# Cutscene EndScene Fired

Grammar — Cutscene cutscene fired End Scene event
FlagsNative | Event

When the cutscene ends this event is triggered, this event is fired so that triggers may respond to it.

# Arguments

Returns — void

native void TriggerAddEventCutsceneEndSceneFired(
	trigger t,
	int inCutscene,
);

Category: Cutscene / Cutscenes

# Examples

campaigns/swarmstoryutil.sc2modbase.sc2data/Lib281DEC45.galaxy:8590

void lib281DEC45_gt_ZSS_AmbientSceneEnded_Init () {
    lib281DEC45_gt_ZSS_AmbientSceneEnded = TriggerCreate("lib281DEC45_gt_ZSS_AmbientSceneEnded_Func");
    TriggerAddEventCutsceneEndSceneFired(lib281DEC45_gt_ZSS_AmbientSceneEnded, c_cutsceneNone);
}

campaigns/voidstory.sc2campaignbase.sc2data/TriggerLibs/VoidCampaignStoryLib.galaxy:5669

void libVCST_gt_PS_AmbientSceneEnded_Init () {
    libVCST_gt_PS_AmbientSceneEnded = TriggerCreate("libVCST_gt_PS_AmbientSceneEnded_Func");
    TriggerAddEventCutsceneEndSceneFired(libVCST_gt_PS_AmbientSceneEnded, c_cutsceneNone);
}

mods/missionpacks/novacampaign.sc2modbase.sc2data/LibNCST.galaxy:4837

void libNCST_gt_NS_AmbientSceneEnded_Init () {
    libNCST_gt_NS_AmbientSceneEnded = TriggerCreate("libNCST_gt_NS_AmbientSceneEnded_Func");
    TriggerAddEventCutsceneEndSceneFired(libNCST_gt_NS_AmbientSceneEnded, c_cutsceneNone);
}