# Set Dialog Item Animation Duration

Grammar — Set dialogItem animation duration to time for players
FlagsAction

This controls the time it takes for the dialog item to animate. Supported for Dialog Items of type Image

# Arguments

  • int [ control ] — Dialog Item
  • fixed — Time
  • playergroup — Players

Returns — void

void libNtve_gf_SetDialogItemAnimationDuration(
	int lp_dialogItem,
	fixed lp_time,
	playergroup lp_players,
);

Category: Dialog / Dialog Item Tools

# Examples

# campaigns/swarmstory.sc2campaign

SwarmCampaignLib.galaxy

// L3105
libNtve_gf_SetDialogItemAnimationDuration(libSwaC_gv_zS_SwarmHeroUIDialogCooldownImage[lp_index], libSwaC_gv_zS_ReviveCooldownTimeKerrigan, PlayerGroupAll())
// L3108
libNtve_gf_SetDialogItemAnimationDuration(libSwaC_gv_zS_SwarmHeroUIDialogCooldownImage[lp_index], libSwaC_gv_zS_ReviveCooldownTimeStukov, PlayerGroupAll())
// L3111
libNtve_gf_SetDialogItemAnimationDuration(libSwaC_gv_zS_SwarmHeroUIDialogCooldownImage[lp_index], libSwaC_gv_zS_ReviveCooldownTimeDehaka, PlayerGroupAll())

# campaigns/voidstory.sc2campaign

VoidCampaignUILib.galaxy

// L3699
libNtve_gf_SetDialogItemAnimationDuration(libVCUI_gv_pU_VoidHeroUIDialogCooldownImage[lp_index], 60.0, PlayerGroupAll())

# mods/heroesdata.stormmod

UILib.galaxy

// L14102
libNtve_gf_SetDialogItemAnimationDuration(DialogControlLastCreated(), libGame_gv_heroDeathMultikillTimeoutDuration, PlayerGroupAll())

# mods/missionpacks/novacampaign.sc2mod

LibNCUI.galaxy

// L3280
libNtve_gf_SetDialogItemAnimationDuration(libNCUI_gv_NU_HeroDialogCooldownImage[lp_index], 60.0, PlayerGroupAll())

# mods/starcoop/starcoop.sc2mod

LibCOUI.galaxy

// L2689
libNtve_gf_SetDialogItemAnimationDuration(libCOUI_gv_cU_HeroDialogCooldownImage[lp_index], 60.0, lv_heroGroup)