# Set Dialog Item Animation Time
Grammar — Set dialogItem animation time to time for players
Flags —Action
This controls the current animation time for the dialog item. Supported for Dialog Items of type Image
# Arguments
int
<control> — Dialog Itemfixed
— Timeplayergroup
— Players
Returns — void
void libNtve_gf_SetDialogItemAnimationTime(
int lp_dialogItem,
fixed lp_time,
playergroup lp_players,
);
# Related
Category: Dialog / Dialog Item Tools
- Dialog Item Send Animation Event 2 —
void
— DialogControlSetAnimationState - Position Subtitle to Dialog Item —
void
— DialogSetSubtitlePositionOverrideControl - Clear Subtitle Position Dialog Item —
void
— DialogClearSubtitlePositionOverrideControl - Destroy All Dialog Items —
void
— DialogControlDestroyAll - Dialog Containing Dialog Item —
int
<dialog> — DialogControlGetDialog - Dialog Item Type —
int
<preset::ControlType> — DialogControlGetType - Set Dialog Item Color —
void
— libNtve_gf_SetDialogItemColor - Set Dialog Item Style —
void
— libNtve_gf_SetDialogItemStyle - Set Dialog Item Text Writeout —
void
— libNtve_gf_SetDialogItemTextWriteout - Set Dialog Item Text Writeout Duration —
void
— libNtve_gf_SetDialogItemTextWriteoutDuration - Set Dialog Item Tooltip —
void
— libNtve_gf_SetDialogItemTooltip - Dialog Item Color —
color
— libNtve_gf_DialogItemColor - Dialog Item Style —
string
<fontstyle> — libNtve_gf_DialogItemStyle - Dialog Item Tooltip —
text
— libNtve_gf_DialogItemTooltip - Destroy Dialog Item —
void
— DialogControlDestroy - Set Dialog Item Image —
void
— libNtve_gf_SetDialogItemImage - Set Dialog Item Hover Image —
void
— libNtve_gf_SetDialogItemImage2 - Set Dialog Item Image Type —
void
— libNtve_gf_SetDialogItemImageType - Set Dialog Item Blend Mode —
void
— libNtve_gf_SetDialogItemBlendMode - Set Dialog Item Tiled —
void
— libNtve_gf_SetDialogItemImageType2 - Set Dialog Background —
void
— DialogSetImage - Dialog Item Image —
string
— libNtve_gf_DialogItemImage - Dialog Item Image Type —
int
<preset::ImageType> — libNtve_gf_DialogItemImageType - Fade Dialog Item Transparency —
void
— DialogControlFadeTransparency - Set Dialog Item Flash —
void
— libNtve_gf_SetDialogItemFlash - Set Dialog Item Cutscene —
void
— libNtve_gf_SetDialogItemCutscene - Dialog Item Invoke As Text —
void
— DialogControlInvokeAsText - Dialog Item Invoke As String —
void
— DialogControlInvokeAsString - Dialog Item Send Animation Event —
void
— DialogControlSendAnimationEvent - Dialog Item Set Animation Speed —
void
— DialogControlSetAnimationSpeed - Dialog Item Set Animation Time —
void
— DialogControlSetAnimationTime - Dialog Item Advance Animation —
void
— DialogControlAdvanceAnimation - Dialog Item Force Transition —
void
— DialogControlForceTransition - Dialog Item Request Focus —
void
— DialogControlRequestFocus - Set Dialog Item Achievement —
void
— libNtve_gf_SetDialogItemAchievement - Set Dialog Item Render Priority —
void
— libNtve_gf_SetDialogItemRenderPriority - Set Dialog Item Click On Down —
void
— libNtve_gf_SetDialogItemClickOnDown - Set Dialog Item Toggled —
void
— libNtve_gf_SetDialogItemToggled - Set Dialog Item Movie —
void
— libNtve_gf_SetDialogItemMovie - Set Dialog Item Desaturated —
void
— libNtve_gf_SetDialogItemDesaturated - Set Dialog Item Desaturation Color —
void
— libNtve_gf_SetDialogItemDesaturationColor - Set Dialog Item Custom Tooltip —
void
— libNtve_gf_SetDialogItemCustomTooltip - Set Dialog Item Unit —
void
— libNtve_gf_SetDialogItemUnit - Set Dialog Item Model —
void
— libNtve_gf_SetDialogItemModel - Set Dialog Item Animation —
void
— libNtve_gf_SetDialogItemAnimation - Set Dialog Item Camera —
void
— libNtve_gf_SetDialogItemCamera - Set Dialog Item Border Visible —
void
— libNtve_gf_SetDialogItemBorderVisible - Set Dialog Item Border Image —
void
— libNtve_gf_SetDialogItemBorderImage - Set Dialog Item Background Visible —
void
— libNtve_gf_SetDialogItemBackgroundVisible - Set Dialog Item Use Transition —
void
— libNtve_gf_SetDialogItemUseTransition - Set Dialog Item Muted —
void
— libNtve_gf_SetDialogItemMuted - Set Dialog Item Paused —
void
— libNtve_gf_SetDialogItemPaused - Set Dialog Item Accept Mouse —
void
— libNtve_gf_SetDialogItemAcceptMouse - Set Dialog Item Tint Color —
void
— libNtve_gf_SetDialogItemTintColor - Set Dialog Item Team Color —
void
— libNtve_gf_SetDialogItemTeamColor - Set Dialog Item Light —
void
— libNtve_gf_SetDialogItemLight - Set Dialog Item Transition Model —
void
— libNtve_gf_SetDialogItemTransitionModel - Set Dialog Item Force Visible —
void
— libNtve_gf_SetDialogItemForceVisible - Set Dialog Item Render Type —
void
— libNtve_gf_SetDialogItemRenderType - Set Dialog Item Unit Link —
void
— libNtve_gf_SetDialogItemUnitLink - Set Dialog Item Team Color Index —
void
— libNtve_gf_SetDialogItemTeamColorIndex - Set Dialog Item Animation Duration —
void
— libNtve_gf_SetDialogItemAnimationDuration - Set Dialog Item Animation Time —
void
— libNtve_gf_SetDialogItemAnimationTime - Set Dialog Item Actor —
void
— libNtve_gf_SetDialogItemActor - Set Dialog Item Behavior —
void
— libNtve_gf_SetDialogItemBehavior - Set Dialog Item Hotkey —
void
— libNtve_gf_SetDialogItemHotkey - Set Dialog Item Allowed Mouse Buttons —
void
— libNtve_gf_SetDialogItemAllowedMouseButtons - Set Dialog Item Alpha Mask —
void
— libNtve_gf_SetDialogItemAlphaMask - Set Dialog Item Animation Index —
void
— libNtve_gf_SetDialogItemAnimationIndex - Set Dialog Item Handle —
void
— libNtve_gf_SetDialogItemHandle - Set Dialog Item Border Color —
void
— libNtve_gf_SetDialogItemBorderColor - Set Dialog Item Fill Color —
void
— libNtve_gf_SetDialogItemFillColor - Set Dialog Item Submenu —
void
— libNtve_gf_SetDialogItemSubmenu - Set Dialog Item Unit Group —
void
— libNtve_gf_SetDialogItemUnitGroup - Set Dialog Item PlayerId —
void
— libNtve_gf_SetDialogItemPlayerId - Set Dialog Item Score Value Link —
void
— libNtve_gf_SetDialogItemScoreValueLink - Set Dialog Item State Index —
void
— libNtve_gf_SetDialogItemStateIndex
# Examples
campaigns/swarmstory.sc2campaign — base.sc2data/TriggerLibs/SwarmCampaignLib.galaxy:3315
if ((UnitIsAlive(libSwaC_gv_zS_SwarmHeroUIUnit[lp_index]) == false)) {
if ((libSwaC_gv_zS_SwarmHeroUIUnit[lp_index] == libSwaC_gv_zS_Kerrigan) && (libSwaC_gv_zS_SwarmHeroUIKerriganRevivable == true) && (libSwaC_gf_CurrentMap() != "ZLab2") && (libSwaC_gf_CurrentMap() != "ZSpace2") && (libSwaC_gf_CurrentMap() != "ZZerus3")) {
libNtve_gf_SetDialogItemAnimationTime(libSwaC_gv_zS_SwarmHeroUIDialogCooldownImage[lp_index], (libSwaC_gv_zS_ReviveCooldownTimeKerrigan - PlayerGetCooldown(1, libSwaC_gv_zSC_HeroReviveLinkKerrigan)), PlayerGroupAll());
DialogControlSetVisible(libSwaC_gv_zS_SwarmHeroUIDialogCooldownImage[lp_index], PlayerGroupAll(), true);
}
campaigns/swarmstory.sc2campaign — base.sc2data/TriggerLibs/SwarmCampaignLib.galaxy:3319
}
else if ((libSwaC_gv_zS_SwarmHeroUIUnit[lp_index] == libSwaC_gv_zS_Dehaka)) {
libNtve_gf_SetDialogItemAnimationTime(libSwaC_gv_zS_SwarmHeroUIDialogCooldownImage[lp_index], (libSwaC_gv_zS_ReviveCooldownTimeDehaka - PlayerGetCooldown(1, libSwaC_gv_zSC_HeroReviveLinkDehaka)), PlayerGroupAll());
DialogControlSetVisible(libSwaC_gv_zS_SwarmHeroUIDialogCooldownImage[lp_index], PlayerGroupAll(), true);
}
campaigns/swarmstory.sc2campaign — base.sc2data/TriggerLibs/SwarmCampaignLib.galaxy:3323
}
else if ((libSwaC_gv_zS_SwarmHeroUIUnit[lp_index] == libSwaC_gv_zS_Stukov)) {
libNtve_gf_SetDialogItemAnimationTime(libSwaC_gv_zS_SwarmHeroUIDialogCooldownImage[lp_index], (libSwaC_gv_zS_ReviveCooldownTimeStukov - PlayerGetCooldown(1, libSwaC_gv_zSC_HeroReviveLinkStukov)), PlayerGroupAll());
DialogControlSetVisible(libSwaC_gv_zS_SwarmHeroUIDialogCooldownImage[lp_index], PlayerGroupAll(), true);
}
campaigns/voidstory.sc2campaign — base.sc2data/TriggerLibs/VoidCampaignUILib.galaxy:4020
if ((UnitIsAlive(libVCUI_gv_pU_VoidHeroUIUnit[lp_index]) == false) && (libVCMI_gf_GameIsOver() == false)) {
if ((libVCUI_gv_pU_VoidHeroUIRevivable[lp_index] == true) && (PlayerGetCooldown(1, libVoiC_gf_PC_ChampResAbility(libVCUI_gf_PU_PresetToHeroGameLink(libVCUI_gv_pU_VoidHeroUIType[lp_index]))) > 0.0)) {
libNtve_gf_SetDialogItemAnimationTime(libVCUI_gv_pU_VoidHeroUIDialogCooldownImage[lp_index], (60.0 * (1 - PlayerGetCooldown(1, libVoiC_gf_PC_ChampResAbility(libVCUI_gf_PU_PresetToHeroGameLink(libVCUI_gv_pU_VoidHeroUIType[lp_index])))/libVCUI_gv_pU_ChampionReviveTimer) ), PlayerGroupAll());
DialogControlSetVisible(libVCUI_gv_pU_VoidHeroUIDialogCooldownImage[lp_index], PlayerGroupAll(), true);
}
mods/heroesdata.stormmod — base.stormdata/TriggerLibs/GameLib.galaxy:17229
lv_playerStillUpdating = true;
lv_animTime = (libGame_gv_heroDeathMultikillTimeoutDuration - lv_remainingTimerDuration);
libNtve_gf_SetDialogItemAnimationTime(libUIUI_gv_notificationDisplay.lv_multikillTimerCountdownImage, lv_animTime, libCore_gv_playerGroupFromPlayer[lv_itPlayer]);
}
mods/missionpacks/novacampaign.sc2mod — base.sc2data/LibNCUI.galaxy:3530
if ((UnitIsAlive(libNCUI_gv_NU_HeroUnit[lp_index]) == false) && (libNCMI_gf_GameIsOver() == false)) {
if ((libNCUI_gv_NU_HeroRevivable[lp_index] == true) && (PlayerGetCooldown(1, libNovC_gf_NC_ChampResAbility(libNCUI_gf_NU_PresetToHeroGameLink(libNCUI_gv_NU_HeroType[lp_index]))) > 0.0)) {
libNtve_gf_SetDialogItemAnimationTime(libNCUI_gv_NU_HeroDialogCooldownImage[lp_index], (libNCUI_gv_nU_ChampionReviveTimer - PlayerGetCooldown(1, libNovC_gf_NC_ChampResAbility(libNCUI_gf_NU_PresetToHeroGameLink(libNCUI_gv_NU_HeroType[lp_index])))), PlayerGroupAll());
DialogControlSetVisible(libNCUI_gv_NU_HeroDialogCooldownImage[lp_index], PlayerGroupAll(), true);
}
mods/starcoop/starcoop.sc2mod — base.sc2data/LibCOUI.galaxy:3106
if ((UnitIsAlive(libCOUI_gv_cU_HeroUnit[lp_index][lp_player]) == false) && (libCOMI_gf_GameIsOver() == false)) {
if ((libCOUI_gv_cU_VoidHeroUIRevivable[lp_index][lp_player] == true) && (PlayerGetCooldown(lp_player, libCOOC_gf_CC_CommanderHeroReviveLink(libCOOC_gf_ActiveCommanderForPlayer(lp_player))) > 0.0)) {
libNtve_gf_SetDialogItemAnimationTime(libCOUI_gv_cU_HeroDialogCooldownImage[lp_index], (60.0 * (1 - PlayerGetCooldown(lp_player, libCOOC_gf_CC_CommanderHeroReviveLink(libCOOC_gf_ActiveCommanderForPlayer(lp_player)))/libCOUI_gv_cU_HeroReviveTimer[lp_index][lp_player]) ), lv_updateGroup);
DialogControlSetVisible(libCOUI_gv_cU_HeroDialogCooldownImage[lp_index], lv_updateGroup, true);
}