# Set Dialog Item Tiled
Grammar — Set dialogItem Tiled flag to tiled for players
Flags —Action
This is for images that are using the border image type. If tiled is set to true, the sides of the image will be repeated to fill the desired height/width. Otherwise they will be stretched.
# Arguments
int
<control> — Dialog Itembool
— Tiledplayergroup
— Players
Returns — void
void libNtve_gf_SetDialogItemImageType2(
int lp_dialogItem,
bool lp_tiled,
playergroup lp_players,
);
# Related
Category: Dialog / Dialog Item Tools
- Dialog Item Send Animation Event 2 —
void
— DialogControlSetAnimationState - Position Subtitle to Dialog Item —
void
— DialogSetSubtitlePositionOverrideControl - Clear Subtitle Position Dialog Item —
void
— DialogClearSubtitlePositionOverrideControl - Destroy All Dialog Items —
void
— DialogControlDestroyAll - Dialog Containing Dialog Item —
int
<dialog> — DialogControlGetDialog - Dialog Item Type —
int
<preset::ControlType> — DialogControlGetType - Set Dialog Item Color —
void
— libNtve_gf_SetDialogItemColor - Set Dialog Item Style —
void
— libNtve_gf_SetDialogItemStyle - Set Dialog Item Text Writeout —
void
— libNtve_gf_SetDialogItemTextWriteout - Set Dialog Item Text Writeout Duration —
void
— libNtve_gf_SetDialogItemTextWriteoutDuration - Set Dialog Item Tooltip —
void
— libNtve_gf_SetDialogItemTooltip - Dialog Item Color —
color
— libNtve_gf_DialogItemColor - Dialog Item Style —
string
<fontstyle> — libNtve_gf_DialogItemStyle - Dialog Item Tooltip —
text
— libNtve_gf_DialogItemTooltip - Destroy Dialog Item —
void
— DialogControlDestroy - Set Dialog Item Image —
void
— libNtve_gf_SetDialogItemImage - Set Dialog Item Hover Image —
void
— libNtve_gf_SetDialogItemImage2 - Set Dialog Item Image Type —
void
— libNtve_gf_SetDialogItemImageType - Set Dialog Item Blend Mode —
void
— libNtve_gf_SetDialogItemBlendMode - Set Dialog Item Tiled —
void
— libNtve_gf_SetDialogItemImageType2 - Set Dialog Background —
void
— DialogSetImage - Dialog Item Image —
string
— libNtve_gf_DialogItemImage - Dialog Item Image Type —
int
<preset::ImageType> — libNtve_gf_DialogItemImageType - Fade Dialog Item Transparency —
void
— DialogControlFadeTransparency - Set Dialog Item Flash —
void
— libNtve_gf_SetDialogItemFlash - Set Dialog Item Cutscene —
void
— libNtve_gf_SetDialogItemCutscene - Dialog Item Invoke As Text —
void
— DialogControlInvokeAsText - Dialog Item Invoke As String —
void
— DialogControlInvokeAsString - Dialog Item Send Animation Event —
void
— DialogControlSendAnimationEvent - Dialog Item Set Animation Speed —
void
— DialogControlSetAnimationSpeed - Dialog Item Set Animation Time —
void
— DialogControlSetAnimationTime - Dialog Item Advance Animation —
void
— DialogControlAdvanceAnimation - Dialog Item Force Transition —
void
— DialogControlForceTransition - Dialog Item Request Focus —
void
— DialogControlRequestFocus - Set Dialog Item Achievement —
void
— libNtve_gf_SetDialogItemAchievement - Set Dialog Item Render Priority —
void
— libNtve_gf_SetDialogItemRenderPriority - Set Dialog Item Click On Down —
void
— libNtve_gf_SetDialogItemClickOnDown - Set Dialog Item Toggled —
void
— libNtve_gf_SetDialogItemToggled - Set Dialog Item Movie —
void
— libNtve_gf_SetDialogItemMovie - Set Dialog Item Desaturated —
void
— libNtve_gf_SetDialogItemDesaturated - Set Dialog Item Desaturation Color —
void
— libNtve_gf_SetDialogItemDesaturationColor - Set Dialog Item Custom Tooltip —
void
— libNtve_gf_SetDialogItemCustomTooltip - Set Dialog Item Unit —
void
— libNtve_gf_SetDialogItemUnit - Set Dialog Item Model —
void
— libNtve_gf_SetDialogItemModel - Set Dialog Item Animation —
void
— libNtve_gf_SetDialogItemAnimation - Set Dialog Item Camera —
void
— libNtve_gf_SetDialogItemCamera - Set Dialog Item Border Visible —
void
— libNtve_gf_SetDialogItemBorderVisible - Set Dialog Item Border Image —
void
— libNtve_gf_SetDialogItemBorderImage - Set Dialog Item Background Visible —
void
— libNtve_gf_SetDialogItemBackgroundVisible - Set Dialog Item Use Transition —
void
— libNtve_gf_SetDialogItemUseTransition - Set Dialog Item Muted —
void
— libNtve_gf_SetDialogItemMuted - Set Dialog Item Paused —
void
— libNtve_gf_SetDialogItemPaused - Set Dialog Item Accept Mouse —
void
— libNtve_gf_SetDialogItemAcceptMouse - Set Dialog Item Tint Color —
void
— libNtve_gf_SetDialogItemTintColor - Set Dialog Item Team Color —
void
— libNtve_gf_SetDialogItemTeamColor - Set Dialog Item Light —
void
— libNtve_gf_SetDialogItemLight - Set Dialog Item Transition Model —
void
— libNtve_gf_SetDialogItemTransitionModel - Set Dialog Item Force Visible —
void
— libNtve_gf_SetDialogItemForceVisible - Set Dialog Item Render Type —
void
— libNtve_gf_SetDialogItemRenderType - Set Dialog Item Unit Link —
void
— libNtve_gf_SetDialogItemUnitLink - Set Dialog Item Team Color Index —
void
— libNtve_gf_SetDialogItemTeamColorIndex - Set Dialog Item Animation Duration —
void
— libNtve_gf_SetDialogItemAnimationDuration - Set Dialog Item Animation Time —
void
— libNtve_gf_SetDialogItemAnimationTime - Set Dialog Item Actor —
void
— libNtve_gf_SetDialogItemActor - Set Dialog Item Behavior —
void
— libNtve_gf_SetDialogItemBehavior - Set Dialog Item Hotkey —
void
— libNtve_gf_SetDialogItemHotkey - Set Dialog Item Allowed Mouse Buttons —
void
— libNtve_gf_SetDialogItemAllowedMouseButtons - Set Dialog Item Alpha Mask —
void
— libNtve_gf_SetDialogItemAlphaMask - Set Dialog Item Animation Index —
void
— libNtve_gf_SetDialogItemAnimationIndex - Set Dialog Item Handle —
void
— libNtve_gf_SetDialogItemHandle - Set Dialog Item Border Color —
void
— libNtve_gf_SetDialogItemBorderColor - Set Dialog Item Fill Color —
void
— libNtve_gf_SetDialogItemFillColor - Set Dialog Item Submenu —
void
— libNtve_gf_SetDialogItemSubmenu - Set Dialog Item Unit Group —
void
— libNtve_gf_SetDialogItemUnitGroup - Set Dialog Item PlayerId —
void
— libNtve_gf_SetDialogItemPlayerId - Set Dialog Item Score Value Link —
void
— libNtve_gf_SetDialogItemScoreValueLink - Set Dialog Item State Index —
void
— libNtve_gf_SetDialogItemStateIndex
# Examples
campaigns/liberty.sc2campaign — base.sc2maps/maps/campaign/tstory01.sc2map/MapScript.galaxy:3462
DialogControlSetPosition(DialogControlLastCreated(), PlayerGroupAll(), c_anchorCenter, 0, 0);
libNtve_gf_SetDialogItemImageType(DialogControlLastCreated(), c_triggerImageTypeNormal, PlayerGroupAll());
libNtve_gf_SetDialogItemImageType2(DialogControlLastCreated(), false, PlayerGroupAll());
DialogControlCreate(DialogLastCreated(), c_triggerControlTypeLabel);
DialogControlSetPosition(DialogControlLastCreated(), PlayerGroupAll(), c_anchorCenter, 0, 0);
campaigns/liberty.sc2campaign — base.sc2maps/maps/campaign/tstory01.sc2map/MapScript.galaxy:10394
DialogControlSetSize(DialogControlLastCreated(), PlayerGroupAll(), 2000, 150);
libNtve_gf_SetDialogItemImage(DialogControlLastCreated(), "Assets\\Textures\\ui_planetpanel_zeratul_frame_bottom.dds", PlayerGroupAll());
libNtve_gf_SetDialogItemImageType2(DialogControlLastCreated(), true, PlayerGroupAll());
DialogControlCreate(DialogLastCreated(), c_triggerControlTypeImage);
DialogControlSetPosition(DialogControlLastCreated(), PlayerGroupAll(), c_anchorCenter, 0, 0);
campaigns/liberty.sc2campaign — base.sc2maps/maps/campaign/tstory01.sc2map/MapScript.galaxy:10446
DialogControlSetSize(DialogControlLastCreated(), PlayerGroupAll(), 17, 30);
libNtve_gf_SetDialogItemImage(DialogControlLastCreated(), "Assets\\Textures\\ui_planetpanel_zeratul_arrow.dds", PlayerGroupAll());
libNtve_gf_SetDialogItemImageType2(DialogControlLastCreated(), true, PlayerGroupAll());
libNtve_gf_SetDialogItemColor(DialogControlLastCreated(), Color(21.96, 70.20, 24.71), PlayerGroupAll());
DialogControlCreate(DialogLastCreated(), c_triggerControlTypeLabel);
campaigns/liberty.sc2campaign/base.sc2maps/maps/campaign/tstory01.sc2map — MapScript.galaxy:3462
DialogControlSetPosition(DialogControlLastCreated(), PlayerGroupAll(), c_anchorCenter, 0, 0);
libNtve_gf_SetDialogItemImageType(DialogControlLastCreated(), c_triggerImageTypeNormal, PlayerGroupAll());
libNtve_gf_SetDialogItemImageType2(DialogControlLastCreated(), false, PlayerGroupAll());
DialogControlCreate(DialogLastCreated(), c_triggerControlTypeLabel);
DialogControlSetPosition(DialogControlLastCreated(), PlayerGroupAll(), c_anchorCenter, 0, 0);
campaigns/liberty.sc2campaign/base.sc2maps/maps/campaign/tstory01.sc2map — MapScript.galaxy:10394
DialogControlSetSize(DialogControlLastCreated(), PlayerGroupAll(), 2000, 150);
libNtve_gf_SetDialogItemImage(DialogControlLastCreated(), "Assets\\Textures\\ui_planetpanel_zeratul_frame_bottom.dds", PlayerGroupAll());
libNtve_gf_SetDialogItemImageType2(DialogControlLastCreated(), true, PlayerGroupAll());
DialogControlCreate(DialogLastCreated(), c_triggerControlTypeImage);
DialogControlSetPosition(DialogControlLastCreated(), PlayerGroupAll(), c_anchorCenter, 0, 0);
campaigns/liberty.sc2campaign/base.sc2maps/maps/campaign/tstory01.sc2map — MapScript.galaxy:10446
DialogControlSetSize(DialogControlLastCreated(), PlayerGroupAll(), 17, 30);
libNtve_gf_SetDialogItemImage(DialogControlLastCreated(), "Assets\\Textures\\ui_planetpanel_zeratul_arrow.dds", PlayerGroupAll());
libNtve_gf_SetDialogItemImageType2(DialogControlLastCreated(), true, PlayerGroupAll());
libNtve_gf_SetDialogItemColor(DialogControlLastCreated(), Color(21.96, 70.20, 24.71), PlayerGroupAll());
DialogControlCreate(DialogLastCreated(), c_triggerControlTypeLabel);
campaigns/libertystory.sc2campaign — base.sc2data/TriggerLibs/CampaignLib.galaxy:5680
libNtve_gf_SetDialogItemImageType(DialogControlLastCreated(), c_triggerImageTypeBorder, PlayerGroupAll());
libNtve_gf_SetDialogItemImage(DialogControlLastCreated(), "Assets\\Textures\\ui_roomselectionframe.dds", PlayerGroupAll());
libNtve_gf_SetDialogItemImageType2(DialogControlLastCreated(), true, PlayerGroupAll());
DialogCreate(1600, 400, c_anchorBottom, 0, 70, false);
libCamp_gv_tS_RoomChangeDialogSubtitle = DialogLastCreated();
campaigns/libertystory.sc2campaign — base.sc2data/TriggerLibs/CampaignLib.galaxy:13482
libNtve_gf_SetDialogItemImage(DialogControlLastCreated(), "Assets\\Textures\\white32.dds", PlayerGroupAll());
libNtve_gf_SetDialogItemColor(DialogControlLastCreated(), Color(0,0,0), PlayerGroupAll());
libNtve_gf_SetDialogItemImageType2(DialogControlLastCreated(), true, PlayerGroupAll());
DialogControlSetSize(DialogControlLastCreated(), PlayerGroupAll(), 400, 50);
DialogControlSetPosition(DialogControlLastCreated(), PlayerGroupAll(), c_anchorTopLeft, 0, 0);
campaigns/libertystory.sc2campaign — base.sc2data/TriggerLibs/CampaignLib.galaxy:13515
libNtve_gf_SetDialogItemImage(DialogControlLastCreated(), "Assets\\Textures\\white32.dds", PlayerGroupAll());
libNtve_gf_SetDialogItemColor(DialogControlLastCreated(), Color(0,0,0), PlayerGroupAll());
libNtve_gf_SetDialogItemImageType2(DialogControlLastCreated(), true, PlayerGroupAll());
DialogControlSetSize(DialogControlLastCreated(), PlayerGroupAll(), 400, 50);
DialogControlSetPosition(DialogControlLastCreated(), PlayerGroupAll(), c_anchorTopLeft, 0, 0);
mods/challenges.sc2mod — base.sc2data/LibChal.galaxy:337
DialogControlCreate(DialogLastCreated(), c_triggerControlTypeImage);
DialogControlSetSize(DialogControlLastCreated(), PlayerGroupAll(), libChal_gv_cHLC_VICTORYPANELTOPBORDER_WIDTH, libChal_gv_cHLC_VICTORYPANELTOPBORDER_HEIGHT);
libNtve_gf_SetDialogItemImageType2(DialogControlLastCreated(), true, PlayerGroupAll());
auto6378191D_val = lv_race;
if (auto6378191D_val == "Terr") {
mods/challenges.sc2mod — base.sc2data/LibChal.galaxy:353
DialogControlCreate(DialogLastCreated(), c_triggerControlTypeImage);
libChal_gv_cHL_VictoryPanelBorder = DialogControlLastCreated();
libNtve_gf_SetDialogItemImageType2(DialogControlLastCreated(), true, PlayerGroupAll());
DialogControlSetSize(DialogControlLastCreated(), PlayerGroupAll(), libChal_gv_cHLC_VICTORYPANEL_WIDTH, 100);
libNtve_gf_SetDialogItemImageType(DialogControlLastCreated(), c_triggerImageTypeHorizontalBorder, PlayerGroupAll());
mods/challenges.sc2mod — base.sc2data/LibChal.galaxy:371
DialogControlCreate(DialogLastCreated(), c_triggerControlTypeImage);
libChal_gv_cHL_VictoryPanelBlackMask = DialogControlLastCreated();
libNtve_gf_SetDialogItemImageType2(DialogControlLastCreated(), true, PlayerGroupAll());
DialogControlSetSize(DialogControlLastCreated(), PlayerGroupAll(), libChal_gv_cHLC_VICTORYPANEL_WIDTH, 11);
libNtve_gf_SetDialogItemImageType(DialogControlLastCreated(), c_triggerImageTypeHorizontalBorder, PlayerGroupAll());
mods/challenges.sc2mod — base.sc2data/LibChal.galaxy:378
DialogControlCreate(DialogLastCreated(), c_triggerControlTypeImage);
libChal_gv_cHL_VictoryPanelGradient = DialogControlLastCreated();
libNtve_gf_SetDialogItemImageType2(DialogControlLastCreated(), true, PlayerGroupAll());
DialogControlSetSize(DialogControlLastCreated(), PlayerGroupAll(), libChal_gv_cHLC_VICTORYPANEL_WIDTH, 11);
libNtve_gf_SetDialogItemImageType(DialogControlLastCreated(), c_triggerImageTypeHorizontalBorder, PlayerGroupAll());
mods/challenges.sc2mod — base.sc2data/LibChal.galaxy:396
DialogControlCreate(DialogLastCreated(), c_triggerControlTypeImage);
libChal_gv_cHL_VictoryPanelInnerLine = DialogControlLastCreated();
libNtve_gf_SetDialogItemImageType2(DialogControlLastCreated(), true, PlayerGroupAll());
DialogControlSetSize(DialogControlLastCreated(), PlayerGroupAll(), libChal_gv_cHLC_VICTORYPANEL_WIDTH, 11);
libNtve_gf_SetDialogItemImageType(DialogControlLastCreated(), c_triggerImageTypeHorizontalBorder, PlayerGroupAll());
mods/challenges.sc2mod — base.sc2data/LibChal.galaxy:414
DialogControlCreate(DialogLastCreated(), c_triggerControlTypeImage);
DialogControlSetSize(DialogControlLastCreated(), PlayerGroupAll(), libChal_gv_cHLC_VICTORYPANELSPLIT_WIDTH, libChal_gv_cHLC_VICTORYPANELSPLIT_HEIGHT);
libNtve_gf_SetDialogItemImageType2(DialogControlLastCreated(), true, PlayerGroupAll());
libNtve_gf_SetDialogItemImageType(DialogControlLastCreated(), c_triggerImageTypeEndCap, PlayerGroupAll());
auto913794DC_val = lv_race;
mods/challenges.sc2mod — base.sc2data/LibChal.galaxy:488
DialogControlCreate(DialogLastCreated(), c_triggerControlTypeImage);
libChal_gv_cHL_VictoryPanelScoreBG = DialogControlLastCreated();
libNtve_gf_SetDialogItemImageType2(DialogControlLastCreated(), true, PlayerGroupAll());
libNtve_gf_SetDialogItemImageType(DialogControlLastCreated(), c_triggerImageTypeEndCap, PlayerGroupAll());
libNtve_gf_SetDialogItemImage(DialogControlLastCreated(), "Assets\\Textures\\ui_battlenet_challenge_frame_total.dds", PlayerGroupAll());
mods/challenges.sc2mod — base.sc2data/LibChal.galaxy:511
DialogControlCreate(DialogLastCreated(), c_triggerControlTypeLabel);
libChal_gv_cHL_VictoryPanelScoreLabel = DialogControlLastCreated();
libNtve_gf_SetDialogItemImageType2(DialogControlLastCreated(), true, PlayerGroupAll());
auto1AD394E3_val = lv_race;
if (auto1AD394E3_val == "Terr") {
mods/challenges.sc2mod — base.sc2data/LibChal.galaxy:992
DialogSetImageVisible(DialogLastCreated(), false);
DialogControlCreate(DialogLastCreated(), c_triggerControlTypeImage);
libNtve_gf_SetDialogItemImageType2(DialogControlLastCreated(), true, PlayerGroupAll());
DialogControlSetSize(DialogControlLastCreated(), PlayerGroupAll(), libChal_gv_cHLC_DEFEATPANELTOPBORDER_WIDTH, libChal_gv_cHLC_DEFEATPANELTOPBORDER_HEIGHT);
libNtve_gf_SetDialogItemImageType2(DialogControlLastCreated(), true, PlayerGroupAll());
mods/challenges.sc2mod — base.sc2data/LibChal.galaxy:994
libNtve_gf_SetDialogItemImageType2(DialogControlLastCreated(), true, PlayerGroupAll());
DialogControlSetSize(DialogControlLastCreated(), PlayerGroupAll(), libChal_gv_cHLC_DEFEATPANELTOPBORDER_WIDTH, libChal_gv_cHLC_DEFEATPANELTOPBORDER_HEIGHT);
libNtve_gf_SetDialogItemImageType2(DialogControlLastCreated(), true, PlayerGroupAll());
auto3D785BDF_val = lv_race;
if (auto3D785BDF_val == "Terr") {
mods/core.sc2mod — base.sc2data/TriggerLibs/NativeLib.galaxy:2651
libNtve_gf_SetDialogItemImage(lv_dialogitem, lp_image, PlayerGroupAll());
libNtve_gf_SetDialogItemImageType(lv_dialogitem, lp_imageType, PlayerGroupAll());
libNtve_gf_SetDialogItemImageType2(lv_dialogitem, lp_tiled, PlayerGroupAll());
libNtve_gf_SetDialogItemColor(lv_dialogitem, lp_tintColor, PlayerGroupAll());
libNtve_gf_SetDialogItemBlendMode(lv_dialogitem, lp_blendMode, PlayerGroupAll());
mods/core.stormmod — base.stormdata/TriggerLibs/NativeLib.galaxy:2104
libNtve_gf_SetDialogItemImage(lv_dialogitem, lp_image, PlayerGroupAll());
libNtve_gf_SetDialogItemImageType(lv_dialogitem, lp_imageType, PlayerGroupAll());
libNtve_gf_SetDialogItemImageType2(lv_dialogitem, lp_tiled, PlayerGroupAll());
libNtve_gf_SetDialogItemColor(lv_dialogitem, lp_tintColor, PlayerGroupAll());
libNtve_gf_SetDialogItemBlendMode(lv_dialogitem, lp_blendMode, PlayerGroupAll());