# Set Dialog Item Muted

Grammar — Set dialogItem Muted flag to muted for players
FlagsAction

Set a Trigger Dialog Item as Muted or not. Currently supported by Portraits and Movies

# Arguments

  • int<control> — Dialog Item
  • bool — Muted
  • playergroup — Players

Returns — void

void libNtve_gf_SetDialogItemMuted(
	int lp_dialogItem,
	bool lp_muted,
	playergroup lp_players,
);

Category: Dialog / Dialog Item Tools

# Examples

— None found —