# Create Cutscene
Grammar — Create cutscene inFilePath|Cutscene at pos or players players|Player Group with autoplaying inAutoPlay
Flags —Native|Action|Deprecated
Cutscenes are built using the Cutscene Editor and saved to .SC2Cutscene files. They can describe a complicated cinematic or a simple conversation. WARNING: The Sound action Play Sound Scene File also accepts .SC2Cutscene files, but old-style scene files are not compatible with this action.
# Arguments
string<filepath> — File Pathpoint— Positionplayergroup— Playersbool— AutoPlay
Returns — int<preset::Cutscene>
native int CutsceneCreate(
	string inFilePath,
	point pos,
	playergroup players,
	bool inAutoPlay,
);
# Related
Category: Cutscene / Cutscenes
- Create Cutscene — 
int<preset::Cutscene> — CutsceneCreateNoPosition - Create Cutscene at Position — 
int<preset::Cutscene> — CutsceneCreateNew - Go To Next Cutscene Bookmark — 
void— CutsceneGoToNextBookmark - Cutscene EndScene Fired — 
void— TriggerAddEventCutsceneEndSceneFired - Create Cutscene — 
int<preset::Cutscene> — CutsceneCreate - Last Created Cutscene — 
int<preset::Cutscene> — CutsceneLastCreated - Play Cutscene — 
void— CutscenePlay - Pause Cutscene — 
void— CutscenePause - Stop Cutscene — 
void— CutsceneStop - Set Cutscene Time — 
void— CutsceneSetTime - Go To Cutscene Bookmark — 
void— CutsceneGoToBookmark - Show/Hide Cutscene — 
void— CutsceneShow - Play Cutscene Range Over Time — 
void— CutscenePlayCutsceneRangeOverTime - Cutscene Fade — 
void— CutsceneFade - Dialog Item Cutscene — 
int<preset::Cutscene> — CutsceneGetTriggerControl - Cutscene Bookmark Fired — 
void— TriggerAddEventCutsceneBookmarkFired - Triggering Cutscene — 
int<preset::Cutscene> — EventCutsceneId - Triggering Cutscene Bookmark — 
string— EventCutsceneBookmark - Wait For Cutscene To End — 
void— WaitForCutsceneToEnd 
# Examples
— None found —