# Set Dialog Item Movie

Grammar — Set dialogItem Movie to movie for players
FlagsAction

Sets a Dialog Item to play the specified Movie. Passing in an empty or invalid movie will cause the currently playing movie to stop.

# Arguments

  • int [ control ] — Dialog Item
  • string [ filepath ] — Movie
  • playergroup — Players

Returns — void

void libNtve_gf_SetDialogItemMovie(
	int lp_dialogItem,
	string lp_movie,
	playergroup lp_players,
);

Category: Dialog / Dialog Item Tools

# Examples

# campaigns/swarmstory.sc2campaign

SwarmCampaignLib.galaxy

// L8583
libNtve_gf_SetDialogItemMovie(libSwaC_gv_zS_ArmyCustomSelectedUpgradeMovie, "", PlayerGroupAll())
// L8665
libNtve_gf_SetDialogItemMovie(libSwaC_gv_zS_ArmyCustomSelectedUpgradeMovie, libSwaC_gf_ZS_StoryArmyUpgradeMovie(libSwaC_gv_zS_ArmyCustomUpgradeCurrent), PlayerGroupAll())
// L9110
libNtve_gf_SetDialogItemMovie(libSwaC_gv_zS_ArmyCustomEvolutionSelectedUnitMovie, "", PlayerGroupAll())
// L9218
libNtve_gf_SetDialogItemMovie(libSwaC_gv_zS_ArmyCustomEvolutionSelectedUnitMovie, "", PlayerGroupAll())
// L9233
libNtve_gf_SetDialogItemMovie(libSwaC_gv_zS_ArmyCustomEvolutionSelectedUnitMovie, libSwaC_gf_ZS_StoryArmyUnitMovie(libSwaC_gv_zS_ArmyCustomUnitCurrent), PlayerGroupAll())
// L9296
libNtve_gf_SetDialogItemMovie(libSwaC_gv_zS_ArmyCustomEvolutionSelectedUnitMovie, "", PlayerGroupAll())

# campaigns/voidstory.sc2campaign

VoidCampaignUILib.galaxy

// L900
libNtve_gf_SetDialogItemMovie(libVCUI_gv_pU_ArmyInfoMovie, (""), PlayerGroupAll())
// L917
libNtve_gf_SetDialogItemMovie(libVCUI_gv_pU_ArmyInfoMovie, libVoiC_gf_PC_ArmyUnitMovie(libVCUI_gv_pU_ArmyUnits[libVCUI_gv_pU_ArmyCategorySelectedIndex][libVCUI_gv_pU_ArmyUnitSelectedIndex[libVCUI_gv_pU_ArmyCategorySelectedIndex]]), PlayerGroupAll())

# mods/missionpacks/novacampaign.sc2mod

LibNCUI.galaxy

// L1415
libNtve_gf_SetDialogItemMovie(libNCUI_gv_nU_MissionBriefingMovieFrame, (""), PlayerGroupAll())
// L1470
libNtve_gf_SetDialogItemMovie(libNCUI_gv_nU_MissionNewsScreen, (""), PlayerGroupAll())
// L1990
libNtve_gf_SetDialogItemMovie(libNCUI_gv_nU_UpgradesSubselectionMovie, libNovC_gf_NC_ArmyTechItemMovieFromIndex(libNCUI_gf_NU_UpgradesTechItemInSlot(lp_unitSlot, lp_upgradeItemIndex), libNCUI_gv_nU_UpgradesTechItemUnitListIndex[lp_unitSlot][lp_upgradeItemIndex]), PlayerGroupAll())
// L4434
libNtve_gf_SetDialogItemMovie(libNCUI_gv_nU_MissionBriefingMovieFrame, "Assets\\Textures\\briefing_video_nova02_00.ogv", PlayerGroupAll())
// L4449
libNtve_gf_SetDialogItemMovie(libNCUI_gv_nU_MissionBriefingMovieFrame, "Assets\\Textures\\briefing_video_nova02_01.ogv", PlayerGroupAll())
// L4531
libNtve_gf_SetDialogItemMovie(libNCUI_gv_nU_MissionBriefingMovieFrame, "Assets\\Textures\\briefing_video_nova03_00.ogv", PlayerGroupAll())
// L4537
libNtve_gf_SetDialogItemMovie(libNCUI_gv_nU_MissionBriefingMovieFrame, "Assets\\Textures\\briefing_video_nova03_01.ogv", PlayerGroupAll())
// L4547
libNtve_gf_SetDialogItemMovie(libNCUI_gv_nU_MissionBriefingMovieFrame, "Assets\\Textures\\briefing_video_nova03_02.ogv", PlayerGroupAll())
// L4557
libNtve_gf_SetDialogItemMovie(libNCUI_gv_nU_MissionBriefingMovieFrame, "Assets\\Textures\\briefing_video_nova03_03.ogv", PlayerGroupAll())
// L4566
libNtve_gf_SetDialogItemMovie(libNCUI_gv_nU_MissionBriefingMovieFrame, "Assets\\Textures\\briefing_video_nova03_04.ogv", PlayerGroupAll())