# Fade Dialog Item Transparency
Grammar — Fade dialogItem to a transparency of targetTransparency% over a period of time seconds for players
Flags —Native
|Action
Changes the transparency of a dialog item over time.
# Arguments
int
<control> — Dialog Itemplayergroup
— Playersfixed
— Timefixed
— Target Transparency
Returns — void
native void DialogControlFadeTransparency(
int control,
playergroup players,
fixed fadeTime,
fixed inTargetTransparency,
);
# Related
Category: Dialog / Dialog Item Tools
- Dialog Item Send Animation Event 2 —
void
— DialogControlSetAnimationState - Position Subtitle to Dialog Item —
void
— DialogSetSubtitlePositionOverrideControl - Clear Subtitle Position Dialog Item —
void
— DialogClearSubtitlePositionOverrideControl - Destroy All Dialog Items —
void
— DialogControlDestroyAll - Dialog Containing Dialog Item —
int
<dialog> — DialogControlGetDialog - Dialog Item Type —
int
<preset::ControlType> — DialogControlGetType - Set Dialog Item Color —
void
— libNtve_gf_SetDialogItemColor - Set Dialog Item Style —
void
— libNtve_gf_SetDialogItemStyle - Set Dialog Item Text Writeout —
void
— libNtve_gf_SetDialogItemTextWriteout - Set Dialog Item Text Writeout Duration —
void
— libNtve_gf_SetDialogItemTextWriteoutDuration - Set Dialog Item Tooltip —
void
— libNtve_gf_SetDialogItemTooltip - Dialog Item Color —
color
— libNtve_gf_DialogItemColor - Dialog Item Style —
string
<fontstyle> — libNtve_gf_DialogItemStyle - Dialog Item Tooltip —
text
— libNtve_gf_DialogItemTooltip - Destroy Dialog Item —
void
— DialogControlDestroy - Set Dialog Item Image —
void
— libNtve_gf_SetDialogItemImage - Set Dialog Item Hover Image —
void
— libNtve_gf_SetDialogItemImage2 - Set Dialog Item Image Type —
void
— libNtve_gf_SetDialogItemImageType - Set Dialog Item Blend Mode —
void
— libNtve_gf_SetDialogItemBlendMode - Set Dialog Item Tiled —
void
— libNtve_gf_SetDialogItemImageType2 - Set Dialog Background —
void
— DialogSetImage - Dialog Item Image —
string
— libNtve_gf_DialogItemImage - Dialog Item Image Type —
int
<preset::ImageType> — libNtve_gf_DialogItemImageType - Fade Dialog Item Transparency —
void
— DialogControlFadeTransparency - Set Dialog Item Flash —
void
— libNtve_gf_SetDialogItemFlash - Set Dialog Item Cutscene —
void
— libNtve_gf_SetDialogItemCutscene - Dialog Item Invoke As Text —
void
— DialogControlInvokeAsText - Dialog Item Invoke As String —
void
— DialogControlInvokeAsString - Dialog Item Send Animation Event —
void
— DialogControlSendAnimationEvent - Dialog Item Set Animation Speed —
void
— DialogControlSetAnimationSpeed - Dialog Item Set Animation Time —
void
— DialogControlSetAnimationTime - Dialog Item Advance Animation —
void
— DialogControlAdvanceAnimation - Dialog Item Force Transition —
void
— DialogControlForceTransition - Dialog Item Request Focus —
void
— DialogControlRequestFocus - Set Dialog Item Achievement —
void
— libNtve_gf_SetDialogItemAchievement - Set Dialog Item Render Priority —
void
— libNtve_gf_SetDialogItemRenderPriority - Set Dialog Item Click On Down —
void
— libNtve_gf_SetDialogItemClickOnDown - Set Dialog Item Toggled —
void
— libNtve_gf_SetDialogItemToggled - Set Dialog Item Movie —
void
— libNtve_gf_SetDialogItemMovie - Set Dialog Item Desaturated —
void
— libNtve_gf_SetDialogItemDesaturated - Set Dialog Item Desaturation Color —
void
— libNtve_gf_SetDialogItemDesaturationColor - Set Dialog Item Custom Tooltip —
void
— libNtve_gf_SetDialogItemCustomTooltip - Set Dialog Item Unit —
void
— libNtve_gf_SetDialogItemUnit - Set Dialog Item Model —
void
— libNtve_gf_SetDialogItemModel - Set Dialog Item Animation —
void
— libNtve_gf_SetDialogItemAnimation - Set Dialog Item Camera —
void
— libNtve_gf_SetDialogItemCamera - Set Dialog Item Border Visible —
void
— libNtve_gf_SetDialogItemBorderVisible - Set Dialog Item Border Image —
void
— libNtve_gf_SetDialogItemBorderImage - Set Dialog Item Background Visible —
void
— libNtve_gf_SetDialogItemBackgroundVisible - Set Dialog Item Use Transition —
void
— libNtve_gf_SetDialogItemUseTransition - Set Dialog Item Muted —
void
— libNtve_gf_SetDialogItemMuted - Set Dialog Item Paused —
void
— libNtve_gf_SetDialogItemPaused - Set Dialog Item Accept Mouse —
void
— libNtve_gf_SetDialogItemAcceptMouse - Set Dialog Item Tint Color —
void
— libNtve_gf_SetDialogItemTintColor - Set Dialog Item Team Color —
void
— libNtve_gf_SetDialogItemTeamColor - Set Dialog Item Light —
void
— libNtve_gf_SetDialogItemLight - Set Dialog Item Transition Model —
void
— libNtve_gf_SetDialogItemTransitionModel - Set Dialog Item Force Visible —
void
— libNtve_gf_SetDialogItemForceVisible - Set Dialog Item Render Type —
void
— libNtve_gf_SetDialogItemRenderType - Set Dialog Item Unit Link —
void
— libNtve_gf_SetDialogItemUnitLink - Set Dialog Item Team Color Index —
void
— libNtve_gf_SetDialogItemTeamColorIndex - Set Dialog Item Animation Duration —
void
— libNtve_gf_SetDialogItemAnimationDuration - Set Dialog Item Animation Time —
void
— libNtve_gf_SetDialogItemAnimationTime - Set Dialog Item Actor —
void
— libNtve_gf_SetDialogItemActor - Set Dialog Item Behavior —
void
— libNtve_gf_SetDialogItemBehavior - Set Dialog Item Hotkey —
void
— libNtve_gf_SetDialogItemHotkey - Set Dialog Item Allowed Mouse Buttons —
void
— libNtve_gf_SetDialogItemAllowedMouseButtons - Set Dialog Item Alpha Mask —
void
— libNtve_gf_SetDialogItemAlphaMask - Set Dialog Item Animation Index —
void
— libNtve_gf_SetDialogItemAnimationIndex - Set Dialog Item Handle —
void
— libNtve_gf_SetDialogItemHandle - Set Dialog Item Border Color —
void
— libNtve_gf_SetDialogItemBorderColor - Set Dialog Item Fill Color —
void
— libNtve_gf_SetDialogItemFillColor - Set Dialog Item Submenu —
void
— libNtve_gf_SetDialogItemSubmenu - Set Dialog Item Unit Group —
void
— libNtve_gf_SetDialogItemUnitGroup - Set Dialog Item PlayerId —
void
— libNtve_gf_SetDialogItemPlayerId - Set Dialog Item Score Value Link —
void
— libNtve_gf_SetDialogItemScoreValueLink - Set Dialog Item State Index —
void
— libNtve_gf_SetDialogItemStateIndex
# Examples
campaigns/liberty.sc2campaign — base.sc2maps/maps/campaign/tarcade.sc2map/MapScript.galaxy:3210
SoundtrackPlay(PlayerGroupAll(), c_soundtrackCategoryMusic, "LostViking_MusicBossFightLoop", c_soundtrackCueAny, c_soundtrackIndexAny, false);
Wait(4.0, c_timeGame);
DialogControlFadeTransparency(lv_text, PlayerGroupAll(), lv_dur, 100.0);
Wait(lv_dur, c_timeGame);
DialogDestroy(lv_dlg);
campaigns/liberty.sc2campaign — base.sc2maps/maps/campaign/tarcade.sc2map/MapScript.galaxy:3250
}
if ((lp_instant == false)) {
DialogControlFadeTransparency(gv_levelStartLabelText, PlayerGroupAll(), 3.0, 100.0);
Wait(3.0, c_timeGame);
}
campaigns/liberty.sc2campaign — base.sc2maps/maps/campaign/tarcade.sc2map/MapScript.galaxy:3298
}
DialogControlSetVisible(gv_controlTipStartButton, PlayerGroupAll(), true);
DialogControlFadeTransparency(gv_controlTipBG, PlayerGroupAll(), 0.0, 0.0);
DialogControlFadeTransparency(gv_controlTipLabel1, PlayerGroupAll(), 0.0, 0.0);
DialogControlFadeTransparency(gv_controlTipLabel2, PlayerGroupAll(), 0.0, 0.0);
campaigns/liberty.sc2campaign — base.sc2maps/maps/campaign/tarcade.sc2map/MapScript.galaxy:3299
DialogControlSetVisible(gv_controlTipStartButton, PlayerGroupAll(), true);
DialogControlFadeTransparency(gv_controlTipBG, PlayerGroupAll(), 0.0, 0.0);
DialogControlFadeTransparency(gv_controlTipLabel1, PlayerGroupAll(), 0.0, 0.0);
DialogControlFadeTransparency(gv_controlTipLabel2, PlayerGroupAll(), 0.0, 0.0);
DialogSetVisible(gv_controlTipDialog, PlayerGroupAll(), true);
campaigns/liberty.sc2campaign — base.sc2maps/maps/campaign/tarcade.sc2map/MapScript.galaxy:3300
DialogControlFadeTransparency(gv_controlTipBG, PlayerGroupAll(), 0.0, 0.0);
DialogControlFadeTransparency(gv_controlTipLabel1, PlayerGroupAll(), 0.0, 0.0);
DialogControlFadeTransparency(gv_controlTipLabel2, PlayerGroupAll(), 0.0, 0.0);
DialogSetVisible(gv_controlTipDialog, PlayerGroupAll(), true);
TriggerEnable(gt_StartButtonClicked, true);
campaigns/liberty.sc2campaign — base.sc2maps/maps/campaign/tarcade.sc2map/MapScript.galaxy:3325
}
DialogControlSetVisible(gv_controlTipStartButton, PlayerGroupAll(), false);
DialogControlFadeTransparency(gv_controlTipBG, PlayerGroupAll(), lv_dur, 100.0);
DialogControlFadeTransparency(gv_controlTipLabel1, PlayerGroupAll(), lv_dur, 100.0);
DialogControlFadeTransparency(gv_controlTipLabel2, PlayerGroupAll(), lv_dur, 100.0);
campaigns/liberty.sc2campaign — base.sc2maps/maps/campaign/tarcade.sc2map/MapScript.galaxy:3326
DialogControlSetVisible(gv_controlTipStartButton, PlayerGroupAll(), false);
DialogControlFadeTransparency(gv_controlTipBG, PlayerGroupAll(), lv_dur, 100.0);
DialogControlFadeTransparency(gv_controlTipLabel1, PlayerGroupAll(), lv_dur, 100.0);
DialogControlFadeTransparency(gv_controlTipLabel2, PlayerGroupAll(), lv_dur, 100.0);
Wait(lv_dur, c_timeGame);
campaigns/liberty.sc2campaign — base.sc2maps/maps/campaign/tarcade.sc2map/MapScript.galaxy:3327
DialogControlFadeTransparency(gv_controlTipBG, PlayerGroupAll(), lv_dur, 100.0);
DialogControlFadeTransparency(gv_controlTipLabel1, PlayerGroupAll(), lv_dur, 100.0);
DialogControlFadeTransparency(gv_controlTipLabel2, PlayerGroupAll(), lv_dur, 100.0);
Wait(lv_dur, c_timeGame);
DialogSetVisible(gv_controlTipDialog, PlayerGroupAll(), false);
campaigns/liberty.sc2campaign — base.sc2maps/maps/campaign/tarcade.sc2map/MapScript.galaxy:3921
}
if ((lp_fadeIn == true)) {
DialogControlFadeTransparency(gv_fadeImage, PlayerGroupAll(), 0.0, 0.0);
DialogControlFadeTransparency(gv_fadeImage, PlayerGroupAll(), lp_duration, 100.0);
}
campaigns/liberty.sc2campaign — base.sc2maps/maps/campaign/tarcade.sc2map/MapScript.galaxy:3922
if ((lp_fadeIn == true)) {
DialogControlFadeTransparency(gv_fadeImage, PlayerGroupAll(), 0.0, 0.0);
DialogControlFadeTransparency(gv_fadeImage, PlayerGroupAll(), lp_duration, 100.0);
}
else {
campaigns/liberty.sc2campaign — base.sc2maps/maps/campaign/tstory01.sc2map/MapScript.galaxy:2330
DialogControlSetFullDialog(DialogControlLastCreated(), PlayerGroupAll(), true);
libNtve_gf_SetDialogItemColor(DialogControlLastCreated(), Color(0,0,0), PlayerGroupAll());
DialogControlFadeTransparency(DialogControlLastCreated(), PlayerGroupAll(), 0.0, 100.0);
DialogSetVisible(DialogLastCreated(), PlayerGroupAll(), true);
}
campaigns/liberty.sc2campaign — base.sc2maps/maps/campaign/tstory01.sc2map/MapScript.galaxy:2334
}
DialogControlFadeTransparency(gv_customFadeImage, PlayerGroupAll(), lp_duration, 0.0);
}
else {
campaigns/liberty.sc2campaign — base.sc2maps/maps/campaign/tstory01.sc2map/MapScript.galaxy:2338
else {
if ((gv_customFadeDialog != c_invalidDialogId)) {
DialogControlFadeTransparency(gv_customFadeImage, PlayerGroupAll(), lp_duration, 100.0);
}
campaigns/liberty.sc2campaign/base.sc2maps/maps/campaign/tarcade.sc2map — MapScript.galaxy:3210
SoundtrackPlay(PlayerGroupAll(), c_soundtrackCategoryMusic, "LostViking_MusicBossFightLoop", c_soundtrackCueAny, c_soundtrackIndexAny, false);
Wait(4.0, c_timeGame);
DialogControlFadeTransparency(lv_text, PlayerGroupAll(), lv_dur, 100.0);
Wait(lv_dur, c_timeGame);
DialogDestroy(lv_dlg);
campaigns/liberty.sc2campaign/base.sc2maps/maps/campaign/tarcade.sc2map — MapScript.galaxy:3250
}
if ((lp_instant == false)) {
DialogControlFadeTransparency(gv_levelStartLabelText, PlayerGroupAll(), 3.0, 100.0);
Wait(3.0, c_timeGame);
}
campaigns/liberty.sc2campaign/base.sc2maps/maps/campaign/tarcade.sc2map — MapScript.galaxy:3298
}
DialogControlSetVisible(gv_controlTipStartButton, PlayerGroupAll(), true);
DialogControlFadeTransparency(gv_controlTipBG, PlayerGroupAll(), 0.0, 0.0);
DialogControlFadeTransparency(gv_controlTipLabel1, PlayerGroupAll(), 0.0, 0.0);
DialogControlFadeTransparency(gv_controlTipLabel2, PlayerGroupAll(), 0.0, 0.0);
campaigns/liberty.sc2campaign/base.sc2maps/maps/campaign/tarcade.sc2map — MapScript.galaxy:3299
DialogControlSetVisible(gv_controlTipStartButton, PlayerGroupAll(), true);
DialogControlFadeTransparency(gv_controlTipBG, PlayerGroupAll(), 0.0, 0.0);
DialogControlFadeTransparency(gv_controlTipLabel1, PlayerGroupAll(), 0.0, 0.0);
DialogControlFadeTransparency(gv_controlTipLabel2, PlayerGroupAll(), 0.0, 0.0);
DialogSetVisible(gv_controlTipDialog, PlayerGroupAll(), true);
campaigns/liberty.sc2campaign/base.sc2maps/maps/campaign/tarcade.sc2map — MapScript.galaxy:3300
DialogControlFadeTransparency(gv_controlTipBG, PlayerGroupAll(), 0.0, 0.0);
DialogControlFadeTransparency(gv_controlTipLabel1, PlayerGroupAll(), 0.0, 0.0);
DialogControlFadeTransparency(gv_controlTipLabel2, PlayerGroupAll(), 0.0, 0.0);
DialogSetVisible(gv_controlTipDialog, PlayerGroupAll(), true);
TriggerEnable(gt_StartButtonClicked, true);
campaigns/liberty.sc2campaign/base.sc2maps/maps/campaign/tarcade.sc2map — MapScript.galaxy:3325
}
DialogControlSetVisible(gv_controlTipStartButton, PlayerGroupAll(), false);
DialogControlFadeTransparency(gv_controlTipBG, PlayerGroupAll(), lv_dur, 100.0);
DialogControlFadeTransparency(gv_controlTipLabel1, PlayerGroupAll(), lv_dur, 100.0);
DialogControlFadeTransparency(gv_controlTipLabel2, PlayerGroupAll(), lv_dur, 100.0);
campaigns/liberty.sc2campaign/base.sc2maps/maps/campaign/tarcade.sc2map — MapScript.galaxy:3326
DialogControlSetVisible(gv_controlTipStartButton, PlayerGroupAll(), false);
DialogControlFadeTransparency(gv_controlTipBG, PlayerGroupAll(), lv_dur, 100.0);
DialogControlFadeTransparency(gv_controlTipLabel1, PlayerGroupAll(), lv_dur, 100.0);
DialogControlFadeTransparency(gv_controlTipLabel2, PlayerGroupAll(), lv_dur, 100.0);
Wait(lv_dur, c_timeGame);
campaigns/liberty.sc2campaign/base.sc2maps/maps/campaign/tarcade.sc2map — MapScript.galaxy:3327
DialogControlFadeTransparency(gv_controlTipBG, PlayerGroupAll(), lv_dur, 100.0);
DialogControlFadeTransparency(gv_controlTipLabel1, PlayerGroupAll(), lv_dur, 100.0);
DialogControlFadeTransparency(gv_controlTipLabel2, PlayerGroupAll(), lv_dur, 100.0);
Wait(lv_dur, c_timeGame);
DialogSetVisible(gv_controlTipDialog, PlayerGroupAll(), false);
campaigns/liberty.sc2campaign/base.sc2maps/maps/campaign/tarcade.sc2map — MapScript.galaxy:3921
}
if ((lp_fadeIn == true)) {
DialogControlFadeTransparency(gv_fadeImage, PlayerGroupAll(), 0.0, 0.0);
DialogControlFadeTransparency(gv_fadeImage, PlayerGroupAll(), lp_duration, 100.0);
}
campaigns/liberty.sc2campaign/base.sc2maps/maps/campaign/tarcade.sc2map — MapScript.galaxy:3922
if ((lp_fadeIn == true)) {
DialogControlFadeTransparency(gv_fadeImage, PlayerGroupAll(), 0.0, 0.0);
DialogControlFadeTransparency(gv_fadeImage, PlayerGroupAll(), lp_duration, 100.0);
}
else {
campaigns/liberty.sc2campaign/base.sc2maps/maps/campaign/tstory01.sc2map — MapScript.galaxy:2330
DialogControlSetFullDialog(DialogControlLastCreated(), PlayerGroupAll(), true);
libNtve_gf_SetDialogItemColor(DialogControlLastCreated(), Color(0,0,0), PlayerGroupAll());
DialogControlFadeTransparency(DialogControlLastCreated(), PlayerGroupAll(), 0.0, 100.0);
DialogSetVisible(DialogLastCreated(), PlayerGroupAll(), true);
}
campaigns/liberty.sc2campaign/base.sc2maps/maps/campaign/tstory01.sc2map — MapScript.galaxy:2334
}
DialogControlFadeTransparency(gv_customFadeImage, PlayerGroupAll(), lp_duration, 0.0);
}
else {
campaigns/liberty.sc2campaign/base.sc2maps/maps/campaign/tstory01.sc2map — MapScript.galaxy:2338
else {
if ((gv_customFadeDialog != c_invalidDialogId)) {
DialogControlFadeTransparency(gv_customFadeImage, PlayerGroupAll(), lp_duration, 100.0);
}
campaigns/libertystory.sc2campaign — base.sc2data/TriggerLibs/CampaignLib.galaxy:5881
DialogControlSetPositionRelative(DialogControlLastCreated(), PlayerGroupAll(), c_anchorCenter, libCamp_gv_tS_RoomChangeButtons[lp_buttonId], c_anchorCenter, 0, -1);
while (true) {
DialogControlFadeTransparency(DialogControlLastCreated(), PlayerGroupAll(), 0.2, 100.0);
Wait(0.5, c_timeGame);
if (((lp_buttonId > libCamp_gv_tS_RoomChangeButtonCount) || (libCamp_gv_tS_RoomChangeDialog == c_invalidDialogId) || (libCamp_gv_tS_RoomChangeButtons[lp_buttonId] == c_invalidDialogControlId) || (libCamp_gv_tS_RoomChangeButtonFlashing[lp_buttonId] == false))) {
campaigns/libertystory.sc2campaign — base.sc2data/TriggerLibs/CampaignLib.galaxy:5888
}
DialogControlFadeTransparency(DialogControlLastCreated(), PlayerGroupAll(), 0.2, 0.0);
Wait(0.5, c_timeReal);
if (((lp_buttonId > libCamp_gv_tS_RoomChangeButtonCount) || (libCamp_gv_tS_RoomChangeDialog == c_invalidDialogId) || (libCamp_gv_tS_RoomChangeButtons[lp_buttonId] == c_invalidDialogControlId) || (libCamp_gv_tS_RoomChangeButtonFlashing[lp_buttonId] == false))) {
campaigns/swarm.sc2campaign — base.sc2maps/maps/campaign/swarm/zhybrid03.sc2map/MapScript.galaxy:5499
CinematicFade(false, 1.0, c_fadeStyleNormal, ColorWithAlpha(0.00, 0.00, 0.00, 0.00), 0.0, false);
UISetMode(PlayerGroupAll(), c_uiModeFullscreen, 1.0);
DialogControlFadeTransparency(gv_nullZoneBarPanel, PlayerGroupAll(), 1.0, 100.0);
Wait(1.0, c_timeReal);
gv_inCinematic = true;
campaigns/swarm.sc2campaign — base.sc2maps/maps/campaign/swarm/zlab01.sc2map/MapScript.galaxy:9869
DialogControlHookup(gv_campaignIntroPanel, c_triggerControlTypeLabel, "StoryText");
gv_campaignIntroLabel = DialogControlLastCreated();
DialogControlFadeTransparency(gv_campaignIntroPanel, PlayerGroupAll(), 0.0, 100.0);
libNtve_gf_SetDialogItemText(gv_campaignIntroLabel, ConversationDataStateText("StoryModeText|Campaign_Intro_Text_A", "Description"), PlayerGroupAll());
DialogSetVisible(DialogLastCreated(), PlayerGroupAll(), true);
campaigns/swarm.sc2campaign — base.sc2maps/maps/campaign/swarm/zlab01.sc2map/MapScript.galaxy:9895
SoundChannelPause(PlayerGroupAll(), c_soundCategoryMusic, false);
SoundtrackPlay(PlayerGroupAll(), c_soundtrackCategoryMusic, "ZCampaignIntroMusic", c_soundtrackCueAny, c_soundtrackIndexAny, false);
DialogControlFadeTransparency(gv_campaignIntroPanel, PlayerGroupAll(), 3.0, 0.0);
DialogControlCreate(gv_campaignIntroDialog, c_triggerControlTypeCutscene);
DialogControlSetFullDialog(DialogControlLastCreated(), PlayerGroupAll(), true);
campaigns/swarm.sc2campaign — base.sc2maps/maps/campaign/swarm/zlab01.sc2map/MapScript.galaxy:9903
TriggerEnable(gt_CampaignIntroCinematicContinue, true);
TriggerSkippableBegin(PlayerGroupAll(), 0, null, true, false);
DialogControlFadeTransparency(gv_campaignIntroLabel, PlayerGroupAll(), 4.0, 0.0);
while (true) {
Wait(10.0, c_timeGame);
campaigns/swarm.sc2campaign — base.sc2maps/maps/campaign/swarm/zlab01.sc2map/MapScript.galaxy:9925
}
DialogControlFadeTransparency(gv_campaignIntroPanel, PlayerGroupAll(), 2.0, 100.0);
SoundtrackPause(PlayerGroupAll(), c_soundtrackCategoryMusic, true, true);
libSwaC_gf_CinematicFade(false, 2.0, Color(0.00, 0.00, 0.00), true);
campaigns/swarm.sc2campaign — base.sc2maps/maps/campaign/swarm/zspace01.sc2map/MapScript.galaxy:768
gv_hyperionLowHPUIImage = DialogControlLastCreated();
DialogControlSetFullDialog(DialogControlLastCreated(), PlayerGroupAll(), true);
DialogControlFadeTransparency(DialogControlLastCreated(), PlayerGroupAll(), 0.0, 100.0);
DialogSetVisible(DialogLastCreated(), PlayerGroupAll(), true);
}
campaigns/swarm.sc2campaign — base.sc2maps/maps/campaign/swarm/zspace01.sc2map/MapScript.galaxy:4122
gf_CreateHyperionLowHPUI();
DialogControlFadeTransparency(gv_hyperionLowHPUIImage, PlayerGroupSingle(gv_pLAYER_01_USER), 0.0, 50.0);
DialogControlFadeTransparency(gv_hyperionLowHPUIImage, PlayerGroupSingle(gv_pLAYER_01_USER), 0.625, 100.0);
Wait(1.25, c_timeGame);
campaigns/swarm.sc2campaign — base.sc2maps/maps/campaign/swarm/zspace01.sc2map/MapScript.galaxy:4123
gf_CreateHyperionLowHPUI();
DialogControlFadeTransparency(gv_hyperionLowHPUIImage, PlayerGroupSingle(gv_pLAYER_01_USER), 0.0, 50.0);
DialogControlFadeTransparency(gv_hyperionLowHPUIImage, PlayerGroupSingle(gv_pLAYER_01_USER), 0.625, 100.0);
Wait(1.25, c_timeGame);
}
campaigns/swarm.sc2campaign/base.sc2maps/maps/campaign/swarm/zhybrid03.sc2map — MapScript.galaxy:5499
CinematicFade(false, 1.0, c_fadeStyleNormal, ColorWithAlpha(0.00, 0.00, 0.00, 0.00), 0.0, false);
UISetMode(PlayerGroupAll(), c_uiModeFullscreen, 1.0);
DialogControlFadeTransparency(gv_nullZoneBarPanel, PlayerGroupAll(), 1.0, 100.0);
Wait(1.0, c_timeReal);
gv_inCinematic = true;
campaigns/swarm.sc2campaign/base.sc2maps/maps/campaign/swarm/zlab01.sc2map — MapScript.galaxy:9869
DialogControlHookup(gv_campaignIntroPanel, c_triggerControlTypeLabel, "StoryText");
gv_campaignIntroLabel = DialogControlLastCreated();
DialogControlFadeTransparency(gv_campaignIntroPanel, PlayerGroupAll(), 0.0, 100.0);
libNtve_gf_SetDialogItemText(gv_campaignIntroLabel, ConversationDataStateText("StoryModeText|Campaign_Intro_Text_A", "Description"), PlayerGroupAll());
DialogSetVisible(DialogLastCreated(), PlayerGroupAll(), true);
campaigns/swarm.sc2campaign/base.sc2maps/maps/campaign/swarm/zlab01.sc2map — MapScript.galaxy:9895
SoundChannelPause(PlayerGroupAll(), c_soundCategoryMusic, false);
SoundtrackPlay(PlayerGroupAll(), c_soundtrackCategoryMusic, "ZCampaignIntroMusic", c_soundtrackCueAny, c_soundtrackIndexAny, false);
DialogControlFadeTransparency(gv_campaignIntroPanel, PlayerGroupAll(), 3.0, 0.0);
DialogControlCreate(gv_campaignIntroDialog, c_triggerControlTypeCutscene);
DialogControlSetFullDialog(DialogControlLastCreated(), PlayerGroupAll(), true);
campaigns/swarm.sc2campaign/base.sc2maps/maps/campaign/swarm/zlab01.sc2map — MapScript.galaxy:9903
TriggerEnable(gt_CampaignIntroCinematicContinue, true);
TriggerSkippableBegin(PlayerGroupAll(), 0, null, true, false);
DialogControlFadeTransparency(gv_campaignIntroLabel, PlayerGroupAll(), 4.0, 0.0);
while (true) {
Wait(10.0, c_timeGame);
campaigns/swarm.sc2campaign/base.sc2maps/maps/campaign/swarm/zlab01.sc2map — MapScript.galaxy:9925
}
DialogControlFadeTransparency(gv_campaignIntroPanel, PlayerGroupAll(), 2.0, 100.0);
SoundtrackPause(PlayerGroupAll(), c_soundtrackCategoryMusic, true, true);
libSwaC_gf_CinematicFade(false, 2.0, Color(0.00, 0.00, 0.00), true);
campaigns/swarm.sc2campaign/base.sc2maps/maps/campaign/swarm/zspace01.sc2map — MapScript.galaxy:768
gv_hyperionLowHPUIImage = DialogControlLastCreated();
DialogControlSetFullDialog(DialogControlLastCreated(), PlayerGroupAll(), true);
DialogControlFadeTransparency(DialogControlLastCreated(), PlayerGroupAll(), 0.0, 100.0);
DialogSetVisible(DialogLastCreated(), PlayerGroupAll(), true);
}
campaigns/swarm.sc2campaign/base.sc2maps/maps/campaign/swarm/zspace01.sc2map — MapScript.galaxy:4122
gf_CreateHyperionLowHPUI();
DialogControlFadeTransparency(gv_hyperionLowHPUIImage, PlayerGroupSingle(gv_pLAYER_01_USER), 0.0, 50.0);
DialogControlFadeTransparency(gv_hyperionLowHPUIImage, PlayerGroupSingle(gv_pLAYER_01_USER), 0.625, 100.0);
Wait(1.25, c_timeGame);
campaigns/swarm.sc2campaign/base.sc2maps/maps/campaign/swarm/zspace01.sc2map — MapScript.galaxy:4123
gf_CreateHyperionLowHPUI();
DialogControlFadeTransparency(gv_hyperionLowHPUIImage, PlayerGroupSingle(gv_pLAYER_01_USER), 0.0, 50.0);
DialogControlFadeTransparency(gv_hyperionLowHPUIImage, PlayerGroupSingle(gv_pLAYER_01_USER), 0.625, 100.0);
Wait(1.25, c_timeGame);
}
campaigns/swarmstory.sc2campaign — base.sc2data/TriggerLibs/SwarmCampaignLib.galaxy:1428
if ((libSwaC_gv__FadeImage != c_invalidDialogControlId)) {
libNtve_gf_SetDialogItemColor(libSwaC_gv__FadeImage, lp_color, PlayerGroupAll());
DialogControlFadeTransparency(libSwaC_gv__FadeImage, PlayerGroupAll(), lp_duration, 100.0);
}
campaigns/swarmstory.sc2campaign — base.sc2data/TriggerLibs/SwarmCampaignLib.galaxy:1435
libSwaC_gf__FadeCreateDialog();
libNtve_gf_SetDialogItemColor(libSwaC_gv__FadeImage, lp_color, PlayerGroupAll());
DialogControlFadeTransparency(libSwaC_gv__FadeImage, PlayerGroupAll(), 0.0, 100.0);
DialogSetVisible(DialogLastCreated(), PlayerGroupAll(), true);
DialogControlFadeTransparency(libSwaC_gv__FadeImage, PlayerGroupAll(), lp_duration, 0.0);
campaigns/swarmstory.sc2campaign — base.sc2data/TriggerLibs/SwarmCampaignLib.galaxy:1437
DialogControlFadeTransparency(libSwaC_gv__FadeImage, PlayerGroupAll(), 0.0, 100.0);
DialogSetVisible(DialogLastCreated(), PlayerGroupAll(), true);
DialogControlFadeTransparency(libSwaC_gv__FadeImage, PlayerGroupAll(), lp_duration, 0.0);
}
if ((lp_duration > 0.0)) {
campaigns/swarmstory.sc2campaign — base.sc2data/TriggerLibs/SwarmCampaignLib.galaxy:2040
libSwaC_gv_zS_KerriganLowHPUIImage = DialogControlLastCreated();
DialogControlSetFullDialog(DialogControlLastCreated(), PlayerGroupAll(), true);
DialogControlFadeTransparency(DialogControlLastCreated(), PlayerGroupAll(), 0.0, 100.0);
DialogSetVisible(DialogLastCreated(), PlayerGroupAll(), true);
}
campaigns/swarmstory.sc2campaign — base.sc2data/TriggerLibs/SwarmCampaignLib.galaxy:2914
DialogControlSetVisible(lv_damageBar, PlayerGroupAll(), true);
Wait(1.0, c_timeReal);
DialogControlFadeTransparency(lv_damageBar, PlayerGroupAll(), 1.0, 100.0);
Wait(1.1, c_timeReal);
DialogControlDestroy(lv_damageBar);
campaigns/swarmstory.sc2campaign — base.sc2data/TriggerLibs/SwarmCampaignLib.galaxy:3308
if ((libSwaC_gv_zS_SwarmHeroUIDamageTimer[lp_index] <= 0.0)) {
DialogControlSetVisible(libSwaC_gv_zS_SwarmHeroUIDialogDamageTakenLabel[lp_index], PlayerGroupAll(), false);
DialogControlFadeTransparency(libSwaC_gv_zS_SwarmHeroUIDialogDamageTakenImage[lp_index], PlayerGroupAll(), 1.0, 100.0);
}
campaigns/swarmstory.sc2campaign — base.sc2data/TriggerLibs/SwarmCampaignLib.galaxy:4437
libNtve_gf_SetDialogItemText(DialogControlLastCreated(), StringToText(CatalogFieldValueGet(c_gameCatalogAchievement, lp_achievement, "Points", 1)), PlayerGroupAll());
libNtve_gf_CreateDialogItemLabel(lv_achievementDialog, 200, 50, c_anchorTop, 0, 100, StringExternal("Param/Value/lib_SwaC_D4EA7C13"), Color(100.00, 0.00, 0.00), false, 2.0);
DialogControlFadeTransparency(DialogControlLastCreated(), PlayerGroupAll(), 0.0, 60.0);
while (true) {
if ((libNtve_gf_PlayerInCinematicMode(1) == true)) {
campaigns/swarmstory.sc2campaign — base.sc2data/TriggerLibs/SwarmCampaignLib.galaxy:9315
DialogControlSetPosition(DialogControlLastCreated(), PlayerGroupAll(), c_anchorBottom, 0, 100);
libSwaC_gv_zS_ArmyCustomEvolutionFanfareText = DialogControlLastCreated();
DialogControlFadeTransparency(DialogControlLastCreated(), PlayerGroupAll(), 0.0, 100.0);
SoundtrackDefault(PlayerGroupAll(), c_soundtrackCategoryMusic, null, c_soundtrackCueAny, c_soundtrackIndexAny);
SoundtrackDefault(PlayerGroupAll(), c_soundtrackCategoryAmbience, null, c_soundtrackCueAny, c_soundtrackIndexAny);
campaigns/swarmstory.sc2campaign — base.sc2data/TriggerLibs/SwarmCampaignLib.galaxy:9337
libNtve_gf_PlayAnimation(libNtve_gf_MainActorofUnit(libSwaC_gv_zS_ArmyCustomEvolutionUnitB), c_animNameDefault, "Spell A", 0, c_animTimeDefault);
}
DialogControlFadeTransparency(DialogControlLastCreated(), PlayerGroupAll(), 2.0, 0.0);
TriggerWaitForTrigger(libSwaC_gt_ZS_ArmyCustomEvolutionFanfareOver, true);
DialogDestroy(lv_splitTitleDialog);
campaigns/swarmstory.sc2campaign — base.sc2data/TriggerLibs/SwarmCampaignLib.galaxy:14643
libNtve_gf_CreateDialogItemImage(DialogLastCreated(), (DialogGetWidth(DialogLastCreated()) - 60), (DialogGetHeight(DialogLastCreated()) - 60), c_anchorCenter, 0, 0, StringToText(""), "Assets\\Textures\\white32.dds", c_triggerImageTypeNormal, true, Color(100,100,100), c_triggerBlendModeNormal);
libNtve_gf_SetDialogItemColor(DialogControlLastCreated(), Color(0,0,0), PlayerGroupAll());
DialogControlFadeTransparency(DialogControlLastCreated(), PlayerGroupAll(), 0.0, 20.0);
libSwaC_gf_ZS_DebugProgressAddMissionButton("ZLab1", 3.0, 1.0);
libSwaC_gf_ZS_DebugProgressAddMissionButton("ZLab2", 3.0, 2.0);
campaigns/swarmstoryutil.sc2mod — base.sc2data/Lib281DEC45.galaxy:2956
// Implementation
DialogControlFadeTransparency(lib281DEC45_gv_zSS_StoryPanel, PlayerGroupAll(), (lp_time/2), lp_transparency);
auto59811957_ai = 1;
auto59811957_ae = UserDataInstanceCount("Character")+1;
campaigns/swarmstoryutil.sc2mod — base.sc2data/Lib281DEC45.galaxy:2962
lv_indexCharacter = UserDataInstance("Character", auto59811957_ai);
if ((lib281DEC45_gv_zSS_Characters[lib281DEC45_gf_ZSS_CharacterIndex(lv_indexCharacter)].lv_callout != c_invalidDialogControlId)) {
DialogControlFadeTransparency(lib281DEC45_gv_zSS_Characters[lib281DEC45_gf_ZSS_CharacterIndex(lv_indexCharacter)].lv_callout, PlayerGroupAll(), lp_time, lp_transparency);
}
else {
campaigns/void.sc2campaign — base.sc2maps/maps/campaign/void/pmoebius01.sc2map/MapScript.galaxy:1354
DialogControlSetEnabled(gv_movingPlatform.lv_leftButton, PlayerGroupAll(), false);
libNtve_gf_SetDialogItemDesaturated(gv_movingPlatform.lv_leftButton, true, PlayerGroupAll());
DialogControlFadeTransparency(gv_movingPlatform.lv_leftButton, PlayerGroupAll(), 0.0, 50.0);
libNtve_gf_CreateDialogItemImage(gv_movingPlatform.lv_dialog, 60, 60, c_anchorTopLeft, 38, 33, StringToText(""), "Assets\\Textures\\aicommand_scout1.dds", c_triggerImageTypeNormal, false, Color(100,100,100), c_triggerBlendModeAdd);
gv_movingPlatform.lv_leftIcon = DialogControlLastCreated();
campaigns/void.sc2campaign — base.sc2maps/maps/campaign/void/pmoebius01.sc2map/MapScript.galaxy:1358
gv_movingPlatform.lv_leftIcon = DialogControlLastCreated();
libNtve_gf_SetDialogItemRotation(gv_movingPlatform.lv_leftIcon, 180, PlayerGroupAll());
DialogControlFadeTransparency(gv_movingPlatform.lv_leftIcon, PlayerGroupAll(), 0.0, 50.0);
libNtve_gf_CreateDialogItemButton(gv_movingPlatform.lv_dialog, 80, 80, c_anchorTopLeft, 100, 23, StringExternal("Param/Value/00C778D9"), StringToText(""), "Assets\\Textures\\ui_research_button_protoss_normaloverpressedover.dds");
gv_movingPlatform.lv_downButton = DialogControlLastCreated();
campaigns/void.sc2campaign — base.sc2maps/maps/campaign/void/pmoebius01.sc2map/MapScript.galaxy:1365
DialogControlSetEnabled(gv_movingPlatform.lv_downButton, PlayerGroupAll(), false);
libNtve_gf_SetDialogItemDesaturated(gv_movingPlatform.lv_downButton, true, PlayerGroupAll());
DialogControlFadeTransparency(gv_movingPlatform.lv_downButton, PlayerGroupAll(), 0.0, 50.0);
libNtve_gf_CreateDialogItemImage(gv_movingPlatform.lv_dialog, 60, 60, c_anchorTopLeft, 109, 33, StringToText(""), "Assets\\Textures\\aicommand_scout1.dds", c_triggerImageTypeNormal, false, Color(100,100,100), c_triggerBlendModeAdd);
gv_movingPlatform.lv_downIcon = DialogControlLastCreated();
campaigns/void.sc2campaign — base.sc2maps/maps/campaign/void/pmoebius01.sc2map/MapScript.galaxy:1369
gv_movingPlatform.lv_downIcon = DialogControlLastCreated();
libNtve_gf_SetDialogItemRotation(gv_movingPlatform.lv_downIcon, 90, PlayerGroupAll());
DialogControlFadeTransparency(gv_movingPlatform.lv_downIcon, PlayerGroupAll(), 0.0, 50.0);
libNtve_gf_CreateDialogItemButton(gv_movingPlatform.lv_dialog, 80, 80, c_anchorTopLeft, 170, 23, StringExternal("Param/Value/390F85F3"), StringToText(""), "Assets\\Textures\\ui_research_button_protoss_normaloverpressedover.dds");
gv_movingPlatform.lv_upButton = DialogControlLastCreated();
campaigns/void.sc2campaign — base.sc2maps/maps/campaign/void/pmoebius01.sc2map/MapScript.galaxy:1383
DialogControlSetEnabled(gv_movingPlatform.lv_rightButton, PlayerGroupAll(), false);
libNtve_gf_SetDialogItemDesaturated(gv_movingPlatform.lv_rightButton, true, PlayerGroupAll());
DialogControlFadeTransparency(gv_movingPlatform.lv_rightButton, PlayerGroupAll(), 0.0, 50.0);
libNtve_gf_CreateDialogItemImage(gv_movingPlatform.lv_dialog, 60, 60, c_anchorTopLeft, 250, 33, StringToText(""), "Assets\\Textures\\aicommand_scout1.dds", c_triggerImageTypeNormal, false, Color(100,100,100), c_triggerBlendModeAdd);
gv_movingPlatform.lv_rightIcon = DialogControlLastCreated();
campaigns/void.sc2campaign — base.sc2maps/maps/campaign/void/pmoebius01.sc2map/MapScript.galaxy:1387
gv_movingPlatform.lv_rightIcon = DialogControlLastCreated();
libNtve_gf_SetDialogItemRotation(gv_movingPlatform.lv_rightIcon, 0, PlayerGroupAll());
DialogControlFadeTransparency(gv_movingPlatform.lv_rightIcon, PlayerGroupAll(), 0.0, 50.0);
libNtve_gf_CreateDialogItemButton(gv_movingPlatform.lv_dialog, 80, 80, c_anchorTopLeft, 310, 23, StringExternal("Param/Value/62E288E2"), StringToText(""), "Assets\\Textures\\ui_research_button_protoss_normaloverpressedover.dds");
gv_movingPlatform.lv_townBellButton = DialogControlLastCreated();
campaigns/void.sc2campaign — base.sc2maps/maps/campaign/void/pmoebius01.sc2map/MapScript.galaxy:1543
DialogControlSetEnabled(gv_movingPlatform.lv_leftButton, PlayerGroupAll(), false);
libNtve_gf_SetDialogItemDesaturated(gv_movingPlatform.lv_leftButton, true, PlayerGroupAll());
DialogControlFadeTransparency(gv_movingPlatform.lv_leftButton, PlayerGroupAll(), 0.0, 50.0);
DialogControlFadeTransparency(gv_movingPlatform.lv_leftIcon, PlayerGroupAll(), 0.0, 50.0);
DialogControlSetEnabled(gv_movingPlatform.lv_downButton, PlayerGroupAll(), false);
campaigns/void.sc2campaign — base.sc2maps/maps/campaign/void/pmoebius01.sc2map/MapScript.galaxy:1544
libNtve_gf_SetDialogItemDesaturated(gv_movingPlatform.lv_leftButton, true, PlayerGroupAll());
DialogControlFadeTransparency(gv_movingPlatform.lv_leftButton, PlayerGroupAll(), 0.0, 50.0);
DialogControlFadeTransparency(gv_movingPlatform.lv_leftIcon, PlayerGroupAll(), 0.0, 50.0);
DialogControlSetEnabled(gv_movingPlatform.lv_downButton, PlayerGroupAll(), false);
libNtve_gf_SetDialogItemDesaturated(gv_movingPlatform.lv_downButton, true, PlayerGroupAll());
campaigns/void.sc2campaign — base.sc2maps/maps/campaign/void/pmoebius01.sc2map/MapScript.galaxy:1547
DialogControlSetEnabled(gv_movingPlatform.lv_downButton, PlayerGroupAll(), false);
libNtve_gf_SetDialogItemDesaturated(gv_movingPlatform.lv_downButton, true, PlayerGroupAll());
DialogControlFadeTransparency(gv_movingPlatform.lv_downButton, PlayerGroupAll(), 0.0, 50.0);
DialogControlFadeTransparency(gv_movingPlatform.lv_downIcon, PlayerGroupAll(), 0.0, 50.0);
DialogControlSetEnabled(gv_movingPlatform.lv_upButton, PlayerGroupAll(), false);
campaigns/void.sc2campaign — base.sc2maps/maps/campaign/void/pmoebius01.sc2map/MapScript.galaxy:1548
libNtve_gf_SetDialogItemDesaturated(gv_movingPlatform.lv_downButton, true, PlayerGroupAll());
DialogControlFadeTransparency(gv_movingPlatform.lv_downButton, PlayerGroupAll(), 0.0, 50.0);
DialogControlFadeTransparency(gv_movingPlatform.lv_downIcon, PlayerGroupAll(), 0.0, 50.0);
DialogControlSetEnabled(gv_movingPlatform.lv_upButton, PlayerGroupAll(), false);
libNtve_gf_SetDialogItemDesaturated(gv_movingPlatform.lv_upButton, true, PlayerGroupAll());
campaigns/void.sc2campaign — base.sc2maps/maps/campaign/void/pshakuras02.sc2map/MapScript.galaxy:1519
libNtve_gf_SetDialogItemAcceptMouse(gv_overloadTempleFlashingButton, false, PlayerGroupAll());
libNtve_gf_SetDialogItemBlendMode(gv_overloadTempleFlashingButton, c_triggerBlendModeAdd, PlayerGroupAll());
DialogControlFadeTransparency(gv_overloadTempleFlashingButton, PlayerGroupAll(), 0.0, 100.0);
DialogSetVisible(gv_overloadTempleDialog, PlayerGroupAll(), true);
while (true) {
campaigns/void.sc2campaign — base.sc2maps/maps/campaign/void/pshakuras02.sc2map/MapScript.galaxy:1539
if ((lv_flashSwitch == 0)) {
lv_flashSwitch = 1;
DialogControlFadeTransparency(gv_overloadTempleFlashingButton, PlayerGroupAll(), 0.25, 0.0);
}
else {
campaigns/void.sc2campaign — base.sc2maps/maps/campaign/void/pshakuras02.sc2map/MapScript.galaxy:1543
else {
lv_flashSwitch = 0;
DialogControlFadeTransparency(gv_overloadTempleFlashingButton, PlayerGroupAll(), 0.25, 100.0);
}
Wait(1.0, c_timeGame);
campaigns/void.sc2campaign/base.sc2maps/maps/campaign/void/pmoebius01.sc2map — MapScript.galaxy:1354
DialogControlSetEnabled(gv_movingPlatform.lv_leftButton, PlayerGroupAll(), false);
libNtve_gf_SetDialogItemDesaturated(gv_movingPlatform.lv_leftButton, true, PlayerGroupAll());
DialogControlFadeTransparency(gv_movingPlatform.lv_leftButton, PlayerGroupAll(), 0.0, 50.0);
libNtve_gf_CreateDialogItemImage(gv_movingPlatform.lv_dialog, 60, 60, c_anchorTopLeft, 38, 33, StringToText(""), "Assets\\Textures\\aicommand_scout1.dds", c_triggerImageTypeNormal, false, Color(100,100,100), c_triggerBlendModeAdd);
gv_movingPlatform.lv_leftIcon = DialogControlLastCreated();
campaigns/void.sc2campaign/base.sc2maps/maps/campaign/void/pmoebius01.sc2map — MapScript.galaxy:1358
gv_movingPlatform.lv_leftIcon = DialogControlLastCreated();
libNtve_gf_SetDialogItemRotation(gv_movingPlatform.lv_leftIcon, 180, PlayerGroupAll());
DialogControlFadeTransparency(gv_movingPlatform.lv_leftIcon, PlayerGroupAll(), 0.0, 50.0);
libNtve_gf_CreateDialogItemButton(gv_movingPlatform.lv_dialog, 80, 80, c_anchorTopLeft, 100, 23, StringExternal("Param/Value/00C778D9"), StringToText(""), "Assets\\Textures\\ui_research_button_protoss_normaloverpressedover.dds");
gv_movingPlatform.lv_downButton = DialogControlLastCreated();
campaigns/void.sc2campaign/base.sc2maps/maps/campaign/void/pmoebius01.sc2map — MapScript.galaxy:1365
DialogControlSetEnabled(gv_movingPlatform.lv_downButton, PlayerGroupAll(), false);
libNtve_gf_SetDialogItemDesaturated(gv_movingPlatform.lv_downButton, true, PlayerGroupAll());
DialogControlFadeTransparency(gv_movingPlatform.lv_downButton, PlayerGroupAll(), 0.0, 50.0);
libNtve_gf_CreateDialogItemImage(gv_movingPlatform.lv_dialog, 60, 60, c_anchorTopLeft, 109, 33, StringToText(""), "Assets\\Textures\\aicommand_scout1.dds", c_triggerImageTypeNormal, false, Color(100,100,100), c_triggerBlendModeAdd);
gv_movingPlatform.lv_downIcon = DialogControlLastCreated();
campaigns/void.sc2campaign/base.sc2maps/maps/campaign/void/pmoebius01.sc2map — MapScript.galaxy:1369
gv_movingPlatform.lv_downIcon = DialogControlLastCreated();
libNtve_gf_SetDialogItemRotation(gv_movingPlatform.lv_downIcon, 90, PlayerGroupAll());
DialogControlFadeTransparency(gv_movingPlatform.lv_downIcon, PlayerGroupAll(), 0.0, 50.0);
libNtve_gf_CreateDialogItemButton(gv_movingPlatform.lv_dialog, 80, 80, c_anchorTopLeft, 170, 23, StringExternal("Param/Value/390F85F3"), StringToText(""), "Assets\\Textures\\ui_research_button_protoss_normaloverpressedover.dds");
gv_movingPlatform.lv_upButton = DialogControlLastCreated();
campaigns/void.sc2campaign/base.sc2maps/maps/campaign/void/pmoebius01.sc2map — MapScript.galaxy:1383
DialogControlSetEnabled(gv_movingPlatform.lv_rightButton, PlayerGroupAll(), false);
libNtve_gf_SetDialogItemDesaturated(gv_movingPlatform.lv_rightButton, true, PlayerGroupAll());
DialogControlFadeTransparency(gv_movingPlatform.lv_rightButton, PlayerGroupAll(), 0.0, 50.0);
libNtve_gf_CreateDialogItemImage(gv_movingPlatform.lv_dialog, 60, 60, c_anchorTopLeft, 250, 33, StringToText(""), "Assets\\Textures\\aicommand_scout1.dds", c_triggerImageTypeNormal, false, Color(100,100,100), c_triggerBlendModeAdd);
gv_movingPlatform.lv_rightIcon = DialogControlLastCreated();
campaigns/void.sc2campaign/base.sc2maps/maps/campaign/void/pmoebius01.sc2map — MapScript.galaxy:1387
gv_movingPlatform.lv_rightIcon = DialogControlLastCreated();
libNtve_gf_SetDialogItemRotation(gv_movingPlatform.lv_rightIcon, 0, PlayerGroupAll());
DialogControlFadeTransparency(gv_movingPlatform.lv_rightIcon, PlayerGroupAll(), 0.0, 50.0);
libNtve_gf_CreateDialogItemButton(gv_movingPlatform.lv_dialog, 80, 80, c_anchorTopLeft, 310, 23, StringExternal("Param/Value/62E288E2"), StringToText(""), "Assets\\Textures\\ui_research_button_protoss_normaloverpressedover.dds");
gv_movingPlatform.lv_townBellButton = DialogControlLastCreated();
campaigns/void.sc2campaign/base.sc2maps/maps/campaign/void/pmoebius01.sc2map — MapScript.galaxy:1543
DialogControlSetEnabled(gv_movingPlatform.lv_leftButton, PlayerGroupAll(), false);
libNtve_gf_SetDialogItemDesaturated(gv_movingPlatform.lv_leftButton, true, PlayerGroupAll());
DialogControlFadeTransparency(gv_movingPlatform.lv_leftButton, PlayerGroupAll(), 0.0, 50.0);
DialogControlFadeTransparency(gv_movingPlatform.lv_leftIcon, PlayerGroupAll(), 0.0, 50.0);
DialogControlSetEnabled(gv_movingPlatform.lv_downButton, PlayerGroupAll(), false);
campaigns/void.sc2campaign/base.sc2maps/maps/campaign/void/pmoebius01.sc2map — MapScript.galaxy:1544
libNtve_gf_SetDialogItemDesaturated(gv_movingPlatform.lv_leftButton, true, PlayerGroupAll());
DialogControlFadeTransparency(gv_movingPlatform.lv_leftButton, PlayerGroupAll(), 0.0, 50.0);
DialogControlFadeTransparency(gv_movingPlatform.lv_leftIcon, PlayerGroupAll(), 0.0, 50.0);
DialogControlSetEnabled(gv_movingPlatform.lv_downButton, PlayerGroupAll(), false);
libNtve_gf_SetDialogItemDesaturated(gv_movingPlatform.lv_downButton, true, PlayerGroupAll());
campaigns/void.sc2campaign/base.sc2maps/maps/campaign/void/pmoebius01.sc2map — MapScript.galaxy:1547
DialogControlSetEnabled(gv_movingPlatform.lv_downButton, PlayerGroupAll(), false);
libNtve_gf_SetDialogItemDesaturated(gv_movingPlatform.lv_downButton, true, PlayerGroupAll());
DialogControlFadeTransparency(gv_movingPlatform.lv_downButton, PlayerGroupAll(), 0.0, 50.0);
DialogControlFadeTransparency(gv_movingPlatform.lv_downIcon, PlayerGroupAll(), 0.0, 50.0);
DialogControlSetEnabled(gv_movingPlatform.lv_upButton, PlayerGroupAll(), false);
campaigns/void.sc2campaign/base.sc2maps/maps/campaign/void/pmoebius01.sc2map — MapScript.galaxy:1548
libNtve_gf_SetDialogItemDesaturated(gv_movingPlatform.lv_downButton, true, PlayerGroupAll());
DialogControlFadeTransparency(gv_movingPlatform.lv_downButton, PlayerGroupAll(), 0.0, 50.0);
DialogControlFadeTransparency(gv_movingPlatform.lv_downIcon, PlayerGroupAll(), 0.0, 50.0);
DialogControlSetEnabled(gv_movingPlatform.lv_upButton, PlayerGroupAll(), false);
libNtve_gf_SetDialogItemDesaturated(gv_movingPlatform.lv_upButton, true, PlayerGroupAll());
campaigns/void.sc2campaign/base.sc2maps/maps/campaign/void/pshakuras02.sc2map — MapScript.galaxy:1519
libNtve_gf_SetDialogItemAcceptMouse(gv_overloadTempleFlashingButton, false, PlayerGroupAll());
libNtve_gf_SetDialogItemBlendMode(gv_overloadTempleFlashingButton, c_triggerBlendModeAdd, PlayerGroupAll());
DialogControlFadeTransparency(gv_overloadTempleFlashingButton, PlayerGroupAll(), 0.0, 100.0);
DialogSetVisible(gv_overloadTempleDialog, PlayerGroupAll(), true);
while (true) {
campaigns/void.sc2campaign/base.sc2maps/maps/campaign/void/pshakuras02.sc2map — MapScript.galaxy:1539
if ((lv_flashSwitch == 0)) {
lv_flashSwitch = 1;
DialogControlFadeTransparency(gv_overloadTempleFlashingButton, PlayerGroupAll(), 0.25, 0.0);
}
else {
campaigns/void.sc2campaign/base.sc2maps/maps/campaign/void/pshakuras02.sc2map — MapScript.galaxy:1543
else {
lv_flashSwitch = 0;
DialogControlFadeTransparency(gv_overloadTempleFlashingButton, PlayerGroupAll(), 0.25, 100.0);
}
Wait(1.0, c_timeGame);
campaigns/voidstory.sc2campaign — base.sc2data/TriggerLibs/VoidCampaignLib.galaxy:143
lv_dlgBg = DialogControlLastCreated();
libNtve_gf_SetDialogItemColor(DialogControlLastCreated(), Color(0,0,0), PlayerGroupAll());
DialogControlFadeTransparency(DialogControlLastCreated(), PlayerGroupAll(), 0.0, 20.0);
lv_y = 50;
libNtve_gf_CreateDialogItemLabel(DialogLastCreated(), 1000, 50, c_anchorTopLeft, 50, lv_y, StringExternal("Param/Value/lib_VoiC_1E7C2401"), Color(100.00, 50.20, 25.10), false, 2.0);
campaigns/voidstory.sc2campaign — base.sc2data/TriggerLibs/VoidCampaignLib.galaxy:1627
libNtve_gf_SetDialogItemText(DialogControlLastCreated(), StringToText(CatalogFieldValueGet(c_gameCatalogAchievement, lp_achievement, "Points", 1)), PlayerGroupAll());
libNtve_gf_CreateDialogItemLabel(lv_achievementDialog, 200, 50, c_anchorTop, 0, 100, StringExternal("Param/Value/lib_VoiC_7C8EDD75"), Color(100.00, 0.00, 0.00), false, 2.0);
DialogControlFadeTransparency(DialogControlLastCreated(), PlayerGroupAll(), 0.0, 60.0);
while (true) {
if ((libNtve_gf_PlayerInCinematicMode(1) == true)) {
campaigns/voidstory.sc2campaign — base.sc2data/TriggerLibs/VoidCampaignLib.galaxy:8319
if ((libVoiC_gv__FadeImage != c_invalidDialogControlId)) {
libNtve_gf_SetDialogItemColor(libVoiC_gv__FadeImage, lp_color, PlayerGroupAll());
DialogControlFadeTransparency(libVoiC_gv__FadeImage, PlayerGroupAll(), lp_duration, 100.0);
}
campaigns/voidstory.sc2campaign — base.sc2data/TriggerLibs/VoidCampaignLib.galaxy:8326
libVoiC_gf__FadeCreateDialog();
libNtve_gf_SetDialogItemColor(libVoiC_gv__FadeImage, lp_color, PlayerGroupAll());
DialogControlFadeTransparency(libVoiC_gv__FadeImage, PlayerGroupAll(), 0.0, 100.0);
DialogSetVisible(DialogLastCreated(), PlayerGroupAll(), true);
DialogControlFadeTransparency(libVoiC_gv__FadeImage, PlayerGroupAll(), lp_duration, 0.0);
campaigns/voidstory.sc2campaign — base.sc2data/TriggerLibs/VoidCampaignLib.galaxy:8328
DialogControlFadeTransparency(libVoiC_gv__FadeImage, PlayerGroupAll(), 0.0, 100.0);
DialogSetVisible(DialogLastCreated(), PlayerGroupAll(), true);
DialogControlFadeTransparency(libVoiC_gv__FadeImage, PlayerGroupAll(), lp_duration, 0.0);
}
if ((lp_duration > 0.0)) {
campaigns/voidstory.sc2campaign — base.sc2data/TriggerLibs/VoidCampaignStoryLib.galaxy:1514
lv_indexClickable = UserDataInstance("Clickable", autoCAC6B2F3_ai);
if ((libVCST_gv_pS_Clickable[libVCST_gf_PS_ClickableIndex(lv_indexClickable)].lv_callout != c_invalidDialogControlId)) {
DialogControlFadeTransparency(libVCST_gv_pS_Clickable[libVCST_gf_PS_ClickableIndex(lv_indexClickable)].lv_callout, PlayerGroupAll(), lp_time, lp_transparency);
}
campaigns/voidstory.sc2campaign — base.sc2data/TriggerLibs/VoidCampaignUILib.galaxy:984
libVCUI_gf_PU_ArmyCreateDialog(lp_debugOn);
libVCUI_gf_PU_ArmyInitDialogFromData(lp_debugOn);
DialogControlFadeTransparency(libVCUI_gv_pU_ArmyPanel, PlayerGroupAll(), 0.0, 100.0);
GameSetLighting("SMX2SetArmyRoom", 0.0);
libVCUI_gf_PU_ArmyUpdateDialog();
campaigns/voidstory.sc2campaign — base.sc2data/TriggerLibs/VoidCampaignUILib.galaxy:1215
if ((lp_onOff == true)) {
libVCUI_gv_pU_BottomBarOn = true;
DialogControlFadeTransparency(libVCUI_gv_pU_BottomBarPanel, PlayerGroupAll(), 0.5, 0.0);
}
else {
campaigns/voidstory.sc2campaign — base.sc2data/TriggerLibs/VoidCampaignUILib.galaxy:1219
else {
libVCUI_gv_pU_BottomBarOn = false;
DialogControlFadeTransparency(libVCUI_gv_pU_BottomBarPanel, PlayerGroupAll(), 0.5, 100.0);
}
}
campaigns/voidstory.sc2campaign — base.sc2data/TriggerLibs/VoidCampaignUILib.galaxy:2882
DialogSetSubtitlePositionOverrideControl(libVCUI_gv_pU_StarmapSubtitlePanel);
if ((libVCUI_gv_pU_StarmapSelection == 0)) {
DialogControlFadeTransparency(libVCUI_gv_pU_StarmapPlanetTitleCallout[1], PlayerGroupAll(), 0.0, 100.0);
DialogControlFadeTransparency(libVCUI_gv_pU_StarmapPlanetTitleName[1], PlayerGroupAll(), 0.0, 100.0);
DialogControlFadeTransparency(libVCUI_gv_pU_StarmapPlanetTitleCallout[2], PlayerGroupAll(), 0.0, 100.0);
campaigns/voidstory.sc2campaign — base.sc2data/TriggerLibs/VoidCampaignUILib.galaxy:2883
if ((libVCUI_gv_pU_StarmapSelection == 0)) {
DialogControlFadeTransparency(libVCUI_gv_pU_StarmapPlanetTitleCallout[1], PlayerGroupAll(), 0.0, 100.0);
DialogControlFadeTransparency(libVCUI_gv_pU_StarmapPlanetTitleName[1], PlayerGroupAll(), 0.0, 100.0);
DialogControlFadeTransparency(libVCUI_gv_pU_StarmapPlanetTitleCallout[2], PlayerGroupAll(), 0.0, 100.0);
DialogControlFadeTransparency(libVCUI_gv_pU_StarmapPlanetTitleName[2], PlayerGroupAll(), 0.0, 100.0);
campaigns/voidstory.sc2campaign — base.sc2data/TriggerLibs/VoidCampaignUILib.galaxy:2884
DialogControlFadeTransparency(libVCUI_gv_pU_StarmapPlanetTitleCallout[1], PlayerGroupAll(), 0.0, 100.0);
DialogControlFadeTransparency(libVCUI_gv_pU_StarmapPlanetTitleName[1], PlayerGroupAll(), 0.0, 100.0);
DialogControlFadeTransparency(libVCUI_gv_pU_StarmapPlanetTitleCallout[2], PlayerGroupAll(), 0.0, 100.0);
DialogControlFadeTransparency(libVCUI_gv_pU_StarmapPlanetTitleName[2], PlayerGroupAll(), 0.0, 100.0);
CutsceneGoToBookmark(libVCUI_gv_pU_StarmapCutscene, "DoubleSelect");
campaigns/voidstory.sc2campaign — base.sc2data/TriggerLibs/VoidCampaignUILib.galaxy:2885
DialogControlFadeTransparency(libVCUI_gv_pU_StarmapPlanetTitleName[1], PlayerGroupAll(), 0.0, 100.0);
DialogControlFadeTransparency(libVCUI_gv_pU_StarmapPlanetTitleCallout[2], PlayerGroupAll(), 0.0, 100.0);
DialogControlFadeTransparency(libVCUI_gv_pU_StarmapPlanetTitleName[2], PlayerGroupAll(), 0.0, 100.0);
CutsceneGoToBookmark(libVCUI_gv_pU_StarmapCutscene, "DoubleSelect");
}
campaigns/voidstory.sc2campaign — base.sc2data/TriggerLibs/VoidCampaignUILib.galaxy:3233
libNtve_gf_SetDialogItemAcceptMouse(libVCUI_gv_pU_StarmapPlanetTitleName[1], false, PlayerGroupAll());
libNtve_gf_SetDialogItemAcceptMouse(libVCUI_gv_pU_StarmapPlanetTitleName[2], false, PlayerGroupAll());
DialogControlFadeTransparency(libVCUI_gv_pU_StarmapMissionRewards2, PlayerGroupAll(), 0.0, 100.0);
DialogControlFadeTransparency(libVCUI_gv_pU_StarmapMissionRewards, PlayerGroupAll(), 0.0, 100.0);
DialogControlFadeTransparency(libVCUI_gv_pU_StarmapNewUnitCallout, PlayerGroupAll(), 0.0, 100.0);
campaigns/voidstory.sc2campaign — base.sc2data/TriggerLibs/VoidCampaignUILib.galaxy:3234
libNtve_gf_SetDialogItemAcceptMouse(libVCUI_gv_pU_StarmapPlanetTitleName[2], false, PlayerGroupAll());
DialogControlFadeTransparency(libVCUI_gv_pU_StarmapMissionRewards2, PlayerGroupAll(), 0.0, 100.0);
DialogControlFadeTransparency(libVCUI_gv_pU_StarmapMissionRewards, PlayerGroupAll(), 0.0, 100.0);
DialogControlFadeTransparency(libVCUI_gv_pU_StarmapNewUnitCallout, PlayerGroupAll(), 0.0, 100.0);
DialogControlFadeTransparency(libVCUI_gv_pU_StarmapSelectedPlanetNameLabelCallout, PlayerGroupAll(), 0.0, 100.0);
campaigns/voidstory.sc2campaign — base.sc2data/TriggerLibs/VoidCampaignUILib.galaxy:3235
DialogControlFadeTransparency(libVCUI_gv_pU_StarmapMissionRewards2, PlayerGroupAll(), 0.0, 100.0);
DialogControlFadeTransparency(libVCUI_gv_pU_StarmapMissionRewards, PlayerGroupAll(), 0.0, 100.0);
DialogControlFadeTransparency(libVCUI_gv_pU_StarmapNewUnitCallout, PlayerGroupAll(), 0.0, 100.0);
DialogControlFadeTransparency(libVCUI_gv_pU_StarmapSelectedPlanetNameLabelCallout, PlayerGroupAll(), 0.0, 100.0);
DialogControlFadeTransparency(libVCUI_gv_pU_StarmapPlanetTitleCallout[1], PlayerGroupAll(), 0.0, 100.0);
mods/challenges.sc2mod — base.sc2data/LibChal.galaxy:1583
}
DialogControlSetPosition(DialogControlLastCreated(), PlayerGroupAll(), c_anchorTop, 0, libChal_gv_cHLC_WSPANELSUBTITLE_Y);
DialogControlFadeTransparency(DialogControlLastCreated(), PlayerGroupAll(), 0.0, 50.0);
DialogControlCreate(DialogLastCreated(), c_triggerControlTypeLabel);
libChal_gv_cHL_WSPanelScoreLabel1 = DialogControlLastCreated();
mods/core.sc2mod — base.sc2data/TriggerLibs/NativeLib.galaxy:4753
DialogControlSetSize(DialogControlLastCreated(), libNtve_gv__BB_Players[lp_barID], lv_width, libNtve_gf__BB_HPBarHeight(lp_barID));
DialogControlSetPositionRelative(DialogControlLastCreated(), libNtve_gv__BB_Players[lp_barID], c_anchorLeft, libNtve_gv__BB_HpFullImage[lp_barID], c_anchorLeft, MaxI((lv_newWidth - 1), 0), 0);
DialogControlFadeTransparency(DialogControlLastCreated(), libNtve_gv__BB_Players[lp_barID], 0.2, 20.0);
Wait(0.2, c_timeReal);
DialogControlFadeTransparency(DialogControlLastCreated(), libNtve_gv__BB_Players[lp_barID], 0.8, 100.0);