# Set Dialog Item Unit
Grammar — Set dialogItem Unit to unit for players
Flags —Action
Sets a Dialog Item’s Unit
# Arguments
int
[ control ] — Dialog Itemunit
— Unitplayergroup
— Players
Returns — void
void libNtve_gf_SetDialogItemUnit(
int lp_dialogItem,
unit lp_unit,
playergroup lp_players,
);
# Related
Category: Dialog / Dialog Item Tools
- [F] —
void
— Dialog Item Send Animation Event 2 — ( DialogControlSetAnimationState ) - [F] —
void
— Position Subtitle to Dialog Item — ( DialogSetSubtitlePositionOverrideControl ) - [F] —
void
— Clear Subtitle Position Dialog Item — ( DialogClearSubtitlePositionOverrideControl ) - [F] —
void
— Destroy All Dialog Items — ( DialogControlDestroyAll ) - [F] —
int
[ dialog ] — Dialog Containing Dialog Item — ( DialogControlGetDialog ) - [F] —
int
[ preset::ControlType ] — Dialog Item Type — ( DialogControlGetType ) - [F] —
void
— Set Dialog Item Color — ( libNtve_gf_SetDialogItemColor ) - [F] —
void
— Set Dialog Item Style — ( libNtve_gf_SetDialogItemStyle ) - [F] —
void
— Set Dialog Item Text Writeout — ( libNtve_gf_SetDialogItemTextWriteout ) - [F] —
void
— Set Dialog Item Text Writeout Duration — ( libNtve_gf_SetDialogItemTextWriteoutDuration ) - [F] —
void
— Set Dialog Item Tooltip — ( libNtve_gf_SetDialogItemTooltip ) - [F] —
color
— Dialog Item Color — ( libNtve_gf_DialogItemColor ) - [F] —
string
[ fontstyle ] — Dialog Item Style — ( libNtve_gf_DialogItemStyle ) - [F] —
text
— Dialog Item Tooltip — ( libNtve_gf_DialogItemTooltip ) - [F] —
void
— Destroy Dialog Item — ( DialogControlDestroy ) - [F] —
void
— Set Dialog Item Image — ( libNtve_gf_SetDialogItemImage ) - [F] —
void
— Set Dialog Item Hover Image — ( libNtve_gf_SetDialogItemImage2 ) - [F] —
void
— Set Dialog Item Image Type — ( libNtve_gf_SetDialogItemImageType ) - [F] —
void
— Set Dialog Item Blend Mode — ( libNtve_gf_SetDialogItemBlendMode ) - [F] —
void
— Set Dialog Item Tiled — ( libNtve_gf_SetDialogItemImageType2 ) - [F] —
void
— Set Dialog Background — ( DialogSetImage ) - [F] —
string
— Dialog Item Image — ( libNtve_gf_DialogItemImage ) - [F] —
int
[ preset::ImageType ] — Dialog Item Image Type — ( libNtve_gf_DialogItemImageType ) - [F] —
void
— Fade Dialog Item Transparency — ( DialogControlFadeTransparency ) - [F] —
void
— Set Dialog Item Flash — ( libNtve_gf_SetDialogItemFlash ) - [F] —
void
— Set Dialog Item Cutscene — ( libNtve_gf_SetDialogItemCutscene ) - [F] —
void
— Dialog Item Invoke As Text — ( DialogControlInvokeAsText ) - [F] —
void
— Dialog Item Invoke As String — ( DialogControlInvokeAsString ) - [F] —
void
— Dialog Item Send Animation Event — ( DialogControlSendAnimationEvent ) - [F] —
void
— Dialog Item Set Animation Speed — ( DialogControlSetAnimationSpeed ) - [F] —
void
— Dialog Item Set Animation Time — ( DialogControlSetAnimationTime ) - [F] —
void
— Dialog Item Advance Animation — ( DialogControlAdvanceAnimation ) - [F] —
void
— Dialog Item Force Transition — ( DialogControlForceTransition ) - [F] —
void
— Dialog Item Request Focus — ( DialogControlRequestFocus ) - [F] —
void
— Set Dialog Item Achievement — ( libNtve_gf_SetDialogItemAchievement ) - [F] —
void
— Set Dialog Item Render Priority — ( libNtve_gf_SetDialogItemRenderPriority ) - [F] —
void
— Set Dialog Item Click On Down — ( libNtve_gf_SetDialogItemClickOnDown ) - [F] —
void
— Set Dialog Item Toggled — ( libNtve_gf_SetDialogItemToggled ) - [F] —
void
— Set Dialog Item Movie — ( libNtve_gf_SetDialogItemMovie ) - [F] —
void
— Set Dialog Item Desaturated — ( libNtve_gf_SetDialogItemDesaturated ) - [F] —
void
— Set Dialog Item Desaturation Color — ( libNtve_gf_SetDialogItemDesaturationColor ) - [F] —
void
— Set Dialog Item Custom Tooltip — ( libNtve_gf_SetDialogItemCustomTooltip ) - [F] —
void
— Set Dialog Item Unit — ( libNtve_gf_SetDialogItemUnit ) - [F] —
void
— Set Dialog Item Model — ( libNtve_gf_SetDialogItemModel ) - [F] —
void
— Set Dialog Item Animation — ( libNtve_gf_SetDialogItemAnimation ) - [F] —
void
— Set Dialog Item Camera — ( libNtve_gf_SetDialogItemCamera ) - [F] —
void
— Set Dialog Item Border Visible — ( libNtve_gf_SetDialogItemBorderVisible ) - [F] —
void
— Set Dialog Item Border Image — ( libNtve_gf_SetDialogItemBorderImage ) - [F] —
void
— Set Dialog Item Background Visible — ( libNtve_gf_SetDialogItemBackgroundVisible ) - [F] —
void
— Set Dialog Item Use Transition — ( libNtve_gf_SetDialogItemUseTransition ) - [F] —
void
— Set Dialog Item Muted — ( libNtve_gf_SetDialogItemMuted ) - [F] —
void
— Set Dialog Item Paused — ( libNtve_gf_SetDialogItemPaused ) - [F] —
void
— Set Dialog Item Accept Mouse — ( libNtve_gf_SetDialogItemAcceptMouse ) - [F] —
void
— Set Dialog Item Tint Color — ( libNtve_gf_SetDialogItemTintColor ) - [F] —
void
— Set Dialog Item Team Color — ( libNtve_gf_SetDialogItemTeamColor ) - [F] —
void
— Set Dialog Item Light — ( libNtve_gf_SetDialogItemLight ) - [F] —
void
— Set Dialog Item Transition Model — ( libNtve_gf_SetDialogItemTransitionModel ) - [F] —
void
— Set Dialog Item Force Visible — ( libNtve_gf_SetDialogItemForceVisible ) - [F] —
void
— Set Dialog Item Render Type — ( libNtve_gf_SetDialogItemRenderType ) - [F] —
void
— Set Dialog Item Unit Link — ( libNtve_gf_SetDialogItemUnitLink ) - [F] —
void
— Set Dialog Item Team Color Index — ( libNtve_gf_SetDialogItemTeamColorIndex ) - [F] —
void
— Set Dialog Item Animation Duration — ( libNtve_gf_SetDialogItemAnimationDuration ) - [F] —
void
— Set Dialog Item Animation Time — ( libNtve_gf_SetDialogItemAnimationTime ) - [F] —
void
— Set Dialog Item Actor — ( libNtve_gf_SetDialogItemActor ) - [F] —
void
— Set Dialog Item Behavior — ( libNtve_gf_SetDialogItemBehavior ) - [F] —
void
— Set Dialog Item Hotkey — ( libNtve_gf_SetDialogItemHotkey ) - [F] —
void
— Set Dialog Item Allowed Mouse Buttons — ( libNtve_gf_SetDialogItemAllowedMouseButtons ) - [F] —
void
— Set Dialog Item Alpha Mask — ( libNtve_gf_SetDialogItemAlphaMask ) - [F] —
void
— Set Dialog Item Animation Index — ( libNtve_gf_SetDialogItemAnimationIndex ) - [F] —
void
— Set Dialog Item Handle — ( libNtve_gf_SetDialogItemHandle ) - [F] —
void
— Set Dialog Item Border Color — ( libNtve_gf_SetDialogItemBorderColor ) - [F] —
void
— Set Dialog Item Fill Color — ( libNtve_gf_SetDialogItemFillColor ) - [F] —
void
— Set Dialog Item Submenu — ( libNtve_gf_SetDialogItemSubmenu ) - [F] —
void
— Set Dialog Item Unit Group — ( libNtve_gf_SetDialogItemUnitGroup ) - [F] —
void
— Set Dialog Item PlayerId — ( libNtve_gf_SetDialogItemPlayerId ) - [F] —
void
— Set Dialog Item Score Value Link — ( libNtve_gf_SetDialogItemScoreValueLink ) - [F] —
void
— Set Dialog Item State Index — ( libNtve_gf_SetDialogItemStateIndex )
# Examples
# campaigns/swarmstory.sc2campaign
// L3338
libNtve_gf_SetDialogItemUnit(libSwaC_gv_zS_SwarmHeroUIDialogButton[lp_index], libSwaC_gv_zS_SwarmHeroUIUnit[lp_index], PlayerGroupAll())
// L3342
libNtve_gf_SetDialogItemUnit(libSwaC_gv_zS_SwarmHeroUIDialogButton[lp_index], libSwaC_gv_zS_HeroReviverKerrigan, PlayerGroupAll())
// L3345
libNtve_gf_SetDialogItemUnit(libSwaC_gv_zS_SwarmHeroUIDialogButton[lp_index], libSwaC_gv_zS_HeroReviverKerrigan, PlayerGroupAll())
// L3348
libNtve_gf_SetDialogItemUnit(libSwaC_gv_zS_SwarmHeroUIDialogButton[lp_index], libSwaC_gv_zS_HeroReviverKerrigan, PlayerGroupAll())
# campaigns/void.sc2campaign
// L1667
libNtve_gf_SetDialogItemUnit(gv_offscreenUnitUIUnitFrame, lp_unit, PlayerGroupAll())
// L1675
libNtve_gf_SetDialogItemUnit(gv_offscreenUnitUIUnitFrame, gv_offscreenPointHelper, PlayerGroupAll())
// L1679
libNtve_gf_SetDialogItemUnit(gv_offscreenUnitUIUnitFrame, gv_offscreenPointHelper, PlayerGroupAll())
// L1667
libNtve_gf_SetDialogItemUnit(gv_offscreenUnitUIUnitFrame, lp_unit, PlayerGroupAll())
// L1675
libNtve_gf_SetDialogItemUnit(gv_offscreenUnitUIUnitFrame, gv_offscreenPointHelper, PlayerGroupAll())
// L1679
libNtve_gf_SetDialogItemUnit(gv_offscreenUnitUIUnitFrame, gv_offscreenPointHelper, PlayerGroupAll())
# campaigns/voidstory.sc2campaign
// L4034
libNtve_gf_SetDialogItemUnit(libVCUI_gv_pU_VoidHeroUIDialogButton[lp_index], libVCUI_gv_pU_VoidHeroUIUnit[lp_index], PlayerGroupAll())
# mods/heroesbrawlmods/arenamodemods/attackdefend.stormmod
// L119
libNtve_gf_SetDialogItemUnit(libUIUI_gv_topBarPanel.lv_coreHealthUnitStatusFrames[libGame_gv_teamOrderIndex_C], libGame_gv_teams[libGame_gv_teamOrderIndex_C].lv_core, PlayerGroupAll())
// L120
libNtve_gf_SetDialogItemUnit(libUIUI_gv_topBarPanel.lv_coreHealthUnitStatusFrames[libGame_gv_teamChaosIndex_C], libGame_gv_teams[libGame_gv_teamChaosIndex_C].lv_core, PlayerGroupAll())
# mods/heroesbrawlmods/arenamodemods/punisherarena.stormmod
// L1280
libNtve_gf_SetDialogItemUnit(libAMPU_gv_aRMPunisherPanel.lv_punisherHealthBars[lp_team], lp_countText, PlayerGroupAll())
# mods/heroesbrawlmods/arenamodemods/templearena.stormmod
// L2410
libNtve_gf_SetDialogItemUnit(libAMCT_gv_aRMSkyTempleUI_CoreUnitStatus[lv_itTeam], libGame_gv_teams[lv_itTeam].lv_core, PlayerGroupAll())
# mods/heroesbrawlmods/arenamodemods/trialgrounds.stormmod
// L1043
libNtve_gf_SetDialogItemUnit(libAMVS_gv_mMBOEPanel.lv_bossDuelHPBar[1][1], lp_mode, PlayerGroupAll())
// L1044
libNtve_gf_SetDialogItemUnit(libAMVS_gv_mMBOEPanel.lv_bossDuelHPBar[1][2], lp_mode2, PlayerGroupAll())
// L1047
libNtve_gf_SetDialogItemUnit(libAMVS_gv_mMBOEPanel.lv_bossDuelHPBar[2][1], lp_mode, PlayerGroupAll())
// L1048
libNtve_gf_SetDialogItemUnit(libAMVS_gv_mMBOEPanel.lv_bossDuelHPBar[2][2], lp_mode2, PlayerGroupAll())
# mods/heroesbrawlmods/brawlmapmods/blackheartsrevenge.stormmod
// L3688
libNtve_gf_SetDialogItemUnit(libUIUI_gv_topBarPanel.lv_coreHealthUnitStatusFrames[libGame_gv_teamChaosIndex_C], libGame_gv_teams[libAtDe_gv_attackDefend.lv_attackingTeam].lv_core, PlayerGroupAll())
# mods/heroesbrawlmods/brawlmapmods/coop/escapefrombraxis.stormmod
// L2471
libNtve_gf_SetDialogItemUnit(libPEB1_gv_pZEBossPanel.lv_bossPanelUnitBar, lp_boss, PlayerGroupAll())
# mods/heroesbrawlmods/brawlmapmods/coop/pvebrawlmod.stormmod
// L883
libNtve_gf_SetDialogItemUnit(libUIUI_gv_uIHeroTrackerArrows.lv_arrow[lv_arrowIndex], lv_deadUnitSpirit, lv_playerGroup)
// L2828
libNtve_gf_SetDialogItemUnit(libUIUI_gv_uIHeroTrackerArrows.lv_arrow[libUIUI_gv_uIHeroTrackerArrows.lv_unitCount], libGame_gv_players[lv_itPlayer].lv_heroUnit, PlayerGroupAll())
# mods/heroesbrawlmods/brawlmapmods/coop/pvemod.stormmod
// L2916
libNtve_gf_SetDialogItemUnit(libUIUI_gv_uIHeroTrackerArrows.lv_arrow[libUIUI_gv_uIHeroTrackerArrows.lv_unitCount], libGame_gv_players[lv_itPlayer].lv_heroUnit, PlayerGroupAll())
# mods/heroesbrawlmods/brawlmapmods/coop/pvemod.stormmod
// L1399
libNtve_gf_SetDialogItemUnit(libPVEU_gv_pvEUIBossPanel.lv_pvEUIBossPanel_UnitBar, lp_boss, PlayerGroupAll())
# mods/heroesbrawlmods/brawlmapmods/hanamurapayloadpush.stormmod
// L1395
libNtve_gf_SetDialogItemUnit(DialogControlLastCreated(), libMHPP_gv_payload.lv_payload, PlayerGroupAll())
// L1707
libNtve_gf_SetDialogItemUnit(libMHPP_gv_mHPPUI.lv_mapMechanic_PayloadUnitStatus, libMHPP_gv_payload.lv_payload, PlayerGroupAll())
# mods/heroesdata.stormmod
// L2053
libNtve_gf_SetDialogItemUnit(libGDHL_gv_lostVikingsUI.lv_lostVikingsOlafCastChannelBarFrame, libGDHL_gv_lostVikingsPlayer[lp_player].lv_olaf, libCore_gv_playerGroupFromPlayer[lp_player])
// L2055
libNtve_gf_SetDialogItemUnit(libGDHL_gv_lostVikingsUI.lv_lostVikingsErikCastChannelBarFrame, libGDHL_gv_lostVikingsPlayer[lp_player].lv_erik, libCore_gv_playerGroupFromPlayer[lp_player])
// L2057
libNtve_gf_SetDialogItemUnit(libGDHL_gv_lostVikingsUI.lv_lostVikingsBaleogCastChannelBarFrame, libGDHL_gv_lostVikingsPlayer[lp_player].lv_baleog, libCore_gv_playerGroupFromPlayer[lp_player])
// L2069
libNtve_gf_SetDialogItemUnit(libGDHL_gv_lostVikingsUI.lv_erikUnitStatusFrame, libGDHL_gv_lostVikingsPlayer[lp_player].lv_erik, libCore_gv_playerGroupFromPlayer[lp_player])
// L2070
libNtve_gf_SetDialogItemUnit(libGDHL_gv_lostVikingsUI.lv_baleogUnitStatusFrame, libGDHL_gv_lostVikingsPlayer[lp_player].lv_baleog, libCore_gv_playerGroupFromPlayer[lp_player])
// L2071
libNtve_gf_SetDialogItemUnit(libGDHL_gv_lostVikingsUI.lv_olafUnitStatusFrame, libGDHL_gv_lostVikingsPlayer[lp_player].lv_olaf, libCore_gv_playerGroupFromPlayer[lp_player])
// L2072
libNtve_gf_SetDialogItemUnit(libGDHL_gv_lostVikingsUI.lv_lostVikingsErikBehaviorChannelBarFrame, libGDHL_gv_lostVikingsPlayer[lp_player].lv_erik, libCore_gv_playerGroupFromPlayer[lp_player])
// L2073
libNtve_gf_SetDialogItemUnit(libGDHL_gv_lostVikingsUI.lv_lostVikingsBaleogBehaviorChannelBarFrame, libGDHL_gv_lostVikingsPlayer[lp_player].lv_baleog, libCore_gv_playerGroupFromPlayer[lp_player])
// L2074
libNtve_gf_SetDialogItemUnit(libGDHL_gv_lostVikingsUI.lv_lostVikingsOlafBehaviorChannelBarFrame, libGDHL_gv_lostVikingsPlayer[lp_player].lv_olaf, libCore_gv_playerGroupFromPlayer[lp_player])
// L2968
libNtve_gf_SetDialogItemUnit(libGDHL_gv_rexxarUI.lv_rexxarMishaUnitStatus, lp_mishaUnit, libCore_gv_playerGroupFromPlayer[lp_rexxarPlayer])
# mods/heroesdata.stormmod
// L8398
libNtve_gf_SetDialogItemUnit(libGame_gv_wheelUnitStatus, lp_unit, lp_players)
# mods/heroesdata.stormmod
// L4076
libNtve_gf_SetDialogItemUnit(libUIUI_gv_uIHeroConsole.lv_heroStatsNoEnergyStatFrame, lp_unit, libCore_gv_playerGroupFromPlayer[lp_player])
// L4081
libNtve_gf_SetDialogItemUnit(libUIUI_gv_uIHeroConsole.lv_heroStatsNoEnergyNoShieldStatFrame, lp_unit, libCore_gv_playerGroupFromPlayer[lp_player])
// L4086
libNtve_gf_SetDialogItemUnit(libUIUI_gv_uIHeroConsole.lv_heroStatsFuryStatFrame, lp_unit, libCore_gv_playerGroupFromPlayer[lp_player])
// L4091
libNtve_gf_SetDialogItemUnit(libUIUI_gv_uIHeroConsole.lv_heroStatsBrewStatFrame, lp_unit, libCore_gv_playerGroupFromPlayer[lp_player])
// L4096
libNtve_gf_SetDialogItemUnit(libUIUI_gv_uIHeroConsole.lv_heroStatsUnitStatusFrame, lp_unit, libCore_gv_playerGroupFromPlayer[lp_player])
// L4097
libNtve_gf_SetDialogItemUnit(libUIUI_gv_uIHeroConsole.lv_heroStatsEnergyStatFrame, lp_unit, libCore_gv_playerGroupFromPlayer[lp_player])
// L4102
libNtve_gf_SetDialogItemUnit(libUIUI_gv_uIHeroConsole.lv_heroStatsBlinkingEnergyStatFrame, lp_unit, libCore_gv_playerGroupFromPlayer[lp_player])
// L4107
libNtve_gf_SetDialogItemUnit(libUIUI_gv_uIHeroConsole.lv_heroStatsUnitStatusFrame, lp_unit, libCore_gv_playerGroupFromPlayer[lp_player])
// L4115
libNtve_gf_SetDialogItemUnit(libUIUI_gv_uIHeroConsole.lv_heroStatsNoEnergyStatFrame, lp_unit, libCore_gv_playerGroupFromPlayer[lp_player])
// L4120
libNtve_gf_SetDialogItemUnit(libUIUI_gv_uIHeroConsole.lv_heroStatsNoEnergyNoShieldStatFrame, lp_unit, libCore_gv_playerGroupFromPlayer[lp_player])
# mods/heroesmapmods/battlegroundmapmods/alteracpass.stormmod
// L918
libNtve_gf_SetDialogItemUnit(libMMAP_gv_aVUI.lv_mapMechanicHealthBar[lv_i], libMMAP_gv_aVMechanics[lp_team].lv_cavalryUnit[lv_i], PlayerGroupAll())
# mods/heroesmapmods/battlegroundmapmods/battlefieldofeternity.stormmod
// L1592
libNtve_gf_SetDialogItemUnit(libMLBD_gv_mMBOEPanel.lv_bossDuelHPBar[1][1], lp_mode, PlayerGroupAll())
// L1593
libNtve_gf_SetDialogItemUnit(libMLBD_gv_mMBOEPanel.lv_bossDuelHPBar[1][2], lp_mode2, PlayerGroupAll())
// L1596
libNtve_gf_SetDialogItemUnit(libMLBD_gv_mMBOEPanel.lv_bossDuelHPBar[2][1], lp_mode, PlayerGroupAll())
// L1597
libNtve_gf_SetDialogItemUnit(libMLBD_gv_mMBOEPanel.lv_bossDuelHPBar[2][2], lp_mode2, PlayerGroupAll())
// L1701
libNtve_gf_SetDialogItemUnit(libMLBD_gv_mMBOEPanel.lv_bossLaningHPBar, lp_mode, PlayerGroupAll())
// L1702
libNtve_gf_SetDialogItemUnit(libMLBD_gv_mMBOEPanel.lv_bossLaningShieldBar, lp_mode, PlayerGroupAll())
# mods/heroesmapmods/battlegroundmapmods/braxisholdout.stormmod
// L3392
libNtve_gf_SetDialogItemUnit(libSCHO_gv_mMHOPanel.lv_beaconProgressHPBar[1][1], libSCHO_gv_mMHO_OrderProgressUnit, PlayerGroupAll())
// L3393
libNtve_gf_SetDialogItemUnit(libSCHO_gv_mMHOPanel.lv_beaconProgressHPBar[1][2], libSCHO_gv_mMHO_ChaosProgressUnit, PlayerGroupAll())
// L3394
libNtve_gf_SetDialogItemUnit(libSCHO_gv_mMHOPanel.lv_beaconProgressHPBar[2][1], libSCHO_gv_mMHO_OrderProgressUnit, PlayerGroupAll())
// L3395
libNtve_gf_SetDialogItemUnit(libSCHO_gv_mMHOPanel.lv_beaconProgressHPBar[2][2], libSCHO_gv_mMHO_ChaosProgressUnit, PlayerGroupAll())
# mods/heroesmapmods/battlegroundmapmods/gardenofterror.stormmod
// L315
libNtve_gf_SetDialogItemUnit(libGRDN_gv_gardenUI.lv_gardenTerrorHealthStatuses[lv_lane], UnitLastCreated(), PlayerGroupAll())
# mods/heroesmapmods/battlegroundmapmods/hanamura.stormmod
// L97
libNtve_gf_SetDialogItemUnit(libNPLD_gv_hanamura.lv_unitStatusBar_New, UnitLastCreated(), PlayerGroupAll())
# mods/heroesmapmods/battlegroundmapmods/infernalshrines.stormmod
// L1020
libNtve_gf_SetDialogItemUnit(libMSHE_gv_mMTowerPushPanel.lv_punisherHealthBar, libMSHE_gv_mMISPunisher, PlayerGroupAll())
# mods/heroesmapmods/battlegroundmapmods/volskayamechanics.stormmod
// L1190
libNtve_gf_SetDialogItemUnit(libVLSK_gv_volskayaUI.lv_robot_StatusFrame, lp_robotUnit, PlayerGroupAll())
# mods/heromods/auriel.stormmod
// L156
libNtve_gf_SetDialogItemUnit(libHAUR_gv_aurielUI.lv_aurielBestowHopeTargetStatus, lp_bestowHopeTarget, libCore_gv_playerGroupFromPlayer[lp_aurielPlayer])
# mods/heromods/chogall.stormmod
// L1353
libNtve_gf_SetDialogItemUnit(libUIUI_gv_heroConsoleUnitStatusBars.lv_stunDeathBarParentFrame, libGame_gv_players[lv_initialChoPlayerID].lv_unitStatusBarsMonitorUnit_StunDeath, libCore_gv_playerGroupFromPlayer[lv_initialChoPlayerID])
// L1355
libNtve_gf_SetDialogItemUnit(libUIUI_gv_heroConsoleUnitStatusBars.lv_castChannelBarParentFrame, libGame_gv_players[lv_initialChoPlayerID].lv_unitStatusBarsMonitorUnit_Channel, libCore_gv_playerGroupFromPlayer[lv_initialChoPlayerID])
// L1357
libNtve_gf_SetDialogItemUnit(libUIUI_gv_heroConsoleUnitStatusBars.lv_behaviorChannelBarParentFrame, libGame_gv_players[lv_initialChoPlayerID].lv_unitStatusBarsMonitorUnit_Behavior, libCore_gv_playerGroupFromPlayer[lv_initialChoPlayerID])
// L1358
libNtve_gf_SetDialogItemUnit(libUIUI_gv_heroConsoleUnitStatusBars.lv_behaviorChannelBarParentFrameRight, libGame_gv_players[lv_initialChoPlayerID].lv_unitStatusBarsMonitorUnit_Behavior, libCore_gv_playerGroupFromPlayer[lv_initialChoPlayerID])
// L1752
libNtve_gf_SetDialogItemUnit(libUIUI_gv_heroConsoleUnitStatusBars.lv_stunDeathBarParentFrame, libGame_gv_players[lv_gallPlayer].lv_unitStatusBarsMonitorUnit_StunDeath, libCore_gv_playerGroupFromPlayer[lv_gallPlayer])
// L1754
libNtve_gf_SetDialogItemUnit(libUIUI_gv_heroConsoleUnitStatusBars.lv_castChannelBarParentFrame, libGame_gv_players[lv_gallPlayer].lv_unitStatusBarsMonitorUnit_Channel, libCore_gv_playerGroupFromPlayer[lv_gallPlayer])
// L1756
libNtve_gf_SetDialogItemUnit(libUIUI_gv_heroConsoleUnitStatusBars.lv_behaviorChannelBarParentFrame, libGame_gv_players[lv_gallPlayer].lv_unitStatusBarsMonitorUnit_Behavior, libCore_gv_playerGroupFromPlayer[lv_gallPlayer])
// L1757
libNtve_gf_SetDialogItemUnit(libUIUI_gv_heroConsoleUnitStatusBars.lv_behaviorChannelBarParentFrameRight, libGame_gv_players[lv_gallPlayer].lv_unitStatusBarsMonitorUnit_Behavior, libCore_gv_playerGroupFromPlayer[lv_gallPlayer])
# mods/heromods/dva.stormmod
// L420
libNtve_gf_SetDialogItemUnit(lv_playerPartyFrameDialog, libGame_gv_players[lp_dVaPlayer].lv_heroUnit, PlayerGroupActive())
// L421
libNtve_gf_SetDialogItemUnit(libUIUI_gv_uIPartyFrame.lv_heroPartyButton[libUIUI_gf_UIPartyFrameUIIndexofHeroUnit(libGame_gv_players[lp_dVaPlayer].lv_heroUnit, lp_dVaPlayer)], libGame_gv_players[lp_dVaPlayer].lv_heroUnit, PlayerGroupAll())
// L425
libNtve_gf_SetDialogItemUnit(lv_playerPartyFrameDialog, UnitTransport(libGame_gv_players[lp_dVaPlayer].lv_heroUnit), PlayerGroupActive())
// L426
libNtve_gf_SetDialogItemUnit(libUIUI_gv_uIPartyFrame.lv_heroPartyButton[libUIUI_gf_UIPartyFrameUIIndexofHeroUnit(libGame_gv_players[lp_dVaPlayer].lv_heroUnit, lp_dVaPlayer)], UnitTransport(libGame_gv_players[lp_dVaPlayer].lv_heroUnit), PlayerGroupAll())
# mods/heromods/junkrat.stormmod
// L238
libNtve_gf_SetDialogItemUnit(libHJUN_gv_heroJunkratSteelTrapsFrames[lv_arrayIterator], lv_trap, libCore_gv_playerGroupFromPlayer[lv_junkratPlayer])
# mods/heromods/zarya.stormmod
// L276
libNtve_gf_SetDialogItemUnit(libUIUI_gv_uIHeroConsole.lv_heroStatsEnergyStatFrame, lv_localZaryaUnit, lv_localZaryaPlayerGroup)
# mods/missionpacks/novacampaign.sc2mod
// L3544
libNtve_gf_SetDialogItemUnit(libNCUI_gv_NU_HeroDialogButton[lp_index], libNCUI_gv_NU_HeroUnit[lp_index], PlayerGroupAll())
# mods/starcoop/starcoop.sc2mod
// L3120
libNtve_gf_SetDialogItemUnit(libCOUI_gv_cU_HeroDialogButton[lp_index], libCOUI_gv_cU_HeroUnit[lp_index][lp_player], lv_updateGroup)
// L4226
libNtve_gf_SetDialogItemUnit(libCOUI_gv_cU_GPUnitEnergyLinks[lp_index][lp_player], lp_unit, PlayerGroupSingle(lp_player))
// L4770
libNtve_gf_SetDialogItemUnit(libCOUI_gv_cU_GPCmdPanelUnitStatus[lp_player], libCOUI_gv_cU_GPUnit[lp_player], PlayerGroupSingle(lp_player))
// L5210
libNtve_gf_SetDialogItemUnit(libCOUI_gv_cU_TychusSquadBarTargets[lv_squadindex], libCOUI_gv_cU_TychusSquadBar, PlayerGroupAll())
// L5365
libNtve_gf_SetDialogItemUnit(libCOUI_gv_cU_TychusSquadUnitFrames[lv_squadindex], lp_targetUnit, PlayerGroupAll())
// L5366
libNtve_gf_SetDialogItemUnit(libCOUI_gv_cU_TychusSquadUnitTargets[lv_squadindex], lp_targetUnit, PlayerGroupAll())
// L5402
libNtve_gf_SetDialogItemUnit(libCOUI_gv_cU_TychusSquadUnitFrames[lp_squadIndex], lp_unit, PlayerGroupAll())
// L5403
libNtve_gf_SetDialogItemUnit(libCOUI_gv_cU_TychusSquadUnitTargets[lp_squadIndex], lp_unit, PlayerGroupAll())
// L5405
libNtve_gf_SetDialogItemUnit(libCOUI_gv_cU_TychusSquadEquipmentStructureTargets[lp_squadIndex], UnitGroupUnit(lv_structureGroup, 1), PlayerGroupAll())
// L9098
libNtve_gf_SetDialogItemUnit(libCOUI_gv_cU_TychusSquadEquipmentStructureTargets[lv_squadindex], libCOMI_gf_EventTychusStructure(), PlayerGroupAll())
# mods/voidprologue.sc2mod
// L2266
libNtve_gf_SetDialogItemUnit(libA3DDD02B_gv_pP_HeroUIDialogButton[lp_index], libA3DDD02B_gv_pP_HeroUIUnit[lp_index], PlayerGroupAll())