# Set Dialog Item Image Type
Grammar — Set dialogItem image type to imageType for players
Flags —Action
Sets how an image is applied to a dialog item.
# Arguments
int
<control> — Dialog Itemint
<preset::ImageType> — Image Typeplayergroup
— Players
Returns — void
void libNtve_gf_SetDialogItemImageType(
int lp_dialogItem,
int lp_imageType,
playergroup lp_players,
);
# Related
Category: Dialog / Dialog Item Tools
- Dialog Item Send Animation Event 2 —
void
— DialogControlSetAnimationState - Position Subtitle to Dialog Item —
void
— DialogSetSubtitlePositionOverrideControl - Clear Subtitle Position Dialog Item —
void
— DialogClearSubtitlePositionOverrideControl - Destroy All Dialog Items —
void
— DialogControlDestroyAll - Dialog Containing Dialog Item —
int
<dialog> — DialogControlGetDialog - Dialog Item Type —
int
<preset::ControlType> — DialogControlGetType - Set Dialog Item Color —
void
— libNtve_gf_SetDialogItemColor - Set Dialog Item Style —
void
— libNtve_gf_SetDialogItemStyle - Set Dialog Item Text Writeout —
void
— libNtve_gf_SetDialogItemTextWriteout - Set Dialog Item Text Writeout Duration —
void
— libNtve_gf_SetDialogItemTextWriteoutDuration - Set Dialog Item Tooltip —
void
— libNtve_gf_SetDialogItemTooltip - Dialog Item Color —
color
— libNtve_gf_DialogItemColor - Dialog Item Style —
string
<fontstyle> — libNtve_gf_DialogItemStyle - Dialog Item Tooltip —
text
— libNtve_gf_DialogItemTooltip - Destroy Dialog Item —
void
— DialogControlDestroy - Set Dialog Item Image —
void
— libNtve_gf_SetDialogItemImage - Set Dialog Item Hover Image —
void
— libNtve_gf_SetDialogItemImage2 - Set Dialog Item Image Type —
void
— libNtve_gf_SetDialogItemImageType - Set Dialog Item Blend Mode —
void
— libNtve_gf_SetDialogItemBlendMode - Set Dialog Item Tiled —
void
— libNtve_gf_SetDialogItemImageType2 - Set Dialog Background —
void
— DialogSetImage - Dialog Item Image —
string
— libNtve_gf_DialogItemImage - Dialog Item Image Type —
int
<preset::ImageType> — libNtve_gf_DialogItemImageType - Fade Dialog Item Transparency —
void
— DialogControlFadeTransparency - Set Dialog Item Flash —
void
— libNtve_gf_SetDialogItemFlash - Set Dialog Item Cutscene —
void
— libNtve_gf_SetDialogItemCutscene - Dialog Item Invoke As Text —
void
— DialogControlInvokeAsText - Dialog Item Invoke As String —
void
— DialogControlInvokeAsString - Dialog Item Send Animation Event —
void
— DialogControlSendAnimationEvent - Dialog Item Set Animation Speed —
void
— DialogControlSetAnimationSpeed - Dialog Item Set Animation Time —
void
— DialogControlSetAnimationTime - Dialog Item Advance Animation —
void
— DialogControlAdvanceAnimation - Dialog Item Force Transition —
void
— DialogControlForceTransition - Dialog Item Request Focus —
void
— DialogControlRequestFocus - Set Dialog Item Achievement —
void
— libNtve_gf_SetDialogItemAchievement - Set Dialog Item Render Priority —
void
— libNtve_gf_SetDialogItemRenderPriority - Set Dialog Item Click On Down —
void
— libNtve_gf_SetDialogItemClickOnDown - Set Dialog Item Toggled —
void
— libNtve_gf_SetDialogItemToggled - Set Dialog Item Movie —
void
— libNtve_gf_SetDialogItemMovie - Set Dialog Item Desaturated —
void
— libNtve_gf_SetDialogItemDesaturated - Set Dialog Item Desaturation Color —
void
— libNtve_gf_SetDialogItemDesaturationColor - Set Dialog Item Custom Tooltip —
void
— libNtve_gf_SetDialogItemCustomTooltip - Set Dialog Item Unit —
void
— libNtve_gf_SetDialogItemUnit - Set Dialog Item Model —
void
— libNtve_gf_SetDialogItemModel - Set Dialog Item Animation —
void
— libNtve_gf_SetDialogItemAnimation - Set Dialog Item Camera —
void
— libNtve_gf_SetDialogItemCamera - Set Dialog Item Border Visible —
void
— libNtve_gf_SetDialogItemBorderVisible - Set Dialog Item Border Image —
void
— libNtve_gf_SetDialogItemBorderImage - Set Dialog Item Background Visible —
void
— libNtve_gf_SetDialogItemBackgroundVisible - Set Dialog Item Use Transition —
void
— libNtve_gf_SetDialogItemUseTransition - Set Dialog Item Muted —
void
— libNtve_gf_SetDialogItemMuted - Set Dialog Item Paused —
void
— libNtve_gf_SetDialogItemPaused - Set Dialog Item Accept Mouse —
void
— libNtve_gf_SetDialogItemAcceptMouse - Set Dialog Item Tint Color —
void
— libNtve_gf_SetDialogItemTintColor - Set Dialog Item Team Color —
void
— libNtve_gf_SetDialogItemTeamColor - Set Dialog Item Light —
void
— libNtve_gf_SetDialogItemLight - Set Dialog Item Transition Model —
void
— libNtve_gf_SetDialogItemTransitionModel - Set Dialog Item Force Visible —
void
— libNtve_gf_SetDialogItemForceVisible - Set Dialog Item Render Type —
void
— libNtve_gf_SetDialogItemRenderType - Set Dialog Item Unit Link —
void
— libNtve_gf_SetDialogItemUnitLink - Set Dialog Item Team Color Index —
void
— libNtve_gf_SetDialogItemTeamColorIndex - Set Dialog Item Animation Duration —
void
— libNtve_gf_SetDialogItemAnimationDuration - Set Dialog Item Animation Time —
void
— libNtve_gf_SetDialogItemAnimationTime - Set Dialog Item Actor —
void
— libNtve_gf_SetDialogItemActor - Set Dialog Item Behavior —
void
— libNtve_gf_SetDialogItemBehavior - Set Dialog Item Hotkey —
void
— libNtve_gf_SetDialogItemHotkey - Set Dialog Item Allowed Mouse Buttons —
void
— libNtve_gf_SetDialogItemAllowedMouseButtons - Set Dialog Item Alpha Mask —
void
— libNtve_gf_SetDialogItemAlphaMask - Set Dialog Item Animation Index —
void
— libNtve_gf_SetDialogItemAnimationIndex - Set Dialog Item Handle —
void
— libNtve_gf_SetDialogItemHandle - Set Dialog Item Border Color —
void
— libNtve_gf_SetDialogItemBorderColor - Set Dialog Item Fill Color —
void
— libNtve_gf_SetDialogItemFillColor - Set Dialog Item Submenu —
void
— libNtve_gf_SetDialogItemSubmenu - Set Dialog Item Unit Group —
void
— libNtve_gf_SetDialogItemUnitGroup - Set Dialog Item PlayerId —
void
— libNtve_gf_SetDialogItemPlayerId - Set Dialog Item Score Value Link —
void
— libNtve_gf_SetDialogItemScoreValueLink - Set Dialog Item State Index —
void
— libNtve_gf_SetDialogItemStateIndex
# Examples
campaigns/liberty.sc2campaign — base.sc2maps/maps/campaign/tarcade.sc2map/MapScript.galaxy:3280
libCamp_gf_CreateDialogItemInGrid(DialogLastCreated(), c_triggerControlTypeImage, c_anchorCenter, 0.0, 1.0, 14.0, 7.5, StringExternal("Param/Value/EC8CDF3E"));
gv_controlTipBG = DialogControlLastCreated();
libNtve_gf_SetDialogItemImageType(DialogControlLastCreated(), c_triggerImageTypeBorder, PlayerGroupAll());
libNtve_gf_SetDialogItemImage(DialogControlLastCreated(), "Assets\\Textures\\ui_mission_statusbox01.dds", PlayerGroupAll());
libCamp_gf_CreateDialogItemInGrid(DialogLastCreated(), c_triggerControlTypeLabel, c_anchorCenter, 3.9, 0.0, 20.0, 10.0, StringExternal("Param/Value/BEE4CD9C"));
campaigns/liberty.sc2campaign — base.sc2maps/maps/campaign/tarcade.sc2map/MapScript.galaxy:3453
lv_bg = DialogControlLastCreated();
DialogControlSetFullDialog(DialogControlLastCreated(), PlayerGroupAll(), true);
libNtve_gf_SetDialogItemImageType(DialogControlLastCreated(), c_triggerImageTypeBorder, PlayerGroupAll());
libNtve_gf_SetDialogItemImage(DialogControlLastCreated(), "Assets\\Textures\\ui_mission_statusbox02.dds", PlayerGroupAll());
lv_y = 0.3;
campaigns/liberty.sc2campaign — base.sc2maps/maps/campaign/tarcade.sc2map/MapScript.galaxy:3465
lv_y += 1.55;
libCamp_gf_CreateDialogItemInGrid(DialogLastCreated(), c_triggerControlTypeImage, c_anchorTop, 0.0, lv_y, 9.0, 5.1, StringExternal("Param/Value/843512C2"));
libNtve_gf_SetDialogItemImageType(DialogControlLastCreated(), c_triggerImageTypeHorizontalBorder, PlayerGroupAll());
libNtve_gf_SetDialogItemImage(DialogControlLastCreated(), "Assets\\Textures\\ui_battlenet_challenge_frame_innerborder.dds", PlayerGroupAll());
libNtve_gf_SetDialogItemColor(DialogControlLastCreated(), Color(12.94, 75.69, 73.73), PlayerGroupAll());
campaigns/liberty.sc2campaign — base.sc2maps/maps/campaign/tarcade.sc2map/MapScript.galaxy:3499
lv_y = 7.4;
libCamp_gf_CreateDialogItemInGrid(DialogLastCreated(), c_triggerControlTypeImage, c_anchorTop, 0.0, lv_y, 9.0, 4.4, StringExternal("Param/Value/E2AAE2FF"));
libNtve_gf_SetDialogItemImageType(DialogControlLastCreated(), c_triggerImageTypeHorizontalBorder, PlayerGroupAll());
libNtve_gf_SetDialogItemImage(DialogControlLastCreated(), "Assets\\Textures\\ui_battlenet_challenge_frame_innerborder.dds", PlayerGroupAll());
libNtve_gf_SetDialogItemColor(DialogControlLastCreated(), Color(12.94, 75.69, 73.73), PlayerGroupAll());
campaigns/liberty.sc2campaign — base.sc2maps/maps/campaign/tarcade.sc2map/MapScript.galaxy:3545
libNtve_gf_SetDialogItemImage(DialogControlLastCreated(), "Assets\\Textures\\ui_button_confirmation_normalpressed_terran.dds", PlayerGroupAll());
libNtve_gf_SetDialogItemImage2(DialogControlLastCreated(), "Assets\\Textures\\ui_button_confirmation_normaloverpressedover_terran.dds", PlayerGroupAll());
libNtve_gf_SetDialogItemImageType(DialogControlLastCreated(), c_triggerImageTypeEndCap, PlayerGroupAll());
DialogCreate(1000, 100, c_anchorCenter, 0, 0, false);
lv_dlg2 = DialogLastCreated();
campaigns/liberty.sc2campaign — base.sc2maps/maps/campaign/tarcade.sc2map/MapScript.galaxy:3584
DialogControlCreate(DialogLastCreated(), c_triggerControlTypeImage);
libNtve_gf_SetDialogItemImage(DialogControlLastCreated(), "Assets\\Textures\\ui_mission_leaderboard_progressbar_fill.dds", PlayerGroupAll());
libNtve_gf_SetDialogItemImageType(DialogControlLastCreated(), c_triggerImageTypeBorder, PlayerGroupAll());
DialogControlSetPosition(DialogControlLastCreated(), PlayerGroupAll(), c_anchorLeft, ((gv_bossHPBarWidth - gv_bossHPBarInnerWidth) / 2), 0);
libNtve_gf_SetDialogItemColor(DialogControlLastCreated(), Color(100.00, 0.00, 0.00), PlayerGroupAll());
campaigns/liberty.sc2campaign — base.sc2maps/maps/campaign/tarcade.sc2map/MapScript.galaxy:3591
gv_bossHPBar = DialogControlLastCreated();
libNtve_gf_SetDialogItemImage(DialogControlLastCreated(), "Assets\\Textures\\ui_mission_leaderboard_progressbar_fill.dds", PlayerGroupAll());
libNtve_gf_SetDialogItemImageType(DialogControlLastCreated(), c_triggerImageTypeBorder, PlayerGroupAll());
DialogControlSetPosition(DialogControlLastCreated(), PlayerGroupAll(), c_anchorLeft, ((gv_bossHPBarWidth - gv_bossHPBarInnerWidth) / 2), 0);
libNtve_gf_SetDialogItemColor(DialogControlLastCreated(), Color(0.00, 100.00, 0.00), PlayerGroupAll());
campaigns/liberty.sc2campaign — base.sc2maps/maps/campaign/tarcade.sc2map/MapScript.galaxy:3597
DialogControlCreate(DialogLastCreated(), c_triggerControlTypeImage);
libNtve_gf_SetDialogItemImage(DialogControlLastCreated(), "Assets\\Textures\\ui_mission_leaderboard_progressbar_frame.dds", PlayerGroupAll());
libNtve_gf_SetDialogItemImageType(DialogControlLastCreated(), c_triggerImageTypeBorder, PlayerGroupAll());
DialogControlSetPosition(DialogControlLastCreated(), PlayerGroupAll(), c_anchorTopLeft, 0, 0);
DialogControlSetFullDialog(DialogControlLastCreated(), PlayerGroupAll(), true);
campaigns/liberty.sc2campaign — base.sc2maps/maps/campaign/tarcade.sc2map/MapScript.galaxy:3632
DialogControlCreate(DialogLastCreated(), c_triggerControlTypeImage);
libNtve_gf_SetDialogItemImage(DialogControlLastCreated(), "Assets\\Textures\\ui_mission_leaderboard_progressbar_fill.dds", PlayerGroupAll());
libNtve_gf_SetDialogItemImageType(DialogControlLastCreated(), c_triggerImageTypeBorder, PlayerGroupAll());
DialogControlSetPosition(DialogControlLastCreated(), PlayerGroupAll(), c_anchorLeft, ((gv_unitHPBarWidth - gv_unitHPBarInnerWidth) / 2), 0);
libNtve_gf_SetDialogItemColor(DialogControlLastCreated(), Color(100.00, 0.00, 0.00), PlayerGroupAll());
campaigns/liberty.sc2campaign — base.sc2maps/maps/campaign/tarcade.sc2map/MapScript.galaxy:3639
gv_unitHPBarDialogBar = DialogControlLastCreated();
libNtve_gf_SetDialogItemImage(DialogControlLastCreated(), "Assets\\Textures\\ui_mission_leaderboard_progressbar_fill.dds", PlayerGroupAll());
libNtve_gf_SetDialogItemImageType(DialogControlLastCreated(), c_triggerImageTypeBorder, PlayerGroupAll());
DialogControlSetPosition(DialogControlLastCreated(), PlayerGroupAll(), c_anchorLeft, ((gv_unitHPBarWidth - gv_unitHPBarInnerWidth) / 2), 0);
libNtve_gf_SetDialogItemColor(DialogControlLastCreated(), Color(0.00, 100.00, 0.00), PlayerGroupAll());
campaigns/liberty.sc2campaign — base.sc2maps/maps/campaign/tstory01.sc2map/MapScript.galaxy:2583
// Implementation
DialogControlSetSize(lp_button, PlayerGroupAll(), 240, 80);
libNtve_gf_SetDialogItemImageType(lp_button, c_triggerImageTypeEndCap, PlayerGroupAll());
libNtve_gf_SetDialogItemImage(lp_button, "Assets\\Textures\\ui_button_generic_greenglow_normalpressed.dds", PlayerGroupAll());
libNtve_gf_SetDialogItemImage2(lp_button, "Assets\\Textures\\ui_button_generic_greenglow_normaloverpressedover.dds", PlayerGroupAll());
campaigns/liberty.sc2campaign — base.sc2maps/maps/campaign/tstory01.sc2map/MapScript.galaxy:3461
gv_fullscreenImageDialogImage = DialogControlLastCreated();
DialogControlSetPosition(DialogControlLastCreated(), PlayerGroupAll(), c_anchorCenter, 0, 0);
libNtve_gf_SetDialogItemImageType(DialogControlLastCreated(), c_triggerImageTypeNormal, PlayerGroupAll());
libNtve_gf_SetDialogItemImageType2(DialogControlLastCreated(), false, PlayerGroupAll());
DialogControlCreate(DialogLastCreated(), c_triggerControlTypeLabel);
campaigns/liberty.sc2campaign — base.sc2maps/maps/campaign/tstory01.sc2map/MapScript.galaxy:3951
DialogSetImageVisible(gv_armoryGradientDialog, false);
DialogControlCreate(gv_armoryGradientDialog, c_triggerControlTypeImage);
libNtve_gf_SetDialogItemImageType(DialogControlLastCreated(), c_triggerImageTypeNormal, PlayerGroupAll());
gv_armoryGradientDialogImage = DialogControlLastCreated();
DialogControlSetSize(gv_armoryGradientDialogImage, PlayerGroupAll(), 1600, 1200);
campaigns/liberty.sc2campaign — base.sc2maps/maps/campaign/tstory01.sc2map/MapScript.galaxy:10399
DialogControlSetFullDialog(DialogControlLastCreated(), PlayerGroupAll(), true);
libNtve_gf_SetDialogItemImage(DialogControlLastCreated(), "Assets\\Textures\\ui_planetpanel_zeratul_frame_outline.dds", PlayerGroupAll());
libNtve_gf_SetDialogItemImageType(DialogControlLastCreated(), c_triggerImageTypeBorder, PlayerGroupAll());
DialogControlCreate(DialogLastCreated(), c_triggerControlTypeButton);
gv_zPlanetPanel_ButtonClose = DialogControlLastCreated();
campaigns/liberty.sc2campaign — base.sc2maps/maps/campaign/tstory01.sc2map/MapScript.galaxy:10407
libNtve_gf_SetDialogItemText(DialogControlLastCreated(), StringExternal("Param/Value/606D8E23"), PlayerGroupAll());
libNtve_gf_SetDialogItemStyle(DialogControlLastCreated(), "ZPlanetPanelButtonClose", PlayerGroupAll());
libNtve_gf_SetDialogItemImageType(DialogControlLastCreated(), c_triggerImageTypeEndCap, PlayerGroupAll());
libNtve_gf_SetDialogItemImage(DialogControlLastCreated(), "Assets\\Textures\\ui_button_generic_greenglow_normalpressed.dds", PlayerGroupAll());
libNtve_gf_SetDialogItemImage2(DialogControlLastCreated(), "Assets\\Textures\\ui_button_generic_greenglow_normaloverpressedover.dds", PlayerGroupAll());
campaigns/liberty.sc2campaign — base.sc2maps/maps/campaign/tstory01.sc2map/MapScript.galaxy:10417
libNtve_gf_SetDialogItemText(DialogControlLastCreated(), StringExternal("Param/Value/EC6381F4"), PlayerGroupAll());
libNtve_gf_SetDialogItemStyle(DialogControlLastCreated(), "ZPlanetPanelButtonClose", PlayerGroupAll());
libNtve_gf_SetDialogItemImageType(DialogControlLastCreated(), c_triggerImageTypeEndCap, PlayerGroupAll());
libNtve_gf_SetDialogItemImage(DialogControlLastCreated(), "Assets\\Textures\\ui_button_generic_greenglow_normalpressed.dds", PlayerGroupAll());
libNtve_gf_SetDialogItemImage2(DialogControlLastCreated(), "Assets\\Textures\\ui_button_generic_greenglow_normaloverpressedover.dds", PlayerGroupAll());
campaigns/liberty.sc2campaign — base.sc2maps/maps/campaign/tstory01.sc2map/MapScript.galaxy:10458
DialogControlSetSize(DialogControlLastCreated(), PlayerGroupAll(), 850, 260);
libNtve_gf_SetDialogItemImage(DialogControlLastCreated(), "Assets\\Textures\\ui_planetpanel_zeratul_frame_bracket.dds", PlayerGroupAll());
libNtve_gf_SetDialogItemImageType(DialogControlLastCreated(), c_triggerImageTypeHorizontalBorder, PlayerGroupAll());
DialogControlCreate(DialogLastCreated(), c_triggerControlTypeLabel);
gv_zPlanetPanel_LabelMissionInfo = DialogControlLastCreated();
campaigns/liberty.sc2campaign — base.sc2maps/maps/campaign/tstory01.sc2map/MapScript.galaxy:10681
lv_textBorder = DialogControlLastCreated();
libNtve_gf_SetDialogItemImage(DialogControlLastCreated(), "Assets\\Textures\\ui_armory_text_innerframe.dds", PlayerGroupAll());
libNtve_gf_SetDialogItemImageType(DialogControlLastCreated(), c_triggerImageTypeHorizontalBorder, PlayerGroupAll());
DialogControlSetSize(DialogControlLastCreated(), PlayerGroupAll(), lp_width, (lp_height - 40));
DialogControlSetPosition(DialogControlLastCreated(), PlayerGroupAll(), c_anchorBottom, 0, 0);
campaigns/liberty.sc2campaign — base.sc2maps/maps/campaign/tstory01.sc2map/MapScript.galaxy:10727
DialogControlCreate(DialogLastCreated(), c_triggerControlTypeImage);
libNtve_gf_SetDialogItemImage(DialogControlLastCreated(), lv_backgroundImage, PlayerGroupAll());
libNtve_gf_SetDialogItemImageType(DialogControlLastCreated(), c_triggerImageTypeHorizontalBorder, PlayerGroupAll());
DialogControlSetSize(DialogControlLastCreated(), PlayerGroupAll(), lp_width, (lp_height - lp_headerHeight));
DialogControlSetPosition(DialogControlLastCreated(), PlayerGroupAll(), c_anchorBottom, 0, 0);
campaigns/liberty.sc2campaign — base.sc2maps/maps/campaign/tstory01.sc2map/MapScript.galaxy:13641
lv_replayFrame = DialogControlLastCreated();
DialogControlSetSize(DialogControlLastCreated(), PlayerGroupAll(), 296, 92);
libNtve_gf_SetDialogItemImageType(DialogControlLastCreated(), c_triggerImageTypeHorizontalBorder, PlayerGroupAll());
libNtve_gf_SetDialogItemImage(DialogControlLastCreated(), "Assets\\Textures\\ui_a&b_frame_replaybutton.dds", PlayerGroupAll());
DialogControlSetPosition(DialogControlLastCreated(), PlayerGroupAll(), c_anchorBottom, 0, 16);
campaigns/liberty.sc2campaign — base.sc2maps/maps/campaign/ttutorial01.sc2map/MapScript.galaxy:574
void gf_FormatReplayTransmissionButton (int lp_screenButtonID) {
// Implementation
libNtve_gf_SetDialogItemImageType(libNtve_gf_ScreenButton(lp_screenButtonID), c_triggerImageTypeBorder, PlayerGroupAll());
libNtve_gf_SetDialogItemImage(libNtve_gf_ScreenButton(lp_screenButtonID), "Assets\\Textures\\ui_button_generic_normalpressed_terran.dds", PlayerGroupAll());
libNtve_gf_SetDialogItemImage2(libNtve_gf_ScreenButton(lp_screenButtonID), "Assets\\Textures\\ui_button_generic_normaloverpressedover_terran.dds", PlayerGroupAll());
campaigns/liberty.sc2campaign — base.sc2maps/maps/campaign/ttutorial01.sc2map/MapScript.galaxy:586
libNtve_gf_CreateDialogItemButton(gv_mainDialog, lp_width, lp_height, c_anchorTop, lp_x, lp_y, StringExternal("Param/Value/1B0FAE53"), TextCase(lp_buttonText, true), "");
libNtve_gf_SetDialogItemImage(DialogControlLastCreated(), "Assets\\Textures\\ui_button_tutorial_normalpressed.dds", PlayerGroupAll());
libNtve_gf_SetDialogItemImageType(DialogControlLastCreated(), c_triggerImageTypeEndCap, PlayerGroupAll());
libNtve_gf_SetDialogItemImage2(DialogControlLastCreated(), "Assets\\Textures\\ui_button_tutorial_normaloverpressedover.dds", PlayerGroupAll());
libNtve_gf_SetDialogItemImageType(DialogControlLastCreated(), c_triggerImageTypeEndCap, PlayerGroupAll());
campaigns/liberty.sc2campaign — base.sc2maps/maps/campaign/ttutorial01.sc2map/MapScript.galaxy:588
libNtve_gf_SetDialogItemImageType(DialogControlLastCreated(), c_triggerImageTypeEndCap, PlayerGroupAll());
libNtve_gf_SetDialogItemImage2(DialogControlLastCreated(), "Assets\\Textures\\ui_button_tutorial_normaloverpressedover.dds", PlayerGroupAll());
libNtve_gf_SetDialogItemImageType(DialogControlLastCreated(), c_triggerImageTypeEndCap, PlayerGroupAll());
libNtve_gf_SetDialogItemStyle(DialogControlLastCreated(), "TutorialButtonText", PlayerGroupAll());
}
campaigns/liberty.sc2campaign/base.sc2maps/maps/campaign/tarcade.sc2map — MapScript.galaxy:3280
libCamp_gf_CreateDialogItemInGrid(DialogLastCreated(), c_triggerControlTypeImage, c_anchorCenter, 0.0, 1.0, 14.0, 7.5, StringExternal("Param/Value/EC8CDF3E"));
gv_controlTipBG = DialogControlLastCreated();
libNtve_gf_SetDialogItemImageType(DialogControlLastCreated(), c_triggerImageTypeBorder, PlayerGroupAll());
libNtve_gf_SetDialogItemImage(DialogControlLastCreated(), "Assets\\Textures\\ui_mission_statusbox01.dds", PlayerGroupAll());
libCamp_gf_CreateDialogItemInGrid(DialogLastCreated(), c_triggerControlTypeLabel, c_anchorCenter, 3.9, 0.0, 20.0, 10.0, StringExternal("Param/Value/BEE4CD9C"));
campaigns/liberty.sc2campaign/base.sc2maps/maps/campaign/tarcade.sc2map — MapScript.galaxy:3453
lv_bg = DialogControlLastCreated();
DialogControlSetFullDialog(DialogControlLastCreated(), PlayerGroupAll(), true);
libNtve_gf_SetDialogItemImageType(DialogControlLastCreated(), c_triggerImageTypeBorder, PlayerGroupAll());
libNtve_gf_SetDialogItemImage(DialogControlLastCreated(), "Assets\\Textures\\ui_mission_statusbox02.dds", PlayerGroupAll());
lv_y = 0.3;
campaigns/liberty.sc2campaign/base.sc2maps/maps/campaign/tarcade.sc2map — MapScript.galaxy:3465
lv_y += 1.55;
libCamp_gf_CreateDialogItemInGrid(DialogLastCreated(), c_triggerControlTypeImage, c_anchorTop, 0.0, lv_y, 9.0, 5.1, StringExternal("Param/Value/843512C2"));
libNtve_gf_SetDialogItemImageType(DialogControlLastCreated(), c_triggerImageTypeHorizontalBorder, PlayerGroupAll());
libNtve_gf_SetDialogItemImage(DialogControlLastCreated(), "Assets\\Textures\\ui_battlenet_challenge_frame_innerborder.dds", PlayerGroupAll());
libNtve_gf_SetDialogItemColor(DialogControlLastCreated(), Color(12.94, 75.69, 73.73), PlayerGroupAll());
campaigns/liberty.sc2campaign/base.sc2maps/maps/campaign/tarcade.sc2map — MapScript.galaxy:3499
lv_y = 7.4;
libCamp_gf_CreateDialogItemInGrid(DialogLastCreated(), c_triggerControlTypeImage, c_anchorTop, 0.0, lv_y, 9.0, 4.4, StringExternal("Param/Value/E2AAE2FF"));
libNtve_gf_SetDialogItemImageType(DialogControlLastCreated(), c_triggerImageTypeHorizontalBorder, PlayerGroupAll());
libNtve_gf_SetDialogItemImage(DialogControlLastCreated(), "Assets\\Textures\\ui_battlenet_challenge_frame_innerborder.dds", PlayerGroupAll());
libNtve_gf_SetDialogItemColor(DialogControlLastCreated(), Color(12.94, 75.69, 73.73), PlayerGroupAll());
campaigns/liberty.sc2campaign/base.sc2maps/maps/campaign/tarcade.sc2map — MapScript.galaxy:3545
libNtve_gf_SetDialogItemImage(DialogControlLastCreated(), "Assets\\Textures\\ui_button_confirmation_normalpressed_terran.dds", PlayerGroupAll());
libNtve_gf_SetDialogItemImage2(DialogControlLastCreated(), "Assets\\Textures\\ui_button_confirmation_normaloverpressedover_terran.dds", PlayerGroupAll());
libNtve_gf_SetDialogItemImageType(DialogControlLastCreated(), c_triggerImageTypeEndCap, PlayerGroupAll());
DialogCreate(1000, 100, c_anchorCenter, 0, 0, false);
lv_dlg2 = DialogLastCreated();
campaigns/liberty.sc2campaign/base.sc2maps/maps/campaign/tarcade.sc2map — MapScript.galaxy:3584
DialogControlCreate(DialogLastCreated(), c_triggerControlTypeImage);
libNtve_gf_SetDialogItemImage(DialogControlLastCreated(), "Assets\\Textures\\ui_mission_leaderboard_progressbar_fill.dds", PlayerGroupAll());
libNtve_gf_SetDialogItemImageType(DialogControlLastCreated(), c_triggerImageTypeBorder, PlayerGroupAll());
DialogControlSetPosition(DialogControlLastCreated(), PlayerGroupAll(), c_anchorLeft, ((gv_bossHPBarWidth - gv_bossHPBarInnerWidth) / 2), 0);
libNtve_gf_SetDialogItemColor(DialogControlLastCreated(), Color(100.00, 0.00, 0.00), PlayerGroupAll());
campaigns/liberty.sc2campaign/base.sc2maps/maps/campaign/tarcade.sc2map — MapScript.galaxy:3591
gv_bossHPBar = DialogControlLastCreated();
libNtve_gf_SetDialogItemImage(DialogControlLastCreated(), "Assets\\Textures\\ui_mission_leaderboard_progressbar_fill.dds", PlayerGroupAll());
libNtve_gf_SetDialogItemImageType(DialogControlLastCreated(), c_triggerImageTypeBorder, PlayerGroupAll());
DialogControlSetPosition(DialogControlLastCreated(), PlayerGroupAll(), c_anchorLeft, ((gv_bossHPBarWidth - gv_bossHPBarInnerWidth) / 2), 0);
libNtve_gf_SetDialogItemColor(DialogControlLastCreated(), Color(0.00, 100.00, 0.00), PlayerGroupAll());
campaigns/liberty.sc2campaign/base.sc2maps/maps/campaign/tarcade.sc2map — MapScript.galaxy:3597
DialogControlCreate(DialogLastCreated(), c_triggerControlTypeImage);
libNtve_gf_SetDialogItemImage(DialogControlLastCreated(), "Assets\\Textures\\ui_mission_leaderboard_progressbar_frame.dds", PlayerGroupAll());
libNtve_gf_SetDialogItemImageType(DialogControlLastCreated(), c_triggerImageTypeBorder, PlayerGroupAll());
DialogControlSetPosition(DialogControlLastCreated(), PlayerGroupAll(), c_anchorTopLeft, 0, 0);
DialogControlSetFullDialog(DialogControlLastCreated(), PlayerGroupAll(), true);
campaigns/liberty.sc2campaign/base.sc2maps/maps/campaign/tarcade.sc2map — MapScript.galaxy:3632
DialogControlCreate(DialogLastCreated(), c_triggerControlTypeImage);
libNtve_gf_SetDialogItemImage(DialogControlLastCreated(), "Assets\\Textures\\ui_mission_leaderboard_progressbar_fill.dds", PlayerGroupAll());
libNtve_gf_SetDialogItemImageType(DialogControlLastCreated(), c_triggerImageTypeBorder, PlayerGroupAll());
DialogControlSetPosition(DialogControlLastCreated(), PlayerGroupAll(), c_anchorLeft, ((gv_unitHPBarWidth - gv_unitHPBarInnerWidth) / 2), 0);
libNtve_gf_SetDialogItemColor(DialogControlLastCreated(), Color(100.00, 0.00, 0.00), PlayerGroupAll());
campaigns/liberty.sc2campaign/base.sc2maps/maps/campaign/tarcade.sc2map — MapScript.galaxy:3639
gv_unitHPBarDialogBar = DialogControlLastCreated();
libNtve_gf_SetDialogItemImage(DialogControlLastCreated(), "Assets\\Textures\\ui_mission_leaderboard_progressbar_fill.dds", PlayerGroupAll());
libNtve_gf_SetDialogItemImageType(DialogControlLastCreated(), c_triggerImageTypeBorder, PlayerGroupAll());
DialogControlSetPosition(DialogControlLastCreated(), PlayerGroupAll(), c_anchorLeft, ((gv_unitHPBarWidth - gv_unitHPBarInnerWidth) / 2), 0);
libNtve_gf_SetDialogItemColor(DialogControlLastCreated(), Color(0.00, 100.00, 0.00), PlayerGroupAll());
campaigns/liberty.sc2campaign/base.sc2maps/maps/campaign/tstory01.sc2map — MapScript.galaxy:2583
// Implementation
DialogControlSetSize(lp_button, PlayerGroupAll(), 240, 80);
libNtve_gf_SetDialogItemImageType(lp_button, c_triggerImageTypeEndCap, PlayerGroupAll());
libNtve_gf_SetDialogItemImage(lp_button, "Assets\\Textures\\ui_button_generic_greenglow_normalpressed.dds", PlayerGroupAll());
libNtve_gf_SetDialogItemImage2(lp_button, "Assets\\Textures\\ui_button_generic_greenglow_normaloverpressedover.dds", PlayerGroupAll());
campaigns/liberty.sc2campaign/base.sc2maps/maps/campaign/tstory01.sc2map — MapScript.galaxy:3461
gv_fullscreenImageDialogImage = DialogControlLastCreated();
DialogControlSetPosition(DialogControlLastCreated(), PlayerGroupAll(), c_anchorCenter, 0, 0);
libNtve_gf_SetDialogItemImageType(DialogControlLastCreated(), c_triggerImageTypeNormal, PlayerGroupAll());
libNtve_gf_SetDialogItemImageType2(DialogControlLastCreated(), false, PlayerGroupAll());
DialogControlCreate(DialogLastCreated(), c_triggerControlTypeLabel);
campaigns/liberty.sc2campaign/base.sc2maps/maps/campaign/tstory01.sc2map — MapScript.galaxy:3951
DialogSetImageVisible(gv_armoryGradientDialog, false);
DialogControlCreate(gv_armoryGradientDialog, c_triggerControlTypeImage);
libNtve_gf_SetDialogItemImageType(DialogControlLastCreated(), c_triggerImageTypeNormal, PlayerGroupAll());
gv_armoryGradientDialogImage = DialogControlLastCreated();
DialogControlSetSize(gv_armoryGradientDialogImage, PlayerGroupAll(), 1600, 1200);
campaigns/liberty.sc2campaign/base.sc2maps/maps/campaign/tstory01.sc2map — MapScript.galaxy:10399
DialogControlSetFullDialog(DialogControlLastCreated(), PlayerGroupAll(), true);
libNtve_gf_SetDialogItemImage(DialogControlLastCreated(), "Assets\\Textures\\ui_planetpanel_zeratul_frame_outline.dds", PlayerGroupAll());
libNtve_gf_SetDialogItemImageType(DialogControlLastCreated(), c_triggerImageTypeBorder, PlayerGroupAll());
DialogControlCreate(DialogLastCreated(), c_triggerControlTypeButton);
gv_zPlanetPanel_ButtonClose = DialogControlLastCreated();
campaigns/liberty.sc2campaign/base.sc2maps/maps/campaign/tstory01.sc2map — MapScript.galaxy:10407
libNtve_gf_SetDialogItemText(DialogControlLastCreated(), StringExternal("Param/Value/606D8E23"), PlayerGroupAll());
libNtve_gf_SetDialogItemStyle(DialogControlLastCreated(), "ZPlanetPanelButtonClose", PlayerGroupAll());
libNtve_gf_SetDialogItemImageType(DialogControlLastCreated(), c_triggerImageTypeEndCap, PlayerGroupAll());
libNtve_gf_SetDialogItemImage(DialogControlLastCreated(), "Assets\\Textures\\ui_button_generic_greenglow_normalpressed.dds", PlayerGroupAll());
libNtve_gf_SetDialogItemImage2(DialogControlLastCreated(), "Assets\\Textures\\ui_button_generic_greenglow_normaloverpressedover.dds", PlayerGroupAll());
campaigns/liberty.sc2campaign/base.sc2maps/maps/campaign/tstory01.sc2map — MapScript.galaxy:10417
libNtve_gf_SetDialogItemText(DialogControlLastCreated(), StringExternal("Param/Value/EC6381F4"), PlayerGroupAll());
libNtve_gf_SetDialogItemStyle(DialogControlLastCreated(), "ZPlanetPanelButtonClose", PlayerGroupAll());
libNtve_gf_SetDialogItemImageType(DialogControlLastCreated(), c_triggerImageTypeEndCap, PlayerGroupAll());
libNtve_gf_SetDialogItemImage(DialogControlLastCreated(), "Assets\\Textures\\ui_button_generic_greenglow_normalpressed.dds", PlayerGroupAll());
libNtve_gf_SetDialogItemImage2(DialogControlLastCreated(), "Assets\\Textures\\ui_button_generic_greenglow_normaloverpressedover.dds", PlayerGroupAll());
campaigns/liberty.sc2campaign/base.sc2maps/maps/campaign/tstory01.sc2map — MapScript.galaxy:10458
DialogControlSetSize(DialogControlLastCreated(), PlayerGroupAll(), 850, 260);
libNtve_gf_SetDialogItemImage(DialogControlLastCreated(), "Assets\\Textures\\ui_planetpanel_zeratul_frame_bracket.dds", PlayerGroupAll());
libNtve_gf_SetDialogItemImageType(DialogControlLastCreated(), c_triggerImageTypeHorizontalBorder, PlayerGroupAll());
DialogControlCreate(DialogLastCreated(), c_triggerControlTypeLabel);
gv_zPlanetPanel_LabelMissionInfo = DialogControlLastCreated();
campaigns/liberty.sc2campaign/base.sc2maps/maps/campaign/tstory01.sc2map — MapScript.galaxy:10681
lv_textBorder = DialogControlLastCreated();
libNtve_gf_SetDialogItemImage(DialogControlLastCreated(), "Assets\\Textures\\ui_armory_text_innerframe.dds", PlayerGroupAll());
libNtve_gf_SetDialogItemImageType(DialogControlLastCreated(), c_triggerImageTypeHorizontalBorder, PlayerGroupAll());
DialogControlSetSize(DialogControlLastCreated(), PlayerGroupAll(), lp_width, (lp_height - 40));
DialogControlSetPosition(DialogControlLastCreated(), PlayerGroupAll(), c_anchorBottom, 0, 0);
campaigns/liberty.sc2campaign/base.sc2maps/maps/campaign/tstory01.sc2map — MapScript.galaxy:10727
DialogControlCreate(DialogLastCreated(), c_triggerControlTypeImage);
libNtve_gf_SetDialogItemImage(DialogControlLastCreated(), lv_backgroundImage, PlayerGroupAll());
libNtve_gf_SetDialogItemImageType(DialogControlLastCreated(), c_triggerImageTypeHorizontalBorder, PlayerGroupAll());
DialogControlSetSize(DialogControlLastCreated(), PlayerGroupAll(), lp_width, (lp_height - lp_headerHeight));
DialogControlSetPosition(DialogControlLastCreated(), PlayerGroupAll(), c_anchorBottom, 0, 0);
campaigns/liberty.sc2campaign/base.sc2maps/maps/campaign/tstory01.sc2map — MapScript.galaxy:13641
lv_replayFrame = DialogControlLastCreated();
DialogControlSetSize(DialogControlLastCreated(), PlayerGroupAll(), 296, 92);
libNtve_gf_SetDialogItemImageType(DialogControlLastCreated(), c_triggerImageTypeHorizontalBorder, PlayerGroupAll());
libNtve_gf_SetDialogItemImage(DialogControlLastCreated(), "Assets\\Textures\\ui_a&b_frame_replaybutton.dds", PlayerGroupAll());
DialogControlSetPosition(DialogControlLastCreated(), PlayerGroupAll(), c_anchorBottom, 0, 16);
campaigns/liberty.sc2campaign/base.sc2maps/maps/campaign/ttutorial01.sc2map — MapScript.galaxy:574
void gf_FormatReplayTransmissionButton (int lp_screenButtonID) {
// Implementation
libNtve_gf_SetDialogItemImageType(libNtve_gf_ScreenButton(lp_screenButtonID), c_triggerImageTypeBorder, PlayerGroupAll());
libNtve_gf_SetDialogItemImage(libNtve_gf_ScreenButton(lp_screenButtonID), "Assets\\Textures\\ui_button_generic_normalpressed_terran.dds", PlayerGroupAll());
libNtve_gf_SetDialogItemImage2(libNtve_gf_ScreenButton(lp_screenButtonID), "Assets\\Textures\\ui_button_generic_normaloverpressedover_terran.dds", PlayerGroupAll());
campaigns/liberty.sc2campaign/base.sc2maps/maps/campaign/ttutorial01.sc2map — MapScript.galaxy:586
libNtve_gf_CreateDialogItemButton(gv_mainDialog, lp_width, lp_height, c_anchorTop, lp_x, lp_y, StringExternal("Param/Value/1B0FAE53"), TextCase(lp_buttonText, true), "");
libNtve_gf_SetDialogItemImage(DialogControlLastCreated(), "Assets\\Textures\\ui_button_tutorial_normalpressed.dds", PlayerGroupAll());
libNtve_gf_SetDialogItemImageType(DialogControlLastCreated(), c_triggerImageTypeEndCap, PlayerGroupAll());
libNtve_gf_SetDialogItemImage2(DialogControlLastCreated(), "Assets\\Textures\\ui_button_tutorial_normaloverpressedover.dds", PlayerGroupAll());
libNtve_gf_SetDialogItemImageType(DialogControlLastCreated(), c_triggerImageTypeEndCap, PlayerGroupAll());
campaigns/liberty.sc2campaign/base.sc2maps/maps/campaign/ttutorial01.sc2map — MapScript.galaxy:588
libNtve_gf_SetDialogItemImageType(DialogControlLastCreated(), c_triggerImageTypeEndCap, PlayerGroupAll());
libNtve_gf_SetDialogItemImage2(DialogControlLastCreated(), "Assets\\Textures\\ui_button_tutorial_normaloverpressedover.dds", PlayerGroupAll());
libNtve_gf_SetDialogItemImageType(DialogControlLastCreated(), c_triggerImageTypeEndCap, PlayerGroupAll());
libNtve_gf_SetDialogItemStyle(DialogControlLastCreated(), "TutorialButtonText", PlayerGroupAll());
}
campaigns/libertystory.sc2campaign — base.sc2data/TriggerLibs/CampaignLib.galaxy:5678
libCamp_gv_tS_RoomChangeDialogBorder = DialogControlLastCreated();
DialogControlSetPosition(DialogControlLastCreated(), PlayerGroupAll(), c_anchorCenter, 0, 0);
libNtve_gf_SetDialogItemImageType(DialogControlLastCreated(), c_triggerImageTypeBorder, PlayerGroupAll());
libNtve_gf_SetDialogItemImage(DialogControlLastCreated(), "Assets\\Textures\\ui_roomselectionframe.dds", PlayerGroupAll());
libNtve_gf_SetDialogItemImageType2(DialogControlLastCreated(), true, PlayerGroupAll());
campaigns/libertystory.sc2campaign — base.sc2data/TriggerLibs/CampaignLib.galaxy:5717
DialogControlSetPositionRelative(DialogControlLastCreated(), PlayerGroupAll(), c_anchorCenter, libCamp_gv_tS_RoomChangeButtons[libCamp_gv_tS_RoomChangeButtonCount], c_anchorCenter, 0, 0);
libNtve_gf_SetDialogItemImage(DialogControlLastCreated(), "Assets\\Textures\\ui_options_selectonbutton_selected.dds", PlayerGroupAll());
libNtve_gf_SetDialogItemImageType(DialogControlLastCreated(), c_triggerImageTypeBorder, PlayerGroupAll());
DialogControlSetVisible(DialogControlLastCreated(), PlayerGroupAll(), false);
DialogControlCreate(libCamp_gv_tS_RoomChangeDialog, c_triggerControlTypeLabel);
campaigns/libertystory.sc2campaign — base.sc2data/TriggerLibs/CampaignLib.galaxy:5876
libCamp_gv_tS_RoomChangeButtonFlashing[lp_buttonId] = true;
DialogControlCreate(libCamp_gv_tS_RoomChangeDialog, c_triggerControlTypeImage);
libNtve_gf_SetDialogItemImageType(DialogControlLastCreated(), c_triggerImageTypeBorder, PlayerGroupAll());
libNtve_gf_SetDialogItemImage(DialogControlLastCreated(), "Assets\\Textures\\ui_options_selectonbutton_anim_terran.dds", PlayerGroupAll());
DialogControlSetSize(DialogControlLastCreated(), PlayerGroupAll(), (DialogControlGetWidth(libCamp_gv_tS_RoomChangeButtons[lp_buttonId], 1) + 18), (DialogControlGetHeight(libCamp_gv_tS_RoomChangeButtons[lp_buttonId], 1) + 24));
campaigns/void.sc2campaign — base.sc2maps/maps/campaign/void/pmoebius01.sc2map/MapScript.galaxy:1351
gv_movingPlatform.lv_leftButton = DialogControlLastCreated();
libNtve_gf_SetDialogItemImage(gv_movingPlatform.lv_leftButton, "Assets\\Textures\\ui_research_button_protoss_normalpressed.dds", PlayerGroupAll());
libNtve_gf_SetDialogItemImageType(gv_movingPlatform.lv_leftButton, c_triggerImageTypeNineSlice, PlayerGroupAll());
DialogControlSetEnabled(gv_movingPlatform.lv_leftButton, PlayerGroupAll(), false);
libNtve_gf_SetDialogItemDesaturated(gv_movingPlatform.lv_leftButton, true, PlayerGroupAll());
campaigns/void.sc2campaign — base.sc2maps/maps/campaign/void/pmoebius01.sc2map/MapScript.galaxy:1362
gv_movingPlatform.lv_downButton = DialogControlLastCreated();
libNtve_gf_SetDialogItemImage(gv_movingPlatform.lv_downButton, "Assets\\Textures\\ui_research_button_protoss_normalpressed.dds", PlayerGroupAll());
libNtve_gf_SetDialogItemImageType(gv_movingPlatform.lv_downButton, c_triggerImageTypeNineSlice, PlayerGroupAll());
DialogControlSetEnabled(gv_movingPlatform.lv_downButton, PlayerGroupAll(), false);
libNtve_gf_SetDialogItemDesaturated(gv_movingPlatform.lv_downButton, true, PlayerGroupAll());
campaigns/void.sc2campaign — base.sc2maps/maps/campaign/void/pmoebius01.sc2map/MapScript.galaxy:1373
gv_movingPlatform.lv_upButton = DialogControlLastCreated();
libNtve_gf_SetDialogItemImage(gv_movingPlatform.lv_upButton, "Assets\\Textures\\ui_research_button_protoss_normalpressed.dds", PlayerGroupAll());
libNtve_gf_SetDialogItemImageType(gv_movingPlatform.lv_upButton, c_triggerImageTypeNineSlice, PlayerGroupAll());
libNtve_gf_CreateDialogItemImage(gv_movingPlatform.lv_dialog, 60, 60, c_anchorTopLeft, 180, 33, StringToText(""), "Assets\\Textures\\aicommand_scout1.dds", c_triggerImageTypeNormal, false, Color(100,100,100), c_triggerBlendModeAdd);
gv_movingPlatform.lv_upIcon = DialogControlLastCreated();
campaigns/void.sc2campaign — base.sc2maps/maps/campaign/void/pmoebius01.sc2map/MapScript.galaxy:1380
gv_movingPlatform.lv_rightButton = DialogControlLastCreated();
libNtve_gf_SetDialogItemImage(gv_movingPlatform.lv_rightButton, "Assets\\Textures\\ui_research_button_protoss_normalpressed.dds", PlayerGroupAll());
libNtve_gf_SetDialogItemImageType(gv_movingPlatform.lv_rightButton, c_triggerImageTypeNineSlice, PlayerGroupAll());
DialogControlSetEnabled(gv_movingPlatform.lv_rightButton, PlayerGroupAll(), false);
libNtve_gf_SetDialogItemDesaturated(gv_movingPlatform.lv_rightButton, true, PlayerGroupAll());
campaigns/void.sc2campaign — base.sc2maps/maps/campaign/void/pmoebius01.sc2map/MapScript.galaxy:1391
gv_movingPlatform.lv_townBellButton = DialogControlLastCreated();
libNtve_gf_SetDialogItemImage(gv_movingPlatform.lv_townBellButton, "Assets\\Textures\\ui_research_button_protoss_normalpressed.dds", PlayerGroupAll());
libNtve_gf_SetDialogItemImageType(gv_movingPlatform.lv_townBellButton, c_triggerImageTypeNineSlice, PlayerGroupAll());
libNtve_gf_CreateDialogItemImage(gv_movingPlatform.lv_dialog, 60, 60, c_anchorTopLeft, 320, 33, StringToText(""), "Assets\\Textures\\btn-unit-protoss-probe.dds", c_triggerImageTypeNormal, false, Color(100,100,100), c_triggerBlendModeAdd);
gv_movingPlatform.lv_recallProbesIcon = DialogControlLastCreated();
campaigns/void.sc2campaign — base.sc2maps/maps/campaign/void/pmoebius01.sc2map/MapScript.galaxy:2006
gv_iDDQDButton = DialogControlLastCreated();
libNtve_gf_SetDialogItemImage(gv_iDDQDButton, "Assets\\Textures\\ui_research_button_protoss_normalpressed.dds", PlayerGroupAll());
libNtve_gf_SetDialogItemImageType(gv_iDDQDButton, c_triggerImageTypeNineSlice, PlayerGroupAll());
libNtve_gf_CreateDialogItemImage(gv_movingPlatform.lv_dialog, 60, 60, c_anchorTopRight, 33, 33, StringToText(""), "Assets\\Textures\\btn-ability-terran-lockon.dds", c_triggerImageTypeNormal, false, Color(100,100,100), c_triggerBlendModeAdd);
gv_iDDQDIcon = DialogControlLastCreated();
campaigns/void.sc2campaign — base.sc2maps/maps/campaign/void/pshakuras02.sc2map/MapScript.galaxy:1511
gv_overloadTempleButton = DialogControlLastCreated();
libNtve_gf_SetDialogItemImage(gv_overloadTempleButton, "Assets\\Textures\\ui_button_confirmation_normalpressed_protoss.dds", PlayerGroupAll());
libNtve_gf_SetDialogItemImageType(gv_overloadTempleButton, c_triggerImageTypeEndCap, PlayerGroupAll());
libNtve_gf_CreateDialogItemButton(gv_overloadTempleDialog, 341, 100, c_anchorTopRight, 0, 0, StringToText(""), StringExternal("Param/Value/A0ABD598"), "Assets\\Textures\\ui_button_confirmation_normaloverpressedover_protoss.dds");
gv_overloadTempleFlashingButton = DialogControlLastCreated();
campaigns/void.sc2campaign — base.sc2maps/maps/campaign/void/pshakuras02.sc2map/MapScript.galaxy:1515
gv_overloadTempleFlashingButton = DialogControlLastCreated();
libNtve_gf_SetDialogItemImage(gv_overloadTempleFlashingButton, "Assets\\Textures\\ui_button_confirmation_normaloverpressedover_protoss.dds", PlayerGroupAll());
libNtve_gf_SetDialogItemImageType(gv_overloadTempleFlashingButton, c_triggerImageTypeEndCap, PlayerGroupAll());
libNtve_gf_SetDialogItemRenderPriority(gv_overloadTempleFlashingButton, 513, PlayerGroupAll());
libNtve_gf_SetDialogItemAcceptMouse(gv_overloadTempleFlashingButton, false, PlayerGroupAll());
campaigns/void.sc2campaign/base.sc2maps/maps/campaign/void/pmoebius01.sc2map — MapScript.galaxy:1351
gv_movingPlatform.lv_leftButton = DialogControlLastCreated();
libNtve_gf_SetDialogItemImage(gv_movingPlatform.lv_leftButton, "Assets\\Textures\\ui_research_button_protoss_normalpressed.dds", PlayerGroupAll());
libNtve_gf_SetDialogItemImageType(gv_movingPlatform.lv_leftButton, c_triggerImageTypeNineSlice, PlayerGroupAll());
DialogControlSetEnabled(gv_movingPlatform.lv_leftButton, PlayerGroupAll(), false);
libNtve_gf_SetDialogItemDesaturated(gv_movingPlatform.lv_leftButton, true, PlayerGroupAll());
campaigns/void.sc2campaign/base.sc2maps/maps/campaign/void/pmoebius01.sc2map — MapScript.galaxy:1362
gv_movingPlatform.lv_downButton = DialogControlLastCreated();
libNtve_gf_SetDialogItemImage(gv_movingPlatform.lv_downButton, "Assets\\Textures\\ui_research_button_protoss_normalpressed.dds", PlayerGroupAll());
libNtve_gf_SetDialogItemImageType(gv_movingPlatform.lv_downButton, c_triggerImageTypeNineSlice, PlayerGroupAll());
DialogControlSetEnabled(gv_movingPlatform.lv_downButton, PlayerGroupAll(), false);
libNtve_gf_SetDialogItemDesaturated(gv_movingPlatform.lv_downButton, true, PlayerGroupAll());
campaigns/void.sc2campaign/base.sc2maps/maps/campaign/void/pmoebius01.sc2map — MapScript.galaxy:1373
gv_movingPlatform.lv_upButton = DialogControlLastCreated();
libNtve_gf_SetDialogItemImage(gv_movingPlatform.lv_upButton, "Assets\\Textures\\ui_research_button_protoss_normalpressed.dds", PlayerGroupAll());
libNtve_gf_SetDialogItemImageType(gv_movingPlatform.lv_upButton, c_triggerImageTypeNineSlice, PlayerGroupAll());
libNtve_gf_CreateDialogItemImage(gv_movingPlatform.lv_dialog, 60, 60, c_anchorTopLeft, 180, 33, StringToText(""), "Assets\\Textures\\aicommand_scout1.dds", c_triggerImageTypeNormal, false, Color(100,100,100), c_triggerBlendModeAdd);
gv_movingPlatform.lv_upIcon = DialogControlLastCreated();
campaigns/void.sc2campaign/base.sc2maps/maps/campaign/void/pmoebius01.sc2map — MapScript.galaxy:1380
gv_movingPlatform.lv_rightButton = DialogControlLastCreated();
libNtve_gf_SetDialogItemImage(gv_movingPlatform.lv_rightButton, "Assets\\Textures\\ui_research_button_protoss_normalpressed.dds", PlayerGroupAll());
libNtve_gf_SetDialogItemImageType(gv_movingPlatform.lv_rightButton, c_triggerImageTypeNineSlice, PlayerGroupAll());
DialogControlSetEnabled(gv_movingPlatform.lv_rightButton, PlayerGroupAll(), false);
libNtve_gf_SetDialogItemDesaturated(gv_movingPlatform.lv_rightButton, true, PlayerGroupAll());
campaigns/void.sc2campaign/base.sc2maps/maps/campaign/void/pmoebius01.sc2map — MapScript.galaxy:1391
gv_movingPlatform.lv_townBellButton = DialogControlLastCreated();
libNtve_gf_SetDialogItemImage(gv_movingPlatform.lv_townBellButton, "Assets\\Textures\\ui_research_button_protoss_normalpressed.dds", PlayerGroupAll());
libNtve_gf_SetDialogItemImageType(gv_movingPlatform.lv_townBellButton, c_triggerImageTypeNineSlice, PlayerGroupAll());
libNtve_gf_CreateDialogItemImage(gv_movingPlatform.lv_dialog, 60, 60, c_anchorTopLeft, 320, 33, StringToText(""), "Assets\\Textures\\btn-unit-protoss-probe.dds", c_triggerImageTypeNormal, false, Color(100,100,100), c_triggerBlendModeAdd);
gv_movingPlatform.lv_recallProbesIcon = DialogControlLastCreated();
campaigns/void.sc2campaign/base.sc2maps/maps/campaign/void/pmoebius01.sc2map — MapScript.galaxy:2006
gv_iDDQDButton = DialogControlLastCreated();
libNtve_gf_SetDialogItemImage(gv_iDDQDButton, "Assets\\Textures\\ui_research_button_protoss_normalpressed.dds", PlayerGroupAll());
libNtve_gf_SetDialogItemImageType(gv_iDDQDButton, c_triggerImageTypeNineSlice, PlayerGroupAll());
libNtve_gf_CreateDialogItemImage(gv_movingPlatform.lv_dialog, 60, 60, c_anchorTopRight, 33, 33, StringToText(""), "Assets\\Textures\\btn-ability-terran-lockon.dds", c_triggerImageTypeNormal, false, Color(100,100,100), c_triggerBlendModeAdd);
gv_iDDQDIcon = DialogControlLastCreated();
campaigns/void.sc2campaign/base.sc2maps/maps/campaign/void/pshakuras02.sc2map — MapScript.galaxy:1511
gv_overloadTempleButton = DialogControlLastCreated();
libNtve_gf_SetDialogItemImage(gv_overloadTempleButton, "Assets\\Textures\\ui_button_confirmation_normalpressed_protoss.dds", PlayerGroupAll());
libNtve_gf_SetDialogItemImageType(gv_overloadTempleButton, c_triggerImageTypeEndCap, PlayerGroupAll());
libNtve_gf_CreateDialogItemButton(gv_overloadTempleDialog, 341, 100, c_anchorTopRight, 0, 0, StringToText(""), StringExternal("Param/Value/A0ABD598"), "Assets\\Textures\\ui_button_confirmation_normaloverpressedover_protoss.dds");
gv_overloadTempleFlashingButton = DialogControlLastCreated();
campaigns/void.sc2campaign/base.sc2maps/maps/campaign/void/pshakuras02.sc2map — MapScript.galaxy:1515
gv_overloadTempleFlashingButton = DialogControlLastCreated();
libNtve_gf_SetDialogItemImage(gv_overloadTempleFlashingButton, "Assets\\Textures\\ui_button_confirmation_normaloverpressedover_protoss.dds", PlayerGroupAll());
libNtve_gf_SetDialogItemImageType(gv_overloadTempleFlashingButton, c_triggerImageTypeEndCap, PlayerGroupAll());
libNtve_gf_SetDialogItemRenderPriority(gv_overloadTempleFlashingButton, 513, PlayerGroupAll());
libNtve_gf_SetDialogItemAcceptMouse(gv_overloadTempleFlashingButton, false, PlayerGroupAll());
mods/challenges.sc2mod — base.sc2data/LibChal.galaxy:355
libNtve_gf_SetDialogItemImageType2(DialogControlLastCreated(), true, PlayerGroupAll());
DialogControlSetSize(DialogControlLastCreated(), PlayerGroupAll(), libChal_gv_cHLC_VICTORYPANEL_WIDTH, 100);
libNtve_gf_SetDialogItemImageType(DialogControlLastCreated(), c_triggerImageTypeHorizontalBorder, PlayerGroupAll());
autoFD2FD5D4_val = lv_race;
if (autoFD2FD5D4_val == "Terr") {
mods/challenges.sc2mod — base.sc2data/LibChal.galaxy:373
libNtve_gf_SetDialogItemImageType2(DialogControlLastCreated(), true, PlayerGroupAll());
DialogControlSetSize(DialogControlLastCreated(), PlayerGroupAll(), libChal_gv_cHLC_VICTORYPANEL_WIDTH, 11);
libNtve_gf_SetDialogItemImageType(DialogControlLastCreated(), c_triggerImageTypeHorizontalBorder, PlayerGroupAll());
libNtve_gf_SetDialogItemImage(DialogControlLastCreated(), "Assets\\Textures\\ui_frame_blackmask_small.dds", PlayerGroupAll());
DialogControlSetPosition(DialogControlLastCreated(), PlayerGroupAll(), c_anchorCenter, 0, -12);
mods/challenges.sc2mod — base.sc2data/LibChal.galaxy:380
libNtve_gf_SetDialogItemImageType2(DialogControlLastCreated(), true, PlayerGroupAll());
DialogControlSetSize(DialogControlLastCreated(), PlayerGroupAll(), libChal_gv_cHLC_VICTORYPANEL_WIDTH, 11);
libNtve_gf_SetDialogItemImageType(DialogControlLastCreated(), c_triggerImageTypeHorizontalBorder, PlayerGroupAll());
auto217B4FDD_val = lv_race;
if (auto217B4FDD_val == "Terr") {
mods/challenges.sc2mod — base.sc2data/LibChal.galaxy:398
libNtve_gf_SetDialogItemImageType2(DialogControlLastCreated(), true, PlayerGroupAll());
DialogControlSetSize(DialogControlLastCreated(), PlayerGroupAll(), libChal_gv_cHLC_VICTORYPANEL_WIDTH, 11);
libNtve_gf_SetDialogItemImageType(DialogControlLastCreated(), c_triggerImageTypeHorizontalBorder, PlayerGroupAll());
auto32A69469_val = lv_race;
if (auto32A69469_val == "Terr") {
mods/challenges.sc2mod — base.sc2data/LibChal.galaxy:415
DialogControlSetSize(DialogControlLastCreated(), PlayerGroupAll(), libChal_gv_cHLC_VICTORYPANELSPLIT_WIDTH, libChal_gv_cHLC_VICTORYPANELSPLIT_HEIGHT);
libNtve_gf_SetDialogItemImageType2(DialogControlLastCreated(), true, PlayerGroupAll());
libNtve_gf_SetDialogItemImageType(DialogControlLastCreated(), c_triggerImageTypeEndCap, PlayerGroupAll());
auto913794DC_val = lv_race;
if (auto913794DC_val == "Terr") {
mods/challenges.sc2mod — base.sc2data/LibChal.galaxy:489
libChal_gv_cHL_VictoryPanelScoreBG = DialogControlLastCreated();
libNtve_gf_SetDialogItemImageType2(DialogControlLastCreated(), true, PlayerGroupAll());
libNtve_gf_SetDialogItemImageType(DialogControlLastCreated(), c_triggerImageTypeEndCap, PlayerGroupAll());
libNtve_gf_SetDialogItemImage(DialogControlLastCreated(), "Assets\\Textures\\ui_battlenet_challenge_frame_total.dds", PlayerGroupAll());
DialogControlSetSize(DialogControlLastCreated(), PlayerGroupAll(), libChal_gv_cHLC_VICTORYPANELSCORE_WIDTH, libChal_gv_cHLC_VICTORYPANELSCORE_HEIGHT);
mods/challenges.sc2mod — base.sc2data/LibChal.galaxy:692
DialogControlCreate(libChal_gv_cHL_VictoryPanelDlg, c_triggerControlTypeImage);
libChal_gv_cHL_VPWavePanelBGImage = DialogControlLastCreated();
libNtve_gf_SetDialogItemImageType(DialogControlLastCreated(), c_triggerImageTypeHorizontalBorder, PlayerGroupAll());
libNtve_gf_SetDialogItemImage(DialogControlLastCreated(), "Assets\\Textures\\ui_battlenet_challenge_frame_innerborder.dds", PlayerGroupAll());
DialogControlSetPosition(DialogControlLastCreated(), PlayerGroupAll(), c_anchorTop, 0, libChal_gv_cHLC_VICTORYPANELWAVEPANEL_Y);
mods/challenges.sc2mod — base.sc2data/LibChal.galaxy:759
DialogControlCreate(libChal_gv_cHL_VictoryPanelDlg, c_triggerControlTypeImage);
libChal_gv_cHL_VPWavePanelWaveBGImage[lv_index] = DialogControlLastCreated();
libNtve_gf_SetDialogItemImageType(DialogControlLastCreated(), c_triggerImageTypeEndCap, PlayerGroupAll());
libNtve_gf_SetDialogItemImage(DialogControlLastCreated(), "Assets\\Textures\\ui_battlenet_challenge_frame_wave.dds", PlayerGroupAll());
auto4D27398A_val = lv_race;
mods/challenges.sc2mod — base.sc2data/LibChal.galaxy:880
DialogControlCreate(libChal_gv_cHL_VictoryPanelDlg, c_triggerControlTypeImage);
libChal_gv_cHL_VPAchievePanelBGImage = DialogControlLastCreated();
libNtve_gf_SetDialogItemImageType(DialogControlLastCreated(), c_triggerImageTypeHorizontalBorder, PlayerGroupAll());
libNtve_gf_SetDialogItemImage(DialogControlLastCreated(), "Assets\\Textures\\ui_battlenet_challenge_frame_innerborder.dds", PlayerGroupAll());
DialogControlSetPosition(DialogControlLastCreated(), PlayerGroupAll(), c_anchorTop, 0, 0);
mods/challenges.sc2mod — base.sc2data/LibChal.galaxy:1012
libNtve_gf_SetDialogItemImageType2(DialogControlLastCreated(), true, PlayerGroupAll());
DialogControlSetSize(DialogControlLastCreated(), PlayerGroupAll(), libChal_gv_cHLC_DEFEATPANEL_WIDTH, 100);
libNtve_gf_SetDialogItemImageType(DialogControlLastCreated(), c_triggerImageTypeHorizontalBorder, PlayerGroupAll());
auto38365CD9_val = lv_race;
if (auto38365CD9_val == "Terr") {
mods/core.sc2mod — base.sc2data/TriggerLibs/NativeLib.galaxy:2650
libNtve_gf_SetDialogItemTooltip(lv_dialogitem, lp_tooltip, PlayerGroupAll());
libNtve_gf_SetDialogItemImage(lv_dialogitem, lp_image, PlayerGroupAll());
libNtve_gf_SetDialogItemImageType(lv_dialogitem, lp_imageType, PlayerGroupAll());
libNtve_gf_SetDialogItemImageType2(lv_dialogitem, lp_tiled, PlayerGroupAll());
libNtve_gf_SetDialogItemColor(lv_dialogitem, lp_tintColor, PlayerGroupAll());
mods/core.sc2mod — base.sc2data/TriggerLibs/NativeLib.galaxy:3139
DialogControlCreate(libNtve_gv_screenButtonDialogs[lp_screenButtonID], c_triggerControlTypeButton);
libNtve_gv_screenButtons[lp_screenButtonID] = DialogControlLastCreated();
libNtve_gf_SetDialogItemImageType(DialogControlLastCreated(), libNtve_gv_screenButtonsBorderType[lp_screenButtonID], PlayerGroupAll());
libNtve_gf_SetDialogItemImage(DialogControlLastCreated(), libNtve_gv_screenButtonsBorderImage[lp_screenButtonID], PlayerGroupAll());
libNtve_gf_SetDialogItemImage2(DialogControlLastCreated(), libNtve_gv_screenButtonsHoverImage[lp_screenButtonID], PlayerGroupAll());
mods/core.sc2mod — base.sc2data/TriggerLibs/NativeLib.galaxy:3192
libNtve_gv_screenButtonsFlashStopping[lp_screenButtonID] = true;
libNtve_gf_SetDialogItemImageType(libNtve_gv_screenButtons[lp_screenButtonID], libNtve_gv_screenButtonsBorderType[lp_screenButtonID], PlayerGroupAll());
libNtve_gf_SetDialogItemImage(libNtve_gf_ScreenButton(lp_screenButtonID), libNtve_gv_screenButtonsFlashingBorderImage[lp_screenButtonID], PlayerGroupAll());
libNtve_gf_SetDialogItemImage2(libNtve_gf_ScreenButton(lp_screenButtonID), libNtve_gv_screenButtonsFlashingHoverImage[lp_screenButtonID], PlayerGroupAll());
mods/core.sc2mod — base.sc2data/TriggerLibs/NativeLib.galaxy:3203
libNtve_gv_screenButtonsBorderImage[lp_screenButtonID] = lp_borderImage;
libNtve_gv_screenButtonsHoverImage[lp_screenButtonID] = lp_hoverImage;
libNtve_gf_SetDialogItemImageType(libNtve_gv_screenButtons[lp_screenButtonID], libNtve_gv_screenButtonsBorderType[lp_screenButtonID], PlayerGroupAll());
libNtve_gf_SetDialogItemImage(libNtve_gf_ScreenButton(lp_screenButtonID), libNtve_gv_screenButtonsBorderImage[lp_screenButtonID], PlayerGroupAll());
libNtve_gf_SetDialogItemImage2(libNtve_gf_ScreenButton(lp_screenButtonID), libNtve_gv_screenButtonsHoverImage[lp_screenButtonID], PlayerGroupAll());
mods/core.sc2mod — base.sc2data/TriggerLibs/NativeLib.galaxy:3250
}
libNtve_gf_SetDialogItemImageType(libNtve_gv_screenImageDialogImages[lp_screenImageID], c_triggerImageTypeNormal, PlayerGroupAll());
libNtve_gf_SetDialogItemImage(libNtve_gv_screenImageDialogImages[lp_screenImageID], lp_image, PlayerGroupAll());
libNtve_gf_SetDialogItemBlendMode(libNtve_gv_screenImageDialogImages[lp_screenImageID], lp_blendMode, PlayerGroupAll());
mods/core.sc2mod — base.sc2data/TriggerLibs/NativeLib.galaxy:4748
if ((lv_width > 0)) {
DialogControlCreate(libNtve_gv__BB_Dialog[lp_barID], c_triggerControlTypeImage);
libNtve_gf_SetDialogItemImageType(DialogControlLastCreated(), c_triggerImageTypeBorder, PlayerGroupAll());
libNtve_gf_SetDialogItemImage(DialogControlLastCreated(), "Assets\\Textures\\ui_mission_leaderboard_progressbar_fill.dds", PlayerGroupAll());
libNtve_gf_SetDialogItemColor(DialogControlLastCreated(), Color(78.43, 78.43, 0.00), libNtve_gv__BB_Players[lp_barID]);
mods/core.sc2mod — base.sc2data/TriggerLibs/NativeLib.galaxy:4795
libNtve_gv__BB_BGImgBar[lp_bossBarID] = DialogControlLastCreated();
DialogControlSetFullDialog(DialogControlLastCreated(), PlayerGroupAll(), true);
libNtve_gf_SetDialogItemImageType(DialogControlLastCreated(), c_triggerImageTypeBorder, PlayerGroupAll());
libNtve_gf_SetDialogItemImage(DialogControlLastCreated(), "Assets\\Textures\\ui_mission_leaderboard_frame_light.dds", PlayerGroupAll());
DialogControlCreate(DialogLastCreated(), c_triggerControlTypeImage);
mods/core.sc2mod — base.sc2data/TriggerLibs/NativeLib.galaxy:4799
DialogControlCreate(DialogLastCreated(), c_triggerControlTypeImage);
libNtve_gv__BB_BGImgPortrait[lp_bossBarID] = DialogControlLastCreated();
libNtve_gf_SetDialogItemImageType(DialogControlLastCreated(), c_triggerImageTypeBorder, PlayerGroupAll());
libNtve_gf_SetDialogItemImage(DialogControlLastCreated(), "Assets\\Textures\\ui_mission_leaderboard_frame_unit.dds", PlayerGroupAll());
DialogControlCreate(DialogLastCreated(), c_triggerControlTypeImage);
mods/core.sc2mod — base.sc2data/TriggerLibs/NativeLib.galaxy:4808
DialogControlCreate(DialogLastCreated(), c_triggerControlTypeImage);
libNtve_gv__BB_HpBorderImage[lp_bossBarID] = DialogControlLastCreated();
libNtve_gf_SetDialogItemImageType(DialogControlLastCreated(), c_triggerImageTypeBorder, PlayerGroupAll());
libNtve_gf_SetDialogItemImage(DialogControlLastCreated(), "Assets\\Textures\\ui_mission_leaderboard_progressbar_frame.dds", PlayerGroupAll());
DialogControlCreate(DialogLastCreated(), c_triggerControlTypeImage);
mods/core.sc2mod — base.sc2data/TriggerLibs/NativeLib.galaxy:4812
DialogControlCreate(DialogLastCreated(), c_triggerControlTypeImage);
libNtve_gv__BB_HpFullImage[lp_bossBarID] = DialogControlLastCreated();
libNtve_gf_SetDialogItemImageType(DialogControlLastCreated(), c_triggerImageTypeBorder, PlayerGroupAll());
libNtve_gf_SetDialogItemImage(DialogControlLastCreated(), "Assets\\Textures\\ui_mission_leaderboard_progressbar_fill.dds", PlayerGroupAll());
libNtve_gf_SetDialogItemColor(DialogControlLastCreated(), Color(100.00, 0.00, 0.00), PlayerGroupAll());
mods/core.stormmod — base.stormdata/TriggerLibs/NativeLib.galaxy:2103
libNtve_gf_SetDialogItemTooltip(lv_dialogitem, lp_tooltip, PlayerGroupAll());
libNtve_gf_SetDialogItemImage(lv_dialogitem, lp_image, PlayerGroupAll());
libNtve_gf_SetDialogItemImageType(lv_dialogitem, lp_imageType, PlayerGroupAll());
libNtve_gf_SetDialogItemImageType2(lv_dialogitem, lp_tiled, PlayerGroupAll());
libNtve_gf_SetDialogItemColor(lv_dialogitem, lp_tintColor, PlayerGroupAll());
mods/core.stormmod — base.stormdata/TriggerLibs/NativeLib.galaxy:2617
DialogControlCreate(libNtve_gv_screenButtonDialogs[lp_screenButtonID], c_triggerControlTypeButton);
libNtve_gv_screenButtons[lp_screenButtonID] = DialogControlLastCreated();
libNtve_gf_SetDialogItemImageType(DialogControlLastCreated(), libNtve_gv_screenButtonsBorderType[lp_screenButtonID], PlayerGroupAll());
libNtve_gf_SetDialogItemImage(DialogControlLastCreated(), libNtve_gv_screenButtonsBorderImage[lp_screenButtonID], PlayerGroupAll());
libNtve_gf_SetDialogItemImage2(DialogControlLastCreated(), libNtve_gv_screenButtonsHoverImage[lp_screenButtonID], PlayerGroupAll());
mods/core.stormmod — base.stormdata/TriggerLibs/NativeLib.galaxy:2670
libNtve_gv_screenButtonsFlashStopping[lp_screenButtonID] = true;
libNtve_gf_SetDialogItemImageType(libNtve_gv_screenButtons[lp_screenButtonID], libNtve_gv_screenButtonsBorderType[lp_screenButtonID], PlayerGroupAll());
libNtve_gf_SetDialogItemImage(libNtve_gf_ScreenButton(lp_screenButtonID), libNtve_gv_screenButtonsFlashingBorderImage[lp_screenButtonID], PlayerGroupAll());
libNtve_gf_SetDialogItemImage2(libNtve_gf_ScreenButton(lp_screenButtonID), libNtve_gv_screenButtonsFlashingHoverImage[lp_screenButtonID], PlayerGroupAll());
mods/core.stormmod — base.stormdata/TriggerLibs/NativeLib.galaxy:2681
libNtve_gv_screenButtonsBorderImage[lp_screenButtonID] = lp_borderImage;
libNtve_gv_screenButtonsHoverImage[lp_screenButtonID] = lp_hoverImage;
libNtve_gf_SetDialogItemImageType(libNtve_gv_screenButtons[lp_screenButtonID], libNtve_gv_screenButtonsBorderType[lp_screenButtonID], PlayerGroupAll());
libNtve_gf_SetDialogItemImage(libNtve_gf_ScreenButton(lp_screenButtonID), libNtve_gv_screenButtonsBorderImage[lp_screenButtonID], PlayerGroupAll());
libNtve_gf_SetDialogItemImage2(libNtve_gf_ScreenButton(lp_screenButtonID), libNtve_gv_screenButtonsHoverImage[lp_screenButtonID], PlayerGroupAll());
mods/core.stormmod — base.stormdata/TriggerLibs/NativeLib.galaxy:2728
}
libNtve_gf_SetDialogItemImageType(libNtve_gv_screenImageDialogImages[lp_screenImageID], c_triggerImageTypeNormal, PlayerGroupAll());
libNtve_gf_SetDialogItemImage(libNtve_gv_screenImageDialogImages[lp_screenImageID], lp_image, PlayerGroupAll());
libNtve_gf_SetDialogItemBlendMode(libNtve_gv_screenImageDialogImages[lp_screenImageID], lp_blendMode, PlayerGroupAll());
mods/core.stormmod — base.stormdata/TriggerLibs/NativeLib.galaxy:3993
if ((lv_width > 0)) {
DialogControlCreate(libNtve_gv__BB_Dialog[lp_barID], c_triggerControlTypeImage);
libNtve_gf_SetDialogItemImageType(DialogControlLastCreated(), c_triggerImageTypeBorder, PlayerGroupAll());
libNtve_gf_SetDialogItemImage(DialogControlLastCreated(), "Assets\\Textures\\ui_mission_leaderboard_progressbar_fill.dds", PlayerGroupAll());
libNtve_gf_SetDialogItemColor(DialogControlLastCreated(), Color(78.43, 78.43, 0.00), libNtve_gv__BB_Players[lp_barID]);
mods/core.stormmod — base.stormdata/TriggerLibs/NativeLib.galaxy:4040
libNtve_gv__BB_BGImgBar[lp_bossBarID] = DialogControlLastCreated();
DialogControlSetFullDialog(DialogControlLastCreated(), PlayerGroupAll(), true);
libNtve_gf_SetDialogItemImageType(DialogControlLastCreated(), c_triggerImageTypeBorder, PlayerGroupAll());
libNtve_gf_SetDialogItemImage(DialogControlLastCreated(), "Assets\\Textures\\ui_mission_leaderboard_frame_light.dds", PlayerGroupAll());
DialogControlCreate(DialogLastCreated(), c_triggerControlTypeImage);
mods/core.stormmod — base.stormdata/TriggerLibs/NativeLib.galaxy:4044
DialogControlCreate(DialogLastCreated(), c_triggerControlTypeImage);
libNtve_gv__BB_BGImgPortrait[lp_bossBarID] = DialogControlLastCreated();
libNtve_gf_SetDialogItemImageType(DialogControlLastCreated(), c_triggerImageTypeBorder, PlayerGroupAll());
libNtve_gf_SetDialogItemImage(DialogControlLastCreated(), "Assets\\Textures\\ui_mission_leaderboard_frame_unit.dds", PlayerGroupAll());
DialogControlCreate(DialogLastCreated(), c_triggerControlTypeImage);
mods/core.stormmod — base.stormdata/TriggerLibs/NativeLib.galaxy:4053
DialogControlCreate(DialogLastCreated(), c_triggerControlTypeImage);
libNtve_gv__BB_HpBorderImage[lp_bossBarID] = DialogControlLastCreated();
libNtve_gf_SetDialogItemImageType(DialogControlLastCreated(), c_triggerImageTypeBorder, PlayerGroupAll());
libNtve_gf_SetDialogItemImage(DialogControlLastCreated(), "Assets\\Textures\\ui_mission_leaderboard_progressbar_frame.dds", PlayerGroupAll());
DialogControlCreate(DialogLastCreated(), c_triggerControlTypeImage);
mods/core.stormmod — base.stormdata/TriggerLibs/NativeLib.galaxy:4057
DialogControlCreate(DialogLastCreated(), c_triggerControlTypeImage);
libNtve_gv__BB_HpFullImage[lp_bossBarID] = DialogControlLastCreated();
libNtve_gf_SetDialogItemImageType(DialogControlLastCreated(), c_triggerImageTypeBorder, PlayerGroupAll());
libNtve_gf_SetDialogItemImage(DialogControlLastCreated(), "Assets\\Textures\\ui_mission_leaderboard_progressbar_fill.dds", PlayerGroupAll());
libNtve_gf_SetDialogItemColor(DialogControlLastCreated(), Color(100.00, 0.00, 0.00), PlayerGroupAll());
mods/heroesbrawlmods/brawlmapmods/coop/pvebrawlstarcraft.stormmod — base.stormdata/LibPESC.galaxy:373
libPESC_gv_pVEBrawlTopBar.lv_topBarBackingImage = DialogControlLastCreated();
libNtve_gf_SetDialogItemImage(DialogControlLastCreated(), "Assets\\Textures\\hud_topbar_backing_plain.dds", PlayerGroupAll());
libNtve_gf_SetDialogItemImageType(DialogControlLastCreated(), c_triggerImageTypeNineSlice, PlayerGroupAll());
DialogControlSetSize(DialogControlLastCreated(), PlayerGroupAll(), 250, 86);
DialogControlCreateInPanel(libPESC_gv_pVEBrawlTopBar.lv_mainPanel, c_triggerControlTypeLabel);
mods/heroesbrawlmods/brawlmapmods/coop/pvemod.stormmod — base.stormdata/LibPVEU.galaxy:2073
libPVEU_gv_pvEUITopBar.lv_topBarBackingImage = DialogControlLastCreated();
libNtve_gf_SetDialogItemImage(DialogControlLastCreated(), "Assets\\Textures\\hud_topbar_backing_plain.dds", PlayerGroupAll());
libNtve_gf_SetDialogItemImageType(DialogControlLastCreated(), c_triggerImageTypeNineSlice, PlayerGroupAll());
DialogControlSetSize(DialogControlLastCreated(), PlayerGroupAll(), 250, 86);
DialogControlCreateInPanel(libPVEU_gv_pvEUITopBar.lv_mainPanel, c_triggerControlTypeLabel);
mods/heroesbrawlmods/brawlmapmods/coop/pvestarcraft.stormmod — base.stormdata/LibPESC.galaxy:373
libPESC_gv_pVEBrawlTopBar.lv_topBarBackingImage = DialogControlLastCreated();
libNtve_gf_SetDialogItemImage(DialogControlLastCreated(), "Assets\\Textures\\hud_topbar_backing_plain.dds", PlayerGroupAll());
libNtve_gf_SetDialogItemImageType(DialogControlLastCreated(), c_triggerImageTypeNineSlice, PlayerGroupAll());
DialogControlSetSize(DialogControlLastCreated(), PlayerGroupAll(), 250, 86);
DialogControlCreateInPanel(libPESC_gv_pVEBrawlTopBar.lv_mainPanel, c_triggerControlTypeLabel);
mods/novastoryassets.sc2mod — base3.sc2maps/maps/campaign/nova/nova08.sc2map/MapScript.galaxy:1388
gv_gorgonDialog.lv_button1 = DialogControlLastCreated();
libNtve_gf_SetDialogItemImage(gv_gorgonDialog.lv_button1, "Assets\\Textures\\ui_heroicons_frame_normalpressed_terran.dds", PlayerGroupAll());
libNtve_gf_SetDialogItemImageType(gv_gorgonDialog.lv_button1, c_triggerImageTypeNormal, PlayerGroupAll());
DialogControlSetEnabled(gv_gorgonDialog.lv_button1, PlayerGroupAll(), true);
TextExpressionSetToken("Param/Expression/88FF0399", "A", FixedToText(libNtve_gf_DifficultyValueFixed(180.0, 180.0, 240.0, 300.0), c_fixedPrecisionAny));
mods/novastoryassets.sc2mod — base3.sc2maps/maps/campaign/nova/nova08.sc2map/MapScript.galaxy:1394
gv_gorgonDialog.lv_button2 = DialogControlLastCreated();
libNtve_gf_SetDialogItemImage(gv_gorgonDialog.lv_button2, "Assets\\Textures\\ui_heroicons_frame_normalpressed_terran.dds", PlayerGroupAll());
libNtve_gf_SetDialogItemImageType(gv_gorgonDialog.lv_button2, c_triggerImageTypeNormal, PlayerGroupAll());
DialogControlSetEnabled(gv_gorgonDialog.lv_button2, PlayerGroupAll(), true);
TextExpressionSetToken("Param/Expression/F8FE1F29", "A", FixedToText(libNtve_gf_DifficultyValueFixed(180.0, 180.0, 240.0, 300.0), c_fixedPrecisionAny));