# Set Dialog Item Light

Grammar — Set dialogItem Light to light for players
FlagsAction

Sets a Dialog Item’s Light

# Arguments

  • int [ control ] — Dialog Item
  • string [ gamelink::Light ] — Light
  • playergroup — Players

Returns — void

void libNtve_gf_SetDialogItemLight(
	int lp_dialogItem,
	string lp_light,
	playergroup lp_players,
);

Category: Dialog / Dialog Item Tools

# Examples

# campaigns/voidstory.sc2campaign

VoidCampaignUILib.galaxy

// L1950
libNtve_gf_SetDialogItemLight(libVCUI_gv_pU_MissionPortraitFrame, "MissionLaunchPortrait", PlayerGroupAll())
// L2005
libNtve_gf_SetDialogItemLight(libVCUI_gv_pU_MissionRewardUnitModel2, "NoLight", PlayerGroupAll())

# mods/voidprologue.sc2mod

LibA3DDD02B.galaxy

// L6841
libNtve_gf_SetDialogItemLight(libA3DDD02B_gv_pP_MLContactPortrait, "SelendisPortrait", PlayerGroupAll())