# Create Cutscene
Grammar — Create cutscene inFilePath|Cutscene at pos or players players|Player Group with autoplaying inAutoPlay
Flags —Native
|Action
|Deprecated
Cutscenes are built using the Cutscene Editor and saved to .SC2Cutscene files. They can describe a complicated cinematic or a simple conversation. WARNING: The Sound action Play Sound Scene File also accepts .SC2Cutscene files, but old-style scene files are not compatible with this action.
# Arguments
string
<filepath> — File Pathpoint
— Positionplayergroup
— Playersbool
— AutoPlay
Returns — int
<preset::Cutscene>
native int CutsceneCreate(
string inFilePath,
point pos,
playergroup players,
bool inAutoPlay,
);
# Related
Category: Cutscene / Cutscenes
- Create Cutscene —
int
<preset::Cutscene> — CutsceneCreateNoPosition - Create Cutscene at Position —
int
<preset::Cutscene> — CutsceneCreateNew - Go To Next Cutscene Bookmark —
void
— CutsceneGoToNextBookmark - Cutscene EndScene Fired —
void
— TriggerAddEventCutsceneEndSceneFired - Create Cutscene —
int
<preset::Cutscene> — CutsceneCreate - Last Created Cutscene —
int
<preset::Cutscene> — CutsceneLastCreated - Play Cutscene —
void
— CutscenePlay - Pause Cutscene —
void
— CutscenePause - Stop Cutscene —
void
— CutsceneStop - Set Cutscene Time —
void
— CutsceneSetTime - Go To Cutscene Bookmark —
void
— CutsceneGoToBookmark - Show/Hide Cutscene —
void
— CutsceneShow - Play Cutscene Range Over Time —
void
— CutscenePlayCutsceneRangeOverTime - Cutscene Fade —
void
— CutsceneFade - Dialog Item Cutscene —
int
<preset::Cutscene> — CutsceneGetTriggerControl - Cutscene Bookmark Fired —
void
— TriggerAddEventCutsceneBookmarkFired - Triggering Cutscene —
int
<preset::Cutscene> — EventCutsceneId - Triggering Cutscene Bookmark —
string
— EventCutsceneBookmark - Wait For Cutscene To End —
void
— WaitForCutsceneToEnd
# Examples
— None found —