# Fade Dialog Item Transparency

Grammar — Fade dialogItem to a transparency of targetTransparency% over a period of time seconds for players
FlagsNative | Action

Changes the transparency of a dialog item over time.

# Arguments

  • int<control> — Dialog Item
  • playergroup — Players
  • fixed — Time
  • fixed — Target Transparency

Returns — void

native void DialogControlFadeTransparency(
	int control,
	playergroup players,
	fixed fadeTime,
	fixed inTargetTransparency,
);

Category: Dialog / Dialog Item Tools

# Examples

campaigns/liberty.sc2campaignbase.sc2maps/maps/campaign/tarcade.sc2map/MapScript.galaxy:3210

    SoundtrackPlay(PlayerGroupAll(), c_soundtrackCategoryMusic, "LostViking_MusicBossFightLoop", c_soundtrackCueAny, c_soundtrackIndexAny, false);
    Wait(4.0, c_timeGame);
    DialogControlFadeTransparency(lv_text, PlayerGroupAll(), lv_dur, 100.0);
    Wait(lv_dur, c_timeGame);
    DialogDestroy(lv_dlg);

campaigns/liberty.sc2campaignbase.sc2maps/maps/campaign/tarcade.sc2map/MapScript.galaxy:3250

    }
    if ((lp_instant == false)) {
        DialogControlFadeTransparency(gv_levelStartLabelText, PlayerGroupAll(), 3.0, 100.0);
        Wait(3.0, c_timeGame);
    }

campaigns/liberty.sc2campaignbase.sc2maps/maps/campaign/tarcade.sc2map/MapScript.galaxy:3298

    }
    DialogControlSetVisible(gv_controlTipStartButton, PlayerGroupAll(), true);
    DialogControlFadeTransparency(gv_controlTipBG, PlayerGroupAll(), 0.0, 0.0);
    DialogControlFadeTransparency(gv_controlTipLabel1, PlayerGroupAll(), 0.0, 0.0);
    DialogControlFadeTransparency(gv_controlTipLabel2, PlayerGroupAll(), 0.0, 0.0);

campaigns/liberty.sc2campaignbase.sc2maps/maps/campaign/tarcade.sc2map/MapScript.galaxy:3299

    DialogControlSetVisible(gv_controlTipStartButton, PlayerGroupAll(), true);
    DialogControlFadeTransparency(gv_controlTipBG, PlayerGroupAll(), 0.0, 0.0);
    DialogControlFadeTransparency(gv_controlTipLabel1, PlayerGroupAll(), 0.0, 0.0);
    DialogControlFadeTransparency(gv_controlTipLabel2, PlayerGroupAll(), 0.0, 0.0);
    DialogSetVisible(gv_controlTipDialog, PlayerGroupAll(), true);

campaigns/liberty.sc2campaignbase.sc2maps/maps/campaign/tarcade.sc2map/MapScript.galaxy:3300

    DialogControlFadeTransparency(gv_controlTipBG, PlayerGroupAll(), 0.0, 0.0);
    DialogControlFadeTransparency(gv_controlTipLabel1, PlayerGroupAll(), 0.0, 0.0);
    DialogControlFadeTransparency(gv_controlTipLabel2, PlayerGroupAll(), 0.0, 0.0);
    DialogSetVisible(gv_controlTipDialog, PlayerGroupAll(), true);
    TriggerEnable(gt_StartButtonClicked, true);

campaigns/liberty.sc2campaignbase.sc2maps/maps/campaign/tarcade.sc2map/MapScript.galaxy:3325

    }
    DialogControlSetVisible(gv_controlTipStartButton, PlayerGroupAll(), false);
    DialogControlFadeTransparency(gv_controlTipBG, PlayerGroupAll(), lv_dur, 100.0);
    DialogControlFadeTransparency(gv_controlTipLabel1, PlayerGroupAll(), lv_dur, 100.0);
    DialogControlFadeTransparency(gv_controlTipLabel2, PlayerGroupAll(), lv_dur, 100.0);

campaigns/liberty.sc2campaignbase.sc2maps/maps/campaign/tarcade.sc2map/MapScript.galaxy:3326

    DialogControlSetVisible(gv_controlTipStartButton, PlayerGroupAll(), false);
    DialogControlFadeTransparency(gv_controlTipBG, PlayerGroupAll(), lv_dur, 100.0);
    DialogControlFadeTransparency(gv_controlTipLabel1, PlayerGroupAll(), lv_dur, 100.0);
    DialogControlFadeTransparency(gv_controlTipLabel2, PlayerGroupAll(), lv_dur, 100.0);
    Wait(lv_dur, c_timeGame);

campaigns/liberty.sc2campaignbase.sc2maps/maps/campaign/tarcade.sc2map/MapScript.galaxy:3327

    DialogControlFadeTransparency(gv_controlTipBG, PlayerGroupAll(), lv_dur, 100.0);
    DialogControlFadeTransparency(gv_controlTipLabel1, PlayerGroupAll(), lv_dur, 100.0);
    DialogControlFadeTransparency(gv_controlTipLabel2, PlayerGroupAll(), lv_dur, 100.0);
    Wait(lv_dur, c_timeGame);
    DialogSetVisible(gv_controlTipDialog, PlayerGroupAll(), false);

campaigns/liberty.sc2campaignbase.sc2maps/maps/campaign/tarcade.sc2map/MapScript.galaxy:3921

    }
    if ((lp_fadeIn == true)) {
        DialogControlFadeTransparency(gv_fadeImage, PlayerGroupAll(), 0.0, 0.0);
        DialogControlFadeTransparency(gv_fadeImage, PlayerGroupAll(), lp_duration, 100.0);
    }

campaigns/liberty.sc2campaignbase.sc2maps/maps/campaign/tarcade.sc2map/MapScript.galaxy:3922

    if ((lp_fadeIn == true)) {
        DialogControlFadeTransparency(gv_fadeImage, PlayerGroupAll(), 0.0, 0.0);
        DialogControlFadeTransparency(gv_fadeImage, PlayerGroupAll(), lp_duration, 100.0);
    }
    else {

campaigns/liberty.sc2campaignbase.sc2maps/maps/campaign/tstory01.sc2map/MapScript.galaxy:2330

            DialogControlSetFullDialog(DialogControlLastCreated(), PlayerGroupAll(), true);
            libNtve_gf_SetDialogItemColor(DialogControlLastCreated(), Color(0,0,0), PlayerGroupAll());
            DialogControlFadeTransparency(DialogControlLastCreated(), PlayerGroupAll(), 0.0, 100.0);
            DialogSetVisible(DialogLastCreated(), PlayerGroupAll(), true);
        }

campaigns/liberty.sc2campaignbase.sc2maps/maps/campaign/tstory01.sc2map/MapScript.galaxy:2334

        }

        DialogControlFadeTransparency(gv_customFadeImage, PlayerGroupAll(), lp_duration, 0.0);
    }
    else {

campaigns/liberty.sc2campaignbase.sc2maps/maps/campaign/tstory01.sc2map/MapScript.galaxy:2338

    else {
        if ((gv_customFadeDialog != c_invalidDialogId)) {
            DialogControlFadeTransparency(gv_customFadeImage, PlayerGroupAll(), lp_duration, 100.0);
        }

campaigns/liberty.sc2campaign/base.sc2maps/maps/campaign/tarcade.sc2mapMapScript.galaxy:3210

    SoundtrackPlay(PlayerGroupAll(), c_soundtrackCategoryMusic, "LostViking_MusicBossFightLoop", c_soundtrackCueAny, c_soundtrackIndexAny, false);
    Wait(4.0, c_timeGame);
    DialogControlFadeTransparency(lv_text, PlayerGroupAll(), lv_dur, 100.0);
    Wait(lv_dur, c_timeGame);
    DialogDestroy(lv_dlg);

campaigns/liberty.sc2campaign/base.sc2maps/maps/campaign/tarcade.sc2mapMapScript.galaxy:3250

    }
    if ((lp_instant == false)) {
        DialogControlFadeTransparency(gv_levelStartLabelText, PlayerGroupAll(), 3.0, 100.0);
        Wait(3.0, c_timeGame);
    }

campaigns/liberty.sc2campaign/base.sc2maps/maps/campaign/tarcade.sc2mapMapScript.galaxy:3298

    }
    DialogControlSetVisible(gv_controlTipStartButton, PlayerGroupAll(), true);
    DialogControlFadeTransparency(gv_controlTipBG, PlayerGroupAll(), 0.0, 0.0);
    DialogControlFadeTransparency(gv_controlTipLabel1, PlayerGroupAll(), 0.0, 0.0);
    DialogControlFadeTransparency(gv_controlTipLabel2, PlayerGroupAll(), 0.0, 0.0);

campaigns/liberty.sc2campaign/base.sc2maps/maps/campaign/tarcade.sc2mapMapScript.galaxy:3299

    DialogControlSetVisible(gv_controlTipStartButton, PlayerGroupAll(), true);
    DialogControlFadeTransparency(gv_controlTipBG, PlayerGroupAll(), 0.0, 0.0);
    DialogControlFadeTransparency(gv_controlTipLabel1, PlayerGroupAll(), 0.0, 0.0);
    DialogControlFadeTransparency(gv_controlTipLabel2, PlayerGroupAll(), 0.0, 0.0);
    DialogSetVisible(gv_controlTipDialog, PlayerGroupAll(), true);

campaigns/liberty.sc2campaign/base.sc2maps/maps/campaign/tarcade.sc2mapMapScript.galaxy:3300

    DialogControlFadeTransparency(gv_controlTipBG, PlayerGroupAll(), 0.0, 0.0);
    DialogControlFadeTransparency(gv_controlTipLabel1, PlayerGroupAll(), 0.0, 0.0);
    DialogControlFadeTransparency(gv_controlTipLabel2, PlayerGroupAll(), 0.0, 0.0);
    DialogSetVisible(gv_controlTipDialog, PlayerGroupAll(), true);
    TriggerEnable(gt_StartButtonClicked, true);

campaigns/liberty.sc2campaign/base.sc2maps/maps/campaign/tarcade.sc2mapMapScript.galaxy:3325

    }
    DialogControlSetVisible(gv_controlTipStartButton, PlayerGroupAll(), false);
    DialogControlFadeTransparency(gv_controlTipBG, PlayerGroupAll(), lv_dur, 100.0);
    DialogControlFadeTransparency(gv_controlTipLabel1, PlayerGroupAll(), lv_dur, 100.0);
    DialogControlFadeTransparency(gv_controlTipLabel2, PlayerGroupAll(), lv_dur, 100.0);

campaigns/liberty.sc2campaign/base.sc2maps/maps/campaign/tarcade.sc2mapMapScript.galaxy:3326

    DialogControlSetVisible(gv_controlTipStartButton, PlayerGroupAll(), false);
    DialogControlFadeTransparency(gv_controlTipBG, PlayerGroupAll(), lv_dur, 100.0);
    DialogControlFadeTransparency(gv_controlTipLabel1, PlayerGroupAll(), lv_dur, 100.0);
    DialogControlFadeTransparency(gv_controlTipLabel2, PlayerGroupAll(), lv_dur, 100.0);
    Wait(lv_dur, c_timeGame);

campaigns/liberty.sc2campaign/base.sc2maps/maps/campaign/tarcade.sc2mapMapScript.galaxy:3327

    DialogControlFadeTransparency(gv_controlTipBG, PlayerGroupAll(), lv_dur, 100.0);
    DialogControlFadeTransparency(gv_controlTipLabel1, PlayerGroupAll(), lv_dur, 100.0);
    DialogControlFadeTransparency(gv_controlTipLabel2, PlayerGroupAll(), lv_dur, 100.0);
    Wait(lv_dur, c_timeGame);
    DialogSetVisible(gv_controlTipDialog, PlayerGroupAll(), false);

campaigns/liberty.sc2campaign/base.sc2maps/maps/campaign/tarcade.sc2mapMapScript.galaxy:3921

    }
    if ((lp_fadeIn == true)) {
        DialogControlFadeTransparency(gv_fadeImage, PlayerGroupAll(), 0.0, 0.0);
        DialogControlFadeTransparency(gv_fadeImage, PlayerGroupAll(), lp_duration, 100.0);
    }

campaigns/liberty.sc2campaign/base.sc2maps/maps/campaign/tarcade.sc2mapMapScript.galaxy:3922

    if ((lp_fadeIn == true)) {
        DialogControlFadeTransparency(gv_fadeImage, PlayerGroupAll(), 0.0, 0.0);
        DialogControlFadeTransparency(gv_fadeImage, PlayerGroupAll(), lp_duration, 100.0);
    }
    else {

campaigns/liberty.sc2campaign/base.sc2maps/maps/campaign/tstory01.sc2mapMapScript.galaxy:2330

            DialogControlSetFullDialog(DialogControlLastCreated(), PlayerGroupAll(), true);
            libNtve_gf_SetDialogItemColor(DialogControlLastCreated(), Color(0,0,0), PlayerGroupAll());
            DialogControlFadeTransparency(DialogControlLastCreated(), PlayerGroupAll(), 0.0, 100.0);
            DialogSetVisible(DialogLastCreated(), PlayerGroupAll(), true);
        }

campaigns/liberty.sc2campaign/base.sc2maps/maps/campaign/tstory01.sc2mapMapScript.galaxy:2334

        }

        DialogControlFadeTransparency(gv_customFadeImage, PlayerGroupAll(), lp_duration, 0.0);
    }
    else {

campaigns/liberty.sc2campaign/base.sc2maps/maps/campaign/tstory01.sc2mapMapScript.galaxy:2338

    else {
        if ((gv_customFadeDialog != c_invalidDialogId)) {
            DialogControlFadeTransparency(gv_customFadeImage, PlayerGroupAll(), lp_duration, 100.0);
        }

campaigns/libertystory.sc2campaignbase.sc2data/TriggerLibs/CampaignLib.galaxy:5881

    DialogControlSetPositionRelative(DialogControlLastCreated(), PlayerGroupAll(), c_anchorCenter, libCamp_gv_tS_RoomChangeButtons[lp_buttonId], c_anchorCenter, 0, -1);
    while (true) {
        DialogControlFadeTransparency(DialogControlLastCreated(), PlayerGroupAll(), 0.2, 100.0);
        Wait(0.5, c_timeGame);
        if (((lp_buttonId > libCamp_gv_tS_RoomChangeButtonCount) || (libCamp_gv_tS_RoomChangeDialog == c_invalidDialogId) || (libCamp_gv_tS_RoomChangeButtons[lp_buttonId] == c_invalidDialogControlId) || (libCamp_gv_tS_RoomChangeButtonFlashing[lp_buttonId] == false))) {

campaigns/libertystory.sc2campaignbase.sc2data/TriggerLibs/CampaignLib.galaxy:5888

        }

        DialogControlFadeTransparency(DialogControlLastCreated(), PlayerGroupAll(), 0.2, 0.0);
        Wait(0.5, c_timeReal);
        if (((lp_buttonId > libCamp_gv_tS_RoomChangeButtonCount) || (libCamp_gv_tS_RoomChangeDialog == c_invalidDialogId) || (libCamp_gv_tS_RoomChangeButtons[lp_buttonId] == c_invalidDialogControlId) || (libCamp_gv_tS_RoomChangeButtonFlashing[lp_buttonId] == false))) {

campaigns/swarm.sc2campaignbase.sc2maps/maps/campaign/swarm/zhybrid03.sc2map/MapScript.galaxy:5499

    CinematicFade(false, 1.0, c_fadeStyleNormal, ColorWithAlpha(0.00, 0.00, 0.00, 0.00), 0.0, false);
    UISetMode(PlayerGroupAll(), c_uiModeFullscreen, 1.0);
    DialogControlFadeTransparency(gv_nullZoneBarPanel, PlayerGroupAll(), 1.0, 100.0);
    Wait(1.0, c_timeReal);
    gv_inCinematic = true;

campaigns/swarm.sc2campaignbase.sc2maps/maps/campaign/swarm/zlab01.sc2map/MapScript.galaxy:9869

    DialogControlHookup(gv_campaignIntroPanel, c_triggerControlTypeLabel, "StoryText");
    gv_campaignIntroLabel = DialogControlLastCreated();
    DialogControlFadeTransparency(gv_campaignIntroPanel, PlayerGroupAll(), 0.0, 100.0);
    libNtve_gf_SetDialogItemText(gv_campaignIntroLabel, ConversationDataStateText("StoryModeText|Campaign_Intro_Text_A", "Description"), PlayerGroupAll());
    DialogSetVisible(DialogLastCreated(), PlayerGroupAll(), true);

campaigns/swarm.sc2campaignbase.sc2maps/maps/campaign/swarm/zlab01.sc2map/MapScript.galaxy:9895

    SoundChannelPause(PlayerGroupAll(), c_soundCategoryMusic, false);
    SoundtrackPlay(PlayerGroupAll(), c_soundtrackCategoryMusic, "ZCampaignIntroMusic", c_soundtrackCueAny, c_soundtrackIndexAny, false);
    DialogControlFadeTransparency(gv_campaignIntroPanel, PlayerGroupAll(), 3.0, 0.0);
    DialogControlCreate(gv_campaignIntroDialog, c_triggerControlTypeCutscene);
    DialogControlSetFullDialog(DialogControlLastCreated(), PlayerGroupAll(), true);

campaigns/swarm.sc2campaignbase.sc2maps/maps/campaign/swarm/zlab01.sc2map/MapScript.galaxy:9903

    TriggerEnable(gt_CampaignIntroCinematicContinue, true);
    TriggerSkippableBegin(PlayerGroupAll(), 0, null, true, false);
    DialogControlFadeTransparency(gv_campaignIntroLabel, PlayerGroupAll(), 4.0, 0.0);
    while (true) {
        Wait(10.0, c_timeGame);

campaigns/swarm.sc2campaignbase.sc2maps/maps/campaign/swarm/zlab01.sc2map/MapScript.galaxy:9925

    }

    DialogControlFadeTransparency(gv_campaignIntroPanel, PlayerGroupAll(), 2.0, 100.0);
    SoundtrackPause(PlayerGroupAll(), c_soundtrackCategoryMusic, true, true);
    libSwaC_gf_CinematicFade(false, 2.0, Color(0.00, 0.00, 0.00), true);

campaigns/swarm.sc2campaignbase.sc2maps/maps/campaign/swarm/zspace01.sc2map/MapScript.galaxy:768

    gv_hyperionLowHPUIImage = DialogControlLastCreated();
    DialogControlSetFullDialog(DialogControlLastCreated(), PlayerGroupAll(), true);
    DialogControlFadeTransparency(DialogControlLastCreated(), PlayerGroupAll(), 0.0, 100.0);
    DialogSetVisible(DialogLastCreated(), PlayerGroupAll(), true);
}

campaigns/swarm.sc2campaignbase.sc2maps/maps/campaign/swarm/zspace01.sc2map/MapScript.galaxy:4122


        gf_CreateHyperionLowHPUI();
        DialogControlFadeTransparency(gv_hyperionLowHPUIImage, PlayerGroupSingle(gv_pLAYER_01_USER), 0.0, 50.0);
        DialogControlFadeTransparency(gv_hyperionLowHPUIImage, PlayerGroupSingle(gv_pLAYER_01_USER), 0.625, 100.0);
        Wait(1.25, c_timeGame);

campaigns/swarm.sc2campaignbase.sc2maps/maps/campaign/swarm/zspace01.sc2map/MapScript.galaxy:4123

        gf_CreateHyperionLowHPUI();
        DialogControlFadeTransparency(gv_hyperionLowHPUIImage, PlayerGroupSingle(gv_pLAYER_01_USER), 0.0, 50.0);
        DialogControlFadeTransparency(gv_hyperionLowHPUIImage, PlayerGroupSingle(gv_pLAYER_01_USER), 0.625, 100.0);
        Wait(1.25, c_timeGame);
    }

campaigns/swarm.sc2campaign/base.sc2maps/maps/campaign/swarm/zhybrid03.sc2mapMapScript.galaxy:5499

    CinematicFade(false, 1.0, c_fadeStyleNormal, ColorWithAlpha(0.00, 0.00, 0.00, 0.00), 0.0, false);
    UISetMode(PlayerGroupAll(), c_uiModeFullscreen, 1.0);
    DialogControlFadeTransparency(gv_nullZoneBarPanel, PlayerGroupAll(), 1.0, 100.0);
    Wait(1.0, c_timeReal);
    gv_inCinematic = true;

campaigns/swarm.sc2campaign/base.sc2maps/maps/campaign/swarm/zlab01.sc2mapMapScript.galaxy:9869

    DialogControlHookup(gv_campaignIntroPanel, c_triggerControlTypeLabel, "StoryText");
    gv_campaignIntroLabel = DialogControlLastCreated();
    DialogControlFadeTransparency(gv_campaignIntroPanel, PlayerGroupAll(), 0.0, 100.0);
    libNtve_gf_SetDialogItemText(gv_campaignIntroLabel, ConversationDataStateText("StoryModeText|Campaign_Intro_Text_A", "Description"), PlayerGroupAll());
    DialogSetVisible(DialogLastCreated(), PlayerGroupAll(), true);

campaigns/swarm.sc2campaign/base.sc2maps/maps/campaign/swarm/zlab01.sc2mapMapScript.galaxy:9895

    SoundChannelPause(PlayerGroupAll(), c_soundCategoryMusic, false);
    SoundtrackPlay(PlayerGroupAll(), c_soundtrackCategoryMusic, "ZCampaignIntroMusic", c_soundtrackCueAny, c_soundtrackIndexAny, false);
    DialogControlFadeTransparency(gv_campaignIntroPanel, PlayerGroupAll(), 3.0, 0.0);
    DialogControlCreate(gv_campaignIntroDialog, c_triggerControlTypeCutscene);
    DialogControlSetFullDialog(DialogControlLastCreated(), PlayerGroupAll(), true);

campaigns/swarm.sc2campaign/base.sc2maps/maps/campaign/swarm/zlab01.sc2mapMapScript.galaxy:9903

    TriggerEnable(gt_CampaignIntroCinematicContinue, true);
    TriggerSkippableBegin(PlayerGroupAll(), 0, null, true, false);
    DialogControlFadeTransparency(gv_campaignIntroLabel, PlayerGroupAll(), 4.0, 0.0);
    while (true) {
        Wait(10.0, c_timeGame);

campaigns/swarm.sc2campaign/base.sc2maps/maps/campaign/swarm/zlab01.sc2mapMapScript.galaxy:9925

    }

    DialogControlFadeTransparency(gv_campaignIntroPanel, PlayerGroupAll(), 2.0, 100.0);
    SoundtrackPause(PlayerGroupAll(), c_soundtrackCategoryMusic, true, true);
    libSwaC_gf_CinematicFade(false, 2.0, Color(0.00, 0.00, 0.00), true);

campaigns/swarm.sc2campaign/base.sc2maps/maps/campaign/swarm/zspace01.sc2mapMapScript.galaxy:768

    gv_hyperionLowHPUIImage = DialogControlLastCreated();
    DialogControlSetFullDialog(DialogControlLastCreated(), PlayerGroupAll(), true);
    DialogControlFadeTransparency(DialogControlLastCreated(), PlayerGroupAll(), 0.0, 100.0);
    DialogSetVisible(DialogLastCreated(), PlayerGroupAll(), true);
}

campaigns/swarm.sc2campaign/base.sc2maps/maps/campaign/swarm/zspace01.sc2mapMapScript.galaxy:4122


        gf_CreateHyperionLowHPUI();
        DialogControlFadeTransparency(gv_hyperionLowHPUIImage, PlayerGroupSingle(gv_pLAYER_01_USER), 0.0, 50.0);
        DialogControlFadeTransparency(gv_hyperionLowHPUIImage, PlayerGroupSingle(gv_pLAYER_01_USER), 0.625, 100.0);
        Wait(1.25, c_timeGame);

campaigns/swarm.sc2campaign/base.sc2maps/maps/campaign/swarm/zspace01.sc2mapMapScript.galaxy:4123

        gf_CreateHyperionLowHPUI();
        DialogControlFadeTransparency(gv_hyperionLowHPUIImage, PlayerGroupSingle(gv_pLAYER_01_USER), 0.0, 50.0);
        DialogControlFadeTransparency(gv_hyperionLowHPUIImage, PlayerGroupSingle(gv_pLAYER_01_USER), 0.625, 100.0);
        Wait(1.25, c_timeGame);
    }

campaigns/swarmstory.sc2campaignbase.sc2data/TriggerLibs/SwarmCampaignLib.galaxy:1428

        if ((libSwaC_gv__FadeImage != c_invalidDialogControlId)) {
            libNtve_gf_SetDialogItemColor(libSwaC_gv__FadeImage, lp_color, PlayerGroupAll());
            DialogControlFadeTransparency(libSwaC_gv__FadeImage, PlayerGroupAll(), lp_duration, 100.0);
        }

campaigns/swarmstory.sc2campaignbase.sc2data/TriggerLibs/SwarmCampaignLib.galaxy:1435

        libSwaC_gf__FadeCreateDialog();
        libNtve_gf_SetDialogItemColor(libSwaC_gv__FadeImage, lp_color, PlayerGroupAll());
        DialogControlFadeTransparency(libSwaC_gv__FadeImage, PlayerGroupAll(), 0.0, 100.0);
        DialogSetVisible(DialogLastCreated(), PlayerGroupAll(), true);
        DialogControlFadeTransparency(libSwaC_gv__FadeImage, PlayerGroupAll(), lp_duration, 0.0);

campaigns/swarmstory.sc2campaignbase.sc2data/TriggerLibs/SwarmCampaignLib.galaxy:1437

        DialogControlFadeTransparency(libSwaC_gv__FadeImage, PlayerGroupAll(), 0.0, 100.0);
        DialogSetVisible(DialogLastCreated(), PlayerGroupAll(), true);
        DialogControlFadeTransparency(libSwaC_gv__FadeImage, PlayerGroupAll(), lp_duration, 0.0);
    }
    if ((lp_duration > 0.0)) {

campaigns/swarmstory.sc2campaignbase.sc2data/TriggerLibs/SwarmCampaignLib.galaxy:2040

    libSwaC_gv_zS_KerriganLowHPUIImage = DialogControlLastCreated();
    DialogControlSetFullDialog(DialogControlLastCreated(), PlayerGroupAll(), true);
    DialogControlFadeTransparency(DialogControlLastCreated(), PlayerGroupAll(), 0.0, 100.0);
    DialogSetVisible(DialogLastCreated(), PlayerGroupAll(), true);
}

campaigns/swarmstory.sc2campaignbase.sc2data/TriggerLibs/SwarmCampaignLib.galaxy:2914

        DialogControlSetVisible(lv_damageBar, PlayerGroupAll(), true);
        Wait(1.0, c_timeReal);
        DialogControlFadeTransparency(lv_damageBar, PlayerGroupAll(), 1.0, 100.0);
        Wait(1.1, c_timeReal);
        DialogControlDestroy(lv_damageBar);

campaigns/swarmstory.sc2campaignbase.sc2data/TriggerLibs/SwarmCampaignLib.galaxy:3308

        if ((libSwaC_gv_zS_SwarmHeroUIDamageTimer[lp_index] <= 0.0)) {
            DialogControlSetVisible(libSwaC_gv_zS_SwarmHeroUIDialogDamageTakenLabel[lp_index], PlayerGroupAll(), false);
            DialogControlFadeTransparency(libSwaC_gv_zS_SwarmHeroUIDialogDamageTakenImage[lp_index], PlayerGroupAll(), 1.0, 100.0);
        }

campaigns/swarmstory.sc2campaignbase.sc2data/TriggerLibs/SwarmCampaignLib.galaxy:4437

    libNtve_gf_SetDialogItemText(DialogControlLastCreated(), StringToText(CatalogFieldValueGet(c_gameCatalogAchievement, lp_achievement, "Points", 1)), PlayerGroupAll());
    libNtve_gf_CreateDialogItemLabel(lv_achievementDialog, 200, 50, c_anchorTop, 0, 100, StringExternal("Param/Value/lib_SwaC_D4EA7C13"), Color(100.00, 0.00, 0.00), false, 2.0);
    DialogControlFadeTransparency(DialogControlLastCreated(), PlayerGroupAll(), 0.0, 60.0);
    while (true) {
        if ((libNtve_gf_PlayerInCinematicMode(1) == true)) {

campaigns/swarmstory.sc2campaignbase.sc2data/TriggerLibs/SwarmCampaignLib.galaxy:9315

    DialogControlSetPosition(DialogControlLastCreated(), PlayerGroupAll(), c_anchorBottom, 0, 100);
    libSwaC_gv_zS_ArmyCustomEvolutionFanfareText = DialogControlLastCreated();
    DialogControlFadeTransparency(DialogControlLastCreated(), PlayerGroupAll(), 0.0, 100.0);
    SoundtrackDefault(PlayerGroupAll(), c_soundtrackCategoryMusic, null, c_soundtrackCueAny, c_soundtrackIndexAny);
    SoundtrackDefault(PlayerGroupAll(), c_soundtrackCategoryAmbience, null, c_soundtrackCueAny, c_soundtrackIndexAny);

campaigns/swarmstory.sc2campaignbase.sc2data/TriggerLibs/SwarmCampaignLib.galaxy:9337

        libNtve_gf_PlayAnimation(libNtve_gf_MainActorofUnit(libSwaC_gv_zS_ArmyCustomEvolutionUnitB), c_animNameDefault, "Spell A", 0, c_animTimeDefault);
    }
    DialogControlFadeTransparency(DialogControlLastCreated(), PlayerGroupAll(), 2.0, 0.0);
    TriggerWaitForTrigger(libSwaC_gt_ZS_ArmyCustomEvolutionFanfareOver, true);
    DialogDestroy(lv_splitTitleDialog);

campaigns/swarmstory.sc2campaignbase.sc2data/TriggerLibs/SwarmCampaignLib.galaxy:14643

    libNtve_gf_CreateDialogItemImage(DialogLastCreated(), (DialogGetWidth(DialogLastCreated()) - 60), (DialogGetHeight(DialogLastCreated()) - 60), c_anchorCenter, 0, 0, StringToText(""), "Assets\\Textures\\white32.dds", c_triggerImageTypeNormal, true, Color(100,100,100), c_triggerBlendModeNormal);
    libNtve_gf_SetDialogItemColor(DialogControlLastCreated(), Color(0,0,0), PlayerGroupAll());
    DialogControlFadeTransparency(DialogControlLastCreated(), PlayerGroupAll(), 0.0, 20.0);
    libSwaC_gf_ZS_DebugProgressAddMissionButton("ZLab1", 3.0, 1.0);
    libSwaC_gf_ZS_DebugProgressAddMissionButton("ZLab2", 3.0, 2.0);

campaigns/swarmstoryutil.sc2modbase.sc2data/Lib281DEC45.galaxy:2956


    // Implementation
    DialogControlFadeTransparency(lib281DEC45_gv_zSS_StoryPanel, PlayerGroupAll(), (lp_time/2), lp_transparency);
    auto59811957_ai = 1;
    auto59811957_ae = UserDataInstanceCount("Character")+1;

campaigns/swarmstoryutil.sc2modbase.sc2data/Lib281DEC45.galaxy:2962

        lv_indexCharacter = UserDataInstance("Character", auto59811957_ai);
        if ((lib281DEC45_gv_zSS_Characters[lib281DEC45_gf_ZSS_CharacterIndex(lv_indexCharacter)].lv_callout != c_invalidDialogControlId)) {
            DialogControlFadeTransparency(lib281DEC45_gv_zSS_Characters[lib281DEC45_gf_ZSS_CharacterIndex(lv_indexCharacter)].lv_callout, PlayerGroupAll(), lp_time, lp_transparency);
        }
        else {

campaigns/void.sc2campaignbase.sc2maps/maps/campaign/void/pmoebius01.sc2map/MapScript.galaxy:1354

    DialogControlSetEnabled(gv_movingPlatform.lv_leftButton, PlayerGroupAll(), false);
    libNtve_gf_SetDialogItemDesaturated(gv_movingPlatform.lv_leftButton, true, PlayerGroupAll());
    DialogControlFadeTransparency(gv_movingPlatform.lv_leftButton, PlayerGroupAll(), 0.0, 50.0);
    libNtve_gf_CreateDialogItemImage(gv_movingPlatform.lv_dialog, 60, 60, c_anchorTopLeft, 38, 33, StringToText(""), "Assets\\Textures\\aicommand_scout1.dds", c_triggerImageTypeNormal, false, Color(100,100,100), c_triggerBlendModeAdd);
    gv_movingPlatform.lv_leftIcon = DialogControlLastCreated();

campaigns/void.sc2campaignbase.sc2maps/maps/campaign/void/pmoebius01.sc2map/MapScript.galaxy:1358

    gv_movingPlatform.lv_leftIcon = DialogControlLastCreated();
    libNtve_gf_SetDialogItemRotation(gv_movingPlatform.lv_leftIcon, 180, PlayerGroupAll());
    DialogControlFadeTransparency(gv_movingPlatform.lv_leftIcon, PlayerGroupAll(), 0.0, 50.0);
    libNtve_gf_CreateDialogItemButton(gv_movingPlatform.lv_dialog, 80, 80, c_anchorTopLeft, 100, 23, StringExternal("Param/Value/00C778D9"), StringToText(""), "Assets\\Textures\\ui_research_button_protoss_normaloverpressedover.dds");
    gv_movingPlatform.lv_downButton = DialogControlLastCreated();

campaigns/void.sc2campaignbase.sc2maps/maps/campaign/void/pmoebius01.sc2map/MapScript.galaxy:1365

    DialogControlSetEnabled(gv_movingPlatform.lv_downButton, PlayerGroupAll(), false);
    libNtve_gf_SetDialogItemDesaturated(gv_movingPlatform.lv_downButton, true, PlayerGroupAll());
    DialogControlFadeTransparency(gv_movingPlatform.lv_downButton, PlayerGroupAll(), 0.0, 50.0);
    libNtve_gf_CreateDialogItemImage(gv_movingPlatform.lv_dialog, 60, 60, c_anchorTopLeft, 109, 33, StringToText(""), "Assets\\Textures\\aicommand_scout1.dds", c_triggerImageTypeNormal, false, Color(100,100,100), c_triggerBlendModeAdd);
    gv_movingPlatform.lv_downIcon = DialogControlLastCreated();

campaigns/void.sc2campaignbase.sc2maps/maps/campaign/void/pmoebius01.sc2map/MapScript.galaxy:1369

    gv_movingPlatform.lv_downIcon = DialogControlLastCreated();
    libNtve_gf_SetDialogItemRotation(gv_movingPlatform.lv_downIcon, 90, PlayerGroupAll());
    DialogControlFadeTransparency(gv_movingPlatform.lv_downIcon, PlayerGroupAll(), 0.0, 50.0);
    libNtve_gf_CreateDialogItemButton(gv_movingPlatform.lv_dialog, 80, 80, c_anchorTopLeft, 170, 23, StringExternal("Param/Value/390F85F3"), StringToText(""), "Assets\\Textures\\ui_research_button_protoss_normaloverpressedover.dds");
    gv_movingPlatform.lv_upButton = DialogControlLastCreated();

campaigns/void.sc2campaignbase.sc2maps/maps/campaign/void/pmoebius01.sc2map/MapScript.galaxy:1383

    DialogControlSetEnabled(gv_movingPlatform.lv_rightButton, PlayerGroupAll(), false);
    libNtve_gf_SetDialogItemDesaturated(gv_movingPlatform.lv_rightButton, true, PlayerGroupAll());
    DialogControlFadeTransparency(gv_movingPlatform.lv_rightButton, PlayerGroupAll(), 0.0, 50.0);
    libNtve_gf_CreateDialogItemImage(gv_movingPlatform.lv_dialog, 60, 60, c_anchorTopLeft, 250, 33, StringToText(""), "Assets\\Textures\\aicommand_scout1.dds", c_triggerImageTypeNormal, false, Color(100,100,100), c_triggerBlendModeAdd);
    gv_movingPlatform.lv_rightIcon = DialogControlLastCreated();

campaigns/void.sc2campaignbase.sc2maps/maps/campaign/void/pmoebius01.sc2map/MapScript.galaxy:1387

    gv_movingPlatform.lv_rightIcon = DialogControlLastCreated();
    libNtve_gf_SetDialogItemRotation(gv_movingPlatform.lv_rightIcon, 0, PlayerGroupAll());
    DialogControlFadeTransparency(gv_movingPlatform.lv_rightIcon, PlayerGroupAll(), 0.0, 50.0);
    libNtve_gf_CreateDialogItemButton(gv_movingPlatform.lv_dialog, 80, 80, c_anchorTopLeft, 310, 23, StringExternal("Param/Value/62E288E2"), StringToText(""), "Assets\\Textures\\ui_research_button_protoss_normaloverpressedover.dds");
    gv_movingPlatform.lv_townBellButton = DialogControlLastCreated();

campaigns/void.sc2campaignbase.sc2maps/maps/campaign/void/pmoebius01.sc2map/MapScript.galaxy:1543

    DialogControlSetEnabled(gv_movingPlatform.lv_leftButton, PlayerGroupAll(), false);
    libNtve_gf_SetDialogItemDesaturated(gv_movingPlatform.lv_leftButton, true, PlayerGroupAll());
    DialogControlFadeTransparency(gv_movingPlatform.lv_leftButton, PlayerGroupAll(), 0.0, 50.0);
    DialogControlFadeTransparency(gv_movingPlatform.lv_leftIcon, PlayerGroupAll(), 0.0, 50.0);
    DialogControlSetEnabled(gv_movingPlatform.lv_downButton, PlayerGroupAll(), false);

campaigns/void.sc2campaignbase.sc2maps/maps/campaign/void/pmoebius01.sc2map/MapScript.galaxy:1544

    libNtve_gf_SetDialogItemDesaturated(gv_movingPlatform.lv_leftButton, true, PlayerGroupAll());
    DialogControlFadeTransparency(gv_movingPlatform.lv_leftButton, PlayerGroupAll(), 0.0, 50.0);
    DialogControlFadeTransparency(gv_movingPlatform.lv_leftIcon, PlayerGroupAll(), 0.0, 50.0);
    DialogControlSetEnabled(gv_movingPlatform.lv_downButton, PlayerGroupAll(), false);
    libNtve_gf_SetDialogItemDesaturated(gv_movingPlatform.lv_downButton, true, PlayerGroupAll());

campaigns/void.sc2campaignbase.sc2maps/maps/campaign/void/pmoebius01.sc2map/MapScript.galaxy:1547

    DialogControlSetEnabled(gv_movingPlatform.lv_downButton, PlayerGroupAll(), false);
    libNtve_gf_SetDialogItemDesaturated(gv_movingPlatform.lv_downButton, true, PlayerGroupAll());
    DialogControlFadeTransparency(gv_movingPlatform.lv_downButton, PlayerGroupAll(), 0.0, 50.0);
    DialogControlFadeTransparency(gv_movingPlatform.lv_downIcon, PlayerGroupAll(), 0.0, 50.0);
    DialogControlSetEnabled(gv_movingPlatform.lv_upButton, PlayerGroupAll(), false);

campaigns/void.sc2campaignbase.sc2maps/maps/campaign/void/pmoebius01.sc2map/MapScript.galaxy:1548

    libNtve_gf_SetDialogItemDesaturated(gv_movingPlatform.lv_downButton, true, PlayerGroupAll());
    DialogControlFadeTransparency(gv_movingPlatform.lv_downButton, PlayerGroupAll(), 0.0, 50.0);
    DialogControlFadeTransparency(gv_movingPlatform.lv_downIcon, PlayerGroupAll(), 0.0, 50.0);
    DialogControlSetEnabled(gv_movingPlatform.lv_upButton, PlayerGroupAll(), false);
    libNtve_gf_SetDialogItemDesaturated(gv_movingPlatform.lv_upButton, true, PlayerGroupAll());

campaigns/void.sc2campaignbase.sc2maps/maps/campaign/void/pshakuras02.sc2map/MapScript.galaxy:1519

    libNtve_gf_SetDialogItemAcceptMouse(gv_overloadTempleFlashingButton, false, PlayerGroupAll());
    libNtve_gf_SetDialogItemBlendMode(gv_overloadTempleFlashingButton, c_triggerBlendModeAdd, PlayerGroupAll());
    DialogControlFadeTransparency(gv_overloadTempleFlashingButton, PlayerGroupAll(), 0.0, 100.0);
    DialogSetVisible(gv_overloadTempleDialog, PlayerGroupAll(), true);
    while (true) {

campaigns/void.sc2campaignbase.sc2maps/maps/campaign/void/pshakuras02.sc2map/MapScript.galaxy:1539

        if ((lv_flashSwitch == 0)) {
            lv_flashSwitch = 1;
            DialogControlFadeTransparency(gv_overloadTempleFlashingButton, PlayerGroupAll(), 0.25, 0.0);
        }
        else {

campaigns/void.sc2campaignbase.sc2maps/maps/campaign/void/pshakuras02.sc2map/MapScript.galaxy:1543

        else {
            lv_flashSwitch = 0;
            DialogControlFadeTransparency(gv_overloadTempleFlashingButton, PlayerGroupAll(), 0.25, 100.0);
        }
        Wait(1.0, c_timeGame);

campaigns/void.sc2campaign/base.sc2maps/maps/campaign/void/pmoebius01.sc2mapMapScript.galaxy:1354

    DialogControlSetEnabled(gv_movingPlatform.lv_leftButton, PlayerGroupAll(), false);
    libNtve_gf_SetDialogItemDesaturated(gv_movingPlatform.lv_leftButton, true, PlayerGroupAll());
    DialogControlFadeTransparency(gv_movingPlatform.lv_leftButton, PlayerGroupAll(), 0.0, 50.0);
    libNtve_gf_CreateDialogItemImage(gv_movingPlatform.lv_dialog, 60, 60, c_anchorTopLeft, 38, 33, StringToText(""), "Assets\\Textures\\aicommand_scout1.dds", c_triggerImageTypeNormal, false, Color(100,100,100), c_triggerBlendModeAdd);
    gv_movingPlatform.lv_leftIcon = DialogControlLastCreated();

campaigns/void.sc2campaign/base.sc2maps/maps/campaign/void/pmoebius01.sc2mapMapScript.galaxy:1358

    gv_movingPlatform.lv_leftIcon = DialogControlLastCreated();
    libNtve_gf_SetDialogItemRotation(gv_movingPlatform.lv_leftIcon, 180, PlayerGroupAll());
    DialogControlFadeTransparency(gv_movingPlatform.lv_leftIcon, PlayerGroupAll(), 0.0, 50.0);
    libNtve_gf_CreateDialogItemButton(gv_movingPlatform.lv_dialog, 80, 80, c_anchorTopLeft, 100, 23, StringExternal("Param/Value/00C778D9"), StringToText(""), "Assets\\Textures\\ui_research_button_protoss_normaloverpressedover.dds");
    gv_movingPlatform.lv_downButton = DialogControlLastCreated();

campaigns/void.sc2campaign/base.sc2maps/maps/campaign/void/pmoebius01.sc2mapMapScript.galaxy:1365

    DialogControlSetEnabled(gv_movingPlatform.lv_downButton, PlayerGroupAll(), false);
    libNtve_gf_SetDialogItemDesaturated(gv_movingPlatform.lv_downButton, true, PlayerGroupAll());
    DialogControlFadeTransparency(gv_movingPlatform.lv_downButton, PlayerGroupAll(), 0.0, 50.0);
    libNtve_gf_CreateDialogItemImage(gv_movingPlatform.lv_dialog, 60, 60, c_anchorTopLeft, 109, 33, StringToText(""), "Assets\\Textures\\aicommand_scout1.dds", c_triggerImageTypeNormal, false, Color(100,100,100), c_triggerBlendModeAdd);
    gv_movingPlatform.lv_downIcon = DialogControlLastCreated();

campaigns/void.sc2campaign/base.sc2maps/maps/campaign/void/pmoebius01.sc2mapMapScript.galaxy:1369

    gv_movingPlatform.lv_downIcon = DialogControlLastCreated();
    libNtve_gf_SetDialogItemRotation(gv_movingPlatform.lv_downIcon, 90, PlayerGroupAll());
    DialogControlFadeTransparency(gv_movingPlatform.lv_downIcon, PlayerGroupAll(), 0.0, 50.0);
    libNtve_gf_CreateDialogItemButton(gv_movingPlatform.lv_dialog, 80, 80, c_anchorTopLeft, 170, 23, StringExternal("Param/Value/390F85F3"), StringToText(""), "Assets\\Textures\\ui_research_button_protoss_normaloverpressedover.dds");
    gv_movingPlatform.lv_upButton = DialogControlLastCreated();

campaigns/void.sc2campaign/base.sc2maps/maps/campaign/void/pmoebius01.sc2mapMapScript.galaxy:1383

    DialogControlSetEnabled(gv_movingPlatform.lv_rightButton, PlayerGroupAll(), false);
    libNtve_gf_SetDialogItemDesaturated(gv_movingPlatform.lv_rightButton, true, PlayerGroupAll());
    DialogControlFadeTransparency(gv_movingPlatform.lv_rightButton, PlayerGroupAll(), 0.0, 50.0);
    libNtve_gf_CreateDialogItemImage(gv_movingPlatform.lv_dialog, 60, 60, c_anchorTopLeft, 250, 33, StringToText(""), "Assets\\Textures\\aicommand_scout1.dds", c_triggerImageTypeNormal, false, Color(100,100,100), c_triggerBlendModeAdd);
    gv_movingPlatform.lv_rightIcon = DialogControlLastCreated();

campaigns/void.sc2campaign/base.sc2maps/maps/campaign/void/pmoebius01.sc2mapMapScript.galaxy:1387

    gv_movingPlatform.lv_rightIcon = DialogControlLastCreated();
    libNtve_gf_SetDialogItemRotation(gv_movingPlatform.lv_rightIcon, 0, PlayerGroupAll());
    DialogControlFadeTransparency(gv_movingPlatform.lv_rightIcon, PlayerGroupAll(), 0.0, 50.0);
    libNtve_gf_CreateDialogItemButton(gv_movingPlatform.lv_dialog, 80, 80, c_anchorTopLeft, 310, 23, StringExternal("Param/Value/62E288E2"), StringToText(""), "Assets\\Textures\\ui_research_button_protoss_normaloverpressedover.dds");
    gv_movingPlatform.lv_townBellButton = DialogControlLastCreated();

campaigns/void.sc2campaign/base.sc2maps/maps/campaign/void/pmoebius01.sc2mapMapScript.galaxy:1543

    DialogControlSetEnabled(gv_movingPlatform.lv_leftButton, PlayerGroupAll(), false);
    libNtve_gf_SetDialogItemDesaturated(gv_movingPlatform.lv_leftButton, true, PlayerGroupAll());
    DialogControlFadeTransparency(gv_movingPlatform.lv_leftButton, PlayerGroupAll(), 0.0, 50.0);
    DialogControlFadeTransparency(gv_movingPlatform.lv_leftIcon, PlayerGroupAll(), 0.0, 50.0);
    DialogControlSetEnabled(gv_movingPlatform.lv_downButton, PlayerGroupAll(), false);

campaigns/void.sc2campaign/base.sc2maps/maps/campaign/void/pmoebius01.sc2mapMapScript.galaxy:1544

    libNtve_gf_SetDialogItemDesaturated(gv_movingPlatform.lv_leftButton, true, PlayerGroupAll());
    DialogControlFadeTransparency(gv_movingPlatform.lv_leftButton, PlayerGroupAll(), 0.0, 50.0);
    DialogControlFadeTransparency(gv_movingPlatform.lv_leftIcon, PlayerGroupAll(), 0.0, 50.0);
    DialogControlSetEnabled(gv_movingPlatform.lv_downButton, PlayerGroupAll(), false);
    libNtve_gf_SetDialogItemDesaturated(gv_movingPlatform.lv_downButton, true, PlayerGroupAll());

campaigns/void.sc2campaign/base.sc2maps/maps/campaign/void/pmoebius01.sc2mapMapScript.galaxy:1547

    DialogControlSetEnabled(gv_movingPlatform.lv_downButton, PlayerGroupAll(), false);
    libNtve_gf_SetDialogItemDesaturated(gv_movingPlatform.lv_downButton, true, PlayerGroupAll());
    DialogControlFadeTransparency(gv_movingPlatform.lv_downButton, PlayerGroupAll(), 0.0, 50.0);
    DialogControlFadeTransparency(gv_movingPlatform.lv_downIcon, PlayerGroupAll(), 0.0, 50.0);
    DialogControlSetEnabled(gv_movingPlatform.lv_upButton, PlayerGroupAll(), false);

campaigns/void.sc2campaign/base.sc2maps/maps/campaign/void/pmoebius01.sc2mapMapScript.galaxy:1548

    libNtve_gf_SetDialogItemDesaturated(gv_movingPlatform.lv_downButton, true, PlayerGroupAll());
    DialogControlFadeTransparency(gv_movingPlatform.lv_downButton, PlayerGroupAll(), 0.0, 50.0);
    DialogControlFadeTransparency(gv_movingPlatform.lv_downIcon, PlayerGroupAll(), 0.0, 50.0);
    DialogControlSetEnabled(gv_movingPlatform.lv_upButton, PlayerGroupAll(), false);
    libNtve_gf_SetDialogItemDesaturated(gv_movingPlatform.lv_upButton, true, PlayerGroupAll());

campaigns/void.sc2campaign/base.sc2maps/maps/campaign/void/pshakuras02.sc2mapMapScript.galaxy:1519

    libNtve_gf_SetDialogItemAcceptMouse(gv_overloadTempleFlashingButton, false, PlayerGroupAll());
    libNtve_gf_SetDialogItemBlendMode(gv_overloadTempleFlashingButton, c_triggerBlendModeAdd, PlayerGroupAll());
    DialogControlFadeTransparency(gv_overloadTempleFlashingButton, PlayerGroupAll(), 0.0, 100.0);
    DialogSetVisible(gv_overloadTempleDialog, PlayerGroupAll(), true);
    while (true) {

campaigns/void.sc2campaign/base.sc2maps/maps/campaign/void/pshakuras02.sc2mapMapScript.galaxy:1539

        if ((lv_flashSwitch == 0)) {
            lv_flashSwitch = 1;
            DialogControlFadeTransparency(gv_overloadTempleFlashingButton, PlayerGroupAll(), 0.25, 0.0);
        }
        else {

campaigns/void.sc2campaign/base.sc2maps/maps/campaign/void/pshakuras02.sc2mapMapScript.galaxy:1543

        else {
            lv_flashSwitch = 0;
            DialogControlFadeTransparency(gv_overloadTempleFlashingButton, PlayerGroupAll(), 0.25, 100.0);
        }
        Wait(1.0, c_timeGame);

campaigns/voidstory.sc2campaignbase.sc2data/TriggerLibs/VoidCampaignLib.galaxy:143

    lv_dlgBg = DialogControlLastCreated();
    libNtve_gf_SetDialogItemColor(DialogControlLastCreated(), Color(0,0,0), PlayerGroupAll());
    DialogControlFadeTransparency(DialogControlLastCreated(), PlayerGroupAll(), 0.0, 20.0);
    lv_y = 50;
    libNtve_gf_CreateDialogItemLabel(DialogLastCreated(), 1000, 50, c_anchorTopLeft, 50, lv_y, StringExternal("Param/Value/lib_VoiC_1E7C2401"), Color(100.00, 50.20, 25.10), false, 2.0);

campaigns/voidstory.sc2campaignbase.sc2data/TriggerLibs/VoidCampaignLib.galaxy:1627

    libNtve_gf_SetDialogItemText(DialogControlLastCreated(), StringToText(CatalogFieldValueGet(c_gameCatalogAchievement, lp_achievement, "Points", 1)), PlayerGroupAll());
    libNtve_gf_CreateDialogItemLabel(lv_achievementDialog, 200, 50, c_anchorTop, 0, 100, StringExternal("Param/Value/lib_VoiC_7C8EDD75"), Color(100.00, 0.00, 0.00), false, 2.0);
    DialogControlFadeTransparency(DialogControlLastCreated(), PlayerGroupAll(), 0.0, 60.0);
    while (true) {
        if ((libNtve_gf_PlayerInCinematicMode(1) == true)) {

campaigns/voidstory.sc2campaignbase.sc2data/TriggerLibs/VoidCampaignLib.galaxy:8319

        if ((libVoiC_gv__FadeImage != c_invalidDialogControlId)) {
            libNtve_gf_SetDialogItemColor(libVoiC_gv__FadeImage, lp_color, PlayerGroupAll());
            DialogControlFadeTransparency(libVoiC_gv__FadeImage, PlayerGroupAll(), lp_duration, 100.0);
        }

campaigns/voidstory.sc2campaignbase.sc2data/TriggerLibs/VoidCampaignLib.galaxy:8326

        libVoiC_gf__FadeCreateDialog();
        libNtve_gf_SetDialogItemColor(libVoiC_gv__FadeImage, lp_color, PlayerGroupAll());
        DialogControlFadeTransparency(libVoiC_gv__FadeImage, PlayerGroupAll(), 0.0, 100.0);
        DialogSetVisible(DialogLastCreated(), PlayerGroupAll(), true);
        DialogControlFadeTransparency(libVoiC_gv__FadeImage, PlayerGroupAll(), lp_duration, 0.0);

campaigns/voidstory.sc2campaignbase.sc2data/TriggerLibs/VoidCampaignLib.galaxy:8328

        DialogControlFadeTransparency(libVoiC_gv__FadeImage, PlayerGroupAll(), 0.0, 100.0);
        DialogSetVisible(DialogLastCreated(), PlayerGroupAll(), true);
        DialogControlFadeTransparency(libVoiC_gv__FadeImage, PlayerGroupAll(), lp_duration, 0.0);
    }
    if ((lp_duration > 0.0)) {

campaigns/voidstory.sc2campaignbase.sc2data/TriggerLibs/VoidCampaignStoryLib.galaxy:1514

        lv_indexClickable = UserDataInstance("Clickable", autoCAC6B2F3_ai);
        if ((libVCST_gv_pS_Clickable[libVCST_gf_PS_ClickableIndex(lv_indexClickable)].lv_callout != c_invalidDialogControlId)) {
            DialogControlFadeTransparency(libVCST_gv_pS_Clickable[libVCST_gf_PS_ClickableIndex(lv_indexClickable)].lv_callout, PlayerGroupAll(), lp_time, lp_transparency);
        }

campaigns/voidstory.sc2campaignbase.sc2data/TriggerLibs/VoidCampaignUILib.galaxy:984

    libVCUI_gf_PU_ArmyCreateDialog(lp_debugOn);
    libVCUI_gf_PU_ArmyInitDialogFromData(lp_debugOn);
    DialogControlFadeTransparency(libVCUI_gv_pU_ArmyPanel, PlayerGroupAll(), 0.0, 100.0);
    GameSetLighting("SMX2SetArmyRoom", 0.0);
    libVCUI_gf_PU_ArmyUpdateDialog();

campaigns/voidstory.sc2campaignbase.sc2data/TriggerLibs/VoidCampaignUILib.galaxy:1215

    if ((lp_onOff == true)) {
        libVCUI_gv_pU_BottomBarOn = true;
        DialogControlFadeTransparency(libVCUI_gv_pU_BottomBarPanel, PlayerGroupAll(), 0.5, 0.0);
    }
    else {

campaigns/voidstory.sc2campaignbase.sc2data/TriggerLibs/VoidCampaignUILib.galaxy:1219

    else {
        libVCUI_gv_pU_BottomBarOn = false;
        DialogControlFadeTransparency(libVCUI_gv_pU_BottomBarPanel, PlayerGroupAll(), 0.5, 100.0);
    }
}

campaigns/voidstory.sc2campaignbase.sc2data/TriggerLibs/VoidCampaignUILib.galaxy:2882

    DialogSetSubtitlePositionOverrideControl(libVCUI_gv_pU_StarmapSubtitlePanel);
    if ((libVCUI_gv_pU_StarmapSelection == 0)) {
        DialogControlFadeTransparency(libVCUI_gv_pU_StarmapPlanetTitleCallout[1], PlayerGroupAll(), 0.0, 100.0);
        DialogControlFadeTransparency(libVCUI_gv_pU_StarmapPlanetTitleName[1], PlayerGroupAll(), 0.0, 100.0);
        DialogControlFadeTransparency(libVCUI_gv_pU_StarmapPlanetTitleCallout[2], PlayerGroupAll(), 0.0, 100.0);

campaigns/voidstory.sc2campaignbase.sc2data/TriggerLibs/VoidCampaignUILib.galaxy:2883

    if ((libVCUI_gv_pU_StarmapSelection == 0)) {
        DialogControlFadeTransparency(libVCUI_gv_pU_StarmapPlanetTitleCallout[1], PlayerGroupAll(), 0.0, 100.0);
        DialogControlFadeTransparency(libVCUI_gv_pU_StarmapPlanetTitleName[1], PlayerGroupAll(), 0.0, 100.0);
        DialogControlFadeTransparency(libVCUI_gv_pU_StarmapPlanetTitleCallout[2], PlayerGroupAll(), 0.0, 100.0);
        DialogControlFadeTransparency(libVCUI_gv_pU_StarmapPlanetTitleName[2], PlayerGroupAll(), 0.0, 100.0);

campaigns/voidstory.sc2campaignbase.sc2data/TriggerLibs/VoidCampaignUILib.galaxy:2884

        DialogControlFadeTransparency(libVCUI_gv_pU_StarmapPlanetTitleCallout[1], PlayerGroupAll(), 0.0, 100.0);
        DialogControlFadeTransparency(libVCUI_gv_pU_StarmapPlanetTitleName[1], PlayerGroupAll(), 0.0, 100.0);
        DialogControlFadeTransparency(libVCUI_gv_pU_StarmapPlanetTitleCallout[2], PlayerGroupAll(), 0.0, 100.0);
        DialogControlFadeTransparency(libVCUI_gv_pU_StarmapPlanetTitleName[2], PlayerGroupAll(), 0.0, 100.0);
        CutsceneGoToBookmark(libVCUI_gv_pU_StarmapCutscene, "DoubleSelect");

campaigns/voidstory.sc2campaignbase.sc2data/TriggerLibs/VoidCampaignUILib.galaxy:2885

        DialogControlFadeTransparency(libVCUI_gv_pU_StarmapPlanetTitleName[1], PlayerGroupAll(), 0.0, 100.0);
        DialogControlFadeTransparency(libVCUI_gv_pU_StarmapPlanetTitleCallout[2], PlayerGroupAll(), 0.0, 100.0);
        DialogControlFadeTransparency(libVCUI_gv_pU_StarmapPlanetTitleName[2], PlayerGroupAll(), 0.0, 100.0);
        CutsceneGoToBookmark(libVCUI_gv_pU_StarmapCutscene, "DoubleSelect");
    }

campaigns/voidstory.sc2campaignbase.sc2data/TriggerLibs/VoidCampaignUILib.galaxy:3233

    libNtve_gf_SetDialogItemAcceptMouse(libVCUI_gv_pU_StarmapPlanetTitleName[1], false, PlayerGroupAll());
    libNtve_gf_SetDialogItemAcceptMouse(libVCUI_gv_pU_StarmapPlanetTitleName[2], false, PlayerGroupAll());
    DialogControlFadeTransparency(libVCUI_gv_pU_StarmapMissionRewards2, PlayerGroupAll(), 0.0, 100.0);
    DialogControlFadeTransparency(libVCUI_gv_pU_StarmapMissionRewards, PlayerGroupAll(), 0.0, 100.0);
    DialogControlFadeTransparency(libVCUI_gv_pU_StarmapNewUnitCallout, PlayerGroupAll(), 0.0, 100.0);

campaigns/voidstory.sc2campaignbase.sc2data/TriggerLibs/VoidCampaignUILib.galaxy:3234

    libNtve_gf_SetDialogItemAcceptMouse(libVCUI_gv_pU_StarmapPlanetTitleName[2], false, PlayerGroupAll());
    DialogControlFadeTransparency(libVCUI_gv_pU_StarmapMissionRewards2, PlayerGroupAll(), 0.0, 100.0);
    DialogControlFadeTransparency(libVCUI_gv_pU_StarmapMissionRewards, PlayerGroupAll(), 0.0, 100.0);
    DialogControlFadeTransparency(libVCUI_gv_pU_StarmapNewUnitCallout, PlayerGroupAll(), 0.0, 100.0);
    DialogControlFadeTransparency(libVCUI_gv_pU_StarmapSelectedPlanetNameLabelCallout, PlayerGroupAll(), 0.0, 100.0);

campaigns/voidstory.sc2campaignbase.sc2data/TriggerLibs/VoidCampaignUILib.galaxy:3235

    DialogControlFadeTransparency(libVCUI_gv_pU_StarmapMissionRewards2, PlayerGroupAll(), 0.0, 100.0);
    DialogControlFadeTransparency(libVCUI_gv_pU_StarmapMissionRewards, PlayerGroupAll(), 0.0, 100.0);
    DialogControlFadeTransparency(libVCUI_gv_pU_StarmapNewUnitCallout, PlayerGroupAll(), 0.0, 100.0);
    DialogControlFadeTransparency(libVCUI_gv_pU_StarmapSelectedPlanetNameLabelCallout, PlayerGroupAll(), 0.0, 100.0);
    DialogControlFadeTransparency(libVCUI_gv_pU_StarmapPlanetTitleCallout[1], PlayerGroupAll(), 0.0, 100.0);

mods/challenges.sc2modbase.sc2data/LibChal.galaxy:1583

        }
        DialogControlSetPosition(DialogControlLastCreated(), PlayerGroupAll(), c_anchorTop, 0, libChal_gv_cHLC_WSPANELSUBTITLE_Y);
        DialogControlFadeTransparency(DialogControlLastCreated(), PlayerGroupAll(), 0.0, 50.0);
        DialogControlCreate(DialogLastCreated(), c_triggerControlTypeLabel);
        libChal_gv_cHL_WSPanelScoreLabel1 = DialogControlLastCreated();

mods/core.sc2modbase.sc2data/TriggerLibs/NativeLib.galaxy:4753

        DialogControlSetSize(DialogControlLastCreated(), libNtve_gv__BB_Players[lp_barID], lv_width, libNtve_gf__BB_HPBarHeight(lp_barID));
        DialogControlSetPositionRelative(DialogControlLastCreated(), libNtve_gv__BB_Players[lp_barID], c_anchorLeft, libNtve_gv__BB_HpFullImage[lp_barID], c_anchorLeft, MaxI((lv_newWidth - 1), 0), 0);
        DialogControlFadeTransparency(DialogControlLastCreated(), libNtve_gv__BB_Players[lp_barID], 0.2, 20.0);
        Wait(0.2, c_timeReal);
        DialogControlFadeTransparency(DialogControlLastCreated(), libNtve_gv__BB_Players[lp_barID], 0.8, 100.0);