# Set Cutscene Time
Grammar — Set inCutscene time to __inTime|Time __Milliseconds.
Flags —Native
|Action
Sets the time of the specified cutscene. Time is measured in milliseconds. This does not Pause or Play the cutscene – it simply changes the current time.
# Arguments
int
[ preset::Cutscene ] — Cutsceneint
— Time
Returns — void
native void CutsceneSetTime(int inCutscene, int inTime);
# Related
Category: Cutscene / Cutscenes
- [F] —
int
[ preset::Cutscene ] — Create Cutscene — ( CutsceneCreateNoPosition ) - [F] —
int
[ preset::Cutscene ] — Create Cutscene at Position — ( CutsceneCreateNew ) - [F] —
void
— Go To Next Cutscene Bookmark — ( CutsceneGoToNextBookmark ) - [F] —
void
— Cutscene EndScene Fired — ( TriggerAddEventCutsceneEndSceneFired ) - [F] —
int
[ preset::Cutscene ] — Create Cutscene — ( CutsceneCreate ) - [F] —
int
[ preset::Cutscene ] — Last Created Cutscene — ( CutsceneLastCreated ) - [F] —
void
— Play Cutscene — ( CutscenePlay ) - [F] —
void
— Pause Cutscene — ( CutscenePause ) - [F] —
void
— Stop Cutscene — ( CutsceneStop ) - [F] —
void
— Set Cutscene Time — ( CutsceneSetTime ) - [F] —
void
— Go To Cutscene Bookmark — ( CutsceneGoToBookmark ) - [F] —
void
— Show/Hide Cutscene — ( CutsceneShow ) - [F] —
void
— Play Cutscene Range Over Time — ( CutscenePlayCutsceneRangeOverTime ) - [F] —
void
— Cutscene Fade — ( CutsceneFade ) - [F] —
int
[ preset::Cutscene ] — Dialog Item Cutscene — ( CutsceneGetTriggerControl ) - [F] —
void
— Cutscene Bookmark Fired — ( TriggerAddEventCutsceneBookmarkFired ) - [F] —
int
[ preset::Cutscene ] — Triggering Cutscene — ( EventCutsceneId ) - [F] —
string
— Triggering Cutscene Bookmark — ( EventCutsceneBookmark ) - [F] —
void
— Wait For Cutscene To End — ( WaitForCutsceneToEnd )
# Examples
# campaigns/swarm.sc2campaign
// L2113
CutsceneSetTime(gv_scene_GorgonLaunch, 0)
// L2162
CutsceneSetTime(gv_scene_GorgonLaunch, 0)
// L4757
CutsceneSetTime(gv_scene_GorgonLaunch, 0)
// L5004
CutsceneSetTime(gv_scene_GorgonLaunch, 0)
// L2113
CutsceneSetTime(gv_scene_GorgonLaunch, 0)
// L2162
CutsceneSetTime(gv_scene_GorgonLaunch, 0)
// L4757
CutsceneSetTime(gv_scene_GorgonLaunch, 0)
// L5004
CutsceneSetTime(gv_scene_GorgonLaunch, 0)
# campaigns/swarmstory.sc2campaign
// L23692
CutsceneSetTime(libSwaC_gv_zS_DebugCutscenes[libSwaC_gv_zS_DebugActiveCutscene], lv_time)
# campaigns/swarmstoryutil.sc2mod
// L3951
CutsceneSetTime(lib281DEC45_gv_zSS_ConversationScene, 0)
# campaigns/voidstory.sc2campaign
// L10187
CutsceneSetTime(libVoiC_gv_pC_DebugCutscenes[libVoiC_gv_pC_DebugActiveCutscene], lv_time)
# campaigns/voidstory.sc2campaign
// L3333
CutsceneSetTime(libVCST_gv_pS_ConversationScene, 0)
# campaigns/voidstory.sc2campaign
// L4904
CutsceneSetTime(CutsceneGetTriggerControl(libVCUI_gv_pU_GPEnergyGlassScene), 0)
// L4905
CutsceneSetTime(CutsceneGetTriggerControl(libVCUI_gv_pU_GPEnergyBarScene), 0)
// L4906
CutsceneSetTime(CutsceneGetTriggerControl(libVCUI_gv_pU_GPCutscene), 0)
# mods/missionpacks/novacampaign.sc2mod
// L2890
CutsceneSetTime(libNCST_gv_nS_ConversationScene, 0)
# mods/starcoop/starcoop.sc2mod
// L4848
CutsceneSetTime(CutsceneGetTriggerControl(libCOUI_gv_cU_GPCutscene[lp_player]), 0)
// L4851
CutsceneSetTime(CutsceneGetTriggerControl(libCOUI_gv_cU_GPEnergyBarScene[lp_player]), 0)
// L4855
CutsceneSetTime(CutsceneGetTriggerControl(libCOUI_gv_cU_GPEnergyGlassScene[lp_player]), 0)