# Set Dialog Item Render Priority
Grammar — Set dialogItem Render Priority to renderPriority for players
Flags —Action
Sets the render priority for the specified dialog item, which controls the z order that dialog items are rendered. The default render priority is 512. Setting a render priority lower than this means this dialog item should render below other dialog items within the same dialog. Setting a render priority higher than this means the dialog item should render above other dialog items within the same dialog.
# Arguments
int
<control> — Dialog Itemint
— Render Priorityplayergroup
— Players
Returns — void
void libNtve_gf_SetDialogItemRenderPriority(
int lp_dialogItem,
int lp_renderPriority,
playergroup lp_players,
);
# Related
Category: Dialog / Dialog Item Tools
- Dialog Item Send Animation Event 2 —
void
— DialogControlSetAnimationState - Position Subtitle to Dialog Item —
void
— DialogSetSubtitlePositionOverrideControl - Clear Subtitle Position Dialog Item —
void
— DialogClearSubtitlePositionOverrideControl - Destroy All Dialog Items —
void
— DialogControlDestroyAll - Dialog Containing Dialog Item —
int
<dialog> — DialogControlGetDialog - Dialog Item Type —
int
<preset::ControlType> — DialogControlGetType - Set Dialog Item Color —
void
— libNtve_gf_SetDialogItemColor - Set Dialog Item Style —
void
— libNtve_gf_SetDialogItemStyle - Set Dialog Item Text Writeout —
void
— libNtve_gf_SetDialogItemTextWriteout - Set Dialog Item Text Writeout Duration —
void
— libNtve_gf_SetDialogItemTextWriteoutDuration - Set Dialog Item Tooltip —
void
— libNtve_gf_SetDialogItemTooltip - Dialog Item Color —
color
— libNtve_gf_DialogItemColor - Dialog Item Style —
string
<fontstyle> — libNtve_gf_DialogItemStyle - Dialog Item Tooltip —
text
— libNtve_gf_DialogItemTooltip - Destroy Dialog Item —
void
— DialogControlDestroy - Set Dialog Item Image —
void
— libNtve_gf_SetDialogItemImage - Set Dialog Item Hover Image —
void
— libNtve_gf_SetDialogItemImage2 - Set Dialog Item Image Type —
void
— libNtve_gf_SetDialogItemImageType - Set Dialog Item Blend Mode —
void
— libNtve_gf_SetDialogItemBlendMode - Set Dialog Item Tiled —
void
— libNtve_gf_SetDialogItemImageType2 - Set Dialog Background —
void
— DialogSetImage - Dialog Item Image —
string
— libNtve_gf_DialogItemImage - Dialog Item Image Type —
int
<preset::ImageType> — libNtve_gf_DialogItemImageType - Fade Dialog Item Transparency —
void
— DialogControlFadeTransparency - Set Dialog Item Flash —
void
— libNtve_gf_SetDialogItemFlash - Set Dialog Item Cutscene —
void
— libNtve_gf_SetDialogItemCutscene - Dialog Item Invoke As Text —
void
— DialogControlInvokeAsText - Dialog Item Invoke As String —
void
— DialogControlInvokeAsString - Dialog Item Send Animation Event —
void
— DialogControlSendAnimationEvent - Dialog Item Set Animation Speed —
void
— DialogControlSetAnimationSpeed - Dialog Item Set Animation Time —
void
— DialogControlSetAnimationTime - Dialog Item Advance Animation —
void
— DialogControlAdvanceAnimation - Dialog Item Force Transition —
void
— DialogControlForceTransition - Dialog Item Request Focus —
void
— DialogControlRequestFocus - Set Dialog Item Achievement —
void
— libNtve_gf_SetDialogItemAchievement - Set Dialog Item Render Priority —
void
— libNtve_gf_SetDialogItemRenderPriority - Set Dialog Item Click On Down —
void
— libNtve_gf_SetDialogItemClickOnDown - Set Dialog Item Toggled —
void
— libNtve_gf_SetDialogItemToggled - Set Dialog Item Movie —
void
— libNtve_gf_SetDialogItemMovie - Set Dialog Item Desaturated —
void
— libNtve_gf_SetDialogItemDesaturated - Set Dialog Item Desaturation Color —
void
— libNtve_gf_SetDialogItemDesaturationColor - Set Dialog Item Custom Tooltip —
void
— libNtve_gf_SetDialogItemCustomTooltip - Set Dialog Item Unit —
void
— libNtve_gf_SetDialogItemUnit - Set Dialog Item Model —
void
— libNtve_gf_SetDialogItemModel - Set Dialog Item Animation —
void
— libNtve_gf_SetDialogItemAnimation - Set Dialog Item Camera —
void
— libNtve_gf_SetDialogItemCamera - Set Dialog Item Border Visible —
void
— libNtve_gf_SetDialogItemBorderVisible - Set Dialog Item Border Image —
void
— libNtve_gf_SetDialogItemBorderImage - Set Dialog Item Background Visible —
void
— libNtve_gf_SetDialogItemBackgroundVisible - Set Dialog Item Use Transition —
void
— libNtve_gf_SetDialogItemUseTransition - Set Dialog Item Muted —
void
— libNtve_gf_SetDialogItemMuted - Set Dialog Item Paused —
void
— libNtve_gf_SetDialogItemPaused - Set Dialog Item Accept Mouse —
void
— libNtve_gf_SetDialogItemAcceptMouse - Set Dialog Item Tint Color —
void
— libNtve_gf_SetDialogItemTintColor - Set Dialog Item Team Color —
void
— libNtve_gf_SetDialogItemTeamColor - Set Dialog Item Light —
void
— libNtve_gf_SetDialogItemLight - Set Dialog Item Transition Model —
void
— libNtve_gf_SetDialogItemTransitionModel - Set Dialog Item Force Visible —
void
— libNtve_gf_SetDialogItemForceVisible - Set Dialog Item Render Type —
void
— libNtve_gf_SetDialogItemRenderType - Set Dialog Item Unit Link —
void
— libNtve_gf_SetDialogItemUnitLink - Set Dialog Item Team Color Index —
void
— libNtve_gf_SetDialogItemTeamColorIndex - Set Dialog Item Animation Duration —
void
— libNtve_gf_SetDialogItemAnimationDuration - Set Dialog Item Animation Time —
void
— libNtve_gf_SetDialogItemAnimationTime - Set Dialog Item Actor —
void
— libNtve_gf_SetDialogItemActor - Set Dialog Item Behavior —
void
— libNtve_gf_SetDialogItemBehavior - Set Dialog Item Hotkey —
void
— libNtve_gf_SetDialogItemHotkey - Set Dialog Item Allowed Mouse Buttons —
void
— libNtve_gf_SetDialogItemAllowedMouseButtons - Set Dialog Item Alpha Mask —
void
— libNtve_gf_SetDialogItemAlphaMask - Set Dialog Item Animation Index —
void
— libNtve_gf_SetDialogItemAnimationIndex - Set Dialog Item Handle —
void
— libNtve_gf_SetDialogItemHandle - Set Dialog Item Border Color —
void
— libNtve_gf_SetDialogItemBorderColor - Set Dialog Item Fill Color —
void
— libNtve_gf_SetDialogItemFillColor - Set Dialog Item Submenu —
void
— libNtve_gf_SetDialogItemSubmenu - Set Dialog Item Unit Group —
void
— libNtve_gf_SetDialogItemUnitGroup - Set Dialog Item PlayerId —
void
— libNtve_gf_SetDialogItemPlayerId - Set Dialog Item Score Value Link —
void
— libNtve_gf_SetDialogItemScoreValueLink - Set Dialog Item State Index —
void
— libNtve_gf_SetDialogItemStateIndex
# Examples
campaigns/swarmstory.sc2campaign — base.sc2data/TriggerLibs/SwarmCampaignLib.galaxy:2911
lv_damageBar = DialogControlLastCreated();
DialogControlSetSize(lv_damageBar, PlayerGroupAll(), (libSwaC_gv_zS_BB_HPOldWidth + lv_width), 22);
libNtve_gf_SetDialogItemRenderPriority(lv_damageBar, 511, PlayerGroupAll());
DialogControlSetVisible(lv_damageBar, PlayerGroupAll(), true);
Wait(1.0, c_timeReal);
campaigns/swarmstory.sc2campaign — base.sc2data/TriggerLibs/SwarmCampaignLib.galaxy:2945
DialogControlHookup(libSwaC_gv_zS_BB_Panel, c_triggerControlTypeImage, "BarBackground");
libSwaC_gv_zS_BB_HpBackground = DialogControlLastCreated();
libNtve_gf_SetDialogItemRenderPriority(DialogControlLastCreated(), 510, PlayerGroupAll());
DialogControlHookup(libSwaC_gv_zS_BB_Panel, c_triggerControlTypeImage, "BorderImage");
libSwaC_gv_zS_BB_BorderImage = DialogControlLastCreated();
campaigns/swarmstory.sc2campaign — base.sc2data/TriggerLibs/SwarmCampaignLib.galaxy:3215
DialogControlSetVisible(libSwaC_gv_zS_SwarmHeroUIDialogDamageTakenImage[lp_index], PlayerGroupAll(), false);
DialogControlSetVisible(libSwaC_gv_zS_SwarmHeroUIDialogCooldownImage[lp_index], PlayerGroupAll(), false);
libNtve_gf_SetDialogItemRenderPriority(libSwaC_gv_zS_SwarmHeroUIDialogEnergyBarBackground[lp_index], 510, PlayerGroupAll());
libNtve_gf_SetDialogItemRenderPriority(libSwaC_gv_zS_SwarmHeroUIDialogHealthBarBackground[lp_index], 510, PlayerGroupAll());
}
campaigns/swarmstory.sc2campaign — base.sc2data/TriggerLibs/SwarmCampaignLib.galaxy:3216
DialogControlSetVisible(libSwaC_gv_zS_SwarmHeroUIDialogCooldownImage[lp_index], PlayerGroupAll(), false);
libNtve_gf_SetDialogItemRenderPriority(libSwaC_gv_zS_SwarmHeroUIDialogEnergyBarBackground[lp_index], 510, PlayerGroupAll());
libNtve_gf_SetDialogItemRenderPriority(libSwaC_gv_zS_SwarmHeroUIDialogHealthBarBackground[lp_index], 510, PlayerGroupAll());
}
campaigns/swarmstory.sc2campaign — base.sc2data/TriggerLibs/SwarmCampaignLib.galaxy:18195
}
lv_damageBar = DialogControlLastCreated();
libNtve_gf_SetDialogItemRenderPriority(lv_damageBar, 511, PlayerGroupAll());
DialogControlSetVisible(lv_damageBar, PlayerGroupAll(), true);
DialogControlSetSize(lv_damageBar, PlayerGroupAll(), lv_damageBarWidth, lv_damageBarHeight);
campaigns/void.sc2campaign — base.sc2maps/maps/campaign/void/pshakuras02.sc2map/MapScript.galaxy:1516
libNtve_gf_SetDialogItemImage(gv_overloadTempleFlashingButton, "Assets\\Textures\\ui_button_confirmation_normaloverpressedover_protoss.dds", PlayerGroupAll());
libNtve_gf_SetDialogItemImageType(gv_overloadTempleFlashingButton, c_triggerImageTypeEndCap, PlayerGroupAll());
libNtve_gf_SetDialogItemRenderPriority(gv_overloadTempleFlashingButton, 513, PlayerGroupAll());
libNtve_gf_SetDialogItemAcceptMouse(gv_overloadTempleFlashingButton, false, PlayerGroupAll());
libNtve_gf_SetDialogItemBlendMode(gv_overloadTempleFlashingButton, c_triggerBlendModeAdd, PlayerGroupAll());
campaigns/void.sc2campaign/base.sc2maps/maps/campaign/void/pshakuras02.sc2map — MapScript.galaxy:1516
libNtve_gf_SetDialogItemImage(gv_overloadTempleFlashingButton, "Assets\\Textures\\ui_button_confirmation_normaloverpressedover_protoss.dds", PlayerGroupAll());
libNtve_gf_SetDialogItemImageType(gv_overloadTempleFlashingButton, c_triggerImageTypeEndCap, PlayerGroupAll());
libNtve_gf_SetDialogItemRenderPriority(gv_overloadTempleFlashingButton, 513, PlayerGroupAll());
libNtve_gf_SetDialogItemAcceptMouse(gv_overloadTempleFlashingButton, false, PlayerGroupAll());
libNtve_gf_SetDialogItemBlendMode(gv_overloadTempleFlashingButton, c_triggerBlendModeAdd, PlayerGroupAll());
campaigns/voidstory.sc2campaign — base.sc2data/TriggerLibs/VoidCampaignLib.galaxy:8288
libNtve_gf_SetDialogItemImage(DialogControlLastCreated(), "Assets\\Textures\\white32.dds", PlayerGroupAll());
libNtve_gf_SetDialogItemColor(DialogControlLastCreated(), Color(0.00, 0.00, 0.00), PlayerGroupAll());
libNtve_gf_SetDialogItemRenderPriority(DialogControlLastCreated(), 1, PlayerGroupAll());
}
else {
campaigns/voidstory.sc2campaign — base.sc2data/TriggerLibs/VoidCampaignUILib.galaxy:3512
lv_damageBar = DialogControlLastCreated();
DialogControlSetSize(lv_damageBar, PlayerGroupAll(), (libVCUI_gv_pU_BB_HPOldWidth + lv_width), libVCUI_gv_pUC_BB_HPBarHeight);
libNtve_gf_SetDialogItemRenderPriority(lv_damageBar, 507, PlayerGroupAll());
DialogControlSetVisible(lv_damageBar, PlayerGroupAll(), true);
Wait(1.0, c_timeReal);
campaigns/voidstory.sc2campaign — base.sc2data/TriggerLibs/VoidCampaignUILib.galaxy:3804
DialogControlSetVisible(libVCUI_gv_pU_VoidHeroUIDialogDamageTakenImage[lp_index], PlayerGroupAll(), false);
DialogControlSetVisible(libVCUI_gv_pU_VoidHeroUIDialogCooldownImage[lp_index], PlayerGroupAll(), false);
libNtve_gf_SetDialogItemRenderPriority(libVCUI_gv_pU_VoidHeroUIDialogEnergyBarBackground[lp_index], 505, PlayerGroupAll());
libNtve_gf_SetDialogItemRenderPriority(libVCUI_gv_pU_VoidHeroUIDialogHealthBarBackground[lp_index], 505, PlayerGroupAll());
if ((PlayerRace(1) == "Prot")) {
campaigns/voidstory.sc2campaign — base.sc2data/TriggerLibs/VoidCampaignUILib.galaxy:3805
DialogControlSetVisible(libVCUI_gv_pU_VoidHeroUIDialogCooldownImage[lp_index], PlayerGroupAll(), false);
libNtve_gf_SetDialogItemRenderPriority(libVCUI_gv_pU_VoidHeroUIDialogEnergyBarBackground[lp_index], 505, PlayerGroupAll());
libNtve_gf_SetDialogItemRenderPriority(libVCUI_gv_pU_VoidHeroUIDialogHealthBarBackground[lp_index], 505, PlayerGroupAll());
if ((PlayerRace(1) == "Prot")) {
libNtve_gf_SetDialogItemRenderPriority(libVCUI_gv_pU_VoidHeroUIDialogShieldBarBackground[lp_index], 505, PlayerGroupAll());
campaigns/voidstory.sc2campaign — base.sc2data/TriggerLibs/VoidCampaignUILib.galaxy:3807
libNtve_gf_SetDialogItemRenderPriority(libVCUI_gv_pU_VoidHeroUIDialogHealthBarBackground[lp_index], 505, PlayerGroupAll());
if ((PlayerRace(1) == "Prot")) {
libNtve_gf_SetDialogItemRenderPriority(libVCUI_gv_pU_VoidHeroUIDialogShieldBarBackground[lp_index], 505, PlayerGroupAll());
libNtve_gf_SetDialogItemRenderPriority(libVCUI_gv_pU_VoidHeroUIDialogShieldBarImage[lp_index], 507, PlayerGroupAll());
}
campaigns/voidstory.sc2campaign — base.sc2data/TriggerLibs/VoidCampaignUILib.galaxy:3808
if ((PlayerRace(1) == "Prot")) {
libNtve_gf_SetDialogItemRenderPriority(libVCUI_gv_pU_VoidHeroUIDialogShieldBarBackground[lp_index], 505, PlayerGroupAll());
libNtve_gf_SetDialogItemRenderPriority(libVCUI_gv_pU_VoidHeroUIDialogShieldBarImage[lp_index], 507, PlayerGroupAll());
}
campaigns/voidstory.sc2campaign — base.sc2data/TriggerLibs/VoidCampaignUILib.galaxy:9705
}
lv_damageBar = DialogControlLastCreated();
libNtve_gf_SetDialogItemRenderPriority(lv_damageBar, 506, PlayerGroupAll());
DialogControlSetVisible(lv_damageBar, PlayerGroupAll(), true);
DialogControlSetSize(lv_damageBar, PlayerGroupAll(), MaxI(lv_damageBarWidth, 1), lv_damageBarHeight);
mods/core.sc2mod — base.sc2data/TriggerLibs/NativeLib.galaxy:4823
libNtve_gv__BB_HpLabel[lp_bossBarID] = DialogControlLastCreated();
libNtve_gf_SetDialogItemStyle(DialogControlLastCreated(), "BossBarHP", PlayerGroupAll());
libNtve_gf_SetDialogItemRenderPriority(DialogControlLastCreated(), 520, PlayerGroupAll());
}
mods/core.stormmod — base.stormdata/TriggerLibs/NativeLib.galaxy:4068
libNtve_gv__BB_HpLabel[lp_bossBarID] = DialogControlLastCreated();
libNtve_gf_SetDialogItemStyle(DialogControlLastCreated(), "BossBarHP", PlayerGroupAll());
libNtve_gf_SetDialogItemRenderPriority(DialogControlLastCreated(), 520, PlayerGroupAll());
}
mods/missionpacks/campaigncommon.sc2mod — base.sc2data/LibComC.galaxy:4253
libNtve_gf_SetDialogItemImage(DialogControlLastCreated(), "Assets\\Textures\\white32.dds", PlayerGroupAll());
libNtve_gf_SetDialogItemColor(DialogControlLastCreated(), Color(0.00, 0.00, 0.00), PlayerGroupAll());
libNtve_gf_SetDialogItemRenderPriority(DialogControlLastCreated(), 1, PlayerGroupAll());
}
else {
mods/missionpacks/novacampaign.sc2mod — base.sc2data/LibNCUI.galaxy:3108
lv_damageBar = DialogControlLastCreated();
DialogControlSetSize(lv_damageBar, PlayerGroupAll(), (libNCUI_gv_NU_BB_HPOldWidth + lv_width), libNCUI_gv_pUC_BB_HPBarHeight);
libNtve_gf_SetDialogItemRenderPriority(lv_damageBar, 507, PlayerGroupAll());
DialogControlSetVisible(lv_damageBar, PlayerGroupAll(), true);
Wait(1.0, c_timeReal);
mods/missionpacks/novacampaign.sc2mod — base.sc2data/LibNCUI.galaxy:3367
DialogControlSetVisible(libNCUI_gv_NU_HeroDialogDamageTakenImage[lp_index], PlayerGroupAll(), false);
DialogControlSetVisible(libNCUI_gv_NU_HeroDialogCooldownImage[lp_index], PlayerGroupAll(), false);
libNtve_gf_SetDialogItemRenderPriority(libNCUI_gv_NU_HeroDialogEnergyBarBackground[lp_index], 505, PlayerGroupAll());
libNtve_gf_SetDialogItemRenderPriority(libNCUI_gv_NU_HeroDialogHealthBarBackground[lp_index], 505, PlayerGroupAll());
libNtve_gf_SetDialogItemRenderPriority(libNCUI_gv_NU_HeroDialogShieldBarBackground[lp_index], 505, PlayerGroupAll());
mods/missionpacks/novacampaign.sc2mod — base.sc2data/LibNCUI.galaxy:3368
DialogControlSetVisible(libNCUI_gv_NU_HeroDialogCooldownImage[lp_index], PlayerGroupAll(), false);
libNtve_gf_SetDialogItemRenderPriority(libNCUI_gv_NU_HeroDialogEnergyBarBackground[lp_index], 505, PlayerGroupAll());
libNtve_gf_SetDialogItemRenderPriority(libNCUI_gv_NU_HeroDialogHealthBarBackground[lp_index], 505, PlayerGroupAll());
libNtve_gf_SetDialogItemRenderPriority(libNCUI_gv_NU_HeroDialogShieldBarBackground[lp_index], 505, PlayerGroupAll());
libNtve_gf_SetDialogItemRenderPriority(libNCUI_gv_nU_HeroDialogShieldBarImage[lp_index], 507, PlayerGroupAll());
mods/missionpacks/novacampaign.sc2mod — base.sc2data/LibNCUI.galaxy:3369
libNtve_gf_SetDialogItemRenderPriority(libNCUI_gv_NU_HeroDialogEnergyBarBackground[lp_index], 505, PlayerGroupAll());
libNtve_gf_SetDialogItemRenderPriority(libNCUI_gv_NU_HeroDialogHealthBarBackground[lp_index], 505, PlayerGroupAll());
libNtve_gf_SetDialogItemRenderPriority(libNCUI_gv_NU_HeroDialogShieldBarBackground[lp_index], 505, PlayerGroupAll());
libNtve_gf_SetDialogItemRenderPriority(libNCUI_gv_nU_HeroDialogShieldBarImage[lp_index], 507, PlayerGroupAll());
}
mods/missionpacks/novacampaign.sc2mod — base.sc2data/LibNCUI.galaxy:3370
libNtve_gf_SetDialogItemRenderPriority(libNCUI_gv_NU_HeroDialogHealthBarBackground[lp_index], 505, PlayerGroupAll());
libNtve_gf_SetDialogItemRenderPriority(libNCUI_gv_NU_HeroDialogShieldBarBackground[lp_index], 505, PlayerGroupAll());
libNtve_gf_SetDialogItemRenderPriority(libNCUI_gv_nU_HeroDialogShieldBarImage[lp_index], 507, PlayerGroupAll());
}
mods/missionpacks/novacampaign.sc2mod — base.sc2data/LibNCUI.galaxy:6850
}
lv_damageBar = DialogControlLastCreated();
libNtve_gf_SetDialogItemRenderPriority(lv_damageBar, 506, PlayerGroupAll());
DialogControlSetVisible(lv_damageBar, PlayerGroupAll(), true);
DialogControlSetSize(lv_damageBar, PlayerGroupAll(), MaxI(lv_damageBarWidth, 1), lv_damageBarHeight);
mods/starcoop/starcoop.sc2mod — base.sc2data/LibCOOC.galaxy:5384
libNtve_gf_SetDialogItemImage(DialogControlLastCreated(), "Assets\\Textures\\white32.dds", PlayerGroupAll());
libNtve_gf_SetDialogItemColor(DialogControlLastCreated(), Color(0.00, 0.00, 0.00), PlayerGroupAll());
libNtve_gf_SetDialogItemRenderPriority(DialogControlLastCreated(), 1, PlayerGroupAll());
libNtve_gf_SetDialogItemRenderType(DialogControlLastCreated(), c_triggerRenderTypeHDR, PlayerGroupAll());
}
mods/starcoop/starcoop.sc2mod — base.sc2data/LibCOUI.galaxy:2480
lv_damageBar = DialogControlLastCreated();
DialogControlSetSize(lv_damageBar, PlayerGroupAll(), (libCOUI_gv_cU_BB_HPOldWidth + lv_width), libCOUI_gv_cUC_BB_HPBarHeight);
libNtve_gf_SetDialogItemRenderPriority(lv_damageBar, 507, PlayerGroupAll());
DialogControlSetVisible(lv_damageBar, PlayerGroupAll(), true);
Wait(1.0, c_timeReal);
mods/starcoop/starcoop.sc2mod — base.sc2data/LibCOUI.galaxy:2795
DialogControlSetVisible(libCOUI_gv_cU_HeroDialogDamageTakenImage[lp_index], PlayerGroupAll(), false);
DialogControlSetVisible(libCOUI_gv_cU_HeroDialogCooldownImage[lp_index], PlayerGroupAll(), false);
libNtve_gf_SetDialogItemRenderPriority(libCOUI_gv_cU_HeroDialogEnergyBarBackground[lp_index], 505, PlayerGroupAll());
libNtve_gf_SetDialogItemRenderPriority(libCOUI_gv_cU_HeroDialogHealthBarBackground[lp_index], 505, PlayerGroupAll());
libNtve_gf_SetDialogItemRenderPriority(libCOUI_gv_cU_HeroDialogShieldBarImage[lp_index], 511, PlayerGroupAll());
mods/starcoop/starcoop.sc2mod — base.sc2data/LibCOUI.galaxy:2796
DialogControlSetVisible(libCOUI_gv_cU_HeroDialogCooldownImage[lp_index], PlayerGroupAll(), false);
libNtve_gf_SetDialogItemRenderPriority(libCOUI_gv_cU_HeroDialogEnergyBarBackground[lp_index], 505, PlayerGroupAll());
libNtve_gf_SetDialogItemRenderPriority(libCOUI_gv_cU_HeroDialogHealthBarBackground[lp_index], 505, PlayerGroupAll());
libNtve_gf_SetDialogItemRenderPriority(libCOUI_gv_cU_HeroDialogShieldBarImage[lp_index], 511, PlayerGroupAll());
libNtve_gf_SetDialogItemRenderPriority(libCOUI_gv_cU_HeroDialogShieldBarBackground[lp_index], 510, PlayerGroupAll());
mods/starcoop/starcoop.sc2mod — base.sc2data/LibCOUI.galaxy:2797
libNtve_gf_SetDialogItemRenderPriority(libCOUI_gv_cU_HeroDialogEnergyBarBackground[lp_index], 505, PlayerGroupAll());
libNtve_gf_SetDialogItemRenderPriority(libCOUI_gv_cU_HeroDialogHealthBarBackground[lp_index], 505, PlayerGroupAll());
libNtve_gf_SetDialogItemRenderPriority(libCOUI_gv_cU_HeroDialogShieldBarImage[lp_index], 511, PlayerGroupAll());
libNtve_gf_SetDialogItemRenderPriority(libCOUI_gv_cU_HeroDialogShieldBarBackground[lp_index], 510, PlayerGroupAll());
}
mods/starcoop/starcoop.sc2mod — base.sc2data/LibCOUI.galaxy:2798
libNtve_gf_SetDialogItemRenderPriority(libCOUI_gv_cU_HeroDialogHealthBarBackground[lp_index], 505, PlayerGroupAll());
libNtve_gf_SetDialogItemRenderPriority(libCOUI_gv_cU_HeroDialogShieldBarImage[lp_index], 511, PlayerGroupAll());
libNtve_gf_SetDialogItemRenderPriority(libCOUI_gv_cU_HeroDialogShieldBarBackground[lp_index], 510, PlayerGroupAll());
}
mods/starcoop/starcoop.sc2mod — base.sc2data/LibCOUI.galaxy:8134
}
lv_damageBar = DialogControlLastCreated();
libNtve_gf_SetDialogItemRenderPriority(lv_damageBar, 506, lv_heroGroup);
DialogControlSetVisible(lv_damageBar, PlayerGroupAll(), false);
DialogControlSetVisible(lv_damageBar, lv_heroGroup, true);
mods/voidprologue.sc2mod — base.sc2data/LibA3DDD02B.galaxy:1902
lv_damageBar = DialogControlLastCreated();
DialogControlSetSize(lv_damageBar, PlayerGroupAll(), (libA3DDD02B_gv_pP_BB_HPOldWidth + lv_width), 22);
libNtve_gf_SetDialogItemRenderPriority(lv_damageBar, 511, PlayerGroupAll());
DialogControlSetVisible(lv_damageBar, PlayerGroupAll(), true);
Wait(1.0, c_timeReal);
mods/voidprologue.sc2mod — base.sc2data/LibA3DDD02B.galaxy:1936
DialogControlHookup(libA3DDD02B_gv_pP_BB_Panel, c_triggerControlTypeImage, "BarBackground");
libA3DDD02B_gv_pP_BB_HpBackground = DialogControlLastCreated();
libNtve_gf_SetDialogItemRenderPriority(DialogControlLastCreated(), 510, PlayerGroupAll());
DialogControlHookup(libA3DDD02B_gv_pP_BB_Panel, c_triggerControlTypeImage, "BorderImage");
libA3DDD02B_gv_pP_BB_BorderImage = DialogControlLastCreated();
mods/voidprologue.sc2mod — base.sc2data/LibA3DDD02B.galaxy:2165
DialogControlSetVisible(libA3DDD02B_gv_pP_HeroUIDialogDamageTakenImage[lp_index], PlayerGroupAll(), false);
DialogControlSetVisible(libA3DDD02B_gv_pP_HeroUIDialogCooldownImage[lp_index], PlayerGroupAll(), false);
libNtve_gf_SetDialogItemRenderPriority(libA3DDD02B_gv_pP_HeroUIDialogEnergyBarBackground[lp_index], 505, PlayerGroupAll());
libNtve_gf_SetDialogItemRenderPriority(libA3DDD02B_gv_pP_HeroUIDialogHealthBarBackground[lp_index], 505, PlayerGroupAll());
libNtve_gf_SetDialogItemRenderPriority(libA3DDD02B_gv_pP_HeroUIDialogShieldsBarBackground[lp_index], 505, PlayerGroupAll());
mods/voidprologue.sc2mod — base.sc2data/LibA3DDD02B.galaxy:2166
DialogControlSetVisible(libA3DDD02B_gv_pP_HeroUIDialogCooldownImage[lp_index], PlayerGroupAll(), false);
libNtve_gf_SetDialogItemRenderPriority(libA3DDD02B_gv_pP_HeroUIDialogEnergyBarBackground[lp_index], 505, PlayerGroupAll());
libNtve_gf_SetDialogItemRenderPriority(libA3DDD02B_gv_pP_HeroUIDialogHealthBarBackground[lp_index], 505, PlayerGroupAll());
libNtve_gf_SetDialogItemRenderPriority(libA3DDD02B_gv_pP_HeroUIDialogShieldsBarBackground[lp_index], 505, PlayerGroupAll());
libNtve_gf_SetDialogItemRenderPriority(libA3DDD02B_gv_pP_HeroUIDialogShieldsBarImage[lp_index], 507, PlayerGroupAll());
mods/voidprologue.sc2mod — base.sc2data/LibA3DDD02B.galaxy:2167
libNtve_gf_SetDialogItemRenderPriority(libA3DDD02B_gv_pP_HeroUIDialogEnergyBarBackground[lp_index], 505, PlayerGroupAll());
libNtve_gf_SetDialogItemRenderPriority(libA3DDD02B_gv_pP_HeroUIDialogHealthBarBackground[lp_index], 505, PlayerGroupAll());
libNtve_gf_SetDialogItemRenderPriority(libA3DDD02B_gv_pP_HeroUIDialogShieldsBarBackground[lp_index], 505, PlayerGroupAll());
libNtve_gf_SetDialogItemRenderPriority(libA3DDD02B_gv_pP_HeroUIDialogShieldsBarImage[lp_index], 507, PlayerGroupAll());
}
mods/voidprologue.sc2mod — base.sc2data/LibA3DDD02B.galaxy:2168
libNtve_gf_SetDialogItemRenderPriority(libA3DDD02B_gv_pP_HeroUIDialogHealthBarBackground[lp_index], 505, PlayerGroupAll());
libNtve_gf_SetDialogItemRenderPriority(libA3DDD02B_gv_pP_HeroUIDialogShieldsBarBackground[lp_index], 505, PlayerGroupAll());
libNtve_gf_SetDialogItemRenderPriority(libA3DDD02B_gv_pP_HeroUIDialogShieldsBarImage[lp_index], 507, PlayerGroupAll());
}
mods/voidprologue.sc2mod — base.sc2data/LibA3DDD02B.galaxy:8582
}
lv_damageBar = DialogControlLastCreated();
libNtve_gf_SetDialogItemRenderPriority(lv_damageBar, 506, PlayerGroupAll());
DialogControlSetVisible(lv_damageBar, PlayerGroupAll(), true);
DialogControlSetSize(lv_damageBar, PlayerGroupAll(), lv_damageBarWidth, lv_damageBarHeight);
mods/warcoop/warclassicsystem.sc2mod — base.sc2data/TriggerLibs/WarClassicSystem.galaxy:1018
libNtve_gf_SetDialogItemStyle(lv_racingStartTEXT, "W3_UpkeepFont", PlayerGroupAll());
libGAwX_gv_warningText = lv_racingStartTEXT;
libNtve_gf_SetDialogItemRenderPriority(libGAwX_gv_warningText, 1512, PlayerGroupAll());
libGAwX_gv_warningDialog = lv_racingStartDIALOG;
libNtve_gf_SetDialogItemAcceptMouse(libGAwX_gv_warningText, false, PlayerGroupAll());