# Clear Subtitle Position Dialog Item
Grammar — Clear the subtitle position dialog item
Flags —Native
|Action
Using this function will cause the subtitle panel to return to its default size and position.
Returns — void
native void DialogClearSubtitlePositionOverrideControl();
# Related
Category: Dialog / Dialog Item Tools
- Dialog Item Send Animation Event 2 —
void
— DialogControlSetAnimationState - Position Subtitle to Dialog Item —
void
— DialogSetSubtitlePositionOverrideControl - Clear Subtitle Position Dialog Item —
void
— DialogClearSubtitlePositionOverrideControl - Destroy All Dialog Items —
void
— DialogControlDestroyAll - Dialog Containing Dialog Item —
int
<dialog> — DialogControlGetDialog - Dialog Item Type —
int
<preset::ControlType> — DialogControlGetType - Set Dialog Item Color —
void
— libNtve_gf_SetDialogItemColor - Set Dialog Item Style —
void
— libNtve_gf_SetDialogItemStyle - Set Dialog Item Text Writeout —
void
— libNtve_gf_SetDialogItemTextWriteout - Set Dialog Item Text Writeout Duration —
void
— libNtve_gf_SetDialogItemTextWriteoutDuration - Set Dialog Item Tooltip —
void
— libNtve_gf_SetDialogItemTooltip - Dialog Item Color —
color
— libNtve_gf_DialogItemColor - Dialog Item Style —
string
<fontstyle> — libNtve_gf_DialogItemStyle - Dialog Item Tooltip —
text
— libNtve_gf_DialogItemTooltip - Destroy Dialog Item —
void
— DialogControlDestroy - Set Dialog Item Image —
void
— libNtve_gf_SetDialogItemImage - Set Dialog Item Hover Image —
void
— libNtve_gf_SetDialogItemImage2 - Set Dialog Item Image Type —
void
— libNtve_gf_SetDialogItemImageType - Set Dialog Item Blend Mode —
void
— libNtve_gf_SetDialogItemBlendMode - Set Dialog Item Tiled —
void
— libNtve_gf_SetDialogItemImageType2 - Set Dialog Background —
void
— DialogSetImage - Dialog Item Image —
string
— libNtve_gf_DialogItemImage - Dialog Item Image Type —
int
<preset::ImageType> — libNtve_gf_DialogItemImageType - Fade Dialog Item Transparency —
void
— DialogControlFadeTransparency - Set Dialog Item Flash —
void
— libNtve_gf_SetDialogItemFlash - Set Dialog Item Cutscene —
void
— libNtve_gf_SetDialogItemCutscene - Dialog Item Invoke As Text —
void
— DialogControlInvokeAsText - Dialog Item Invoke As String —
void
— DialogControlInvokeAsString - Dialog Item Send Animation Event —
void
— DialogControlSendAnimationEvent - Dialog Item Set Animation Speed —
void
— DialogControlSetAnimationSpeed - Dialog Item Set Animation Time —
void
— DialogControlSetAnimationTime - Dialog Item Advance Animation —
void
— DialogControlAdvanceAnimation - Dialog Item Force Transition —
void
— DialogControlForceTransition - Dialog Item Request Focus —
void
— DialogControlRequestFocus - Set Dialog Item Achievement —
void
— libNtve_gf_SetDialogItemAchievement - Set Dialog Item Render Priority —
void
— libNtve_gf_SetDialogItemRenderPriority - Set Dialog Item Click On Down —
void
— libNtve_gf_SetDialogItemClickOnDown - Set Dialog Item Toggled —
void
— libNtve_gf_SetDialogItemToggled - Set Dialog Item Movie —
void
— libNtve_gf_SetDialogItemMovie - Set Dialog Item Desaturated —
void
— libNtve_gf_SetDialogItemDesaturated - Set Dialog Item Desaturation Color —
void
— libNtve_gf_SetDialogItemDesaturationColor - Set Dialog Item Custom Tooltip —
void
— libNtve_gf_SetDialogItemCustomTooltip - Set Dialog Item Unit —
void
— libNtve_gf_SetDialogItemUnit - Set Dialog Item Model —
void
— libNtve_gf_SetDialogItemModel - Set Dialog Item Animation —
void
— libNtve_gf_SetDialogItemAnimation - Set Dialog Item Camera —
void
— libNtve_gf_SetDialogItemCamera - Set Dialog Item Border Visible —
void
— libNtve_gf_SetDialogItemBorderVisible - Set Dialog Item Border Image —
void
— libNtve_gf_SetDialogItemBorderImage - Set Dialog Item Background Visible —
void
— libNtve_gf_SetDialogItemBackgroundVisible - Set Dialog Item Use Transition —
void
— libNtve_gf_SetDialogItemUseTransition - Set Dialog Item Muted —
void
— libNtve_gf_SetDialogItemMuted - Set Dialog Item Paused —
void
— libNtve_gf_SetDialogItemPaused - Set Dialog Item Accept Mouse —
void
— libNtve_gf_SetDialogItemAcceptMouse - Set Dialog Item Tint Color —
void
— libNtve_gf_SetDialogItemTintColor - Set Dialog Item Team Color —
void
— libNtve_gf_SetDialogItemTeamColor - Set Dialog Item Light —
void
— libNtve_gf_SetDialogItemLight - Set Dialog Item Transition Model —
void
— libNtve_gf_SetDialogItemTransitionModel - Set Dialog Item Force Visible —
void
— libNtve_gf_SetDialogItemForceVisible - Set Dialog Item Render Type —
void
— libNtve_gf_SetDialogItemRenderType - Set Dialog Item Unit Link —
void
— libNtve_gf_SetDialogItemUnitLink - Set Dialog Item Team Color Index —
void
— libNtve_gf_SetDialogItemTeamColorIndex - Set Dialog Item Animation Duration —
void
— libNtve_gf_SetDialogItemAnimationDuration - Set Dialog Item Animation Time —
void
— libNtve_gf_SetDialogItemAnimationTime - Set Dialog Item Actor —
void
— libNtve_gf_SetDialogItemActor - Set Dialog Item Behavior —
void
— libNtve_gf_SetDialogItemBehavior - Set Dialog Item Hotkey —
void
— libNtve_gf_SetDialogItemHotkey - Set Dialog Item Allowed Mouse Buttons —
void
— libNtve_gf_SetDialogItemAllowedMouseButtons - Set Dialog Item Alpha Mask —
void
— libNtve_gf_SetDialogItemAlphaMask - Set Dialog Item Animation Index —
void
— libNtve_gf_SetDialogItemAnimationIndex - Set Dialog Item Handle —
void
— libNtve_gf_SetDialogItemHandle - Set Dialog Item Border Color —
void
— libNtve_gf_SetDialogItemBorderColor - Set Dialog Item Fill Color —
void
— libNtve_gf_SetDialogItemFillColor - Set Dialog Item Submenu —
void
— libNtve_gf_SetDialogItemSubmenu - Set Dialog Item Unit Group —
void
— libNtve_gf_SetDialogItemUnitGroup - Set Dialog Item PlayerId —
void
— libNtve_gf_SetDialogItemPlayerId - Set Dialog Item Score Value Link —
void
— libNtve_gf_SetDialogItemScoreValueLink - Set Dialog Item State Index —
void
— libNtve_gf_SetDialogItemStateIndex
# Examples
campaigns/swarmstory.sc2campaign — base.sc2data/TriggerLibs/SwarmCampaignLib.galaxy:9383
}
DialogClearSubtitlePositionOverrideControl();
DialogClearSubtitlePositionOverride();
ConversationDataStop();
campaigns/swarmstoryutil.sc2mod — base.sc2data/Lib281DEC45.galaxy:1167
libSwaC_gf_CinematicFade(true, 0.0, Color(0.00, 0.00, 0.00), true);
TriggerExecute(lib281DEC45_gt_ZSS_UIWaitForSelection, true, true);
DialogClearSubtitlePositionOverrideControl();
TriggerEnable(lib281DEC45_gt_ZSS_UITravelBackSelected, false);
TriggerEnable(lib281DEC45_gt_ZSS_UITravelLaunchSelected, false);
campaigns/swarmstoryutil.sc2mod — base.sc2data/Lib281DEC45.galaxy:1581
}
TriggerExecute(lib281DEC45_gt_ZSS_UIWaitForSelection, true, true);
DialogClearSubtitlePositionOverrideControl();
}
campaigns/swarmstoryutil.sc2mod — base.sc2data/Lib281DEC45.galaxy:3091
lib281DEC45_gf_SetAllSoundChannelVolumesStory(libNtve_ge_VolumeChannelMode_Cinematic, 0.5);
DialogSetSubtitlePositionOverride(c_invalidDialogId);
DialogClearSubtitlePositionOverrideControl();
}
campaigns/swarmstoryutil.sc2mod — base.sc2data/Lib281DEC45.galaxy:3115
lib281DEC45_gf_SetAllSoundChannelVolumesStory(libNtve_ge_VolumeChannelMode_Cinematic, 0.5);
DialogClearSubtitlePositionOverride();
DialogClearSubtitlePositionOverrideControl();
}
campaigns/swarmstoryutil.sc2mod — base.sc2data/Lib281DEC45.galaxy:3132
lib281DEC45_gf_SetAllSoundChannelVolumesStory(libNtve_ge_VolumeChannelMode_Cinematic, 0.5);
DialogClearSubtitlePositionOverride();
DialogClearSubtitlePositionOverrideControl();
}
campaigns/swarmstoryutil.sc2mod — base.sc2data/Lib281DEC45.galaxy:3172
else if (auto5B000CE1_val == lib281DEC45_ge_Rooms_StoryRoomEggRoom) {
DialogClearSubtitlePositionOverride();
DialogClearSubtitlePositionOverrideControl();
lib281DEC45_gf_ShowHideStoryUnits(false);
lib281DEC45_gf_ShowHideStoryUI(false);
campaigns/swarmstoryutil.sc2mod — base.sc2data/Lib281DEC45.galaxy:3184
else if (auto5B000CE1_val == lib281DEC45_ge_Rooms_StoryRoomEvolutionMissionScreen) {
DialogClearSubtitlePositionOverride();
DialogClearSubtitlePositionOverrideControl();
lib281DEC45_gf_ShowHideStoryUnits(false);
lib281DEC45_gf_ShowHideStoryUI(false);
campaigns/swarmstoryutil.sc2mod — base.sc2data/Lib281DEC45.galaxy:3205
lib281DEC45_gf_ShowHideStoryUI(false);
DialogClearSubtitlePositionOverride();
DialogClearSubtitlePositionOverrideControl();
lib281DEC45_gf_ZSS_UIArchivesDisplay();
}
campaigns/voidstory.sc2campaign — base.sc2data/TriggerLibs/VoidCampaignStoryLib.galaxy:1837
libVCST_gf_SetAllSoundChannelVolumesStory(libNtve_ge_VolumeChannelMode_Cinematic, 0.5);
DialogSetSubtitlePositionOverride(c_invalidDialogId);
DialogClearSubtitlePositionOverrideControl();
}
campaigns/voidstory.sc2campaign — base.sc2data/TriggerLibs/VoidCampaignStoryLib.galaxy:1864
libVCST_gf_SetAllSoundChannelVolumesStory(libNtve_ge_VolumeChannelMode_Cinematic, 0.5);
DialogClearSubtitlePositionOverride();
DialogClearSubtitlePositionOverrideControl();
}
campaigns/voidstory.sc2campaign — base.sc2data/TriggerLibs/VoidCampaignStoryLib.galaxy:1884
libVCST_gf_SetAllSoundChannelVolumesStory(libNtve_ge_VolumeChannelMode_Cinematic, 0.5);
DialogClearSubtitlePositionOverride();
DialogClearSubtitlePositionOverrideControl();
}
campaigns/voidstory.sc2campaign — base.sc2data/TriggerLibs/VoidCampaignStoryLib.galaxy:6172
libVCST_gf_ShowHideStoryUI(false);
DialogClearSubtitlePositionOverride();
DialogClearSubtitlePositionOverrideControl();
libVCUI_gf_PU_ArchivesDisplay();
return true;
campaigns/voidstory.sc2campaign — base.sc2data/TriggerLibs/VoidCampaignUILib.galaxy:1911
ConversationDataStop();
TransmissionClearAll();
DialogClearSubtitlePositionOverrideControl();
DialogDestroy(libVCUI_gv_pU_MissionDialog);
libVCUI_gv_pU_MissionDialog = c_invalidDialogId;
campaigns/voidstory.sc2campaign — base.sc2data/TriggerLibs/VoidCampaignUILib.galaxy:2590
// Implementation
TriggerStop(libVCUI_gt_PU_SoATutorial);
DialogClearSubtitlePositionOverrideControl();
TransmissionClear(TransmissionLastSent());
if ((UserDataGetInt("StoryStates", "Ship UI Visited", "Value", 1) == 0)) {
mods/missionpacks/novacampaign.sc2mod — base.sc2data/LibNCST.galaxy:1646
libNCST_gf_SetAllSoundChannelVolumesStory(libNtve_ge_VolumeChannelMode_Cinematic, 0.5);
DialogSetSubtitlePositionOverride(c_invalidDialogId);
DialogClearSubtitlePositionOverrideControl();
}
mods/missionpacks/novacampaign.sc2mod — base.sc2data/LibNCST.galaxy:1673
libNCST_gf_SetAllSoundChannelVolumesStory(libNtve_ge_VolumeChannelMode_Cinematic, 0.5);
DialogClearSubtitlePositionOverride();
DialogClearSubtitlePositionOverrideControl();
}
mods/missionpacks/novacampaign.sc2mod — base.sc2data/LibNCST.galaxy:1692
libNCST_gf_SetAllSoundChannelVolumesStory(libNtve_ge_VolumeChannelMode_Cinematic, 0.5);
DialogClearSubtitlePositionOverride();
DialogClearSubtitlePositionOverrideControl();
}
mods/missionpacks/novacampaign.sc2mod — base.sc2data/LibNCST.galaxy:5101
libNCST_gf_ShowHideStoryUI(false);
DialogClearSubtitlePositionOverride();
DialogClearSubtitlePositionOverrideControl();
libNCUI_gf_NU_ArchivesDisplay();
return true;
mods/missionpacks/novacampaign.sc2mod — base.sc2data/LibNCUI.galaxy:1267
ConversationDataStop();
TransmissionClearAll();
DialogClearSubtitlePositionOverrideControl();
DialogDestroy(libNCUI_gv_nU_MissionDialog);
libNCUI_gv_nU_MissionDialog = c_invalidDialogId;
mods/missionpacks/novacampaign.sc2mod — base.sc2data/LibNCUI.galaxy:1286
ConversationDataStop();
TransmissionClearAll();
DialogClearSubtitlePositionOverrideControl();
SoundtrackStopCurrent(PlayerGroupAll(), c_soundtrackCategoryMusic, true);
TriggerEnable(libNCUI_gt_NU_MissionCloseButtonClicked, false);
mods/missionpacks/novacampaign.sc2mod — base.sc2data/LibNCUI.galaxy:2064
}
DialogClearSubtitlePositionOverrideControl();
DialogDestroy(libNCUI_gv_nU_UpgradesDialog);
libNCUI_gv_nU_UpgradesDialog = c_invalidDialogId;
mods/missionpacks/novacampaign.sc2mod — base.sc2data/LibNCUI.galaxy:2794
}
DialogClearSubtitlePositionOverrideControl();
DialogDestroy(libNCUI_gv_nU_EquipmentDialog);
libNCUI_gv_nU_EquipmentDialog = c_invalidDialogId;
mods/voidprologue.sc2mod — base.sc2data/LibA3DDD02B.galaxy:6867
ConversationDataStop();
TransmissionClearAll();
DialogClearSubtitlePositionOverrideControl();
DialogDestroy(libA3DDD02B_gv_pP_MLDialog);
libA3DDD02B_gv_pP_MLDialog = c_invalidDialogId;