# Set Dialog Item Text Writeout Duration

Grammar — Set dialogItem text writeout duration to duration for players
FlagsAction

This controls the time it takes for the text to animate if “Set Dialog Item Text Writeout” is set to true.

# Arguments

  • int [ control ] — Dialog Item
  • fixed — Duration
  • playergroup — Players

Returns — void

void libNtve_gf_SetDialogItemTextWriteoutDuration(
	int lp_dialogItem,
	fixed lp_duration,
	playergroup lp_players,
);

Category: Dialog / Dialog Item Tools

# Examples

# campaigns/liberty.sc2campaign

MapScript.galaxy

// L3969
libNtve_gf_SetDialogItemTextWriteoutDuration(DialogControlLastCreated(), 13.0, PlayerGroupAll())
// L8508
libNtve_gf_SetDialogItemTextWriteoutDuration(DialogControlLastCreated(), 9.0, PlayerGroupAll())
// L3969
libNtve_gf_SetDialogItemTextWriteoutDuration(DialogControlLastCreated(), 13.0, PlayerGroupAll())
// L8508
libNtve_gf_SetDialogItemTextWriteoutDuration(DialogControlLastCreated(), 9.0, PlayerGroupAll())

# mods/core.sc2mod

NativeLib.galaxy

// L2677
libNtve_gf_SetDialogItemTextWriteoutDuration(lv_dialogitem, lp_textWriteoutDuration, PlayerGroupAll())
// L2130
libNtve_gf_SetDialogItemTextWriteoutDuration(lv_dialogitem, lp_textWriteoutDuration, PlayerGroupAll())

# mods/heroesdata.stormmod

StartingExperienceLib.galaxy

// L222
libNtve_gf_SetDialogItemTextWriteoutDuration(DialogControlLastCreated(), libStEx_gv_sE_MsgWriteOutDuration, PlayerGroupAll())
// L294
libNtve_gf_SetDialogItemTextWriteoutDuration(DialogControlLastCreated(), libStEx_gv_sE_MsgWriteOutDuration, PlayerGroupAll())