersOnTeamHeroes(lp_team, false), "ArrowDownState", "Blue");
DialogControlSetAnimationState(libAMCT_gv_mMCapturePointsPanel.lv_capturePointsTempleFireEffect2[lp_templeIndex], libGame_gf_PlayersOnTeamHeroes(lv_enemyTeam, false), "ArrowDownState", "Red");
}
else {
mods/heroesbrawlmods/arenamodemods/templearena.stormmod — base.stormdata/LibAMCT.galaxy:1366
}
else {
DialogControlSetAnimationState(libAMCT_gv_mMCapturePointsPanel.lv_capturePointsTempleFireEffect2[lp_templeIndex], PlayerGroupAll(), "ArrowDownState", "On");
}
}
mods/heroesbrawlmods/arenamodemods/trialgrounds.stormmod — base.stormdata/LibAMVS.galaxy:2121
libAMVS_gv_currentEvent = libAMVS_gf_GetNewEvent();
libNtve_gf_SendActorMessageToGameRegion(RegionEntireMap(), "AnimSetPausedAll 0");
DialogControlSetAnimationState(libAMVS_gv_trGr_UI.lv_helpTextLabel, PlayerGroupAll(), "Team", "0");
DialogControlSetVisible(libAMVS_gv_trGr_UI.lv_helpTextLabel, PlayerGroupAll(), false);
DialogControlSetVisible(libAMVS_gv_mMBOEPanel.lv_mainPanel, PlayerGroupAll(), false);
mods/heroesbrawlmods/arenamodemods/trialgrounds.stormmod — base.stormdata/LibAMVS.galaxy:2743
UnitRemove(EventPlayerEffectUsedUnit(c_effectUnitCaster));
UnitBehaviorAdd(libAMVS_gv_arti.lv_holder, "HasArtifact", libAMVS_gv_arti.lv_holder, 1);
DialogControlSetAnimationState(libAMVS_gv_trGr_UI.lv_helpTextLabel, PlayerGroupAll(), "Team", IntToString(libAMVS_gv_arti.lv_team));
TextExpressionSetToken("Param/Expression/lib_AMVS_C1D8C782", "A", PlayerName(libAMVS_gv_arti.lv_player));
libNtve_gf_SetDialogItemText(libAMVS_gv_trGr_UI.lv_helpTextLabel, TextExpressionAssemble("Param/Expression/lib_AMVS_C1D8C782"), PlayerGroupAll());
mods/heroesbrawlmods/arenamodemods/trialgrounds.stormmod — base.stormdata/LibAMVS.galaxy:2798
UnitBehaviorAdd(libAMVS_gv_arti.lv_holder, "TrGrReveal", libAMVS_gv_aRM_TrialGrounds.lv_dummyUnitToRunDamageInstancesFrom[libGame_gf_EnemyTeam(libAMVS_gv_arti.lv_team)], 1);
AddUnitOfInterest(libAMVS_gv_arti.lv_holder, 500.0, 0.0, "KillHeroCritical", libAIAI_gf_ConvertIntegertoGoalTeam(libGame_gf_EnemyTeam(libAMVS_gv_arti.lv_team)), 0);
DialogControlSetAnimationState(libAMVS_gv_trGr_UI.lv_helpTextLabel, PlayerGroupAll(), "Team", IntToString(libAMVS_gv_arti.lv_team));
TextExpressionSetToken("Param/Expression/lib_AMVS_ADCF2D30", "A", PlayerName(libAMVS_gv_arti.lv_player));
libNtve_gf_SetDialogItemText(libAMVS_gv_trGr_UI.lv_helpTextLabel, TextExpressionAssemble("Param/Expression/lib_AMVS_ADCF2D30"), PlayerGroupAll());
mods/heroesbrawlmods/brawlmapmods/blackheartsrevenge.stormmod — base.stormdata/LibMDoE.galaxy:1242
// Implementation
DialogControlSetAnimationState(libUIUI_gv_uIGameUIHandles.lv_gameUIContainer, PlayerGroupAll(), "SingleStackCarryBehavior", "True");
lv_attackTeam = libAtDe_gv_attackDefend.lv_attackingTeam;
lv_defendTeam = libAtDe_gv_attackDefend.lv_defendingTeam;
mods/heroesbrawlmods/brawlmapmods/blackheartsrevenge.stormmod — base.stormdata/LibMDoE.galaxy:1646
libNtve_gf_SetDialogItemText(libMDoE_gv_mDoeUITopPanel.lv_shotsFiredPanel[libAtDe_gv_attackDefend.lv_defendingTeam], IntToText(libAtDe_gv_attackDefend.lv_score[libAtDe_gv_attackDefend.lv_defendingTeam]), PlayerGroupAll());
libMDoE_gv_mDoE_Boat[lv_itTeam].lv_life = UnitGetPropertyFixed(libGame_gv_teams[lv_itTeam].lv_core, c_unitPropLife, c_unitPropCurrent);
DialogControlSetAnimationState(libMDoE_gv_mDoeUITopPanel.lv_scorePanel, PlayerGroupAll(), "ShipDamage", IntToString(libAtDe_gv_attackDefend.lv_score[libAtDe_gv_attackDefend.lv_defendingTeam]));
}
mods/heroesbrawlmods/brawlmapmods/blackheartsrevenge.stormmod — base.stormdata/LibMDoE.galaxy:3703
libMDoE_gf_DoEsUIUpdateCoreHealth();
libMDoE_gf_MDoEUIUpdateCannonBarrageShotsRemaining2();
DialogControlSetAnimationState(libMDoE_gv_mDoeUITopPanel.lv_topNotificationPanel, PlayerGroupAll(), "Round", IntToString(2));
libMDoE_gv_mDoE_LaunchNumber = 1;
return true;
mods/heroesbrawlmods/brawlmapmods/coop/escapefrombraxis.stormmod — base.stormdata/LibPEB1.galaxy:3767
TriggerExecute(libPEB1_gt_CleanupStage1, true, false);
PointSet(PointFromName("Start Location 0012"), PointFromName("Start Location 12 - 2"));
DialogControlSetAnimationState(libPEB1_gv_pZEMinimap, PlayerGroupAll(), "MaskState", "Part2");
auto5B65C9A2_g = libGame_gf_PlayersOnTeamHeroes(libGame_gv_teamOrderIndex_C, false);
lv_itPlayerIndex = -1;
mods/heroesbrawlmods/brawlmapmods/coop/escapefrombraxis.stormmod — base.stormdata/LibPEB1.galaxy:4070
DialogControlSetSize(libPEB1_gv_pZEMinimap, PlayerGroupAll(), 330, 330);
PointSet(PointFromName("Start Location 0012"), PointFromName("Start Location 12 - 3"));
DialogControlSetAnimationState(libPEB1_gv_pZEMinimap, PlayerGroupAll(), "MaskState", "Part3");
auto12FEA934_g = libGame_gf_PlayersOnTeamHeroes(libGame_gv_teamOrderIndex_C, false);
lv_itPlayerIndex = -1;
mods/heroesbrawlmods/brawlmapmods/coop/escapefrombraxis.stormmod — base.stormdata/LibPEB1.galaxy:8380
TriggerExecute(libPEB1_gt_CleanupStage1, true, false);
PointSet(PointFromName("Start Location 0012"), PointFromName("Start Location 12 - 2"));
DialogControlSetAnimationState(libPEB1_gv_pZEMinimap, PlayerGroupAll(), "MaskState", "Part2");
auto92C6E5AA_g = libGame_gf_PlayersOnTeamHeroes(libGame_gv_teamOrderIndex_C, false);
lv_itPlayerIndex = -1;
mods/heroesbrawlmods/brawlmapmods/coop/escapefrombraxis.stormmod — base.stormdata/LibPEB1.galaxy:9021
DialogControlSetSize(libPEB1_gv_pZEMinimap, PlayerGroupAll(), 330, 330);
PointSet(PointFromName("Start Location 0012"), PointFromName("Start Location 12 - 3"));
DialogControlSetAnimationState(libPEB1_gv_pZEMinimap, PlayerGroupAll(), "MaskState", "Part3");
auto1A904ED2_g = libGame_gf_PlayersOnTeamHeroes(libGame_gv_teamOrderIndex_C, false);
lv_itPlayerIndex = -1;
mods/heroesbrawlmods/brawlmapmods/coop/escapefrombraxis.stormmod — base.stormdata/LibPEB1.galaxy:11082
libPEB1_gv_pZEMinimap = DialogControlLastCreated();
DialogControlHookup(libPEB1_gv_pZEMinimap, c_triggerControlTypeImage, "HoverImage");
DialogControlSetAnimationState(libPEB1_gv_pZEMinimap, PlayerGroupAll(), "MaskState", "Part1");
libPVEB_gv_pBGameOverScreenCallback = libPEB1_gt_PZEGameOverScreenCallback;
TriggerExecute(libPESC_gt_TopBarInit, true, false);
mods/heroesdata.stormmod — base.stormdata/TriggerLibs/GameLib.galaxy:12136
DialogControlHookupMinimapUnitStatus(c_triggerControlTypePanel, "$this", libGame_gv_townTownData[lp_townIndex].lv_structureUnits[auto36FCCF4F_var]);
if ((libGame_gv_townTownData[lp_townIndex].lv_owner == libCore_gv_cOMPUTER_TeamOrder)) {
DialogControlSetAnimationState(DialogControlLastCreated(), PlayerGroupAll(), "MoonwellIndicator", "Left");
}
else {
mods/heroesdata.stormmod — base.stormdata/TriggerLibs/GameLib.galaxy:12139
}
else {
DialogControlSetAnimationState(DialogControlLastCreated(), PlayerGroupAll(), "MoonwellIndicator", "Right");
}
}
mods/heroesdata.stormmod — base.stormdata/TriggerLibs/GameLib.galaxy:12157
if ((libGame_gf_TownGetTownStructurePresetFromUnit(libGame_gv_townTownData[lp_townIndex].lv_structureUnits[auto15527A5B_var]) == libGame_ge_TownStructureTypes_TownHall) && (UnitIsAlive(libGame_gv_townTownData[lp_townIndex].lv_structureUnits[auto15527A5B_var]) == true)) {
DialogControlHookupMinimapUnitStatus(c_triggerControlTypePanel, "$this", libGame_gv_townTownData[lp_townIndex].lv_structureUnits[auto15527A5B_var]);
DialogControlSetAnimationState(DialogControlLastCreated(), PlayerGroupAll(), "MoonwellIndicator", "None");
}
mods/heroesdata.stormmod — base.stormdata/TriggerLibs/GameLib.galaxy:13739
if ((lv_orderTeamHeroes > 0) && (lv_chaosTeamHeroes > 0)) {
DialogControlSetAnimationState(libGame_gv_capturePoints[lv_capturePointIndex].lv_captureProgressBar, PlayerGroupAll(), "IsContested", "Contested");
autoB759D9BE_val = libGame_gv_capturePoints[lv_capturePointIndex].lv_contestedPointDecay;
if (autoB759D9BE_val == libGame_ge_CapturePointDecay_DoNotDecay) {
mods/heroesdata.stormmod — base.stormdata/TriggerLibs/GameLib.galaxy:13839
}
else {
DialogControlSetAnimationState(libGame_gv_capturePoints[lv_capturePointIndex].lv_captureProgressBar, PlayerGroupAll(), "IsContested", "NotContested");
}
if ((lv_orderTeamHeroes > 0) && (lv_chaosTeamHeroes == 0) && (libGame_gv_capturePoints[lv_capturePointIndex].lv_captureCounter < libGame_gv_capturePoints[lv_capturePointIndex].lv_maximumPoints)) {
mods/heroesdata.stormmod — base.stormdata/TriggerLibs/GameLib.galaxy:13994
for ( ; ( (auto9F786313_ai >= 0 && lv_itCapturePointIndex <= auto9F786313_ae) || (auto9F786313_ai < 0 && lv_itCapturePointIndex >= auto9F786313_ae) ) ; lv_itCapturePointIndex += auto9F786313_ai ) {
if ((EventUnit() == libGame_gv_capturePoints[lv_itCapturePointIndex].lv_captureBeaconUnit)) {
DialogControlSetAnimationState(libGame_gv_capturePoints[lv_itCapturePointIndex].lv_progressBarDimmingFrame, PlayerGroupAll(), "IsDim", "DimmedOn");
libNtve_gf_SendActorMessageToUnit(libGame_gv_capturePoints[lv_itCapturePointIndex].lv_captureBeaconUnit, "SetTintColor 35,35,35 0.000000 OneShot VoidPrisonTint");
libCore_gf_SendActorMessageToDoodadsInRegion("Signal PauseCapturePoint", RegionCircle(UnitGetPosition(libGame_gv_capturePoints[lv_itCapturePointIndex].lv_captureBeaconUnit), 12.0), null);
mods/heroesdata.stormmod — base.stormdata/TriggerLibs/GameLib.galaxy:14031
for ( ; ( (autoDE5B5F2A_ai >= 0 && lv_itCapturePointIndex <= autoDE5B5F2A_ae) || (autoDE5B5F2A_ai < 0 && lv_itCapturePointIndex >= autoDE5B5F2A_ae) ) ; lv_itCapturePointIndex += autoDE5B5F2A_ai ) {
if ((EventUnit() == libGame_gv_capturePoints[lv_itCapturePointIndex].lv_captureBeaconUnit)) {
DialogControlSetAnimationState(libGame_gv_capturePoints[lv_itCapturePointIndex].lv_progressBarDimmingFrame, PlayerGroupAll(), "IsDim", "DimmedOff");
libNtve_gf_SendActorMessageToUnit(libGame_gv_capturePoints[lv_itCapturePointIndex].lv_captureBeaconUnit, "ClearTintColor 0.000000 VoidPrisonTint");
libCore_gf_SendActorMessageToDoodadsInRegion("Signal UnPauseCapturePoint", RegionCircle(UnitGetPosition(libGame_gv_capturePoints[lv_itCapturePointIndex].lv_captureBeaconUnit), 12.0), null);
mods/heroesdata.stormmod — base.stormdata/TriggerLibs/MapMechanicsLib.galaxy:1056
}
if ((libMapM_gv_dataJungleCampDefenderData[lv_defenderType].lv_campIsElite == true)) {
DialogControlSetAnimationState(libMapM_gv_uIJungleCampPanel.lv_jungleCreepCampsInfoPanel2[lp_camp], PlayerGroupAll(), "CampEliteStatus", "CampIsElite");
}
else {
mods/heroesdata.stormmod — base.stormdata/TriggerLibs/MapMechanicsLib.galaxy:1059
}
else {
DialogControlSetAnimationState(libMapM_gv_uIJungleCampPanel.lv_jungleCreepCampsInfoPanel2[lp_camp], PlayerGroupAll(), "CampEliteStatus", "CampNotElite");
}
if (((libMapM_gv_jungleCreepCamps[lp_camp].lv_capturingPlayer >= 1) && (libMapM_gv_jungleCreepCamps[lp_camp].lv_capturingPlayer <= libCore_gv_bALMaxPlayers))) {
mods/heroesdata.stormmod — base.stormdata/TriggerLibs/MapMechanicsLib.galaxy:1093
if (((libMapM_gv_jungleCreepCamps[lp_camp].lv_capturingPlayer >= 1) && (libMapM_gv_jungleCreepCamps[lp_camp].lv_capturingPlayer <= libCore_gv_bALMaxPlayers))) {
if ((libGame_gf_TeamNumberOfPlayer(libMapM_gv_jungleCreepCamps[lp_camp].lv_capturingPlayer) == libGame_gv_teamOrderIndex_C)) {
DialogControlSetAnimationState(libMapM_gv_uIJungleCampPanel.lv_jungleCreepCampsInfoPanel[lp_camp], libGame_gf_PlayersOnTeamHeroes(libGame_gv_teamOrderIndex_C, false), "TeamCaptured", "BlueTeam");
DialogControlSetAnimationState(libMapM_gv_uIJungleCampPanel.lv_jungleCreepCampsInfoPanel[lp_camp], libGame_gf_PlayersOnTeamHeroes(libGame_gv_teamChaosIndex_C, false), "TeamCaptured", "RedTeam");
DialogControlSetAnimationState(libMapM_gv_uIJungleCampPanel.lv_jungleCreepCampsInfoPanel[lp_camp], PlayerGroupSingle(libCore_gv_oBSERVER_ObserverUIPlayer), "TeamCaptured", "BlueTeam");
mods/heroesdata.stormmod — base.stormdata/TriggerLibs/MapMechanicsLib.galaxy:1094
if ((libGame_gf_TeamNumberOfPlayer(libMapM_gv_jungleCreepCamps[lp_camp].lv_capturingPlayer) == libGame_gv_teamOrderIndex_C)) {
DialogControlSetAnimationState(libMapM_gv_uIJungleCampPanel.lv_jungleCreepCampsInfoPanel[lp_camp], libGame_gf_PlayersOnTeamHeroes(libGame_gv_teamOrderIndex_C, false), "TeamCaptured", "BlueTeam");
DialogControlSetAnimationState(libMapM_gv_uIJungleCampPanel.lv_jungleCreepCampsInfoPanel[lp_camp], libGame_gf_PlayersOnTeamHeroes(libGame_gv_teamChaosIndex_C, false), "TeamCaptured", "RedTeam");
DialogControlSetAnimationState(libMapM_gv_uIJungleCampPanel.lv_jungleCreepCampsInfoPanel[lp_camp], PlayerGroupSingle(libCore_gv_oBSERVER_ObserverUIPlayer), "TeamCaptured", "BlueTeam");
}
mods/heroesdata.stormmod — base.stormdata/TriggerLibs/MapMechanicsLib.galaxy:1095
DialogControlSetAnimationState(libMapM_gv_uIJungleCampPanel.lv_jungleCreepCampsInfoPanel[lp_camp], libGame_gf_PlayersOnTeamHeroes(libGame_gv_teamOrderIndex_C, false), "TeamCaptured", "BlueTeam");
DialogControlSetAnimationState(libMapM_gv_uIJungleCampPanel.lv_jungleCreepCampsInfoPanel[lp_camp], libGame_gf_PlayersOnTeamHeroes(libGame_gv_teamChaosIndex_C, false), "TeamCaptured", "RedTeam");
DialogControlSetAnimationState(libMapM_gv_uIJungleCampPanel.lv_jungleCreepCampsInfoPanel[lp_camp], PlayerGroupSingle(libCore_gv_oBSERVER_ObserverUIPlayer), "TeamCaptured", "BlueTeam");
}
else {
mods/heroesdata.stormmod — base.stormdata/TriggerLibs/MapMechanicsLib.galaxy:1098
}
else {
DialogControlSetAnimationState(libMapM_gv_uIJungleCampPanel.lv_jungleCreepCampsInfoPanel[lp_camp], libGame_gf_PlayersOnTeamHeroes(libGame_gv_teamOrderIndex_C, false), "TeamCaptured", "RedTeam");
DialogControlSetAnimationState(libMapM_gv_uIJungleCampPanel.lv_jungleCreepCampsInfoPanel[lp_camp], libGame_gf_PlayersOnTeamHeroes(libGame_gv_teamChaosIndex_C, false), "TeamCaptured", "BlueTeam");
DialogControlSetAnimationState(libMapM_gv_uIJungleCampPanel.lv_jungleCreepCampsInfoPanel[lp_camp], PlayerGroupSingle(libCore_gv_oBSERVER_ObserverUIPlayer), "TeamCaptured", "RedTeam");
mods/heroesdata.stormmod — base.stormdata/TriggerLibs/MapMechanicsLib.galaxy:1099
else {
DialogControlSetAnimationState(libMapM_gv_uIJungleCampPanel.lv_jungleCreepCampsInfoPanel[lp_camp], libGame_gf_PlayersOnTeamHeroes(libGame_gv_teamOrderIndex_C, false), "TeamCaptured", "RedTeam");
DialogControlSetAnimationState(libMapM_gv_uIJungleCampPanel.lv_jungleCreepCampsInfoPanel[lp_camp], libGame_gf_PlayersOnTeamHeroes(libGame_gv_teamChaosIndex_C, false), "TeamCaptured", "BlueTeam");
DialogControlSetAnimationState(libMapM_gv_uIJungleCampPanel.lv_jungleCreepCampsInfoPanel[lp_camp], PlayerGroupSingle(libCore_gv_oBSERVER_ObserverUIPlayer), "TeamCaptured", "RedTeam");
}
mods/heroesdata.stormmod — base.stormdata/TriggerLibs/MapMechanicsLib.galaxy:1100
DialogControlSetAnimationState(libMapM_gv_uIJungleCampPanel.lv_jungleCreepCampsInfoPanel[lp_camp], libGame_gf_PlayersOnTeamHeroes(libGame_gv_teamOrderIndex_C, false), "TeamCaptured", "RedTeam");
DialogControlSetAnimationState(libMapM_gv_uIJungleCampPanel.lv_jungleCreepCampsInfoPanel[lp_camp], libGame_gf_PlayersOnTeamHeroes(libGame_gv_teamChaosIndex_C, false), "TeamCaptured", "BlueTeam");
DialogControlSetAnimationState(libMapM_gv_uIJungleCampPanel.lv_jungleCreepCampsInfoPanel[lp_camp], PlayerGroupSingle(libCore_gv_oBSERVER_ObserverUIPlayer), "TeamCaptured", "RedTeam");
}
if ((TimerGetRemaining(libMapM_gv_jungleCreepCamps[lp_camp].lv_stateCreepRespawnTimer) > 0.0)) {
mods/heroesdata.stormmod — base.stormdata/TriggerLibs/MapMechanicsLib.galaxy:1103
}
if ((TimerGetRemaining(libMapM_gv_jungleCreepCamps[lp_camp].lv_stateCreepRespawnTimer) > 0.0)) {
DialogControlSetAnimationState(libMapM_gv_uIJungleCampPanel.lv_jungleCreepCampsInfo_Label_Description[lp_camp], PlayerGroupAll(), "ShowHideDescription", "HideDesc");
}
else {
mods/heroesdata.stormmod — base.stormdata/TriggerLibs/MapMechanicsLib.galaxy:1106
}
else {
DialogControlSetAnimationState(libMapM_gv_uIJungleCampPanel.lv_jungleCreepCampsInfo_Label_Description[lp_camp], PlayerGroupAll(), "ShowHideDescription", "ShowDesc");
DialogControlSetAnimationState(libMapM_gv_uIJungleCampPanel.lv_jungleCreepCampsInfoPanel[lp_camp], PlayerGroupAll(), "TeamCaptured", "CapturedReset");
}
mods/heroesdata.stormmod — base.stormdata/TriggerLibs/UILib.galaxy:1495
DialogControlSetSize(libUIUI_gv_deathRecap_Panel.lv_abilitiesPanelHealingBars[lv_itEffect], libCore_gv_playerGroupFromPlayer[lp_deadPlayer], libUIUI_gv_deathRecap_DamageTakenPanelBarWidth_C, lv_effectBarSize);
DialogControlSetSize(libUIUI_gv_deathRecap_Panel.lv_abilitiesPanelHealthBars[lv_itEffect], libCore_gv_playerGroupFromPlayer[lp_deadPlayer], libUIUI_gv_deathRecap_DamageTakenPanelBarWidth_C, lv_healthBarSize);
DialogControlSetAnimationState(libUIUI_gv_deathRecap_Panel.lv_abilitiesPanelTimeZone[lv_itEffect], libCore_gv_playerGroupFromPlayer[lp_deadPlayer], "DamageHealState", "Heal");
}
else {
mods/heroesdata.stormmod — base.stormdata/TriggerLibs/UILib.galaxy:1506
DialogControlSetSize(libUIUI_gv_deathRecap_Panel.lv_abilitiesPanelDamageBars[lv_itEffect], libCore_gv_playerGroupFromPlayer[lp_deadPlayer], libUIUI_gv_deathRecap_DamageTakenPanelBarWidth_C, lv_effectBarSize);
DialogControlSetSize(libUIUI_gv_deathRecap_Panel.lv_abilitiesPanelHealthBars[lv_itEffect], libCore_gv_playerGroupFromPlayer[lp_deadPlayer], libUIUI_gv_deathRecap_DamageTakenPanelBarWidth_C, lv_healthBarSize);
DialogControlSetAnimationState(libUIUI_gv_deathRecap_Panel.lv_abilitiesPanelTimeZone[lv_itEffect], libCore_gv_playerGroupFromPlayer[lp_deadPlayer], "DamageHealState", "Damage");
}
}
mods/heroesdata.stormmod — base.stormdata/TriggerLibs/UILib.galaxy:1528
DialogControlSetSize(libUIUI_gv_deathRecap_Panel.lv_abilitiesPanelHealingBars[lv_itEffect], libCore_gv_playerGroupFromPlayer[lp_deadPlayer], libUIUI_gv_deathRecap_DamageTakenPanelBarWidth_C, lv_effectBarSize);
DialogControlSetSize(libUIUI_gv_deathRecap_Panel.lv_abilitiesPanelHealthBars[lv_itEffect], libCore_gv_playerGroupFromPlayer[lp_deadPlayer], libUIUI_gv_deathRecap_DamageTakenPanelBarWidth_C, lv_healthBarSize);
DialogControlSetAnimationState(libUIUI_gv_deathRecap_Panel.lv_abilitiesPanelTimeZone[lv_itEffect], libCore_gv_playerGroupFromPlayer[lp_deadPlayer], "DamageHealState", "Heal");
}
else {
mods/heroesdata.stormmod — base.stormdata/TriggerLibs/UILib.galaxy:1539
DialogControlSetSize(libUIUI_gv_deathRecap_Panel.lv_abilitiesPanelDamageBars[lv_itEffect], libCore_gv_playerGroupFromPlayer[lp_deadPlayer], libUIUI_gv_deathRecap_DamageTakenPanelBarWidth_C, lv_effectBarSize);
DialogControlSetSize(libUIUI_gv_deathRecap_Panel.lv_abilitiesPanelHealthBars[lv_itEffect], libCore_gv_playerGroupFromPlayer[lp_deadPlayer], libUIUI_gv_deathRecap_DamageTakenPanelBarWidth_C, lv_healthBarSize);
DialogControlSetAnimationState(libUIUI_gv_deathRecap_Panel.lv_abilitiesPanelTimeZone[lv_itEffect], libCore_gv_playerGroupFromPlayer[lp_deadPlayer], "DamageHealState", "Damage");
}
}
mods/heroesdata.stormmod — base.stormdata/TriggerLibs/UILib.galaxy:1549
lv_itEffect = (libGame_gv_deathRecap_DeathData[lp_deadPlayer].lv_effectBarCount + 1);
for ( ; ( (auto1087E968_ai >= 0 && lv_itEffect <= auto1087E968_ae) || (auto1087E968_ai < 0 && lv_itEffect >= auto1087E968_ae) ) ; lv_itEffect += auto1087E968_ai ) {
DialogControlSetAnimationState(libUIUI_gv_deathRecap_Panel.lv_abilitiesPanelTimeZone[lv_itEffect], libCore_gv_playerGroupFromPlayer[lp_deadPlayer], "DamageHealState", "NoData");
}
}
mods/heroesdata.stormmod — base.stormdata/TriggerLibs/UILib.galaxy:1584
libNtve_gf_SetDialogItemTooltip(libUIUI_gv_deathRecap_Panel.lv_abilitiesPanelTooltipFrame[lv_itEffect], lv_effectTooltipText, libCore_gv_playerGroupFromPlayer[lp_deadPlayer]);
if ((lv_itEffect == 1)) {
DialogControlSetAnimationState(libUIUI_gv_deathRecap_Panel.lv_abilitiesPanelTimeZone[lv_itEffect], libCore_gv_playerGroupFromPlayer[lp_deadPlayer], "KillingBlowState", "IsKillingBlow");
}
else {
mods/heroesdata.stormmod — base.stormdata/TriggerLibs/UILib.galaxy:1645
if ((PlayerType(libGame_gv_deathRecap_DeathData[lp_deadPlayer].lv_highestDamagers[lv_itHighestDamager].lv_player) == c_playerTypeUser)) {
libNtve_gf_SetDialogItemText(libUIUI_gv_deathRecap_Panel.lv_highestDamagersPlayerNameLabels[lv_itHighestDamager], PlayerName(libGame_gv_deathRecap_DeathData[lp_deadPlayer].lv_highestDamagers[lv_itHighestDamager].lv_player), libCore_gv_playerGroupFromPlayer[lp_deadPlayer]);
DialogControlSetAnimationState(libUIUI_gv_deathRecap_Panel.lv_highestDamagersAmountLabels[lv_itHighestDamager], libCore_gv_playerGroupFromPlayer[lp_deadPlayer], "HighestDamagerState", "Player");
if ((libGame_gv_deathRecap_DeathData[lp_deadPlayer].lv_highestDamagers[lv_itHighestDamager].lv_heroIndex == libCore_gf_GetIndexFromHero("LostVikings"))) {
libNtve_gf_SetDialogItemText(libUIUI_gv_deathRecap_Panel.lv_highestDamagersHeroNameLabels[lv_itHighestDamager], StringExternal("Hero/Name/LostVikings"), libCore_gv_playerGroupFromPlayer[lp_deadPlayer]);
mods/heroesdata.stormmod — base.stormdata/TriggerLibs/UILib.galaxy:1654
}
else {
DialogControlSetAnimationState(libUIUI_gv_deathRecap_Panel.lv_highestDamagersAmountLabels[lv_itHighestDamager], libCore_gv_playerGroupFromPlayer[lp_deadPlayer], "HighestDamagerState", "AI");
if ((libGame_gv_deathRecap_DeathData[lp_deadPlayer].lv_highestDamagers[lv_itHighestDamager].lv_heroIndex == libCore_gf_GetIndexFromHero("LostVikings"))) {
libNtve_gf_SetDialogItemText(libUIUI_gv_deathRecap_Panel.lv_highestDamagersHeroNameLabels[lv_itHighestDamager], StringExternal("Hero/Name/LostVikings"), libCore_gv_playerGroupFromPlayer[lp_deadPlayer]);
mods/heroesdata.stormmod — base.stormdata/TriggerLibs/UILib.galaxy:1666
libNtve_gf_SetDialogItemImage(libUIUI_gv_deathRecap_Panel.lv_highestDamagersImages[lv_itHighestDamager], "Assets\\Textures\\storm_ui_icon_deathrecap_npc_unit.dds", libCore_gv_playerGroupFromPlayer[lp_deadPlayer]);
libNtve_gf_SetDialogItemText(libUIUI_gv_deathRecap_Panel.lv_highestDamagersHeroNameLabels[lv_itHighestDamager], StringExternal("Param/Value/lib_UIUI_86B48C2D"), libCore_gv_playerGroupFromPlayer[lp_deadPlayer]);
DialogControlSetAnimationState(libUIUI_gv_deathRecap_Panel.lv_highestDamagersAmountLabels[lv_itHighestDamager], libCore_gv_playerGroupFromPlayer[lp_deadPlayer], "HighestDamagerState", "NPC");
}
lv_itHighestDamagerAbilities = 1;
mods/heroesdata.stormmod — base.stormdata/TriggerLibs/UILib.galaxy:1680
lv_itHighestDamager = (libGame_gv_deathRecap_DeathData[lp_deadPlayer].lv_highestDamagersCount + 1);
for ( ; ( (auto41B23CF7_ai >= 0 && lv_itHighestDamager <= auto41B23CF7_ae) || (auto41B23CF7_ai < 0 && lv_itHighestDamager >= auto41B23CF7_ae) ) ; lv_itHighestDamager += auto41B23CF7_ai ) {
DialogControlSetAnimationState(libUIUI_gv_deathRecap_Panel.lv_highestDamagersAmountLabels[lv_itHighestDamager], libCore_gv_playerGroupFromPlayer[lp_deadPlayer], "HighestDamagerState", "NoData");
}
}
mods/heroesmapmods/battlegroundmapmods/alteracpass.stormmod — base.stormdata/LibMMAP.galaxy:724
DialogControlSendAnimationEvent(libMMAP_gv_aVUI.lv_victoryProgressBar[libMMAP_ge_AVUIProgressBars_Top], libGame_gf_PlayersOnTeamHeroes(lp_losingTeam, false), "Hide");
DialogControlSendAnimationEvent(libMMAP_gv_aVUI.lv_mMContainer, PlayerGroupAll(), "MechanicDone");
DialogControlSetAnimationState(libMMAP_gv_aVUI.lv_mMContainer, PlayerGroupAll(), "TeamWins", IntToString(lp_winningTeam));
libMMAP_gv_aVMechanics[lp_winningTeam].lv_eventsWon += 1;
if ((libMMAP_gv_captureFlagVictoryTimeGoal != libMMAP_gv_captureFlagVictoryTimeGoalMax_C)) {
mods/heroesmapmods/battlegroundmapmods/alteracpass.stormmod — base.stormdata/LibMMAP.galaxy:963
libMMAP_gf_RestartEventTimers();
Wait(5.0, c_timeGame);
DialogControlSetAnimationState(libMMAP_gv_aVUI.lv_mMContainer, PlayerGroupAll(), "TeamWins", IntToString(libCore_gv_cOMPUTER_Neutral));
DialogControlSendAnimationEvent(libMMAP_gv_aVUI.lv_mMContainer, PlayerGroupAll(), "Hide");
return true;
mods/heroesmapmods/battlegroundmapmods/alteracpass.stormmod — base.stormdata/LibMMAP.galaxy:1096
// Implementation
if ((lp_team != libCore_gv_cOMPUTER_Neutral)) {
DialogControlSetAnimationState(libMMAP_gv_aVUI.lv_mMContainer, PlayerGroupAll(), "TeamWinningCage", IntToString(libGame_gf_ComputerPlayerInTeam(lp_team)));
}
else {
mods/heroesmapmods/battlegroundmapmods/alteracpass.stormmod — base.stormdata/LibMMAP.galaxy:1099
}
else {
DialogControlSetAnimationState(libMMAP_gv_aVUI.lv_mMContainer, PlayerGroupAll(), "TeamWinningCage", "00");
}
}
mods/heroesmapmods/battlegroundmapmods/alteracpass.stormmod — base.stormdata/LibMMAP.galaxy:1135
PlayerGroupAdd(lv_enemyTeamPlayerGroup, libCore_gv_cOMPUTER_Neutral);
}
DialogControlSetAnimationState(libMMAP_gv_aVUI.lv_mMContainer, lv_teamPlayerGroup, "TopBarCaptured", (lv_isCapturing + lv_isContested));
DialogControlSetAnimationState(libMMAP_gv_aVUI.lv_mMContainer, lv_enemyTeamPlayerGroup, "BottomBarCaptured", (lv_isCapturing + lv_isContested));
}
mods/heroesmapmods/battlegroundmapmods/alteracpass.stormmod — base.stormdata/LibMMAP.galaxy:1136
}
DialogControlSetAnimationState(libMMAP_gv_aVUI.lv_mMContainer, lv_teamPlayerGroup, "TopBarCaptured", (lv_isCapturing + lv_isContested));
DialogControlSetAnimationState(libMMAP_gv_aVUI.lv_mMContainer, lv_enemyTeamPlayerGroup, "BottomBarCaptured", (lv_isCapturing + lv_isContested));
}
mods/heroesmapmods/battlegroundmapmods/alteracpass.stormmod — base.stormdata/LibMMAP.galaxy:1189
libNtve_gf_SetDialogItemText(libMMAP_gv_aVUI.lv_notificationLabel[lv_notificationIndex], StringExternal("Param/Value/lib_MMAP_40A4464B"), lv_enemyTeamOfCapturePlayerGroup);
}
DialogControlSetAnimationState(libMMAP_gv_aVUI.lv_notificationFrame[lv_notificationIndex], PlayerGroupAll(), "EventID", (IntToString(lp_teamOfCaptor) + IntToString(lp_teamOfCapturedFlag)));
DialogControlSendAnimationEvent(libMMAP_gv_aVUI.lv_notificationFrame[lv_notificationIndex], PlayerGroupAll(), "Show");
Wait((lp_duration - lv_hideAnimationDuration_c), c_timeGame);
mods/heroesmapmods/battlegroundmapmods/blackheartsbay.stormmod — base.stormdata/LibBBAY.galaxy:824
lv_orderRequiredCount = (libBBAY_gv_mMBBCannonballsBallsSubmitMaxCurrent[libGame_gv_teamOrderIndex_C]-libBBAY_gv_mMBBCannonballsBallsSubmitted[libGame_gv_teamOrderIndex_C]);
if ((lv_orderRequiredCount <= lv_orderCount)) {
DialogControlSetAnimationState(libUIUI_gv_mapMechanicsPanel.lv_blackheartsBayDoubloonTurninReadyGlow[libGame_gv_teamOrderIndex_C], PlayerGroupAll(), "TurninReady", "IsReady");
DialogControlSendAnimationEvent(libUIUI_gv_mapMechanicsPanel.lv_blackheartsBayDoubloonTurninReadyGlow[libGame_gv_teamOrderIndex_C], PlayerGroupAll(), "TurninReadyAnim");
UnitSetTokenCount(libGame_gv_teams[libGame_gv_teamOrderIndex_C].lv_core, "AIMapTokenMapEventCarriedPotentialisSufficient", 1.0, libGame_gv_teams[libGame_gv_teamOrderIndex_C].lv_core);
mods/heroesmapmods/battlegroundmapmods/blackheartsbay.stormmod — base.stormdata/LibBBAY.galaxy:830
else {
UnitSetTokenCount(libGame_gv_teams[libGame_gv_teamOrderIndex_C].lv_core, "AIMapTokenMapEventCarriedPotentialisSufficient", 0.0, libGame_gv_teams[libGame_gv_teamOrderIndex_C].lv_core);
DialogControlSetAnimationState(libUIUI_gv_mapMechanicsPanel.lv_blackheartsBayDoubloonTurninReadyGlow[libGame_gv_teamOrderIndex_C], PlayerGroupAll(), "TurninReady", "NotReady");
}
UnitSetTokenCount(libGame_gv_teams[libGame_gv_teamOrderIndex_C].lv_core, "AIMapTokenMapEventCarriedPotential", lv_orderCount, libGame_gv_teams[libGame_gv_teamOrderIndex_C].lv_core);
mods/heroesmapmods/battlegroundmapmods/blackheartsbay.stormmod — base.stormdata/LibBBAY.galaxy:835
lv_chaosRequiredCount = (libBBAY_gv_mMBBCannonballsBallsSubmitMaxCurrent[libGame_gv_teamChaosIndex_C]-libBBAY_gv_mMBBCannonballsBallsSubmitted[libGame_gv_teamChaosIndex_C]);
if ((lv_chaosRequiredCount <= lv_chaosCount)) {
DialogControlSetAnimationState(libUIUI_gv_mapMechanicsPanel.lv_blackheartsBayDoubloonTurninReadyGlow[libGame_gv_teamChaosIndex_C], PlayerGroupAll(), "TurninReady", "IsReady");
DialogControlSendAnimationEvent(libUIUI_gv_mapMechanicsPanel.lv_blackheartsBayDoubloonTurninReadyGlow[libGame_gv_teamChaosIndex_C], PlayerGroupAll(), "TurninReadyAnim");
UnitSetTokenCount(libGame_gv_teams[libGame_gv_teamChaosIndex_C].lv_core, "AIMapTokenMapEventCarriedPotentialisSufficient", 1.0, libGame_gv_teams[libGame_gv_teamChaosIndex_C].lv_core);
mods/heroesmapmods/battlegroundmapmods/blackheartsbay.stormmod — base.stormdata/LibBBAY.galaxy:840
}
else {
DialogControlSetAnimationState(libUIUI_gv_mapMechanicsPanel.lv_blackheartsBayDoubloonTurninReadyGlow[libGame_gv_teamChaosIndex_C], PlayerGroupAll(), "TurninReady", "NotReady");
UnitSetTokenCount(libGame_gv_teams[libGame_gv_teamChaosIndex_C].lv_core, "AIMapTokenMapEventCarriedPotentialisSufficient", 0.0, libGame_gv_teams[libGame_gv_teamChaosIndex_C].lv_core);
}
mods/heroesmapmods/battlegroundmapmods/hanamura.stormmod — base.stormdata/LibNPLD.galaxy:99
libNtve_gf_SetDialogItemUnit(libNPLD_gv_hanamura.lv_unitStatusBar_New, UnitLastCreated(), PlayerGroupAll());
DialogControlSetVisible(libNPLD_gv_hanamura.lv_payloadPanel_ActivePayloadStatus, PlayerGroupAll(), true);
DialogControlSetAnimationState(libNPLD_gv_hanamura.lv_payloadPanel_ActivePayloadStatus, PlayerGroupAll(), "OrderPath", IntToString(libNPLD_gv_neutralPayload.lv_pathIndex_Team[libGame_gv_teamOrderIndex_C]));
DialogControlSetAnimationState(libNPLD_gv_hanamura.lv_payloadPanel_ActivePayloadStatus, PlayerGroupAll(), "ChaosPath", IntToString(libNPLD_gv_neutralPayload.lv_pathIndex_Team[libGame_gv_teamChaosIndex_C]));
Wait(0.0625, c_timeGame);
mods/heroesmapmods/battlegroundmapmods/hanamura.stormmod — base.stormdata/LibNPLD.galaxy:100
DialogControlSetVisible(libNPLD_gv_hanamura.lv_payloadPanel_ActivePayloadStatus, PlayerGroupAll(), true);
DialogControlSetAnimationState(libNPLD_gv_hanamura.lv_payloadPanel_ActivePayloadStatus, PlayerGroupAll(), "OrderPath", IntToString(libNPLD_gv_neutralPayload.lv_pathIndex_Team[libGame_gv_teamOrderIndex_C]));
DialogControlSetAnimationState(libNPLD_gv_hanamura.lv_payloadPanel_ActivePayloadStatus, PlayerGroupAll(), "ChaosPath", IntToString(libNPLD_gv_neutralPayload.lv_pathIndex_Team[libGame_gv_teamChaosIndex_C]));
Wait(0.0625, c_timeGame);
ActorSend(ActorFrom("::global.PayloadElevatorAttachment"), "Destroy");
mods/heroesmapmods/battlegroundmapmods/skytemple.stormmod — base.stormdata/LibMLCP.galaxy:2030
DialogControlSetVisible(libMLCP_gv_mMSkyTemplePanelIcons[lv_templeIndex].lv_cooldownLabel, PlayerGroupAll(), false);
DialogControlSetVisible(libMLCP_gv_mMSkyTemplePanelIcons[lv_templeIndex].lv_fireEffect, PlayerGroupAll(), false);
DialogControlSetAnimationState(libMLCP_gv_mMSkyTemplePanelIcons[lv_templeIndex].lv_shrineIcon, PlayerGroupAll(), "Ownership", "Order");
}
}
mods/heroesmapmods/battlegroundmapmods/skytemple.stormmod — base.stormdata/LibMLCP.galaxy:2067
// Implementation
if ((lp_enableDisable == false)) {
DialogControlSetAnimationState(libMLCP_gv_mMSkyTemplePanelIcons[lp_templeIndex].lv_shrineIcon, PlayerGroupAll(), "Ownership", "Disable");
}
mods/heroesmapmods/battlegroundmapmods/skytemple.stormmod — base.stormdata/LibMLCP.galaxy:2084
// Implementation
if ((lp_team == 0)) {
DialogControlSetAnimationState(libMLCP_gv_mMSkyTemplePanelIcons[lp_templeIndex].lv_shrineProgress, PlayerGroupAll(), "Ownership", "Neutral");
return ;
}
mods/heroesmapmods/battlegroundmapmods/skytemple.stormmod — base.stormdata/LibMLCP.galaxy:2089
lv_enemyTeam = libGame_gf_EnemyTeam(lp_team);
DialogControlSetAnimationState(libMLCP_gv_mMSkyTemplePanelIcons[lp_templeIndex].lv_shrineIcon, libGame_gf_PlayersOnTeamHeroes(lp_team, false), "Ownership", "Order");
DialogControlSetAnimationState(libMLCP_gv_mMSkyTemplePanelIcons[lp_templeIndex].lv_shrineIcon, libGame_gf_PlayersOnTeamHeroes(lv_enemyTeam, false), "Ownership", "Chaos");
if ((lp_team == libGame_gv_teamOrderIndex_C)) {
mods/heroesmapmods/battlegroundmapmods/skytemple.stormmod — base.stormdata/LibMLCP.galaxy:2090
lv_enemyTeam = libGame_gf_EnemyTeam(lp_team);
DialogControlSetAnimationState(libMLCP_gv_mMSkyTemplePanelIcons[lp_templeIndex].lv_shrineIcon, libGame_gf_PlayersOnTeamHeroes(lp_team, false), "Ownership", "Order");
DialogControlSetAnimationState(libMLCP_gv_mMSkyTemplePanelIcons[lp_templeIndex].lv_shrineIcon, libGame_gf_PlayersOnTeamHeroes(lv_enemyTeam, false), "Ownership", "Chaos");
if ((lp_team == libGame_gv_teamOrderIndex_C)) {
DialogControlSetAnimationState(libMLCP_gv_mMSkyTemplePanelIcons[lp_templeIndex].lv_shrineIcon, libCore_gv_playerGroupFromPlayer[libCore_gv_oBSERVER_ObserverUIPlayer], "Ownership", "Order");
mods/heroesmapmods/battlegroundmapmods/skytemple.stormmod — base.stormdata/LibMLCP.galaxy:2092
DialogControlSetAnimationState(libMLCP_gv_mMSkyTemplePanelIcons[lp_templeIndex].lv_shrineIcon, libGame_gf_PlayersOnTeamHeroes(lv_enemyTeam, false), "Ownership", "Chaos");
if ((lp_team == libGame_gv_teamOrderIndex_C)) {
DialogControlSetAnimationState(libMLCP_gv_mMSkyTemplePanelIcons[lp_templeIndex].lv_shrineIcon, libCore_gv_playerGroupFromPlayer[libCore_gv_oBSERVER_ObserverUIPlayer], "Ownership", "Order");
}
else {
mods/heroesmapmods/battlegroundmapmods/skytemple.stormmod — base.stormdata/LibMLCP.galaxy:2095
}
else {
DialogControlSetAnimationState(libMLCP_gv_mMSkyTemplePanelIcons[lp_templeIndex].lv_shrineIcon, libCore_gv_playerGroupFromPlayer[libCore_gv_oBSERVER_ObserverUIPlayer], "Ownership", "Chaos");
}
lv_height = FixedToInt((IntToFixed(lp_progress)*IntToFixed(lv_height_C)/lp_progerssMax));
mods/heroesmapmods/battlegroundmapmods/skytemple.stormmod — base.stormdata/LibMLCP.galaxy:2156
autoECDBD92E_val = lp_team;
if (autoECDBD92E_val == 0) {
DialogControlSetAnimationState(libMLCP_gv_mMSkyTemplePanelIcons[lp_templeIndex].lv_shrineProgress, PlayerGroupAll(), "Ownership", "Neutral");
}
else if (autoECDBD92E_val == libGame_gv_teamOrderIndex_C) {
mods/heroesmapmods/battlegroundmapmods/skytemple.stormmod — base.stormdata/LibMLCP.galaxy:2159
}
else if (autoECDBD92E_val == libGame_gv_teamOrderIndex_C) {
DialogControlSetAnimationState(libMLCP_gv_mMSkyTemplePanelIcons[lp_templeIndex].lv_shrineProgress, PlayerGroupAll(), "Ownership", "Order");
}
else if (autoECDBD92E_val == libGame_gv_teamChaosIndex_C) {
mods/heroesmapmods/battlegroundmapmods/skytemple.stormmod — base.stormdata/LibMLCP.galaxy:2162
}
else if (autoECDBD92E_val == libGame_gv_teamChaosIndex_C) {
DialogControlSetAnimationState(libMLCP_gv_mMSkyTemplePanelIcons[lp_templeIndex].lv_shrineProgress, PlayerGroupAll(), "Ownership", "Chaos");
}
else {
mods/heroesmapmods/battlegroundmapmods/tombofthespiderqueen.stormmod — base.stormdata/LibMSOC.galaxy:669
lv_countNeeded = (libMSOC_gv_mMTombSpiderQueenActivationAmountRequired[lp_teamNumber]-libMSOC_gv_mMTombSpiderQueenSoulsTotal[lp_teamNumber]);
if ((lp_heldCount >= lv_countNeeded)) {
DialogControlSetAnimationState(libMSOC_gv_mMTombSpiderQueenPanel.lv_theCryptsTurninGlow[lp_teamNumber], PlayerGroupAll(), "TurninReady", "IsReady");
DialogControlSendAnimationEvent(DialogControlLastCreated(), PlayerGroupAll(), "TurninReadyAnim");
libAIAI_gf_AITeamDelegateAdjustEventCarriedPotentialSufficient(1, lp_teamNumber);
mods/heroesmapmods/battlegroundmapmods/tombofthespiderqueen.stormmod — base.stormdata/LibMSOC.galaxy:674
}
else {
DialogControlSetAnimationState(libMSOC_gv_mMTombSpiderQueenPanel.lv_theCryptsTurninGlow[lp_teamNumber], PlayerGroupAll(), "TurninReady", "NotReady");
libAIAI_gf_AITeamDelegateResetEventCarriedPotentialSufficient(lp_teamNumber);
}
mods/heroesmapmods/battlegroundmapmods/tombofthespiderqueen.stormmod — base.stormdata/LibMSOC.galaxy:978
DialogControlHookup(lv_panels[lv_currentPanelLayer], c_triggerControlTypePanel, "MapMechanicGlowContainer");
libMSOC_gv_mMTombSpiderQueenPanel.lv_theCryptsTurninGlow[lv_itTeam] = DialogControlLastCreated();
DialogControlSetAnimationState(DialogControlLastCreated(), PlayerGroupAll(), "TurninReady", "NotReady");
DialogControlHookup(lv_panels[lv_currentPanelLayer], c_triggerControlTypeLabel, "TeamSoulCounter");
libNtve_gf_SetDialogItemText(DialogControlLastCreated(), IntToText(0), PlayerGroupAll());
mods/heroesmapmods/battlegroundmapmods/volskayamechanics.stormmod — base.stormdata/LibVLSK.galaxy:936
auto8A08096D_val = lp_currentOwner;
if (auto8A08096D_val == libCore_gv_cOMPUTER_Neutral) {
DialogControlSetAnimationState(libVLSK_gv_volskayaUI.lv_mapMechanic_CenterCircle, PlayerGroupAll(), "TeamOwnershipColor", "Neutral");
DialogControlSetVisible(libVLSK_gv_volskayaUI.lv_mapMechanic_VictoryProgress_OrderFill, PlayerGroupAll(), false);
DialogControlSetVisible(libVLSK_gv_volskayaUI.lv_mapMechanic_VictoryProgress_ChaosFill, PlayerGroupAll(), false);
mods/heroesmapmods/battlegroundmapmods/volskayamechanics.stormmod — base.stormdata/LibVLSK.galaxy:941
}
else if (auto8A08096D_val == libGame_gv_teamOrderIndex_C) {
DialogControlSetAnimationState(libVLSK_gv_volskayaUI.lv_mapMechanic_CenterCircle, PlayerGroupAll(), "TeamOwnershipColor", "Order");
DialogControlSetVisible(libVLSK_gv_volskayaUI.lv_mapMechanic_VictoryProgress_OrderFill, PlayerGroupAll(), true);
DialogControlSetVisible(libVLSK_gv_volskayaUI.lv_mapMechanic_VictoryProgress_ChaosFill, PlayerGroupAll(), false);
mods/heroesmapmods/battlegroundmapmods/volskayamechanics.stormmod — base.stormdata/LibVLSK.galaxy:946
}
else if (auto8A08096D_val == libGame_gv_teamChaosIndex_C) {
DialogControlSetAnimationState(libVLSK_gv_volskayaUI.lv_mapMechanic_CenterCircle, PlayerGroupAll(), "TeamOwnershipColor", "Chaos");
DialogControlSetVisible(libVLSK_gv_volskayaUI.lv_mapMechanic_VictoryProgress_OrderFill, PlayerGroupAll(), false);
DialogControlSetVisible(libVLSK_gv_volskayaUI.lv_mapMechanic_VictoryProgress_ChaosFill, PlayerGroupAll(), true);
mods/heroesmapmods/battlegroundmapmods/volskayamechanics.stormmod — base.stormdata/LibVLSK.galaxy:965
if ((libVLSK_gv_capturePoints[libVLSK_gv_currentCapturePoint].lv_contestTimes[libGame_gv_teamOrderIndex_C] >= libVLSK_gv_capturePoints[libVLSK_gv_currentCapturePoint].lv_contestTimes[libGame_gv_teamChaosIndex_C])) {
lv_teamWithProgress = libGame_gv_teamOrderIndex_C;
DialogControlSetAnimationState(libVLSK_gv_volskayaUI.lv_mapMechanic_ContestProgressBar_FillImage, PlayerGroupAll(), "TeamColor", "Order");
}
else {
mods/heroesmapmods/battlegroundmapmods/volskayamechanics.stormmod — base.stormdata/LibVLSK.galaxy:969
else {
lv_teamWithProgress = libGame_gv_teamChaosIndex_C;
DialogControlSetAnimationState(libVLSK_gv_volskayaUI.lv_mapMechanic_ContestProgressBar_FillImage, PlayerGroupAll(), "TeamColor", "Chaos");
}
lv_percentProgress = (libVLSK_gv_capturePoints[libVLSK_gv_currentCapturePoint].lv_contestTimes[lv_teamWithProgress] / libVLSK_gv_capturePointContestTimeGoal_C);
mods/heroesmapmods/battlegroundmapmods/warheadjunction.stormmod — base.stormdata/LibMSC2.galaxy:1106
// Implementation
DialogControlSetAnimationState(libUIUI_gv_uIGameUIHandles.lv_gameUIContainer, PlayerGroupAll(), "SingleStackCarryBehavior", "True");
DialogControlCreateInPanelFromTemplate(lp_parentPanel, c_triggerControlTypePanel, "SCMap2/SC2Panel");
lv_currentPanelLayer += 1;
mods/heromods/ana.stormmod — base.stormdata/LibHANA.galaxy:384
}
DialogControlSetAnimationState(libHANA_gv_anaUI.lv_EyeOfHorusTargetImage, lv_anaPlayerGroup, "Show", "Wait");
DialogControlSetAnimationState(libHANA_gv_anaUI.lv_EyeOfHorusTargetImage, lv_anaPlayerGroup, "Show", "Visible");
libNtve_gf_SetDialogItemImage(libHANA_gv_anaUI.lv_EyeOfHorusTargetImage, libHANA_gf_GetPortraitPathforEyeOfHorus(EventPlayerEffectUsedUnit(c_effectUnitTarget)), lv_anaPlayerGroup);
mods/heromods/ana.stormmod — base.stormdata/LibHANA.galaxy:385
DialogControlSetAnimationState(libHANA_gv_anaUI.lv_EyeOfHorusTargetImage, lv_anaPlayerGroup, "Show", "Wait");
DialogControlSetAnimationState(libHANA_gv_anaUI.lv_EyeOfHorusTargetImage, lv_anaPlayerGroup, "Show", "Visible");
libNtve_gf_SetDialogItemImage(libHANA_gv_anaUI.lv_EyeOfHorusTargetImage, libHANA_gf_GetPortraitPathforEyeOfHorus(EventPlayerEffectUsedUnit(c_effectUnitTarget)), lv_anaPlayerGroup);
if ((libGame_gf_TeamNumberOfPlayer(lv_anaPlayer) == libGame_gf_TeamNumberOfPlayer(UnitGetOwner(lv_targetUnit)))) {
mods/missionpacks/novacampaign.sc2mod — base.sc2data/LibNCUI.galaxy:1152
autoBA431F5A_val = lv_rewardCount;
if (autoBA431F5A_val == 1) {
DialogControlSetAnimationState(libNCUI_gv_nU_MissionRewardsModule, PlayerGroupAll(), "RewardsCountState", "Rewards1");
DialogControlSetVisible(libNCUI_gv_nU_MissionRewardsModule, PlayerGroupAll(), true);
libNCUI_gv_nU_MissionRewardsEnabled = true;
mods/missionpacks/novacampaign.sc2mod — base.sc2data/LibNCUI.galaxy:1157
}
else if (autoBA431F5A_val == 2) {
DialogControlSetAnimationState(libNCUI_gv_nU_MissionRewardsModule, PlayerGroupAll(), "RewardsCountState", "Rewards2");
DialogControlSetVisible(libNCUI_gv_nU_MissionRewardsModule, PlayerGroupAll(), true);
libNCUI_gv_nU_MissionRewardsEnabled = true;
mods/missionpacks/novacampaign.sc2mod — base.sc2data/LibNCUI.galaxy:1162
}
else {
DialogControlSetAnimationState(libNCUI_gv_nU_MissionRewardsModule, PlayerGroupAll(), "RewardsCountState", "Rewards0");
DialogControlSetVisible(libNCUI_gv_nU_MissionRewardsModule, PlayerGroupAll(), false);
libNCUI_gv_nU_MissionRewardsEnabled = false;
mods/missionpacks/novacampaign.sc2mod — base.sc2data/LibNCUI.galaxy:1175
libNtve_gf_SetDialogItemTooltip(libNCUI_gv_nU_MissionRewardsIcons[lv_rewardIndex], libNovC_gf_NC_PerkTooltipReward(lv_equipmentRewards[lv_rewardIndex]), PlayerGroupAll());
if ((libComC_gf_CC_StoryInSimulation() == true) && (libComC_gf_MissionObjectiveStateCheck(libComC_gf_CC_PerkRequiredObjective(lv_equipmentRewards[lv_rewardIndex]), libComC_ge_MissionObjectiveState_Completed) == true)) {
DialogControlSetAnimationState(libNCUI_gv_nU_MissionRewardsContainers[lv_rewardIndex], PlayerGroupAll(), "EarnedState", "Earned");
}
else {
mods/missionpacks/novacampaign.sc2mod — base.sc2data/LibNCUI.galaxy:1178
}
else {
DialogControlSetAnimationState(libNCUI_gv_nU_MissionRewardsContainers[lv_rewardIndex], PlayerGroupAll(), "EarnedState", "Unearned");
}
}
mods/missionpacks/novacampaign.sc2mod — base.sc2data/LibNCUI.galaxy:1185
libNtve_gf_SetDialogItemTooltip(libNCUI_gv_nU_MissionRewardsIcons[lv_rewardIndex], libNovC_gf_NC_ArmyTechItemTooltipReward(lv_techItemRewards[lv_rewardIndex]), PlayerGroupAll());
if ((libComC_gf_CC_StoryInSimulation() == true) && (libComC_gf_MissionObjectiveStateCheck(libNovC_gf_NC_ArmyTechItemRequiredObjective(lv_techItemRewards[lv_rewardIndex]), libComC_ge_MissionObjectiveState_Completed) == true)) {
DialogControlSetAnimationState(libNCUI_gv_nU_MissionRewardsContainers[lv_rewardIndex], PlayerGroupAll(), "EarnedState", "Earned");
}
else {
mods/missionpacks/novacampaign.sc2mod — base.sc2data/LibNCUI.galaxy:1188
}
else {
DialogControlSetAnimationState(libNCUI_gv_nU_MissionRewardsContainers[lv_rewardIndex], PlayerGroupAll(), "EarnedState", "Unearned");
}
}
mods/missionpacks/novacampaign.sc2mod — base.sc2data/LibNCUI.galaxy:1521
// Implementation
if ((lp_state == libNCUI_ge_NU_DialogItemNewState_NoNewItem)) {
DialogControlSetAnimationState(lp_dialogItem, PlayerGroupAll(), "NewItemState", "NoNewItem ");
}
else if ((lp_state == libNCUI_ge_NU_DialogItemNewState_NewItem)) {
mods/missionpacks/novacampaign.sc2mod — base.sc2data/LibNCUI.galaxy:1524
}
else if ((lp_state == libNCUI_ge_NU_DialogItemNewState_NewItem)) {
DialogControlSetAnimationState(lp_dialogItem, PlayerGroupAll(), "NewItemState", "NewItem");
}
}
mods/missionpacks/novacampaign.sc2mod — base.sc2data/LibNCUI.galaxy:1760
libNtve_gf_SetDialogItemText(libNCUI_gv_nU_UpgradesSelectionUpgradeLabels[lv_upgradeSlotIndex], libNCUI_gf_NU_UpgradesSlotSelectionLabel(lv_upgradeSlotIndex), PlayerGroupAll());
libNtve_gf_SetDialogItemImage(libNCUI_gv_nU_UpgradesSelectionIcons[lv_upgradeSlotIndex], libNCUI_gf_NU_UpgradesSlotSelectionIcon(lv_upgradeSlotIndex), PlayerGroupAll());
DialogControlSetAnimationState(libNCUI_gv_nU_UpgradesSelectionButtons[lv_upgradeSlotIndex], PlayerGroupAll(), "AssignedState", "Unassigned");
DialogControlSetAnimationState(libNCUI_gv_nU_UpgradesSelectionButtons[lv_upgradeSlotIndex], PlayerGroupAll(), "UnitState", (libNCUI_gf_NU_UpgradesArmyUnitInSlot(lv_upgradeSlotIndex)));
lv_currentTechItemSubsectionIndex = 1;
mods/starcoop/starcoop.sc2mod — base.sc2data/LibCOMI.galaxy:4845
}
if ((lp_active == false)) {
DialogControlSetAnimationState(libCOUI_gv_cU_GPCmdButtons[lv_heroUnitID][UnitGetOwner(lp_unit)], PlayerGroupAll(), "ActiveState", "False");
}
else if ((lp_active == true) && (lv_heroUnitID == 1)) {
mods/starcoop/starcoop.sc2mod — base.sc2data/LibCOMI.galaxy:4848
}
else if ((lp_active == true) && (lv_heroUnitID == 1)) {
DialogControlSetAnimationState(libCOUI_gv_cU_GPCmdButtons[1][UnitGetOwner(lp_unit)], PlayerGroupAll(), "ActiveState", "True");
DialogControlSetAnimationState(libCOUI_gv_cU_GPCmdButtons[2][UnitGetOwner(lp_unit)], PlayerGroupAll(), "ActiveState", "False");
DialogControlSetAnimationState(libCOUI_gv_cU_GPCmdButtons[3][UnitGetOwner(lp_unit)], PlayerGroupAll(), "ActiveState", "False");
mods/starcoop/starcoop.sc2mod — base.sc2data/LibCOMI.galaxy:4849
else if ((lp_active == true) && (lv_heroUnitID == 1)) {
DialogControlSetAnimationState(libCOUI_gv_cU_GPCmdButtons[1][UnitGetOwner(lp_unit)], PlayerGroupAll(), "ActiveState", "True");
DialogControlSetAnimationState(libCOUI_gv_cU_GPCmdButtons[2][UnitGetOwner(lp_unit)], PlayerGroupAll(), "ActiveState", "False");
DialogControlSetAnimationState(libCOUI_gv_cU_GPCmdButtons[3][UnitGetOwner(lp_unit)], PlayerGroupAll(), "ActiveState", "False");
}
mods/starcoop/starcoop.sc2mod — base.sc2data/LibCOMI.galaxy:4850
DialogControlSetAnimationState(libCOUI_gv_cU_GPCmdButtons[1][UnitGetOwner(lp_unit)], PlayerGroupAll(), "ActiveState", "True");
DialogControlSetAnimationState(libCOUI_gv_cU_GPCmdButtons[2][UnitGetOwner(lp_unit)], PlayerGroupAll(), "ActiveState", "False");
DialogControlSetAnimationState(libCOUI_gv_cU_GPCmdButtons[3][UnitGetOwner(lp_unit)], PlayerGroupAll(), "ActiveState", "False");
}
else if ((lp_active == true) && (lv_heroUnitID == 2)) {