# Fade Dialog Item Transparency
Grammar — Fade dialogItem to a transparency of targetTransparency% over a period of time seconds for players
Flags —Native
|Action
Changes the transparency of a dialog item over time.
# Arguments
int
[ control ] — Dialog Itemplayergroup
— Playersfixed
— Timefixed
— Target Transparency
Returns — void
native void DialogControlFadeTransparency(
int control,
playergroup players,
fixed fadeTime,
fixed inTargetTransparency,
);
# Related
Category: Dialog / Dialog Item Tools
- [F] —
void
— Dialog Item Send Animation Event 2 — ( DialogControlSetAnimationState ) - [F] —
void
— Position Subtitle to Dialog Item — ( DialogSetSubtitlePositionOverrideControl ) - [F] —
void
— Clear Subtitle Position Dialog Item — ( DialogClearSubtitlePositionOverrideControl ) - [F] —
void
— Destroy All Dialog Items — ( DialogControlDestroyAll ) - [F] —
int
[ dialog ] — Dialog Containing Dialog Item — ( DialogControlGetDialog ) - [F] —
int
[ preset::ControlType ] — Dialog Item Type — ( DialogControlGetType ) - [F] —
void
— Set Dialog Item Color — ( libNtve_gf_SetDialogItemColor ) - [F] —
void
— Set Dialog Item Style — ( libNtve_gf_SetDialogItemStyle ) - [F] —
void
— Set Dialog Item Text Writeout — ( libNtve_gf_SetDialogItemTextWriteout ) - [F] —
void
— Set Dialog Item Text Writeout Duration — ( libNtve_gf_SetDialogItemTextWriteoutDuration ) - [F] —
void
— Set Dialog Item Tooltip — ( libNtve_gf_SetDialogItemTooltip ) - [F] —
color
— Dialog Item Color — ( libNtve_gf_DialogItemColor ) - [F] —
string
[ fontstyle ] — Dialog Item Style — ( libNtve_gf_DialogItemStyle ) - [F] —
text
— Dialog Item Tooltip — ( libNtve_gf_DialogItemTooltip ) - [F] —
void
— Destroy Dialog Item — ( DialogControlDestroy ) - [F] —
void
— Set Dialog Item Image — ( libNtve_gf_SetDialogItemImage ) - [F] —
void
— Set Dialog Item Hover Image — ( libNtve_gf_SetDialogItemImage2 ) - [F] —
void
— Set Dialog Item Image Type — ( libNtve_gf_SetDialogItemImageType ) - [F] —
void
— Set Dialog Item Blend Mode — ( libNtve_gf_SetDialogItemBlendMode ) - [F] —
void
— Set Dialog Item Tiled — ( libNtve_gf_SetDialogItemImageType2 ) - [F] —
void
— Set Dialog Background — ( DialogSetImage ) - [F] —
string
— Dialog Item Image — ( libNtve_gf_DialogItemImage ) - [F] —
int
[ preset::ImageType ] — Dialog Item Image Type — ( libNtve_gf_DialogItemImageType ) - [F] —
void
— Fade Dialog Item Transparency — ( DialogControlFadeTransparency ) - [F] —
void
— Set Dialog Item Flash — ( libNtve_gf_SetDialogItemFlash ) - [F] —
void
— Set Dialog Item Cutscene — ( libNtve_gf_SetDialogItemCutscene ) - [F] —
void
— Dialog Item Invoke As Text — ( DialogControlInvokeAsText ) - [F] —
void
— Dialog Item Invoke As String — ( DialogControlInvokeAsString ) - [F] —
void
— Dialog Item Send Animation Event — ( DialogControlSendAnimationEvent ) - [F] —
void
— Dialog Item Set Animation Speed — ( DialogControlSetAnimationSpeed ) - [F] —
void
— Dialog Item Set Animation Time — ( DialogControlSetAnimationTime ) - [F] —
void
— Dialog Item Advance Animation — ( DialogControlAdvanceAnimation ) - [F] —
void
— Dialog Item Force Transition — ( DialogControlForceTransition ) - [F] —
void
— Dialog Item Request Focus — ( DialogControlRequestFocus ) - [F] —
void
— Set Dialog Item Achievement — ( libNtve_gf_SetDialogItemAchievement ) - [F] —
void
— Set Dialog Item Render Priority — ( libNtve_gf_SetDialogItemRenderPriority ) - [F] —
void
— Set Dialog Item Click On Down — ( libNtve_gf_SetDialogItemClickOnDown ) - [F] —
void
— Set Dialog Item Toggled — ( libNtve_gf_SetDialogItemToggled ) - [F] —
void
— Set Dialog Item Movie — ( libNtve_gf_SetDialogItemMovie ) - [F] —
void
— Set Dialog Item Desaturated — ( libNtve_gf_SetDialogItemDesaturated ) - [F] —
void
— Set Dialog Item Desaturation Color — ( libNtve_gf_SetDialogItemDesaturationColor ) - [F] —
void
— Set Dialog Item Custom Tooltip — ( libNtve_gf_SetDialogItemCustomTooltip ) - [F] —
void
— Set Dialog Item Unit — ( libNtve_gf_SetDialogItemUnit ) - [F] —
void
— Set Dialog Item Model — ( libNtve_gf_SetDialogItemModel ) - [F] —
void
— Set Dialog Item Animation — ( libNtve_gf_SetDialogItemAnimation ) - [F] —
void
— Set Dialog Item Camera — ( libNtve_gf_SetDialogItemCamera ) - [F] —
void
— Set Dialog Item Border Visible — ( libNtve_gf_SetDialogItemBorderVisible ) - [F] —
void
— Set Dialog Item Border Image — ( libNtve_gf_SetDialogItemBorderImage ) - [F] —
void
— Set Dialog Item Background Visible — ( libNtve_gf_SetDialogItemBackgroundVisible ) - [F] —
void
— Set Dialog Item Use Transition — ( libNtve_gf_SetDialogItemUseTransition ) - [F] —
void
— Set Dialog Item Muted — ( libNtve_gf_SetDialogItemMuted ) - [F] —
void
— Set Dialog Item Paused — ( libNtve_gf_SetDialogItemPaused ) - [F] —
void
— Set Dialog Item Accept Mouse — ( libNtve_gf_SetDialogItemAcceptMouse ) - [F] —
void
— Set Dialog Item Tint Color — ( libNtve_gf_SetDialogItemTintColor ) - [F] —
void
— Set Dialog Item Team Color — ( libNtve_gf_SetDialogItemTeamColor ) - [F] —
void
— Set Dialog Item Light — ( libNtve_gf_SetDialogItemLight ) - [F] —
void
— Set Dialog Item Transition Model — ( libNtve_gf_SetDialogItemTransitionModel ) - [F] —
void
— Set Dialog Item Force Visible — ( libNtve_gf_SetDialogItemForceVisible ) - [F] —
void
— Set Dialog Item Render Type — ( libNtve_gf_SetDialogItemRenderType ) - [F] —
void
— Set Dialog Item Unit Link — ( libNtve_gf_SetDialogItemUnitLink ) - [F] —
void
— Set Dialog Item Team Color Index — ( libNtve_gf_SetDialogItemTeamColorIndex ) - [F] —
void
— Set Dialog Item Animation Duration — ( libNtve_gf_SetDialogItemAnimationDuration ) - [F] —
void
— Set Dialog Item Animation Time — ( libNtve_gf_SetDialogItemAnimationTime ) - [F] —
void
— Set Dialog Item Actor — ( libNtve_gf_SetDialogItemActor ) - [F] —
void
— Set Dialog Item Behavior — ( libNtve_gf_SetDialogItemBehavior ) - [F] —
void
— Set Dialog Item Hotkey — ( libNtve_gf_SetDialogItemHotkey ) - [F] —
void
— Set Dialog Item Allowed Mouse Buttons — ( libNtve_gf_SetDialogItemAllowedMouseButtons ) - [F] —
void
— Set Dialog Item Alpha Mask — ( libNtve_gf_SetDialogItemAlphaMask ) - [F] —
void
— Set Dialog Item Animation Index — ( libNtve_gf_SetDialogItemAnimationIndex ) - [F] —
void
— Set Dialog Item Handle — ( libNtve_gf_SetDialogItemHandle ) - [F] —
void
— Set Dialog Item Border Color — ( libNtve_gf_SetDialogItemBorderColor ) - [F] —
void
— Set Dialog Item Fill Color — ( libNtve_gf_SetDialogItemFillColor ) - [F] —
void
— Set Dialog Item Submenu — ( libNtve_gf_SetDialogItemSubmenu ) - [F] —
void
— Set Dialog Item Unit Group — ( libNtve_gf_SetDialogItemUnitGroup ) - [F] —
void
— Set Dialog Item PlayerId — ( libNtve_gf_SetDialogItemPlayerId ) - [F] —
void
— Set Dialog Item Score Value Link — ( libNtve_gf_SetDialogItemScoreValueLink ) - [F] —
void
— Set Dialog Item State Index — ( libNtve_gf_SetDialogItemStateIndex )
# Examples
# campaigns/liberty.sc2campaign
// L3210
DialogControlFadeTransparency(lv_text, PlayerGroupAll(), lv_dur, 100.0)
// L3250
DialogControlFadeTransparency(gv_levelStartLabelText, PlayerGroupAll(), 3.0, 100.0)
// L3298
DialogControlFadeTransparency(gv_controlTipBG, PlayerGroupAll(), 0.0, 0.0)
// L3299
DialogControlFadeTransparency(gv_controlTipLabel1, PlayerGroupAll(), 0.0, 0.0)
// L3300
DialogControlFadeTransparency(gv_controlTipLabel2, PlayerGroupAll(), 0.0, 0.0)
// L3325
DialogControlFadeTransparency(gv_controlTipBG, PlayerGroupAll(), lv_dur, 100.0)
// L3326
DialogControlFadeTransparency(gv_controlTipLabel1, PlayerGroupAll(), lv_dur, 100.0)
// L3327
DialogControlFadeTransparency(gv_controlTipLabel2, PlayerGroupAll(), lv_dur, 100.0)
// L3921
DialogControlFadeTransparency(gv_fadeImage, PlayerGroupAll(), 0.0, 0.0)
// L3922
DialogControlFadeTransparency(gv_fadeImage, PlayerGroupAll(), lp_duration, 100.0)
// L2330
DialogControlFadeTransparency(DialogControlLastCreated(), PlayerGroupAll(), 0.0, 100.0)
// L2334
DialogControlFadeTransparency(gv_customFadeImage, PlayerGroupAll(), lp_duration, 0.0)
// L2338
DialogControlFadeTransparency(gv_customFadeImage, PlayerGroupAll(), lp_duration, 100.0)
// L3210
DialogControlFadeTransparency(lv_text, PlayerGroupAll(), lv_dur, 100.0)
// L3250
DialogControlFadeTransparency(gv_levelStartLabelText, PlayerGroupAll(), 3.0, 100.0)
// L3298
DialogControlFadeTransparency(gv_controlTipBG, PlayerGroupAll(), 0.0, 0.0)
// L3299
DialogControlFadeTransparency(gv_controlTipLabel1, PlayerGroupAll(), 0.0, 0.0)
// L3300
DialogControlFadeTransparency(gv_controlTipLabel2, PlayerGroupAll(), 0.0, 0.0)
// L3325
DialogControlFadeTransparency(gv_controlTipBG, PlayerGroupAll(), lv_dur, 100.0)
// L3326
DialogControlFadeTransparency(gv_controlTipLabel1, PlayerGroupAll(), lv_dur, 100.0)
// L3327
DialogControlFadeTransparency(gv_controlTipLabel2, PlayerGroupAll(), lv_dur, 100.0)
// L3921
DialogControlFadeTransparency(gv_fadeImage, PlayerGroupAll(), 0.0, 0.0)
// L3922
DialogControlFadeTransparency(gv_fadeImage, PlayerGroupAll(), lp_duration, 100.0)
// L2330
DialogControlFadeTransparency(DialogControlLastCreated(), PlayerGroupAll(), 0.0, 100.0)
// L2334
DialogControlFadeTransparency(gv_customFadeImage, PlayerGroupAll(), lp_duration, 0.0)
// L2338
DialogControlFadeTransparency(gv_customFadeImage, PlayerGroupAll(), lp_duration, 100.0)
# campaigns/libertystory.sc2campaign
// L5881
DialogControlFadeTransparency(DialogControlLastCreated(), PlayerGroupAll(), 0.2, 100.0)
// L5888
DialogControlFadeTransparency(DialogControlLastCreated(), PlayerGroupAll(), 0.2, 0.0)
# campaigns/swarm.sc2campaign
// L5499
DialogControlFadeTransparency(gv_nullZoneBarPanel, PlayerGroupAll(), 1.0, 100.0)
// L9869
DialogControlFadeTransparency(gv_campaignIntroPanel, PlayerGroupAll(), 0.0, 100.0)
// L9895
DialogControlFadeTransparency(gv_campaignIntroPanel, PlayerGroupAll(), 3.0, 0.0)
// L9903
DialogControlFadeTransparency(gv_campaignIntroLabel, PlayerGroupAll(), 4.0, 0.0)
// L9925
DialogControlFadeTransparency(gv_campaignIntroPanel, PlayerGroupAll(), 2.0, 100.0)
// L768
DialogControlFadeTransparency(DialogControlLastCreated(), PlayerGroupAll(), 0.0, 100.0)
// L4122
DialogControlFadeTransparency(gv_hyperionLowHPUIImage, PlayerGroupSingle(gv_pLAYER_01_USER), 0.0, 50.0)
// L4123
DialogControlFadeTransparency(gv_hyperionLowHPUIImage, PlayerGroupSingle(gv_pLAYER_01_USER), 0.625, 100.0)
// L5499
DialogControlFadeTransparency(gv_nullZoneBarPanel, PlayerGroupAll(), 1.0, 100.0)
// L9869
DialogControlFadeTransparency(gv_campaignIntroPanel, PlayerGroupAll(), 0.0, 100.0)
// L9895
DialogControlFadeTransparency(gv_campaignIntroPanel, PlayerGroupAll(), 3.0, 0.0)
// L9903
DialogControlFadeTransparency(gv_campaignIntroLabel, PlayerGroupAll(), 4.0, 0.0)
// L9925
DialogControlFadeTransparency(gv_campaignIntroPanel, PlayerGroupAll(), 2.0, 100.0)
// L768
DialogControlFadeTransparency(DialogControlLastCreated(), PlayerGroupAll(), 0.0, 100.0)
// L4122
DialogControlFadeTransparency(gv_hyperionLowHPUIImage, PlayerGroupSingle(gv_pLAYER_01_USER), 0.0, 50.0)
// L4123
DialogControlFadeTransparency(gv_hyperionLowHPUIImage, PlayerGroupSingle(gv_pLAYER_01_USER), 0.625, 100.0)
# campaigns/swarmstory.sc2campaign
// L1428
DialogControlFadeTransparency(libSwaC_gv__FadeImage, PlayerGroupAll(), lp_duration, 100.0)
// L1435
DialogControlFadeTransparency(libSwaC_gv__FadeImage, PlayerGroupAll(), 0.0, 100.0)
// L1437
DialogControlFadeTransparency(libSwaC_gv__FadeImage, PlayerGroupAll(), lp_duration, 0.0)
// L2040
DialogControlFadeTransparency(DialogControlLastCreated(), PlayerGroupAll(), 0.0, 100.0)
// L2914
DialogControlFadeTransparency(lv_damageBar, PlayerGroupAll(), 1.0, 100.0)
// L3308
DialogControlFadeTransparency(libSwaC_gv_zS_SwarmHeroUIDialogDamageTakenImage[lp_index], PlayerGroupAll(), 1.0, 100.0)
// L4437
DialogControlFadeTransparency(DialogControlLastCreated(), PlayerGroupAll(), 0.0, 60.0)
// L9315
DialogControlFadeTransparency(DialogControlLastCreated(), PlayerGroupAll(), 0.0, 100.0)
// L9337
DialogControlFadeTransparency(DialogControlLastCreated(), PlayerGroupAll(), 2.0, 0.0)
// L14643
DialogControlFadeTransparency(DialogControlLastCreated(), PlayerGroupAll(), 0.0, 20.0)
# campaigns/swarmstoryutil.sc2mod
// L2956
DialogControlFadeTransparency(lib281DEC45_gv_zSS_StoryPanel, PlayerGroupAll(), (lp_time/2), lp_transparency)
// L2962
DialogControlFadeTransparency(lib281DEC45_gv_zSS_Characters[lib281DEC45_gf_ZSS_CharacterIndex(lv_indexCharacter)].lv_callout, PlayerGroupAll(), lp_time, lp_transparency)
# campaigns/void.sc2campaign
// L1354
DialogControlFadeTransparency(gv_movingPlatform.lv_leftButton, PlayerGroupAll(), 0.0, 50.0)
// L1358
DialogControlFadeTransparency(gv_movingPlatform.lv_leftIcon, PlayerGroupAll(), 0.0, 50.0)
// L1365
DialogControlFadeTransparency(gv_movingPlatform.lv_downButton, PlayerGroupAll(), 0.0, 50.0)
// L1369
DialogControlFadeTransparency(gv_movingPlatform.lv_downIcon, PlayerGroupAll(), 0.0, 50.0)
// L1383
DialogControlFadeTransparency(gv_movingPlatform.lv_rightButton, PlayerGroupAll(), 0.0, 50.0)
// L1387
DialogControlFadeTransparency(gv_movingPlatform.lv_rightIcon, PlayerGroupAll(), 0.0, 50.0)
// L1543
DialogControlFadeTransparency(gv_movingPlatform.lv_leftButton, PlayerGroupAll(), 0.0, 50.0)
// L1544
DialogControlFadeTransparency(gv_movingPlatform.lv_leftIcon, PlayerGroupAll(), 0.0, 50.0)
// L1547
DialogControlFadeTransparency(gv_movingPlatform.lv_downButton, PlayerGroupAll(), 0.0, 50.0)
// L1548
DialogControlFadeTransparency(gv_movingPlatform.lv_downIcon, PlayerGroupAll(), 0.0, 50.0)
// L1519
DialogControlFadeTransparency(gv_overloadTempleFlashingButton, PlayerGroupAll(), 0.0, 100.0)
// L1539
DialogControlFadeTransparency(gv_overloadTempleFlashingButton, PlayerGroupAll(), 0.25, 0.0)
// L1543
DialogControlFadeTransparency(gv_overloadTempleFlashingButton, PlayerGroupAll(), 0.25, 100.0)
// L1354
DialogControlFadeTransparency(gv_movingPlatform.lv_leftButton, PlayerGroupAll(), 0.0, 50.0)
// L1358
DialogControlFadeTransparency(gv_movingPlatform.lv_leftIcon, PlayerGroupAll(), 0.0, 50.0)
// L1365
DialogControlFadeTransparency(gv_movingPlatform.lv_downButton, PlayerGroupAll(), 0.0, 50.0)
// L1369
DialogControlFadeTransparency(gv_movingPlatform.lv_downIcon, PlayerGroupAll(), 0.0, 50.0)
// L1383
DialogControlFadeTransparency(gv_movingPlatform.lv_rightButton, PlayerGroupAll(), 0.0, 50.0)
// L1387
DialogControlFadeTransparency(gv_movingPlatform.lv_rightIcon, PlayerGroupAll(), 0.0, 50.0)
// L1543
DialogControlFadeTransparency(gv_movingPlatform.lv_leftButton, PlayerGroupAll(), 0.0, 50.0)
// L1544
DialogControlFadeTransparency(gv_movingPlatform.lv_leftIcon, PlayerGroupAll(), 0.0, 50.0)
// L1547
DialogControlFadeTransparency(gv_movingPlatform.lv_downButton, PlayerGroupAll(), 0.0, 50.0)
// L1548
DialogControlFadeTransparency(gv_movingPlatform.lv_downIcon, PlayerGroupAll(), 0.0, 50.0)
// L1519
DialogControlFadeTransparency(gv_overloadTempleFlashingButton, PlayerGroupAll(), 0.0, 100.0)
// L1539
DialogControlFadeTransparency(gv_overloadTempleFlashingButton, PlayerGroupAll(), 0.25, 0.0)
// L1543
DialogControlFadeTransparency(gv_overloadTempleFlashingButton, PlayerGroupAll(), 0.25, 100.0)
# campaigns/voidstory.sc2campaign
// L143
DialogControlFadeTransparency(DialogControlLastCreated(), PlayerGroupAll(), 0.0, 20.0)
// L1627
DialogControlFadeTransparency(DialogControlLastCreated(), PlayerGroupAll(), 0.0, 60.0)
// L8319
DialogControlFadeTransparency(libVoiC_gv__FadeImage, PlayerGroupAll(), lp_duration, 100.0)
// L8326
DialogControlFadeTransparency(libVoiC_gv__FadeImage, PlayerGroupAll(), 0.0, 100.0)
// L8328
DialogControlFadeTransparency(libVoiC_gv__FadeImage, PlayerGroupAll(), lp_duration, 0.0)
# campaigns/voidstory.sc2campaign
// L1514
DialogControlFadeTransparency(libVCST_gv_pS_Clickable[libVCST_gf_PS_ClickableIndex(lv_indexClickable)].lv_callout, PlayerGroupAll(), lp_time, lp_transparency)
# campaigns/voidstory.sc2campaign
// L984
DialogControlFadeTransparency(libVCUI_gv_pU_ArmyPanel, PlayerGroupAll(), 0.0, 100.0)
// L1215
DialogControlFadeTransparency(libVCUI_gv_pU_BottomBarPanel, PlayerGroupAll(), 0.5, 0.0)
// L1219
DialogControlFadeTransparency(libVCUI_gv_pU_BottomBarPanel, PlayerGroupAll(), 0.5, 100.0)
// L2882
DialogControlFadeTransparency(libVCUI_gv_pU_StarmapPlanetTitleCallout[1], PlayerGroupAll(), 0.0, 100.0)
// L2883
DialogControlFadeTransparency(libVCUI_gv_pU_StarmapPlanetTitleName[1], PlayerGroupAll(), 0.0, 100.0)
// L2884
DialogControlFadeTransparency(libVCUI_gv_pU_StarmapPlanetTitleCallout[2], PlayerGroupAll(), 0.0, 100.0)
// L2885
DialogControlFadeTransparency(libVCUI_gv_pU_StarmapPlanetTitleName[2], PlayerGroupAll(), 0.0, 100.0)
// L3233
DialogControlFadeTransparency(libVCUI_gv_pU_StarmapMissionRewards2, PlayerGroupAll(), 0.0, 100.0)
// L3234
DialogControlFadeTransparency(libVCUI_gv_pU_StarmapMissionRewards, PlayerGroupAll(), 0.0, 100.0)
// L3235
DialogControlFadeTransparency(libVCUI_gv_pU_StarmapNewUnitCallout, PlayerGroupAll(), 0.0, 100.0)
# mods/challenges.sc2mod
// L1583
DialogControlFadeTransparency(DialogControlLastCreated(), PlayerGroupAll(), 0.0, 50.0)
# mods/core.sc2mod
// L4753
DialogControlFadeTransparency(DialogControlLastCreated(), libNtve_gv__BB_Players[lp_barID], 0.2, 20.0)