# Set Dialog Item Use Transition

Grammar — Set dialogItem Use Transition flag to useTransition for players
FlagsAction

Set a Trigger Dialog Item to Use its Transition or not. Currently supported by Portraits.

# Arguments

  • int<control> — Dialog Item
  • bool — Use Transition
  • playergroup — Players

Returns — void

void libNtve_gf_SetDialogItemUseTransition(
	int lp_dialogItem,
	bool lp_useTransition,
	playergroup lp_players,
);

Category: Dialog / Dialog Item Tools

# Examples

— None found —