# Set Dialog Item Render Priority

Grammar — Set dialogItem Render Priority to renderPriority for players
FlagsAction

Sets the render priority for the specified dialog item, which controls the z order that dialog items are rendered. The default render priority is 512. Setting a render priority lower than this means this dialog item should render below other dialog items within the same dialog. Setting a render priority higher than this means the dialog item should render above other dialog items within the same dialog.

# Arguments

  • int<control> — Dialog Item
  • int — Render Priority
  • playergroup — Players

Returns — void

void libNtve_gf_SetDialogItemRenderPriority(
	int lp_dialogItem,
	int lp_renderPriority,
	playergroup lp_players,
);

Category: Dialog / Dialog Item Tools

# Examples

campaigns/swarmstory.sc2campaignbase.sc2data/TriggerLibs/SwarmCampaignLib.galaxy:2911

        lv_damageBar = DialogControlLastCreated();
        DialogControlSetSize(lv_damageBar, PlayerGroupAll(), (libSwaC_gv_zS_BB_HPOldWidth + lv_width), 22);
        libNtve_gf_SetDialogItemRenderPriority(lv_damageBar, 511, PlayerGroupAll());
        DialogControlSetVisible(lv_damageBar, PlayerGroupAll(), true);
        Wait(1.0, c_timeReal);

campaigns/swarmstory.sc2campaignbase.sc2data/TriggerLibs/SwarmCampaignLib.galaxy:2945

        DialogControlHookup(libSwaC_gv_zS_BB_Panel, c_triggerControlTypeImage, "BarBackground");
        libSwaC_gv_zS_BB_HpBackground = DialogControlLastCreated();
        libNtve_gf_SetDialogItemRenderPriority(DialogControlLastCreated(), 510, PlayerGroupAll());
        DialogControlHookup(libSwaC_gv_zS_BB_Panel, c_triggerControlTypeImage, "BorderImage");
        libSwaC_gv_zS_BB_BorderImage = DialogControlLastCreated();

campaigns/swarmstory.sc2campaignbase.sc2data/TriggerLibs/SwarmCampaignLib.galaxy:3215

    DialogControlSetVisible(libSwaC_gv_zS_SwarmHeroUIDialogDamageTakenImage[lp_index], PlayerGroupAll(), false);
    DialogControlSetVisible(libSwaC_gv_zS_SwarmHeroUIDialogCooldownImage[lp_index], PlayerGroupAll(), false);
    libNtve_gf_SetDialogItemRenderPriority(libSwaC_gv_zS_SwarmHeroUIDialogEnergyBarBackground[lp_index], 510, PlayerGroupAll());
    libNtve_gf_SetDialogItemRenderPriority(libSwaC_gv_zS_SwarmHeroUIDialogHealthBarBackground[lp_index], 510, PlayerGroupAll());
}

campaigns/swarmstory.sc2campaignbase.sc2data/TriggerLibs/SwarmCampaignLib.galaxy:3216

    DialogControlSetVisible(libSwaC_gv_zS_SwarmHeroUIDialogCooldownImage[lp_index], PlayerGroupAll(), false);
    libNtve_gf_SetDialogItemRenderPriority(libSwaC_gv_zS_SwarmHeroUIDialogEnergyBarBackground[lp_index], 510, PlayerGroupAll());
    libNtve_gf_SetDialogItemRenderPriority(libSwaC_gv_zS_SwarmHeroUIDialogHealthBarBackground[lp_index], 510, PlayerGroupAll());
}

campaigns/swarmstory.sc2campaignbase.sc2data/TriggerLibs/SwarmCampaignLib.galaxy:18195

    }
    lv_damageBar = DialogControlLastCreated();
    libNtve_gf_SetDialogItemRenderPriority(lv_damageBar, 511, PlayerGroupAll());
    DialogControlSetVisible(lv_damageBar, PlayerGroupAll(), true);
    DialogControlSetSize(lv_damageBar, PlayerGroupAll(), lv_damageBarWidth, lv_damageBarHeight);

campaigns/void.sc2campaignbase.sc2maps/maps/campaign/void/pshakuras02.sc2map/MapScript.galaxy:1516

    libNtve_gf_SetDialogItemImage(gv_overloadTempleFlashingButton, "Assets\\Textures\\ui_button_confirmation_normaloverpressedover_protoss.dds", PlayerGroupAll());
    libNtve_gf_SetDialogItemImageType(gv_overloadTempleFlashingButton, c_triggerImageTypeEndCap, PlayerGroupAll());
    libNtve_gf_SetDialogItemRenderPriority(gv_overloadTempleFlashingButton, 513, PlayerGroupAll());
    libNtve_gf_SetDialogItemAcceptMouse(gv_overloadTempleFlashingButton, false, PlayerGroupAll());
    libNtve_gf_SetDialogItemBlendMode(gv_overloadTempleFlashingButton, c_triggerBlendModeAdd, PlayerGroupAll());

campaigns/void.sc2campaign/base.sc2maps/maps/campaign/void/pshakuras02.sc2mapMapScript.galaxy:1516

    libNtve_gf_SetDialogItemImage(gv_overloadTempleFlashingButton, "Assets\\Textures\\ui_button_confirmation_normaloverpressedover_protoss.dds", PlayerGroupAll());
    libNtve_gf_SetDialogItemImageType(gv_overloadTempleFlashingButton, c_triggerImageTypeEndCap, PlayerGroupAll());
    libNtve_gf_SetDialogItemRenderPriority(gv_overloadTempleFlashingButton, 513, PlayerGroupAll());
    libNtve_gf_SetDialogItemAcceptMouse(gv_overloadTempleFlashingButton, false, PlayerGroupAll());
    libNtve_gf_SetDialogItemBlendMode(gv_overloadTempleFlashingButton, c_triggerBlendModeAdd, PlayerGroupAll());

campaigns/voidstory.sc2campaignbase.sc2data/TriggerLibs/VoidCampaignLib.galaxy:8288

            libNtve_gf_SetDialogItemImage(DialogControlLastCreated(), "Assets\\Textures\\white32.dds", PlayerGroupAll());
            libNtve_gf_SetDialogItemColor(DialogControlLastCreated(), Color(0.00, 0.00, 0.00), PlayerGroupAll());
            libNtve_gf_SetDialogItemRenderPriority(DialogControlLastCreated(), 1, PlayerGroupAll());
        }
        else {

campaigns/voidstory.sc2campaignbase.sc2data/TriggerLibs/VoidCampaignUILib.galaxy:3512

        lv_damageBar = DialogControlLastCreated();
        DialogControlSetSize(lv_damageBar, PlayerGroupAll(), (libVCUI_gv_pU_BB_HPOldWidth + lv_width), libVCUI_gv_pUC_BB_HPBarHeight);
        libNtve_gf_SetDialogItemRenderPriority(lv_damageBar, 507, PlayerGroupAll());
        DialogControlSetVisible(lv_damageBar, PlayerGroupAll(), true);
        Wait(1.0, c_timeReal);

campaigns/voidstory.sc2campaignbase.sc2data/TriggerLibs/VoidCampaignUILib.galaxy:3804

    DialogControlSetVisible(libVCUI_gv_pU_VoidHeroUIDialogDamageTakenImage[lp_index], PlayerGroupAll(), false);
    DialogControlSetVisible(libVCUI_gv_pU_VoidHeroUIDialogCooldownImage[lp_index], PlayerGroupAll(), false);
    libNtve_gf_SetDialogItemRenderPriority(libVCUI_gv_pU_VoidHeroUIDialogEnergyBarBackground[lp_index], 505, PlayerGroupAll());
    libNtve_gf_SetDialogItemRenderPriority(libVCUI_gv_pU_VoidHeroUIDialogHealthBarBackground[lp_index], 505, PlayerGroupAll());
    if ((PlayerRace(1) == "Prot")) {

campaigns/voidstory.sc2campaignbase.sc2data/TriggerLibs/VoidCampaignUILib.galaxy:3805

    DialogControlSetVisible(libVCUI_gv_pU_VoidHeroUIDialogCooldownImage[lp_index], PlayerGroupAll(), false);
    libNtve_gf_SetDialogItemRenderPriority(libVCUI_gv_pU_VoidHeroUIDialogEnergyBarBackground[lp_index], 505, PlayerGroupAll());
    libNtve_gf_SetDialogItemRenderPriority(libVCUI_gv_pU_VoidHeroUIDialogHealthBarBackground[lp_index], 505, PlayerGroupAll());
    if ((PlayerRace(1) == "Prot")) {
        libNtve_gf_SetDialogItemRenderPriority(libVCUI_gv_pU_VoidHeroUIDialogShieldBarBackground[lp_index], 505, PlayerGroupAll());

campaigns/voidstory.sc2campaignbase.sc2data/TriggerLibs/VoidCampaignUILib.galaxy:3807

    libNtve_gf_SetDialogItemRenderPriority(libVCUI_gv_pU_VoidHeroUIDialogHealthBarBackground[lp_index], 505, PlayerGroupAll());
    if ((PlayerRace(1) == "Prot")) {
        libNtve_gf_SetDialogItemRenderPriority(libVCUI_gv_pU_VoidHeroUIDialogShieldBarBackground[lp_index], 505, PlayerGroupAll());
        libNtve_gf_SetDialogItemRenderPriority(libVCUI_gv_pU_VoidHeroUIDialogShieldBarImage[lp_index], 507, PlayerGroupAll());
    }

campaigns/voidstory.sc2campaignbase.sc2data/TriggerLibs/VoidCampaignUILib.galaxy:3808

    if ((PlayerRace(1) == "Prot")) {
        libNtve_gf_SetDialogItemRenderPriority(libVCUI_gv_pU_VoidHeroUIDialogShieldBarBackground[lp_index], 505, PlayerGroupAll());
        libNtve_gf_SetDialogItemRenderPriority(libVCUI_gv_pU_VoidHeroUIDialogShieldBarImage[lp_index], 507, PlayerGroupAll());
    }

campaigns/voidstory.sc2campaignbase.sc2data/TriggerLibs/VoidCampaignUILib.galaxy:9705

    }
    lv_damageBar = DialogControlLastCreated();
    libNtve_gf_SetDialogItemRenderPriority(lv_damageBar, 506, PlayerGroupAll());
    DialogControlSetVisible(lv_damageBar, PlayerGroupAll(), true);
    DialogControlSetSize(lv_damageBar, PlayerGroupAll(), MaxI(lv_damageBarWidth, 1), lv_damageBarHeight);

mods/core.sc2modbase.sc2data/TriggerLibs/NativeLib.galaxy:4823

        libNtve_gv__BB_HpLabel[lp_bossBarID] = DialogControlLastCreated();
        libNtve_gf_SetDialogItemStyle(DialogControlLastCreated(), "BossBarHP", PlayerGroupAll());
        libNtve_gf_SetDialogItemRenderPriority(DialogControlLastCreated(), 520, PlayerGroupAll());
    }

mods/core.stormmodbase.stormdata/TriggerLibs/NativeLib.galaxy:4068

        libNtve_gv__BB_HpLabel[lp_bossBarID] = DialogControlLastCreated();
        libNtve_gf_SetDialogItemStyle(DialogControlLastCreated(), "BossBarHP", PlayerGroupAll());
        libNtve_gf_SetDialogItemRenderPriority(DialogControlLastCreated(), 520, PlayerGroupAll());
    }

mods/missionpacks/campaigncommon.sc2modbase.sc2data/LibComC.galaxy:4253

            libNtve_gf_SetDialogItemImage(DialogControlLastCreated(), "Assets\\Textures\\white32.dds", PlayerGroupAll());
            libNtve_gf_SetDialogItemColor(DialogControlLastCreated(), Color(0.00, 0.00, 0.00), PlayerGroupAll());
            libNtve_gf_SetDialogItemRenderPriority(DialogControlLastCreated(), 1, PlayerGroupAll());
        }
        else {

mods/missionpacks/novacampaign.sc2modbase.sc2data/LibNCUI.galaxy:3108

        lv_damageBar = DialogControlLastCreated();
        DialogControlSetSize(lv_damageBar, PlayerGroupAll(), (libNCUI_gv_NU_BB_HPOldWidth + lv_width), libNCUI_gv_pUC_BB_HPBarHeight);
        libNtve_gf_SetDialogItemRenderPriority(lv_damageBar, 507, PlayerGroupAll());
        DialogControlSetVisible(lv_damageBar, PlayerGroupAll(), true);
        Wait(1.0, c_timeReal);

mods/missionpacks/novacampaign.sc2modbase.sc2data/LibNCUI.galaxy:3367

    DialogControlSetVisible(libNCUI_gv_NU_HeroDialogDamageTakenImage[lp_index], PlayerGroupAll(), false);
    DialogControlSetVisible(libNCUI_gv_NU_HeroDialogCooldownImage[lp_index], PlayerGroupAll(), false);
    libNtve_gf_SetDialogItemRenderPriority(libNCUI_gv_NU_HeroDialogEnergyBarBackground[lp_index], 505, PlayerGroupAll());
    libNtve_gf_SetDialogItemRenderPriority(libNCUI_gv_NU_HeroDialogHealthBarBackground[lp_index], 505, PlayerGroupAll());
    libNtve_gf_SetDialogItemRenderPriority(libNCUI_gv_NU_HeroDialogShieldBarBackground[lp_index], 505, PlayerGroupAll());

mods/missionpacks/novacampaign.sc2modbase.sc2data/LibNCUI.galaxy:3368

    DialogControlSetVisible(libNCUI_gv_NU_HeroDialogCooldownImage[lp_index], PlayerGroupAll(), false);
    libNtve_gf_SetDialogItemRenderPriority(libNCUI_gv_NU_HeroDialogEnergyBarBackground[lp_index], 505, PlayerGroupAll());
    libNtve_gf_SetDialogItemRenderPriority(libNCUI_gv_NU_HeroDialogHealthBarBackground[lp_index], 505, PlayerGroupAll());
    libNtve_gf_SetDialogItemRenderPriority(libNCUI_gv_NU_HeroDialogShieldBarBackground[lp_index], 505, PlayerGroupAll());
    libNtve_gf_SetDialogItemRenderPriority(libNCUI_gv_nU_HeroDialogShieldBarImage[lp_index], 507, PlayerGroupAll());

mods/missionpacks/novacampaign.sc2modbase.sc2data/LibNCUI.galaxy:3369

    libNtve_gf_SetDialogItemRenderPriority(libNCUI_gv_NU_HeroDialogEnergyBarBackground[lp_index], 505, PlayerGroupAll());
    libNtve_gf_SetDialogItemRenderPriority(libNCUI_gv_NU_HeroDialogHealthBarBackground[lp_index], 505, PlayerGroupAll());
    libNtve_gf_SetDialogItemRenderPriority(libNCUI_gv_NU_HeroDialogShieldBarBackground[lp_index], 505, PlayerGroupAll());
    libNtve_gf_SetDialogItemRenderPriority(libNCUI_gv_nU_HeroDialogShieldBarImage[lp_index], 507, PlayerGroupAll());
}

mods/missionpacks/novacampaign.sc2modbase.sc2data/LibNCUI.galaxy:3370

    libNtve_gf_SetDialogItemRenderPriority(libNCUI_gv_NU_HeroDialogHealthBarBackground[lp_index], 505, PlayerGroupAll());
    libNtve_gf_SetDialogItemRenderPriority(libNCUI_gv_NU_HeroDialogShieldBarBackground[lp_index], 505, PlayerGroupAll());
    libNtve_gf_SetDialogItemRenderPriority(libNCUI_gv_nU_HeroDialogShieldBarImage[lp_index], 507, PlayerGroupAll());
}

mods/missionpacks/novacampaign.sc2modbase.sc2data/LibNCUI.galaxy:6850

    }
    lv_damageBar = DialogControlLastCreated();
    libNtve_gf_SetDialogItemRenderPriority(lv_damageBar, 506, PlayerGroupAll());
    DialogControlSetVisible(lv_damageBar, PlayerGroupAll(), true);
    DialogControlSetSize(lv_damageBar, PlayerGroupAll(), MaxI(lv_damageBarWidth, 1), lv_damageBarHeight);

mods/starcoop/starcoop.sc2modbase.sc2data/LibCOOC.galaxy:5384

            libNtve_gf_SetDialogItemImage(DialogControlLastCreated(), "Assets\\Textures\\white32.dds", PlayerGroupAll());
            libNtve_gf_SetDialogItemColor(DialogControlLastCreated(), Color(0.00, 0.00, 0.00), PlayerGroupAll());
            libNtve_gf_SetDialogItemRenderPriority(DialogControlLastCreated(), 1, PlayerGroupAll());
            libNtve_gf_SetDialogItemRenderType(DialogControlLastCreated(), c_triggerRenderTypeHDR, PlayerGroupAll());
        }

mods/starcoop/starcoop.sc2modbase.sc2data/LibCOUI.galaxy:2480

        lv_damageBar = DialogControlLastCreated();
        DialogControlSetSize(lv_damageBar, PlayerGroupAll(), (libCOUI_gv_cU_BB_HPOldWidth + lv_width), libCOUI_gv_cUC_BB_HPBarHeight);
        libNtve_gf_SetDialogItemRenderPriority(lv_damageBar, 507, PlayerGroupAll());
        DialogControlSetVisible(lv_damageBar, PlayerGroupAll(), true);
        Wait(1.0, c_timeReal);

mods/starcoop/starcoop.sc2modbase.sc2data/LibCOUI.galaxy:2795

    DialogControlSetVisible(libCOUI_gv_cU_HeroDialogDamageTakenImage[lp_index], PlayerGroupAll(), false);
    DialogControlSetVisible(libCOUI_gv_cU_HeroDialogCooldownImage[lp_index], PlayerGroupAll(), false);
    libNtve_gf_SetDialogItemRenderPriority(libCOUI_gv_cU_HeroDialogEnergyBarBackground[lp_index], 505, PlayerGroupAll());
    libNtve_gf_SetDialogItemRenderPriority(libCOUI_gv_cU_HeroDialogHealthBarBackground[lp_index], 505, PlayerGroupAll());
    libNtve_gf_SetDialogItemRenderPriority(libCOUI_gv_cU_HeroDialogShieldBarImage[lp_index], 511, PlayerGroupAll());

mods/starcoop/starcoop.sc2modbase.sc2data/LibCOUI.galaxy:2796

    DialogControlSetVisible(libCOUI_gv_cU_HeroDialogCooldownImage[lp_index], PlayerGroupAll(), false);
    libNtve_gf_SetDialogItemRenderPriority(libCOUI_gv_cU_HeroDialogEnergyBarBackground[lp_index], 505, PlayerGroupAll());
    libNtve_gf_SetDialogItemRenderPriority(libCOUI_gv_cU_HeroDialogHealthBarBackground[lp_index], 505, PlayerGroupAll());
    libNtve_gf_SetDialogItemRenderPriority(libCOUI_gv_cU_HeroDialogShieldBarImage[lp_index], 511, PlayerGroupAll());
    libNtve_gf_SetDialogItemRenderPriority(libCOUI_gv_cU_HeroDialogShieldBarBackground[lp_index], 510, PlayerGroupAll());

mods/starcoop/starcoop.sc2modbase.sc2data/LibCOUI.galaxy:2797

    libNtve_gf_SetDialogItemRenderPriority(libCOUI_gv_cU_HeroDialogEnergyBarBackground[lp_index], 505, PlayerGroupAll());
    libNtve_gf_SetDialogItemRenderPriority(libCOUI_gv_cU_HeroDialogHealthBarBackground[lp_index], 505, PlayerGroupAll());
    libNtve_gf_SetDialogItemRenderPriority(libCOUI_gv_cU_HeroDialogShieldBarImage[lp_index], 511, PlayerGroupAll());
    libNtve_gf_SetDialogItemRenderPriority(libCOUI_gv_cU_HeroDialogShieldBarBackground[lp_index], 510, PlayerGroupAll());
}

mods/starcoop/starcoop.sc2modbase.sc2data/LibCOUI.galaxy:2798

    libNtve_gf_SetDialogItemRenderPriority(libCOUI_gv_cU_HeroDialogHealthBarBackground[lp_index], 505, PlayerGroupAll());
    libNtve_gf_SetDialogItemRenderPriority(libCOUI_gv_cU_HeroDialogShieldBarImage[lp_index], 511, PlayerGroupAll());
    libNtve_gf_SetDialogItemRenderPriority(libCOUI_gv_cU_HeroDialogShieldBarBackground[lp_index], 510, PlayerGroupAll());
}

mods/starcoop/starcoop.sc2modbase.sc2data/LibCOUI.galaxy:8134

    }
    lv_damageBar = DialogControlLastCreated();
    libNtve_gf_SetDialogItemRenderPriority(lv_damageBar, 506, lv_heroGroup);
    DialogControlSetVisible(lv_damageBar, PlayerGroupAll(), false);
    DialogControlSetVisible(lv_damageBar, lv_heroGroup, true);

mods/voidprologue.sc2modbase.sc2data/LibA3DDD02B.galaxy:1902

        lv_damageBar = DialogControlLastCreated();
        DialogControlSetSize(lv_damageBar, PlayerGroupAll(), (libA3DDD02B_gv_pP_BB_HPOldWidth + lv_width), 22);
        libNtve_gf_SetDialogItemRenderPriority(lv_damageBar, 511, PlayerGroupAll());
        DialogControlSetVisible(lv_damageBar, PlayerGroupAll(), true);
        Wait(1.0, c_timeReal);

mods/voidprologue.sc2modbase.sc2data/LibA3DDD02B.galaxy:1936

        DialogControlHookup(libA3DDD02B_gv_pP_BB_Panel, c_triggerControlTypeImage, "BarBackground");
        libA3DDD02B_gv_pP_BB_HpBackground = DialogControlLastCreated();
        libNtve_gf_SetDialogItemRenderPriority(DialogControlLastCreated(), 510, PlayerGroupAll());
        DialogControlHookup(libA3DDD02B_gv_pP_BB_Panel, c_triggerControlTypeImage, "BorderImage");
        libA3DDD02B_gv_pP_BB_BorderImage = DialogControlLastCreated();

mods/voidprologue.sc2modbase.sc2data/LibA3DDD02B.galaxy:2165

    DialogControlSetVisible(libA3DDD02B_gv_pP_HeroUIDialogDamageTakenImage[lp_index], PlayerGroupAll(), false);
    DialogControlSetVisible(libA3DDD02B_gv_pP_HeroUIDialogCooldownImage[lp_index], PlayerGroupAll(), false);
    libNtve_gf_SetDialogItemRenderPriority(libA3DDD02B_gv_pP_HeroUIDialogEnergyBarBackground[lp_index], 505, PlayerGroupAll());
    libNtve_gf_SetDialogItemRenderPriority(libA3DDD02B_gv_pP_HeroUIDialogHealthBarBackground[lp_index], 505, PlayerGroupAll());
    libNtve_gf_SetDialogItemRenderPriority(libA3DDD02B_gv_pP_HeroUIDialogShieldsBarBackground[lp_index], 505, PlayerGroupAll());

mods/voidprologue.sc2modbase.sc2data/LibA3DDD02B.galaxy:2166

    DialogControlSetVisible(libA3DDD02B_gv_pP_HeroUIDialogCooldownImage[lp_index], PlayerGroupAll(), false);
    libNtve_gf_SetDialogItemRenderPriority(libA3DDD02B_gv_pP_HeroUIDialogEnergyBarBackground[lp_index], 505, PlayerGroupAll());
    libNtve_gf_SetDialogItemRenderPriority(libA3DDD02B_gv_pP_HeroUIDialogHealthBarBackground[lp_index], 505, PlayerGroupAll());
    libNtve_gf_SetDialogItemRenderPriority(libA3DDD02B_gv_pP_HeroUIDialogShieldsBarBackground[lp_index], 505, PlayerGroupAll());
    libNtve_gf_SetDialogItemRenderPriority(libA3DDD02B_gv_pP_HeroUIDialogShieldsBarImage[lp_index], 507, PlayerGroupAll());

mods/voidprologue.sc2modbase.sc2data/LibA3DDD02B.galaxy:2167

    libNtve_gf_SetDialogItemRenderPriority(libA3DDD02B_gv_pP_HeroUIDialogEnergyBarBackground[lp_index], 505, PlayerGroupAll());
    libNtve_gf_SetDialogItemRenderPriority(libA3DDD02B_gv_pP_HeroUIDialogHealthBarBackground[lp_index], 505, PlayerGroupAll());
    libNtve_gf_SetDialogItemRenderPriority(libA3DDD02B_gv_pP_HeroUIDialogShieldsBarBackground[lp_index], 505, PlayerGroupAll());
    libNtve_gf_SetDialogItemRenderPriority(libA3DDD02B_gv_pP_HeroUIDialogShieldsBarImage[lp_index], 507, PlayerGroupAll());
}

mods/voidprologue.sc2modbase.sc2data/LibA3DDD02B.galaxy:2168

    libNtve_gf_SetDialogItemRenderPriority(libA3DDD02B_gv_pP_HeroUIDialogHealthBarBackground[lp_index], 505, PlayerGroupAll());
    libNtve_gf_SetDialogItemRenderPriority(libA3DDD02B_gv_pP_HeroUIDialogShieldsBarBackground[lp_index], 505, PlayerGroupAll());
    libNtve_gf_SetDialogItemRenderPriority(libA3DDD02B_gv_pP_HeroUIDialogShieldsBarImage[lp_index], 507, PlayerGroupAll());
}

mods/voidprologue.sc2modbase.sc2data/LibA3DDD02B.galaxy:8582

    }
    lv_damageBar = DialogControlLastCreated();
    libNtve_gf_SetDialogItemRenderPriority(lv_damageBar, 506, PlayerGroupAll());
    DialogControlSetVisible(lv_damageBar, PlayerGroupAll(), true);
    DialogControlSetSize(lv_damageBar, PlayerGroupAll(), lv_damageBarWidth, lv_damageBarHeight);

mods/warcoop/warclassicsystem.sc2modbase.sc2data/TriggerLibs/WarClassicSystem.galaxy:1018

    libNtve_gf_SetDialogItemStyle(lv_racingStartTEXT, "W3_UpkeepFont", PlayerGroupAll());
    libGAwX_gv_warningText = lv_racingStartTEXT;
    libNtve_gf_SetDialogItemRenderPriority(libGAwX_gv_warningText, 1512, PlayerGroupAll());
    libGAwX_gv_warningDialog = lv_racingStartDIALOG;
    libNtve_gf_SetDialogItemAcceptMouse(libGAwX_gv_warningText, false, PlayerGroupAll());