# Cutscene EndScene Fired
Grammar — Cutscene cutscene fired End Scene event
Flags —Native
|Event
When the cutscene ends this event is triggered, this event is fired so that triggers may respond to it.
# Arguments
int
<preset::Cutscene> — Cutscene
Returns — void
native void TriggerAddEventCutsceneEndSceneFired(
trigger t,
int inCutscene,
);
# Related
Category: Cutscene / Cutscenes
- Create Cutscene —
int
<preset::Cutscene> — CutsceneCreateNoPosition - Create Cutscene at Position —
int
<preset::Cutscene> — CutsceneCreateNew - Go To Next Cutscene Bookmark —
void
— CutsceneGoToNextBookmark - Cutscene EndScene Fired —
void
— TriggerAddEventCutsceneEndSceneFired - Create Cutscene —
int
<preset::Cutscene> — CutsceneCreate - Last Created Cutscene —
int
<preset::Cutscene> — CutsceneLastCreated - Play Cutscene —
void
— CutscenePlay - Pause Cutscene —
void
— CutscenePause - Stop Cutscene —
void
— CutsceneStop - Set Cutscene Time —
void
— CutsceneSetTime - Go To Cutscene Bookmark —
void
— CutsceneGoToBookmark - Show/Hide Cutscene —
void
— CutsceneShow - Play Cutscene Range Over Time —
void
— CutscenePlayCutsceneRangeOverTime - Cutscene Fade —
void
— CutsceneFade - Dialog Item Cutscene —
int
<preset::Cutscene> — CutsceneGetTriggerControl - Cutscene Bookmark Fired —
void
— TriggerAddEventCutsceneBookmarkFired - Triggering Cutscene —
int
<preset::Cutscene> — EventCutsceneId - Triggering Cutscene Bookmark —
string
— EventCutsceneBookmark - Wait For Cutscene To End —
void
— WaitForCutsceneToEnd
# Examples
campaigns/swarmstoryutil.sc2mod — base.sc2data/Lib281DEC45.galaxy:8590
void lib281DEC45_gt_ZSS_AmbientSceneEnded_Init () {
lib281DEC45_gt_ZSS_AmbientSceneEnded = TriggerCreate("lib281DEC45_gt_ZSS_AmbientSceneEnded_Func");
TriggerAddEventCutsceneEndSceneFired(lib281DEC45_gt_ZSS_AmbientSceneEnded, c_cutsceneNone);
}
campaigns/voidstory.sc2campaign — base.sc2data/TriggerLibs/VoidCampaignStoryLib.galaxy:5669
void libVCST_gt_PS_AmbientSceneEnded_Init () {
libVCST_gt_PS_AmbientSceneEnded = TriggerCreate("libVCST_gt_PS_AmbientSceneEnded_Func");
TriggerAddEventCutsceneEndSceneFired(libVCST_gt_PS_AmbientSceneEnded, c_cutsceneNone);
}
mods/missionpacks/novacampaign.sc2mod — base.sc2data/LibNCST.galaxy:4837
void libNCST_gt_NS_AmbientSceneEnded_Init () {
libNCST_gt_NS_AmbientSceneEnded = TriggerCreate("libNCST_gt_NS_AmbientSceneEnded_Func");
TriggerAddEventCutsceneEndSceneFired(libNCST_gt_NS_AmbientSceneEnded, c_cutsceneNone);
}