# Set Dialog Item Actor

Grammar — Set dialogItem actor to actor for players
FlagsAction

This sets the actor for the dialog item. Supported for Dialog Items of type Portrait

# Arguments

  • int [ control ] — Dialog Item
  • string [ gamelink::Actor ] — Actor
  • playergroup — Players

Returns — void

void libNtve_gf_SetDialogItemActor(
	int lp_dialogItem,
	string lp_actor,
	playergroup lp_players,
);

Category: Dialog / Dialog Item Tools

# Examples

# campaigns/voidstory.sc2campaign

VoidCampaignUILib.galaxy

// L1771
libNtve_gf_SetDialogItemActor(libVCUI_gv_pU_MissionPortraitFrame, "PortraitActor", PlayerGroupAll())
// L1774
libNtve_gf_SetDialogItemActor(libVCUI_gv_pU_MissionPortraitFrame, libVoiC_gf_PC_CampaignMapContactActor(lp_mission), PlayerGroupAll())

# mods/missionpacks/novacampaign.sc2mod

LibNCUI.galaxy

// L1011
libNtve_gf_SetDialogItemActor(libNCUI_gv_nU_MissionPortrait, "PortraitActor", PlayerGroupAll())
// L1014
libNtve_gf_SetDialogItemActor(libNCUI_gv_nU_MissionPortrait, libComC_gf_CC_MapContactActor(lp_mission), PlayerGroupAll())
// L1418
libNtve_gf_SetDialogItemActor(libNCUI_gv_nU_MissionPortrait, "PortraitActor", PlayerGroupAll())
// L1421
libNtve_gf_SetDialogItemActor(libNCUI_gv_nU_MissionPortrait, libComC_gf_CC_MapContactActor(libNCUI_gf_NU_NextAvailableMission()), PlayerGroupAll())