# Set Dialog Item Accept Mouse
Grammar — Set dialogItem Accept Mouse flag to acceptMouse for players
Flags —Action
Set a Trigger Dialog Item to Accept the Mouse target or not. Items that don*“t accept the mouse target won”*t receive clicks or show tooltips. By default most items already accept the mouse target, but Labels and Images do not.
# Arguments
int
<control> — Dialog Itembool
— Accept Mouseplayergroup
— Players
Returns — void
void libNtve_gf_SetDialogItemAcceptMouse(
int lp_dialogItem,
bool lp_acceptMouse,
playergroup lp_players,
);
# Related
Category: Dialog / Dialog Item Tools
- Dialog Item Send Animation Event 2 —
void
— DialogControlSetAnimationState - Position Subtitle to Dialog Item —
void
— DialogSetSubtitlePositionOverrideControl - Clear Subtitle Position Dialog Item —
void
— DialogClearSubtitlePositionOverrideControl - Destroy All Dialog Items —
void
— DialogControlDestroyAll - Dialog Containing Dialog Item —
int
<dialog> — DialogControlGetDialog - Dialog Item Type —
int
<preset::ControlType> — DialogControlGetType - Set Dialog Item Color —
void
— libNtve_gf_SetDialogItemColor - Set Dialog Item Style —
void
— libNtve_gf_SetDialogItemStyle - Set Dialog Item Text Writeout —
void
— libNtve_gf_SetDialogItemTextWriteout - Set Dialog Item Text Writeout Duration —
void
— libNtve_gf_SetDialogItemTextWriteoutDuration - Set Dialog Item Tooltip —
void
— libNtve_gf_SetDialogItemTooltip - Dialog Item Color —
color
— libNtve_gf_DialogItemColor - Dialog Item Style —
string
<fontstyle> — libNtve_gf_DialogItemStyle - Dialog Item Tooltip —
text
— libNtve_gf_DialogItemTooltip - Destroy Dialog Item —
void
— DialogControlDestroy - Set Dialog Item Image —
void
— libNtve_gf_SetDialogItemImage - Set Dialog Item Hover Image —
void
— libNtve_gf_SetDialogItemImage2 - Set Dialog Item Image Type —
void
— libNtve_gf_SetDialogItemImageType - Set Dialog Item Blend Mode —
void
— libNtve_gf_SetDialogItemBlendMode - Set Dialog Item Tiled —
void
— libNtve_gf_SetDialogItemImageType2 - Set Dialog Background —
void
— DialogSetImage - Dialog Item Image —
string
— libNtve_gf_DialogItemImage - Dialog Item Image Type —
int
<preset::ImageType> — libNtve_gf_DialogItemImageType - Fade Dialog Item Transparency —
void
— DialogControlFadeTransparency - Set Dialog Item Flash —
void
— libNtve_gf_SetDialogItemFlash - Set Dialog Item Cutscene —
void
— libNtve_gf_SetDialogItemCutscene - Dialog Item Invoke As Text —
void
— DialogControlInvokeAsText - Dialog Item Invoke As String —
void
— DialogControlInvokeAsString - Dialog Item Send Animation Event —
void
— DialogControlSendAnimationEvent - Dialog Item Set Animation Speed —
void
— DialogControlSetAnimationSpeed - Dialog Item Set Animation Time —
void
— DialogControlSetAnimationTime - Dialog Item Advance Animation —
void
— DialogControlAdvanceAnimation - Dialog Item Force Transition —
void
— DialogControlForceTransition - Dialog Item Request Focus —
void
— DialogControlRequestFocus - Set Dialog Item Achievement —
void
— libNtve_gf_SetDialogItemAchievement - Set Dialog Item Render Priority —
void
— libNtve_gf_SetDialogItemRenderPriority - Set Dialog Item Click On Down —
void
— libNtve_gf_SetDialogItemClickOnDown - Set Dialog Item Toggled —
void
— libNtve_gf_SetDialogItemToggled - Set Dialog Item Movie —
void
— libNtve_gf_SetDialogItemMovie - Set Dialog Item Desaturated —
void
— libNtve_gf_SetDialogItemDesaturated - Set Dialog Item Desaturation Color —
void
— libNtve_gf_SetDialogItemDesaturationColor - Set Dialog Item Custom Tooltip —
void
— libNtve_gf_SetDialogItemCustomTooltip - Set Dialog Item Unit —
void
— libNtve_gf_SetDialogItemUnit - Set Dialog Item Model —
void
— libNtve_gf_SetDialogItemModel - Set Dialog Item Animation —
void
— libNtve_gf_SetDialogItemAnimation - Set Dialog Item Camera —
void
— libNtve_gf_SetDialogItemCamera - Set Dialog Item Border Visible —
void
— libNtve_gf_SetDialogItemBorderVisible - Set Dialog Item Border Image —
void
— libNtve_gf_SetDialogItemBorderImage - Set Dialog Item Background Visible —
void
— libNtve_gf_SetDialogItemBackgroundVisible - Set Dialog Item Use Transition —
void
— libNtve_gf_SetDialogItemUseTransition - Set Dialog Item Muted —
void
— libNtve_gf_SetDialogItemMuted - Set Dialog Item Paused —
void
— libNtve_gf_SetDialogItemPaused - Set Dialog Item Accept Mouse —
void
— libNtve_gf_SetDialogItemAcceptMouse - Set Dialog Item Tint Color —
void
— libNtve_gf_SetDialogItemTintColor - Set Dialog Item Team Color —
void
— libNtve_gf_SetDialogItemTeamColor - Set Dialog Item Light —
void
— libNtve_gf_SetDialogItemLight - Set Dialog Item Transition Model —
void
— libNtve_gf_SetDialogItemTransitionModel - Set Dialog Item Force Visible —
void
— libNtve_gf_SetDialogItemForceVisible - Set Dialog Item Render Type —
void
— libNtve_gf_SetDialogItemRenderType - Set Dialog Item Unit Link —
void
— libNtve_gf_SetDialogItemUnitLink - Set Dialog Item Team Color Index —
void
— libNtve_gf_SetDialogItemTeamColorIndex - Set Dialog Item Animation Duration —
void
— libNtve_gf_SetDialogItemAnimationDuration - Set Dialog Item Animation Time —
void
— libNtve_gf_SetDialogItemAnimationTime - Set Dialog Item Actor —
void
— libNtve_gf_SetDialogItemActor - Set Dialog Item Behavior —
void
— libNtve_gf_SetDialogItemBehavior - Set Dialog Item Hotkey —
void
— libNtve_gf_SetDialogItemHotkey - Set Dialog Item Allowed Mouse Buttons —
void
— libNtve_gf_SetDialogItemAllowedMouseButtons - Set Dialog Item Alpha Mask —
void
— libNtve_gf_SetDialogItemAlphaMask - Set Dialog Item Animation Index —
void
— libNtve_gf_SetDialogItemAnimationIndex - Set Dialog Item Handle —
void
— libNtve_gf_SetDialogItemHandle - Set Dialog Item Border Color —
void
— libNtve_gf_SetDialogItemBorderColor - Set Dialog Item Fill Color —
void
— libNtve_gf_SetDialogItemFillColor - Set Dialog Item Submenu —
void
— libNtve_gf_SetDialogItemSubmenu - Set Dialog Item Unit Group —
void
— libNtve_gf_SetDialogItemUnitGroup - Set Dialog Item PlayerId —
void
— libNtve_gf_SetDialogItemPlayerId - Set Dialog Item Score Value Link —
void
— libNtve_gf_SetDialogItemScoreValueLink - Set Dialog Item State Index —
void
— libNtve_gf_SetDialogItemStateIndex
# Examples
campaigns/swarmstory.sc2campaign — base.sc2data/TriggerLibs/SwarmCampaignLib.galaxy:575
DialogSetImageVisible(DialogLastCreated(), false);
DialogControlCreate(DialogLastCreated(), c_triggerControlTypeImage);
libNtve_gf_SetDialogItemAcceptMouse(DialogControlLastCreated(), true, PlayerGroupAll());
DialogControlSetFullDialog(DialogControlLastCreated(), PlayerGroupAll(), true);
libNtve_gf_SetDialogItemImage(DialogControlLastCreated(), "Assets\\Textures\\white32.dds", PlayerGroupAll());
campaigns/swarmstory.sc2campaign — base.sc2data/TriggerLibs/SwarmCampaignLib.galaxy:2948
DialogControlHookup(libSwaC_gv_zS_BB_Panel, c_triggerControlTypeImage, "BorderImage");
libSwaC_gv_zS_BB_BorderImage = DialogControlLastCreated();
libNtve_gf_SetDialogItemAcceptMouse(libSwaC_gv_zS_BB_BorderImage, true, PlayerGroupAll());
}
campaigns/swarmstory.sc2campaign — base.sc2data/TriggerLibs/SwarmCampaignLib.galaxy:3162
DialogControlHookup(libSwaC_gv_zS_SwarmHeroUIPanel[lp_index], c_triggerControlTypeImage, "BorderImage");
libSwaC_gv_zS_SwarmHeroUIDialogBorderImage[lp_index] = DialogControlLastCreated();
libNtve_gf_SetDialogItemAcceptMouse(DialogControlLastCreated(), true, PlayerGroupAll());
DialogControlHookup(libSwaC_gv_zS_SwarmHeroUIPanel[lp_index], c_triggerControlTypeImage, "BorderNoEnergyImage");
libSwaC_gv_zS_SwarmHeroUIDialogBorderImageNoEnergy[lp_index] = DialogControlLastCreated();
campaigns/swarmstory.sc2campaign — base.sc2data/TriggerLibs/SwarmCampaignLib.galaxy:3165
DialogControlHookup(libSwaC_gv_zS_SwarmHeroUIPanel[lp_index], c_triggerControlTypeImage, "BorderNoEnergyImage");
libSwaC_gv_zS_SwarmHeroUIDialogBorderImageNoEnergy[lp_index] = DialogControlLastCreated();
libNtve_gf_SetDialogItemAcceptMouse(DialogControlLastCreated(), true, PlayerGroupAll());
DialogControlHookup(libSwaC_gv_zS_SwarmHeroUIPanel[lp_index], c_triggerControlTypeImage, "LevelBox");
libSwaC_gv_zS_SwarmHeroUIDialogLevelBox[lp_index] = DialogControlLastCreated();
campaigns/void.sc2campaign — base.sc2maps/maps/campaign/void/paiur06.sc2map/MapScript.galaxy:725
libNtve_gf_SetDialogItemImage(DialogControlLastCreated(), "Assets\\Textures\\static1.dds", PlayerGroupAll());
DialogControlSetFullDialog(DialogControlLastCreated(), PlayerGroupAll(), true);
libNtve_gf_SetDialogItemAcceptMouse(DialogControlLastCreated(), true, PlayerGroupAll());
DialogControlCreateInPanel(lv_backgroundPanel, c_triggerControlTypeLabel);
lv_label = DialogControlLastCreated();
campaigns/void.sc2campaign — base.sc2maps/maps/campaign/void/pshakuras02.sc2map/MapScript.galaxy:1517
libNtve_gf_SetDialogItemImageType(gv_overloadTempleFlashingButton, c_triggerImageTypeEndCap, PlayerGroupAll());
libNtve_gf_SetDialogItemRenderPriority(gv_overloadTempleFlashingButton, 513, PlayerGroupAll());
libNtve_gf_SetDialogItemAcceptMouse(gv_overloadTempleFlashingButton, false, PlayerGroupAll());
libNtve_gf_SetDialogItemBlendMode(gv_overloadTempleFlashingButton, c_triggerBlendModeAdd, PlayerGroupAll());
DialogControlFadeTransparency(gv_overloadTempleFlashingButton, PlayerGroupAll(), 0.0, 100.0);
campaigns/void.sc2campaign/base.sc2maps/maps/campaign/void/paiur06.sc2map — MapScript.galaxy:725
libNtve_gf_SetDialogItemImage(DialogControlLastCreated(), "Assets\\Textures\\static1.dds", PlayerGroupAll());
DialogControlSetFullDialog(DialogControlLastCreated(), PlayerGroupAll(), true);
libNtve_gf_SetDialogItemAcceptMouse(DialogControlLastCreated(), true, PlayerGroupAll());
DialogControlCreateInPanel(lv_backgroundPanel, c_triggerControlTypeLabel);
lv_label = DialogControlLastCreated();
campaigns/void.sc2campaign/base.sc2maps/maps/campaign/void/pshakuras02.sc2map — MapScript.galaxy:1517
libNtve_gf_SetDialogItemImageType(gv_overloadTempleFlashingButton, c_triggerImageTypeEndCap, PlayerGroupAll());
libNtve_gf_SetDialogItemRenderPriority(gv_overloadTempleFlashingButton, 513, PlayerGroupAll());
libNtve_gf_SetDialogItemAcceptMouse(gv_overloadTempleFlashingButton, false, PlayerGroupAll());
libNtve_gf_SetDialogItemBlendMode(gv_overloadTempleFlashingButton, c_triggerBlendModeAdd, PlayerGroupAll());
DialogControlFadeTransparency(gv_overloadTempleFlashingButton, PlayerGroupAll(), 0.0, 100.0);
campaigns/voidstory.sc2campaign — base.sc2data/TriggerLibs/VoidCampaignLib.galaxy:8284
DialogSetImageVisible(DialogLastCreated(), false);
DialogControlCreate(DialogLastCreated(), c_triggerControlTypeImage);
libNtve_gf_SetDialogItemAcceptMouse(DialogControlLastCreated(), true, PlayerGroupAll());
DialogControlSetFullDialog(DialogControlLastCreated(), PlayerGroupAll(), true);
libNtve_gf_SetDialogItemImage(DialogControlLastCreated(), "Assets\\Textures\\white32.dds", PlayerGroupAll());
campaigns/voidstory.sc2campaign — base.sc2data/TriggerLibs/VoidCampaignUILib.galaxy:3231
DialogControlSetVisible(libVCUI_gv_pU_StarmapPlanetButton[1], PlayerGroupAll(), false);
DialogControlSetVisible(libVCUI_gv_pU_StarmapPlanetButton[2], PlayerGroupAll(), false);
libNtve_gf_SetDialogItemAcceptMouse(libVCUI_gv_pU_StarmapPlanetTitleName[1], false, PlayerGroupAll());
libNtve_gf_SetDialogItemAcceptMouse(libVCUI_gv_pU_StarmapPlanetTitleName[2], false, PlayerGroupAll());
DialogControlFadeTransparency(libVCUI_gv_pU_StarmapMissionRewards2, PlayerGroupAll(), 0.0, 100.0);
campaigns/voidstory.sc2campaign — base.sc2data/TriggerLibs/VoidCampaignUILib.galaxy:3232
DialogControlSetVisible(libVCUI_gv_pU_StarmapPlanetButton[2], PlayerGroupAll(), false);
libNtve_gf_SetDialogItemAcceptMouse(libVCUI_gv_pU_StarmapPlanetTitleName[1], false, PlayerGroupAll());
libNtve_gf_SetDialogItemAcceptMouse(libVCUI_gv_pU_StarmapPlanetTitleName[2], false, PlayerGroupAll());
DialogControlFadeTransparency(libVCUI_gv_pU_StarmapMissionRewards2, PlayerGroupAll(), 0.0, 100.0);
DialogControlFadeTransparency(libVCUI_gv_pU_StarmapMissionRewards, PlayerGroupAll(), 0.0, 100.0);
campaigns/voidstory.sc2campaign — base.sc2data/TriggerLibs/VoidCampaignUILib.galaxy:3752
DialogControlHookup(libVCUI_gv_pU_VoidHeroUIPanel[lp_index], c_triggerControlTypeImage, "BorderImage");
libVCUI_gv_pU_VoidHeroUIDialogBorderImage[lp_index] = DialogControlLastCreated();
libNtve_gf_SetDialogItemAcceptMouse(DialogControlLastCreated(), true, PlayerGroupAll());
DialogControlHookup(libVCUI_gv_pU_VoidHeroUIPanel[lp_index], c_triggerControlTypeImage, "BorderNoEnergyImage");
libVCUI_gv_pU_VoidHeroUIDialogBorderImageNoEnergy[lp_index] = DialogControlLastCreated();
campaigns/voidstory.sc2campaign — base.sc2data/TriggerLibs/VoidCampaignUILib.galaxy:3755
DialogControlHookup(libVCUI_gv_pU_VoidHeroUIPanel[lp_index], c_triggerControlTypeImage, "BorderNoEnergyImage");
libVCUI_gv_pU_VoidHeroUIDialogBorderImageNoEnergy[lp_index] = DialogControlLastCreated();
libNtve_gf_SetDialogItemAcceptMouse(DialogControlLastCreated(), true, PlayerGroupAll());
DialogControlHookup(libVCUI_gv_pU_VoidHeroUIPanel[lp_index], c_triggerControlTypeImage, "LevelBox");
libVCUI_gv_pU_VoidHeroUIDialogLevelBox[lp_index] = DialogControlLastCreated();
campaigns/voidstory.sc2campaign — base.sc2data/TriggerLibs/VoidCampaignUILib.galaxy:8888
DialogControlSetVisible(libVCUI_gv_pU_StarmapPlanetButton[1], PlayerGroupAll(), true);
DialogControlSetVisible(libVCUI_gv_pU_StarmapPlanetButton[2], PlayerGroupAll(), true);
libNtve_gf_SetDialogItemAcceptMouse(libVCUI_gv_pU_StarmapPlanetTitleName[1], true, PlayerGroupAll());
libNtve_gf_SetDialogItemAcceptMouse(libVCUI_gv_pU_StarmapPlanetTitleName[2], true, PlayerGroupAll());
DialogControlFadeTransparency(libVCUI_gv_pU_StarmapPlanetTitleCallout[1], PlayerGroupAll(), 1.0, 0.0);
campaigns/voidstory.sc2campaign — base.sc2data/TriggerLibs/VoidCampaignUILib.galaxy:8889
DialogControlSetVisible(libVCUI_gv_pU_StarmapPlanetButton[2], PlayerGroupAll(), true);
libNtve_gf_SetDialogItemAcceptMouse(libVCUI_gv_pU_StarmapPlanetTitleName[1], true, PlayerGroupAll());
libNtve_gf_SetDialogItemAcceptMouse(libVCUI_gv_pU_StarmapPlanetTitleName[2], true, PlayerGroupAll());
DialogControlFadeTransparency(libVCUI_gv_pU_StarmapPlanetTitleCallout[1], PlayerGroupAll(), 1.0, 0.0);
DialogControlFadeTransparency(libVCUI_gv_pU_StarmapPlanetTitleName[1], PlayerGroupAll(), 1.0, 0.0);
campaigns/voidstory.sc2campaign — base.sc2data/TriggerLibs/VoidCampaignUILib.galaxy:8906
if ((libVCUI_gv_pU_StarmapSelection == 1)) {
DialogControlSetVisible(libVCUI_gv_pU_StarmapPlanetButton[2], PlayerGroupAll(), true);
libNtve_gf_SetDialogItemAcceptMouse(libVCUI_gv_pU_StarmapPlanetTitleName[2], true, PlayerGroupAll());
if ((libVCUI_gv_pU_StarmapLocations[2] != null)) {
DialogControlFadeTransparency(libVCUI_gv_pU_StarmapPlanetTitleCallout[2], PlayerGroupAll(), 1.0, 0.0);
campaigns/voidstory.sc2campaign — base.sc2data/TriggerLibs/VoidCampaignUILib.galaxy:8915
else {
DialogControlSetVisible(libVCUI_gv_pU_StarmapPlanetButton[1], PlayerGroupAll(), true);
libNtve_gf_SetDialogItemAcceptMouse(libVCUI_gv_pU_StarmapPlanetTitleName[1], true, PlayerGroupAll());
DialogControlFadeTransparency(libVCUI_gv_pU_StarmapPlanetTitleCallout[1], PlayerGroupAll(), 1.0, 0.0);
DialogControlFadeTransparency(libVCUI_gv_pU_StarmapPlanetTitleName[1], PlayerGroupAll(), 1.0, 0.0);
mods/heroesdata.stormmod — base.stormdata/TriggerLibs/UILib.galaxy:9725
DialogControlHookup(lv_panels[lv_currentPanelLayer], c_triggerControlTypeLabel, "PlayerNumber");
libUIUI_gv_uIDebugPanel.lv_playerNumber = DialogControlLastCreated();
libNtve_gf_SetDialogItemAcceptMouse(libUIUI_gv_uIDebugPanel.lv_announcerRadio, false, PlayerGroupAll());
libNtve_gf_SetDialogItemToggled(libUIUI_gv_uIDebugPanel.lv_announcerRadio, true, PlayerGroupAll());
DialogControlSetEnabled(libUIUI_gv_uIDebugPanel.lv_announcerRadioDropdown, PlayerGroupAll(), true);
mods/heroesdata.stormmod — base.stormdata/TriggerLibs/UILib.galaxy:10574
}
libNtve_gf_SetDialogItemAcceptMouse(libUIUI_gv_uIDebugPanel.lv_announcerRadio, false, PlayerGroupSingle(lv_triggeringPlayer));
libNtve_gf_SetDialogItemAcceptMouse(libUIUI_gv_uIDebugPanel.lv_voiceLineRadio, true, PlayerGroupSingle(lv_triggeringPlayer));
libNtve_gf_SetDialogItemToggled(libUIUI_gv_uIDebugPanel.lv_announcerRadio, true, PlayerGroupSingle(lv_triggeringPlayer));
mods/heroesdata.stormmod — base.stormdata/TriggerLibs/UILib.galaxy:10575
libNtve_gf_SetDialogItemAcceptMouse(libUIUI_gv_uIDebugPanel.lv_announcerRadio, false, PlayerGroupSingle(lv_triggeringPlayer));
libNtve_gf_SetDialogItemAcceptMouse(libUIUI_gv_uIDebugPanel.lv_voiceLineRadio, true, PlayerGroupSingle(lv_triggeringPlayer));
libNtve_gf_SetDialogItemToggled(libUIUI_gv_uIDebugPanel.lv_announcerRadio, true, PlayerGroupSingle(lv_triggeringPlayer));
libNtve_gf_SetDialogItemToggled(libUIUI_gv_uIDebugPanel.lv_voiceLineRadio, false, PlayerGroupSingle(lv_triggeringPlayer));
mods/heroesdata.stormmod — base.stormdata/TriggerLibs/UILib.galaxy:10626
}
libNtve_gf_SetDialogItemAcceptMouse(libUIUI_gv_uIDebugPanel.lv_announcerRadio, true, PlayerGroupSingle(lv_triggeringPlayer));
libNtve_gf_SetDialogItemAcceptMouse(libUIUI_gv_uIDebugPanel.lv_voiceLineRadio, false, PlayerGroupSingle(lv_triggeringPlayer));
libNtve_gf_SetDialogItemToggled(libUIUI_gv_uIDebugPanel.lv_announcerRadio, false, PlayerGroupSingle(lv_triggeringPlayer));
mods/heroesdata.stormmod — base.stormdata/TriggerLibs/UILib.galaxy:10627
libNtve_gf_SetDialogItemAcceptMouse(libUIUI_gv_uIDebugPanel.lv_announcerRadio, true, PlayerGroupSingle(lv_triggeringPlayer));
libNtve_gf_SetDialogItemAcceptMouse(libUIUI_gv_uIDebugPanel.lv_voiceLineRadio, false, PlayerGroupSingle(lv_triggeringPlayer));
libNtve_gf_SetDialogItemToggled(libUIUI_gv_uIDebugPanel.lv_announcerRadio, false, PlayerGroupSingle(lv_triggeringPlayer));
libNtve_gf_SetDialogItemToggled(libUIUI_gv_uIDebugPanel.lv_voiceLineRadio, true, PlayerGroupSingle(lv_triggeringPlayer));
mods/heroesmapmods/battlegroundmapmods/warheadjunction.stormmod — base.stormdata/LibMSC2.galaxy:1134
DialogControlHookup(lv_panels[lv_currentPanelLayer], c_triggerControlTypeImage, "TimerImage");
DialogControlHookup(DialogControlLastCreated(), c_triggerControlTypeImage, "TimerImageSmall");
libNtve_gf_SetDialogItemAcceptMouse(DialogControlLastCreated(), true, PlayerGroupAll());
libNtve_gf_SetDialogItemTooltip(DialogControlLastCreated(), StringToText(""), PlayerGroupAll());
lv_currentPanelLayer -= 1;
mods/missionpacks/campaigncommon.sc2mod — base.sc2data/LibComC.galaxy:4249
DialogSetImageVisible(DialogLastCreated(), false);
DialogControlCreate(DialogLastCreated(), c_triggerControlTypeImage);
libNtve_gf_SetDialogItemAcceptMouse(DialogControlLastCreated(), true, PlayerGroupAll());
DialogControlSetFullDialog(DialogControlLastCreated(), PlayerGroupAll(), true);
libNtve_gf_SetDialogItemImage(DialogControlLastCreated(), "Assets\\Textures\\white32.dds", PlayerGroupAll());
mods/missionpacks/novacampaign.sc2mod — base.sc2data/LibNCUI.galaxy:3312
DialogControlHookup(libNCUI_gv_nU_HeroPanel[lp_index], c_triggerControlTypeImage, "BorderImage");
libNCUI_gv_nU_HeroDialogBorderImage[lp_index] = DialogControlLastCreated();
libNtve_gf_SetDialogItemAcceptMouse(DialogControlLastCreated(), true, PlayerGroupAll());
DialogControlHookup(libNCUI_gv_nU_HeroPanel[lp_index], c_triggerControlTypeImage, "BorderNoEnergyImage");
libNCUI_gv_NU_HeroDialogBorderImageNoEnergy[lp_index] = DialogControlLastCreated();
mods/missionpacks/novacampaign.sc2mod — base.sc2data/LibNCUI.galaxy:3315
DialogControlHookup(libNCUI_gv_nU_HeroPanel[lp_index], c_triggerControlTypeImage, "BorderNoEnergyImage");
libNCUI_gv_NU_HeroDialogBorderImageNoEnergy[lp_index] = DialogControlLastCreated();
libNtve_gf_SetDialogItemAcceptMouse(DialogControlLastCreated(), true, PlayerGroupAll());
DialogControlHookup(libNCUI_gv_nU_HeroPanel[lp_index], c_triggerControlTypeImage, "BorderImageAll");
libNCUI_gv_nU_HeroDialogBorderImageAll[lp_index] = DialogControlLastCreated();
mods/missionpacks/novacampaign.sc2mod — base.sc2data/LibNCUI.galaxy:3318
DialogControlHookup(libNCUI_gv_nU_HeroPanel[lp_index], c_triggerControlTypeImage, "BorderImageAll");
libNCUI_gv_nU_HeroDialogBorderImageAll[lp_index] = DialogControlLastCreated();
libNtve_gf_SetDialogItemAcceptMouse(DialogControlLastCreated(), true, PlayerGroupAll());
DialogControlHookup(libNCUI_gv_nU_HeroPanel[lp_index], c_triggerControlTypeImage, "LevelBox");
libNCUI_gv_NU_HeroDialogLevelBox[lp_index] = DialogControlLastCreated();
mods/novastoryassets.sc2mod — base3.sc2maps/maps/campaign/nova/nova08.sc2map/MapScript.galaxy:1377
libNtve_gf_CreateDialogItemImage(DialogLastCreated(), 68, 68, c_anchorLeft, 40, 2, StringToText(""), "Assets\\Textures\\btn-unit-terran-gorgonbattlecruiser.dds", c_triggerImageTypeNormal, false, Color(100,100,100), c_triggerBlendModeNormal);
gv_gorgonDialog.lv_gorgon1 = DialogControlLastCreated();
libNtve_gf_SetDialogItemAcceptMouse(gv_gorgonDialog.lv_gorgon1, false, PlayerGroupAll());
libNtve_gf_CreateDialogItemImage(DialogLastCreated(), 68, 68, c_anchorLeft, 120, 2, StringToText(""), "Assets\\Textures\\btn-unit-terran-gorgonbattlecruiser.dds", c_triggerImageTypeNormal, false, Color(100,100,100), c_triggerBlendModeNormal);
gv_gorgonDialog.lv_gorgon2 = DialogControlLastCreated();
mods/novastoryassets.sc2mod — base3.sc2maps/maps/campaign/nova/nova08.sc2map/MapScript.galaxy:1380
libNtve_gf_CreateDialogItemImage(DialogLastCreated(), 68, 68, c_anchorLeft, 120, 2, StringToText(""), "Assets\\Textures\\btn-unit-terran-gorgonbattlecruiser.dds", c_triggerImageTypeNormal, false, Color(100,100,100), c_triggerBlendModeNormal);
gv_gorgonDialog.lv_gorgon2 = DialogControlLastCreated();
libNtve_gf_SetDialogItemAcceptMouse(gv_gorgonDialog.lv_gorgon2, false, PlayerGroupAll());
libNtve_gf_CreateDialogItemImage(DialogLastCreated(), 68, 68, c_anchorLeft, 200, 2, StringToText(""), "Assets\\Textures\\btn-unit-terran-gorgonbattlecruiser.dds", c_triggerImageTypeNormal, false, Color(100,100,100), c_triggerBlendModeNormal);
gv_gorgonDialog.lv_gorgon3 = DialogControlLastCreated();
mods/novastoryassets.sc2mod — base3.sc2maps/maps/campaign/nova/nova08.sc2map/MapScript.galaxy:1383
libNtve_gf_CreateDialogItemImage(DialogLastCreated(), 68, 68, c_anchorLeft, 200, 2, StringToText(""), "Assets\\Textures\\btn-unit-terran-gorgonbattlecruiser.dds", c_triggerImageTypeNormal, false, Color(100,100,100), c_triggerBlendModeNormal);
gv_gorgonDialog.lv_gorgon3 = DialogControlLastCreated();
libNtve_gf_SetDialogItemAcceptMouse(gv_gorgonDialog.lv_gorgon3, false, PlayerGroupAll());
TextExpressionSetToken("Param/Expression/8B406251", "A", FixedToText(libNtve_gf_DifficultyValueFixed(180.0, 180.0, 240.0, 300.0), c_fixedPrecisionAny));
libNtve_gf_CreateDialogItemButton(gv_gorgonDialog.lv_dialog, 80, 80, c_anchorLeft, 28, 2, TextExpressionAssemble("Param/Expression/8B406251"), StringToText(""), "Assets\\Textures\\ui_heroicons_frame_normaloverpressedover_terran.dds");
mods/novastoryassets.sc2mod — base3.sc2maps/maps/campaign/nova/nova08.sc2map/MapScript.galaxy:1426
DialogControlSetVisible(gv_gorgonDialog.lv_timeLabel1, PlayerGroupAll(), false);
DialogControlSetEnabled(gv_gorgonDialog.lv_button1, PlayerGroupAll(), true);
libNtve_gf_SetDialogItemAcceptMouse(gv_gorgonDialog.lv_button1, true, PlayerGroupAll());
DialogControlSetEnabled(gv_gorgonDialog.lv_gorgon1, PlayerGroupAll(), true);
}
mods/novastoryassets.sc2mod — base3.sc2maps/maps/campaign/nova/nova08.sc2map/MapScript.galaxy:1438
DialogControlSetVisible(gv_gorgonDialog.lv_timeLabel2, PlayerGroupAll(), false);
DialogControlSetEnabled(gv_gorgonDialog.lv_button2, PlayerGroupAll(), true);
libNtve_gf_SetDialogItemAcceptMouse(gv_gorgonDialog.lv_button2, true, PlayerGroupAll());
DialogControlSetEnabled(gv_gorgonDialog.lv_gorgon2, PlayerGroupAll(), true);
}
mods/novastoryassets.sc2mod — base3.sc2maps/maps/campaign/nova/nova08.sc2map/MapScript.galaxy:1450
DialogControlSetVisible(gv_gorgonDialog.lv_timeLabel3, PlayerGroupAll(), false);
DialogControlSetEnabled(gv_gorgonDialog.lv_button3, PlayerGroupAll(), true);
libNtve_gf_SetDialogItemAcceptMouse(gv_gorgonDialog.lv_button3, true, PlayerGroupAll());
DialogControlSetEnabled(gv_gorgonDialog.lv_gorgon3, PlayerGroupAll(), true);
}
mods/novastoryassets.sc2mod — base3.sc2maps/maps/campaign/nova/nova08.sc2map/MapScript.galaxy:1511
DialogControlSetEnabled(gv_gorgonDialog.lv_button1, PlayerGroupAll(), false);
DialogControlSetEnabled(gv_gorgonDialog.lv_gorgon1, PlayerGroupAll(), false);
libNtve_gf_SetDialogItemAcceptMouse(gv_gorgonDialog.lv_button1, false, PlayerGroupAll());
TimerStart(gv_gorgonDialog.lv_gorgonTimer1, libNtve_gf_DifficultyValueFixed(180.0, 180.0, 240.0, 300.0), false, c_timeAI);
libNtve_gf_SetDialogItemText(gv_gorgonDialog.lv_timeLabel1, TextTimeFormat(StringToText("<sectotal/>"), FixedToInt(TimerGetRemaining(gv_gorgonDialog.lv_gorgonTimer1))), PlayerGroupAll());
mods/novastoryassets.sc2mod — base3.sc2maps/maps/campaign/nova/nova08.sc2map/MapScript.galaxy:1520
DialogControlSetEnabled(gv_gorgonDialog.lv_button2, PlayerGroupAll(), false);
DialogControlSetEnabled(gv_gorgonDialog.lv_gorgon2, PlayerGroupAll(), false);
libNtve_gf_SetDialogItemAcceptMouse(gv_gorgonDialog.lv_button2, false, PlayerGroupAll());
TimerStart(gv_gorgonDialog.lv_gorgonTimer2, libNtve_gf_DifficultyValueFixed(180.0, 180.0, 240.0, 300.0), false, c_timeAI);
libNtve_gf_SetDialogItemText(gv_gorgonDialog.lv_timeLabel2, TextTimeFormat(StringToText("<sectotal/>"), FixedToInt(TimerGetRemaining(gv_gorgonDialog.lv_gorgonTimer2))), PlayerGroupAll());
mods/novastoryassets.sc2mod — base3.sc2maps/maps/campaign/nova/nova08.sc2map/MapScript.galaxy:1529
DialogControlSetEnabled(gv_gorgonDialog.lv_button3, PlayerGroupAll(), false);
DialogControlSetEnabled(gv_gorgonDialog.lv_gorgon3, PlayerGroupAll(), false);
libNtve_gf_SetDialogItemAcceptMouse(gv_gorgonDialog.lv_button3, false, PlayerGroupAll());
TimerStart(gv_gorgonDialog.lv_gorgonTimer3, libNtve_gf_DifficultyValueFixed(180.0, 180.0, 240.0, 300.0), false, c_timeAI);
libNtve_gf_SetDialogItemText(gv_gorgonDialog.lv_timeLabel3, TextTimeFormat(StringToText("<sectotal/>"), FixedToInt(TimerGetRemaining(gv_gorgonDialog.lv_gorgonTimer3))), PlayerGroupAll());
mods/novastoryassets.sc2mod/base3.sc2maps/maps/campaign/nova/nova08.sc2map — MapScript.galaxy:1377
libNtve_gf_CreateDialogItemImage(DialogLastCreated(), 68, 68, c_anchorLeft, 40, 2, StringToText(""), "Assets\\Textures\\btn-unit-terran-gorgonbattlecruiser.dds", c_triggerImageTypeNormal, false, Color(100,100,100), c_triggerBlendModeNormal);
gv_gorgonDialog.lv_gorgon1 = DialogControlLastCreated();
libNtve_gf_SetDialogItemAcceptMouse(gv_gorgonDialog.lv_gorgon1, false, PlayerGroupAll());
libNtve_gf_CreateDialogItemImage(DialogLastCreated(), 68, 68, c_anchorLeft, 120, 2, StringToText(""), "Assets\\Textures\\btn-unit-terran-gorgonbattlecruiser.dds", c_triggerImageTypeNormal, false, Color(100,100,100), c_triggerBlendModeNormal);
gv_gorgonDialog.lv_gorgon2 = DialogControlLastCreated();
mods/novastoryassets.sc2mod/base3.sc2maps/maps/campaign/nova/nova08.sc2map — MapScript.galaxy:1380
libNtve_gf_CreateDialogItemImage(DialogLastCreated(), 68, 68, c_anchorLeft, 120, 2, StringToText(""), "Assets\\Textures\\btn-unit-terran-gorgonbattlecruiser.dds", c_triggerImageTypeNormal, false, Color(100,100,100), c_triggerBlendModeNormal);
gv_gorgonDialog.lv_gorgon2 = DialogControlLastCreated();
libNtve_gf_SetDialogItemAcceptMouse(gv_gorgonDialog.lv_gorgon2, false, PlayerGroupAll());
libNtve_gf_CreateDialogItemImage(DialogLastCreated(), 68, 68, c_anchorLeft, 200, 2, StringToText(""), "Assets\\Textures\\btn-unit-terran-gorgonbattlecruiser.dds", c_triggerImageTypeNormal, false, Color(100,100,100), c_triggerBlendModeNormal);
gv_gorgonDialog.lv_gorgon3 = DialogControlLastCreated();
mods/novastoryassets.sc2mod/base3.sc2maps/maps/campaign/nova/nova08.sc2map — MapScript.galaxy:1383
libNtve_gf_CreateDialogItemImage(DialogLastCreated(), 68, 68, c_anchorLeft, 200, 2, StringToText(""), "Assets\\Textures\\btn-unit-terran-gorgonbattlecruiser.dds", c_triggerImageTypeNormal, false, Color(100,100,100), c_triggerBlendModeNormal);
gv_gorgonDialog.lv_gorgon3 = DialogControlLastCreated();
libNtve_gf_SetDialogItemAcceptMouse(gv_gorgonDialog.lv_gorgon3, false, PlayerGroupAll());
TextExpressionSetToken("Param/Expression/8B406251", "A", FixedToText(libNtve_gf_DifficultyValueFixed(180.0, 180.0, 240.0, 300.0), c_fixedPrecisionAny));
libNtve_gf_CreateDialogItemButton(gv_gorgonDialog.lv_dialog, 80, 80, c_anchorLeft, 28, 2, TextExpressionAssemble("Param/Expression/8B406251"), StringToText(""), "Assets\\Textures\\ui_heroicons_frame_normaloverpressedover_terran.dds");
mods/novastoryassets.sc2mod/base3.sc2maps/maps/campaign/nova/nova08.sc2map — MapScript.galaxy:1426
DialogControlSetVisible(gv_gorgonDialog.lv_timeLabel1, PlayerGroupAll(), false);
DialogControlSetEnabled(gv_gorgonDialog.lv_button1, PlayerGroupAll(), true);
libNtve_gf_SetDialogItemAcceptMouse(gv_gorgonDialog.lv_button1, true, PlayerGroupAll());
DialogControlSetEnabled(gv_gorgonDialog.lv_gorgon1, PlayerGroupAll(), true);
}
mods/novastoryassets.sc2mod/base3.sc2maps/maps/campaign/nova/nova08.sc2map — MapScript.galaxy:1438
DialogControlSetVisible(gv_gorgonDialog.lv_timeLabel2, PlayerGroupAll(), false);
DialogControlSetEnabled(gv_gorgonDialog.lv_button2, PlayerGroupAll(), true);
libNtve_gf_SetDialogItemAcceptMouse(gv_gorgonDialog.lv_button2, true, PlayerGroupAll());
DialogControlSetEnabled(gv_gorgonDialog.lv_gorgon2, PlayerGroupAll(), true);
}
mods/novastoryassets.sc2mod/base3.sc2maps/maps/campaign/nova/nova08.sc2map — MapScript.galaxy:1450
DialogControlSetVisible(gv_gorgonDialog.lv_timeLabel3, PlayerGroupAll(), false);
DialogControlSetEnabled(gv_gorgonDialog.lv_button3, PlayerGroupAll(), true);
libNtve_gf_SetDialogItemAcceptMouse(gv_gorgonDialog.lv_button3, true, PlayerGroupAll());
DialogControlSetEnabled(gv_gorgonDialog.lv_gorgon3, PlayerGroupAll(), true);
}
mods/novastoryassets.sc2mod/base3.sc2maps/maps/campaign/nova/nova08.sc2map — MapScript.galaxy:1511
DialogControlSetEnabled(gv_gorgonDialog.lv_button1, PlayerGroupAll(), false);
DialogControlSetEnabled(gv_gorgonDialog.lv_gorgon1, PlayerGroupAll(), false);
libNtve_gf_SetDialogItemAcceptMouse(gv_gorgonDialog.lv_button1, false, PlayerGroupAll());
TimerStart(gv_gorgonDialog.lv_gorgonTimer1, libNtve_gf_DifficultyValueFixed(180.0, 180.0, 240.0, 300.0), false, c_timeAI);
libNtve_gf_SetDialogItemText(gv_gorgonDialog.lv_timeLabel1, TextTimeFormat(StringToText("<sectotal/>"), FixedToInt(TimerGetRemaining(gv_gorgonDialog.lv_gorgonTimer1))), PlayerGroupAll());
mods/novastoryassets.sc2mod/base3.sc2maps/maps/campaign/nova/nova08.sc2map — MapScript.galaxy:1520
DialogControlSetEnabled(gv_gorgonDialog.lv_button2, PlayerGroupAll(), false);
DialogControlSetEnabled(gv_gorgonDialog.lv_gorgon2, PlayerGroupAll(), false);
libNtve_gf_SetDialogItemAcceptMouse(gv_gorgonDialog.lv_button2, false, PlayerGroupAll());
TimerStart(gv_gorgonDialog.lv_gorgonTimer2, libNtve_gf_DifficultyValueFixed(180.0, 180.0, 240.0, 300.0), false, c_timeAI);
libNtve_gf_SetDialogItemText(gv_gorgonDialog.lv_timeLabel2, TextTimeFormat(StringToText("<sectotal/>"), FixedToInt(TimerGetRemaining(gv_gorgonDialog.lv_gorgonTimer2))), PlayerGroupAll());
mods/novastoryassets.sc2mod/base3.sc2maps/maps/campaign/nova/nova08.sc2map — MapScript.galaxy:1529
DialogControlSetEnabled(gv_gorgonDialog.lv_button3, PlayerGroupAll(), false);
DialogControlSetEnabled(gv_gorgonDialog.lv_gorgon3, PlayerGroupAll(), false);
libNtve_gf_SetDialogItemAcceptMouse(gv_gorgonDialog.lv_button3, false, PlayerGroupAll());
TimerStart(gv_gorgonDialog.lv_gorgonTimer3, libNtve_gf_DifficultyValueFixed(180.0, 180.0, 240.0, 300.0), false, c_timeAI);
libNtve_gf_SetDialogItemText(gv_gorgonDialog.lv_timeLabel3, TextTimeFormat(StringToText("<sectotal/>"), FixedToInt(TimerGetRemaining(gv_gorgonDialog.lv_gorgonTimer3))), PlayerGroupAll());
mods/starcoop/starcoop.sc2mod — base.sc2data/LibCOOC.galaxy:5380
DialogSetImageVisible(DialogLastCreated(), false);
DialogControlCreate(DialogLastCreated(), c_triggerControlTypeImage);
libNtve_gf_SetDialogItemAcceptMouse(DialogControlLastCreated(), true, PlayerGroupAll());
DialogControlSetFullDialog(DialogControlLastCreated(), PlayerGroupAll(), true);
libNtve_gf_SetDialogItemImage(DialogControlLastCreated(), "Assets\\Textures\\white32.dds", PlayerGroupAll());
mods/starcoop/starcoop.sc2mod — base.sc2data/LibCOUI.galaxy:2738
DialogControlHookup(libCOUI_gv_cU_HeroPanel[lp_index], c_triggerControlTypeImage, "BorderImage");
libCOUI_gv_cU_HeroDialogBorderImage[lp_index] = DialogControlLastCreated();
libNtve_gf_SetDialogItemAcceptMouse(DialogControlLastCreated(), true, PlayerGroupAll());
DialogControlHookup(libCOUI_gv_cU_HeroPanel[lp_index], c_triggerControlTypeImage, "BorderNoEnergyImage");
libCOUI_gv_cU_HeroDialogBorderImageNoEnergy[lp_index] = DialogControlLastCreated();
mods/starcoop/starcoop.sc2mod — base.sc2data/LibCOUI.galaxy:2741
DialogControlHookup(libCOUI_gv_cU_HeroPanel[lp_index], c_triggerControlTypeImage, "BorderNoEnergyImage");
libCOUI_gv_cU_HeroDialogBorderImageNoEnergy[lp_index] = DialogControlLastCreated();
libNtve_gf_SetDialogItemAcceptMouse(DialogControlLastCreated(), true, PlayerGroupAll());
DialogControlHookup(libCOUI_gv_cU_HeroPanel[lp_index], c_triggerControlTypeImage, "BorderImageAll");
libCOUI_gv_cU_HeroDialogBorderImageAll[lp_index] = DialogControlLastCreated();
mods/starcoop/starcoop.sc2mod — base.sc2data/LibCOUI.galaxy:2744
DialogControlHookup(libCOUI_gv_cU_HeroPanel[lp_index], c_triggerControlTypeImage, "BorderImageAll");
libCOUI_gv_cU_HeroDialogBorderImageAll[lp_index] = DialogControlLastCreated();
libNtve_gf_SetDialogItemAcceptMouse(DialogControlLastCreated(), true, PlayerGroupAll());
DialogControlHookup(libCOUI_gv_cU_HeroPanel[lp_index], c_triggerControlTypeImage, "LevelBox");
libCOUI_gv_cU_HeroDialogLevelBox[lp_index] = DialogControlLastCreated();
mods/voidprologue.sc2mod — base.sc2data/LibA3DDD02B.galaxy:270
DialogSetImageVisible(DialogLastCreated(), false);
DialogControlCreate(DialogLastCreated(), c_triggerControlTypeImage);
libNtve_gf_SetDialogItemAcceptMouse(DialogControlLastCreated(), true, PlayerGroupAll());
DialogControlSetFullDialog(DialogControlLastCreated(), PlayerGroupAll(), true);
libNtve_gf_SetDialogItemImage(DialogControlLastCreated(), "Assets\\Textures\\white32.dds", PlayerGroupAll());
mods/voidprologue.sc2mod — base.sc2data/LibA3DDD02B.galaxy:1939
DialogControlHookup(libA3DDD02B_gv_pP_BB_Panel, c_triggerControlTypeImage, "BorderImage");
libA3DDD02B_gv_pP_BB_BorderImage = DialogControlLastCreated();
libNtve_gf_SetDialogItemAcceptMouse(libA3DDD02B_gv_pP_BB_BorderImage, true, PlayerGroupAll());
}
mods/voidprologue.sc2mod — base.sc2data/LibA3DDD02B.galaxy:2107
DialogControlHookup(libA3DDD02B_gv_pP_HeroUIPanel[lp_index], c_triggerControlTypeImage, "BorderImage");
libA3DDD02B_gv_pP_HeroUIDialogBorderImage[lp_index] = DialogControlLastCreated();
libNtve_gf_SetDialogItemAcceptMouse(DialogControlLastCreated(), true, PlayerGroupAll());
DialogControlHookup(libA3DDD02B_gv_pP_HeroUIPanel[lp_index], c_triggerControlTypeImage, "BorderNoEnergyImage");
libA3DDD02B_gv_pP_HeroUIDialogBorderImageNoEnergy[lp_index] = DialogControlLastCreated();
mods/voidprologue.sc2mod — base.sc2data/LibA3DDD02B.galaxy:2110
DialogControlHookup(libA3DDD02B_gv_pP_HeroUIPanel[lp_index], c_triggerControlTypeImage, "BorderNoEnergyImage");
libA3DDD02B_gv_pP_HeroUIDialogBorderImageNoEnergy[lp_index] = DialogControlLastCreated();
libNtve_gf_SetDialogItemAcceptMouse(DialogControlLastCreated(), true, PlayerGroupAll());
DialogControlHookup(libA3DDD02B_gv_pP_HeroUIPanel[lp_index], c_triggerControlTypeImage, "LevelBox");
libA3DDD02B_gv_pP_HeroUIDialogLevelBox[lp_index] = DialogControlLastCreated();
mods/warcoop/warclassicsystem.sc2mod — base.sc2data/TriggerLibs/WarClassicSystem.galaxy:1020
libNtve_gf_SetDialogItemRenderPriority(libGAwX_gv_warningText, 1512, PlayerGroupAll());
libGAwX_gv_warningDialog = lv_racingStartDIALOG;
libNtve_gf_SetDialogItemAcceptMouse(libGAwX_gv_warningText, false, PlayerGroupAll());
return true;
}
mods/warcoop/warmeleeai.sc2mod — base.sc2data/LibW3AI.galaxy:173
libW3AI_gv_warningframe = DialogControlLastCreated();
DialogControlSetFullDialog(libW3AI_gv_warningframe, PlayerGroupAll(), true);
libNtve_gf_SetDialogItemAcceptMouse(libW3AI_gv_warningframe, true, PlayerGroupAll());
TriggerAddEventDialogControl(libW3AI_gt_Over, c_playerAny, libW3AI_gv_warningframe, c_triggerControlEventTypeMouseExit);
Wait(30.0, c_timeGame);