# Cutscene EndScene Fired

Grammar — Cutscene cutscene fired End Scene event
FlagsNative | Event

When the cutscene ends this event is triggered, this event is fired so that triggers may respond to it.

# Arguments

Returns — void

native void TriggerAddEventCutsceneEndSceneFired(
	trigger t,
	int inCutscene,
);

Category: Cutscene / Cutscenes

# Examples

# campaigns/swarmstoryutil.sc2mod

Lib281DEC45.galaxy

// L8590
TriggerAddEventCutsceneEndSceneFired(lib281DEC45_gt_ZSS_AmbientSceneEnded, c_cutsceneNone)

# campaigns/voidstory.sc2campaign

VoidCampaignStoryLib.galaxy

// L5669
TriggerAddEventCutsceneEndSceneFired(libVCST_gt_PS_AmbientSceneEnded, c_cutsceneNone)

# mods/missionpacks/novacampaign.sc2mod

LibNCST.galaxy

// L4837
TriggerAddEventCutsceneEndSceneFired(libNCST_gt_NS_AmbientSceneEnded, c_cutsceneNone)