# Position Subtitle to Dialog Item

Grammar — Set the size and position of the subtitle panel to match dialogItem
FlagsNative | Action

Using this function will cause the subtitle panel to use the bounds of the specified dialog item instead of its default size and position.

# Arguments

  • int [ control ] — Dialog Item

Returns — void

native void DialogSetSubtitlePositionOverrideControl(
	int inControlId,
);

Category: Dialog / Dialog Item Tools

# Examples

# campaigns/swarmstory.sc2campaign

SwarmCampaignLib.galaxy

// L9466
DialogSetSubtitlePositionOverrideControl(libSwaC_gv_zS_ArmyCustomMissionSubtitleAnchor)
// L11373
DialogSetSubtitlePositionOverrideControl(libSwaC_gv_zS_KerriganUITierSubTitleAnchor)

# campaigns/swarmstoryutil.sc2mod

Lib281DEC45.galaxy

// L1159
DialogSetSubtitlePositionOverrideControl(lib281DEC45_gv_zSS_UITravelSubtitleAnchor)
// L1680
DialogSetSubtitlePositionOverrideControl(lib281DEC45_gv_zSS_MissionSubtitleAnchor)
// L3160
DialogSetSubtitlePositionOverrideControl(lib281DEC45_gv_zSS_UIMainSetSubtitleAnchor)

# campaigns/voidstory.sc2campaign

VoidCampaignUILib.galaxy

// L1197
DialogSetSubtitlePositionOverrideControl(libVCUI_gv_pU_BottomBarSubtitleAnchor)
// L2056
DialogSetSubtitlePositionOverrideControl(libVCUI_gv_pU_MissionSubtitleAnchor)
// L2573
DialogSetSubtitlePositionOverrideControl(libVCUI_gv_pU_SoASubtitleAnchor)
// L2880
DialogSetSubtitlePositionOverrideControl(libVCUI_gv_pU_StarmapSubtitlePanel)

# mods/missionpacks/novacampaign.sc2mod

LibNCUI.galaxy

// L344
DialogSetSubtitlePositionOverrideControl(libNCUI_gv_nU_BottomBarSubtitleAnchor)

# mods/voidprologue.sc2mod

LibA3DDD02B.galaxy

// L6849
DialogSetSubtitlePositionOverrideControl(libA3DDD02B_gv_pP_MLSubtitleFrame)