# Dialog Item Invoke As String
Grammar — Invokes method method(parameter1, parameter2, parameter3, parameter4) on flash dialog item flash for players
Flags —Native
|Action
|Restricted
Calls a method invoke on a loaded flash dialog item. The flash dialog item must have a flash file loaded which has the specified method name in it. The parameters for the invoked method are optional.
# Arguments
int
<control> — Flashplayergroup
— Playersstring
— Methodstring
— Parameter 1string
— Parameter 2string
— Parameter 3string
— Parameter 4
Returns — void
native void DialogControlInvokeAsString(
int control,
playergroup players,
string method,
string param1,
string param2,
string param3,
string param4,
);
# Related
Category: Dialog / Dialog Item Tools
- Dialog Item Send Animation Event 2 —
void
— DialogControlSetAnimationState - Position Subtitle to Dialog Item —
void
— DialogSetSubtitlePositionOverrideControl - Clear Subtitle Position Dialog Item —
void
— DialogClearSubtitlePositionOverrideControl - Destroy All Dialog Items —
void
— DialogControlDestroyAll - Dialog Containing Dialog Item —
int
<dialog> — DialogControlGetDialog - Dialog Item Type —
int
<preset::ControlType> — DialogControlGetType - Set Dialog Item Color —
void
— libNtve_gf_SetDialogItemColor - Set Dialog Item Style —
void
— libNtve_gf_SetDialogItemStyle - Set Dialog Item Text Writeout —
void
— libNtve_gf_SetDialogItemTextWriteout - Set Dialog Item Text Writeout Duration —
void
— libNtve_gf_SetDialogItemTextWriteoutDuration - Set Dialog Item Tooltip —
void
— libNtve_gf_SetDialogItemTooltip - Dialog Item Color —
color
— libNtve_gf_DialogItemColor - Dialog Item Style —
string
<fontstyle> — libNtve_gf_DialogItemStyle - Dialog Item Tooltip —
text
— libNtve_gf_DialogItemTooltip - Destroy Dialog Item —
void
— DialogControlDestroy - Set Dialog Item Image —
void
— libNtve_gf_SetDialogItemImage - Set Dialog Item Hover Image —
void
— libNtve_gf_SetDialogItemImage2 - Set Dialog Item Image Type —
void
— libNtve_gf_SetDialogItemImageType - Set Dialog Item Blend Mode —
void
— libNtve_gf_SetDialogItemBlendMode - Set Dialog Item Tiled —
void
— libNtve_gf_SetDialogItemImageType2 - Set Dialog Background —
void
— DialogSetImage - Dialog Item Image —
string
— libNtve_gf_DialogItemImage - Dialog Item Image Type —
int
<preset::ImageType> — libNtve_gf_DialogItemImageType - Fade Dialog Item Transparency —
void
— DialogControlFadeTransparency - Set Dialog Item Flash —
void
— libNtve_gf_SetDialogItemFlash - Set Dialog Item Cutscene —
void
— libNtve_gf_SetDialogItemCutscene - Dialog Item Invoke As Text —
void
— DialogControlInvokeAsText - Dialog Item Invoke As String —
void
— DialogControlInvokeAsString - Dialog Item Send Animation Event —
void
— DialogControlSendAnimationEvent - Dialog Item Set Animation Speed —
void
— DialogControlSetAnimationSpeed - Dialog Item Set Animation Time —
void
— DialogControlSetAnimationTime - Dialog Item Advance Animation —
void
— DialogControlAdvanceAnimation - Dialog Item Force Transition —
void
— DialogControlForceTransition - Dialog Item Request Focus —
void
— DialogControlRequestFocus - Set Dialog Item Achievement —
void
— libNtve_gf_SetDialogItemAchievement - Set Dialog Item Render Priority —
void
— libNtve_gf_SetDialogItemRenderPriority - Set Dialog Item Click On Down —
void
— libNtve_gf_SetDialogItemClickOnDown - Set Dialog Item Toggled —
void
— libNtve_gf_SetDialogItemToggled - Set Dialog Item Movie —
void
— libNtve_gf_SetDialogItemMovie - Set Dialog Item Desaturated —
void
— libNtve_gf_SetDialogItemDesaturated - Set Dialog Item Desaturation Color —
void
— libNtve_gf_SetDialogItemDesaturationColor - Set Dialog Item Custom Tooltip —
void
— libNtve_gf_SetDialogItemCustomTooltip - Set Dialog Item Unit —
void
— libNtve_gf_SetDialogItemUnit - Set Dialog Item Model —
void
— libNtve_gf_SetDialogItemModel - Set Dialog Item Animation —
void
— libNtve_gf_SetDialogItemAnimation - Set Dialog Item Camera —
void
— libNtve_gf_SetDialogItemCamera - Set Dialog Item Border Visible —
void
— libNtve_gf_SetDialogItemBorderVisible - Set Dialog Item Border Image —
void
— libNtve_gf_SetDialogItemBorderImage - Set Dialog Item Background Visible —
void
— libNtve_gf_SetDialogItemBackgroundVisible - Set Dialog Item Use Transition —
void
— libNtve_gf_SetDialogItemUseTransition - Set Dialog Item Muted —
void
— libNtve_gf_SetDialogItemMuted - Set Dialog Item Paused —
void
— libNtve_gf_SetDialogItemPaused - Set Dialog Item Accept Mouse —
void
— libNtve_gf_SetDialogItemAcceptMouse - Set Dialog Item Tint Color —
void
— libNtve_gf_SetDialogItemTintColor - Set Dialog Item Team Color —
void
— libNtve_gf_SetDialogItemTeamColor - Set Dialog Item Light —
void
— libNtve_gf_SetDialogItemLight - Set Dialog Item Transition Model —
void
— libNtve_gf_SetDialogItemTransitionModel - Set Dialog Item Force Visible —
void
— libNtve_gf_SetDialogItemForceVisible - Set Dialog Item Render Type —
void
— libNtve_gf_SetDialogItemRenderType - Set Dialog Item Unit Link —
void
— libNtve_gf_SetDialogItemUnitLink - Set Dialog Item Team Color Index —
void
— libNtve_gf_SetDialogItemTeamColorIndex - Set Dialog Item Animation Duration —
void
— libNtve_gf_SetDialogItemAnimationDuration - Set Dialog Item Animation Time —
void
— libNtve_gf_SetDialogItemAnimationTime - Set Dialog Item Actor —
void
— libNtve_gf_SetDialogItemActor - Set Dialog Item Behavior —
void
— libNtve_gf_SetDialogItemBehavior - Set Dialog Item Hotkey —
void
— libNtve_gf_SetDialogItemHotkey - Set Dialog Item Allowed Mouse Buttons —
void
— libNtve_gf_SetDialogItemAllowedMouseButtons - Set Dialog Item Alpha Mask —
void
— libNtve_gf_SetDialogItemAlphaMask - Set Dialog Item Animation Index —
void
— libNtve_gf_SetDialogItemAnimationIndex - Set Dialog Item Handle —
void
— libNtve_gf_SetDialogItemHandle - Set Dialog Item Border Color —
void
— libNtve_gf_SetDialogItemBorderColor - Set Dialog Item Fill Color —
void
— libNtve_gf_SetDialogItemFillColor - Set Dialog Item Submenu —
void
— libNtve_gf_SetDialogItemSubmenu - Set Dialog Item Unit Group —
void
— libNtve_gf_SetDialogItemUnitGroup - Set Dialog Item PlayerId —
void
— libNtve_gf_SetDialogItemPlayerId - Set Dialog Item Score Value Link —
void
— libNtve_gf_SetDialogItemScoreValueLink - Set Dialog Item State Index —
void
— libNtve_gf_SetDialogItemStateIndex
# Examples
campaigns/swarm.sc2campaign — base.sc2maps/maps/campaign/swarm/zhybrid03.sc2map/MapScript.galaxy:1780
}
}
DialogControlInvokeAsString(gv_nullZoneTugOfWar, PlayerGroupAll(), "SetMarker", FixedToString(lv_tugofWarBarPercent, c_fixedPrecisionAny), null, null, null);
Wait(0.125, c_timeAI);
}
campaigns/swarm.sc2campaign/base.sc2maps/maps/campaign/swarm/zhybrid03.sc2map — MapScript.galaxy:1780
}
}
DialogControlInvokeAsString(gv_nullZoneTugOfWar, PlayerGroupAll(), "SetMarker", FixedToString(lv_tugofWarBarPercent, c_fixedPrecisionAny), null, null, null);
Wait(0.125, c_timeAI);
}
campaigns/swarmstory.sc2campaign — base.sc2data/TriggerLibs/SwarmCampaignLib.galaxy:11775
}
DialogControlInvokeAsString(libSwaC_gv_zS_KerriganUITierLevelUpFlash, PlayerGroupAll(), "PlayStatEffect", null, null, null, null);
}
campaigns/swarmstory.sc2campaign — base.sc2data/TriggerLibs/SwarmCampaignLib.galaxy:17663
if ((libSwaC_gv_zS_MissionHelpButtonTipPanel != c_invalidDialogControlId)) {
if (((libSwaC_gf_CurrentMap() == "ZLab1") || (libSwaC_gf_CurrentMap() == "ZLab2") || (libSwaC_gf_CurrentMap() == "ZSpace1"))) {
DialogControlInvokeAsString(libSwaC_gv_zS_MissionHelpButtonTipPanel, PlayerGroupAll(), "CloseTip_Terr", null, null, null, null);
}
else {
campaigns/swarmstory.sc2campaign — base.sc2data/TriggerLibs/SwarmCampaignLib.galaxy:17666
}
else {
DialogControlInvokeAsString(libSwaC_gv_zS_MissionHelpButtonTipPanel, PlayerGroupAll(), "CloseTip_Zerg", null, null, null, null);
}
}
campaigns/swarmstory.sc2campaign — base.sc2data/TriggerLibs/SwarmCampaignLib.galaxy:21514
}
if ((lv_tierHit == true)) {
DialogControlInvokeAsString(libSwaC_gv_zS_KerriganUITierPowerBar2, PlayerGroupAll(), ("UpgradeLevel" + IntToString(libSwaC_gv_zS_KerriganUIXP)), null, null, null, null);
SoundPlay(SoundLink("UI_KerriganUpgrades_CurrentLevel_x10", -1), PlayerGroupAll(), 100.0, 0.0);
}
campaigns/swarmstory.sc2campaign — base.sc2data/TriggerLibs/SwarmCampaignLib.galaxy:21536
SoundPlay(SoundLink("UI_Kerrigan_AbilityLevel_HorzTier", -1), PlayerGroupAll(), 100.0, 0.0);
if ((libSwaC_gf_KerriganPhaseCheck(libSwaC_ge_KerriganPhase_KerriganPhaseGhost) == true)) {
DialogControlInvokeAsString(libSwaC_gv_zS_KerriganUITierAbilityFrame4[(lv_tier-libSwaC_gv_zSC_KerriganAbilityTiers2)], PlayerGroupAll(), "BaseAbilityUpgrade", null, null, null, null);
}
else {
campaigns/swarmstory.sc2campaign — base.sc2data/TriggerLibs/SwarmCampaignLib.galaxy:21539
}
else {
DialogControlInvokeAsString(libSwaC_gv_zS_KerriganUITierAbilityFrame4[(lv_tier-libSwaC_gv_zSC_KerriganAbilityTiers2)], PlayerGroupAll(), "PrimalAbilityUpgrade", null, null, null, null);
}
libSwaC_gf_ZS_KerriganUITierUpdate();
campaigns/swarmstory.sc2campaign — base.sc2data/TriggerLibs/SwarmCampaignLib.galaxy:21625
}
DialogControlInvokeAsString(libSwaC_gv_zS_KerriganUITierPowerBar3, PlayerGroupAll(), "AbilityContainerUpgrade", null, null, null, null);
SoundPlay(SoundLink("UI_Kerrigan_AbilityLevel_3rdRowExpansion", -1), PlayerGroupAll(), 100.0, 0.0);
Wait(0.4, c_timeGame);
campaigns/swarmstoryutil.sc2mod — base.sc2data/Lib281DEC45.galaxy:1903
else {
}
DialogControlInvokeAsString(lib281DEC45_gv_zSS_UIMainBottomButtonFlashes[(lp_buttonIndex)], PlayerGroupAll(), "Birth", null, null, null, null);
lib281DEC45_gv_zSS_UIMainBottomButtonIsFlashing[(lp_buttonIndex)] = true;
return true;
campaigns/swarmstoryutil.sc2mod — base.sc2data/Lib281DEC45.galaxy:1930
else {
}
DialogControlInvokeAsString(lib281DEC45_gv_zSS_UIMainBottomButtonFlashes[(lp_buttonIndex)], PlayerGroupAll(), "Death", null, null, null, null);
lib281DEC45_gv_zSS_UIMainBottomButtonIsFlashing[(lp_buttonIndex)] = false;
return true;
mods/starcoop/starcoop.sc2mod — base.sc2data/LibCOUI.galaxy:5812
}
DialogControlInvokeAsText(libCOUI_gv_cU_FanfareFlash, lv_fanfarePlayers, "SetNameText", PlayerName(lp_player), null, null, null);
DialogControlInvokeAsString(libCOUI_gv_cU_FanfareFlash, lv_fanfarePlayers, "PlayVictoryScreen", StringCase((lv_playerRace), false), null, null, null);
SoundPlayForPlayer(SoundLink("UI_Victory_All", 0), c_maxPlayers, lv_fanfarePlayers, 100.0, 0.0);
}
mods/voidprologue.sc2mod — base.sc2data/LibA3DDD02B.galaxy:8105
if ((libA3DDD02B_gv_pP_MissionHelpButtonTipPanel != c_invalidDialogControlId)) {
DialogControlInvokeAsString(libA3DDD02B_gv_pP_MissionHelpButtonTipPanel, PlayerGroupAll(), "CloseTip_Terr", null, null, null, null);
}