# Set Dialog Item Desaturated

Grammar — Set dialogItem Desaturated flag to desaturated for players
FlagsAction

Set a Trigger Dialog Item to render with all of its native coloring stripped off and instead being tinted to the Desaturation Color. By default this color is white.

# Arguments

  • int<control> — Dialog Item
  • bool — Desaturated
  • playergroup — Players

Returns — void

void libNtve_gf_SetDialogItemDesaturated(
	int lp_dialogItem,
	bool lp_desaturated,
	playergroup lp_players,
);

Category: Dialog / Dialog Item Tools

# Examples

campaigns/void.sc2campaignbase.sc2maps/maps/campaign/void/pmoebius01.sc2map/MapScript.galaxy:1353

    libNtve_gf_SetDialogItemImageType(gv_movingPlatform.lv_leftButton, c_triggerImageTypeNineSlice, PlayerGroupAll());
    DialogControlSetEnabled(gv_movingPlatform.lv_leftButton, PlayerGroupAll(), false);
    libNtve_gf_SetDialogItemDesaturated(gv_movingPlatform.lv_leftButton, true, PlayerGroupAll());
    DialogControlFadeTransparency(gv_movingPlatform.lv_leftButton, PlayerGroupAll(), 0.0, 50.0);
    libNtve_gf_CreateDialogItemImage(gv_movingPlatform.lv_dialog, 60, 60, c_anchorTopLeft, 38, 33, StringToText(""), "Assets\\Textures\\aicommand_scout1.dds", c_triggerImageTypeNormal, false, Color(100,100,100), c_triggerBlendModeAdd);

campaigns/void.sc2campaignbase.sc2maps/maps/campaign/void/pmoebius01.sc2map/MapScript.galaxy:1364

    libNtve_gf_SetDialogItemImageType(gv_movingPlatform.lv_downButton, c_triggerImageTypeNineSlice, PlayerGroupAll());
    DialogControlSetEnabled(gv_movingPlatform.lv_downButton, PlayerGroupAll(), false);
    libNtve_gf_SetDialogItemDesaturated(gv_movingPlatform.lv_downButton, true, PlayerGroupAll());
    DialogControlFadeTransparency(gv_movingPlatform.lv_downButton, PlayerGroupAll(), 0.0, 50.0);
    libNtve_gf_CreateDialogItemImage(gv_movingPlatform.lv_dialog, 60, 60, c_anchorTopLeft, 109, 33, StringToText(""), "Assets\\Textures\\aicommand_scout1.dds", c_triggerImageTypeNormal, false, Color(100,100,100), c_triggerBlendModeAdd);

campaigns/void.sc2campaignbase.sc2maps/maps/campaign/void/pmoebius01.sc2map/MapScript.galaxy:1382

    libNtve_gf_SetDialogItemImageType(gv_movingPlatform.lv_rightButton, c_triggerImageTypeNineSlice, PlayerGroupAll());
    DialogControlSetEnabled(gv_movingPlatform.lv_rightButton, PlayerGroupAll(), false);
    libNtve_gf_SetDialogItemDesaturated(gv_movingPlatform.lv_rightButton, true, PlayerGroupAll());
    DialogControlFadeTransparency(gv_movingPlatform.lv_rightButton, PlayerGroupAll(), 0.0, 50.0);
    libNtve_gf_CreateDialogItemImage(gv_movingPlatform.lv_dialog, 60, 60, c_anchorTopLeft, 250, 33, StringToText(""), "Assets\\Textures\\aicommand_scout1.dds", c_triggerImageTypeNormal, false, Color(100,100,100), c_triggerBlendModeAdd);

campaigns/void.sc2campaignbase.sc2maps/maps/campaign/void/pmoebius01.sc2map/MapScript.galaxy:1542


    DialogControlSetEnabled(gv_movingPlatform.lv_leftButton, PlayerGroupAll(), false);
    libNtve_gf_SetDialogItemDesaturated(gv_movingPlatform.lv_leftButton, true, PlayerGroupAll());
    DialogControlFadeTransparency(gv_movingPlatform.lv_leftButton, PlayerGroupAll(), 0.0, 50.0);
    DialogControlFadeTransparency(gv_movingPlatform.lv_leftIcon, PlayerGroupAll(), 0.0, 50.0);

campaigns/void.sc2campaignbase.sc2maps/maps/campaign/void/pmoebius01.sc2map/MapScript.galaxy:1546

    DialogControlFadeTransparency(gv_movingPlatform.lv_leftIcon, PlayerGroupAll(), 0.0, 50.0);
    DialogControlSetEnabled(gv_movingPlatform.lv_downButton, PlayerGroupAll(), false);
    libNtve_gf_SetDialogItemDesaturated(gv_movingPlatform.lv_downButton, true, PlayerGroupAll());
    DialogControlFadeTransparency(gv_movingPlatform.lv_downButton, PlayerGroupAll(), 0.0, 50.0);
    DialogControlFadeTransparency(gv_movingPlatform.lv_downIcon, PlayerGroupAll(), 0.0, 50.0);

campaigns/void.sc2campaignbase.sc2maps/maps/campaign/void/pmoebius01.sc2map/MapScript.galaxy:1550

    DialogControlFadeTransparency(gv_movingPlatform.lv_downIcon, PlayerGroupAll(), 0.0, 50.0);
    DialogControlSetEnabled(gv_movingPlatform.lv_upButton, PlayerGroupAll(), false);
    libNtve_gf_SetDialogItemDesaturated(gv_movingPlatform.lv_upButton, true, PlayerGroupAll());
    DialogControlFadeTransparency(gv_movingPlatform.lv_upButton, PlayerGroupAll(), 0.0, 50.0);
    DialogControlFadeTransparency(gv_movingPlatform.lv_upIcon, PlayerGroupAll(), 0.0, 50.0);

campaigns/void.sc2campaignbase.sc2maps/maps/campaign/void/pmoebius01.sc2map/MapScript.galaxy:1554

    DialogControlFadeTransparency(gv_movingPlatform.lv_upIcon, PlayerGroupAll(), 0.0, 50.0);
    DialogControlSetEnabled(gv_movingPlatform.lv_rightButton, PlayerGroupAll(), false);
    libNtve_gf_SetDialogItemDesaturated(gv_movingPlatform.lv_rightButton, true, PlayerGroupAll());
    DialogControlFadeTransparency(gv_movingPlatform.lv_rightButton, PlayerGroupAll(), 0.0, 50.0);
    DialogControlFadeTransparency(gv_movingPlatform.lv_rightIcon, PlayerGroupAll(), 0.0, 50.0);

campaigns/void.sc2campaignbase.sc2maps/maps/campaign/void/pmoebius01.sc2map/MapScript.galaxy:1558

    DialogControlFadeTransparency(gv_movingPlatform.lv_rightIcon, PlayerGroupAll(), 0.0, 50.0);
    DialogControlSetEnabled(gv_movingPlatform.lv_townBellButton, PlayerGroupAll(), false);
    libNtve_gf_SetDialogItemDesaturated(gv_movingPlatform.lv_townBellButton, true, PlayerGroupAll());
    DialogControlFadeTransparency(gv_movingPlatform.lv_townBellButton, PlayerGroupAll(), 0.0, 50.0);
    DialogControlFadeTransparency(gv_movingPlatform.lv_recallProbesIcon, PlayerGroupAll(), 0.0, 50.0);

campaigns/void.sc2campaignbase.sc2maps/maps/campaign/void/pmoebius01.sc2map/MapScript.galaxy:1596

    if ((gv_platformLocations[gv_movingPlatform.lv_currentLocation].lv_linkLeft != 0)) {
        DialogControlSetEnabled(gv_movingPlatform.lv_leftButton, PlayerGroupAll(), true);
        libNtve_gf_SetDialogItemDesaturated(gv_movingPlatform.lv_leftButton, false, PlayerGroupAll());
        DialogControlFadeTransparency(gv_movingPlatform.lv_leftButton, PlayerGroupAll(), 0.0, 0.0);
        DialogControlFadeTransparency(gv_movingPlatform.lv_leftIcon, PlayerGroupAll(), 0.0, 0.0);

campaigns/void.sc2campaignbase.sc2maps/maps/campaign/void/pmoebius01.sc2map/MapScript.galaxy:1603

    if ((gv_platformLocations[gv_movingPlatform.lv_currentLocation].lv_linkDown != 0)) {
        DialogControlSetEnabled(gv_movingPlatform.lv_downButton, PlayerGroupAll(), true);
        libNtve_gf_SetDialogItemDesaturated(gv_movingPlatform.lv_downButton, false, PlayerGroupAll());
        DialogControlFadeTransparency(gv_movingPlatform.lv_downButton, PlayerGroupAll(), 0.0, 0.0);
        DialogControlFadeTransparency(gv_movingPlatform.lv_downIcon, PlayerGroupAll(), 0.0, 0.0);

campaigns/void.sc2campaign/base.sc2maps/maps/campaign/void/pmoebius01.sc2mapMapScript.galaxy:1353

    libNtve_gf_SetDialogItemImageType(gv_movingPlatform.lv_leftButton, c_triggerImageTypeNineSlice, PlayerGroupAll());
    DialogControlSetEnabled(gv_movingPlatform.lv_leftButton, PlayerGroupAll(), false);
    libNtve_gf_SetDialogItemDesaturated(gv_movingPlatform.lv_leftButton, true, PlayerGroupAll());
    DialogControlFadeTransparency(gv_movingPlatform.lv_leftButton, PlayerGroupAll(), 0.0, 50.0);
    libNtve_gf_CreateDialogItemImage(gv_movingPlatform.lv_dialog, 60, 60, c_anchorTopLeft, 38, 33, StringToText(""), "Assets\\Textures\\aicommand_scout1.dds", c_triggerImageTypeNormal, false, Color(100,100,100), c_triggerBlendModeAdd);

campaigns/void.sc2campaign/base.sc2maps/maps/campaign/void/pmoebius01.sc2mapMapScript.galaxy:1364

    libNtve_gf_SetDialogItemImageType(gv_movingPlatform.lv_downButton, c_triggerImageTypeNineSlice, PlayerGroupAll());
    DialogControlSetEnabled(gv_movingPlatform.lv_downButton, PlayerGroupAll(), false);
    libNtve_gf_SetDialogItemDesaturated(gv_movingPlatform.lv_downButton, true, PlayerGroupAll());
    DialogControlFadeTransparency(gv_movingPlatform.lv_downButton, PlayerGroupAll(), 0.0, 50.0);
    libNtve_gf_CreateDialogItemImage(gv_movingPlatform.lv_dialog, 60, 60, c_anchorTopLeft, 109, 33, StringToText(""), "Assets\\Textures\\aicommand_scout1.dds", c_triggerImageTypeNormal, false, Color(100,100,100), c_triggerBlendModeAdd);

campaigns/void.sc2campaign/base.sc2maps/maps/campaign/void/pmoebius01.sc2mapMapScript.galaxy:1382

    libNtve_gf_SetDialogItemImageType(gv_movingPlatform.lv_rightButton, c_triggerImageTypeNineSlice, PlayerGroupAll());
    DialogControlSetEnabled(gv_movingPlatform.lv_rightButton, PlayerGroupAll(), false);
    libNtve_gf_SetDialogItemDesaturated(gv_movingPlatform.lv_rightButton, true, PlayerGroupAll());
    DialogControlFadeTransparency(gv_movingPlatform.lv_rightButton, PlayerGroupAll(), 0.0, 50.0);
    libNtve_gf_CreateDialogItemImage(gv_movingPlatform.lv_dialog, 60, 60, c_anchorTopLeft, 250, 33, StringToText(""), "Assets\\Textures\\aicommand_scout1.dds", c_triggerImageTypeNormal, false, Color(100,100,100), c_triggerBlendModeAdd);

campaigns/void.sc2campaign/base.sc2maps/maps/campaign/void/pmoebius01.sc2mapMapScript.galaxy:1542


    DialogControlSetEnabled(gv_movingPlatform.lv_leftButton, PlayerGroupAll(), false);
    libNtve_gf_SetDialogItemDesaturated(gv_movingPlatform.lv_leftButton, true, PlayerGroupAll());
    DialogControlFadeTransparency(gv_movingPlatform.lv_leftButton, PlayerGroupAll(), 0.0, 50.0);
    DialogControlFadeTransparency(gv_movingPlatform.lv_leftIcon, PlayerGroupAll(), 0.0, 50.0);

campaigns/void.sc2campaign/base.sc2maps/maps/campaign/void/pmoebius01.sc2mapMapScript.galaxy:1546

    DialogControlFadeTransparency(gv_movingPlatform.lv_leftIcon, PlayerGroupAll(), 0.0, 50.0);
    DialogControlSetEnabled(gv_movingPlatform.lv_downButton, PlayerGroupAll(), false);
    libNtve_gf_SetDialogItemDesaturated(gv_movingPlatform.lv_downButton, true, PlayerGroupAll());
    DialogControlFadeTransparency(gv_movingPlatform.lv_downButton, PlayerGroupAll(), 0.0, 50.0);
    DialogControlFadeTransparency(gv_movingPlatform.lv_downIcon, PlayerGroupAll(), 0.0, 50.0);

campaigns/void.sc2campaign/base.sc2maps/maps/campaign/void/pmoebius01.sc2mapMapScript.galaxy:1550

    DialogControlFadeTransparency(gv_movingPlatform.lv_downIcon, PlayerGroupAll(), 0.0, 50.0);
    DialogControlSetEnabled(gv_movingPlatform.lv_upButton, PlayerGroupAll(), false);
    libNtve_gf_SetDialogItemDesaturated(gv_movingPlatform.lv_upButton, true, PlayerGroupAll());
    DialogControlFadeTransparency(gv_movingPlatform.lv_upButton, PlayerGroupAll(), 0.0, 50.0);
    DialogControlFadeTransparency(gv_movingPlatform.lv_upIcon, PlayerGroupAll(), 0.0, 50.0);

campaigns/void.sc2campaign/base.sc2maps/maps/campaign/void/pmoebius01.sc2mapMapScript.galaxy:1554

    DialogControlFadeTransparency(gv_movingPlatform.lv_upIcon, PlayerGroupAll(), 0.0, 50.0);
    DialogControlSetEnabled(gv_movingPlatform.lv_rightButton, PlayerGroupAll(), false);
    libNtve_gf_SetDialogItemDesaturated(gv_movingPlatform.lv_rightButton, true, PlayerGroupAll());
    DialogControlFadeTransparency(gv_movingPlatform.lv_rightButton, PlayerGroupAll(), 0.0, 50.0);
    DialogControlFadeTransparency(gv_movingPlatform.lv_rightIcon, PlayerGroupAll(), 0.0, 50.0);

campaigns/void.sc2campaign/base.sc2maps/maps/campaign/void/pmoebius01.sc2mapMapScript.galaxy:1558

    DialogControlFadeTransparency(gv_movingPlatform.lv_rightIcon, PlayerGroupAll(), 0.0, 50.0);
    DialogControlSetEnabled(gv_movingPlatform.lv_townBellButton, PlayerGroupAll(), false);
    libNtve_gf_SetDialogItemDesaturated(gv_movingPlatform.lv_townBellButton, true, PlayerGroupAll());
    DialogControlFadeTransparency(gv_movingPlatform.lv_townBellButton, PlayerGroupAll(), 0.0, 50.0);
    DialogControlFadeTransparency(gv_movingPlatform.lv_recallProbesIcon, PlayerGroupAll(), 0.0, 50.0);

campaigns/void.sc2campaign/base.sc2maps/maps/campaign/void/pmoebius01.sc2mapMapScript.galaxy:1596

    if ((gv_platformLocations[gv_movingPlatform.lv_currentLocation].lv_linkLeft != 0)) {
        DialogControlSetEnabled(gv_movingPlatform.lv_leftButton, PlayerGroupAll(), true);
        libNtve_gf_SetDialogItemDesaturated(gv_movingPlatform.lv_leftButton, false, PlayerGroupAll());
        DialogControlFadeTransparency(gv_movingPlatform.lv_leftButton, PlayerGroupAll(), 0.0, 0.0);
        DialogControlFadeTransparency(gv_movingPlatform.lv_leftIcon, PlayerGroupAll(), 0.0, 0.0);

campaigns/void.sc2campaign/base.sc2maps/maps/campaign/void/pmoebius01.sc2mapMapScript.galaxy:1603

    if ((gv_platformLocations[gv_movingPlatform.lv_currentLocation].lv_linkDown != 0)) {
        DialogControlSetEnabled(gv_movingPlatform.lv_downButton, PlayerGroupAll(), true);
        libNtve_gf_SetDialogItemDesaturated(gv_movingPlatform.lv_downButton, false, PlayerGroupAll());
        DialogControlFadeTransparency(gv_movingPlatform.lv_downButton, PlayerGroupAll(), 0.0, 0.0);
        DialogControlFadeTransparency(gv_movingPlatform.lv_downIcon, PlayerGroupAll(), 0.0, 0.0);

mods/heroesbrawlmods/brawlmapmods/coop/pvebrawluimod.stormmodbase.stormdata/LibPBUI.galaxy:543

    DialogControlSetEnabled(libPBUI_gv_curateHeroSelectionUI.lv_heroButtons[lp_row][lp_column], lp_forPlayers, lp_enableDisable);
    if ((lp_enableDisable == true)) {
        libNtve_gf_SetDialogItemDesaturated(libPBUI_gv_curateHeroSelectionUI.lv_heroButtonImages[lp_row][lp_column], false, lp_forPlayers);
    }
    else {

mods/heroesbrawlmods/brawlmapmods/coop/pvebrawluimod.stormmodbase.stormdata/LibPBUI.galaxy:547

    else {
        if ((lp_desaturated == true)) {
            libNtve_gf_SetDialogItemDesaturated(libPBUI_gv_curateHeroSelectionUI.lv_heroButtonImages[lp_row][lp_column], true, lp_forPlayers);
            libNtve_gf_SetDialogItemDesaturationColor(libPBUI_gv_curateHeroSelectionUI.lv_heroButtonImages[lp_row][lp_column], Color(78.43, 78.43, 78.43), lp_forPlayers);
        }

mods/heroesbrawlmods/brawlmapmods/coop/pvebrawluimod.stormmodbase.stormdata/LibPBUI.galaxy:551

        }
        else {
            libNtve_gf_SetDialogItemDesaturated(libPBUI_gv_curateHeroSelectionUI.lv_heroButtonImages[lp_row][lp_column], false, lp_forPlayers);
        }
    }

mods/heroesbrawlmods/brawlmapmods/coop/pvemod.stormmodbase.stormdata/LibPVEU.galaxy:531

    DialogControlSetEnabled(libPVEU_gv_pvEUICurateHeroSelectionUI.lv_heroButtons[lp_row][lp_column], lp_forPlayers, lp_enableDisable);
    if ((lp_enableDisable == true)) {
        libNtve_gf_SetDialogItemDesaturated(libPVEU_gv_pvEUICurateHeroSelectionUI.lv_heroButtonImages[lp_row][lp_column], false, lp_forPlayers);
    }
    else {

mods/heroesbrawlmods/brawlmapmods/coop/pvemod.stormmodbase.stormdata/LibPVEU.galaxy:535

    else {
        if ((lp_desaturated == true)) {
            libNtve_gf_SetDialogItemDesaturated(libPVEU_gv_pvEUICurateHeroSelectionUI.lv_heroButtonImages[lp_row][lp_column], true, lp_forPlayers);
            libNtve_gf_SetDialogItemDesaturationColor(libPVEU_gv_pvEUICurateHeroSelectionUI.lv_heroButtonImages[lp_row][lp_column], Color(78.43, 78.43, 78.43), lp_forPlayers);
        }

mods/heroesbrawlmods/brawlmapmods/coop/pvemod.stormmodbase.stormdata/LibPVEU.galaxy:539

        }
        else {
            libNtve_gf_SetDialogItemDesaturated(libPVEU_gv_pvEUICurateHeroSelectionUI.lv_heroButtonImages[lp_row][lp_column], false, lp_forPlayers);
        }
    }

mods/heroesbrawlmods/heroselectionmods/ingameheroselection.stormmodbase.stormdata/LibIGHS.galaxy:1160

        for ( ; ( (autoFDB9F568_ai >= 0 && lv_pick <= autoFDB9F568_ae) || (autoFDB9F568_ai < 0 && lv_pick >= autoFDB9F568_ae) ) ; lv_pick += autoFDB9F568_ai ) {
            if ((lp_toggle == true) && (lv_pick != libIGHS_gv_shuffleSettings.lv_players[lp_player].lv_currentOptionSelected)) {
                libNtve_gf_SetDialogItemDesaturated(libIGHS_gv_shuffleUI.lv_playerHeroButtonImage[lv_displayColumn][lv_pick], true, PlayerGroupSingle(lv_viewer));
                libNtve_gf_SetDialogItemDesaturated(libIGHS_gv_shuffleUI.lv_playerHeroRoleBackground[lv_displayColumn][lv_pick], true, PlayerGroupSingle(lv_viewer));
                DialogControlFadeTransparency(libIGHS_gv_shuffleUI.lv_playerHeroRoleImage[lv_displayColumn][lv_pick], PlayerGroupSingle(lv_viewer), 0.0, 25.0);

mods/heroesbrawlmods/heroselectionmods/ingameheroselection.stormmodbase.stormdata/LibIGHS.galaxy:1161

            if ((lp_toggle == true) && (lv_pick != libIGHS_gv_shuffleSettings.lv_players[lp_player].lv_currentOptionSelected)) {
                libNtve_gf_SetDialogItemDesaturated(libIGHS_gv_shuffleUI.lv_playerHeroButtonImage[lv_displayColumn][lv_pick], true, PlayerGroupSingle(lv_viewer));
                libNtve_gf_SetDialogItemDesaturated(libIGHS_gv_shuffleUI.lv_playerHeroRoleBackground[lv_displayColumn][lv_pick], true, PlayerGroupSingle(lv_viewer));
                DialogControlFadeTransparency(libIGHS_gv_shuffleUI.lv_playerHeroRoleImage[lv_displayColumn][lv_pick], PlayerGroupSingle(lv_viewer), 0.0, 25.0);
                DialogControlFadeTransparency(libIGHS_gv_shuffleUI.lv_playerHeroRoleBackground[lv_displayColumn][lv_pick], PlayerGroupSingle(lv_viewer), 0.0, 25.0);

mods/heroesbrawlmods/heroselectionmods/ingameheroselection.stormmodbase.stormdata/LibIGHS.galaxy:1166

            }
            else {
                libNtve_gf_SetDialogItemDesaturated(libIGHS_gv_shuffleUI.lv_playerHeroButtonImage[lv_displayColumn][lv_pick], false, PlayerGroupSingle(lv_viewer));
                libNtve_gf_SetDialogItemDesaturated(libIGHS_gv_shuffleUI.lv_playerHeroRoleBackground[lv_displayColumn][lv_pick], false, PlayerGroupSingle(lv_viewer));
                libNtve_gf_SetDialogItemDesaturated(libIGHS_gv_shuffleUI.lv_playerHeroRoleImage[lv_displayColumn][lv_pick], false, PlayerGroupSingle(lv_viewer));

mods/heroesbrawlmods/heroselectionmods/ingameheroselection.stormmodbase.stormdata/LibIGHS.galaxy:1167

            else {
                libNtve_gf_SetDialogItemDesaturated(libIGHS_gv_shuffleUI.lv_playerHeroButtonImage[lv_displayColumn][lv_pick], false, PlayerGroupSingle(lv_viewer));
                libNtve_gf_SetDialogItemDesaturated(libIGHS_gv_shuffleUI.lv_playerHeroRoleBackground[lv_displayColumn][lv_pick], false, PlayerGroupSingle(lv_viewer));
                libNtve_gf_SetDialogItemDesaturated(libIGHS_gv_shuffleUI.lv_playerHeroRoleImage[lv_displayColumn][lv_pick], false, PlayerGroupSingle(lv_viewer));
                DialogControlFadeTransparency(libIGHS_gv_shuffleUI.lv_playerHeroRoleImage[lv_displayColumn][lv_pick], PlayerGroupSingle(lv_viewer), 0.0, 0.0);

mods/heroesbrawlmods/heroselectionmods/ingameheroselection.stormmodbase.stormdata/LibIGHS.galaxy:1168

                libNtve_gf_SetDialogItemDesaturated(libIGHS_gv_shuffleUI.lv_playerHeroButtonImage[lv_displayColumn][lv_pick], false, PlayerGroupSingle(lv_viewer));
                libNtve_gf_SetDialogItemDesaturated(libIGHS_gv_shuffleUI.lv_playerHeroRoleBackground[lv_displayColumn][lv_pick], false, PlayerGroupSingle(lv_viewer));
                libNtve_gf_SetDialogItemDesaturated(libIGHS_gv_shuffleUI.lv_playerHeroRoleImage[lv_displayColumn][lv_pick], false, PlayerGroupSingle(lv_viewer));
                DialogControlFadeTransparency(libIGHS_gv_shuffleUI.lv_playerHeroRoleImage[lv_displayColumn][lv_pick], PlayerGroupSingle(lv_viewer), 0.0, 0.0);
                DialogControlFadeTransparency(libIGHS_gv_shuffleUI.lv_playerHeroRoleBackground[lv_displayColumn][lv_pick], PlayerGroupSingle(lv_viewer), 0.0, 0.0);