# Set Dialog Item Animation Time

Grammar — Set dialogItem animation time to time for players
FlagsAction

This controls the current animation time for the dialog item. Supported for Dialog Items of type Image

# Arguments

  • int [ control ] — Dialog Item
  • fixed — Time
  • playergroup — Players

Returns — void

void libNtve_gf_SetDialogItemAnimationTime(
	int lp_dialogItem,
	fixed lp_time,
	playergroup lp_players,
);

Category: Dialog / Dialog Item Tools

# Examples

# campaigns/swarmstory.sc2campaign

SwarmCampaignLib.galaxy

// L3315
libNtve_gf_SetDialogItemAnimationTime(libSwaC_gv_zS_SwarmHeroUIDialogCooldownImage[lp_index], (libSwaC_gv_zS_ReviveCooldownTimeKerrigan - PlayerGetCooldown(1, libSwaC_gv_zSC_HeroReviveLinkKerrigan)), PlayerGroupAll())
// L3319
libNtve_gf_SetDialogItemAnimationTime(libSwaC_gv_zS_SwarmHeroUIDialogCooldownImage[lp_index], (libSwaC_gv_zS_ReviveCooldownTimeDehaka - PlayerGetCooldown(1, libSwaC_gv_zSC_HeroReviveLinkDehaka)), PlayerGroupAll())
// L3323
libNtve_gf_SetDialogItemAnimationTime(libSwaC_gv_zS_SwarmHeroUIDialogCooldownImage[lp_index], (libSwaC_gv_zS_ReviveCooldownTimeStukov - PlayerGetCooldown(1, libSwaC_gv_zSC_HeroReviveLinkStukov)), PlayerGroupAll())

# campaigns/voidstory.sc2campaign

VoidCampaignUILib.galaxy

// L4020
libNtve_gf_SetDialogItemAnimationTime(libVCUI_gv_pU_VoidHeroUIDialogCooldownImage[lp_index], (60.0 * (1 - PlayerGetCooldown(1, libVoiC_gf_PC_ChampResAbility(libVCUI_gf_PU_PresetToHeroGameLink(libVCUI_gv_pU_VoidHeroUIType[lp_index])))/libVCUI_gv_pU_ChampionReviveTimer) ), PlayerGroupAll())

# mods/heroesdata.stormmod

GameLib.galaxy

// L17229
libNtve_gf_SetDialogItemAnimationTime(libUIUI_gv_notificationDisplay.lv_multikillTimerCountdownImage, lv_animTime, libCore_gv_playerGroupFromPlayer[lv_itPlayer])

# mods/missionpacks/novacampaign.sc2mod

LibNCUI.galaxy

// L3530
libNtve_gf_SetDialogItemAnimationTime(libNCUI_gv_NU_HeroDialogCooldownImage[lp_index], (libNCUI_gv_nU_ChampionReviveTimer - PlayerGetCooldown(1, libNovC_gf_NC_ChampResAbility(libNCUI_gf_NU_PresetToHeroGameLink(libNCUI_gv_NU_HeroType[lp_index])))), PlayerGroupAll())

# mods/starcoop/starcoop.sc2mod

LibCOUI.galaxy

// L3106
libNtve_gf_SetDialogItemAnimationTime(libCOUI_gv_cU_HeroDialogCooldownImage[lp_index], (60.0 * (1 - PlayerGetCooldown(lp_player, libCOOC_gf_CC_CommanderHeroReviveLink(libCOOC_gf_ActiveCommanderForPlayer(lp_player)))/libCOUI_gv_cU_HeroReviveTimer[lp_index][lp_player]) ), lv_updateGroup)