# Set Dialog Item Cutscene
Grammar — Set dialogItem Cutscene to cutscene|Cutscene for players
Flags —Action
Sets a cutscene for the specified dialog item.
# Arguments
int
<control> — Dialog Itemstring
<filepath> — Cutsceneplayergroup
— Players
Returns — void
void libNtve_gf_SetDialogItemCutscene(
int lp_dialogItem,
string lp_cutscene,
playergroup lp_players,
);
# Related
Category: Dialog / Dialog Item Tools
- Dialog Item Send Animation Event 2 —
void
— DialogControlSetAnimationState - Position Subtitle to Dialog Item —
void
— DialogSetSubtitlePositionOverrideControl - Clear Subtitle Position Dialog Item —
void
— DialogClearSubtitlePositionOverrideControl - Destroy All Dialog Items —
void
— DialogControlDestroyAll - Dialog Containing Dialog Item —
int
<dialog> — DialogControlGetDialog - Dialog Item Type —
int
<preset::ControlType> — DialogControlGetType - Set Dialog Item Color —
void
— libNtve_gf_SetDialogItemColor - Set Dialog Item Style —
void
— libNtve_gf_SetDialogItemStyle - Set Dialog Item Text Writeout —
void
— libNtve_gf_SetDialogItemTextWriteout - Set Dialog Item Text Writeout Duration —
void
— libNtve_gf_SetDialogItemTextWriteoutDuration - Set Dialog Item Tooltip —
void
— libNtve_gf_SetDialogItemTooltip - Dialog Item Color —
color
— libNtve_gf_DialogItemColor - Dialog Item Style —
string
<fontstyle> — libNtve_gf_DialogItemStyle - Dialog Item Tooltip —
text
— libNtve_gf_DialogItemTooltip - Destroy Dialog Item —
void
— DialogControlDestroy - Set Dialog Item Image —
void
— libNtve_gf_SetDialogItemImage - Set Dialog Item Hover Image —
void
— libNtve_gf_SetDialogItemImage2 - Set Dialog Item Image Type —
void
— libNtve_gf_SetDialogItemImageType - Set Dialog Item Blend Mode —
void
— libNtve_gf_SetDialogItemBlendMode - Set Dialog Item Tiled —
void
— libNtve_gf_SetDialogItemImageType2 - Set Dialog Background —
void
— DialogSetImage - Dialog Item Image —
string
— libNtve_gf_DialogItemImage - Dialog Item Image Type —
int
<preset::ImageType> — libNtve_gf_DialogItemImageType - Fade Dialog Item Transparency —
void
— DialogControlFadeTransparency - Set Dialog Item Flash —
void
— libNtve_gf_SetDialogItemFlash - Set Dialog Item Cutscene —
void
— libNtve_gf_SetDialogItemCutscene - Dialog Item Invoke As Text —
void
— DialogControlInvokeAsText - Dialog Item Invoke As String —
void
— DialogControlInvokeAsString - Dialog Item Send Animation Event —
void
— DialogControlSendAnimationEvent - Dialog Item Set Animation Speed —
void
— DialogControlSetAnimationSpeed - Dialog Item Set Animation Time —
void
— DialogControlSetAnimationTime - Dialog Item Advance Animation —
void
— DialogControlAdvanceAnimation - Dialog Item Force Transition —
void
— DialogControlForceTransition - Dialog Item Request Focus —
void
— DialogControlRequestFocus - Set Dialog Item Achievement —
void
— libNtve_gf_SetDialogItemAchievement - Set Dialog Item Render Priority —
void
— libNtve_gf_SetDialogItemRenderPriority - Set Dialog Item Click On Down —
void
— libNtve_gf_SetDialogItemClickOnDown - Set Dialog Item Toggled —
void
— libNtve_gf_SetDialogItemToggled - Set Dialog Item Movie —
void
— libNtve_gf_SetDialogItemMovie - Set Dialog Item Desaturated —
void
— libNtve_gf_SetDialogItemDesaturated - Set Dialog Item Desaturation Color —
void
— libNtve_gf_SetDialogItemDesaturationColor - Set Dialog Item Custom Tooltip —
void
— libNtve_gf_SetDialogItemCustomTooltip - Set Dialog Item Unit —
void
— libNtve_gf_SetDialogItemUnit - Set Dialog Item Model —
void
— libNtve_gf_SetDialogItemModel - Set Dialog Item Animation —
void
— libNtve_gf_SetDialogItemAnimation - Set Dialog Item Camera —
void
— libNtve_gf_SetDialogItemCamera - Set Dialog Item Border Visible —
void
— libNtve_gf_SetDialogItemBorderVisible - Set Dialog Item Border Image —
void
— libNtve_gf_SetDialogItemBorderImage - Set Dialog Item Background Visible —
void
— libNtve_gf_SetDialogItemBackgroundVisible - Set Dialog Item Use Transition —
void
— libNtve_gf_SetDialogItemUseTransition - Set Dialog Item Muted —
void
— libNtve_gf_SetDialogItemMuted - Set Dialog Item Paused —
void
— libNtve_gf_SetDialogItemPaused - Set Dialog Item Accept Mouse —
void
— libNtve_gf_SetDialogItemAcceptMouse - Set Dialog Item Tint Color —
void
— libNtve_gf_SetDialogItemTintColor - Set Dialog Item Team Color —
void
— libNtve_gf_SetDialogItemTeamColor - Set Dialog Item Light —
void
— libNtve_gf_SetDialogItemLight - Set Dialog Item Transition Model —
void
— libNtve_gf_SetDialogItemTransitionModel - Set Dialog Item Force Visible —
void
— libNtve_gf_SetDialogItemForceVisible - Set Dialog Item Render Type —
void
— libNtve_gf_SetDialogItemRenderType - Set Dialog Item Unit Link —
void
— libNtve_gf_SetDialogItemUnitLink - Set Dialog Item Team Color Index —
void
— libNtve_gf_SetDialogItemTeamColorIndex - Set Dialog Item Animation Duration —
void
— libNtve_gf_SetDialogItemAnimationDuration - Set Dialog Item Animation Time —
void
— libNtve_gf_SetDialogItemAnimationTime - Set Dialog Item Actor —
void
— libNtve_gf_SetDialogItemActor - Set Dialog Item Behavior —
void
— libNtve_gf_SetDialogItemBehavior - Set Dialog Item Hotkey —
void
— libNtve_gf_SetDialogItemHotkey - Set Dialog Item Allowed Mouse Buttons —
void
— libNtve_gf_SetDialogItemAllowedMouseButtons - Set Dialog Item Alpha Mask —
void
— libNtve_gf_SetDialogItemAlphaMask - Set Dialog Item Animation Index —
void
— libNtve_gf_SetDialogItemAnimationIndex - Set Dialog Item Handle —
void
— libNtve_gf_SetDialogItemHandle - Set Dialog Item Border Color —
void
— libNtve_gf_SetDialogItemBorderColor - Set Dialog Item Fill Color —
void
— libNtve_gf_SetDialogItemFillColor - Set Dialog Item Submenu —
void
— libNtve_gf_SetDialogItemSubmenu - Set Dialog Item Unit Group —
void
— libNtve_gf_SetDialogItemUnitGroup - Set Dialog Item PlayerId —
void
— libNtve_gf_SetDialogItemPlayerId - Set Dialog Item Score Value Link —
void
— libNtve_gf_SetDialogItemScoreValueLink - Set Dialog Item State Index —
void
— libNtve_gf_SetDialogItemStateIndex
# Examples
campaigns/swarm.sc2campaign — base.sc2maps/maps/campaign/swarm/zlab01.sc2map/MapScript.galaxy:9898
DialogControlCreate(gv_campaignIntroDialog, c_triggerControlTypeCutscene);
DialogControlSetFullDialog(DialogControlLastCreated(), PlayerGroupAll(), true);
libNtve_gf_SetDialogItemCutscene(DialogControlLastCreated(), "Cutscenes\\zLD_Interlude.SC2Cutscene", PlayerGroupAll());
gv_campaignIntroCutscene = CutsceneGetTriggerControl(DialogControlLastCreated());
CutscenePlay(gv_campaignIntroCutscene);
campaigns/swarm.sc2campaign/base.sc2maps/maps/campaign/swarm/zlab01.sc2map — MapScript.galaxy:9898
DialogControlCreate(gv_campaignIntroDialog, c_triggerControlTypeCutscene);
DialogControlSetFullDialog(DialogControlLastCreated(), PlayerGroupAll(), true);
libNtve_gf_SetDialogItemCutscene(DialogControlLastCreated(), "Cutscenes\\zLD_Interlude.SC2Cutscene", PlayerGroupAll());
gv_campaignIntroCutscene = CutsceneGetTriggerControl(DialogControlLastCreated());
CutscenePlay(gv_campaignIntroCutscene);
campaigns/swarmstory.sc2campaign — base.sc2data/TriggerLibs/SwarmCampaignLib.galaxy:6715
DialogControlCreate(DialogLastCreated(), c_triggerControlTypeCutscene);
DialogControlSetFullDialog(DialogControlLastCreated(), PlayerGroupAll(), true);
libNtve_gf_SetDialogItemCutscene(DialogControlLastCreated(), lp_file, PlayerGroupAll());
libSwaC_gv_zS_CurrentCampaignCutscene = CutsceneGetTriggerControl(DialogControlLastCreated());
libSwaC_gv_zS_CampaignCutsceneSkippable = (lp_allowSkip == true);
campaigns/voidstory.sc2campaign — base.sc2data/TriggerLibs/VoidCampaignLib.galaxy:4068
DialogControlCreate(DialogLastCreated(), c_triggerControlTypeCutscene);
DialogControlSetFullDialog(DialogControlLastCreated(), PlayerGroupAll(), true);
libNtve_gf_SetDialogItemCutscene(DialogControlLastCreated(), lp_file, PlayerGroupAll());
libNtve_gf_SetDialogItemRenderType(DialogControlLastCreated(), c_triggerRenderTypeHDR, PlayerGroupAll());
libVoiC_gv_pC_CurrentCampaignCutscene = CutsceneGetTriggerControl(DialogControlLastCreated());
campaigns/voidstory.sc2campaign — base.sc2data/TriggerLibs/VoidCampaignUILib.galaxy:1809
}
libNtve_gf_SetDialogItemCutscene(libVCUI_gv_pU_MissionVignetteScene[1], libVoiC_gf_PC_MissionVignetteCutscene(lp_mission), PlayerGroupAll());
CutscenePlay(CutsceneGetTriggerControl(libVCUI_gv_pU_MissionVignetteScene[1]));
CutsceneGoToBookmark(CutsceneGetTriggerControl(libVCUI_gv_pU_MissionVignetteScene[1]), "Section1Start");
campaigns/voidstory.sc2campaign — base.sc2data/TriggerLibs/VoidCampaignUILib.galaxy:1812
CutscenePlay(CutsceneGetTriggerControl(libVCUI_gv_pU_MissionVignetteScene[1]));
CutsceneGoToBookmark(CutsceneGetTriggerControl(libVCUI_gv_pU_MissionVignetteScene[1]), "Section1Start");
libNtve_gf_SetDialogItemCutscene(libVCUI_gv_pU_MissionVignetteScene[2], libVoiC_gf_PC_MissionVignetteCutscene(lp_mission), PlayerGroupAll());
CutscenePlay(CutsceneGetTriggerControl(libVCUI_gv_pU_MissionVignetteScene[2]));
CutsceneGoToBookmark(CutsceneGetTriggerControl(libVCUI_gv_pU_MissionVignetteScene[2]), "Section2Start");
campaigns/voidstory.sc2campaign — base.sc2data/TriggerLibs/VoidCampaignUILib.galaxy:4903
DialogControlSetVisible(libVCUI_gv_pU_GPPanel, PlayerGroupAll(), lp_showHide);
DialogControlSetVisible(libVCUI_gv_pU_GPHolder, PlayerGroupAll(), lp_showHide);
libNtve_gf_SetDialogItemCutscene(libVCUI_gv_pU_GPCutscene, "Cutscenes\\UI_SoAMission.SC2Cutscene", PlayerGroupAll());
CutsceneSetTime(CutsceneGetTriggerControl(libVCUI_gv_pU_GPEnergyGlassScene), 0);
CutsceneSetTime(CutsceneGetTriggerControl(libVCUI_gv_pU_GPEnergyBarScene), 0);
campaigns/voidstory.sc2campaign — base.sc2data/TriggerLibs/VoidCampaignUILib.galaxy:5962
CutsceneStop(CutsceneGetTriggerControl(libVCUI_gv_pU_GPCutscene));
libNtve_gf_SetDialogItemCutscene(libVCUI_gv_pU_GPCutscene, "Cutscenes\\UI_SoAMission.SC2Cutscene", PlayerGroupAll());
CutscenePlay(CutsceneGetTriggerControl(libVCUI_gv_pU_GPCutscene));
CutsceneStop(CutsceneGetTriggerControl(libVCUI_gv_pU_GPEnergyBarScene));
campaigns/voidstory.sc2campaign — base.sc2data/TriggerLibs/VoidCampaignUILib.galaxy:5965
CutscenePlay(CutsceneGetTriggerControl(libVCUI_gv_pU_GPCutscene));
CutsceneStop(CutsceneGetTriggerControl(libVCUI_gv_pU_GPEnergyBarScene));
libNtve_gf_SetDialogItemCutscene(libVCUI_gv_pU_GPEnergyBarScene, "Cutscenes\\UI_SoAMissionEnergy.SC2Cutscene", PlayerGroupAll());
CutscenePlay(CutsceneGetTriggerControl(libVCUI_gv_pU_GPEnergyBarScene));
return true;
campaigns/voidstory.sc2campaign — base.sc2data/TriggerLibs/VoidCampaignUILib.galaxy:7746
DialogControlSendAnimationEvent(libVCUI_gv_pU_MissionCalloutLines[3], PlayerGroupAll(), "EasterEggBirth");
libVCUI_gv_pU_MissionEasterEggVignetteEnabled = true;
libNtve_gf_SetDialogItemCutscene(libVCUI_gv_pU_MissionVignetteScene[1], libVoiC_gf_PC_MissionVignetteEasterEggCutscene(libVCUI_gv_pU_MissionNextMap), PlayerGroupAll());
CutscenePlay(CutsceneGetTriggerControl(libVCUI_gv_pU_MissionVignetteScene[1]));
CutsceneGoToBookmark(CutsceneGetTriggerControl(libVCUI_gv_pU_MissionVignetteScene[1]), "Section1Start");
campaigns/voidstory.sc2campaign — base.sc2data/TriggerLibs/VoidCampaignUILib.galaxy:7754
DialogControlSendAnimationEvent(libVCUI_gv_pU_MissionCalloutLines[3], PlayerGroupAll(), "EasterEggBirth");
libVCUI_gv_pU_MissionEasterEggVignetteEnabled = false;
libNtve_gf_SetDialogItemCutscene(libVCUI_gv_pU_MissionVignetteScene[1], libVoiC_gf_PC_MissionVignetteCutscene(libVCUI_gv_pU_MissionNextMap), PlayerGroupAll());
CutscenePlay(CutsceneGetTriggerControl(libVCUI_gv_pU_MissionVignetteScene[1]));
CutsceneGoToBookmark(CutsceneGetTriggerControl(libVCUI_gv_pU_MissionVignetteScene[1]), "Section1Start");
mods/heroesdata.stormmod — base.stormdata/TriggerLibs/UILib.galaxy:3431
// Automatic Variable Declarations
// Implementation
libNtve_gf_SetDialogItemCutscene(libUIUI_gv_vignetteOverlayPanel.lv_overlayCutscene, lp_cutscene, libCore_gv_playerGroupFromPlayer[lp_player]);
DialogControlSetVisible(libUIUI_gv_vignetteOverlayPanel.lv_overlayCutscene, libCore_gv_playerGroupFromPlayer[lp_player], true);
DialogControlSendAnimationEvent(libUIUI_gv_vignetteOverlayPanel.lv_overlayCutscene, libCore_gv_playerGroupFromPlayer[lp_player], "Start");
mods/heroesdata.stormmod — base.stormdata/TriggerLibs/UILib.galaxy:3698
// Automatic Variable Declarations
// Implementation
libNtve_gf_SetDialogItemCutscene(libUIUI_gv_fullscreenOverlaysPanelRework.lv_overlayCutscene, lp_cutscene, libCore_gv_playerGroupFromPlayer[lp_player]);
DialogControlSendAnimationEvent(libUIUI_gv_fullscreenOverlaysPanelRework.lv_overlayCutscene, libCore_gv_playerGroupFromPlayer[lp_player], "Start");
}
mods/heroesdata.stormmod — base.stormdata/TriggerLibs/UILib.galaxy:3739
}
libNtve_gf_SetDialogItemCutscene(libUIUI_gv_fullscreenOverlaysPanel.lv_specialOverlay, lp_cutscene, libCore_gv_playerGroupFromPlayer[lp_player]);
DialogControlSetVisible(libUIUI_gv_fullscreenOverlaysPanel.lv_specialOverlay, libCore_gv_playerGroupFromPlayer[lp_player], true);
TimerPause(libUIUI_gv_fullscreenOverlaysSpecialOverlayHideTimer[lp_player], true);
mods/heromods/firebat.stormmod — base.stormdata/LibHFIR.galaxy:288
libUIUI_gf_UIDamageFlashStopLowHPSoundAndScreenEffects(lv_player);
libUIUI_gf_FullscreenOverlayStopandClearCutsceneQueueForPlayer(lv_player);
libNtve_gf_SetDialogItemCutscene(libUIUI_gv_cargoOverlay.lv_cargoOverlay_Cutscene[lv_player], "Cutscenes\\GameUI_FirebatBunkerOverlay.StormCutscene", PlayerGroupAll());
DialogControlSendAnimationEvent(libUIUI_gv_cargoOverlay.lv_cargoOverlay_Cutscene[lv_player], libCore_gv_playerGroupFromPlayer[lv_player], "Start");
DialogControlSetVisible(libUIUI_gv_cargoOverlay.lv_cargoOverlay_Cutscene[lv_player], PlayerGroupSingle(lv_player), true);
mods/missionpacks/campaigncommon.sc2mod — base.sc2data/LibComC.galaxy:1709
DialogControlCreate(DialogLastCreated(), c_triggerControlTypeCutscene);
DialogControlSetFullDialog(DialogControlLastCreated(), PlayerGroupAll(), true);
libNtve_gf_SetDialogItemCutscene(DialogControlLastCreated(), lp_file, PlayerGroupAll());
libNtve_gf_SetDialogItemRenderType(DialogControlLastCreated(), c_triggerRenderTypeHDR, PlayerGroupAll());
libComC_gv_cC_CutsceneCurrent = CutsceneGetTriggerControl(DialogControlLastCreated());
mods/novastoryassets.sc2mod — base2.sc2maps/maps/campaign/nova/nova06.sc2map/MapScript.galaxy:6727
lv_flashbackEffectCutscene = DialogControlLastCreated();
DialogControlSetFullDialog(lv_flashbackEffectCutscene, PlayerGroupAll(), true);
libNtve_gf_SetDialogItemCutscene(lv_flashbackEffectCutscene, "Cutscenes\\Nova06FlashbackEffect.SC2Cutscene", PlayerGroupAll());
CutscenePlay(CutsceneGetTriggerControl(lv_flashbackEffectCutscene));
DialogSetVisible(gv_flashbackEffectDialog, PlayerGroupAll(), true);
mods/novastoryassets.sc2mod/base2.sc2maps/maps/campaign/nova/nova06.sc2map — MapScript.galaxy:6727
lv_flashbackEffectCutscene = DialogControlLastCreated();
DialogControlSetFullDialog(lv_flashbackEffectCutscene, PlayerGroupAll(), true);
libNtve_gf_SetDialogItemCutscene(lv_flashbackEffectCutscene, "Cutscenes\\Nova06FlashbackEffect.SC2Cutscene", PlayerGroupAll());
CutscenePlay(CutsceneGetTriggerControl(lv_flashbackEffectCutscene));
DialogSetVisible(gv_flashbackEffectDialog, PlayerGroupAll(), true);
mods/starcoop/starcoop.sc2mod — base.sc2data/LibCOUI.galaxy:4113
DialogControlHookup(libCOUI_gv_cU_GPPanel[lp_player], c_triggerControlTypeCutscene, "SoACommandCutscene");
libCOUI_gv_cU_GPCutscene[lp_player] = DialogControlLastCreated();
libNtve_gf_SetDialogItemCutscene(libCOUI_gv_cU_GPCutscene[lp_player], "Cutscenes\\UI_SoAMission.SC2Cutscene", PlayerGroupAll());
CutscenePlay(CutsceneGetTriggerControl(libCOUI_gv_cU_GPCutscene[lp_player]));
DialogControlHookup(libCOUI_gv_cU_GPEnergyBar[lp_player], c_triggerControlTypeCutscene, "SoAFillScene");
mods/starcoop/starcoop.sc2mod — base.sc2data/LibCOUI.galaxy:4168
}
DialogControlSetVisible(libCOUI_gv_cU_GPPanel[lp_player], PlayerGroupAll(), false);
libNtve_gf_SetDialogItemCutscene(libCOUI_gv_cU_GPCutscene[lp_player], "Cutscenes\\UI_AlarakCastingPanel.SC2Cutscene", PlayerGroupAll());
CutscenePlay(CutsceneGetTriggerControl(libCOUI_gv_cU_GPCutscene[lp_player]));
DialogControlHookup(libCOUI_gv_cU_GPPanel[lp_player], c_triggerControlTypeButton, "GemButton");
mods/starcoop/starcoop.sc2mod — base.sc2data/LibCOUI.galaxy:4213
DialogControlHookup(libCOUI_gv_cU_GPPanel[lp_player], c_triggerControlTypeCutscene, "FenixCommandCutscene");
libCOUI_gv_cU_GPCutscene[lp_player] = DialogControlLastCreated();
libNtve_gf_SetDialogItemCutscene(libCOUI_gv_cU_GPCutscene[lp_player], "Cutscenes\\UI_FenixCastingPanel.SC2Cutscene", PlayerGroupAll());
CutscenePlay(CutsceneGetTriggerControl(libCOUI_gv_cU_GPCutscene[lp_player]));
if ((libCOOC_gf_CC_PerkStateCheck("FenixUnlockArbiterSuit", libCOOC_ge_CC_PerkState_Active, "ProtossFenix", lp_player) == true)) {
mods/starcoop/starcoop.sc2mod — base.sc2data/LibCOUI.galaxy:4260
}
DialogControlSetVisible(libCOUI_gv_cU_GPPanel[lp_player], PlayerGroupAll(), false);
libNtve_gf_SetDialogItemCutscene(libCOUI_gv_cU_GPCutscene[lp_player], "Cutscenes\\UI_TerranCastingPanel.SC2Cutscene", PlayerGroupAll());
CutscenePlay(CutsceneGetTriggerControl(libCOUI_gv_cU_GPCutscene[lp_player]));
libCOUI_gv_cU_GPCutsceneFilter[lp_player] = "TwoButtons";
mods/starcoop/starcoop.sc2mod — base.sc2data/LibCOUI.galaxy:4295
}
DialogControlSetVisible(libCOUI_gv_cU_GPPanel[lp_player], PlayerGroupAll(), false);
libNtve_gf_SetDialogItemCutscene(libCOUI_gv_cU_GPCutscene[lp_player], "Cutscenes\\UI_TerranCastingPanel.SC2Cutscene", PlayerGroupAll());
libCOUI_gv_cU_GPCutsceneFilter[lp_player] = "FourButtons";
CutscenePlay(CutsceneGetTriggerControl(libCOUI_gv_cU_GPCutscene[lp_player]));
mods/starcoop/starcoop.sc2mod — base.sc2data/LibCOUI.galaxy:4330
}
DialogControlSetVisible(libCOUI_gv_cU_GPPanel[lp_player], PlayerGroupAll(), false);
libNtve_gf_SetDialogItemCutscene(libCOUI_gv_cU_GPCutscene[lp_player], "Cutscenes\\UI_TerranCastingPanel.SC2Cutscene", PlayerGroupAll());
libCOUI_gv_cU_GPCutsceneFilter[lp_player] = "FourButtons";
CutscenePlay(CutsceneGetTriggerControl(libCOUI_gv_cU_GPCutscene[lp_player]));
mods/starcoop/starcoop.sc2mod — base.sc2data/LibCOUI.galaxy:4365
}
DialogControlSetVisible(libCOUI_gv_cU_GPPanel[lp_player], PlayerGroupAll(), false);
libNtve_gf_SetDialogItemCutscene(libCOUI_gv_cU_GPCutscene[lp_player], "Cutscenes\\UI_ZergCastingPanel.SC2Cutscene", PlayerGroupAll());
CutscenePlay(CutsceneGetTriggerControl(libCOUI_gv_cU_GPCutscene[lp_player]));
}
mods/starcoop/starcoop.sc2mod — base.sc2data/LibCOUI.galaxy:4399
}
DialogControlSetVisible(libCOUI_gv_cU_GPPanel[lp_player], PlayerGroupAll(), false);
libNtve_gf_SetDialogItemCutscene(libCOUI_gv_cU_GPCutscene[lp_player], "Cutscenes\\UI_StukovCastingPanel.SC2Cutscene", PlayerGroupSingle(lp_player));
CutscenePlay(CutsceneGetTriggerControl(libCOUI_gv_cU_GPCutscene[lp_player]));
}
mods/starcoop/starcoop.sc2mod — base.sc2data/LibCOUI.galaxy:4433
}
DialogControlSetVisible(libCOUI_gv_cU_GPPanel[lp_player], PlayerGroupAll(), false);
libNtve_gf_SetDialogItemCutscene(libCOUI_gv_cU_GPCutscene[lp_player], "Cutscenes\\UI_DehakaCastingPanel.SC2Cutscene", PlayerGroupSingle(lp_player));
CutscenePlay(CutsceneGetTriggerControl(libCOUI_gv_cU_GPCutscene[lp_player]));
}
mods/starcoop/starcoop.sc2mod — base.sc2data/LibCOUI.galaxy:4467
}
DialogControlSetVisible(libCOUI_gv_cU_GPPanel[lp_player], PlayerGroupAll(), false);
libNtve_gf_SetDialogItemCutscene(libCOUI_gv_cU_GPCutscene[lp_player], "Cutscenes\\UI_TerranCastingPanel.SC2Cutscene", PlayerGroupAll());
CutscenePlay(CutsceneGetTriggerControl(libCOUI_gv_cU_GPCutscene[lp_player]));
libCOUI_gv_cU_GPCutsceneFilter[lp_player] = "Nova";
mods/voidprologue.sc2mod — base.sc2data/LibA3DDD02B.galaxy:5058
DialogControlCreate(DialogLastCreated(), c_triggerControlTypeCutscene);
DialogControlSetFullDialog(DialogControlLastCreated(), PlayerGroupAll(), true);
libNtve_gf_SetDialogItemCutscene(DialogControlLastCreated(), lp_file, PlayerGroupAll());
libNtve_gf_SetDialogItemRenderType(DialogControlLastCreated(), c_triggerRenderTypeHDR, PlayerGroupAll());
libA3DDD02B_gv_pP_CurrentCampaignCutscene = CutsceneGetTriggerControl(DialogControlLastCreated());