# Dialog Item Send Animation Event
Grammar — Send animation event eventName to dialog item dialogItem for players
Flags —Native
|Action
|Restricted
Sends an animation event to a dialog item. Animations are defined in the layout of a dialog item. All animations that are listening to this event on this dialog item will trigger their defined action.
# Arguments
int
[ control ] — Dialog Itemplayergroup
— Playersstring
— Event
Returns — void
native void DialogControlSendAnimationEvent(
int control,
playergroup players,
string eventName,
);
# Related
Category: Dialog / Dialog Item Tools
- [F] —
void
— Dialog Item Send Animation Event 2 — ( DialogControlSetAnimationState ) - [F] —
void
— Position Subtitle to Dialog Item — ( DialogSetSubtitlePositionOverrideControl ) - [F] —
void
— Clear Subtitle Position Dialog Item — ( DialogClearSubtitlePositionOverrideControl ) - [F] —
void
— Destroy All Dialog Items — ( DialogControlDestroyAll ) - [F] —
int
[ dialog ] — Dialog Containing Dialog Item — ( DialogControlGetDialog ) - [F] —
int
[ preset::ControlType ] — Dialog Item Type — ( DialogControlGetType ) - [F] —
void
— Set Dialog Item Color — ( libNtve_gf_SetDialogItemColor ) - [F] —
void
— Set Dialog Item Style — ( libNtve_gf_SetDialogItemStyle ) - [F] —
void
— Set Dialog Item Text Writeout — ( libNtve_gf_SetDialogItemTextWriteout ) - [F] —
void
— Set Dialog Item Text Writeout Duration — ( libNtve_gf_SetDialogItemTextWriteoutDuration ) - [F] —
void
— Set Dialog Item Tooltip — ( libNtve_gf_SetDialogItemTooltip ) - [F] —
color
— Dialog Item Color — ( libNtve_gf_DialogItemColor ) - [F] —
string
[ fontstyle ] — Dialog Item Style — ( libNtve_gf_DialogItemStyle ) - [F] —
text
— Dialog Item Tooltip — ( libNtve_gf_DialogItemTooltip ) - [F] —
void
— Destroy Dialog Item — ( DialogControlDestroy ) - [F] —
void
— Set Dialog Item Image — ( libNtve_gf_SetDialogItemImage ) - [F] —
void
— Set Dialog Item Hover Image — ( libNtve_gf_SetDialogItemImage2 ) - [F] —
void
— Set Dialog Item Image Type — ( libNtve_gf_SetDialogItemImageType ) - [F] —
void
— Set Dialog Item Blend Mode — ( libNtve_gf_SetDialogItemBlendMode ) - [F] —
void
— Set Dialog Item Tiled — ( libNtve_gf_SetDialogItemImageType2 ) - [F] —
void
— Set Dialog Background — ( DialogSetImage ) - [F] —
string
— Dialog Item Image — ( libNtve_gf_DialogItemImage ) - [F] —
int
[ preset::ImageType ] — Dialog Item Image Type — ( libNtve_gf_DialogItemImageType ) - [F] —
void
— Fade Dialog Item Transparency — ( DialogControlFadeTransparency ) - [F] —
void
— Set Dialog Item Flash — ( libNtve_gf_SetDialogItemFlash ) - [F] —
void
— Set Dialog Item Cutscene — ( libNtve_gf_SetDialogItemCutscene ) - [F] —
void
— Dialog Item Invoke As Text — ( DialogControlInvokeAsText ) - [F] —
void
— Dialog Item Invoke As String — ( DialogControlInvokeAsString ) - [F] —
void
— Dialog Item Send Animation Event — ( DialogControlSendAnimationEvent ) - [F] —
void
— Dialog Item Set Animation Speed — ( DialogControlSetAnimationSpeed ) - [F] —
void
— Dialog Item Set Animation Time — ( DialogControlSetAnimationTime ) - [F] —
void
— Dialog Item Advance Animation — ( DialogControlAdvanceAnimation ) - [F] —
void
— Dialog Item Force Transition — ( DialogControlForceTransition ) - [F] —
void
— Dialog Item Request Focus — ( DialogControlRequestFocus ) - [F] —
void
— Set Dialog Item Achievement — ( libNtve_gf_SetDialogItemAchievement ) - [F] —
void
— Set Dialog Item Render Priority — ( libNtve_gf_SetDialogItemRenderPriority ) - [F] —
void
— Set Dialog Item Click On Down — ( libNtve_gf_SetDialogItemClickOnDown ) - [F] —
void
— Set Dialog Item Toggled — ( libNtve_gf_SetDialogItemToggled ) - [F] —
void
— Set Dialog Item Movie — ( libNtve_gf_SetDialogItemMovie ) - [F] —
void
— Set Dialog Item Desaturated — ( libNtve_gf_SetDialogItemDesaturated ) - [F] —
void
— Set Dialog Item Desaturation Color — ( libNtve_gf_SetDialogItemDesaturationColor ) - [F] —
void
— Set Dialog Item Custom Tooltip — ( libNtve_gf_SetDialogItemCustomTooltip ) - [F] —
void
— Set Dialog Item Unit — ( libNtve_gf_SetDialogItemUnit ) - [F] —
void
— Set Dialog Item Model — ( libNtve_gf_SetDialogItemModel ) - [F] —
void
— Set Dialog Item Animation — ( libNtve_gf_SetDialogItemAnimation ) - [F] —
void
— Set Dialog Item Camera — ( libNtve_gf_SetDialogItemCamera ) - [F] —
void
— Set Dialog Item Border Visible — ( libNtve_gf_SetDialogItemBorderVisible ) - [F] —
void
— Set Dialog Item Border Image — ( libNtve_gf_SetDialogItemBorderImage ) - [F] —
void
— Set Dialog Item Background Visible — ( libNtve_gf_SetDialogItemBackgroundVisible ) - [F] —
void
— Set Dialog Item Use Transition — ( libNtve_gf_SetDialogItemUseTransition ) - [F] —
void
— Set Dialog Item Muted — ( libNtve_gf_SetDialogItemMuted ) - [F] —
void
— Set Dialog Item Paused — ( libNtve_gf_SetDialogItemPaused ) - [F] —
void
— Set Dialog Item Accept Mouse — ( libNtve_gf_SetDialogItemAcceptMouse ) - [F] —
void
— Set Dialog Item Tint Color — ( libNtve_gf_SetDialogItemTintColor ) - [F] —
void
— Set Dialog Item Team Color — ( libNtve_gf_SetDialogItemTeamColor ) - [F] —
void
— Set Dialog Item Light — ( libNtve_gf_SetDialogItemLight ) - [F] —
void
— Set Dialog Item Transition Model — ( libNtve_gf_SetDialogItemTransitionModel ) - [F] —
void
— Set Dialog Item Force Visible — ( libNtve_gf_SetDialogItemForceVisible ) - [F] —
void
— Set Dialog Item Render Type — ( libNtve_gf_SetDialogItemRenderType ) - [F] —
void
— Set Dialog Item Unit Link — ( libNtve_gf_SetDialogItemUnitLink ) - [F] —
void
— Set Dialog Item Team Color Index — ( libNtve_gf_SetDialogItemTeamColorIndex ) - [F] —
void
— Set Dialog Item Animation Duration — ( libNtve_gf_SetDialogItemAnimationDuration ) - [F] —
void
— Set Dialog Item Animation Time — ( libNtve_gf_SetDialogItemAnimationTime ) - [F] —
void
— Set Dialog Item Actor — ( libNtve_gf_SetDialogItemActor ) - [F] —
void
— Set Dialog Item Behavior — ( libNtve_gf_SetDialogItemBehavior ) - [F] —
void
— Set Dialog Item Hotkey — ( libNtve_gf_SetDialogItemHotkey ) - [F] —
void
— Set Dialog Item Allowed Mouse Buttons — ( libNtve_gf_SetDialogItemAllowedMouseButtons ) - [F] —
void
— Set Dialog Item Alpha Mask — ( libNtve_gf_SetDialogItemAlphaMask ) - [F] —
void
— Set Dialog Item Animation Index — ( libNtve_gf_SetDialogItemAnimationIndex ) - [F] —
void
— Set Dialog Item Handle — ( libNtve_gf_SetDialogItemHandle ) - [F] —
void
— Set Dialog Item Border Color — ( libNtve_gf_SetDialogItemBorderColor ) - [F] —
void
— Set Dialog Item Fill Color — ( libNtve_gf_SetDialogItemFillColor ) - [F] —
void
— Set Dialog Item Submenu — ( libNtve_gf_SetDialogItemSubmenu ) - [F] —
void
— Set Dialog Item Unit Group — ( libNtve_gf_SetDialogItemUnitGroup ) - [F] —
void
— Set Dialog Item PlayerId — ( libNtve_gf_SetDialogItemPlayerId ) - [F] —
void
— Set Dialog Item Score Value Link — ( libNtve_gf_SetDialogItemScoreValueLink ) - [F] —
void
— Set Dialog Item State Index — ( libNtve_gf_SetDialogItemStateIndex )
# Examples
# campaigns/void.sc2campaign
// L1154
DialogControlSendAnimationEvent(gv_textTag, PlayerGroupAll(), "TutorialTextTagAnimation")
// L1204
DialogControlSendAnimationEvent(gv_textTag, PlayerGroupAll(), "TutorialTextTagAnimation")
// L1254
DialogControlSendAnimationEvent(gv_textTag, PlayerGroupAll(), "TutorialTextTagAnimation")
// L1304
DialogControlSendAnimationEvent(gv_textTag, PlayerGroupAll(), "TutorialTextTagAnimation")
// L1357
DialogControlSendAnimationEvent(gv_textTag, PlayerGroupAll(), "TutorialTextTagAnimation")
// L1407
DialogControlSendAnimationEvent(gv_textTag, PlayerGroupAll(), "TutorialTextTagAnimation")
// L1457
DialogControlSendAnimationEvent(gv_textTag, PlayerGroupAll(), "TutorialTextTagAnimation")
// L1602
DialogControlSendAnimationEvent(gv_blinkTag, PlayerGroupAll(), "TutorialTextTagAnimation")
// L2345
DialogControlSendAnimationEvent(gv_tTextTag, PlayerGroupAll(), "TutorialTextTagAnimation")
// L3033
DialogControlSendAnimationEvent(gv_tTextTag, PlayerGroupAll(), "TutorialTextTagAnimation")
// L3378
DialogControlSendAnimationEvent(gv_tTextTag, PlayerGroupAll(), "TutorialTextTagAnimation")
// L1154
DialogControlSendAnimationEvent(gv_textTag, PlayerGroupAll(), "TutorialTextTagAnimation")
// L1204
DialogControlSendAnimationEvent(gv_textTag, PlayerGroupAll(), "TutorialTextTagAnimation")
// L1254
DialogControlSendAnimationEvent(gv_textTag, PlayerGroupAll(), "TutorialTextTagAnimation")
// L1304
DialogControlSendAnimationEvent(gv_textTag, PlayerGroupAll(), "TutorialTextTagAnimation")
// L1357
DialogControlSendAnimationEvent(gv_textTag, PlayerGroupAll(), "TutorialTextTagAnimation")
// L1407
DialogControlSendAnimationEvent(gv_textTag, PlayerGroupAll(), "TutorialTextTagAnimation")
// L1457
DialogControlSendAnimationEvent(gv_textTag, PlayerGroupAll(), "TutorialTextTagAnimation")
// L1602
DialogControlSendAnimationEvent(gv_blinkTag, PlayerGroupAll(), "TutorialTextTagAnimation")
// L2345
DialogControlSendAnimationEvent(gv_tTextTag, PlayerGroupAll(), "TutorialTextTagAnimation")
// L3033
DialogControlSendAnimationEvent(gv_tTextTag, PlayerGroupAll(), "TutorialTextTagAnimation")
// L3378
DialogControlSendAnimationEvent(gv_tTextTag, PlayerGroupAll(), "TutorialTextTagAnimation")
# campaigns/voidstory.sc2campaign
// L4469
DialogControlSendAnimationEvent(lv_callout, PlayerGroupAll(), "Highlight")
// L4472
DialogControlSendAnimationEvent(lv_callout, PlayerGroupAll(), "HighlightStop")
# campaigns/voidstory.sc2campaign
// L604
DialogControlSendAnimationEvent(DialogControlLastCreated(), PlayerGroupAll(), "Start")
// L738
DialogControlSendAnimationEvent(libVCUI_gv_pU_ArmyCategoryNames[lv_categoryIndex], PlayerGroupAll(), "HighlightOn")
// L803
DialogControlSendAnimationEvent(libVCUI_gv_pU_ArmyCategoryButtons[lv_categoryIndex], PlayerGroupAll(), "Highlight")
// L810
DialogControlSendAnimationEvent(libVCUI_gv_pU_ArmyCategoryNames[lv_categoryIndex], PlayerGroupAll(), "HighlightOff")
// L817
DialogControlSendAnimationEvent(libVCUI_gv_pU_ArmyCategoryButtons[lv_categoryIndex], PlayerGroupAll(), "Highlight")
// L821
DialogControlSendAnimationEvent(libVCUI_gv_pU_ArmyCategoryButtons[lv_categoryIndex], PlayerGroupAll(), "HighlightStop")
// L859
DialogControlSendAnimationEvent(libVCUI_gv_pU_ArmyFactionButtons[lv_factionIndex], PlayerGroupAll(), libVCUI_gf_PU_ArmyFactionEvent(libVoiC_gf_PC_ArmyUnitFaction(libVCUI_gv_pU_ArmyUnits[libVCUI_gv_pU_ArmyCategorySelectedIndex][lv_factionIndex])))
// L867
DialogControlSendAnimationEvent(libVCUI_gv_pU_ArmyFactionButtonHighlight[lv_factionIndex], PlayerGroupAll(), libVCUI_gf_PU_ArmyFactionEvent(libVoiC_gf_PC_ArmyUnitFaction(libVCUI_gv_pU_ArmyUnits[libVCUI_gv_pU_ArmyCategorySelectedIndex][lv_factionIndex])))
// L881
DialogControlSendAnimationEvent(libVCUI_gv_pU_ArmyFactionButtons[lv_factionIndex], PlayerGroupAll(), "Selected")
// L1037
DialogControlSendAnimationEvent(libVCUI_gv_pU_ArmyFactionButtons[lv_factionIndex], PlayerGroupAll(), "OnSelectionInstant")
# mods/heroes.stormmod
// L533
DialogControlSendAnimationEvent(gv_xP_TopBarUIPanel, PlayerGroupAll(), "EXPFlashStop")
// L534
DialogControlSendAnimationEvent(gv_xP_TopBarUIPanel, PlayerGroupAll(), "LevelFlashStopBlue")
// L2798
DialogControlSendAnimationEvent(gv_xP_TopBarUIPanel, PlayerGroupAll(), "LevelFlashStartBlue")
// L2801
DialogControlSendAnimationEvent(gv_xP_TopBarUIPanel, PlayerGroupAll(), "LevelFlashStopBlue")
// L2877
DialogControlSendAnimationEvent(gv_xP_TopBarUIPanel, PlayerGroupAll(), "EXPFlashStop")
// L2878
DialogControlSendAnimationEvent(gv_xP_TopBarUIPanel, PlayerGroupAll(), "LevelFlashStop")
// L2879
DialogControlSendAnimationEvent(gv_xP_TopBarUIPanel, PlayerGroupAll(), "LevelFlashStopBlue")
// L3016
DialogControlSendAnimationEvent(gv_xP_TopBarUIPanel, PlayerGroupAll(), "TutorialTopBarHighlight")
// L3036
DialogControlSendAnimationEvent(gv_xP_TopBarUIPanel, PlayerGroupAll(), "EXPFlashStart")
// L533
DialogControlSendAnimationEvent(gv_xP_TopBarUIPanel, PlayerGroupAll(), "EXPFlashStop")
// L534
DialogControlSendAnimationEvent(gv_xP_TopBarUIPanel, PlayerGroupAll(), "LevelFlashStopBlue")
// L2798
DialogControlSendAnimationEvent(gv_xP_TopBarUIPanel, PlayerGroupAll(), "LevelFlashStartBlue")
// L2801
DialogControlSendAnimationEvent(gv_xP_TopBarUIPanel, PlayerGroupAll(), "LevelFlashStopBlue")
// L2877
DialogControlSendAnimationEvent(gv_xP_TopBarUIPanel, PlayerGroupAll(), "EXPFlashStop")
// L2878
DialogControlSendAnimationEvent(gv_xP_TopBarUIPanel, PlayerGroupAll(), "LevelFlashStop")
// L2879
DialogControlSendAnimationEvent(gv_xP_TopBarUIPanel, PlayerGroupAll(), "LevelFlashStopBlue")
// L3016
DialogControlSendAnimationEvent(gv_xP_TopBarUIPanel, PlayerGroupAll(), "TutorialTopBarHighlight")
// L3036
DialogControlSendAnimationEvent(gv_xP_TopBarUIPanel, PlayerGroupAll(), "EXPFlashStart")
# mods/heroesbrawlmods/arenamodemods/arenamode.stormmod
// L1413
DialogControlSendAnimationEvent(DialogControlLastCreated(), GameAttributePlayersForTeam(lp_team), ("Team" + IntToString(libAREN_gv_aRM_RoundWinningTeam) + "Victory" + IntToString(libAREN_gv_aRM_RoundScore[libAREN_gv_aRM_RoundWinningTeam])))
// L1416
DialogControlSendAnimationEvent(DialogControlLastCreated(), GameAttributePlayersForTeam(lp_team), ("Bo5Team" + IntToString(libAREN_gv_aRM_RoundWinningTeam) + "Victory" + IntToString(libAREN_gv_aRM_RoundScore[libAREN_gv_aRM_RoundWinningTeam])))
# mods/heroesbrawlmods/arenamodemods/gardenarena.stormmod
// L1257
DialogControlSendAnimationEvent(libAMGT_gv_aRMGardenPanel.lv_progressNotification[lp_team], GameAttributePlayersForTeam(lp_team), "ShowStandardNotification")
// L1258
DialogControlSendAnimationEvent(libAMGT_gv_aRMGardenPanel.lv_progressNotification[lp_team], GameAttributePlayersForTeam(libGame_gf_EnemyTeam(lp_team)), "ShowEnemyNotification")
# mods/heroesbrawlmods/arenamodemods/punisherarena.stormmod
// L1285
DialogControlSendAnimationEvent(libAMPU_gv_aRMPunisherPanel.lv_punisherHealthFrames[lp_team], PlayerGroupAll(), "PunisherSpawned")
// L2241
DialogControlSendAnimationEvent(libAMPU_gv_aRMPunisherPanel.lv_spawnTimerPanel, PlayerGroupAll(), "SlideOut")
// L2300
DialogControlSendAnimationEvent(libAMPU_gv_aRMPunisherPanel.lv_punisherHealthFrames[lv_team], PlayerGroupAll(), "PunisherDefeated")
// L2318
DialogControlSendAnimationEvent(libAMPU_gv_aRMPunisherPanel.lv_punisherHealthFrames[lv_team], PlayerGroupAll(), "PunisherRespawned")
# mods/heroesbrawlmods/arenamodemods/trialgrounds.stormmod
// L479
DialogControlSendAnimationEvent(lp_dialogItem, PlayerGroupAll(), "Show")
// L481
DialogControlSendAnimationEvent(lp_dialogItem, PlayerGroupAll(), "Hide")
// L500
DialogControlSendAnimationEvent(libAMVS_gv_trGr_UI.lv_notificationFrame, PlayerGroupAll(), "Show")
// L504
DialogControlSendAnimationEvent(libAMVS_gv_trGr_UI.lv_notificationFrame, PlayerGroupAll(), "Transition")
// L512
DialogControlSendAnimationEvent(libAMVS_gv_trGr_UI.lv_notificationFrame, PlayerGroupAll(), "Hide")
// L536
DialogControlSendAnimationEvent(libAMVS_gv_trGr_UI.lv_notificationFrame, PlayerGroupAll(), "Show")
// L542
DialogControlSendAnimationEvent(libAMVS_gv_trGr_UI.lv_notificationFrame, PlayerGroupAll(), "Transition")
// L549
DialogControlSendAnimationEvent(libAMVS_gv_trGr_UI.lv_notificationFrame, PlayerGroupAll(), "Hide")
// L968
DialogControlSendAnimationEvent(libAMVS_gv_trGr_UI.lv_notificationFrame, PlayerGroupAll(), "MoveDownMinor")
// L1103
DialogControlSendAnimationEvent(libAMVS_gv_trGr_UI.lv_safeZoneContainerFrame, PlayerGroupAll(), "ShockWarning")
# mods/heroesbrawlmods/brawlmapmods/blackheartsrevenge.stormmod
// L1546
DialogControlSendAnimationEvent(libMDoE_gv_mDoeUITopPanel.lv_topNotificationPanel, PlayerGroupAll(), "Fire")
// L1574
DialogControlSendAnimationEvent(libMDoE_gv_MMTreasureVaultPanel.lv_boatNotificationFrame, PlayerGroupAll(), "Show")
// L1583
DialogControlSendAnimationEvent(libMDoE_gv_MMTreasureVaultPanel.lv_boatNotificationFrame, PlayerGroupAll(), "Hide")
// L1586
DialogControlSendAnimationEvent(libMDoE_gv_MMTreasureVaultPanel.lv_boatNotificationFrame, PlayerGroupAll(), "Hide")
// L1616
DialogControlSendAnimationEvent(libMDoE_gv_MMTreasureVaultPanel.lv_boatNotificationFrame, PlayerGroupAll(), "Show")
// L1619
DialogControlSendAnimationEvent(libMDoE_gv_MMTreasureVaultPanel.lv_boatNotificationFrame, PlayerGroupAll(), "Hide")
// L3602
DialogControlSendAnimationEvent(lv_obsOgHealthLabels[lv_itTeam], libCore_gv_playerGroupFromPlayer[libCore_gv_oBSERVER_ObserverUIPlayer], "ToDCoreHealthLabel")
# mods/heroesbrawlmods/brawlmapmods/coop/deadmansstand.stormmod
// L4248
DialogControlSendAnimationEvent(libPEB1_gv_pZEObjectivePanel.lv_objectivePanel, PlayerGroupAll(), "BossDefeated")
// L4250
DialogControlSendAnimationEvent(libPEB1_gv_pZEObjectivePanel.lv_objectivePanel, PlayerGroupAll(), "Hide")
// L4280
DialogControlSendAnimationEvent(libPEB1_gv_pZEObjectivePanel.lv_objectivePanel, PlayerGroupAll(), "Hide")
// L4389
DialogControlSendAnimationEvent(libPEB1_gv_pZEHoldoutPanel.lv_timerPanel, PlayerGroupAll(), "ZergDefeated")
// L4391
DialogControlSendAnimationEvent(libPEB1_gv_pZEHoldoutPanel.lv_timerPanel, PlayerGroupAll(), "Hide")
# mods/heroesbrawlmods/brawlmapmods/hanamurapayloadpush.stormmod
// L98
DialogControlSendAnimationEvent(libMHPP_gv_mHPPUI.lv_mapMechanic_ProgressBarMarkerImages[1], PlayerGroupAll(), "ChangeColor")
// L105
DialogControlSendAnimationEvent(libMHPP_gv_mHPPUI.lv_mapMechanic_ProgressBarMarkerImages[2], PlayerGroupAll(), "ChangeColor")
// L109
DialogControlSendAnimationEvent(libMHPP_gv_mHPPUI.lv_DoEs_CoreHealthLabel3, PlayerGroupAll(), "Show")
// L399
DialogControlSendAnimationEvent(libMHPP_gv_mHPPUI.lv_mapMechanic_ProgressBarMarkerImages[3], PlayerGroupAll(), "ChangeColor")
// L1580
DialogControlSendAnimationEvent(lp_dialogItem, PlayerGroupAll(), "Show")
// L1582
DialogControlSendAnimationEvent(lp_dialogItem, PlayerGroupAll(), "Hide")
// L2020
DialogControlSendAnimationEvent(libMHPP_gv_mHPPUI.lv_mHPP_UI_PayloadProgressBar2, PlayerGroupAll(), "Contested")
// L2047
DialogControlSendAnimationEvent(libMHPP_gv_mHPPUI.lv_mHPP_UI_PayloadProgressBar2, PlayerGroupAll(), "Uncontested")
# mods/heroesbrawlmods/brawlmapmods/lunarfestival.stormmod
// L1386
DialogControlSendAnimationEvent(DialogControlLastCreated(), PlayerGroupSingle(EventPlayerEffectUsedUnitOwner(c_effectPlayerTarget)), "SheenWipe")
// L1803
DialogControlSendAnimationEvent(libLNYF_gv_uI.lv_raceFlourishA[1][1], PlayerGroupAll(), "FadeOut")
// L1804
DialogControlSendAnimationEvent(libLNYF_gv_uI.lv_raceFlourishA[1][2], PlayerGroupAll(), "FadeOut")
// L1805
DialogControlSendAnimationEvent(libLNYF_gv_uI.lv_raceFlourishA[2][1], PlayerGroupAll(), "FadeOut")
// L1806
DialogControlSendAnimationEvent(libLNYF_gv_uI.lv_raceFlourishA[2][2], PlayerGroupAll(), "FadeOut")
// L1824
DialogControlSendAnimationEvent(libLNYF_gv_uI.lv_raceFlourishA[1][1], PlayerGroupAll(), "FadeOut")
// L1825
DialogControlSendAnimationEvent(libLNYF_gv_uI.lv_raceFlourishA[1][2], PlayerGroupAll(), "FadeOut")
// L1826
DialogControlSendAnimationEvent(libLNYF_gv_uI.lv_raceFlourishA[2][1], PlayerGroupAll(), "FadeOut")
// L1827
DialogControlSendAnimationEvent(libLNYF_gv_uI.lv_raceFlourishA[2][2], PlayerGroupAll(), "FadeOut")
# mods/heroesdata.stormmod
// L1124
DialogControlSendAnimationEvent(libUIUI_gv_deathTimerPanel.lv_timerBarHeroFrame[lp_team][lp_frameIndex], PlayerGroupAll(), "Pause")