# Go To Next Cutscene Bookmark
Grammar — Jump to next bookmark in inCutscene.
Flags —Native|Action
Sets the time of the specified cutscene to the next bookmark from the current time
# Arguments
int<preset::Cutscene> — Cutscene
Returns — void
native void CutsceneGoToNextBookmark(int inCutscene);
# Related
Category: Cutscene / Cutscenes
- Create Cutscene —
int<preset::Cutscene> — CutsceneCreateNoPosition - Create Cutscene at Position —
int<preset::Cutscene> — CutsceneCreateNew - Go To Next Cutscene Bookmark —
void— CutsceneGoToNextBookmark - Cutscene EndScene Fired —
void— TriggerAddEventCutsceneEndSceneFired - Create Cutscene —
int<preset::Cutscene> — CutsceneCreate - Last Created Cutscene —
int<preset::Cutscene> — CutsceneLastCreated - Play Cutscene —
void— CutscenePlay - Pause Cutscene —
void— CutscenePause - Stop Cutscene —
void— CutsceneStop - Set Cutscene Time —
void— CutsceneSetTime - Go To Cutscene Bookmark —
void— CutsceneGoToBookmark - Show/Hide Cutscene —
void— CutsceneShow - Play Cutscene Range Over Time —
void— CutscenePlayCutsceneRangeOverTime - Cutscene Fade —
void— CutsceneFade - Dialog Item Cutscene —
int<preset::Cutscene> — CutsceneGetTriggerControl - Cutscene Bookmark Fired —
void— TriggerAddEventCutsceneBookmarkFired - Triggering Cutscene —
int<preset::Cutscene> — EventCutsceneId - Triggering Cutscene Bookmark —
string— EventCutsceneBookmark - Wait For Cutscene To End —
void— WaitForCutsceneToEnd
# Examples
— None found —