# Set Dialog Item Transition Model

Grammar — Set dialogItem Transition Model to model for players
FlagsAction

Sets a Dialog Item’s Transition Model

# Arguments

  • int<control> — Dialog Item
  • string<gamelink::Model> — Model
  • playergroup — Players

Returns — void

void libNtve_gf_SetDialogItemTransitionModel(
	int lp_dialogItem,
	string lp_model,
	playergroup lp_players,
);

Category: Dialog / Dialog Item Tools

# Examples

— None found —