# Set Dialog Item Desaturated
Grammar — Set dialogItem Desaturated flag to desaturated for players
Flags —Action
Set a Trigger Dialog Item to render with all of its native coloring stripped off and instead being tinted to the Desaturation Color. By default this color is white.
# Arguments
int
<control> — Dialog Itembool
— Desaturatedplayergroup
— Players
Returns — void
void libNtve_gf_SetDialogItemDesaturated(
int lp_dialogItem,
bool lp_desaturated,
playergroup lp_players,
);
# Related
Category: Dialog / Dialog Item Tools
- Dialog Item Send Animation Event 2 —
void
— DialogControlSetAnimationState - Position Subtitle to Dialog Item —
void
— DialogSetSubtitlePositionOverrideControl - Clear Subtitle Position Dialog Item —
void
— DialogClearSubtitlePositionOverrideControl - Destroy All Dialog Items —
void
— DialogControlDestroyAll - Dialog Containing Dialog Item —
int
<dialog> — DialogControlGetDialog - Dialog Item Type —
int
<preset::ControlType> — DialogControlGetType - Set Dialog Item Color —
void
— libNtve_gf_SetDialogItemColor - Set Dialog Item Style —
void
— libNtve_gf_SetDialogItemStyle - Set Dialog Item Text Writeout —
void
— libNtve_gf_SetDialogItemTextWriteout - Set Dialog Item Text Writeout Duration —
void
— libNtve_gf_SetDialogItemTextWriteoutDuration - Set Dialog Item Tooltip —
void
— libNtve_gf_SetDialogItemTooltip - Dialog Item Color —
color
— libNtve_gf_DialogItemColor - Dialog Item Style —
string
<fontstyle> — libNtve_gf_DialogItemStyle - Dialog Item Tooltip —
text
— libNtve_gf_DialogItemTooltip - Destroy Dialog Item —
void
— DialogControlDestroy - Set Dialog Item Image —
void
— libNtve_gf_SetDialogItemImage - Set Dialog Item Hover Image —
void
— libNtve_gf_SetDialogItemImage2 - Set Dialog Item Image Type —
void
— libNtve_gf_SetDialogItemImageType - Set Dialog Item Blend Mode —
void
— libNtve_gf_SetDialogItemBlendMode - Set Dialog Item Tiled —
void
— libNtve_gf_SetDialogItemImageType2 - Set Dialog Background —
void
— DialogSetImage - Dialog Item Image —
string
— libNtve_gf_DialogItemImage - Dialog Item Image Type —
int
<preset::ImageType> — libNtve_gf_DialogItemImageType - Fade Dialog Item Transparency —
void
— DialogControlFadeTransparency - Set Dialog Item Flash —
void
— libNtve_gf_SetDialogItemFlash - Set Dialog Item Cutscene —
void
— libNtve_gf_SetDialogItemCutscene - Dialog Item Invoke As Text —
void
— DialogControlInvokeAsText - Dialog Item Invoke As String —
void
— DialogControlInvokeAsString - Dialog Item Send Animation Event —
void
— DialogControlSendAnimationEvent - Dialog Item Set Animation Speed —
void
— DialogControlSetAnimationSpeed - Dialog Item Set Animation Time —
void
— DialogControlSetAnimationTime - Dialog Item Advance Animation —
void
— DialogControlAdvanceAnimation - Dialog Item Force Transition —
void
— DialogControlForceTransition - Dialog Item Request Focus —
void
— DialogControlRequestFocus - Set Dialog Item Achievement —
void
— libNtve_gf_SetDialogItemAchievement - Set Dialog Item Render Priority —
void
— libNtve_gf_SetDialogItemRenderPriority - Set Dialog Item Click On Down —
void
— libNtve_gf_SetDialogItemClickOnDown - Set Dialog Item Toggled —
void
— libNtve_gf_SetDialogItemToggled - Set Dialog Item Movie —
void
— libNtve_gf_SetDialogItemMovie - Set Dialog Item Desaturated —
void
— libNtve_gf_SetDialogItemDesaturated - Set Dialog Item Desaturation Color —
void
— libNtve_gf_SetDialogItemDesaturationColor - Set Dialog Item Custom Tooltip —
void
— libNtve_gf_SetDialogItemCustomTooltip - Set Dialog Item Unit —
void
— libNtve_gf_SetDialogItemUnit - Set Dialog Item Model —
void
— libNtve_gf_SetDialogItemModel - Set Dialog Item Animation —
void
— libNtve_gf_SetDialogItemAnimation - Set Dialog Item Camera —
void
— libNtve_gf_SetDialogItemCamera - Set Dialog Item Border Visible —
void
— libNtve_gf_SetDialogItemBorderVisible - Set Dialog Item Border Image —
void
— libNtve_gf_SetDialogItemBorderImage - Set Dialog Item Background Visible —
void
— libNtve_gf_SetDialogItemBackgroundVisible - Set Dialog Item Use Transition —
void
— libNtve_gf_SetDialogItemUseTransition - Set Dialog Item Muted —
void
— libNtve_gf_SetDialogItemMuted - Set Dialog Item Paused —
void
— libNtve_gf_SetDialogItemPaused - Set Dialog Item Accept Mouse —
void
— libNtve_gf_SetDialogItemAcceptMouse - Set Dialog Item Tint Color —
void
— libNtve_gf_SetDialogItemTintColor - Set Dialog Item Team Color —
void
— libNtve_gf_SetDialogItemTeamColor - Set Dialog Item Light —
void
— libNtve_gf_SetDialogItemLight - Set Dialog Item Transition Model —
void
— libNtve_gf_SetDialogItemTransitionModel - Set Dialog Item Force Visible —
void
— libNtve_gf_SetDialogItemForceVisible - Set Dialog Item Render Type —
void
— libNtve_gf_SetDialogItemRenderType - Set Dialog Item Unit Link —
void
— libNtve_gf_SetDialogItemUnitLink - Set Dialog Item Team Color Index —
void
— libNtve_gf_SetDialogItemTeamColorIndex - Set Dialog Item Animation Duration —
void
— libNtve_gf_SetDialogItemAnimationDuration - Set Dialog Item Animation Time —
void
— libNtve_gf_SetDialogItemAnimationTime - Set Dialog Item Actor —
void
— libNtve_gf_SetDialogItemActor - Set Dialog Item Behavior —
void
— libNtve_gf_SetDialogItemBehavior - Set Dialog Item Hotkey —
void
— libNtve_gf_SetDialogItemHotkey - Set Dialog Item Allowed Mouse Buttons —
void
— libNtve_gf_SetDialogItemAllowedMouseButtons - Set Dialog Item Alpha Mask —
void
— libNtve_gf_SetDialogItemAlphaMask - Set Dialog Item Animation Index —
void
— libNtve_gf_SetDialogItemAnimationIndex - Set Dialog Item Handle —
void
— libNtve_gf_SetDialogItemHandle - Set Dialog Item Border Color —
void
— libNtve_gf_SetDialogItemBorderColor - Set Dialog Item Fill Color —
void
— libNtve_gf_SetDialogItemFillColor - Set Dialog Item Submenu —
void
— libNtve_gf_SetDialogItemSubmenu - Set Dialog Item Unit Group —
void
— libNtve_gf_SetDialogItemUnitGroup - Set Dialog Item PlayerId —
void
— libNtve_gf_SetDialogItemPlayerId - Set Dialog Item Score Value Link —
void
— libNtve_gf_SetDialogItemScoreValueLink - Set Dialog Item State Index —
void
— libNtve_gf_SetDialogItemStateIndex
# Examples
campaigns/void.sc2campaign — base.sc2maps/maps/campaign/void/pmoebius01.sc2map/MapScript.galaxy:1353
libNtve_gf_SetDialogItemImageType(gv_movingPlatform.lv_leftButton, c_triggerImageTypeNineSlice, PlayerGroupAll());
DialogControlSetEnabled(gv_movingPlatform.lv_leftButton, PlayerGroupAll(), false);
libNtve_gf_SetDialogItemDesaturated(gv_movingPlatform.lv_leftButton, true, PlayerGroupAll());
DialogControlFadeTransparency(gv_movingPlatform.lv_leftButton, PlayerGroupAll(), 0.0, 50.0);
libNtve_gf_CreateDialogItemImage(gv_movingPlatform.lv_dialog, 60, 60, c_anchorTopLeft, 38, 33, StringToText(""), "Assets\\Textures\\aicommand_scout1.dds", c_triggerImageTypeNormal, false, Color(100,100,100), c_triggerBlendModeAdd);
campaigns/void.sc2campaign — base.sc2maps/maps/campaign/void/pmoebius01.sc2map/MapScript.galaxy:1364
libNtve_gf_SetDialogItemImageType(gv_movingPlatform.lv_downButton, c_triggerImageTypeNineSlice, PlayerGroupAll());
DialogControlSetEnabled(gv_movingPlatform.lv_downButton, PlayerGroupAll(), false);
libNtve_gf_SetDialogItemDesaturated(gv_movingPlatform.lv_downButton, true, PlayerGroupAll());
DialogControlFadeTransparency(gv_movingPlatform.lv_downButton, PlayerGroupAll(), 0.0, 50.0);
libNtve_gf_CreateDialogItemImage(gv_movingPlatform.lv_dialog, 60, 60, c_anchorTopLeft, 109, 33, StringToText(""), "Assets\\Textures\\aicommand_scout1.dds", c_triggerImageTypeNormal, false, Color(100,100,100), c_triggerBlendModeAdd);
campaigns/void.sc2campaign — base.sc2maps/maps/campaign/void/pmoebius01.sc2map/MapScript.galaxy:1382
libNtve_gf_SetDialogItemImageType(gv_movingPlatform.lv_rightButton, c_triggerImageTypeNineSlice, PlayerGroupAll());
DialogControlSetEnabled(gv_movingPlatform.lv_rightButton, PlayerGroupAll(), false);
libNtve_gf_SetDialogItemDesaturated(gv_movingPlatform.lv_rightButton, true, PlayerGroupAll());
DialogControlFadeTransparency(gv_movingPlatform.lv_rightButton, PlayerGroupAll(), 0.0, 50.0);
libNtve_gf_CreateDialogItemImage(gv_movingPlatform.lv_dialog, 60, 60, c_anchorTopLeft, 250, 33, StringToText(""), "Assets\\Textures\\aicommand_scout1.dds", c_triggerImageTypeNormal, false, Color(100,100,100), c_triggerBlendModeAdd);
campaigns/void.sc2campaign — base.sc2maps/maps/campaign/void/pmoebius01.sc2map/MapScript.galaxy:1542
DialogControlSetEnabled(gv_movingPlatform.lv_leftButton, PlayerGroupAll(), false);
libNtve_gf_SetDialogItemDesaturated(gv_movingPlatform.lv_leftButton, true, PlayerGroupAll());
DialogControlFadeTransparency(gv_movingPlatform.lv_leftButton, PlayerGroupAll(), 0.0, 50.0);
DialogControlFadeTransparency(gv_movingPlatform.lv_leftIcon, PlayerGroupAll(), 0.0, 50.0);
campaigns/void.sc2campaign — base.sc2maps/maps/campaign/void/pmoebius01.sc2map/MapScript.galaxy:1546
DialogControlFadeTransparency(gv_movingPlatform.lv_leftIcon, PlayerGroupAll(), 0.0, 50.0);
DialogControlSetEnabled(gv_movingPlatform.lv_downButton, PlayerGroupAll(), false);
libNtve_gf_SetDialogItemDesaturated(gv_movingPlatform.lv_downButton, true, PlayerGroupAll());
DialogControlFadeTransparency(gv_movingPlatform.lv_downButton, PlayerGroupAll(), 0.0, 50.0);
DialogControlFadeTransparency(gv_movingPlatform.lv_downIcon, PlayerGroupAll(), 0.0, 50.0);
campaigns/void.sc2campaign — base.sc2maps/maps/campaign/void/pmoebius01.sc2map/MapScript.galaxy:1550
DialogControlFadeTransparency(gv_movingPlatform.lv_downIcon, PlayerGroupAll(), 0.0, 50.0);
DialogControlSetEnabled(gv_movingPlatform.lv_upButton, PlayerGroupAll(), false);
libNtve_gf_SetDialogItemDesaturated(gv_movingPlatform.lv_upButton, true, PlayerGroupAll());
DialogControlFadeTransparency(gv_movingPlatform.lv_upButton, PlayerGroupAll(), 0.0, 50.0);
DialogControlFadeTransparency(gv_movingPlatform.lv_upIcon, PlayerGroupAll(), 0.0, 50.0);
campaigns/void.sc2campaign — base.sc2maps/maps/campaign/void/pmoebius01.sc2map/MapScript.galaxy:1554
DialogControlFadeTransparency(gv_movingPlatform.lv_upIcon, PlayerGroupAll(), 0.0, 50.0);
DialogControlSetEnabled(gv_movingPlatform.lv_rightButton, PlayerGroupAll(), false);
libNtve_gf_SetDialogItemDesaturated(gv_movingPlatform.lv_rightButton, true, PlayerGroupAll());
DialogControlFadeTransparency(gv_movingPlatform.lv_rightButton, PlayerGroupAll(), 0.0, 50.0);
DialogControlFadeTransparency(gv_movingPlatform.lv_rightIcon, PlayerGroupAll(), 0.0, 50.0);
campaigns/void.sc2campaign — base.sc2maps/maps/campaign/void/pmoebius01.sc2map/MapScript.galaxy:1558
DialogControlFadeTransparency(gv_movingPlatform.lv_rightIcon, PlayerGroupAll(), 0.0, 50.0);
DialogControlSetEnabled(gv_movingPlatform.lv_townBellButton, PlayerGroupAll(), false);
libNtve_gf_SetDialogItemDesaturated(gv_movingPlatform.lv_townBellButton, true, PlayerGroupAll());
DialogControlFadeTransparency(gv_movingPlatform.lv_townBellButton, PlayerGroupAll(), 0.0, 50.0);
DialogControlFadeTransparency(gv_movingPlatform.lv_recallProbesIcon, PlayerGroupAll(), 0.0, 50.0);
campaigns/void.sc2campaign — base.sc2maps/maps/campaign/void/pmoebius01.sc2map/MapScript.galaxy:1596
if ((gv_platformLocations[gv_movingPlatform.lv_currentLocation].lv_linkLeft != 0)) {
DialogControlSetEnabled(gv_movingPlatform.lv_leftButton, PlayerGroupAll(), true);
libNtve_gf_SetDialogItemDesaturated(gv_movingPlatform.lv_leftButton, false, PlayerGroupAll());
DialogControlFadeTransparency(gv_movingPlatform.lv_leftButton, PlayerGroupAll(), 0.0, 0.0);
DialogControlFadeTransparency(gv_movingPlatform.lv_leftIcon, PlayerGroupAll(), 0.0, 0.0);
campaigns/void.sc2campaign — base.sc2maps/maps/campaign/void/pmoebius01.sc2map/MapScript.galaxy:1603
if ((gv_platformLocations[gv_movingPlatform.lv_currentLocation].lv_linkDown != 0)) {
DialogControlSetEnabled(gv_movingPlatform.lv_downButton, PlayerGroupAll(), true);
libNtve_gf_SetDialogItemDesaturated(gv_movingPlatform.lv_downButton, false, PlayerGroupAll());
DialogControlFadeTransparency(gv_movingPlatform.lv_downButton, PlayerGroupAll(), 0.0, 0.0);
DialogControlFadeTransparency(gv_movingPlatform.lv_downIcon, PlayerGroupAll(), 0.0, 0.0);
campaigns/void.sc2campaign/base.sc2maps/maps/campaign/void/pmoebius01.sc2map — MapScript.galaxy:1353
libNtve_gf_SetDialogItemImageType(gv_movingPlatform.lv_leftButton, c_triggerImageTypeNineSlice, PlayerGroupAll());
DialogControlSetEnabled(gv_movingPlatform.lv_leftButton, PlayerGroupAll(), false);
libNtve_gf_SetDialogItemDesaturated(gv_movingPlatform.lv_leftButton, true, PlayerGroupAll());
DialogControlFadeTransparency(gv_movingPlatform.lv_leftButton, PlayerGroupAll(), 0.0, 50.0);
libNtve_gf_CreateDialogItemImage(gv_movingPlatform.lv_dialog, 60, 60, c_anchorTopLeft, 38, 33, StringToText(""), "Assets\\Textures\\aicommand_scout1.dds", c_triggerImageTypeNormal, false, Color(100,100,100), c_triggerBlendModeAdd);
campaigns/void.sc2campaign/base.sc2maps/maps/campaign/void/pmoebius01.sc2map — MapScript.galaxy:1364
libNtve_gf_SetDialogItemImageType(gv_movingPlatform.lv_downButton, c_triggerImageTypeNineSlice, PlayerGroupAll());
DialogControlSetEnabled(gv_movingPlatform.lv_downButton, PlayerGroupAll(), false);
libNtve_gf_SetDialogItemDesaturated(gv_movingPlatform.lv_downButton, true, PlayerGroupAll());
DialogControlFadeTransparency(gv_movingPlatform.lv_downButton, PlayerGroupAll(), 0.0, 50.0);
libNtve_gf_CreateDialogItemImage(gv_movingPlatform.lv_dialog, 60, 60, c_anchorTopLeft, 109, 33, StringToText(""), "Assets\\Textures\\aicommand_scout1.dds", c_triggerImageTypeNormal, false, Color(100,100,100), c_triggerBlendModeAdd);
campaigns/void.sc2campaign/base.sc2maps/maps/campaign/void/pmoebius01.sc2map — MapScript.galaxy:1382
libNtve_gf_SetDialogItemImageType(gv_movingPlatform.lv_rightButton, c_triggerImageTypeNineSlice, PlayerGroupAll());
DialogControlSetEnabled(gv_movingPlatform.lv_rightButton, PlayerGroupAll(), false);
libNtve_gf_SetDialogItemDesaturated(gv_movingPlatform.lv_rightButton, true, PlayerGroupAll());
DialogControlFadeTransparency(gv_movingPlatform.lv_rightButton, PlayerGroupAll(), 0.0, 50.0);
libNtve_gf_CreateDialogItemImage(gv_movingPlatform.lv_dialog, 60, 60, c_anchorTopLeft, 250, 33, StringToText(""), "Assets\\Textures\\aicommand_scout1.dds", c_triggerImageTypeNormal, false, Color(100,100,100), c_triggerBlendModeAdd);
campaigns/void.sc2campaign/base.sc2maps/maps/campaign/void/pmoebius01.sc2map — MapScript.galaxy:1542
DialogControlSetEnabled(gv_movingPlatform.lv_leftButton, PlayerGroupAll(), false);
libNtve_gf_SetDialogItemDesaturated(gv_movingPlatform.lv_leftButton, true, PlayerGroupAll());
DialogControlFadeTransparency(gv_movingPlatform.lv_leftButton, PlayerGroupAll(), 0.0, 50.0);
DialogControlFadeTransparency(gv_movingPlatform.lv_leftIcon, PlayerGroupAll(), 0.0, 50.0);
campaigns/void.sc2campaign/base.sc2maps/maps/campaign/void/pmoebius01.sc2map — MapScript.galaxy:1546
DialogControlFadeTransparency(gv_movingPlatform.lv_leftIcon, PlayerGroupAll(), 0.0, 50.0);
DialogControlSetEnabled(gv_movingPlatform.lv_downButton, PlayerGroupAll(), false);
libNtve_gf_SetDialogItemDesaturated(gv_movingPlatform.lv_downButton, true, PlayerGroupAll());
DialogControlFadeTransparency(gv_movingPlatform.lv_downButton, PlayerGroupAll(), 0.0, 50.0);
DialogControlFadeTransparency(gv_movingPlatform.lv_downIcon, PlayerGroupAll(), 0.0, 50.0);
campaigns/void.sc2campaign/base.sc2maps/maps/campaign/void/pmoebius01.sc2map — MapScript.galaxy:1550
DialogControlFadeTransparency(gv_movingPlatform.lv_downIcon, PlayerGroupAll(), 0.0, 50.0);
DialogControlSetEnabled(gv_movingPlatform.lv_upButton, PlayerGroupAll(), false);
libNtve_gf_SetDialogItemDesaturated(gv_movingPlatform.lv_upButton, true, PlayerGroupAll());
DialogControlFadeTransparency(gv_movingPlatform.lv_upButton, PlayerGroupAll(), 0.0, 50.0);
DialogControlFadeTransparency(gv_movingPlatform.lv_upIcon, PlayerGroupAll(), 0.0, 50.0);
campaigns/void.sc2campaign/base.sc2maps/maps/campaign/void/pmoebius01.sc2map — MapScript.galaxy:1554
DialogControlFadeTransparency(gv_movingPlatform.lv_upIcon, PlayerGroupAll(), 0.0, 50.0);
DialogControlSetEnabled(gv_movingPlatform.lv_rightButton, PlayerGroupAll(), false);
libNtve_gf_SetDialogItemDesaturated(gv_movingPlatform.lv_rightButton, true, PlayerGroupAll());
DialogControlFadeTransparency(gv_movingPlatform.lv_rightButton, PlayerGroupAll(), 0.0, 50.0);
DialogControlFadeTransparency(gv_movingPlatform.lv_rightIcon, PlayerGroupAll(), 0.0, 50.0);
campaigns/void.sc2campaign/base.sc2maps/maps/campaign/void/pmoebius01.sc2map — MapScript.galaxy:1558
DialogControlFadeTransparency(gv_movingPlatform.lv_rightIcon, PlayerGroupAll(), 0.0, 50.0);
DialogControlSetEnabled(gv_movingPlatform.lv_townBellButton, PlayerGroupAll(), false);
libNtve_gf_SetDialogItemDesaturated(gv_movingPlatform.lv_townBellButton, true, PlayerGroupAll());
DialogControlFadeTransparency(gv_movingPlatform.lv_townBellButton, PlayerGroupAll(), 0.0, 50.0);
DialogControlFadeTransparency(gv_movingPlatform.lv_recallProbesIcon, PlayerGroupAll(), 0.0, 50.0);
campaigns/void.sc2campaign/base.sc2maps/maps/campaign/void/pmoebius01.sc2map — MapScript.galaxy:1596
if ((gv_platformLocations[gv_movingPlatform.lv_currentLocation].lv_linkLeft != 0)) {
DialogControlSetEnabled(gv_movingPlatform.lv_leftButton, PlayerGroupAll(), true);
libNtve_gf_SetDialogItemDesaturated(gv_movingPlatform.lv_leftButton, false, PlayerGroupAll());
DialogControlFadeTransparency(gv_movingPlatform.lv_leftButton, PlayerGroupAll(), 0.0, 0.0);
DialogControlFadeTransparency(gv_movingPlatform.lv_leftIcon, PlayerGroupAll(), 0.0, 0.0);
campaigns/void.sc2campaign/base.sc2maps/maps/campaign/void/pmoebius01.sc2map — MapScript.galaxy:1603
if ((gv_platformLocations[gv_movingPlatform.lv_currentLocation].lv_linkDown != 0)) {
DialogControlSetEnabled(gv_movingPlatform.lv_downButton, PlayerGroupAll(), true);
libNtve_gf_SetDialogItemDesaturated(gv_movingPlatform.lv_downButton, false, PlayerGroupAll());
DialogControlFadeTransparency(gv_movingPlatform.lv_downButton, PlayerGroupAll(), 0.0, 0.0);
DialogControlFadeTransparency(gv_movingPlatform.lv_downIcon, PlayerGroupAll(), 0.0, 0.0);
mods/heroesbrawlmods/brawlmapmods/coop/pvebrawluimod.stormmod — base.stormdata/LibPBUI.galaxy:543
DialogControlSetEnabled(libPBUI_gv_curateHeroSelectionUI.lv_heroButtons[lp_row][lp_column], lp_forPlayers, lp_enableDisable);
if ((lp_enableDisable == true)) {
libNtve_gf_SetDialogItemDesaturated(libPBUI_gv_curateHeroSelectionUI.lv_heroButtonImages[lp_row][lp_column], false, lp_forPlayers);
}
else {
mods/heroesbrawlmods/brawlmapmods/coop/pvebrawluimod.stormmod — base.stormdata/LibPBUI.galaxy:547
else {
if ((lp_desaturated == true)) {
libNtve_gf_SetDialogItemDesaturated(libPBUI_gv_curateHeroSelectionUI.lv_heroButtonImages[lp_row][lp_column], true, lp_forPlayers);
libNtve_gf_SetDialogItemDesaturationColor(libPBUI_gv_curateHeroSelectionUI.lv_heroButtonImages[lp_row][lp_column], Color(78.43, 78.43, 78.43), lp_forPlayers);
}
mods/heroesbrawlmods/brawlmapmods/coop/pvebrawluimod.stormmod — base.stormdata/LibPBUI.galaxy:551
}
else {
libNtve_gf_SetDialogItemDesaturated(libPBUI_gv_curateHeroSelectionUI.lv_heroButtonImages[lp_row][lp_column], false, lp_forPlayers);
}
}
mods/heroesbrawlmods/brawlmapmods/coop/pvemod.stormmod — base.stormdata/LibPVEU.galaxy:531
DialogControlSetEnabled(libPVEU_gv_pvEUICurateHeroSelectionUI.lv_heroButtons[lp_row][lp_column], lp_forPlayers, lp_enableDisable);
if ((lp_enableDisable == true)) {
libNtve_gf_SetDialogItemDesaturated(libPVEU_gv_pvEUICurateHeroSelectionUI.lv_heroButtonImages[lp_row][lp_column], false, lp_forPlayers);
}
else {
mods/heroesbrawlmods/brawlmapmods/coop/pvemod.stormmod — base.stormdata/LibPVEU.galaxy:535
else {
if ((lp_desaturated == true)) {
libNtve_gf_SetDialogItemDesaturated(libPVEU_gv_pvEUICurateHeroSelectionUI.lv_heroButtonImages[lp_row][lp_column], true, lp_forPlayers);
libNtve_gf_SetDialogItemDesaturationColor(libPVEU_gv_pvEUICurateHeroSelectionUI.lv_heroButtonImages[lp_row][lp_column], Color(78.43, 78.43, 78.43), lp_forPlayers);
}
mods/heroesbrawlmods/brawlmapmods/coop/pvemod.stormmod — base.stormdata/LibPVEU.galaxy:539
}
else {
libNtve_gf_SetDialogItemDesaturated(libPVEU_gv_pvEUICurateHeroSelectionUI.lv_heroButtonImages[lp_row][lp_column], false, lp_forPlayers);
}
}
mods/heroesbrawlmods/heroselectionmods/ingameheroselection.stormmod — base.stormdata/LibIGHS.galaxy:1160
for ( ; ( (autoFDB9F568_ai >= 0 && lv_pick <= autoFDB9F568_ae) || (autoFDB9F568_ai < 0 && lv_pick >= autoFDB9F568_ae) ) ; lv_pick += autoFDB9F568_ai ) {
if ((lp_toggle == true) && (lv_pick != libIGHS_gv_shuffleSettings.lv_players[lp_player].lv_currentOptionSelected)) {
libNtve_gf_SetDialogItemDesaturated(libIGHS_gv_shuffleUI.lv_playerHeroButtonImage[lv_displayColumn][lv_pick], true, PlayerGroupSingle(lv_viewer));
libNtve_gf_SetDialogItemDesaturated(libIGHS_gv_shuffleUI.lv_playerHeroRoleBackground[lv_displayColumn][lv_pick], true, PlayerGroupSingle(lv_viewer));
DialogControlFadeTransparency(libIGHS_gv_shuffleUI.lv_playerHeroRoleImage[lv_displayColumn][lv_pick], PlayerGroupSingle(lv_viewer), 0.0, 25.0);
mods/heroesbrawlmods/heroselectionmods/ingameheroselection.stormmod — base.stormdata/LibIGHS.galaxy:1161
if ((lp_toggle == true) && (lv_pick != libIGHS_gv_shuffleSettings.lv_players[lp_player].lv_currentOptionSelected)) {
libNtve_gf_SetDialogItemDesaturated(libIGHS_gv_shuffleUI.lv_playerHeroButtonImage[lv_displayColumn][lv_pick], true, PlayerGroupSingle(lv_viewer));
libNtve_gf_SetDialogItemDesaturated(libIGHS_gv_shuffleUI.lv_playerHeroRoleBackground[lv_displayColumn][lv_pick], true, PlayerGroupSingle(lv_viewer));
DialogControlFadeTransparency(libIGHS_gv_shuffleUI.lv_playerHeroRoleImage[lv_displayColumn][lv_pick], PlayerGroupSingle(lv_viewer), 0.0, 25.0);
DialogControlFadeTransparency(libIGHS_gv_shuffleUI.lv_playerHeroRoleBackground[lv_displayColumn][lv_pick], PlayerGroupSingle(lv_viewer), 0.0, 25.0);
mods/heroesbrawlmods/heroselectionmods/ingameheroselection.stormmod — base.stormdata/LibIGHS.galaxy:1166
}
else {
libNtve_gf_SetDialogItemDesaturated(libIGHS_gv_shuffleUI.lv_playerHeroButtonImage[lv_displayColumn][lv_pick], false, PlayerGroupSingle(lv_viewer));
libNtve_gf_SetDialogItemDesaturated(libIGHS_gv_shuffleUI.lv_playerHeroRoleBackground[lv_displayColumn][lv_pick], false, PlayerGroupSingle(lv_viewer));
libNtve_gf_SetDialogItemDesaturated(libIGHS_gv_shuffleUI.lv_playerHeroRoleImage[lv_displayColumn][lv_pick], false, PlayerGroupSingle(lv_viewer));
mods/heroesbrawlmods/heroselectionmods/ingameheroselection.stormmod — base.stormdata/LibIGHS.galaxy:1167
else {
libNtve_gf_SetDialogItemDesaturated(libIGHS_gv_shuffleUI.lv_playerHeroButtonImage[lv_displayColumn][lv_pick], false, PlayerGroupSingle(lv_viewer));
libNtve_gf_SetDialogItemDesaturated(libIGHS_gv_shuffleUI.lv_playerHeroRoleBackground[lv_displayColumn][lv_pick], false, PlayerGroupSingle(lv_viewer));
libNtve_gf_SetDialogItemDesaturated(libIGHS_gv_shuffleUI.lv_playerHeroRoleImage[lv_displayColumn][lv_pick], false, PlayerGroupSingle(lv_viewer));
DialogControlFadeTransparency(libIGHS_gv_shuffleUI.lv_playerHeroRoleImage[lv_displayColumn][lv_pick], PlayerGroupSingle(lv_viewer), 0.0, 0.0);
mods/heroesbrawlmods/heroselectionmods/ingameheroselection.stormmod — base.stormdata/LibIGHS.galaxy:1168
libNtve_gf_SetDialogItemDesaturated(libIGHS_gv_shuffleUI.lv_playerHeroButtonImage[lv_displayColumn][lv_pick], false, PlayerGroupSingle(lv_viewer));
libNtve_gf_SetDialogItemDesaturated(libIGHS_gv_shuffleUI.lv_playerHeroRoleBackground[lv_displayColumn][lv_pick], false, PlayerGroupSingle(lv_viewer));
libNtve_gf_SetDialogItemDesaturated(libIGHS_gv_shuffleUI.lv_playerHeroRoleImage[lv_displayColumn][lv_pick], false, PlayerGroupSingle(lv_viewer));
DialogControlFadeTransparency(libIGHS_gv_shuffleUI.lv_playerHeroRoleImage[lv_displayColumn][lv_pick], PlayerGroupSingle(lv_viewer), 0.0, 0.0);
DialogControlFadeTransparency(libIGHS_gv_shuffleUI.lv_playerHeroRoleBackground[lv_displayColumn][lv_pick], PlayerGroupSingle(lv_viewer), 0.0, 0.0);