# Set Dialog Item Cutscene
Grammar — Set dialogItem Cutscene to cutscene|Cutscene for players
Flags —Action
Sets a cutscene for the specified dialog item.
# Arguments
- int<control> — Dialog Item
- string<filepath> — Cutscene
- playergroup— Players
Returns — void
void libNtve_gf_SetDialogItemCutscene(
	int lp_dialogItem,
	string lp_cutscene,
	playergroup lp_players,
);
# Related
Category: Dialog / Dialog Item Tools
- Dialog Item Send Animation Event 2 — void— DialogControlSetAnimationState
- Position Subtitle to Dialog Item — void— DialogSetSubtitlePositionOverrideControl
- Clear Subtitle Position Dialog Item — void— DialogClearSubtitlePositionOverrideControl
- Destroy All Dialog Items — void— DialogControlDestroyAll
- Dialog Containing Dialog Item — int<dialog> — DialogControlGetDialog
- Dialog Item Type — int<preset::ControlType> — DialogControlGetType
- Set Dialog Item Color — void— libNtve_gf_SetDialogItemColor
- Set Dialog Item Style — void— libNtve_gf_SetDialogItemStyle
- Set Dialog Item Text Writeout — void— libNtve_gf_SetDialogItemTextWriteout
- Set Dialog Item Text Writeout Duration — void— libNtve_gf_SetDialogItemTextWriteoutDuration
- Set Dialog Item Tooltip — void— libNtve_gf_SetDialogItemTooltip
- Dialog Item Color — color— libNtve_gf_DialogItemColor
- Dialog Item Style — string<fontstyle> — libNtve_gf_DialogItemStyle
- Dialog Item Tooltip — text— libNtve_gf_DialogItemTooltip
- Destroy Dialog Item — void— DialogControlDestroy
- Set Dialog Item Image — void— libNtve_gf_SetDialogItemImage
- Set Dialog Item Hover Image — void— libNtve_gf_SetDialogItemImage2
- Set Dialog Item Image Type — void— libNtve_gf_SetDialogItemImageType
- Set Dialog Item Blend Mode — void— libNtve_gf_SetDialogItemBlendMode
- Set Dialog Item Tiled — void— libNtve_gf_SetDialogItemImageType2
- Set Dialog Background — void— DialogSetImage
- Dialog Item Image — string— libNtve_gf_DialogItemImage
- Dialog Item Image Type — int<preset::ImageType> — libNtve_gf_DialogItemImageType
- Fade Dialog Item Transparency — void— DialogControlFadeTransparency
- Set Dialog Item Flash — void— libNtve_gf_SetDialogItemFlash
- Set Dialog Item Cutscene — void— libNtve_gf_SetDialogItemCutscene
- Dialog Item Invoke As Text — void— DialogControlInvokeAsText
- Dialog Item Invoke As String — void— DialogControlInvokeAsString
- Dialog Item Send Animation Event — void— DialogControlSendAnimationEvent
- Dialog Item Set Animation Speed — void— DialogControlSetAnimationSpeed
- Dialog Item Set Animation Time — void— DialogControlSetAnimationTime
- Dialog Item Advance Animation — void— DialogControlAdvanceAnimation
- Dialog Item Force Transition — void— DialogControlForceTransition
- Dialog Item Request Focus — void— DialogControlRequestFocus
- Set Dialog Item Achievement — void— libNtve_gf_SetDialogItemAchievement
- Set Dialog Item Render Priority — void— libNtve_gf_SetDialogItemRenderPriority
- Set Dialog Item Click On Down — void— libNtve_gf_SetDialogItemClickOnDown
- Set Dialog Item Toggled — void— libNtve_gf_SetDialogItemToggled
- Set Dialog Item Movie — void— libNtve_gf_SetDialogItemMovie
- Set Dialog Item Desaturated — void— libNtve_gf_SetDialogItemDesaturated
- Set Dialog Item Desaturation Color — void— libNtve_gf_SetDialogItemDesaturationColor
- Set Dialog Item Custom Tooltip — void— libNtve_gf_SetDialogItemCustomTooltip
- Set Dialog Item Unit — void— libNtve_gf_SetDialogItemUnit
- Set Dialog Item Model — void— libNtve_gf_SetDialogItemModel
- Set Dialog Item Animation — void— libNtve_gf_SetDialogItemAnimation
- Set Dialog Item Camera — void— libNtve_gf_SetDialogItemCamera
- Set Dialog Item Border Visible — void— libNtve_gf_SetDialogItemBorderVisible
- Set Dialog Item Border Image — void— libNtve_gf_SetDialogItemBorderImage
- Set Dialog Item Background Visible — void— libNtve_gf_SetDialogItemBackgroundVisible
- Set Dialog Item Use Transition — void— libNtve_gf_SetDialogItemUseTransition
- Set Dialog Item Muted — void— libNtve_gf_SetDialogItemMuted
- Set Dialog Item Paused — void— libNtve_gf_SetDialogItemPaused
- Set Dialog Item Accept Mouse — void— libNtve_gf_SetDialogItemAcceptMouse
- Set Dialog Item Tint Color — void— libNtve_gf_SetDialogItemTintColor
- Set Dialog Item Team Color — void— libNtve_gf_SetDialogItemTeamColor
- Set Dialog Item Light — void— libNtve_gf_SetDialogItemLight
- Set Dialog Item Transition Model — void— libNtve_gf_SetDialogItemTransitionModel
- Set Dialog Item Force Visible — void— libNtve_gf_SetDialogItemForceVisible
- Set Dialog Item Render Type — void— libNtve_gf_SetDialogItemRenderType
- Set Dialog Item Unit Link — void— libNtve_gf_SetDialogItemUnitLink
- Set Dialog Item Team Color Index — void— libNtve_gf_SetDialogItemTeamColorIndex
- Set Dialog Item Animation Duration — void— libNtve_gf_SetDialogItemAnimationDuration
- Set Dialog Item Animation Time — void— libNtve_gf_SetDialogItemAnimationTime
- Set Dialog Item Actor — void— libNtve_gf_SetDialogItemActor
- Set Dialog Item Behavior — void— libNtve_gf_SetDialogItemBehavior
- Set Dialog Item Hotkey — void— libNtve_gf_SetDialogItemHotkey
- Set Dialog Item Allowed Mouse Buttons — void— libNtve_gf_SetDialogItemAllowedMouseButtons
- Set Dialog Item Alpha Mask — void— libNtve_gf_SetDialogItemAlphaMask
- Set Dialog Item Animation Index — void— libNtve_gf_SetDialogItemAnimationIndex
- Set Dialog Item Handle — void— libNtve_gf_SetDialogItemHandle
- Set Dialog Item Border Color — void— libNtve_gf_SetDialogItemBorderColor
- Set Dialog Item Fill Color — void— libNtve_gf_SetDialogItemFillColor
- Set Dialog Item Submenu — void— libNtve_gf_SetDialogItemSubmenu
- Set Dialog Item Unit Group — void— libNtve_gf_SetDialogItemUnitGroup
- Set Dialog Item PlayerId — void— libNtve_gf_SetDialogItemPlayerId
- Set Dialog Item Score Value Link — void— libNtve_gf_SetDialogItemScoreValueLink
- Set Dialog Item State Index — void— libNtve_gf_SetDialogItemStateIndex
# Examples
campaigns/swarm.sc2campaign — base.sc2maps/maps/campaign/swarm/zlab01.sc2map/MapScript.galaxy:9898
    DialogControlCreate(gv_campaignIntroDialog, c_triggerControlTypeCutscene);
    DialogControlSetFullDialog(DialogControlLastCreated(), PlayerGroupAll(), true);
    libNtve_gf_SetDialogItemCutscene(DialogControlLastCreated(), "Cutscenes\\zLD_Interlude.SC2Cutscene", PlayerGroupAll());
    gv_campaignIntroCutscene = CutsceneGetTriggerControl(DialogControlLastCreated());
    CutscenePlay(gv_campaignIntroCutscene);
campaigns/swarm.sc2campaign/base.sc2maps/maps/campaign/swarm/zlab01.sc2map — MapScript.galaxy:9898
    DialogControlCreate(gv_campaignIntroDialog, c_triggerControlTypeCutscene);
    DialogControlSetFullDialog(DialogControlLastCreated(), PlayerGroupAll(), true);
    libNtve_gf_SetDialogItemCutscene(DialogControlLastCreated(), "Cutscenes\\zLD_Interlude.SC2Cutscene", PlayerGroupAll());
    gv_campaignIntroCutscene = CutsceneGetTriggerControl(DialogControlLastCreated());
    CutscenePlay(gv_campaignIntroCutscene);
campaigns/swarmstory.sc2campaign — base.sc2data/TriggerLibs/SwarmCampaignLib.galaxy:6715
    DialogControlCreate(DialogLastCreated(), c_triggerControlTypeCutscene);
    DialogControlSetFullDialog(DialogControlLastCreated(), PlayerGroupAll(), true);
    libNtve_gf_SetDialogItemCutscene(DialogControlLastCreated(), lp_file, PlayerGroupAll());
    libSwaC_gv_zS_CurrentCampaignCutscene = CutsceneGetTriggerControl(DialogControlLastCreated());
    libSwaC_gv_zS_CampaignCutsceneSkippable = (lp_allowSkip == true);
campaigns/voidstory.sc2campaign — base.sc2data/TriggerLibs/VoidCampaignLib.galaxy:4068
    DialogControlCreate(DialogLastCreated(), c_triggerControlTypeCutscene);
    DialogControlSetFullDialog(DialogControlLastCreated(), PlayerGroupAll(), true);
    libNtve_gf_SetDialogItemCutscene(DialogControlLastCreated(), lp_file, PlayerGroupAll());
    libNtve_gf_SetDialogItemRenderType(DialogControlLastCreated(), c_triggerRenderTypeHDR, PlayerGroupAll());
    libVoiC_gv_pC_CurrentCampaignCutscene = CutsceneGetTriggerControl(DialogControlLastCreated());
campaigns/voidstory.sc2campaign — base.sc2data/TriggerLibs/VoidCampaignUILib.galaxy:1809
    }
    libNtve_gf_SetDialogItemCutscene(libVCUI_gv_pU_MissionVignetteScene[1], libVoiC_gf_PC_MissionVignetteCutscene(lp_mission), PlayerGroupAll());
    CutscenePlay(CutsceneGetTriggerControl(libVCUI_gv_pU_MissionVignetteScene[1]));
    CutsceneGoToBookmark(CutsceneGetTriggerControl(libVCUI_gv_pU_MissionVignetteScene[1]), "Section1Start");
campaigns/voidstory.sc2campaign — base.sc2data/TriggerLibs/VoidCampaignUILib.galaxy:1812
    CutscenePlay(CutsceneGetTriggerControl(libVCUI_gv_pU_MissionVignetteScene[1]));
    CutsceneGoToBookmark(CutsceneGetTriggerControl(libVCUI_gv_pU_MissionVignetteScene[1]), "Section1Start");
    libNtve_gf_SetDialogItemCutscene(libVCUI_gv_pU_MissionVignetteScene[2], libVoiC_gf_PC_MissionVignetteCutscene(lp_mission), PlayerGroupAll());
    CutscenePlay(CutsceneGetTriggerControl(libVCUI_gv_pU_MissionVignetteScene[2]));
    CutsceneGoToBookmark(CutsceneGetTriggerControl(libVCUI_gv_pU_MissionVignetteScene[2]), "Section2Start");
campaigns/voidstory.sc2campaign — base.sc2data/TriggerLibs/VoidCampaignUILib.galaxy:4903
        DialogControlSetVisible(libVCUI_gv_pU_GPPanel, PlayerGroupAll(), lp_showHide);
        DialogControlSetVisible(libVCUI_gv_pU_GPHolder, PlayerGroupAll(), lp_showHide);
        libNtve_gf_SetDialogItemCutscene(libVCUI_gv_pU_GPCutscene, "Cutscenes\\UI_SoAMission.SC2Cutscene", PlayerGroupAll());
        CutsceneSetTime(CutsceneGetTriggerControl(libVCUI_gv_pU_GPEnergyGlassScene), 0);
        CutsceneSetTime(CutsceneGetTriggerControl(libVCUI_gv_pU_GPEnergyBarScene), 0);
campaigns/voidstory.sc2campaign — base.sc2data/TriggerLibs/VoidCampaignUILib.galaxy:5962
    CutsceneStop(CutsceneGetTriggerControl(libVCUI_gv_pU_GPCutscene));
    libNtve_gf_SetDialogItemCutscene(libVCUI_gv_pU_GPCutscene, "Cutscenes\\UI_SoAMission.SC2Cutscene", PlayerGroupAll());
    CutscenePlay(CutsceneGetTriggerControl(libVCUI_gv_pU_GPCutscene));
    CutsceneStop(CutsceneGetTriggerControl(libVCUI_gv_pU_GPEnergyBarScene));
campaigns/voidstory.sc2campaign — base.sc2data/TriggerLibs/VoidCampaignUILib.galaxy:5965
    CutscenePlay(CutsceneGetTriggerControl(libVCUI_gv_pU_GPCutscene));
    CutsceneStop(CutsceneGetTriggerControl(libVCUI_gv_pU_GPEnergyBarScene));
    libNtve_gf_SetDialogItemCutscene(libVCUI_gv_pU_GPEnergyBarScene, "Cutscenes\\UI_SoAMissionEnergy.SC2Cutscene", PlayerGroupAll());
    CutscenePlay(CutsceneGetTriggerControl(libVCUI_gv_pU_GPEnergyBarScene));
    return true;
campaigns/voidstory.sc2campaign — base.sc2data/TriggerLibs/VoidCampaignUILib.galaxy:7746
        DialogControlSendAnimationEvent(libVCUI_gv_pU_MissionCalloutLines[3], PlayerGroupAll(), "EasterEggBirth");
        libVCUI_gv_pU_MissionEasterEggVignetteEnabled = true;
        libNtve_gf_SetDialogItemCutscene(libVCUI_gv_pU_MissionVignetteScene[1], libVoiC_gf_PC_MissionVignetteEasterEggCutscene(libVCUI_gv_pU_MissionNextMap), PlayerGroupAll());
        CutscenePlay(CutsceneGetTriggerControl(libVCUI_gv_pU_MissionVignetteScene[1]));
        CutsceneGoToBookmark(CutsceneGetTriggerControl(libVCUI_gv_pU_MissionVignetteScene[1]), "Section1Start");
campaigns/voidstory.sc2campaign — base.sc2data/TriggerLibs/VoidCampaignUILib.galaxy:7754
        DialogControlSendAnimationEvent(libVCUI_gv_pU_MissionCalloutLines[3], PlayerGroupAll(), "EasterEggBirth");
        libVCUI_gv_pU_MissionEasterEggVignetteEnabled = false;
        libNtve_gf_SetDialogItemCutscene(libVCUI_gv_pU_MissionVignetteScene[1], libVoiC_gf_PC_MissionVignetteCutscene(libVCUI_gv_pU_MissionNextMap), PlayerGroupAll());
        CutscenePlay(CutsceneGetTriggerControl(libVCUI_gv_pU_MissionVignetteScene[1]));
        CutsceneGoToBookmark(CutsceneGetTriggerControl(libVCUI_gv_pU_MissionVignetteScene[1]), "Section1Start");
mods/heroesdata.stormmod — base.stormdata/TriggerLibs/UILib.galaxy:3431
    // Automatic Variable Declarations
    // Implementation
    libNtve_gf_SetDialogItemCutscene(libUIUI_gv_vignetteOverlayPanel.lv_overlayCutscene, lp_cutscene, libCore_gv_playerGroupFromPlayer[lp_player]);
    DialogControlSetVisible(libUIUI_gv_vignetteOverlayPanel.lv_overlayCutscene, libCore_gv_playerGroupFromPlayer[lp_player], true);
    DialogControlSendAnimationEvent(libUIUI_gv_vignetteOverlayPanel.lv_overlayCutscene, libCore_gv_playerGroupFromPlayer[lp_player], "Start");
mods/heroesdata.stormmod — base.stormdata/TriggerLibs/UILib.galaxy:3698
    // Automatic Variable Declarations
    // Implementation
    libNtve_gf_SetDialogItemCutscene(libUIUI_gv_fullscreenOverlaysPanelRework.lv_overlayCutscene, lp_cutscene, libCore_gv_playerGroupFromPlayer[lp_player]);
    DialogControlSendAnimationEvent(libUIUI_gv_fullscreenOverlaysPanelRework.lv_overlayCutscene, libCore_gv_playerGroupFromPlayer[lp_player], "Start");
}
mods/heroesdata.stormmod — base.stormdata/TriggerLibs/UILib.galaxy:3739
    }
    libNtve_gf_SetDialogItemCutscene(libUIUI_gv_fullscreenOverlaysPanel.lv_specialOverlay, lp_cutscene, libCore_gv_playerGroupFromPlayer[lp_player]);
    DialogControlSetVisible(libUIUI_gv_fullscreenOverlaysPanel.lv_specialOverlay, libCore_gv_playerGroupFromPlayer[lp_player], true);
    TimerPause(libUIUI_gv_fullscreenOverlaysSpecialOverlayHideTimer[lp_player], true);
mods/heromods/firebat.stormmod — base.stormdata/LibHFIR.galaxy:288
    libUIUI_gf_UIDamageFlashStopLowHPSoundAndScreenEffects(lv_player);
    libUIUI_gf_FullscreenOverlayStopandClearCutsceneQueueForPlayer(lv_player);
    libNtve_gf_SetDialogItemCutscene(libUIUI_gv_cargoOverlay.lv_cargoOverlay_Cutscene[lv_player], "Cutscenes\\GameUI_FirebatBunkerOverlay.StormCutscene", PlayerGroupAll());
    DialogControlSendAnimationEvent(libUIUI_gv_cargoOverlay.lv_cargoOverlay_Cutscene[lv_player], libCore_gv_playerGroupFromPlayer[lv_player], "Start");
    DialogControlSetVisible(libUIUI_gv_cargoOverlay.lv_cargoOverlay_Cutscene[lv_player], PlayerGroupSingle(lv_player), true);
mods/missionpacks/campaigncommon.sc2mod — base.sc2data/LibComC.galaxy:1709
    DialogControlCreate(DialogLastCreated(), c_triggerControlTypeCutscene);
    DialogControlSetFullDialog(DialogControlLastCreated(), PlayerGroupAll(), true);
    libNtve_gf_SetDialogItemCutscene(DialogControlLastCreated(), lp_file, PlayerGroupAll());
    libNtve_gf_SetDialogItemRenderType(DialogControlLastCreated(), c_triggerRenderTypeHDR, PlayerGroupAll());
    libComC_gv_cC_CutsceneCurrent = CutsceneGetTriggerControl(DialogControlLastCreated());
mods/novastoryassets.sc2mod — base2.sc2maps/maps/campaign/nova/nova06.sc2map/MapScript.galaxy:6727
    lv_flashbackEffectCutscene = DialogControlLastCreated();
    DialogControlSetFullDialog(lv_flashbackEffectCutscene, PlayerGroupAll(), true);
    libNtve_gf_SetDialogItemCutscene(lv_flashbackEffectCutscene, "Cutscenes\\Nova06FlashbackEffect.SC2Cutscene", PlayerGroupAll());
    CutscenePlay(CutsceneGetTriggerControl(lv_flashbackEffectCutscene));
    DialogSetVisible(gv_flashbackEffectDialog, PlayerGroupAll(), true);
mods/novastoryassets.sc2mod/base2.sc2maps/maps/campaign/nova/nova06.sc2map — MapScript.galaxy:6727
    lv_flashbackEffectCutscene = DialogControlLastCreated();
    DialogControlSetFullDialog(lv_flashbackEffectCutscene, PlayerGroupAll(), true);
    libNtve_gf_SetDialogItemCutscene(lv_flashbackEffectCutscene, "Cutscenes\\Nova06FlashbackEffect.SC2Cutscene", PlayerGroupAll());
    CutscenePlay(CutsceneGetTriggerControl(lv_flashbackEffectCutscene));
    DialogSetVisible(gv_flashbackEffectDialog, PlayerGroupAll(), true);
mods/starcoop/starcoop.sc2mod — base.sc2data/LibCOUI.galaxy:4113
    DialogControlHookup(libCOUI_gv_cU_GPPanel[lp_player], c_triggerControlTypeCutscene, "SoACommandCutscene");
    libCOUI_gv_cU_GPCutscene[lp_player] = DialogControlLastCreated();
    libNtve_gf_SetDialogItemCutscene(libCOUI_gv_cU_GPCutscene[lp_player], "Cutscenes\\UI_SoAMission.SC2Cutscene", PlayerGroupAll());
    CutscenePlay(CutsceneGetTriggerControl(libCOUI_gv_cU_GPCutscene[lp_player]));
    DialogControlHookup(libCOUI_gv_cU_GPEnergyBar[lp_player], c_triggerControlTypeCutscene, "SoAFillScene");
mods/starcoop/starcoop.sc2mod — base.sc2data/LibCOUI.galaxy:4168
    }
    DialogControlSetVisible(libCOUI_gv_cU_GPPanel[lp_player], PlayerGroupAll(), false);
    libNtve_gf_SetDialogItemCutscene(libCOUI_gv_cU_GPCutscene[lp_player], "Cutscenes\\UI_AlarakCastingPanel.SC2Cutscene", PlayerGroupAll());
    CutscenePlay(CutsceneGetTriggerControl(libCOUI_gv_cU_GPCutscene[lp_player]));
    DialogControlHookup(libCOUI_gv_cU_GPPanel[lp_player], c_triggerControlTypeButton, "GemButton");
mods/starcoop/starcoop.sc2mod — base.sc2data/LibCOUI.galaxy:4213
    DialogControlHookup(libCOUI_gv_cU_GPPanel[lp_player], c_triggerControlTypeCutscene, "FenixCommandCutscene");
    libCOUI_gv_cU_GPCutscene[lp_player] = DialogControlLastCreated();
    libNtve_gf_SetDialogItemCutscene(libCOUI_gv_cU_GPCutscene[lp_player], "Cutscenes\\UI_FenixCastingPanel.SC2Cutscene", PlayerGroupAll());
    CutscenePlay(CutsceneGetTriggerControl(libCOUI_gv_cU_GPCutscene[lp_player]));
    if ((libCOOC_gf_CC_PerkStateCheck("FenixUnlockArbiterSuit", libCOOC_ge_CC_PerkState_Active, "ProtossFenix", lp_player) == true)) {
mods/starcoop/starcoop.sc2mod — base.sc2data/LibCOUI.galaxy:4260
    }
    DialogControlSetVisible(libCOUI_gv_cU_GPPanel[lp_player], PlayerGroupAll(), false);
    libNtve_gf_SetDialogItemCutscene(libCOUI_gv_cU_GPCutscene[lp_player], "Cutscenes\\UI_TerranCastingPanel.SC2Cutscene", PlayerGroupAll());
    CutscenePlay(CutsceneGetTriggerControl(libCOUI_gv_cU_GPCutscene[lp_player]));
    libCOUI_gv_cU_GPCutsceneFilter[lp_player] = "TwoButtons";
mods/starcoop/starcoop.sc2mod — base.sc2data/LibCOUI.galaxy:4295
    }
    DialogControlSetVisible(libCOUI_gv_cU_GPPanel[lp_player], PlayerGroupAll(), false);
    libNtve_gf_SetDialogItemCutscene(libCOUI_gv_cU_GPCutscene[lp_player], "Cutscenes\\UI_TerranCastingPanel.SC2Cutscene", PlayerGroupAll());
    libCOUI_gv_cU_GPCutsceneFilter[lp_player] = "FourButtons";
    CutscenePlay(CutsceneGetTriggerControl(libCOUI_gv_cU_GPCutscene[lp_player]));
mods/starcoop/starcoop.sc2mod — base.sc2data/LibCOUI.galaxy:4330
    }
    DialogControlSetVisible(libCOUI_gv_cU_GPPanel[lp_player], PlayerGroupAll(), false);
    libNtve_gf_SetDialogItemCutscene(libCOUI_gv_cU_GPCutscene[lp_player], "Cutscenes\\UI_TerranCastingPanel.SC2Cutscene", PlayerGroupAll());
    libCOUI_gv_cU_GPCutsceneFilter[lp_player] = "FourButtons";
    CutscenePlay(CutsceneGetTriggerControl(libCOUI_gv_cU_GPCutscene[lp_player]));
mods/starcoop/starcoop.sc2mod — base.sc2data/LibCOUI.galaxy:4365
    }
    DialogControlSetVisible(libCOUI_gv_cU_GPPanel[lp_player], PlayerGroupAll(), false);
    libNtve_gf_SetDialogItemCutscene(libCOUI_gv_cU_GPCutscene[lp_player], "Cutscenes\\UI_ZergCastingPanel.SC2Cutscene", PlayerGroupAll());
    CutscenePlay(CutsceneGetTriggerControl(libCOUI_gv_cU_GPCutscene[lp_player]));
}
mods/starcoop/starcoop.sc2mod — base.sc2data/LibCOUI.galaxy:4399
    }
    DialogControlSetVisible(libCOUI_gv_cU_GPPanel[lp_player], PlayerGroupAll(), false);
    libNtve_gf_SetDialogItemCutscene(libCOUI_gv_cU_GPCutscene[lp_player], "Cutscenes\\UI_StukovCastingPanel.SC2Cutscene", PlayerGroupSingle(lp_player));
    CutscenePlay(CutsceneGetTriggerControl(libCOUI_gv_cU_GPCutscene[lp_player]));
}
mods/starcoop/starcoop.sc2mod — base.sc2data/LibCOUI.galaxy:4433
    }
    DialogControlSetVisible(libCOUI_gv_cU_GPPanel[lp_player], PlayerGroupAll(), false);
    libNtve_gf_SetDialogItemCutscene(libCOUI_gv_cU_GPCutscene[lp_player], "Cutscenes\\UI_DehakaCastingPanel.SC2Cutscene", PlayerGroupSingle(lp_player));
    CutscenePlay(CutsceneGetTriggerControl(libCOUI_gv_cU_GPCutscene[lp_player]));
}
mods/starcoop/starcoop.sc2mod — base.sc2data/LibCOUI.galaxy:4467
    }
    DialogControlSetVisible(libCOUI_gv_cU_GPPanel[lp_player], PlayerGroupAll(), false);
    libNtve_gf_SetDialogItemCutscene(libCOUI_gv_cU_GPCutscene[lp_player], "Cutscenes\\UI_TerranCastingPanel.SC2Cutscene", PlayerGroupAll());
    CutscenePlay(CutsceneGetTriggerControl(libCOUI_gv_cU_GPCutscene[lp_player]));
    libCOUI_gv_cU_GPCutsceneFilter[lp_player] = "Nova";
mods/voidprologue.sc2mod — base.sc2data/LibA3DDD02B.galaxy:5058
    DialogControlCreate(DialogLastCreated(), c_triggerControlTypeCutscene);
    DialogControlSetFullDialog(DialogControlLastCreated(), PlayerGroupAll(), true);
    libNtve_gf_SetDialogItemCutscene(DialogControlLastCreated(), lp_file, PlayerGroupAll());
    libNtve_gf_SetDialogItemRenderType(DialogControlLastCreated(), c_triggerRenderTypeHDR, PlayerGroupAll());
    libA3DDD02B_gv_pP_CurrentCampaignCutscene = CutsceneGetTriggerControl(DialogControlLastCreated());