# Set Dialog Item Cutscene
Grammar — Set dialogItem Cutscene to cutscene|Cutscene for players
Flags —Action
Sets a cutscene for the specified dialog item.
# Arguments
int
[ control ] — Dialog Itemstring
[ filepath ] — Cutsceneplayergroup
— Players
Returns — void
void libNtve_gf_SetDialogItemCutscene(
int lp_dialogItem,
string lp_cutscene,
playergroup lp_players,
);
# Related
Category: Dialog / Dialog Item Tools
- [F] —
void
— Dialog Item Send Animation Event 2 — ( DialogControlSetAnimationState ) - [F] —
void
— Position Subtitle to Dialog Item — ( DialogSetSubtitlePositionOverrideControl ) - [F] —
void
— Clear Subtitle Position Dialog Item — ( DialogClearSubtitlePositionOverrideControl ) - [F] —
void
— Destroy All Dialog Items — ( DialogControlDestroyAll ) - [F] —
int
[ dialog ] — Dialog Containing Dialog Item — ( DialogControlGetDialog ) - [F] —
int
[ preset::ControlType ] — Dialog Item Type — ( DialogControlGetType ) - [F] —
void
— Set Dialog Item Color — ( libNtve_gf_SetDialogItemColor ) - [F] —
void
— Set Dialog Item Style — ( libNtve_gf_SetDialogItemStyle ) - [F] —
void
— Set Dialog Item Text Writeout — ( libNtve_gf_SetDialogItemTextWriteout ) - [F] —
void
— Set Dialog Item Text Writeout Duration — ( libNtve_gf_SetDialogItemTextWriteoutDuration ) - [F] —
void
— Set Dialog Item Tooltip — ( libNtve_gf_SetDialogItemTooltip ) - [F] —
color
— Dialog Item Color — ( libNtve_gf_DialogItemColor ) - [F] —
string
[ fontstyle ] — Dialog Item Style — ( libNtve_gf_DialogItemStyle ) - [F] —
text
— Dialog Item Tooltip — ( libNtve_gf_DialogItemTooltip ) - [F] —
void
— Destroy Dialog Item — ( DialogControlDestroy ) - [F] —
void
— Set Dialog Item Image — ( libNtve_gf_SetDialogItemImage ) - [F] —
void
— Set Dialog Item Hover Image — ( libNtve_gf_SetDialogItemImage2 ) - [F] —
void
— Set Dialog Item Image Type — ( libNtve_gf_SetDialogItemImageType ) - [F] —
void
— Set Dialog Item Blend Mode — ( libNtve_gf_SetDialogItemBlendMode ) - [F] —
void
— Set Dialog Item Tiled — ( libNtve_gf_SetDialogItemImageType2 ) - [F] —
void
— Set Dialog Background — ( DialogSetImage ) - [F] —
string
— Dialog Item Image — ( libNtve_gf_DialogItemImage ) - [F] —
int
[ preset::ImageType ] — Dialog Item Image Type — ( libNtve_gf_DialogItemImageType ) - [F] —
void
— Fade Dialog Item Transparency — ( DialogControlFadeTransparency ) - [F] —
void
— Set Dialog Item Flash — ( libNtve_gf_SetDialogItemFlash ) - [F] —
void
— Set Dialog Item Cutscene — ( libNtve_gf_SetDialogItemCutscene ) - [F] —
void
— Dialog Item Invoke As Text — ( DialogControlInvokeAsText ) - [F] —
void
— Dialog Item Invoke As String — ( DialogControlInvokeAsString ) - [F] —
void
— Dialog Item Send Animation Event — ( DialogControlSendAnimationEvent ) - [F] —
void
— Dialog Item Set Animation Speed — ( DialogControlSetAnimationSpeed ) - [F] —
void
— Dialog Item Set Animation Time — ( DialogControlSetAnimationTime ) - [F] —
void
— Dialog Item Advance Animation — ( DialogControlAdvanceAnimation ) - [F] —
void
— Dialog Item Force Transition — ( DialogControlForceTransition ) - [F] —
void
— Dialog Item Request Focus — ( DialogControlRequestFocus ) - [F] —
void
— Set Dialog Item Achievement — ( libNtve_gf_SetDialogItemAchievement ) - [F] —
void
— Set Dialog Item Render Priority — ( libNtve_gf_SetDialogItemRenderPriority ) - [F] —
void
— Set Dialog Item Click On Down — ( libNtve_gf_SetDialogItemClickOnDown ) - [F] —
void
— Set Dialog Item Toggled — ( libNtve_gf_SetDialogItemToggled ) - [F] —
void
— Set Dialog Item Movie — ( libNtve_gf_SetDialogItemMovie ) - [F] —
void
— Set Dialog Item Desaturated — ( libNtve_gf_SetDialogItemDesaturated ) - [F] —
void
— Set Dialog Item Desaturation Color — ( libNtve_gf_SetDialogItemDesaturationColor ) - [F] —
void
— Set Dialog Item Custom Tooltip — ( libNtve_gf_SetDialogItemCustomTooltip ) - [F] —
void
— Set Dialog Item Unit — ( libNtve_gf_SetDialogItemUnit ) - [F] —
void
— Set Dialog Item Model — ( libNtve_gf_SetDialogItemModel ) - [F] —
void
— Set Dialog Item Animation — ( libNtve_gf_SetDialogItemAnimation ) - [F] —
void
— Set Dialog Item Camera — ( libNtve_gf_SetDialogItemCamera ) - [F] —
void
— Set Dialog Item Border Visible — ( libNtve_gf_SetDialogItemBorderVisible ) - [F] —
void
— Set Dialog Item Border Image — ( libNtve_gf_SetDialogItemBorderImage ) - [F] —
void
— Set Dialog Item Background Visible — ( libNtve_gf_SetDialogItemBackgroundVisible ) - [F] —
void
— Set Dialog Item Use Transition — ( libNtve_gf_SetDialogItemUseTransition ) - [F] —
void
— Set Dialog Item Muted — ( libNtve_gf_SetDialogItemMuted ) - [F] —
void
— Set Dialog Item Paused — ( libNtve_gf_SetDialogItemPaused ) - [F] —
void
— Set Dialog Item Accept Mouse — ( libNtve_gf_SetDialogItemAcceptMouse ) - [F] —
void
— Set Dialog Item Tint Color — ( libNtve_gf_SetDialogItemTintColor ) - [F] —
void
— Set Dialog Item Team Color — ( libNtve_gf_SetDialogItemTeamColor ) - [F] —
void
— Set Dialog Item Light — ( libNtve_gf_SetDialogItemLight ) - [F] —
void
— Set Dialog Item Transition Model — ( libNtve_gf_SetDialogItemTransitionModel ) - [F] —
void
— Set Dialog Item Force Visible — ( libNtve_gf_SetDialogItemForceVisible ) - [F] —
void
— Set Dialog Item Render Type — ( libNtve_gf_SetDialogItemRenderType ) - [F] —
void
— Set Dialog Item Unit Link — ( libNtve_gf_SetDialogItemUnitLink ) - [F] —
void
— Set Dialog Item Team Color Index — ( libNtve_gf_SetDialogItemTeamColorIndex ) - [F] —
void
— Set Dialog Item Animation Duration — ( libNtve_gf_SetDialogItemAnimationDuration ) - [F] —
void
— Set Dialog Item Animation Time — ( libNtve_gf_SetDialogItemAnimationTime ) - [F] —
void
— Set Dialog Item Actor — ( libNtve_gf_SetDialogItemActor ) - [F] —
void
— Set Dialog Item Behavior — ( libNtve_gf_SetDialogItemBehavior ) - [F] —
void
— Set Dialog Item Hotkey — ( libNtve_gf_SetDialogItemHotkey ) - [F] —
void
— Set Dialog Item Allowed Mouse Buttons — ( libNtve_gf_SetDialogItemAllowedMouseButtons ) - [F] —
void
— Set Dialog Item Alpha Mask — ( libNtve_gf_SetDialogItemAlphaMask ) - [F] —
void
— Set Dialog Item Animation Index — ( libNtve_gf_SetDialogItemAnimationIndex ) - [F] —
void
— Set Dialog Item Handle — ( libNtve_gf_SetDialogItemHandle ) - [F] —
void
— Set Dialog Item Border Color — ( libNtve_gf_SetDialogItemBorderColor ) - [F] —
void
— Set Dialog Item Fill Color — ( libNtve_gf_SetDialogItemFillColor ) - [F] —
void
— Set Dialog Item Submenu — ( libNtve_gf_SetDialogItemSubmenu ) - [F] —
void
— Set Dialog Item Unit Group — ( libNtve_gf_SetDialogItemUnitGroup ) - [F] —
void
— Set Dialog Item PlayerId — ( libNtve_gf_SetDialogItemPlayerId ) - [F] —
void
— Set Dialog Item Score Value Link — ( libNtve_gf_SetDialogItemScoreValueLink ) - [F] —
void
— Set Dialog Item State Index — ( libNtve_gf_SetDialogItemStateIndex )
# Examples
# campaigns/swarm.sc2campaign
// L9898
libNtve_gf_SetDialogItemCutscene(DialogControlLastCreated(), "Cutscenes\\zLD_Interlude.SC2Cutscene", PlayerGroupAll())
// L9898
libNtve_gf_SetDialogItemCutscene(DialogControlLastCreated(), "Cutscenes\\zLD_Interlude.SC2Cutscene", PlayerGroupAll())
# campaigns/swarmstory.sc2campaign
// L6715
libNtve_gf_SetDialogItemCutscene(DialogControlLastCreated(), lp_file, PlayerGroupAll())
# campaigns/voidstory.sc2campaign
// L4068
libNtve_gf_SetDialogItemCutscene(DialogControlLastCreated(), lp_file, PlayerGroupAll())
# campaigns/voidstory.sc2campaign
// L1809
libNtve_gf_SetDialogItemCutscene(libVCUI_gv_pU_MissionVignetteScene[1], libVoiC_gf_PC_MissionVignetteCutscene(lp_mission), PlayerGroupAll())
// L1812
libNtve_gf_SetDialogItemCutscene(libVCUI_gv_pU_MissionVignetteScene[2], libVoiC_gf_PC_MissionVignetteCutscene(lp_mission), PlayerGroupAll())
// L4903
libNtve_gf_SetDialogItemCutscene(libVCUI_gv_pU_GPCutscene, "Cutscenes\\UI_SoAMission.SC2Cutscene", PlayerGroupAll())
// L5962
libNtve_gf_SetDialogItemCutscene(libVCUI_gv_pU_GPCutscene, "Cutscenes\\UI_SoAMission.SC2Cutscene", PlayerGroupAll())
// L5965
libNtve_gf_SetDialogItemCutscene(libVCUI_gv_pU_GPEnergyBarScene, "Cutscenes\\UI_SoAMissionEnergy.SC2Cutscene", PlayerGroupAll())
// L7746
libNtve_gf_SetDialogItemCutscene(libVCUI_gv_pU_MissionVignetteScene[1], libVoiC_gf_PC_MissionVignetteEasterEggCutscene(libVCUI_gv_pU_MissionNextMap), PlayerGroupAll())
// L7754
libNtve_gf_SetDialogItemCutscene(libVCUI_gv_pU_MissionVignetteScene[1], libVoiC_gf_PC_MissionVignetteCutscene(libVCUI_gv_pU_MissionNextMap), PlayerGroupAll())
# mods/heroesdata.stormmod
// L3431
libNtve_gf_SetDialogItemCutscene(libUIUI_gv_vignetteOverlayPanel.lv_overlayCutscene, lp_cutscene, libCore_gv_playerGroupFromPlayer[lp_player])
// L3698
libNtve_gf_SetDialogItemCutscene(libUIUI_gv_fullscreenOverlaysPanelRework.lv_overlayCutscene, lp_cutscene, libCore_gv_playerGroupFromPlayer[lp_player])
// L3739
libNtve_gf_SetDialogItemCutscene(libUIUI_gv_fullscreenOverlaysPanel.lv_specialOverlay, lp_cutscene, libCore_gv_playerGroupFromPlayer[lp_player])
# mods/heromods/firebat.stormmod
// L288
libNtve_gf_SetDialogItemCutscene(libUIUI_gv_cargoOverlay.lv_cargoOverlay_Cutscene[lv_player], "Cutscenes\\GameUI_FirebatBunkerOverlay.StormCutscene", PlayerGroupAll())
# mods/missionpacks/campaigncommon.sc2mod
// L1709
libNtve_gf_SetDialogItemCutscene(DialogControlLastCreated(), lp_file, PlayerGroupAll())
# mods/novastoryassets.sc2mod
// L6343
libNtve_gf_SetDialogItemCutscene(lv_flashbackEffectCutscene, "Cutscenes\\Nova06FlashbackEffect.SC2Cutscene", PlayerGroupAll())
// L6343
libNtve_gf_SetDialogItemCutscene(lv_flashbackEffectCutscene, "Cutscenes\\Nova06FlashbackEffect.SC2Cutscene", PlayerGroupAll())
# mods/starcoop/starcoop.sc2mod
// L4113
libNtve_gf_SetDialogItemCutscene(libCOUI_gv_cU_GPCutscene[lp_player], "Cutscenes\\UI_SoAMission.SC2Cutscene", PlayerGroupAll())
// L4168
libNtve_gf_SetDialogItemCutscene(libCOUI_gv_cU_GPCutscene[lp_player], "Cutscenes\\UI_AlarakCastingPanel.SC2Cutscene", PlayerGroupAll())
// L4213
libNtve_gf_SetDialogItemCutscene(libCOUI_gv_cU_GPCutscene[lp_player], "Cutscenes\\UI_FenixCastingPanel.SC2Cutscene", PlayerGroupAll())
// L4260
libNtve_gf_SetDialogItemCutscene(libCOUI_gv_cU_GPCutscene[lp_player], "Cutscenes\\UI_TerranCastingPanel.SC2Cutscene", PlayerGroupAll())
// L4295
libNtve_gf_SetDialogItemCutscene(libCOUI_gv_cU_GPCutscene[lp_player], "Cutscenes\\UI_TerranCastingPanel.SC2Cutscene", PlayerGroupAll())
// L4330
libNtve_gf_SetDialogItemCutscene(libCOUI_gv_cU_GPCutscene[lp_player], "Cutscenes\\UI_TerranCastingPanel.SC2Cutscene", PlayerGroupAll())
// L4365
libNtve_gf_SetDialogItemCutscene(libCOUI_gv_cU_GPCutscene[lp_player], "Cutscenes\\UI_ZergCastingPanel.SC2Cutscene", PlayerGroupAll())
// L4399
libNtve_gf_SetDialogItemCutscene(libCOUI_gv_cU_GPCutscene[lp_player], "Cutscenes\\UI_StukovCastingPanel.SC2Cutscene", PlayerGroupSingle(lp_player))
// L4433
libNtve_gf_SetDialogItemCutscene(libCOUI_gv_cU_GPCutscene[lp_player], "Cutscenes\\UI_DehakaCastingPanel.SC2Cutscene", PlayerGroupSingle(lp_player))
// L4467
libNtve_gf_SetDialogItemCutscene(libCOUI_gv_cU_GPCutscene[lp_player], "Cutscenes\\UI_TerranCastingPanel.SC2Cutscene", PlayerGroupAll())
# mods/voidprologue.sc2mod
// L5058
libNtve_gf_SetDialogItemCutscene(DialogControlLastCreated(), lp_file, PlayerGroupAll())